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Zifrian
Deep Space Innovations
194
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Posted - 2012.01.29 19:25:00 -
[1] - Quote
Hello Again! I've updated EVE IPH to version 2.0.
Note: If you choose to upgrade, the installer will uninstall your old version of EVE IPH. Version 1 of EVE IPH is no longer supported.
(Jump to patch notes for this version: https://forums.eveonline.com/default.aspx?g=posts&m=727315#post727315)
For those of you who do not know what EVE IPH does, it is an industry program that takes your characters' information from the customizable EVE API, pricing from EVE Central, and volume data from EVE Marketeer and couples that with every blueprint in the game from the EVE Datadump to show you the best Isk per Hour for Any Blueprint, Reactions, Datacores, and Mining. In short, EVE IPH is all about options to determine how you can make ISK in EVE the way you want to do it.
Here are some screenshots for the program:
https://sourceforge.net/project/screenshots.php?group_id=547784
The installer, binaries, and patch notes are here: https://sourceforge.net/projects/eveiph/files/
EVE IPH 2.0 utilizes the following 5 access mask data: - Public Information: Standings - Private Information: Character Sheet (for skills) - Private Information: Asset List - Science and Industry: Research - Science and Industry: IndustryJobs
Please be sure to have these checked in the API you enter into EVE IPH or you will not be able to access all the features.
Basic descriptions of what each tab does:
Blueprints - In this tab you can select any blueprint in the game and it will tell you the materials required for building it, the time it will take to build, if you can build the item, and profit/IPH calculations. If the item is T2, it will calculate the invention cost and add it to overall cost calcs, if the item is T3, it will calculate the reverse engineering cost and profitability relative to other items that you could get from the relic. You can also adjust the data for blueprint copies for T2 items.
Update Prices - This is where you can import prices for items from EVE Central for region(s) or systems. Everything in the program uses these prices. They are cached for every 6 hours for the area you set.
Datacores - Basically a quick way to figure out what datacores will get you the most isk based on your standings and skills.
Reactions - A table to determine the most profitable reactions per hour. Buttons to ignore prices (mine from pos/gas harvest), buy from market, and refining for alchemy.
Manufacturing - This tab is where you can run comparisons of different items in the game for determining the most profitable item to make. For example, if you have all the frigate BP's for making Assault ships, you can run them here and see what decryptors are better to use and find out where to spend your time for the most isk. Select types in the BP filter area, and refresh the list to see if that's what you want to calculate. Select options in calculate to filter results after calculations are complete. This tab will also display different sorting options such as profit, profit %, IPH, and Sales Volume Ratio (SVR) - the ratio of total sales divided by the number of units you can make in a day. The larger this number, the easier to sell, and SVR * IPH to show best profit that will sell fastest. Note: these calculations might take a while to run based on the options you choose.
Mining - This tab allows you to input associated mining skills, set up a fleet booster, and refining data to calculate how much Isk per Hour you make from mining.
Other Screens: * Shopping List - Enables you to view multiple items in a list to export to eve for trade runs * Manage Blueprints - Scan your assets and set ME/PE information * Character Skills - override skills to test out items you can't make/invent/re yet * Research Tower - Allows you to set up a research tower to calculate how much copies and other research will cost per hour * Research Agents GÇô Shows the agents that you are currently earning research points with in game
===================================================================================
Please put bug/feature comments here or EVE mail me in game.
I hope you find the program useful and can help me make it better. 
Thanks!
=================================================================================== Known Issues:
* The window size is by design and does not allow Maximization at this time. I am working to allow this feature soon. * Faction items (e.g. Caldari Navy Shield Boost Amplifier) are in the price update tab but will not retrieve prices from EVE Central (they do not exist there). Working to import prices from an alternate source. * The Manufacturing and Update Prices Table do not allow sorting by clicking on the columns. This is by design. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
194
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Posted - 2012.01.29 19:26:00 -
[2] - Quote
Patch notes for Version 2.0
Build 2.0.4411.24713
New Features:
NO MORE ACCESS REQUIRED
- EVE IPH now uses SQLite instead of Access so you no longer need to update with data access objects
- This fixes issues with 64bit Office Installations
- As a bonus, you should see faster queries
- As a non-bonus, you will need to install a new non-Access version and any saved data will be lost
Updated to latest Cruicible DB and Images
- Version Cruicible_1.1_334471
Binary Install
- You can now run IPH from the same folder allowing for a binary install
Settings Files
- Users can now save settings for all the main screen tabs
- Select 'Restore Default Tab Settings' from the Settings menu to restore program tab default selections
Research POS Settings
- Users can select a POS and associated Laboratories to calculate the cost per hour for ME, PE, Invention, and Copies
- Research POS Settings can use Fuel blocks or materials to build fuel blocks from blueprints
- T2 blueprints can now use POS values for calculating copy costs and including them into the total costs
Sales Volume Ratio (SVR)
- In the manufacturing tab, sales data is now downloaded to calculate the approximate number of items sold per day and then divided by the amount of items you can produce in a day. If the resulting number is large, you will have a better time selling it.
- Added sorting options for SVR and SVR * IPH in the manufacturing tab
Research Agents
- With the correct API access, you can now view current research agents and associated data as in game to compare to Datacore screen.
Mining Tab
- Added mining tab to calculate isk per hour for Ore and Ice
- Settings will save for Ore and Ice separately
- Jump fuel costs - You can determine how much jumping your ore or minerals back to empire will cut into your IPH
- Hauler - No alt? No problem: Just approximate how long it takes you to run back and forth to station to drop off your ore and the m3 of each trip to calculate IPH
Shopping List
- Users can now delete items from the shopping list
- The shopping list is no longer a dialog form and will update data when new items are added if open
- Exporting data from the shopping list will now export in the order sorted on screen
- Prices will now update in the shopping list if data is there when you update prices
Other updates/Bug fixes
- You can now select all Raw mats or all Manufactured items with one check on the Update Prices screen
- You can now import prices for raw mats by max buy price, and items by min sell by checking the "Select Max Buy for Raw Mats, Min Sell for Items"
- Fuel block blueprints are now included with 'Structures' for Pricing, Manufacturing, etc
- You can now limit agents by region or sovereignity
- You can now include Reverse Engineering times to T3 production
- Double clicking on an item in the Manufacturing Tab will now take you to the Blueprints Tab and load the selected blueprint
- Checking on ignore boxes will now reset the calculation button
- Calculations will now ignore blueprints that are not Owned
- Subsystem profitability will now be calculated for T3 items in the Blueprint Screen
- Moving the copy slider in the Invention Copies tab will now update time and price when selected
- Data put on Clipboard will now remain after program is closed
- Production time will now calculate correctly with the number of blueprints, lines and runs entered
- CSV exports will no longer contain commas in data with prices
- The minimum broker fee is 100 isk
Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
197
|
Posted - 2012.01.29 23:23:00 -
[3] - Quote
Jas Dor wrote:Owned blueprint filter under the manufacturing tab is broken. It is showing everything, not simply what I own. It fixed itself after I hit refresh a couple of times. I'm not seeing this. I changed it to only show T2 items you can make from T1 owned items, and all T3 items since they are all copies. Play around with options to see what you can come up with and let me know specifically what to look at and I'll try and track down what you are seeing.
Jas Dor wrote:Tower settings need a place to select charters and the type of charters needed. Cost per slot needs a way to input in the number of active slots.
It would be nice if this could could tie back into blueprints to give a cost per level of ME/PE. An ISK per hour calculator where I could input a contracts sale price with start and end ME/PE levels for a selected blueprint would be helpful. A way to do the same with copyslots would be helpful (though that is probably non-complex enough to do easily with a spreadsheet).
For the hub systems, is there any way to set a designated market alt and take their skills/standings into account?
Does this program take implants into account?
For T1 ships it would be nice to be able to compare the isk per hour for building off the print with the isk per hour of selling copies.
I decided not to include charters for now, but will later. They aren't a huge part of POS costs so the difference is negligible right now but I'll add it soon.
The ME/PE values for each slot will be added in later. I have some ideas to use that info already but it's similar to what you have suggested.
You can include other accounts and characters, but no way to tie them together yet.
Implants are all under the settings form. I have spots for Manufacturing, Refining, and Copying.
On T1 ships, interesting idea. I'll look into it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
197
|
Posted - 2012.01.29 23:29:00 -
[4] - Quote
Lemonmint wrote:Big thanks for this! Lots of new features and "quality of life" changes to make using the program even easier. When checking for updates on my old version, I was provided a link to the website to download the new version, but clicking on it took me to the former required access DB page from microsoft. Ahh ok, that's how someone else got to it. I'll fix that up. thanks
Lemonmint wrote: Just thought I'd provide a bit of bug and feature related feedback:
-The Manufacturing list filters are very buggy. Couldn't get it to work until I added my own blueprints in the manager. "All BPO" filter doesn't work until you do a calculation of your own blueprints, then change the filter back to "All blueprints". Simply doesn't do anything until then.
As the above poster said the "Owned blueprints" filter is also odd. I have it showing my owned blueprints, plus every single T3 blueprint as well, which I do not own.
See my above reply. I'll double check what you say about All BPO filter first. I'm not seeing any issues right now. But if you don't want to see T3 items in owned, then uncheck the T3 selection. You can also check the 'Only include items I can RE' to filter it further.
Lemonmint wrote: The window size is by design and does not allow Maximization at this time. I am working to allow this feature soon. Window does indeed allow maximization, but the actual contents of the program in the window do not resize with it.
Heh, yeah that's not supposed to be implemented yet. I'm working on making the grids size with maximization, etc but it's not done yet. Trying to figure out a way to get it to work functionally but it's a pain.
Lemonmint wrote:I tried to "reset stored blueprint data" in the manage blueprints menu option, in an attempt to resolve my blueprint issues, and got this error: An Unhandled Exception has occured and EVE Isk per Hour will now close...
Thanks for reporting this error. I'll get it fixed.
Lemonmint wrote: Really love the changes to the price window - much less clicking required and much easier!
Something I personally would love to see: on the blueprints tab, when typing in the name of something, it fills in as you go, much like EVE MEEP does. Also so you can type in a full(or partial name if it finds the item you want), maybe just hit down arrow to select it, then hit enter to bring up the info on the blueprint you selected. So: click on blueprint box, type in "medium cargo" , at this point I'd get a dropdown that contained the only 2 items with "medium cargohold" in the name - the T1 and T2 rigs. I could now press down arrow once to get the t1 BP, and twice for the T2 one. Pressing enter would confirm my selection and the blueprint page would update. I think that'd be great.
Thanks again for this awesome program!
This is on the long list of things I haven't gotten to but plan to. I know what you mean and I hope to have something soon.
Thanks for the feedback! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
197
|
Posted - 2012.01.30 00:00:00 -
[5] - Quote
Based on the above feedback, just put up the following changes.
Build 2.0.4411.33303
- The message that pops up when updating version 1 of IPH will now take you to the download page.
- Selecting All Blueprints with default settings was selecting data that did not exist. This has been fixed. If this happens again, try changing the Item Type Filter to "All Types" or nothing and try again.
- Users can no longer maximize the main window. This will be possible in a later update (and much more useful).
- Users can now reset all blueprints on the Blueprint Management page.
- T3 items will no longer show up in Owned Blueprints on the Blueprint Management page unless they are marked as owned in Blueprint Management.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
199
|
Posted - 2012.01.30 22:45:00 -
[6] - Quote
Jas Dor wrote:SVR numbers feel low. Are you maybe counting the current day as a full day when doing the average? Either that or the low volume on Mondays and Tuesdays is throwing the average for the rest of the week.
Edit-Calculate average price strikes me as dangerous. I want to know the average price but I also want to know how things look in Jita right now.
-edit3: Although some way to know how much above or under 180 day average a products current price is would be quite handy.
-edit4: Of course if you do that you might as well flag products where current supply is a standard deviation away from average supply. That would allow for detection of both spikes and gluts. The SVR is just an approximation. There isn't enough data out there to be precise. So far what I've seen, it's pretty much what the game is like. All the data is not calculated by me other than taking the average sales per day and dividing by the amount of items you can make in a day. The data given by EVE Marketeer is over 30 days (or whatever day you choose) and I don't have any control over that. As far as volume in Jita right now, the API doesn't allow for that. If he changes it and I can use it, I'll update it.
One thing that is missing from several programs is to see how well an item will sell. I've made tons of crap that sold for great profits but took me months to move. I'm not interested in that, however some others actually might be. This is an attempt to give this type of data but it's not meant to replace market experience. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
199
|
Posted - 2012.01.30 22:56:00 -
[7] - Quote
Thanks for the feedback Ten Bulls, fixed in new patch up now:
Build 2.0.4412.30903
- Users can now see what ores are available in Minmatar space on the Mining tab
- Calculating Ore without checking a region will now show an error message and not crash the program
- All towers will now correctly calculate ME/PE/Copy/Invention Cost values in POS Settings
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
199
|
Posted - 2012.01.31 00:35:00 -
[8] - Quote
Niko Lorenzio wrote:Excellent app. Im having a slight issue with importing corp BPOs however. It keeps telling me I dont have API with asset list while I know I do. Even in the API management window when I select corp api key it has "asset list" checkmarked.
Any ideas? I'll take a look at it.
I fixed the other error you found and updated it. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
201
|
Posted - 2012.01.31 11:36:00 -
[9] - Quote
Juang Haichi wrote:Hi there,
I've been using your program for 2 months now and I have to say it's really saving me a lot of time and work I would have to do otherwise. After beating the crap out of excel sheets and thinking about putting together a similar project I came across yours and I'm really happy that I didn't have to do it myself ;-) I think there will be some isk left within the next couple of days after paying for the game time which will go to your wallet then, really appreciate your work.
This said, I got some bugs bothering me since 2.0 came out yesterday. It's almost always crashing the program with this message: "Object reference not set to an instance of an object." I'm working with windows 7 professional, 64bit.
The first one which I could identify can be reproduced as follows:
1. Get a price update (if you haven't already earlier) 2. Select any blueprint in the "Blueprint" tab 3. Click the "Add to shopping list" button 4. Go back to the "Update Price" tab 5. Import prices again 6. Program crashes
Hope this can get fixed anyhow, I really like to check prices in different regions and look how much I can save buying there. The need to rebuild the shopping list after each price update is really annoying.
Cheers mate
Thanks for the report. I'll look at it tonight and get a fix up soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
201
|
Posted - 2012.01.31 11:40:00 -
[10] - Quote
Jas Dor wrote:Am I wrong in thinking that the manufacturing list screen now shows a 30 day average and not the current lowest sell order? The 30 day average is just the volume for the SVR calculation. All the prices are from whatever you choose in the Update prices tab. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Deep Space Innovations
202
|
Posted - 2012.01.31 23:24:00 -
[11] - Quote
Fixed your error Gal'xa
Build 2.0.4413.32196
- Users can now reset all data again
- Users can now import characters with no standings without crashing
- The Updater will show the main form again when updating
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
202
|
Posted - 2012.02.01 15:14:00 -
[12] - Quote
Juang Haichi, fixed your error with shopping list. Thanks for the report.
Build 2.0.4414.18101
- All tabs will be reset after resetting all settings
- Research agents with 0 standing will now show 0
- View Research Agents will now only show research agents by loaded character
- Updating Prices while there are items in the Shopping List will no longer crash the program
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
203
|
Posted - 2012.02.03 01:16:00 -
[13] - Quote
Ten Bulls wrote:Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
Interesting suggestion. I can do it. It'll take longer to update the prices, but not an issue. The problem though will be on the output. I guess I could just list the hub I imported the price from in the grid? I'm trying to figure out how you would use this. I'm assuming that you would update prices, add a few items to the shopping list, then I output the price plus the location it was imported?
If that's what you are thinking I can do it, but it'll take a bit of work. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
203
|
Posted - 2012.02.03 01:17:00 -
[14] - Quote
Deamos wrote:Think I just found a bug.
The manufacturing calculator doesn't take in consideration owned vs unowned, even if you click the owned BPO filter button.
Plus: A reminder on a recommendation I made prior, can we get a method of tracking current manufacturing orders and a method for defining production "baskets", a group of BPOs that are typically produced together? I'm not seeing the issue you are having with the manufacturing calculator. Do you have specific options selected? I've tried a few different variations and have the same result.
On your other recommendations, I'll be working on several of them in the old thread and here in a short while. Just want to get all the main bugs worked out of this first.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
204
|
Posted - 2012.02.03 23:21:00 -
[15] - Quote
Deamos wrote:Zifrian wrote:Deamos wrote:Think I just found a bug.
The manufacturing calculator doesn't take in consideration owned vs unowned, even if you click the owned BPO filter button.
Plus: A reminder on a recommendation I made prior, can we get a method of tracking current manufacturing orders and a method for defining production "baskets", a group of BPOs that are typically produced together? I'm not seeing the issue you are having with the manufacturing calculator. Do you have specific options selected? I've tried a few different variations and have the same result. On your other recommendations, I'll be working on several of them in the old thread and here in a short while. Just want to get all the main bugs worked out of this first. Strange. No big difference in the options. Go to Manufacturing, change the filter from all BPs to Owned BPs, Hit preview item list, shows T2 BP that I dont own. Hit calculate, and it throws up the "Will take some time warning" and then it calculates the BPOs. This being said, the list appears to be different from the "All BPs" filter, kind of like some T2 BPs, etc are leaking in to my Owned BP screen. Glad to hear you will be working on the recommendations. Thanks for the response and I hope you can reproduce this bug. Well, I think this is the first time I've said this and meant it but....that's not a bug, it's a feature! 
I changed the way the owned and all blueprints works so that owned would give all owned plus if you have the T2 box checked, it would show invented blueprints if you had the T1 bp owned. Although, this kinda hoses T2 BPO users since they might not want to see all the invented types.
If you don't want to see the invented types, just uncheck T2 and it will show all the owned. I'm pondering adding a "Include Invented Blueprints" and maybe "Include T3" as options for Owned blueprints but not sure what to do yet. Don't want to make it overly complicated if I can help.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
204
|
Posted - 2012.02.03 23:23:00 -
[16] - Quote
Nightshade Mary wrote:For some reason I can't see my owned BPO/BPC anywhere. I thought those would be imported with the asset list? If you imported them from your assets in Blueprint Management, then you need to mark them as owned there to have them used in the main screens. The assets API doesn't give the ME/PE of the BP's so you need to manually enter them and save them there.
An Owned BP will show up in the manufacturing tab with a tanned line.
Let me know if you have any other questions. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Deep Space Innovations
204
|
Posted - 2012.02.04 11:23:00 -
[17] - Quote
Ten Bulls wrote:Zifrian wrote:Ten Bulls wrote:Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
Interesting suggestion. I can do it. It'll take longer to update the prices, but not an issue. The problem though will be on the output. I guess I could just list the hub I imported the price from in the grid? I'm trying to figure out how you would use this. I'm assuming that you would update prices, add a few items to the shopping list, then I output the price plus the location it was imported? If that's what you are thinking I can do it, but it'll take a bit of work. I was really just thinking about having accurate prices to be used when calculating manufacturing costs. I assume it could be implemented the same way as when multiple regions are selected. Jita is a good system to use for prices for most things, but for low end minerals its expensive, which distorts the manufacturing costs when trying to workout what to make. A recent example i came across is producing Capital Construction Parts, Jita is a good place to sell them, but its not a good place to buy the minerals to make them. I could select multiple regions to get a more accurate price, but in reality im not prepared to fly to any system in the regions i select to get a good price, im happy with the best price at any of the major trade hubs. I dont think its essential to report what system/region the best price is (but i do it in a crude spreadhseet i have), but getting accurate prices is always important. Thanks Yeah, totally understand where you are coming from. I thought it about it some more and I think the only place where you would want to see the location of the price is in the shopping list. That's not really that hard to do. Other screens would be more difficult.
