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Thread Statistics | Show CCP posts - 1 post(s) |

SurrenderMonkey
Space Llama Industries
385
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Posted - 2013.12.16 18:12:00 -
[1] - Quote
@Zifrian
Is there any way to do a shopping list for *just* invention supplies, based on the number of jobs I want to do?
I can do the opposite for production by ignoring invention, but I don't see a way to just build a straight invention job shopping list.
Just a simple, "I want to do X invention jobs for item ____ II using Y decryptor. Add to shopping list." |

SurrenderMonkey
Space Llama Industries
1510
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Posted - 2016.01.13 04:21:27 -
[2] - Quote
It would be nice if the total cost for each item were included as a column in the "Items to build" section of the shopping list.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2067
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Posted - 2016.02.23 18:05:46 -
[3] - Quote
Little thing I would find really useful: I make a lot of bulk invention-only shopping lists for hundreds or thousands of runs of things at a time.
The shopping list shows the estimated number of output BPCs.
What I would really like is if it would show the number of invention runs to perform. It calculated the input materials for the correct (estimated) number of runs, but doesn't say how many that is.
If I'm not using a decryptor, it's fine - just double the BP count. It gets harder with decryptors, though, if only because I can never remember the actual success percentages once those are in play. I usually just save and clear my list, make a new one for the item by itself, and use the number of decryptors as my invention run count, which is cumbersome.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2762
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Posted - 2016.11.30 07:14:22 -
[4] - Quote
A particularly annoying shopping list bug:
If you build T2 from raw material, removing an Item-To-Build removes all of its component TYPES from "Components To Build".
That is, all instances and quantities of the type - not just the quantity pertaining to the item in question.
Example (all at ME 2):
10x 5MN MWD IIs from scratch 10x 1MN AB IIs from scratch.
Resulting components to build: 290 Ion Thruster 260 Plasma Thruster 154 Antimatter Reactor Unit 10 1mn AB I 10 5mn MWD I
Remove just the 1MN afterburner IIs, and the resulting components to build list is now:
10 5MN MWD I.
All of the T2 comps, shared with the MWD, are removed.
Similarly nightmarish things happen if you try to adjust a quantity.
Starting with the same 10 MWDs and ABs and adjusting the AB count to 9 instead of 10 results in Components To Build of: 130 Ion Thruster (Should be 275) 26 Plasma Thruster (Should be 257) 70 Antimatter Reactor (Should be 147) 10 5MN 9 1MN
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2883
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Posted - 2016.12.13 17:18:22 -
[5] - Quote
Here's a thing:
Please change the default Raw Material price to MIN SELL instead of MAX BUY.
If you're buying raw material, especially minerals, at less-than-min-sell, that's great, but it has nothing to do with the profitability of the production step - It's an independent source of trade margin. Given the popularity of the program among newer producers, it would be helpful to steer them away from "MIMAF-like thinking".
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3011
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Posted - 2016.12.29 21:42:15 -
[6] - Quote
Ram1g0 wrote:Zifrian wrote: Percentile is the price at the 95% of all prices for buy (5% for sell) to give a relative price compared to all prices. So for buy, 95% of the prices fall below that value and 5% above (for sell the opposite). For comparison, a 50% percentile would be the median price.
EVE Central is faster and probably has lagging prices but is generally pretty close. CCP Data is direct prices from in game but slower to download. Up to you what version you use.
.
And what do you think, what is the best price settings? Max Sell, Min buy or percentile?
If you don't want to lie to yourself about your profitability, raw material should really always be the min sell for Jita. That's pretty much the fair value at which you could easily sell any minerals instead of building with them. Even if you mined them yourself, you should be valuing your minerals at about the min sell in Jita. If you bought them for less, that's STILL what they're worth as production input.
Max sell is mostly a useless value. If I go set one tritanium for sale for a billion isk in Jita, there's the max sell. Nobody would really use that.
If you use Max Buy, you're going to mix trade profit into your production profit. You're just flipping minerals at that point, and could even build at a loss (while still showing a profit) when you would have been better off reselling the minerals directly, particularly given how "liquid" raw minerals are compared to finished goods.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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