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Thread Statistics | Show CCP posts - 1 post(s) |

Subzero1977A
Pelican. Cult of War
0
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Posted - 2013.04.16 13:53:00 -
[1] - Quote
It's possible that I am not doing in correctly as I am new to this application but it seems there is a bug in calculating the ME and PE of a T2 print. For example, if inventing a Falcon print (Calcs tab), selecting the Tuning Instructions Decryptor, it tells me ME: 3, PE: 3, End Runs: 1. Then in the middle section where you have the editable ME/PE fields it auto populates to ME 2 and PE 2.
In game, I am using single run BPCs using the Tuning Instructions Decryptor and I am getting single run T2 prints with ME: -1, PE: -1 as an output.
Thanks. |

Subzero1977A
Pelican. Cult of War
0
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Posted - 2013.04.19 14:11:00 -
[2] - Quote
Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent. |

Subzero1977A
Pelican. Cult of War
0
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Posted - 2013.04.21 15:26:00 -
[3] - Quote
Zifrian wrote:Subzero1977A wrote:Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent. I get the volume history from Eve market data. Sometimes it's incomplete. The calculation is just a ratio of how many items you can build vs. how many you can sell. Right now Oynx seems off a bit. I suggest opening up the history page (the graph or table) while you have a market uploader running to help populate items you wish to make. I'd love for it to be right all the time but it's what we have to work with. CCP doesn't provide any of the pricing or volume information - it's all done by 3rd party programs with user input. I'll double check but I'm not sure there is much else I can do right now.
Ok sounds good. Thanks for the explanation. Thanks again for your app. When I get back from my RL trip, I will toss you some iskies. :) |

Subzero1977A
Pelican. Cult of War
0
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Posted - 2013.04.22 15:46:00 -
[4] - Quote
RubyPorto wrote:Zifrian wrote:As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it. How about allowing the user to dictate which items will be built vs bought? So instead of just having "Raw Mats for everything" "Purchased componants for everything" and "Use the program's logic to decide (i.e. Build/Buy)" You add "Decide on your own which components to build, I'll just tell you what they earn/unit or per hour" That might be easier than adding a whole bunch of optimization problems if you want to implement something like this.
+1 for this idea.
Also another nice added feature would be to make the shopping list editable in game. Even just adding or removing material from the list would be good. I stockpile mins, but not so much for components, so it would be nice to just remove the mins from the list. |
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