I'll play around with it in the next few weeks but it shouldn't be hard to do. The only thing with the price imports from EVE Central is that I have to make 5 separate calls to get the prices since the API only supports one system at a time where with regions it supports multiple. One benefit though is that you would be able to see the system name that gets you the best price. You can't do that with multiple regions. It'll take a bit longer to get the data but I think if it saves you time and isk, it's not going to be a huge issue. 
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
204
|
Posted - 2012.02.05 02:43:00 -
[18] - Quote
Niko Lorenzio wrote:This may seem like a newb question, but can anyone explain to me how the following Price Types work: "Average" anything, is it a 30 day average? Buy & Sell anything... like "Maximum Buy and Sell for example"
Thanks in advance Pretty sure it's per day. The Buy & Sell is the maximum of the buy and sell prices, not just one.
It's provided by the EVE Central API, not sure if anyone uses it but wanted to include the options if anyone did. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
206
|
Posted - 2012.02.05 22:40:00 -
[19] - Quote
New update.
Build 2.0.4418.30303
- Updating the runs from selecting a new decryptor will now update the number of bp's and lines correctly
- Added "Include T2 BPCs" and "T3 BPCs" to the Manufacturing grid when "Owned BPs" checked to allow further filtering of BP's
- Default ME/PE values will no longer apply to Storyline, Pirate, Navy, or T3 Blueprints
- The Calculate button on the Manufacturing screen will now reset to 'Calculate' from 'Refresh' if you update prices, data, etc in another screen
- The Blueprint Combo on the Blueprints Tab will now suggest blueprints by typing in the blueprint name and allow arrow selection from that suggested list
- Switching from Buy Blocks and Build Blocks will now update the POS prices
- You can now enter a price for starbase charters to POS settings
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
206
|
Posted - 2012.02.06 11:39:00 -
[20] - Quote
Klandi wrote:Thanks Zif, updated correctly.
Would like to ask a question on the "optimal" capability of the tool - where it picks a component price above a raw material price. Say I want to build a Nyx and look at the "Optimal" method. The tool specifies that buying 2 or 3 ready made components off the market is more cost efficient however, it bases that assumption on the price of the cheapest sell of which there is only 1 or 2 at that price, not the 128 or 504 that I need.
For the best result, what setting would I chose when I import the prices? Good catch! This is indeed an issue. I'll tinker around with the options but I think this might be the best I can do. The price data doesn't return the volume for the lowest priced item, I think, so I'm not sure what the solution is here. Given this could happen with all prices so I'll take a look at what I can do. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Intrepid Crossing
206
|
Posted - 2012.02.06 11:41:00 -
[21] - Quote
Jas Dor wrote:Quick question. If I'm looking at a component using item (say a T2 Expanded Cargohold) and I have none of the required component BPOs but I put assume 30/15 into the temp box, does the program assuming I have all the component BPOs at 30/15 or at 0/0? If you set default ME/PE values in the settings, it will use that value for any BP you do not own, including components for T2 items, etc.
Jas Dor wrote:Also if I have none of the relevant invention/reverse engineering skills but am using the manufacturing tab to evaluate potential profitability how does the program handle it (does it assuming 4/4/4 or something)? Yes, I use level 4 for all associated skills if you do not have them to calculate the "typical cost." Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
207
|
Posted - 2012.02.06 23:30:00 -
[22] - Quote
Zarific wrote:This may be a bug only I experience not sure but you can try to recreate it.
If you goto the blueprint tab, load up a blue print, and delete all numbers in the "Additional Cost" box and either "click out" of the box to highlight something else, or press refresh, the client will crash.
Great program enjoying it so far. Yep. Thought I fixed that earlier. No biggy, I'll get it up next patch. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
208
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Posted - 2012.02.08 02:34:00 -
[23] - Quote
Damien Sahl wrote:Source: System.Data.SQLite Message: SQLite error near "Gallows": syntax error
Also, please fill out the following information as appropriate:
Operating System: windows 7 64 Screen or Tab where Error Occurred: Blueprints Steps to reproduce the Error: click on all or owned and select cosmos bpc
every Caldari cosmos bpc i have collected crashs IPH as this one did Ahh thanks. I'll fix than and get a patch up tomorrow. Thanks for reporting! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.02.08 22:55:00 -
[24] - Quote
Narl' Amhar wrote:I'm sure not understanding how you are figuring total invention cost but I'm as of right. If I hover over total invention cost:
Average Successful Invention Cost = Datacores+Decryptors+Install Fees.
I pick an item say Medium Cargohold Optimization II Blueprint.
I import Jita min buy prices. I select Assembly Instructions as my decryptor.
Total Invention Cost = 8,725,820.81.
I bounced over to my prices and check Assembly Instructions.
Cost = 30,700,068.01
So without even including datacores the decryptor cost more than the stated invention cost. Yeah, that tool tip isn't very helpful.
And of course, I had this beautiful reply and the forum ate it.
Short answer is you are seeing the invention cost for 1 run. If you type in the "End Runs" number when you select the decryptor, you'll see more what the full price is.
Note, the number is a bit low if you select a BPC cost from your tower. I found a bug when I went through your example and I'll get it patched tonight. Not a huge difference but significant.
BTW, your invention cost seems high unless you are using a 1 run BPC, which results in 4 runs. A full run BPC would get you 14.
Let me know if that makes sense. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.08 23:35:00 -
[25] - Quote
New Update
Build 2.0.4421.31268
- Entering no value in the Additional Costs box on the Blueprint screen will no longer crash the program
- Users can now update prices for Hydrogen Batteries and Electronic Parts
- Selecting Storyline BP's in the Blueprints Tab will no longer crash the program
- Blueprints in the Blueprint Tab combo box will now update correctly when different Tech types are selected
- BPC Cost estimations for invention were not being applied correctly resulting in a lower invention cost. This has been fixed.
- Checking T2 or T3 items on the Manufacturing Tab will now enable or disable options for those two tech types
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Zifrian
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Posted - 2012.02.09 21:55:00 -
[26] - Quote
Narl' Amhar wrote:Thanks for your response. So are you saying I shouldn't put too much weight into that number at all?
Medium Core Defence Field Extender II - Using Tuning Instructions w/ jita min sell. The result is 1 run so I leave 1 in the Runs box.
Invention Cost 17,162,149.55
Decryptor Cost: 8,162,149.55 Combined data core cost: 1.1 mil - ish. No, it's the amount that should be included in invention for the final profit calculations. So it's important.
I'll walk through what I do and people can comment/suggest/etc on my method. I want it to be as accurate as possible and this was done in previous invention calculators and I'm pretty sure it's logically correct. If not, by all means correct me.
Here are my steps:
- Get the total cost of doing an invention job - Datacores, Decyptors, Fees, Meta Items, BPC cost - Call this A
- Get the invention chance from skills and decryptor - Call this B
- Get the number of invented runs will be on the BPC after including T1 BPC runs and decryptor - Call this C
- Calculate the average cost for a success: Call this D = 1 / B. So if you have 53% chance of success, you will likely need 2 invention tries to get a success. So I normalize this for how much does it cost, approximately, to get a successful bp
- Calculate the cost per success: Call this E = D * A
- Calculate the total invention cost per run: IC = E / C
Now I take the invention cost and multiply it by the number of runs you have entered.
So for the data you provided, the total cost of an invention run is 9.3mil. Given the costs you give, that looks like about 53% invention success rate. So you would probably need to do more than one run for success, which gives an invention cost just under double the total mat cost for one invention run.
Hope that helps. Again, let me know if my math and/or logic is off. From my copy I'm running, all the numbers look fine. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.09 22:04:00 -
[27] - Quote
Eon Ending wrote:For the noobish inclined (aka me.): Can somebody give a quick tutorial on how to work this magnificent piece of coding? Explain it as if you were talking to a dog, won't be offended.
From my understanding:
1st Step: Open the Update Prices Tab and press Import Prices 2: go to Manufacturing List Tab and press Preview Item List 3: Press Calculate 4: At a loss what to do now...
Can somebody give me an example 'How to?'
Thank you VERY much! Thanks Lemonmint for a great rundown 
Only thing I would suggest is to look at the blueprint management and mark a few bps as "Owned" if you own them so that you can analyze what you have vs. what you do not. Also, the Manufacturing Tab is really just a huge comparison tool to compare blueprints to one another. For instance, if you own all the BPO's to make the T1 hulls for assault ships, select "assault ships" in the Item Type Filter and it will show you which ones are more profitable than others so you can target your production to those, and not the ones that put you in red Isk. That's just one example.
However, one of the things I noticed early on is that there isn't really a way to just "Press Here, Collect Isk." There are so many possibilities and options that one could include to their manufacturing that it gets really complicated quickly to include them all. For instance, I just moved back to 0.0. TOTALLY different and I'll probably have to make some changes to take a lot of that into account or double check what I have.
So yeah, I understand that from a person new to industry it can seem overwhelming.
I think as part of this project, I'm going to try and do some video tutorials. I could write all day but I'm not sure it's going to be all that helpful - people are more visual learners anyway. But for now, just ask questions here, or chat with others in game (I did set up a chat for this purpose if necessary), or send me a mail. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.10 03:02:00 -
[28] - Quote
Zarific wrote:Lemonmint wrote:Zifrian,
Another feature request/suggestion. Double clicking on a raw material/component on the blueprints tab opens up the set price interface with the item filled in and ready to type in the new price. Or just a quick popup to set price. Price setting really feels "off" and a lot work, and because we're using data from market exports it's not always correct, it can take a good portion of time to set prices for an item you want to build.
I was about to suggest this "addition." Price editing is difficult and time consuming. A quick way to change the sell price of the item itself, and its components, all from the BP page would be huge. If I could "change" anything, it'd be this feature! And thanks for fixing the crash bug...I got into the habit of accidently crashing it! Zar Yeah, this is on the list. As is updating ME/PE data from the grid in Blueprint Management, etc.
It's not really something easy to change but I think I have a work around I can use. Hopefully soon as I now a lot of people have requested it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.10 15:00:00 -
[29] - Quote
Jas Dor wrote:The .msi file still says it's for 2.0. Is this the most up to date install? Yes. I only change the number for significant updates but I always rebuild the install and binary files when I commit any minor build changes. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.10 17:56:00 -
[30] - Quote
4lex V3sc wrote:Hi all,
I would like to use the soft but I'm encountering odd behavior when I update the manufacturing part. The thing after having imported the prices, I unchecked (into the manufacturing part this time), the Tech 2 and tech 3 abilities and click on Preview Item List and after that on Calculate. I get all the column SVR empty.
I think I did not miss a thing when creating my API key (I checked all the radio button), so if you have an idea about why I'm not able to update my SVR column, I would be pleased to hear about that :).
Thanks. The API you enter doesn't affect SVR data.
I get data from these locations for these purposes:
- EVE API - Skills, Standings, Assets and Industry Jobs
- EVE Central - Price data in the Update Prices Tab
- EVE Marketeer - Average sales data for SVR
Right now the EVE Marketeer is having an issue so your updates will be spotty. Sometimes it works and sometimes it doesn't. I've made a small change that will improve the data returned and should help a little but I won't be able to do much else until the problem is fixed from EVE Marketeer.
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Posted - 2012.02.11 00:04:00 -
[31] - Quote
Ten Bulls wrote:Im sure you've got enough things to keep you busy for quite a while, but thought i might mention another feature request, its a big one, so really just mentioning as perhaps a long term goal.
Currently the shopping list contains the total total amount of materials used to manufacture whatever stuff your planning to build.
It would be useful if the shopping list had a list of materials you dont have, so take the list of materials required to make the products, subtract the materials you already have, and show that as well.
I expect it would be major feature because you would need to pull inventory data from eveapi and manage that data, it would probably make sense to add an "inventory viewer" as well, so yea, a big one i assume.
EDIT: Oh, and the total volume of stuff in shopping list would be good to, so you know if it will fit in your ship, or what ship to fly ;)
Thanks The shopping list request is common and something I'll put in soon. Been on the list for awhile.
On the total volume of stuff in Shopping List, it should be there now. Is it not working? I've been relying on this number for some time. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.11 11:40:00 -
[32] - Quote
Ovavo wrote:Sorry if this is already answered some where but I notice there is a place for corp blueprints. is there a way for it to auto grab this information? for all the corp blueprints available? Go to Edit, Manage Blueprints. In there you will find a button to Scan for Corp Assets. You will need a corp key input into the program that has access to Assets.
Let me know if you have any issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.11 12:09:00 -
[33] - Quote
James Bolivar DeGriz wrote:First, I'm new at this industry stuff.
I'm having trouble figuring out how your program is calculating isk per hour for reactions.
So I update the prices for Jita. I have an alt in there. I write down the prices. They don't match from the program but they're pretty close. Figure it's lag regarding the market uploader thing.
I flip over to the reactions tab. I select advanced. I say to build basic compounds for components. I assume this means I plan to buy the raw materials, react them into processed materials, and react those into components.
It says I can make approx 10mil per hour if I make nano transmitters so I do the math.
NT take 100 each of sulferic acid, platinum technium or whatever, and neo merchurium or whatever. It makes 1500 NT.
Each of these takes 100 of a raw material and makes 200.
I add up the cost of one unit of each raw material I need to make all the above. It adds up to approx 150k.
Since I get 2 per 1 and for each one of those I get 15, I figure 1 of each raw mat = 30 NT. (1 => 2. 1 of 2 => 15. 1 = = > 30) My real cost divided by 30 is approx 5k. NT cost approx 6k. Thus I make 1k for each unit I produce.
Multiply this by 3000 (to get the absolute max out of my mats) I get more like 3mil per hour, way below 10mil. Where did I go wrong? How many complex reactors does it assume you are running? 2 seems like a lot already. Is there some way to make them produce more? Thanks for the question. I'm looking at this now and trying to see if there is an error here. I'll update when I figure it out. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.11 21:05:00 -
[34] - Quote
James Bolivar DeGriz wrote:First, I'm new at this industry stuff.
I'm having trouble figuring out how your program is calculating isk per hour for reactions.
So I update the prices for Jita. I have an alt in there. I write down the prices. They don't match from the program but they're pretty close. Figure it's lag regarding the market uploader thing.
I flip over to the reactions tab. I select advanced. I say to build basic compounds for components. I assume this means I plan to buy the raw materials, react them into processed materials, and react those into components.
It says I can make approx 10mil per hour if I make nano transmitters so I do the math.
NT take 100 each of sulferic acid, platinum technium or whatever, and neo merchurium or whatever. It makes 1500 NT.
Each of these takes 100 of a raw material and makes 200.
I add up the cost of one unit of each raw material I need to make all the above. It adds up to approx 150k.
Since I get 2 per 1 and for each one of those I get 15, I figure 1 of each raw mat = 30 NT. (1 => 2. 1 of 2 => 15. 1 = = > 30) My real cost divided by 30 is approx 5k. NT cost approx 6k. Thus I make 1k for each unit I produce.
Multiply this by 3000 (to get the absolute max out of my mats) I get more like 3mil per hour, way below 10mil. Where did I go wrong? How many complex reactors does it assume you are running? 2 seems like a lot already. Is there some way to make them produce more? Thanks for bringing this up, I did find an error and made the update. Let me know if this looks correct.
Patch notes:
Build 2.0.4424.13591
- Reactions that built Basic Compounds for Advanced Moon Materials and Complex Biochemical Reactions were incorrectly calculating IPH resulting in a much higher than normal value. This has been fixed.
- Users can now enter in the number of POSs they are using for reactions. This value multipled by the fuel cost will now be the total cost of running the reactions.
- Clicking on a Reaction will now show a list of the materials used to make the final item with options selected and the quantity used.
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Posted - 2012.02.12 11:51:00 -
[35] - Quote
Jas Dor wrote:Zifrian wrote:Jas Dor wrote:The .msi file still says it's for 2.0. Is this the most up to date install? Yes. I only change the number for significant updates but I always rebuild the install and binary files when I commit any minor build changes. Is that perhaps why I the autoupdater isn't running on Vista machines? (Also it wants me to uninstall everything and do a reinstall to manually update to the current version, I'm not adverse to doing this but don't want to have to reenter all my BP data). I'm not sure why the updater won't run on Vista. Are you talking about upgrading from version 1.3 to 2.0? If so, that is correct. You'll need to uninstall the old version and install the new. I switched Database versions so people wouldn't have to install another file just to run it, plus I couldn't get it to work with 64 bit office users.
I understand you'll lose your BPs entered but there isn't a work around for that. Sorry. I'm adding some functionality to 2.0 that will allow backups of BPs and the ability to import them from csv files, etc so this won't be an issue in the future.
If you don't want to uninstall the old version, download the binary files and just run it from a separate folder. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.12 18:17:00 -
[36] - Quote
wallenbergaren wrote:Gah Forum ate my post
Short version, advanced reactions with the "build basic.." checkbox ticked still doesn't work because it's calculating the profit based on two complex reactors running (twice the output material). It creates really misleading ISK / hr figures when you factor in POS fuel.
edit: the specific reaction I was looking at was Ferrogel
Also, a suggestion: It would be convenient if we could see and edit the prices of items in the reactions tab, without having to go to the "update prices" tab every time Hmm, ok can you do the math for me? I'm double checking it and not seeing an issue. Appreciate your help in getting it correct. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.12 18:20:00 -
[37] - Quote
Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?" Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.13 02:14:00 -
[38] - Quote
Super Whopper wrote:I haven't read the entire thread but here are my observations:
- Mineral prices aren't correct as they are undervalued by several ISK. - Some BP's aren't in the database e.g. Trauma Heavy, EMP S & L - Under Bluepring, Type Selection Heavy Missiles doesn't exist
It's a nice programme but these problems make it useless to those who want to manufacture EMP L, Trauma and actually think the update price function works.
I haven't gone through the entire BP list but it's interesting these are missing.
- The mineral prices are from eve central. You can also set them manually. There is more flexibility in EVE IPH for updating prices than many other industry tools so I don't necessarily agree with you on that.
- I see Trauma heavy, EMP, etc in the list. If you don't see them, please link a screenshot.
- Type selection for heavy missiles isn't on the blueprint screen but is on the blueprint management and manufacturing tab. Both have Heavy Missiles listed. Again, link a screenshot if you can't find them.
Finally, make sure you are using version 2.0.4424.13591. Version 1.3 is no longer supported.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.13 02:16:00 -
[39] - Quote
Ovavo wrote:Zifrian wrote:Ovavo wrote:Sorry if this is already answered some where but I notice there is a place for corp blueprints. is there a way for it to auto grab this information? for all the corp blueprints available? Go to Edit, Manage Blueprints. In there you will find a button to Scan for Corp Assets. You will need a corp key input into the program that has access to Assets. Let me know if you have any issues. Where do you get this corp key? When you build your API, if you have the correct rights to see assets for your corp, you can build a corp key. If you don't have that option, then you will have to see your CEO and have them either build a key for you to use or give you access. Not something I can control.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.13 02:21:00 -
[40] - Quote
Ten Bulls wrote:Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?" I was having problems upgrading under Win 7, i forget the error description, but i just went to check, this time it downloaded and installed the update and its stuck at the opening graphic showing program name and version. (ill reinstall) You might find it useful to add a minor version number for bugfixes, so 2.0.x, that way people can tell you more precisely what version they are reporting bugs in. EDIT: It became unstuck, it gave an error message "unable to update character data", so not really a bug. EDIT2: 2nd time starting it up and after it froze, it crashed, this wont be much use though.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer. Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object. Also, please fill out the following information as appropriate: Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: ----- Yeah, I'll add the build number to the startup again. Looks nicer not having it but more useful to have it I do have it on the About screen though.
Let me know if you are still getting errors. If it hangs up at the beginning, it's probably an API issue. That first error is from not being able to load the API. I'm not having any issues, but I'll test a few different API versions to see if it's a particluar area.
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Posted - 2012.02.13 02:23:00 -
[41] - Quote
Jas Dor wrote:Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?" It gives an error that says something like this program already exists (something about uninstall). To make things even stranger the most recent version of EPH does not generate the error (I went from version 2.0 to the new one). OK. How are you trying to update? Do you go to About and 'Check for Updates' or do you have it set up to run it from start up? I have no idea why it would say you already have this program unless you weren't trying to run the installer again.
wallenbergaren, thanks for the numbers. I'll go over them tomorrow night and double check it, then get back to you. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.14 00:20:00 -
[42] - Quote
wallenbergaren wrote:Zifrian wrote:wallenbergaren, thanks for the numbers. I'll go over them tomorrow night and double check it, then get back to you. Better way to check. Ferrogel reaction uses these base materials: Dysprosium Hafnium Chromium Platinum Promethium Vanadium Cadmium Set all their prices to zero. Set POS fuel price to zero. Set Ferrogel price to 1 ISK. IPH says the profitability is 800 ISK / HR (if you un-tick taxes and fees), that is 800 units produced per hour. That requires TWO complex reactors running. I wouldn't be surprised if there are problems with the other complex reactions when you set it to calculate a full reaction chain, since someone else already reported a problem with a different one. OK yeah, I designed it to work like that. If you start with basic mats going to intermediate, I assume you are going to react those into the advanced materials not that you would make one reaction of advanced and sell off the extra intermediates. So for Ferrogel, starting with the basic reactions then to intermediates, you get enough for 2 cycles of the advanced.
So the question really comes down to what is the "right way" to do this? Other people have made suggestions but I think they are how they do it, not necessarily how you do it. The reactions don't work out nice and neat where you get exactly what you need for the next. What I think I will end up doing at some point is having the user define three things; the number of POSs you are running and the cost for each; the number of complex reactions you are running; and the number of simple reactions you are running. That way you can set it up for how you have your chain set up and I'll just calculate the profit of the mats created assuming a cycle is up and running.
I didn't want to get this complicated with the system but it seems that there really is no "Push button, collect ISK" solution with anything in industry heh 
Anyway, let me know your thoughts as I don't get much feedback on reactions and would like it to work well for everyone (I use it for just complex reactions and one tower).
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Posted - 2012.02.14 22:59:00 -
[43] - Quote
Iniquita wrote:The shopping list behavior seems to have changed. It no longer provides a list of all components and raw materials. Add adding items to the shopping list seems to only add components for me not raw materials. And copying the list gives you only the components.
The previous function of getting raw materials totals, component totals, and final item totals was very useful to me. Yes it has. Sorry about that. I'll get a fix up probably tomorrow. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.16 20:46:00 -
[44] - Quote
New build fixing above issues
Build 2.0.4429.24086
- The shopping list will now correctly display build items when entered
- Pressing enter on the ME/PE value boxes with no values assigned will no longer crash the program
Blacksilk wrote:Has anyone else experienced the app not accepting their API key? I'm having no issues with API keys. Let me know if you are still having a problem. You could send me your key and I could double check it on my end as well.
Jas Dor wrote:Does IPH list m3 of output anywhere? Trying to figure out how much hauling some of these scenarios would involve. There is a total m3 in the Shopping List when you add items. It is also output when you copy the list.
Jas Dor wrote:ME levels do not seem to be effecting the build requirements for POS components. A Silo at ME 0 and at ME 100 still takes 50,000 trit. Some items are not affected by ME or PE values. I'm pretty sure POS components are some of those items.
Director Producer wrote:Hello Zifrian,
As you already know, I use your very nice tool at work and at home.
I have updated my owned BPO's at work. I would like to know if I can, with a simple/copy paste of a "data file" (or maybe the whole directory), update IPH at home. It will save me a lot of time if it is possible...
Thank you.
Regards, Director Producer You should be able to. I haven't updated the structure of the database since release. Not saying it will work every time but an alternative you could do is keep the program folder and all the contents on a zip drive to take home from work if possible. It all runs in the same folder now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.17 00:43:00 -
[45] - Quote
Moccana wrote:Shinnyyyyyy tooool ...
I guess i will share my first quarterly profit with you.
Are there any plans for planetary reaction profit calculation? Yeah, plans...no idea when I'll get to it lol. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.18 11:16:00 -
[46] - Quote
Joel Mi wrote:trying to update to the latest version using the version 2.0.4411.33303
i get this message
"unable to download updates at this time. Please try again later Error: file not found" Are you still getting this error? This looks like a blip with Source Forge and not necessarily IPH. When you run the update, when does the error come up? When the main program is open or when it is closed and the updater runs?
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Posted - 2012.02.18 11:21:00 -
[47] - Quote
Qaldramas wrote:First off, thank you so much for this tool! I, too, have been frustrated to try to find a way to sort through which of the decent items to manufacture will actually be likely to sell. Sure SVR has its limits, but I find it to be a helpful reference to consider if the supposed massive isk/hour is worth the risk of the price changing quite a bit before I get the darned thing sold. I have not done manufacturing in a looong time because I lost interest in all the data I had to pour over, but this tool looks fun and it is encouraging me to give it another try sometime (on an alt  ) As a hobbyist bug squasher I wanted to bring a few things to your attention. I want to add a small disclaimer that for now I have only tried this on one computer, a slower beast running Windows XP, so some of the issues might be just because of my computer. 1) Tooltips, Only on Some Things? - On the manufacturing list tab, I can mouseover things like the various probability multipliers (to get a list of the names of the various items for each race and the stats for that item) or Profit %, SVR, and SVR*IPH for a brief description of what that means. However, many items do not seem to have a mouseover tool tip, such as IPH and Profit under Sort By and any of the 4 options under Price Comparison. I'm guessing that you have just implemented tooltips for items that you thought needed some sort of explanation. Are these other tooltips there and just not showing up for me? Perhaps this is more of a 'feature request' than a 'bug' but since there is no manual (that I know of) for EVEIPH, more tool tips would be appreciated  . 2) Faction POSes, Same Fuel Cost - when clicking the "Edit POS" button in the Manufacturing List tab, I see where you can set various types of POSes but I noticed that when changing from a Caldari Small Tower to a Guristas Small Tower the fuel costs don't change. My understanding is that CCP finally settled on making the faction towers use less fuel - 10% less for 'tier 1' towers and 20% less for 'tier 2' towers. To be fair, I have not actually messed with faction towers since the fuel block switch over so maybe CCP again changed their minds on that one, but if that is the case, it looks like the fuel block consumption numbers for faction towers are incorrect. 3) Build Block Price Doesn't Vary - When I select Standard Towers and check the 4 races, I see that the "Buy" costs vary for Fuel Blocks but the "Build" costs seems to stay the same (at the moment it is 12748.60.) With no other costs considered except the raw materials, using the Blueprint tab I figure these are the current prices per block assuming ME 100: Amarr 12192.20, Caldari 12748.60, Gallente 12750.25, Minmatar 13970.80. When I check the Update Prices tab for ice products, sure enough, the different isotopes have different prices. This seems to suggest that there is an issue with how the "Set POS Settings" thing calculates Build costs for Fuel Blocks. Apparently it is only using the Caldari isotope (Nitrogen) for all the fuel blocks? Also, a side question - what ME is this basing the Build Price off of? Changing the "ME and PE for Unowned BPs doesn't seem to change the Build Price from 12748.60. Is it using perfect ME? 4) Meta 2-4 Items Showing with T1 and T2 Only Checked - On the Manufacturing List tab, when I check Modules and Tech 1 and Tech 2 (but no other items) I end up with things like Dual Modal Giga Pulse Laser I and Capital Coaxial Regenerative Projector I in my lists. Similarly, items like Gaze Survey Probe 1 and Discovery Survey Probe I show up with Tech 1, Tech 2, and Ammo/Charges checked. So far as I know, the BPOs for these items are not offered and they are not produced through invention. I honestly don't know much about where the blueprints for these items come from (because they have info in the Blueprints tab, so there must be a blueprint somehow) but I'd rather not have them cluttering up my search if they aren't something I can reasonably lay hands on. If I'm just derping here and the BPOs are available or BPCs for these are made through invention, just tell me, but if not, would you mind perhaps making a different sort of checkbox for these (like with Storyline and Faction) since they are not truly "T1" as they are listed as (in the sense that I can't just buy a BPO for them)? Thanks for the comments. Glad you like the program. For your items:
- Yes, I only implemented it for things I thought were confusing and not really intuitive. I add more as people suggest them. They are really easy to do so just let me know but on some screens, like Manufacturing, if I added too many tips they probably would clutter up the screen too much heh.
- I saw something like this the other day but didn't know they changed it to use less fuel. I thought they just increased the time it would run? I'll double check this and adjust as neccesary.
- Thanks for finding this. I think you just might have to select the build/buy button and back to see it update. I thought I fixed that but I'll take care of it.
- Yeah, these items come from the Concord LP office and were released with Incursions. They are BPC's but I should treat them similar to faction items since that's how other BPC's are handled from the LP store. I'll fix that up shortly.
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Zifrian
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Posted - 2012.02.18 22:10:00 -
[48] - Quote
Hrm. Ok thanks. I'll see what I can do. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.02.18 22:10:00 -
[49] - Quote
New build:
Build 2.0.4431.29207
- Users can now set a Refining implant value in settings and have it save correctly
- The refining implant value will now correctly apply to refining calculations
- Users can now ignore items on the manufacturing screen with an SVR < 1.0
- The shopping list will now display the total m3 and the ISK/m3 for each item
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Posted - 2012.02.20 14:24:00 -
[50] - Quote
Nalha Saldana wrote:Some math still seems incorrect, for example when using "compare components" it doesnt take all the time in its calculations. Earning 19m when the copying alone takes 3-4 days does not end up being over 1m per hour.
EDIT: This only seems to be the case with T2 mining crystals but perhaps more. Yeah, I see it now. I'll work on it.
You can now save the Ignore Low SVR check as well.
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Posted - 2012.02.23 23:29:00 -
[51] - Quote
Claire Ongrard wrote:Is there any way to add items that are missing manually? There's some materials that are needed for storyline production missing, like Guristas Graviton Hardening , Guristas Gravity Focuser , etc. No but let me know what blueprints you are looking at and I'll take a look at them. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.02.25 19:11:00 -
[52] - Quote
BOESES GIRLY wrote:One word of caution.
After installing this app I started having issues with my PC:
- Product advertisements coming through my headset even when browsers were not running - Browsers opening on their own and going to particular pages - Constant action on my HDD
The issue was identified as being Trojan n10JO5.com & N10JO5~1.com and promptly removed.
Please note that I have two PCs at home, with exactly the same anti-virus and visit the same websites on both. The issue occurred only on the PC this app was installed on.
I CANNOT say that this app was the reason for the issues I was having, but please be aware and let me have your feedback if you'd like. My Feedback would be for you to send me a personal message first and see if my program is the problem before posting something like this on the forums. I'm completely accessible and if I have an issue like this, I will correct it.
Please edit your post and contact me directly about this issue. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.01 23:28:00 -
[53] - Quote
Keridos wrote:I found a bug with the production time in the Blueprint field: When telling the program to use multiple lines and multiple Blueprints the production time and some other values are pretty wrong. Telling the program to use 5 Lines should either multiply all earnings by 5 or decrease the production time by the factor 5 but the reduction in time is approx 1/6 which is wrong. Take a look into that section.
But thanks for the program, it is really awesome :) I don't see an issue currently. Can you provide examples? Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.04 02:05:00 -
[54] - Quote
Spiderman Blitz wrote:New to indy and this program, but I'm curious if there's a way of getting rid of certain items in the MFG list.
For example, I don't want any capital stuff: quad 3500mm seige artillery, for example. If I could get a list that's a lot more trim it would clear up some clutter for me while I'm looking for items that a newb can mfg. :)
Also just a quick question here, but could I build that item at a normal high sec station or do I need a POS with some capital arrays or something for that?
edit: Also, what's up with BPC packages on contracts? I can't seem to (often) find single BPC in the contract market and that would be really helpful. Is it just a matter of crappy UI and contract slot limitation issues from ccp? I just hate seeing package of like 40 BPC when I only want one of those. :( No way to limit the list yet, but I'm thinking of some ideas for limiting returns. You can build those items in a normal station afaik.
Jas Dor wrote:Would it be possible to set Broker Relations, Accounting, faction and corp standing separate from my characters skills? That would help in determining IPH when you have an industrial character and a market alt. The standings are set in the settings for the program. For skills, just override them in the character settings.
Jas Dor wrote:Integrity Response Drones - a component in POS construction are not showing a value.
-edit, when you select download everything but have no region or station checked the program pulls info from -somewhere-. When it does so Integrity response drones do not pull a price. Where ever somewhere is, it has a very nice market. I'm able to pull them up and find the price without any problems. Can you provide a screen shot or more details? Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.05 23:43:00 -
[55] - Quote
Jas Dor wrote:Components seem to not be flowing through properly on the manufacturing spreadsheet. This was spotted by: Set to show only moon harvesting arrays (use one cap construction part each) 1. Type in 100ME/20PE in the assume BPO filter - note price 2. Now go to the manage blueprint tab and add a BPC for capital construction components with a 100ME/20PE.
Recompute and note that the isk per hour rises.
I'll take a look. Thanks for reporting.
Ten Bulls wrote:Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.
The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.
Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.
Thanks
You can include the copy and invention times as part of settings but there is no way to select those on the main blueprint tab area.
Gqsswayeea T'em'e wrote:When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.
I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program.
Thanks. I thought I corrected this. I'll get it fixed up soon.
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Posted - 2012.03.07 22:43:00 -
[56] - Quote
degini wrote:In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.
the bp isk per hour shows 396k (makes sense if you ignore invention time)
the raw isk per hour shows 153k (no idea where this one comes from)
1)In what way is the program factoring in invention time into the calculations if you turn it on?
2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.
Thanks. There is a bug that is not allowing invention time to be factored in correctly.
I'm dealing with some RL downtime for the next week but should be able to get all the above issues corrected after that. Thanks everyone for reporting the issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.03.17 20:06:00 -
[57] - Quote
New Build Build 2.0.4459.19436
- Updated the program database to Crucible_1.5_349247 datadump. All newly named items should now be reflected in the program.
- Updated the BP images to Crucible_1.5_349247 datadump.
- Exporting selected Datacore Agents in the Datacores tab will no longer output a long line of data.
- The BP Production Time display is now greyed out if 'Calculate Optimal' is checked since it does not apply to this option.
- Added check boxes to Reverse Engineering, Copy, and Invention times in the Invention/RE tab within the BP tab. When selected the times will update with the total invention and copy times included. These times are based on your laboratory skills to run these jobs and tied to the success rate of invention/RE. I.E. if you require 15 invention runs for a success and you have 10 maximum laboratory lines, you need 2x the copy time for 15 copies, and 2x the invention time for 15 invention runs.
- Saving settings on the BP Tab will now save selections for Including RE, Copy, and Invention Times for all program settings.
- Electronic Parts, Garbage, Hydrogen Batteries, Oxygen, Spirits, and Water are now available for updated prices in the Update Prices tab under the 'Planetary' category.
Let me know if you have any issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.03.17 20:09:00 -
[58] - Quote
Ten Bulls wrote:Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.
The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.
Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.
Thanks I've added check boxes on the BP screen now that will automatically update copy and invention times, but not slots. If you want to change that information you can override the appropriate skills. Let me know if this is what you are thinking. POS options are going to be tough to include but I know what you are saying. I'll see if I can do something about that.
Gqsswayeea T'em'e wrote:When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.
I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program. The Datacore issue is fixed in the last build.
On your other issue, you'll have to be more specific. I'm not having an issue with the default system setting.
Thanks
degini wrote:In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.
the bp isk per hour shows 396k (makes sense if you ignore invention time)
the raw isk per hour shows 153k (no idea where this one comes from)
1)In what way is the program factoring in invention time into the calculations if you turn it on?
2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.
Thanks. The time is how long it takes to do invention for a Harpy, then it's added to the time to build all the components and the item. Ships usually take a bit of time to invent. The data you show looks right to me. I added some tool tips into the BP times. Let me know if you still have questions.
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Posted - 2012.03.17 20:15:00 -
[59] - Quote
Ishikari wrote:This is a really nice tool, thank you for the hard work put in to building and maintaining it!
I noticed a few small things as I was using the app.
When in the blueprint management screen updating me/pe values, when you have the unfiltered list everything defaults to not being checked. When you select a type filter, every time you update an me/pe value everything defaults to checked and you need to uncheck all every time before entering the next set of me/pe values. It would be handy to have them both default to not checked, when entering data for hundreds of bps with very different me/pe values it would make the process a bit quicker.
It would be really nice to be able to update me/pe values from the blueprints tab anywhere an me/pe value appears. So for example under the blueprint icon, as well as the bottom left portion for the component material list (for items that have sub components like t2 and capitals).
A way to back up the me/pe values (or even the whole database) to a separate backup file would be great. I'll take a look at the BP management. I'm always trying to improve that screen.
As far as updating values anywhere, I'm working on that fix for prices as well. It's been on the list for awhile. As far as the numbers on the BP tab, I originally had it automatically save them but took it out. I might add it to the save settings functionality so you have to save it there but having it autosave was causing issues.
Backing up the BP's is half done. It'll be in 2.1 or maybe sooner.
Nalha Saldana wrote:There is no way to set the default production time multiplier in the manufacturing list, this would be good in case you do production at POS for example. Good catch. I'll add it to the program settings and Manufacturing Tab. Note though, if someone wants to use a "Rapid" array that causes more mat usage, I probably won't add that any time soon so it'll just be the times.
Aaron Marketgarden wrote:Would be nice if you could save your shopping list from session to session. If we could have several shopping lists that would be heavensend.
If we could also bookmark certain blueprints that would be great too.
On saving shopping lists, it's on my list. Hope to have it in a soonish update.
On the other, do you mean making a list of only BP's you want to see? If so, this seems like a common request as people only want to look at say 5 BP's but might own 100's. I'll try to work this in soon.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.18 02:21:00 -
[60] - Quote
Nalha Saldana wrote:You definitely broke something with this patch, everything on the manufacturing list comes up as 0 IPH no matter what options i choose. The market data is imported so its not that. I'm not seeing any issues. Please provide more details or some screenshots and I'll try and track down the issue. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Posted - 2012.03.18 04:15:00 -
[61] - Quote
Quality First wrote:Hello,
I am learning your tool, so far its great but am having a few issues or questions.
I am trying to use the manufacturing tab to figure out what to manufacture and am using the iph*svr or iph settings, with ignore low svr turned on and it keeps recommending things that seem like a nice profit at first but when you check the volume of the item on the marketplace it is recommending items to that have a very very low volume in sales. Granted i may make that isk for making and selling them but donGÇÖt want to wait 2 months to sell 1 item.
I thought the svr setting along with ignore low svr was supposed to filter low volume items out but doesnGÇÖt seem to make a difference, at least for me. Is there something i am doing wrong or am i just misunderstanding what the setting does.
Some examples of what it recommends to me, all of them donGÇÖt seem to sell very well: Large tracking diagnostic subroutines II Large Salvage Tackle II Small Drone Scope Chip II Large Auxiliary thrusters II
2) Why does the isk per hour and total profit not match between the Manufacturing and blueprint screens, even if you set the me/pe/decryptor etc, to be the same? Which one should i be looking at to estimate potential profit.
Thanks for your help and your very nice application. To your first question, I would say that the SVR data is really only a guide to the right direction but I wouldn't bet money on it. I get the volume data from EVE Marketeer so I really don't have any control over what it provides. That site is pretty good and I think they've done a great job with it but it's still imperfect just due to the way price data is gathered.
So I would use it to analyze the market but use your experience and game knowledge to figure out what to build. When I looked at your list I immediately thought Large Salvage Tackle II's would be a low volume because medium salvage tackles fit the noctis and small and large would be much lower. With T2 versions, probably not many at all. The SVR shows 1.15. I wouldn't bother with that low a number anyway. The "Ignore Low SVR" just gets rid of those lower than 1.0. I might add an option to type in a value though. If you notice something completely off (like 100 svr for some low demand item) let me know and I'll double check my code.
On the second, I'm not noticing this with a few spot checks. I know that others have brought this up as well. If you can give an example I can look into it. Make sure you have all the options the same. For instance, I ignore R.A.M.'s for small drones and ammo. I have to remember to check it in manufacturing to compare but also realize that it applies to all items I select.
But to look for profit, the idea is that they should both show the same data. I tried to get them close as possible so let me know examples of where they are off and I'll take a look. Make sure you are comparing the right data as well. I.e. Components and Raw mats. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.03.18 13:17:00 -
[62] - Quote
Quality First wrote:Oh i also have an idea for a option in the manufacturing list screen. It is that in the invention decryptors area adding an option to only display the most profitable of the decryptor options you have checked when you calculate the list. Good idea. I'll see if it's feasible.
On your examples, thanks a bunch. I'm seeing differences with those two items now so I'll take a look at it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.19 00:20:00 -
[63] - Quote
Zarific wrote:Quality First wrote:Part 2 I look at mine the are all different, dont see any that match.. thats why i think i have something messed up Pictures are worth alot of typing here so: I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick. The manufacturing screenCovert ops cloak BP Med capacitor control BP I think your problem is with number of runs. I'm not positive but I believe the Mfg tab selects a max run BPC + amount of runs invention would give to calculate numbers. SO in the BP tab, you need to change "Copies" (Under the Invention portion) to the max runs, and then change "runs" to the amount of runs the invention will give on the BPC. The numbers should then be much closer/matching. Zar Thanks for this. I'm noticing they match up now but they should be more consistent. I'll take a look at the settings here and get it fixed up soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.03.19 21:41:00 -
[64] - Quote
Momoyo wrote:Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.
Is there a feature in this to show reprocessing yields? Maybe another app has this? I was thinking of adding multiple ships and I might but want to allow for multiple ship setups first. I'll add it to my list.
Rorq boost is default deployed mode.
No reprocessing yields yet but going to add something in the near future. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.03.20 10:45:00 -
[65] - Quote
Momoyo wrote:Also I just noticed it looks like the mining laser bonus is coming from a t1 gang link and not the new t2. I say this cause a maxed orca with mindlink in IPH brings cycle time down to 133 sec while ingame my maxed orca with mindlink brings cycle time down to 120ish. And I didnt see the t2 mining lazors in the list unless i missed them. Click the ganglink again if you have Mining Director 5 and it will change to T2. Did that to save some space on the tab. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.21 01:40:00 -
[66] - Quote
Nalha Saldana wrote:Eeh the Trauma missiles seems to have reverted back into Scourge missiles, fix this.
Saw now that its the same thing in EVEMon, wtf? It's named like that in the Data dump. I reported it. I just take what they provide and run a program on it to build the DB. They have a less than stellar track record in giving us the correct data. Not much third party developers can do about it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.22 11:05:00 -
[67] - Quote
CCP will release an updated db on March 28th. I'll get the update up then. Wonder if it's just better to put up the last one until then. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.26 23:23:00 -
[68] - Quote
Ishikari wrote:I was looking at modules, and it does not appear that selecting .65 multiplier for using the rapid assembly array is calculating the extra material costs... its a 1.2x multiplier for materials where the equipment array and npc station is 1.0. Yeah, I have that on the list. Hope to add it at some point but right now the material multiplier is 1.0 for everything. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.27 21:51:00 -
[69] - Quote
Kor'el Izia wrote:Great tool I noticed a bug with the "Blueprints" tab Open up the Rokh, enter 1 run on 1 line, says it takes 4h. Now change it to 10 runs, click refresh, 1d 16h, appears correct. Now we change it to 9 lines, how long should it take? 8h, because the first 4h we produce 9 units, and the next cycle we use the last unit and 8 lines are unused. However when we click refresh it still says 1d 16h, and if we change it to just 1 line the time persists(which it should) which suggests something is not working as it should 
Thanks for the example. I had fixed it earlier I thought but others were noting it didn't work but I couldn't find a good example to test. This will really help in fixing this.
Kor'el Izia wrote:Quick questions
- Anyway to increase the "Runs" attribute (currently limited to 999999)
- Anyway to specify the "Num lines" attribute manually? So we can enter the lines available for all our alts or corp
- Material volume at the bottom would be nice
(perhaps item volume at the top aswell...)
- Will we see a new tab that handles reprocessing?

1 - I'll see what I can do. What are you running 1million+ runs of anyway?
2 - Yeah, I wondered about this. One of the things people have talked about is the ability to add additional characters, etc. I may come up with something on this in the interim.
3 - I'll see if I can find room. This is listed in the shopping list though.
4 - On the list but will be a bit. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.30 01:06:00 -
[70] - Quote
Updated the database and image files to Crucible_1.6_65449 datadump. This should fix the issues with missing BP's and items people were having.
Let me know if there are any issues with the update.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.03.30 23:13:00 -
[71] - Quote
nakKEDK wrote:I need to ask, when i fx get 300k isk per hour according to your program, is that per invention slot?
For example i calcuate that i earn 60mill a day with one module, and using your program i suddenly only make 34 mill.
Just to clarify, ive been inventing for years, i know how much i make. Also RAM tech shouldnt cost the full price when something i build only require 0.15 x ram tech. You'll have to give me the name of the module. Plus, it all depends on the options you have selected. Check the blueprint copies for invention as well. The BP screen calculates everything per item.
As far as R.A.M.'s again give me an example and I can maybe explain it better. I do give the Ignore option for those you repair. I do that with most of what I make. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.03.30 23:17:00 -
[72] - Quote
Director Producer wrote:Hello Zifrian, I encoutered an error when copying my Shopping List ! Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Windows.Forms Message: Requested Clipboard operation did not succeed.
Also, please fill out the following information as appropriate:
Operating System: Windows XP SP3 Screen or Tab where Error Occurred: Shopping List Steps to reproduce the Error: Add things to the list then press Copy
It crashes everytime I try to copy. If you need any other information, feel free to ask 
Hrm, if you can give me the item or items, that will help. I'm not getting it to error on anything. However, this might be an issue with using other programs that are using the clipboard at the same time. Apparently all programs use the same clipboard, which is a bit annoying honestly. Let me know if that's the issue. I'll try to put something in that will work around this issue anyway. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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232
|
Posted - 2012.03.30 23:17:00 -
[73] - Quote
Sir Trent wrote:Wonderful tool, I've not tried all the parts yet but unless I've missed something I do not think you can include drones in the mining calculator. You could either add that feature or just add a "additional m3/min mined" field. Yeah, no mining drones. It's kind of unpredictable so I didn't add it but your suggestion seems pretty good. I'll try and add something like that in the future. Thanks for the suggestion. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
232
|
Posted - 2012.03.30 23:19:00 -
[74] - Quote
Hezine wrote:i'm still getting the hang of your program but while i was playing with it i ran into this problem
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Core Message: Value cannot be null. Parameter name: source
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Screen or Tab where Error Occurred: Data cores Steps to reproduce the Error: he the refresh button the Data Cores tab.
Addon: Also for a suggestion is there any way you can make it so certain prices aren't change when get prices for a region or make it easier to compare prices Can you send me a screenshot of your Datacore screen? I can't reproduce this. Maybe a copy of your API if you can in evemail. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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232
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Posted - 2012.03.30 23:33:00 -
[75] - Quote
brinelan wrote:I keep getting a corrupt download error when doing the update. The popup dosent give me much else unless there is a log somewhere..
Heres the error I got
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Could not find a part of the path 'D:\Tools\EVEIPH\Updates\LatestVersionIPH.xml'.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Professional x64 Screen or Tab where Error Occurred: During the update, when the database file finished downloading Steps to reproduce the Error: run update.. repeatable. OK, I'm working to see if I can get this fixed. These types of errors are always annoying to find and get corrected. I'll see if I can get a fix up sometime tomorrow. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.06 19:00:00 -
[76] - Quote
Yeah I use eve central. Eve marketeer seems to be a good product if you want to double check but I haven't noticed a huge difference. Plus, I really don't want to re-write that part of the program. My suggestion to you though is to use the unified uploaded from eve marketeer. That utility is really great. It updates eve central, eve market prices, and eve marketeer at the same time. Runs in the background and requires very little setup. This will really help in having up to date prices. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.10 01:28:00 -
[77] - Quote
Thanks for the error report. I'll get that fixed soon. I'll also get a few other bug fixes in this week I hope. RL issues taking up some time (read: inlaws are in town). Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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245
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Posted - 2012.04.11 01:22:00 -
[78] - Quote
Dexxel Farcry wrote:Got an error message when trying to access the price for high sec Ice. it is as follows...
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Arithmetic operation resulted in an overflow.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Basically all I did was select ice and hit calculate, which then crashed the program.
If you need any other info let me know. Pretty amazing program overall. It doesn't appear to have a refining calculator though. Obviously the ISK per hour under the mining tab ould change quite a bit if it factored in the fact that the ore would get refined once brought back to the station, or am I missing something? Yeah, figured this out. It's because you probably have a ship selected other than one that can fit ice lasers. Select a ship (or change skills to give you a ship to select) and then a mining laser to use to calculate. I'll get this fixed so it's more automatic and doesn't leave it empty to cause this error. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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245
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Posted - 2012.04.11 01:23:00 -
[79] - Quote
degini wrote:In case this hasn't been said already in 11 pages of posts, it would be great to be able to manually set the SVR that is use for the "ignore low svr" button.
Cheers and thanks for the great app. I'll try to add this by this weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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245
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Posted - 2012.04.11 17:37:00 -
[80] - Quote
J'J'J'Jita wrote:I cannot fly a Hulk. But on the mining tab, I want to calculate isk per hour with a Hulk for mining things. Even when I override my skills to be all-level-5 (via the checkbox, which seems to uncheck itself next time I go back to character skills menu) I cannot select Hulk as a mining ship option. I set mining / astrogeo as L5 on mining tab already.
How do I select Hulk? Yeah, it's acting screwy. I need to fix it. Try changing the exhumer level and make sure all necessary skills are there. You might just need to change the combo values to get it to show. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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245
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Posted - 2012.04.12 23:02:00 -
[81] - Quote
Hachi Ironfist wrote:Hey zifran, really nice program you made :)
I have a problem though... as I cannot install it. It keeps saying that the Windows Installer Service could not be accessed. Tried to repair it / restart it (the service) and nothing changed.... Is there something wrong with the executable (as I can install any other programs on my pc atm with no problems) or is it something else ? Not sure if it's my program. Found this knowledge base article though. Let me know if this helps.
http://support.microsoft.com/kb/324516 Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.14 01:04:00 -
[82] - Quote
Ameron Phinard wrote:Zifrian -
My copy of IPH has stopped calculating SVR. If it's broken just for me, is there anything I can do to fix it without nuking my preferences?
Also, feature request -- don't show the build cost from Components, etc for T1 items that don't have components. On the SVR, yeah I'm getting this too. I'll check on EVE Marketeer and see what's up.
On your request, you mean on the blueprint tab? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.14 19:51:00 -
[83] - Quote
The SVR data isn't being updated because the EVE Marketeer site is down. Hopefully it'll be back up soon.
I'm making some changes now so that you won't lose data the next time this happens. I'll just keep whatever you have saved for the average time period (i.e. if you have 30 days, then the data will stay in there for 30 days then go to 0 then).
Hope to get the fix up today but it's not going to help if you already have it set to zero. I'll keep checking on the EVE Marketeer though. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.14 22:42:00 -
[84] - Quote
Kesker wrote:I'm sure that I'm doing it wrong...
I like the look of the program, and the comments from people makes it sound as though this is a great too.
Problem...
Can't seem to load my Owned BP's
hints? I'm assuming you are trying to scan them in from assets? If they are in a corp, you need to add a corp key if you have access. When they load up in the Blueprint Management screen, you need to mark them as owned to save ME/PE values.
Let me know if that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.15 00:19:00 -
[85] - Quote
Kesker wrote:Ahh, seems not to matter maybe. Ok, I've got the BP's now. The ME/PE is not reflected. Must that be manually set? Yeah, the data doesn't come with the API. I'd have to read your industry jobs but that data isn't older than 90 days I think and then there are corp and user considerations. Basically it's far too much work to try and even get close to working well.
On the Corp Assets, it should just be the Asset List.
On the skill error, not sure why you are getting that on Corp key. If it shows up on your character key, that can be a problem. Check your skills in the Character Skills window from the menu. Let me know if it's an issue.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.15 13:18:00 -
[86] - Quote
New Build is now available for download. I tried to fix many of the bugs you all brought up lately and the list of my own. I'm sure there will be some quirks and such but just post here and I'll get them corrected. Also any feedback on the changes would be appreciated. Thanks!
Build 2.0.4488.11670
General
- Updated the program database to Crucible_1.6_65449 datadump. All newly named items should now be reflected in the program.
- Updated the BP images to Crucible_1.6_65449 datadump.
- Corrected minor bugs in BPC copy times, invention times and RE time calculations when applied to T2 and T3 items.
- Added error checking for Clipboard errors so they don't crash the program. If you receive a "Requested Clipboard operation did not succeed." error, close other programs that you may have open to possibly remove locks to the windows clipboard.
- Made improvements to the updater to be more helpful in finding errors with updates.
- Exporting data to clipboard (ie. from the shopping list or blueprint tab) should format correctly when pasted in game.
- Removed Average Price System and Region selection from the Program Settings. This is now set in the Manufacturing Tab.
Shopping List
- Copying items from shopping list will now show the total volume and cost of mats in the buy list when pasted in game.
- The shopping list will no longer add raw materials to the build and buy list and only list them in the buy list. The data in the buy list has always been correct regardless.
Datacores Tab
- The Datacore Tab will no longer crash the program when only one agent is available for options selected.
- The Datacore Tab will now indicate when no Agents are available for options selected.
- The Datacore Tab now saves checked skills, corps, and values in Save Settings. Users can still reset to default values from the menu option.
Blueprints Tab
- Blueprint Tab lines will now correctly calculate times for different line and BP variations.
- Removed autoselection of lines and bps in several instances to make it easier to use.
- T3 Items will now correctly update the number of bps and lines required when runs are updated.
Mining Tab
- Improved mining tab skill and ship selection combos to be more helpful.
- Mercoxit mining calculations were slightly lower than they should have been when using a skiff and slightly higher when using a Hulk. This has been fixed.
- Deep Core Mining Lasers that are saved with settings will now load correctly as set.
- The Mining Foreman Bonus will now be applied correctly when a Mining Forman MindLink is not selected and Fleet Booster is selected. (ie. you fleet with a hauler and have Mining foreman 3 - you get 6% yeild bonus)
Manufacturing Tab
- Added SVR Threshold value box for entering in your own SVR threshold. Previously this was 1.0.
- Added check box to ignore SVR Data that does not get a value from the server. This will now show as blank in the Manufacturing Tab List instead of 0.00.
- Users can now select the region for SVR data averages on the Manufacturing Tab. The SVR region will automatically update to the region selected when updating prices on the Update Prices Tab except if more than one region is selected in Update Prices. The regions selected on the both tabs will only be saved in settings when you explicitly save settings on each tab.
- SVR Data not returned from the server will no longer set existing values to 0.00 if they exist. This will not apply to users that had their data to 0.00 prior to this change.
- Fixed Error where items with an SVR value of 0 were ignored by the calculations.
- No records will show if options selected on the Manfuacturing tab select no blueprints.
- Changing text in the Item Filter for the Manufacturing Tab will now change the Refresh Button to Calculate to take into account new changes if you calculated items recently.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.15 13:27:00 -
[87] - Quote
Ahh yeah, sorry about that. Go into the Combo box for Avg Days and Type "30" or select 30 from the drop down. Then save your settings. The old settings file saved "30 Days" instead of 30.
I'll Error check that. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.15 18:26:00 -
[88] - Quote
Kesker wrote:Questions from a new user.
There are some things I'd love for someone to clear up for me.
1. Manufacturing List options - Can you explain the T1 BPC runs box? When to use and how. 2. Manufacturing List window - What is being indicated by the yellow highlight on some items. 3. Manufacturing List window - I have SVR * IPH selected as the sort, with compare all. I have multiple results in window, isk per hour varies. What is difference between Components, and Build/Buy? 4. Blueprint Window - entering a number of BP's doesn't appear to change anything. Do I just multiply my BP's by runs, and put total runs in? 5. Blueprint Window - item costs Component vs. Raw Material. Just looking for clarification. This is saying cost/profit if built from purchased components, or building all? 6. Blueprint Window - Invention box - Is this calculated into the BP/RAW IPH calculations, and info on Manufacturing list?
I think that's it for now. LOL
Thank you in advance.
- The T1 BPC runs is for general settings for use with Invention. For instance, most people invent modules with max run BPC's if they are using a decryptor or not. With ships, typically people use no decryptor for 1 run bpcs and use one with max run bpcs.
- Yellow highlight is BP's you've marked as owned.
- Components, Raw, and Build/Buy all match to the blueprint tab. Components is if you buy all the parts to for your item off the market. Raw is the raw materials you need to build all the components plus all the other mats. Build/Buy is a comparison of whether to build or buy the components. Sometimes you can save isk and time by buying the components from the market instead of making them. Components really come into play with T2 items.
- I use the minimum number between lines and BP's. So if you enter 10 bps and 1 line, you really only have 1 line to run so the number of bp's really doesn't matter. It's another thing that's useful for invention. Say you have 10 hobgoblin bpc's with 10 runs each and you calc out 100 of them. This will show the time to build all 100. If you switched it to 5 lines, then you would double your production time.
- Yeah, see # 3 above. Same concept. Look at a few T2 items or Capital ships to see the difference more clearly.
- Yes, the costs for invention are calculated for the number of runs you have. It basically figures out the cost per run of inventing your item and adds it to the cost per run.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.16 20:53:00 -
[89] - Quote
Fatbear wrote:Am I missing something obvious that there doesn't seem to be a quick way to switch between multiple pilots? You can select a different default character from the menu options.
Other than that, I haven't added much support for multiple character manufacturing. I have a few ideas that I'm going to try and put in but open to suggestions. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.16 20:54:00 -
[90] - Quote
Ameron Phinard wrote:Zifrian wrote:Ameron Phinard wrote:Zifrian -
Also, feature request -- don't show the build cost from Components, etc for T1 items that don't have components. On your request, you mean on the blueprint tab? Blueprints and Manufacturing tab. Most T1 items can only be built from raw materials so don't show Build/Buy or Components for these items. Ok, that's what I thought. Actually the manufacturing tab makes perfect sense. I'll try and get that changed soon. On the bp tab, it might be harder to do but I'll see what I can come up with. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
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Posted - 2012.04.16 23:00:00 -
[91] - Quote
6ie wrote:2.0.4488.11670 Getting a crash on the Manufacturing List tab. Hitting calculate with SVR+IPH selected. Changing to SVR, hitting refresh - and it crashes. Thanks, fix up on server. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.17 00:43:00 -
[92] - Quote
Kesker wrote:Great, thanks for the help. I have just one more question for now.
If I want a shopping list for all the BPC's of one type, should I just enter the total number of runs (leaving number of BP's at 1)? Will this give me proper profit/IPH? Sorry missed your question.
If you have 10 BPC's with 10 runs each on 10 lines, and you are trying to figure out how much your IPH is, then you want to enter 10 BPC's and 100 runs (10x10). That'll give you the correct time and calculations. If you enter in 100 you'll get data for 100 runs on 1 line with 1 bp. So the IPH will be significantly less. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.17 00:48:00 -
[93] - Quote
Note on update, I made some database additions and corrected an error with Capital BP's not showing up in the Manage Blueprint section, hence the DB download and update. Other notes are updated above. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.19 01:45:00 -
[94] - Quote
Dasweb wrote:Is it just me, or are the mining isk/hour off? it's only saying 19m/hour for prime ark. Did you figure this out? I'm getting 91m per hour with Jita prices.
Damien Sahl wrote:I have been using this program for a while and love it! It is great, easy to use and very helpful for quick reference. A few things that would be nice to add though, excuse my noobnish if thee things can be done. Being a heavy inventor with ships and rigs the invention calf does not have an option for full run or single run bpc's for decypters that increase copy runs. Also I don't know if the invention cost updates to full or partial run bpc's which had quite a large price effect. Secondly when you are making a material list or checking how much it costs to make a t2 item or even t1 it would be great if you could choose the sub items you would like to buy or make on the bpo for better eff% and iph and proper material lists On the full runs and single runs, you can set this up in the settings or you can change it manually on the 'Copies' tab under the 'Calc' tab for invention. I might add in the settings the max run for mods with/without decryptors and min runs/max runs for ships without/with decryptors like on the manufacturing tab soon though since it comes up a bit and should be consistent. But the invention costs will take all the copy data into account when set, including POS costs if you choose to include them.
On the build vs buy items, check the 'Calculate Optimal' button to see what it suggests. I don't have a way to let you choose them (this might be something to look at) but this compares if it is cheaper to buy them or build them and gets to your question I think.
Alabaster Ra wrote:First: absolutely awesome thing you've got going here. I don't quite fully trust it yet but everything I've checked has been spot on for me! (I've just been distracted by a lot of guide reading lately.. Second: I have a few questions if I ma - How are you figuring the SVR? I thought it was the number of items sold in the region divided by the number of items I could produce in a day (if I devoted all my lines to producing that item). However, when I change my mass production / advanced mass production skills, I do not see an adjustment in the SVR - even after pressing "calculate" - SVR represents roughly how large the market is, right? So if I had a SVR of 100 it means that if I put everything into that item for a production day, I could produce 1/100 the number of items sold in a day, righ - Therefore, SVR * IPH is the potential profit to be made in that market - if you could completely corner it - Conceptually, it makes sense to me that one ore would be the most profitable to mine if I had no hauler but a different one would be the most profitable if I did have a hauler. However, I can't put a reason on it. I expected the calculator to find the most profitable ore per m3 and the rate at which you could pull in ore. Then for profit take the time you spent mining (time) and multiply it by the rate of extraction (m3/time) multiplied by the price per m3. (isk/m3) I don't see how this would return a completely different ore with a hauler than without. Save for a slight smaller ore bias since your hold can fill more precisely with smaller ore. I can't understand why you made this public but I am ever so glad that you did  Thanks for the checks on the SVR data. I get the average from EVE Marketeer, so yes it should be a number that responds to how much you can build vs. the average volume over the days you select. But you are right and found an error in my logic that misses this. Right now it just calculates how many items you can build with 1 line, not the total lines you have available. I'll add logic for this if I can. It's a bit complicated.
Not sure on the second point but SVR is just a way to look at market demand vs. your production potential (minus lines as you brought up). So if you can build 100 items in a day and the market really only sells 50 items in a day, then you probably don't want to build that item.
SVR * IPH was a logical way for me to figure out what item can I make the most per hour and will have the highest demand. So yeah if you could build the amount that is sold per day you could corner the market but then again I probably wouldn't do it because any negative fluctuations in demand will hit you directly
On the ore, the hauler section for me was just one of those "how do I figure out if can mining is worth my time" questions. So if you mine for one hour into an orca for instance, you would get basically the isk/hour for that ore. I figure out how much ore I can get for each type, and then refine it all to find out what one is the most profitable. With mining until cargo is filled (or can mining, which means you go get your hauler) you have to go back to the station and drop it off, then go back mining. So what I do is take the amount of time it takes to fill your cargo, add the time to make a round trip to station, then determine how many trips you would make in an hour. The m3 to fill the cargo times the trips gives me the total ore, then I refine that for iph. So it all depends on the m3 you can haul back and forth in an hour and what it refines to. Different ores have different m3's so that's the difference. At least how I'm seeing it
Hope I answered your questions. I appreciated them and I'll have a fix on that manufacturing lines up by this weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.19 16:30:00 -
[95] - Quote
Andy DelGardo wrote:Hi,
is there a option to reset the pricing cache? All i can find is the "reset all options" entry, which also resets your api key. I would like to be able to clear/reset the pricing cache to trigger a download of more recent data. There isn't but good idea. I'll add that this weekend.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.22 11:18:00 -
[96] - Quote
Selune Hataki wrote:The blueprints tab tells me that I will lose ISK/h by making a certain item, but the manufacturing list tells me I will not lose money each hour. What is the difference between these? Let me know which item you are comparing and I can look into it further. If it's a T2 item, it probably has to do with the number of copies for the BPC is selected.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.22 12:14:00 -
[97] - Quote
Selune Hataki wrote:Zifrian wrote:Selune Hataki wrote:The blueprints tab tells me that I will lose ISK/h by making a certain item, but the manufacturing list tells me I will not lose money each hour. What is the difference between these? Let me know which item you are comparing and I can look into it further. If it's a T2 item, it probably has to do with the number of copies for the BPC is selected. Thanks Yeah, thanks, that was the problem. Ehh, one more question. What is SVR? Sell something ratio? SVR is the Sales to Volume Ratio - How much you can build in a day over what is sold in a day. It's an estimate so you can look at building things that you can sell and won't sit on the market for years. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.23 12:27:00 -
[98] - Quote
Deor wrote:Hi there, great tool this and thanks for your work on it!
One request, could you add the ability to update the ME and PE on the BP screen directly? At the moment it seems you have to tick the BP you want, enter the info below, update it, untick the BP, tick the next one etc etc.
Yeah working on that for next update. Just taking some time. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.25 16:06:00 -
[99] - Quote
Jacke Kavees wrote:How does the export data work?
When i select export data as CSV i thought i would be able to save it to a file.
I assume you mean on the manufacturing tab. It just exports to clipboard.
I'm already changing it to save to a file in the next update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.27 20:27:00 -
[100] - Quote
Andy DelGardo wrote:Hi,
is there a limit/problem with the import of blueprints? I had this working, but somehow no blueprints show up if i try scan either the corp or personal? I already tried reset the IPH and reimporting the keys, but still no blueprints after scan? is there some timelimit or other problem to be aware of?
Thx Andy
Yeah, there is a time limit of 6 hours for API asset calls. But if you reset them all, then it should clear that and let you reload. I'll double check it and fix it if it's not this case. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.04.28 15:43:00 -
[101] - Quote
Yeah getting this too. There is something wrong with EVE Marketeer that does the SVR data. I'll see if I can get a workaround in for it later today.
This is the page it's trying to read and just locks. Not sure why the timeout isn't working.
http://www.evemarketeer.com/api/averages/10000043/90/34_35_36/xml Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.29 11:04:00 -
[102] - Quote
Davst wrote:Hey! Love the app except one small niggling thing. I can't tell where the blueprint data is saved, so changing computers requires either a) reentering it all or b) taking all the old files and overwriting them, which seems to mess up the patching process, as it can't seem to tell what version its running.
Any help would be appreciated Blueprint Data is saved in EVEIPH DB.s3db. If you want to control where the files are stored, just download the binaries from the website. I.e. home network or flash drive use. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.04.29 18:28:00 -
[103] - Quote
Kesker wrote:Zifrian wrote:Yeah getting this too. There is something wrong with EVE Marketeer that does the SVR data. I'll see if I can get a workaround in for it later today. This is the page it's trying to read and just locks. Not sure why the timeout isn't working. http://www.evemarketeer.com/api/averages/10000043/90/34_35_36/xmlEdit: I'm having issues putting in a work around actually. But good news is he's working on EM to get it fixed. any luck getting this fixed yet? No luck on my end but the link doesn't seem to be completely locking up the program forever now. Just run it for all items once, and it'll notify that it can't update the prices currently. You should be able to work with it without error after that until the next timer, which is 24 hours. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.01 00:12:00 -
[104] - Quote
OK, added a temp fix. There is now a check box in the Application Settings to Disable SVR updates. If you check this, the program will work as before without SVR data though. When EVE Marketeer comes back up, re-enable for data.
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Zifrian
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Posted - 2012.05.01 13:25:00 -
[105] - Quote
Kesker wrote:When exporting manufacturing list, where can the file be found? It just gets sent to clipboard. I'm working on file export for the next update.
boumer wrote:started a few days ago, keep getting this error message when calculating manufacturing list
'no blueprints for the options selected'
not done anything different than before
any ideas?
Thanks Try resetting the settings for that tab by using the drop down options. If you still get the issue, check the SVR settings and make sure it will show blank SVR and/or change the threshold value to 0.
Andy DelGardo wrote:Thx for the price reset and SVR options!
I still get this crash, if i double-click on a entry in the manufacture list, to get it automatically added to the blueprint/prod pane.
Thx Andy Ah, yeah forgot about that. I'll try and get a fix in tonight. If not tis weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.03 01:26:00 -
[106] - Quote
boumer wrote:Zifrian wrote:Kesker wrote:When exporting manufacturing list, where can the file be found? It just gets sent to clipboard. I'm working on file export for the next update. [quote=boumer]started a few days ago, keep getting this error message when calculating manufacturing list 'no blueprints for the options selected' not done anything different than before any ideas? Thanks Try resetting the settings for that tab by using the drop down options. If you still get the issue, check the SVR settings and make sure it will show blank SVR and/or change the threshold value to 0.] hasnt worked :( tried all resets, even uninstalled and re-installed. the issue is when i untick 'include w/o SVR values' Hrm, well if there are no SVR values downloaded, then it would show that. Does it give the same result if you check it? EVE Markeeteer is still down so it won't have anything to download and display. So basically, it's working as intended and I get the result you are describing when I uncheck that box right now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.03 01:30:00 -
[107] - Quote
Ken Starstrider wrote:Having an issue getting it to even start up. I have installed it with recommended setting, but when i start up, no window pops up, and then the process just ends. :/ Only thing I can think of is having a firewall program like Zone Alarm not allowing internet access. However ,this shouldn't be an issue until you enter the API data.
Another idea would be to check your version of .Net that you have installed. It might not recognize your version but did not error either. I'm using .Net 4.0. Might want to try to uninstall and reinstall it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.04 12:13:00 -
[108] - Quote
Skyfar wrote:Hi, I'm not able to download latest version of IPH from any of mirrors at sourceforge page. Infact it starts to download normally then it slows down unti it stop at some point without completing the download. Any help ?
TY Cheers Skyfar I can only say to try again later. Sourceforge can be a bit flakey at times. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.04 12:15:00 -
[109] - Quote
Andy DelGardo wrote:Could u add support for other price fetch api's, like marketeer, eve.addicts.nl and preferable settable as option? I would like to have this 5% buy/sell options from marketeer, since avg., median is not very correct on various products.
Thx Andy This is on my long list, so not something I'll get to soon. But Ill look into it more. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.05.04 13:42:00 -
[110] - Quote
Suni Khan wrote:How long do you reckon it will be down for? I had this error for a week now. maybe longer but thats when I used it again after a few weeks. Said he's looking at it but I'm not sure when. It's really useful data so hope it's up soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Posted - 2012.05.04 15:25:00 -
[111] - Quote
Skyfar wrote:Zifrian wrote:Skyfar wrote:Hi, I'm not able to download latest version of IPH from any of mirrors at sourceforge page. Infact it starts to download normally then it slows down unti it stop at some point without completing the download. Any help ?
TY Cheers Skyfar I can only say to try again later. Sourceforge can be a bit flakey at times. It's since past week that I try to download it with no success, as far as I can see it seems to be a problem only on ISH Project , I tried other sourceforge project and was able to download them, very strange. Cheers, Skyfar Ok, I'll try uploading the file again to see if it improves. What files are you looking at? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.05 22:05:00 -
[112] - Quote
OK, I replaced the file last night with a new copy. (Same file). I just tried the download with no issues.
If you can't get that to work, try the binaries and just unzip the folder where you want it and create a short cut. Baring that, I'm not sure. Maybe something with firewall or something? Can you try a different browser? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.07 21:23:00 -
[113] - Quote
Yikes, you didn't have to do all that work! I'll see if I can get that fixed but I'm going on travel tomorrow so might not get to it until next week. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.07 22:40:00 -
[114] - Quote
Galffin wrote:First off, thanks for the program, I find it extremely useful and much less bloated then some of the other tools out there.
I thought I would throw in my 2 cents on RE. While I haven't actually done RE and manufacture I did crunch the numbers a bit and I think the best way to look at the numbers is profit per group. Even if you don't get the high profit bpc you want to mitigate possible losses with a bad bpc, so you want to average the outcomes.
I also have a feature request for gas harvesting. It is not very hard to work out isk per hour on gas sites, but it is a pain to constantly look up gas mass and price to work this out. What I would like is to have isk per hour per gas type or site and a quick breakdown of what gas is in what sites for quick reference of what is worth the time. Only other number I can think of that might be nice is total value of a particular gas in a site or the entire site.
Thanks! On the RE part I think it's just simply multiplying the RE cost (which is now for 1 success) by 4. This would take into account the fact that on average, if you run a large number of REs you will get an 25% of each resulting BPC. So basically, assume you need to run the RE 4 times before you get a success.
Using the average profitability isn't really going to show you what you would get for that specific subsystem, but is good to compare for the line as a whole. For example, if you want to make a profit doing RE, you might choose the subsystems that have 100% profitability over ones that do not. That's the reason I added it actually. I jumped on the tengu craze (stupidly) and ended up with 6 offensive subsystems that no one used. When I compared all of them, I found out only one was profitable and realized that. Assuming you won't build for a loss, then the total RE cost can be captured for a profitable item by multiplying it by 4.
On gas mining, yes I agree. I originally started the mining tab and included gas mining but it's so different I left it out for now (plus the tab itself became more complex than I anticipated). So I have it on the list. I think with the setup I have it shouldn't be hard to do. Just gotta find the time! Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.05.08 02:38:00 -
[115] - Quote
Fixed the T3 issues below.
Build 2.0.4510.29646
- Fixed bug that caused Reverse Engineering costs to be less than they are.
- Fixed error that crashed the program when double clicking on T3 items in the Manufacturing Tab to take you back to the Blueprint Tab.
- Added setting to disable SVR updates.
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Zifrian
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Posted - 2012.05.08 02:41:00 -
[116] - Quote
LJ Hugz wrote:I came across an idea for a future update a few minutes ago while I was using your program. What if whenever you put in the number of runs for an item that you wanted to produce, there is also a button to add the required raw materials/components to a 'shopping list.' It would remove the need of having to have another spreadsheet to calculate how much of each component you would need.
LJ
EDIT: Wow, 2 minutes later and I realize it's already implemented. You sir,are a genius. Thank you!
EDIT2: Perhaps having a volume of the products after they are produced in the shopping list could be a good addition. Heh, thanks. I actually started this program for the sole reason of having a shopping list.
On #2, do you mean the volume after they are built for the build items? Confused on what you mean. I do have a volume for all the buy materials list under price. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.05.16 14:59:00 -
[117] - Quote
Thanks for the reports. I'm hoping to get some fixes up this weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.23 02:08:00 -
[118] - Quote
New Build and updated database. The new modules are added but the names are different than in the devblog. Also, the T2 version of the new drone mod doesn't seem to have any T2 parts associated with it. Apparently it can't be invented in game either so when they release an update to it, I'll do the same.
I fixed a few bugs that people reported and I'll try to get some feature development done this weekend. My list is getting too big so need to chop it down some 
Build 2.0.4525.30375
- Updated the program database to Inferno_1.0_70633 data export.
- Updated the BP images to Inferno_1.0_70633 data export.
- Items without buildable components will display raw materials in only the raw mats window on the Blueprint Tab.
- Items without buildable components will only display a Raw row when Compare All option is selected on the Manufacturing Tab.
- Updated Datacore Tab to reflect Inferno changes, 1 - Datacores cost 10,000 Isk per core and 2 - all cores cost 100 Research Points to redeem.
- Updating the Runs for T3 items after checking 'Ignore Invention/RE' costs will no longer crash the program.
- After Sorting the list of Reactions, the Reactions Tab will now show correct materials for the Reaction when selected.
As always, post here if you have issues/find bugs. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.23 02:21:00 -
[119] - Quote
Andy DelGardo wrote:Thx for the quick update before u leave town, btw can u also add POS fuel costs to RE costs, since i only see it added to invention/PE/ME? Thx Andy I'll see what I can do.
LJ Hugz wrote:Yes, a volume of the built items, after they are made. It could be used for planning which hauler to use to take each day's goods to the hub. Sure I can add that at some point. I'll put it on the list.
raukosen wrote:What time contributes to the difference between "BP Production Time" and "Total Item Production Time" when looking at a T2 Blueprint? Invention time? Copying time? I can't get it to add up. The BP production time is how long it takes to make the item when you have all the materials. The total item Production Time is to build all the materials marked as build (or just listed if 'Calculate Optimal' is not checked). I assume you only have 1 BP for each component and then just figure out the most efficient time you could make that item given the PE values you have stored (or 0 if not).
raukosen wrote:Also, does anyone know if there's a display bug ingame when it comes to copying time? When looking at T1 BPOs the copy time doesn't seem to change regardless of my Science skill level. For example, a 10mn Afterburner I seems to always have "Research Copy Time" of 6hr 40m Not sure on this, might just be a rounding thing. I see that a lot in game.
Zentre wrote:The shopping list is a great feature but I'm running into problems using it.
The shopping list doesn't update correctly for component materials when you use the "add to shopping list" button multiple times for the same item. For example, if I want to do 1000 runs on a blueprint and I want to run 6 jobs, I usually hit the "add to shopping list" button 6 times from the Blueprints tab. While the item list increases in number, the quantity of raw materials doesn't. I'm using the latest version of IPH. I'll try and get this fixed this weekend. Thanks for reporting it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.23 02:21:00 -
[120] - Quote
Andy DelGardo wrote:Is there a way to see how many BPC u have? So u can manage stock of those or does the api don't show this kind of information? I can get the number, I just don't store them that way. I just see if you have one, and load it up in the list.
I'm planning on making some major changes to the way I store assets though so I'll have this data after that. What are you thinking of using this would be used for?
RubyPorto wrote:I love the tool, I do have a feature request though.
Can you implement a "Pessimistic" price import type? Buying raw materials from the Lowest Sell order,Selling finished goods to the Highest Buy order. Of course. This is something I did manually for some time anyway, just never added it (although need to find some space for a box). Basically I think you are just looking for quick buying and quick selling? I did this for sometime on items actually.
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Posted - 2012.05.23 12:55:00 -
[121] - Quote
Kumori Masurao wrote:I'm having an issue with the v2 installation. Previous to the latest update IPH v2 was running fine. It then said there was an update and after attempting to update it said it was no longer supported.
Ok fine, removed the old installation, downloaded the latest .msi file and installed, all good. Apparently not...
IPH will run and the popup window for the API comes up, here is where the problem starts...
The window either disappears too fast to copy and paste the API into in or after entering the API information the dialog window disappears and IPH doesn't start. Running IPH again results in the same API dialog pop up and issues.
I have tried a repair on the installation and even removed it and re-installed it again, same problem.
Running under Win7
Ok no idea what happened, just uninstalled it again. Downloaded the .msi file once more, installed it and everything works....wierd
Cheers Um, I have no idea what happened there. Maybe a localized issue but can't be certain. I'll double check the error for saying it's no longer supported. That shouldn't come up.
Steijn wrote:Yea i had similar problems, but seems to work now.
1 thing i have noticed is that on edit/manage BPs, a drake BP doesnt exist and so cant be added as owned. Ive checked and double checked all filters etc. but it just doesnt appear. It does however appear via the initial BP tab. I'm showing the drake. Did you add it as a BPC perhaps? Check the All box for BPO/BPC's maybe. Was it marked as owned before?
Nalha Saldana wrote:SVR values still doesnt seem to update properly and i get a message every 24 hours about not being to update all of them, is this eve marketeers problem? Yeah as far as I can tell. I think the data is all being replicated since he had a meltdown on the system a few weeks ago and lost all the previous data. Some of it comes up fine but a lot still missing.
Eve Central price updates aren't working correctly either. Lots of prices missing in the API that are on the website. Looking into that as well.
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Zifrian
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Posted - 2012.05.23 14:34:00 -
[122] - Quote
OK, I'm looking at it now and it's there. http://img848.imageshack.us/img848/3739/drakef.jpg
Can you send me a screenshot?
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Zifrian
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Posted - 2012.05.23 15:33:00 -
[123] - Quote
I wouldn't reinstall first. Try resetting all the data first and see if that has an effect. The option is in the drop down menu on the main screen.
I'd also be interested in when it disappears. Just from the beginning or after doing something like scanning assets. Maximze your Industry Potential! - Get EVE Isk per Hour! |

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Posted - 2012.05.26 13:39:00 -
[124] - Quote
Zentre wrote:The shopping list is a great feature but I'm running into problems using it.
The shopping list doesn't update correctly for component materials when you use the "add to shopping list" button multiple times for the same item. For example, if I want to do 1000 runs on a blueprint and I want to run 6 jobs, I usually hit the "add to shopping list" button 6 times from the Blueprints tab. While the item list increases in number, the quantity of raw materials doesn't. I'm using the latest version of IPH. I just looked into this and I can't reproduce it. Can you give me an item name and the specific options you have set? This *might* be a bug that I introduced last patch that I'm fixing now. If you have the 'Calculate Optimal' selected, make sure you have 'Raw Materials' selected before adding to Shopping List. It's supposed to do this automatically but that's the part I broke.
Let me know what you find out and I'll go from there. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.27 03:33:00 -
[125] - Quote
Several updates for 2.1. Now that I got these out of the way, I'll work on some long standing requests. Two things to note in 2.1, the invention formula change and updates to Drone Damage Amlifier IIs. Please double check.
As always, post your bugs and issues here, which I'm sure there will be a few. 
Build 2.1.4529.39252
General
- Added correct material list for Drone Damage Amplifier II (due to CCP hotfix following Inferno).
- Updated Invention Runs Formula based on Inferno Expansion Patch. Basic change to the invention runs formula is that max run BPCs are no longer required to get the 1 run from the BPC in addition to the Decryptor bonus. For example: A 1 run BPC before using a User Manual (+2 Runs) would result in 2 runs. After Inferno you get 3 (1 from BPC and +2 from Decryptor). Note: this change seems to work for my testing but let me know if you notice a discrepancy with the data on screen and what you expect.
Blueprints Tab
- Entering zero for runs will no longer crash the program.
- Added ME values to clipboard exports for all items that have an ME value set in the program.
- Added .8, .7, .6, .5, .4 to time modifier to allow for Outpost manufacturing times
- Renamed GÇÿCalculate OptimalGÇÖ to GÇÿCalculate Build/BuyGÇÖ to avoid confusion on what this option does when checked.
- Options to export components when raw materials when GÇÿCalculate Build/BuyGÇÖ is selected or when an item without components has been set to correctly grey out when appropriate.
- Added tooltips to GÇ£Can/Cannot BuildGÇ¥ labels to indicate you can see required skills to make the item(s) by clicking on them.
- Sovereignty Structure Blueprints will now appear under GÇÿStructuresGÇÖ in the Blueprint Selection Combo.
Update Prices Tab
- Added ability to split price downloads for items and raw materials by any price provided by the EVE Central API. I.e. you can set max buy for raw materials and min sell for items to maximize efficiency, or min sell for raw materials and max buy for items to maximize turnaround time.
- Added Asteroids to Update Price list for use in the Mining Tab and Compressed Blueprint Calculations.
- Returned item prices from EVE Central that are zero will no longer overwrite existing prices. In cases where EVE Central does not report a price, but you have one set, IPH will maintain the old price. This will help with manual price updates where EVE Central continually has no record to return.
Manufacturing Tab
- Added Production Time Modifier combo and all possible time modifiers.
- Added production runs to the Manufacturing Tab. This will be the total number of production lines that is used for manufacturing calculations to better reflect what you are building (i.e. 10 lines of Shield Booster II instead of 1 line per production run). This change will be apparent in SVR calculations rather than regular calculations. Enter the data manually or double click to enter max production runs for your character.
- Users will now export data in the manufacturing tab list to CSV through file export instead of using the clipboard.
Reactions Tab
- Refining with alchemy now uses refining equipment efficiency and tax rates set in the program settings.
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Zifrian
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Posted - 2012.05.27 03:34:00 -
[126] - Quote
Mining Tab
- Mercoxit variants will no longer show up in the Mining List when there is no Deep Core mining laser selected.
- Dark Ochre Variants will now correctly use mining crystals.
- The Modulated Deep Core Strip Miner II will automatically be selected if the user selects a Skiff and the proper skills are selected to use the Deep Core Strip Miner.
- Users can now select whether a Rorqual is in Deployed mode (bonus to gang links) or not (no gang link bonus)
- Users can now enter m3/hour for mining drones to add to yield per hour. Note the value here is your own estimate given your own mining setup and not based on your skills.
- Added Tooltip to Mining Foreman GangLink to highlight cycling through No Link, T1 or T2
- Added the ability to compare refining or not refining mined ice and ore. This is useful if you donGÇÖt have good refining capabilities or want to just sell quickly and want to find the best ore or ice to mine.
- If .75 refining yield is selected, calculations will assume a Refining Array is being used and will use calculations for Refining Arrays instead of Stations. The cap refining rate is .75 in this case.
- Shown yield rates were not accurately reflecting the true yield or the effect by taxes. This has been fixed.
Shopping List
- Added ME values to shopping list exports for all items that have an ME value set in the program.
- Added the total built volume to the shopping list screen and copy exports. This will be the total volume of the items list after they are built.
Blueprint Management
- Sovereignty Structure Blueprints will now appear under GÇÿStructuresGÇÖ in the Blueprint Selection Combo
- Selecting any option other than GÇÿAll BlueprintsGÇÖ will now automatically check all the blueprints in the main list.
- Added Backup and Load functionality for BP lists. The Backup button will save ALL blueprints into a csv file. Load will load that same file back into the program. If you change any data in the file, it will be reflected in the upload (i.e. ME/PE Data). If you remove any of the fields, your data will not load.
- Added tool tips explaining what is backed up and loaded for the Backup and Load BP buttons.
Program Settings
- Added Default Build/Buy and Default Build Equipment Modifier settings for use in the Blueprints and Manufacturing Tabs.
- Added Default Refinery Efficiency and Tax Settings for use in Mining and Reactions.
- Updated the names of GÇÿBeancounterGÇÖ Implants to recent name changes. The values should properly work now when set.
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Zifrian
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Posted - 2012.05.27 13:10:00 -
[127] - Quote
Are you using 1.3? If so, you can't update that anymore. I switched database versions and can't go back. So you need to get 2.0 or now 2.1. Check the first post in this thread for details. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.28 02:46:00 -
[128] - Quote
OK that was very helpful. This error has come up before for others, but never had tracked it down.
I updated the updater, so try running the update again and let me know what happens. Post the log entries again if it doesn't go well. Thanks for helping me get this working. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.05.29 20:47:00 -
[129] - Quote
Mikokoel wrote:Hey,
great program!
Just one thing that would make it even more awesome: Is it possible to add a "Volume" column to the Component / Raw Material List (at tab "Blueprints"). Some people actually care about how much m-¦ they have to haul :-)
Keep up the great work!
Mikokoel Thanks
Yeah I have the volume in the shopping list, just not on the Blueprints tab. I might add it at some point but right now it's difficult to add much new since there isn't much room left on the screen. I'd like to keep the size as it is if possible. I'll play around with ideas though. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.02 11:16:00 -
[130] - Quote
Trader KUGA wrote:Feature RequestWhen you copy to clipboard from either shopping list or the blueprints tab, could you please include the mineral cost of each item/unit and market cost of each item/unit? Quote:Raw Material List for 10 Units of (ME: 20) Material - Quantity Tritanium - Pyerite - Mexallon - Isogen - Nocxium - Zydrine - Megacyte - Total Volume of Materials: x m3 Total Cost of Materials: x ISK *Cost Of Materials / Unit: x ISK *Market Cost/Unit: x ISK It would be super helpful for recordskeeping! No problem, I'll add in the next update. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.06.03 11:25:00 -
[131] - Quote
Oliver Alabel wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: win 7 64 bit Screen or Tab where Error Occurred: Blueprint, whatever I do Steps to reproduce the Error:
It worked but than this error showed up, I re-installed, but still the same. The error started after I updated the blueprints.
Hope you can fix it, it is an awesome program
Oliver Try resetting your blueprint tab settings in the menu. I think the change to one of the drop downs I made recently causes this.
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Zifrian
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Posted - 2012.06.03 22:01:00 -
[132] - Quote
Oliver Alabel wrote:Zifrian wrote:Oliver Alabel wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: win 7 64 bit Screen or Tab where Error Occurred: Blueprint, whatever I do Steps to reproduce the Error:
It worked but than this error showed up, I re-installed, but still the same. The error started after I updated the blueprints.
Hope you can fix it, it is an awesome program
Oliver Try resetting your blueprint tab settings in the menu. I think the change to one of the drop downs I made recently causes this. I tried resetting , still the same, it's not only happen when I choose a blueprint, it happen when I click on "save Setting" too Sorry  OK, when you say updated blueprints, you mean importing them in blueprint management? Also, when does the error occur? You update the blueprints then go to the blueprint tab then try to load a bp?
I'm not having any issues so if you want to send me a duplicate API key in an eve mail, that might help me track it down. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.05 02:47:00 -
[133] - Quote
Oh no, don't do a win install. It's probably not your issue. That error is pretty common, just need to figure out where it's coming from. Could be something easy. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.05 13:14:00 -
[134] - Quote
Edward Khurelem wrote:This is an awesome tool! Thanks for the hard work you've clearly put into it :)
Only problem is that sometimes the prices that it says are "Max" are incorrect, I had to manually change it themselves to fit Jita The prices are from EVE Central, so they may not be exact since there is no way to pull prices directly from the game and we need to use third party programs to do it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.05 13:14:00 -
[135] - Quote
RubyPorto wrote:I just noticed something, in the mining tab, the Highwall Mining Implants don't seem to be providing any yield boost to Hulks (not sure about other ships, but I don't think they're working for any ships.
I've tried resetting the page and setting all the tabs up, and each time it comes out the same whether I'm using no implant, a 1%, a 3%, or a 5%. Michi's is working just fine. Yeah, forgot to update the names. Just patched it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.05 13:15:00 -
[136] - Quote
New Build
Build 2.1.4539.12698
- Implants on the Mining tab will now work correctly. The names in the implant selection boxes have changed so if you have an old name in settings, you will need to select the correct implant and save new settings. Old names will no longer work.
- Corrected an error in the refining tax ("We take") calculations that was showing an incorrect amount. Note: When using outposts, enter a standing of 0.0 to see correct "We Take" column amounts.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.08 10:45:00 -
[137] - Quote
BoobsALOTT wrote:minor issue on an otherwise incredible program. When i choose a decryptor for t2 or a relic for t3 production, hitting the refresh buttons multiple times seems to cycle through all the decryptors in order, sometime compounding the total profit exponentially.
Also, the t3 production seems to be bugged. an intact relic provides 20 run, but when i type in 20 runs after RE'ing off an intact, it shows as the RE cost being 20 separate successes on an intact relic. e.g. the "invent" cost is 20x what it should be. It's not hard to math out the actual profit, but heads up! :) Thanks. I'll try and get those fixed up this weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.09 11:37:00 -
[138] - Quote
Vindaloo Dhansak wrote:On the Reactions tab, when I check the boxes "Advanced Moon Materials" and "Build Basic Compounds for Advanced Materials", it shows that Nanotransistors would make me an hourly profit of 3,438,623 ISK (I inputted the prices manually from a Jita alt). Now I assume that when it says "Build Basic Compounds for Advanced Materials" it means "buy the basic moon goo off the market, react it into processed materials, then react those into advanced materials and sell on the market"; however, when I do the mathematics myself, the figure quoted simply doesn't hold true. The Techetium alone costs more to buy than the Nanotransistors it makes sell for, so there seems to me to be no profit in that reaction at all, despite what the program says.
Maybe I'm just misinterpreting what the program is designed to do, or doing something else dumb, but I felt I should inquire nontheless. Doing the math, I come up with 19,813,072.00 total cost for materials (17,844,417.00) in tech. End product for nanotransistors is 3000 units or 24,975,000.00. The assumption I make here is that you have a chain of reactions to do this and use all materials. Once the reaction is up and running, you would use all materials and output 3000 nanotransistors every hour. So that's where the profit comes from.
I have a feeling you are probably doing something that is more realistic and don't take into account my assumptions. This is really the problem I've had with this tab. There are different setups that people use to react and I don't really let people do this. I have plans to rework the page and make it more obvious where the numbers are coming from. But until then, the above is basically what happens. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.10 22:06:00 -
[139] - Quote
BoobsALOTT wrote:minor issue on an otherwise incredible program. When i choose a decryptor for t2 or a relic for t3 production, hitting the refresh buttons multiple times seems to cycle through all the decryptors in order, sometime compounding the total profit exponentially.
Also, the t3 production seems to be bugged. an intact relic provides 20 run, but when i type in 20 runs after RE'ing off an intact, it shows as the RE cost being 20 separate successes on an intact relic. e.g. the "invent" cost is 20x what it should be. It's not hard to math out the actual profit, but heads up! :) Got a chance to take a look at these.
I can't reproduce the first issue. Can you provide a screenshot or the item you are getting this?
On the T3 costs. The cost you see for RE costs, is the cost for the number of runs you input. So when you put in 20, it's the cost for 20 runs of the item.
For a Tengu; Caldari Hybrid Tech Decryptor - 8,705001.10 Intact Hull Section - 162,000,000.01 R.A.M. Hybrid Tech - 265,000.00 Datacore - Plasma Physics - 606,000.03 Datacore - Mechanical Engineering - 306,003.42
Total cost per invention run: 171,882,004.56
74.88% success rate (my skills)
So for one success (20 runs) = 229,543,275.32
Per run = 11,477,163.77
For subsystems, it's multiplied by 4 since you have an equal chance of getting one of the other three.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.14 20:18:00 -
[140] - Quote
long trang wrote:I was trying to compare ice mining in the mining tab and got this. Before it happened all of the drop downs (ship/miners/etc) were blank except for MLUs. I hit compare and bam:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Arithmetic operation resulted in an overflow.
Also, please fill out the following information as appropriate:
Operating System: Win Vista 64 Ult Screen or Tab where Error Occurred: Mining Steps to reproduce the Error: Select "ICE" from "Select Type" then hit "Calculate"
On an unrelated note can the tool import ME/PE stats from the API? Im currently researching BPOs as I build my base and have to manually up date them is annoying (but I shouldnt ***** about an awesome free tool...) Thanks. I'll check this error.
No, unfortunately not. Major complaint but they don't give the data in the API. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.06.15 12:40:00 -
[141] - Quote
Ok thanks. I'll see if I can figure this out. These are all related and driving me nuts. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.15 17:11:00 -
[142] - Quote
This might have to do with your program settings. I'm not able to reproduce it yet. If you want to try something, go into the install directory and rename or delete your settings folder, then try to start it again.
Sorry about this. Ironically the changes I made were supposed to fix these types of errors  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.15 21:45:00 -
[143] - Quote
Thanks. Totally not related to skills but I think I've got it fixed. Give it a whirl and let me know what happens. Update is on the server.
Sorry about all this. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.15 21:51:00 -
[144] - Quote
BoobsALOTT wrote: But, when i type in # of runs, i only want 1 run, it has a cost of say 150 mill using an intact relic, when i type in 20 runs (simply using the rest of the RE'ed BPC) it multiplies 150 mill by 20, e.g. 3 bill.
OK, well that is the cost regardless of whether you need to pay for it or not. If you had 1 successful RE and you want to run 20 runs over the next week, the cost of each run is still 150mil, so you should still charge that to your customers. 150mil is 1/20th of the cost to get a successful RE. If you don't want to see that cost, you can always ignore Invention/RE costs but then you won't recoup the cost for your materials to RE the BPC.
BoobsALOTT wrote: EDIT: Un-installed, re-installed (due to the update breaking the program, and it fixed itself, but now it won't open, same error message as 2 posts up. :/)
You really don't have to reinstall every time. At least that's not my intention. I'd rather fix issues you have then having the "fix" be re-installing!
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.06.17 11:43:00 -
[145] - Quote
OK new patch up: Build 2.1.4551.10729
Fixed a bunch of small pesky errors that cropped up this last week due to changes I made. As always, post here and I'll take care of them. One of the things I'm pretty big on is making sure bugs are corrected, especially program crashing ones. So keep em coming.
BoobsALOTT wrote:Thanks! it all works. :) One thing though, on, say, a large core defense field extender tech II BPC, invented with Tuning instructions (ME +3 PE+3) it requires
24 logic circuits 24 power circuits 10 enhanced ward console 1 R.A.M. Shield Tech
But in your program it requires
29 logic circuit 29 power circuit 12 enhanced ward consoles and 1 R.A.M. Shield tech
Same decryptor used in-game and in IPH. Not sure if the BPO calc is skewed, but thought i'd let you know. :)
Thanks again! OK, update and check this again. I'm showing 24 but it might have been related to a recent fix.
Janoun wrote:First of all, I just updated the program and overriding skills doesn't seem to work anymore. Even if I set all skills to lvl 5 stuff like Production Efficiency isn't taken into account.
Secondly, is there any way I can specify the ME of component BPOs / BPCs if I'm building something out of components (like a capship)? The overriding of skills should work correctly now. Let me know if it doesn't seem right.
On your second question, yes. Go into Blueprint Management and save blueprints as 'Owned' with ME and PE values. I'm looking at an idea to change the values it in the lists on the blueprint screen but it's still in development.
Anishoara wrote:An information for you :
I have removed the Settings folder, and the software is working nice.
So i just put one by one old setting files to see wich one make the software to fail, and the result is : ReactionTabSettings
Hope it's help. Thanks it does. Hopefully I'll be done with the changes I needed to make that cause these errors now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.01 20:02:00 -
[146] - Quote
Ten Bulls wrote:Crash on startup with error message as shown below.
Steps reproduce; - Start EVE IPH - Open Reactions tab - Press 'Save Settings' - Close EVE IPH - Open EVE IPH - *CRASH*
Workaround to fix bug, delete or rename the following file C:\Users\your user name\AppData\Roaming\EVEIPH v2\Settings\ReactionTabSettings
DIALOG BOX ERROR MESSAGE
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Conversion from string "False" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: Thanks for this. I fixed it and updated the program but SourceForge is having issues with copying the files to their servers for some reason. This should get corrected soon and you can get the new update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.02 17:00:00 -
[147] - Quote
Camwor wrote:Hi!
On the Mining tab: If I change the 'Select Type' from ORE to ICE, I can't select a ship (only option is NONE) and the drop-down 'Miner Name' is empty.
The imported Char has all necessary skills to use a Mackinaw with Ice Harvester II
Cheers, Camwor Try and manually update the skills to give more options in the drop down. The ships listed are based on the skills in the combos on the screen. I've been trying to make this work better but it's a bit more complicated than I want. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.02 23:32:00 -
[148] - Quote
cigarellos wrote:Zifrian, Thank you so much for this amazing tool. I've been using it for the past couple of days and its just exactly what I was looking for. Keep up the good work! -cig PS. Check your in-game contracts  Wow! Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.03 02:17:00 -
[149] - Quote
New Build
Build 2.1.4566.34509
- Updated images to Inferno 1.1
- Updated database to Inferno 1.1_73052
- Updated base Market Tax rate to 1.5% from 1.0% based on Inferno 1.0
- Saving settings on the Reactions tab will no longer cause a program error when reopening the program.
- Users can now override a skill to Level 0
- Overriding a skill you already have to a lower level (e.g. Production Efficiency to 4 from 5) will no longer be updated to its original value on start up.
- Production Efficiency levels other than 5 will now display the correct amounts of materials for all items with Extra Materials. Please report errors (rounding or otherwise) that you may encounter if you have less than PE 5.
Let me know if there any obvious differences in your material lists after this change. Want to make sure it's exact for all PE levels, especially 5. Of the items I checked, they seemed OK. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.05 23:20:00 -
[150] - Quote
Kor'el Izia wrote:In the shopping list window, in the bottom right corner where you can see the "Total Built Item(s) Volume", the number displayed is for unpacked state, could this be changed to the packaged size number instead, that's usually how you move stuff(also can't move unpackaged ships in many ships).  I'll add it to the list and see what I can do. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.07.08 02:28:00 -
[151] - Quote
Riela Tanal wrote:Is there a way to get the app to pull in the ME/PE data from blueprints when you do the scan for personal assets or do you have to manually edit every single one you have? Nope, I can't get the ME/PE data from the API so you have to enter them. It's one of the most asked for features but the API doesn't support it.
I've added a few options to make it a bit easier though. You can update several BPs in the update at a time. You can also export the blueprints list to csv, edit that file, then import it (probably a good idea to keep them backed up after you update them). And in the next update you'll be able to update them directly in the grid. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.08 10:45:00 -
[152] - Quote
Ken Sunji wrote:Hi Zifrian,
Just inquiring as to what your plans are around the SVR stuff, I assume it is coming from evemarketeer which is not being supported at the moment. Because of this, I assume it is the reason I always get the 'Unable to update all price volume data at this time' message and get next to no svr results in the manufacturing tab.
Will you be waiting it out until the site is supported again or changing your program to use another method?
Thanks, and also thanks for the contribution you make to the community and myself with your software.
Ken Yeah, I get the average volume data from EVE Marketeer.
I didn't know it wasn't being supported anymore but I'm not surprised by the amount of issues he had with it. I actually added an option to ignore SVR downloads to IPH due to issues with it. You can set this in the Program Settings. I noticed issues with it lately but hoped they would fix themselves. From the website it says September when he'll get back to it.
I'll look around for another option but I haven't been able to find anything that gave price averages like this did. Although it looks like EVE Market Data supports price volumes now. It also seems to support more than Jita prices too. So I'll look into that. EVE Central does not but I liked the stability, API for prices there, and the region/system variety. Apparently there are many unified uploaders now so the prices are all generally the same so this might work fine.
I'm open to any suggestions people have and will gladly look into them. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.08 19:32:00 -
[153] - Quote
Jalfresi3 wrote:Hi, Brilliant tool but..... since i updated to 2.1 my svr shows nothing any ideas I use EVE Marketeer and it's currently not working. I'll have a new version using EVE Market Data soon. See above three posts. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.11 10:49:00 -
[154] - Quote
Vicious Coder wrote:I'm trying to build the "EVE Isk per Hour" from source (and not the DataDumpUpdater or Updater) and it seems that you have not checked several of the files into svn. It seems to be missing:
app.config EVEMarketDataAPI.vb frmMineMinerals.vb frmPatchNotes.vb
There is also a SavedOldCode.vb in the vbprj but as far as I can tell it is unused. I have tried to hack the code to do without the above files and I think they are needed.
Why was I attempting this? I was going to modify the code slightly to point it to my own market data that I collect out in null sec and add shipping costs for things I can't get out here. I just uploaded those so you should be OK now.
I really only use this to save a copy of the program in case my hard drive craps out (well and SF requires you to for hosting). Never really intended anyone to use my code. If I did, I would have done a better job writing it  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.11 18:16:00 -
[155] - Quote
Vicious Coder wrote:Zifrian wrote:I really only use this to save a copy of the program in case my hard drive craps out (well and SF requires you to for hosting). Never really intended anyone to use my code. If I did, I would have done a better job writing it  I have been going through the code and it is not bad! Perhaps you just got a new dev to help you make it better. Or at least you can know that your backup is complete once I get my side working. No promises but we'll see... At the very least I'm forking it to see if I can make it work with a custom market dataset, which I'm pretty sure I'll be able to do. I have been able to build and run the code successfully now (at least the EVE IPH component). I think I must have a newer version of Visual Studio because I was getting an initialization exception: Quote:Mixed mode assembly is built against version 'v2.0.50727' of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information Which is solved by adding Quote: useLegacyV2RuntimeActivationPolicy="true" into the configuration startup block of the app.config. What version of VB or Visual Studio are you using? I'm getting very far and I can't quite run it in debug mode yet because I didn't allow the updater to run to create the SQLlite database. I tried to run the updater from the codebase and it was failing because I didn't have zipforge from componentace installed. A quick install of the trial version and I'm up and running. Now I'm stuck at running the Updater and I'm getting this execption again like the main program: Quote:System.IO.FileLoadException: Mixed mode assembly is built against version 'v2.0.50727' of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information. at EVEIPH_Updater.frmUpdaterMain.BGWorker_DoWork(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) Which is what I was getting before with the main program, but the trick I tried to add useLegacyV2RuntimeActivationPolicy="true" to the startup argument to app.config is not working. Again, it might be the version of VS I'm using. Any ideas? I'm using Visual Basic 2010 Express (Version 10.0.40219.1 SP1 Rel). Also, you might want to check your .Net version.
For zipforge and SQLite, just download the dlls in the binary files on the site. The SQLite was a bit annoying but you need the one that includes all the .Net 4.0 runtime installed. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.13 11:20:00 -
[156] - Quote
Wa'roun wrote:FYI It seems this needs to have some flexibility with variable font sizes.
I can't see any of the text on the barely seen three buttons on the Import EVE API pop up that is showing on my first installation. Can you send me a screenshot and your screen resolution? Thanks
The Blackduck wrote:G'day Zifrian,
Firstly your application is great, it has saved me a lot of messing around and updating alot of spreadsheets.
IPH was working fine on my old computer, however having a problem using it on my new laptop. Everytime I go into POS edit I get the following error:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error no such column: Mat Type
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Screen or Tab where Error Occurred: POS Data Steps to reproduce the Error: Clicked on POS Data and/or Edit POS
Still works fine on old computer, and all the settings I can find are all the same.
Any help would be appreciated. That's a bug on my part. I'll have it corrected tonight. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.14 02:53:00 -
[157] - Quote
Insanity Happens wrote:Weird bug, both ingame and the formula from here http://wiki.eve-id.net/Equations report the following materials required for "Scourge Fury Heavy Missile Blueprint" 'Scourge Fury Heavy Missile Blueprint' (ME: -4) Quote:Material - Quantity Tritanium - 15,168 Rocket Fuel - 120 Megacyte - 45 Nocxium - 33 Zydrine - 29 Phenolic Composites - 18 Graviton Pulse Generator (ME 0) - 14 Morphite - 8 R.A.M.- Ammunition Tech (ME 0) - 1 However IPH reports Quote:Material - Quantity Tritanium - 15,168 Rocket Fuel - 124 Megacyte - 45 Nocxium - 33 Zydrine - 29 Phenolic Composites - 18 Graviton Pulse Generator (ME 0) - 14 Morphite - 8 R.A.M.- Ammunition Tech (ME 0) - 1 All the same except Rocket Fuel, eve IPH reports 4 more Thanks, that's probably due to rounding, which I recently changed for something else. I'll take a look. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.27 23:00:00 -
[158] - Quote
Yabba Addict wrote:Zifrian wrote:Wa'roun wrote:FYI It seems this needs to have some flexibility with variable font sizes.
I can't see any of the text on the barely seen three buttons on the Import EVE API pop up that is showing on my first installation. Can you send me a screenshot and your screen resolution? Thanks Getting the same issue here, scr res at 1680x1050 http://i49.tinypic.com/hwbey8.pngGreat app by the way. Edit: oh and i'm using win 7 with aero active, i'm only mentioning this because it's a known issue with eft http://i48.tinypic.com/2wdoh21.png OK thanks. I'm pretty sure I'm using Aero too, and not showing this issue. I changed to that screen resolution as well.
There are reports of people having issues like this with windows forms but I'm not sure how to reproduce it. Do you get this on any other screens? If not, I might just update that form and make it a bit bigger. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.07.30 20:06:00 -
[159] - Quote
Jane Trades wrote:Zifrian wrote:long trang wrote:I was trying to compare ice mining in the mining tab and got this. Before it happened all of the drop downs (ship/miners/etc) were blank except for MLUs. I hit compare and bam:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Arithmetic operation resulted in an overflow.
Also, please fill out the following information as appropriate:
Operating System: Win Vista 64 Ult Screen or Tab where Error Occurred: Mining Steps to reproduce the Error: Select "ICE" from "Select Type" then hit "Calculate"
On an unrelated note can the tool import ME/PE stats from the API? Im currently researching BPOs as I build my base and have to manually up date them is annoying (but I shouldnt ***** about an awesome free tool...) Thanks. I'll check this error. No, unfortunately not. Major complaint but they don't give the data in the API. Edit: OK, I worked through some issues that were throwing errors and I think I have most of them fixed. It has to do with changing skill levels and such on the mining tab. Put up a new version that fixed a bunch of code internally but not much you'll notice externally. As always, let me know if any issues come up. Still having this issue. An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer. Source: mscorlib Message: startIndex cannot be larger than length of string. Parameter name: startIndex Also, please fill out the following information as appropriate: Operating System: Win 7 64bit Screen or Tab where Error Occurred: Mining Steps to reproduce the Error: Change type to Ice and calculate Version 2.1.4566.39363 P.S. Great program. OK thanks. I'm not sure I can reproduce this. Can you send me a screenshot with the error and that shows the options you have selected? I want to say I fixed it in the version I'm working on now but I'm not sure. I'm not planning on putting that up for a few days or probably the 8th after the patch. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
375
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Posted - 2012.08.03 23:32:00 -
[160] - Quote
Phoenix Duvarkan wrote:Been using this alot and have run into an issue as of late and I was trying to look in to building a Charon but I am unable to tweak the ME of the BP to see the right price for building it. The other issue is sometimes it will show the build cost of an item as negative and include it in the profit of the item of building the item. (could only fix it after I reset the settings and as far as I could tell there was nothing checked off to cause this) I'm not sure I understand the problem. Can you send a screen shot or clarify?
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Intrepid Crossing
375
|
Posted - 2012.08.05 15:40:00 -
[161] - Quote
Zak Lonestar wrote:Great tool, a few suggestions (Which maybe its just me using it wrong) On the Blueprint Manager, when I select my Owned BPO's I then went in to add the ME/PE. I would click the box to select the BPO, set the ME and PE then click Update Selected. After this, all BPO's would be selected and I would have to click Uncheck All. I think this should be reversed, because if one gets in a hurry and forgets to "uncheck all", updates ME/PE and clicks Update Selected.....Well, you just updated everything. Make it a bit more "idiot proof" so to speak. This is something I go back and forth on. I'll look at it again today to see if I can come up with something more user friendly.
Zak Lonestar wrote:Also it would be nice if there was a Cost Per Unit field in the Blueprints tab so you can see what each unit costs as well as total component costs and total raw costs. Since ammo (for example) is sold at a per unit cost in the Market it would be nice to have this number on the Blueprints page to have a very quick "break even" point. As it is you have to see the total run costs and either divide it out OR tinker with the prices on the Update Prices tab to see how it affects your profit per hour. Sometimes I just want to know what my per unit cost is and thats good enough. I know exactly what you mean. I have this on my list and I'm trying to see if I can find a place for it. Not much room left but it's a constant annoyance to me too. I'll see what I can do though. I might just add a setting you can set to calculate per unit.
Zak Lonestar wrote:On the Update Prices tab, more selections. It would be great to have Charge Types. As someone who cranks out a fair bit of Missiles I hate loading "Charges" and sorting through all sorts of ammo that I dont make to get to my Missiles to update prices. Another good area to decompose a bit would be Ships....Let me select by ship type and/or by faction so I can choose either all cruisers or Caldari ships. Ideally, Caldari Cruisers (For example). Another feature I would like to see is the ability to simply double click or right click the Price field and update directly, rather than having to click the Enter Prices button to update prices. Would make this go a bit faster. That could also carry over to updating blueprint info such as ME/PE. Again room issues, but both these are good ideas. I'll find a spot for it. On the price updates, that'll be in the next version. You'll be able to do the click & update in the Blueprint Management window and Blueprint Tab as well. Probably going to be after the next patch since I want to update the mining tab with the upcoming changes as well.
Zak Lonestar wrote:If you really want to get fancy maybe you could have it pull data from http://ore.cerlestes.de/index.html#site:trend to find current mineral prices and color code those minerals based on whether the price is trending up or down. Not a bad idea. I'll add it to the list. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
376
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Posted - 2012.08.10 02:16:00 -
[162] - Quote
New version. As always, post the bugs/issues/etc here.
Version 2.2
Build 2.2.4604.32102
General
- Updated images to Inferno 1.2
- Updated database to Inferno 1.2_76477
- Users can now read the patch notes file by selecting 'Read Patch Notes' in the About Menu.
- Canceling out of the Select Default Character screen will no longer ask users if you want to load no character if you did not uncheck the currently selected default character.
- Users can now view current Industry Jobs under the View menu.
- The Shopping list will now use the packaged volume for calculating Total Built Volume instead of unpackaged.
Invention Success Monitor
- Users can now see a history of their invention jobs and success rates by selecting the 'Invention Success Monitor' in the Tools Menu.
- The Invention Success Monitor will list jobs attempted between the date range selected. When a blueprint is clicked, it will list the total attempts, successes, the resulting success rate, and expected success rate based on your skills. If a decryptor was used, that will be displayed as well. Currently the API does not list if a Meta item was used so those will not be listed.
- A Corp key is required to see all corporation invention jobs.
- The API only lists a certain number of industry jobs so your total jobs may only go back a few months. As time goes on, IPH will update your industry jobs and save new entries and maintain a history of old jobs.
Blueprint Management
- Users can now directly update the ME and PE values for a listed Blueprint by clicking on the ME or PE Cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark the Blueprint as 'Owned' and save the entered values.
- Users can directly update the Favorite value ('Yes' or 'No') in the listed Blueprints by selecting the column and combo entry for the listing. The same rules for saving and updating ME and PE apply to favorites.
- Implemented Blueprint 'Favorites' which will allow users to mark favorite blueprints for use in the Manufacturing Tab.
- Added "Not Owned" selection to list blueprints that are not marked as owned.
- The default checked setting for all options in the grid will be now unchecked.
- Blueprints saved for different accounts should now display correctly.
Blueprints
- Added Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' data as 'Blueprints'. These items do not have blueprints for deployment but require several materials for building when deployed.
- Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' for outposts is included under the Structures group.
- Required skills to 'Manufacture' Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' items will use deployment skill requirements.
- Added support for Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' for outposts in the shopping list.
- Users can now save ME and PE data entered on the Blueprints Tab by selecting the 'Save BP' button next to the Time Multiplier Combo.
- Users can now directly update the ME, PE, and price values in the Components and Raw materials grids by selecting the appropriate cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark the Blueprint as 'Owned' if it is a manufacturable item or the price if not and save the entered values.
Update Prices Tab
- Added missing price data for items such as Carbon, Janitors, etc in Update Prices for Outpost 'Blueprints'
- Added a Misc. Group to list the following items: Garbage, Spirits, Hydrogen Batteries, Electronic Parts, Plutonium, Carbon, Janitor, Slaves, Quafe
- Users can now select prices by different types for charges and ships by using their respective combo selections.
- Users can now directly update prices in the item list by clicking on the ME or PE Cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark manually save the entered prices.
Manufacturing Tab
- Changed SVR updates to use EVE Market Data (EMD) instead of EVE Marketeer. To ensure the most updated price history for EMD, I suggest upgrading/using EVE Mon 1.7 for unified uploader to contribute data to EMD.
- Users can now save the SVR Threshold value as an empty value thus allowing for all records to show regardless of what the value is.
- Added Blueprint Favorite option to only calculate selected Blueprints.
- Fixed bug that would stop the Item Type Combo from being updated correctly when text was entered into or cleared from the Type Item Filter box.
Mining Tab
- Updated mining ship values for Inferno 1.2 changes. This includes adding options for selecting rigs.
- The hauling m3 will update with the ore or cargo hold of the selected ship when no value is set.
- Added images of selected ships and Mining Foreman Links because it's pretty.
- Removed the Tormentor from Mining ships as it no longer has a mining bonus with Inferno 1.2
- Added the Mining Foreman Link - Mining Laser Field Enhancement and a Miner Stats section to show Mining range of selected options.
- Ore Strip Miners will no longer crash the program when selected.
- Updated selections between ore and ice to be more helpful.
- Ore Isk per hour will now include Heavy water costs to boosting with a Rorqual. If you do not want to include these costs, set the Industrial Configuration skill to zero.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
376
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Posted - 2012.08.10 02:19:00 -
[163] - Quote
Judas Lonestar wrote: Upper left. Not bad. It feels a bit busy. I would like to see the ME/PE fields from the Blueprint tab have the ability to update the BPO itself as well as going through Blueprint manager. Have a Save button below the Refresh perhaps. I'm not sure of the value of all of the time information such as Num Lines and Production Times because these are known numbers when you set up the run in Eve. Its data, but since its known data I dont know if its interesting enough to warrant taking up space in your calculator.
Upper right. This seems like lots of data, but nothing unknown or interesting. Component cost, Mat cost, those are known numbers from setting up the run. Really, the only thing that would be interesting here would be "Cost per unit". It might be interesting if you could set Item cost here as well as through Update Prices, and perhaps drop Comp cost and Mat cost and replace it with Unit cost?
Using the hell out of it, good stuff. :) In general, most of the stuff you mention was requested by someone else lol. But yeah, I might look at how to clean it up some and make it more user friendly.
Eric Raeder wrote:Does the latest version of IPH reflect the new build requirements for mining barges released in Infern 1.2 ? If not, is there an update in the works?
edit: I loaded up IPH a few minutes ago and it downloaded a new update, I was thinking "oh cool, Zifrian's way ahead of me", but no, the update apparently did something else. I checked a mackinaw BPC I have in inventory and it requires considerably more raw materials than are listed in the IPH shopping list. I was working on getting the update done for a few hours and had some bugs to iron out. So I'm not sure at what point you downloaded something. It's a full DB update so it'll take a bit to download.
Let me know if you have the version listed above and still see the issue. I did a few checks and the new mineral numbers seem correct for the Mining Barges. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.10 10:44:00 -
[164] - Quote
Annette Aumer wrote:Nyseth wrote:thanks for the update but you forget some of the new features of the ming barges. for example the sepcial featre of the retriever that every miner miners 50% more. I second this. Can't get accurate numbers as its not translating the bonuses correctly. Obviously to get my numbers i'm just *1.33 but it'd be nice for it to be right :D Update on the server. Couldn't spell RetriEver correctly. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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377
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Posted - 2012.08.10 17:24:00 -
[165] - Quote
Sironal Nanon wrote:Hi and thanks for this great app!
i installed it today for the first time and everyting works great, except when i try to select 'owned' in the blueprints tab i can't see any of them. therefore i tried to go to "edit>manage blueprints" but that window crashes immediately after it opens, every time i tried.
Source: System.Windows.Forms Message: InvalidArgument=Waarde van -1826764453 is niet geldig voor length. Parameternaam: length
Also, please fill out the following information as appropriate:
Operating System: Windows Vista business (Service pack 2), 64-bit Screen or Tab where Error Occurred: blueprint management Steps to reproduce the Error: crashes every time i go to edit>manage blueprints. Crash happens immediately when blueprint management window opens. Ok I'll take a look after work. Can you translate the error above? Looks like invalid length? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.10 19:49:00 -
[166] - Quote
OK put in a patch. I found the issue with the Type Filter and hope it's related, but couldn't reproduce the other errors you two reported. See if it works now, if not let me know and I'll work through it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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377
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Posted - 2012.08.11 11:00:00 -
[167] - Quote
JonnyRandom wrote:Hey, I think there's a bug in the installer... Seems like it always installs in the default directory on Win7 ("C:\Users\Username\AppData\Roaming\EVEIPH v2\) Even though I entered another directory, the installer ended up installing there... OK I'll look at it but I don't have much control over it because it's free. Apparently installer programs cost money and I'm using VB express (also free) so it doesn't include one and that's the best I could come up with.
I think the installer makes that directory regardless but I'm not sure why. I would just download the binary files and put them in the directory you want. All the installer is for is for people that don't want to mess with making shortcuts and such. Really all the same stuff but I'll double check it.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
377
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Posted - 2012.08.11 14:16:00 -
[168] - Quote
Sironal Nanon wrote:Zifrian wrote:OK put in a patch. I found the issue with the Type Filter and hope it's related, but couldn't reproduce the other errors you two reported. See if it works now, if not let me know and I'll work through it. Sorry to tell you but the patch didn't change anything about the crashes i experience when going to edit>manage blueprints Source: System.Windows.Forms Message: InvalidArgument=Value of -1832466085 is not valid for length. Parametername: length Also, please fill out the following information as appropriate: Operating System: Windows Vista business (Service pack 2), 64-bit Screen or Tab where Error Occurred: blueprint management Steps to reproduce the Error: crashes every time i go to edit>manage blueprints. Crash happens immediately when blueprint management window opens. Do you want more info on os and installed program versions that are necessary to run the app? If so you would have to explain what you need, because i have no idea about that or where to find that info. OK no problem. Can you go to the install folder and see if there is a log file? If so, post out what is in there.
Also, if you can send me in eve mail your api that would help. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.11 18:28:00 -
[169] - Quote
JonnyRandom wrote:Hey, is there some kind of documentation for this? I'm having trouble figuring out what everything means and the results aren't matching up to my own calculations...
For example raw ISK per hour is what exactly? Is it the profit from inventing, and then selling the item itself? As opposed to the BP ISK per hour which is selling the BP? (how is that calculated if T2 BPS are sold in contracts?)
Then, how do I include time that takes to make copies and invent? No documentation yet. I might do some tutorials for Youtube some day though.
Assuming you are on the Blueprints Tab. Raw isk per hour is the IPH if you build from the materials listed in the raw mats list below. The bottom number on the screen is the total cost of the mats in the list. The above one is the cost of the invention (if applicable), taxes, broker fees, and additional costs from the box on screen. So the IPH is how much isk you would make per hour by making this item. If you want to calculate T2 BPCs from contracts, just check ignore invention and then add the cost for the bp in the Addl. Costs Box.
If you want to include copy times, check the box on copies tab or set it in settings. Same with invention times. You can set your POS lab setup from settings or the button on the manufacturing tab to include the cost of making copies, etc.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.11 21:09:00 -
[170] - Quote
Build 2.2.4606.27503
- Fixed error that caused Blueprint Management to Crash when new options selected.
- Fixed issue that did not apply the correct ore yield to Retrievers.
- Updated the mining ships to use correct skills and prerequisites.
- Users can now select the Modulated Deep Core Strip Miner II for all mining barges.
- Updated the installer to allow program installation in the folder selected when installing.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Intrepid Crossing
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Posted - 2012.08.14 12:12:00 -
[171] - Quote
Mackie Avelli wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: Abort due to constraint violation columns TypeID, Days, RegionID, UpdateLastRan are not unique
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Screen or Tab where Error Occurred: Manufacturing List
It was running through a SVR*IPH calculation with certain variable selected and crashed. Reloaded after crash and happens again (N.B. did not reset OS, so this may be a factor.). Can you post/send me a screenshot with the selected options? I can't seem to reproduce this. I know what it is but not sure I can reproduce.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.14 23:58:00 -
[172] - Quote
Build 2.2.409.29387
- Fixed an error with SVR updates that would cause Manufacturing Calculations to crash the program.
- Selecting the 'Mining Foreman Link - Mining Laser Field Enhancement' in the Mining Tab will now correctly update the laser range when checked.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.15 21:32:00 -
[173] - Quote
shar'ra matcevsovski wrote:Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Arithmetic operation resulted in an overflow.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: happened when I set "0" at the runs field.  Also it doesnt seem to fetch corporation industry jobs... i have to admit I havent understood the program yet, at least not where I can see my isk per hour  Do you mean the num lines or bps? If so, I've fixed that and I'll put it up later.
For the corp jobs, are you sure you have the correct key installed? Also, check your assets and industry jobs are selected. The only jobs that will show up are for your character selected, not all corp jobs. It looks like I'm showing corp if you have any corp key installed, but I'm not checking for the correct access right now. I'll fix this next patch too.
Demonicana wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: windows 7 Screen or Tab where Error Occurred: manufacturing Steps to reproduce the Error: selecting any BP
Was working fine yesterday. Program updated this morning and now crashes. Selecting a BP on the Manufacturing Tab? Can you be more specific? I'm not getting any errors on either tab. Send a screenshot if you can. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.16 12:15:00 -
[174] - Quote
JonnyRandom wrote:Zifrian wrote:JonnyRandom wrote:Hey, is there some kind of documentation for this? I'm having trouble figuring out what everything means and the results aren't matching up to my own calculations...
For example raw ISK per hour is what exactly? Is it the profit from inventing, and then selling the item itself? As opposed to the BP ISK per hour which is selling the BP? (how is that calculated if T2 BPS are sold in contracts?)
Then, how do I include time that takes to make copies and invent? No documentation yet. I might do some tutorials for Youtube some day though. Assuming you are on the Blueprints Tab. Raw isk per hour is the IPH if you build from the materials listed in the raw mats list below. The bottom number on the screen is the total cost of the mats in the list. The above one is the cost of the invention (if applicable), taxes, broker fees, and additional costs from the box on screen. So the IPH is how much isk you would make per hour by making this item. If you want to calculate T2 BPCs from contracts, just check ignore invention and then add the cost for the bp in the Addl. Costs Box. If you want to include copy times, check the box on copies tab or set it in settings. Same with invention times. You can set your POS lab setup from settings or the button on the manufacturing tab to include the cost of making copies, etc. Hope that helps. Hi, thank you for answering my question. I'm still a bit confused though. I've illustrated my confusion in the two screenshots below. http://img.photobucket.com/albums/v376/guitar_xe/IPH1.pnghttp://img.photobucket.com/albums/v376/guitar_xe/IPH2.pngAlso, I think there might be a mistake in the way the program calculates End Runs on the T2 BPC. For example if you chose some module like an afterburner II, and set the copies to 275, then the program will still show End Run of 10, even though if you calculate it you should be getting 9.16666* (in other words 9) runs. Using this formula= Runs = max( 1; Round.Down( ( ( ActualRunsInputBPC / MaxRunsInputBPC ) * MaxRunsOutputBPC ) + DecryptorBonusRuns)) You can see that it rounds down. I think your program might be rounding up. Also thank you so so so much for making this program publicly available to all. I was having such a headache sitting here with a calculator and spreadsheets manually doing everything, and then found this I was like \o/ woooo! \o/ On your screenshots, the component iph is using the time of blueprint 'BP Production Time'. For raw iph, it's using 'Total Item Production Time'. The total time is if you buy all the raw materials and build each component (I.e The RAM in your screenshot). Check the Ignore RAMs and recalculate and the numbers should be the same.
On the formula, I'll take a look at it. I don't think that equation has been updated since a small change a few patches ago. But it has changed. I'll check the results on sisi though.
Btw, what version of windows are you running this on? The form looks horrible  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.29 16:45:00 -
[175] - Quote
Miss Boobz wrote:Hello Zifrian, Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Windows.Forms Message: InvalidArgument=La valeur '-8487964' n'est pas valide pour 'length'. Nom du param+¿tre-á: length
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Screen or Tab where Error Occurred: Manage Blueprint Steps to reproduce the Error:Manage Blueprint I'm encountering this error every time I try to access the Manage Blueprint window. Regards, MB OK Thanks. Someone else had this same issue and his language was something other than English. Yours as well. I'm almost sure it has to do with the new grid object but not sure why it's throwing this error on this form only but it seems to be happening with other than English languages. I'll keep working with it and see what I can come up with but it's difficult to track down. Can you check in your install folder for a log file and copy and paste what is in there for me? That might give me some more clues on where to look.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
390
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Posted - 2012.08.30 18:40:00 -
[176] - Quote
electrostatus wrote:Is this supposed to save the data I give it? I gave it prices for the blueprint I was working on at the time, hit the 'Save Settings' button and closed the program. On restart, it has no memory that I had put those prices in. No errors. I've installed it in a different location than it wa Save settings only saves check boxes and other selections on the screen, not data. I'm not sure where you are doing the updates. Do you mean in the grid? It should save those values. Can you give me a screenshot or more details? Thanks
Miss Boobz wrote:Zifrian wrote:Can you check in your install folder for a log file and copy and paste what is in there for me? That might give me some more clues on where to look.
Thanks Where should I check ? I looked at the EVEIPH folder, there isnt a lot of file and no one looking like a log file. The name of the file should be "EVEIPH.log" I just looked and apparently I didn't have it set to output a log file. I have it in the updater but not the main program I guess.
Anyway, I just put up a new version with a change on that form to see if it corrects the problem. Let me know if it still errors. I also fixed the log file output, so it should also print out during the error. Without a log file I'll just be guessing at this point though. Also, if you can post a screenshot of when the error occurs, that might help me pin it down too. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.31 13:31:00 -
[177] - Quote
Miss Boobz wrote:Zifrian wrote: The name of the file should be "EVEIPH.log" I just looked and apparently I didn't have it set to output a log file. I have it in the updater but not the main program I guess.
Anyway, I just put up a new version with a change on that form to see if it corrects the problem. Let me know if it still errors. I also fixed the log file output, so it should also print out during the error. Without a log file I'll just be guessing at this point though. Also, if you can post a screenshot of when the error occurs, that might help me pin it down too.
I confirm that the bug still occurs. I can easily reproduce it : 1. Launch the soft 2. Edit menu 3. Manage Blueprints 4. Error Thanks for your precious help, MB OK
Can you post what's in the log file if there is one? I added it to the error processing in the last update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.08.31 14:24:00 -
[178] - Quote
Bleh. Ok. That happens.
I'll keep working on it. I can't reproduce it so that's a big part of the problem. I think I know what it's related too but have to do trail and error here.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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390
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Posted - 2012.08.31 21:32:00 -
[179] - Quote
Laki Onori wrote: Well, my AV's flagg's it as "harmfull". i'm not the one you ask on ths matter, but what would be in that download that ticks my computer of? On the other hand, being a noob on a computer makes it more fun for me just staring at the flashing alert's ;)
/L. Onori
Thanks. I'm not sure what it is. It might be angry that I set a file to allow the updater to run without triggering the user access control every time. That's the only thing I can think of. I'll poke around. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.03 23:10:00 -
[180] - Quote
Build 2.2.4629.22792
- Fixed error that would crash the program when some users from opening the Blueprint Management window.
- Updated the way hauler settings are saved to be more user friendly on the Mining Tab.
- The Mining Laser range should now update correctly on the Mining Tab.
- When selecting 'Other' as a ship type in the Mining Tab, you will now see all ships available based on the skills selected.
- Pending should now display correctly in the Industry Jobs window.
- Sorting settings should now be saved correctly for Industry Jobs.
- Mining Ship images and Mining Foreman Link images were not being installed with the msi installer. This has been fixed.
- The msi installer will now correctly install the program in the folder selected by the user during setup.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.09.04 01:42:00 -
[181] - Quote
James Taron wrote:Too many buys in this new version release. Not able to use Blueprints window and got error when select any items.
Error Details below
Error 1:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Error 2:
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: Reset your bp tab settings from the menu and try again. That should correct this error. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.04 10:30:00 -
[182] - Quote
Mackie Avelli wrote:I'm getting the same error message:-
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 64biy Screen or Tab where Error Occurred: Manufacturing list Steps to reproduce the Error: Calculate
I've reset all the settings, just the Blueprint option first and then all of them after that didn't work.
Edit:- I'm also getting the other error:-
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 64bit Screen or Tab where Error Occurred: Blueprint Steps to reproduce the Error: Search for a blueprint.
When looking for the Medium Anti-EM Screen Reinforcer I Blueprint on the Blueprint tab.
Also, when I pull down the drop down menu and click on a BP (rather than type in the name) I get the first error pop up:-
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 64biy Screen or Tab where Error Occurred: Blueprints Steps to reproduce the Error: Click on a BP in the drop down menu. Ok the Conversion from string "" to type 'Double' is not valid. error is coming up because the Build Time Modifier isn't getting set correctly. This is set in program settings but is used on both the BP and Manufacturing tabs. Go into your install folder and delete/rename the settings files/folder there to see if it corrects this. This is something that comes up frequently that I'm trying to fix but apparently haven't figured out a way to do it. Also, make sure you have the latest update.
On the other error, where are you searching for a BP? I tried in the search bar of the BP tab and the BP management section and I can't reproduce the issue.
If you can send screenshots of the errors, that would be incredibly useful.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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394
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Posted - 2012.09.04 15:00:00 -
[183] - Quote
Looks like the data returned isnt being formatted correctly from eve central right now. I'll try and send a message to him on status. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.04 15:01:00 -
[184] - Quote
Nalha Saldana wrote:I would like the "add to shopping list" to also add needed decryptors, meta items and datacores. I know it depends on how lucky you are with the invention but a estimate would be really useful. Good idea, I'll try and add this in the next feature update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.04 21:04:00 -
[185] - Quote
EVE Central Update - It seems some items are causing the data to come back with an error message, which throws the error in IPH, but a lot of other items are not. If you want to just update minerals or other raw materials, it should work fine if only those items are selected. It looks like Rogue Drone components, some ships, modules, drones, and structures have the issue. All the rest of the items worked fine for me. I've emailed a more specific description to the operator of EVE Central so I'll update if I know more. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.05 11:47:00 -
[186] - Quote
James Taron wrote:Captured error while starting program: http://i45.tinypic.com/w86obb.jpgI had backup of the crashed program install folder and tried the above solution you recommended and it worked. So I narrowed down the problem by checking the xml file which crashing and found the wrong settings which causing all these issues. All these issues occured due to the "Build Slot Modifier" value in "ApplicationSettings.xml" file which you have changed in 2.2 Solution: Value "1" is wrong and when we changed to "1.00", the issue get resolved. ("1" to "1.00") Yeah this is the issue. I'll get this corrected tonight. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.06 02:05:00 -
[187] - Quote
OK, new build up.
Build 2.2.4631.30960
- Fixed errors and updated processing for settings files. This should correct 'Conversion from string "" to type 'Double' is not valid.' errors due to the Build Time Modifier settings on the BP and Manufacturing tabs. If you still get this error, try to reset your settings from the menu before loading a blueprint.
- Took price updates out for several items that EVE Central was returning as errors. These items include all Faction Towers and Structures, All faction Drones, and the following items: Megathron Federate Issue, Elite Drone AI, 'Daemon' Codebreaker I, 'Codex' Codebreaker I, 'Alpha' Codebreaker I, 'Libram' Codebreaker I, Talocan Data Analyzer I, Sleeper Data Analyzer I, Terran Data Analyzer I, Tetrimon Data Analyzer I. If you still receive notice that the EVE Central Server is Unavailable. Let me know in the forums.
As always, let me know here if you have any issues and I'll do my best to correct them. Sorry for the recent issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.06 02:06:00 -
[188] - Quote
Steijn wrote:i'm having problems on the first screen after loading but not getting any error messages, just a permanent egg-timer.
steps to reproduce:-
- first loaded blueprint tab screen
- all or owned selected (doesnt matter which)
- select any blueprint
- egg timer goes on ad infinitum. (well, at least 50-60 mins after which i'd had enough and stopped the program). I'm not sure what that would be. Let me know if it's still causing issues. There is no reason this sort of thing should happen with what you described. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.06 10:25:00 -
[189] - Quote
Nutbolt wrote:Nice program and nice to have price check working again. I might have missed it in the last 25pages of posts but is it possible to change the quantity in the component material list (or shopping list). I am using IPH to calculate the minerals needed to build a capital ship, I already have x number of capital components built and want to take these away from whats needed so it gives me the minerals I actually need.
If there is not a way, then call this a feature request :) Perhaps add a new column to the right of quantity named Owned or Already Have. Then let the user enter in the amount they already have (like how you can edit the ME level), and add a refresh button. This will then calculate the new mineral requirement. This or something like it is a frequent request. Next feature update I plan to add the ability to do this and I hope to have it scan assets and update the numbers for you automatically. Just have a few bugs/changes that I need to make with the current features first. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.11 22:05:00 -
[190] - Quote
Steijn wrote:Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Windows.Forms Message: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: trying to start the program gives the above error. Yeah, this is a random error that comes up now and again and I can't seem to pinpoint the issue. The program should open fine on another attempt.
If you can send me the log file entry for this error, that would help out a lot. The log is in your install folder.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.09.14 12:19:00 -
[191] - Quote
Elena Thiesant wrote:Got a crash today while updating prices. Stack dump follows. Semi-related question, would it be possible for a future version to allow saving and loading of the shopping list?
9/14/2012 12:36:10 PM, System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source) at EVE_Isk_per_Hour.ShoppingList.UpdatePrices() at EVE_Isk_per_Hour.Public_Variables.UpdateShoppingListPrices() at EVE_Isk_per_Hour.frmMain.btnImportPrices_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks. Yes that idea is on my list. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.19 19:46:00 -
[192] - Quote
Opaque Intent wrote:No way to input http proxy = can't use. I'm not sure what issue you are having. Can you be more specific? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.20 02:00:00 -
[193] - Quote
William Symonds wrote:Whenever I try and update the prices or update my blueprint information I get the following information:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error cannot start a transaction within a transaction
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
I have updated and even re-installed. It's a great tool when it works so any help would be appreciated. I'm not having any issues so not sure what it is. Can you send me what prices you update and how? Also, what bp's you are updating and how. A screenshot of the program with what options you have selected on the screen when the error occurs would also be helpful.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.26 01:13:00 -
[194] - Quote
OK thanks for all the replies. I'm working on it but it's not throwing the error. So I'm trying to figure out what might be causing it by just checking my logic ><
I'll keep at it. What price types are you downloading? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.27 14:27:00 -
[195] - Quote
Denal Umbra wrote:It's a great tool, been using it for a while but just now noticed a serious feature missing.
The implants that reduce manufacturing time.
I use this program to put together the shopping lists for the bi weekly runs and after plugging in a new manufacturing implant, the quotes and times are no longer accurate. Might have to revert back to spreadsheets or reach for the calculator to "adjust" the quotes.
Any chance of that function being implemented some day? Implants are not in the API so you have to manually set them in the program settings. Let me know if you have questions. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.09.27 22:23:00 -
[196] - Quote
Last I checked it pulls attribute implants but not hardwires. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.10.06 10:48:00 -
[197] - Quote
Mixu Paatelainen wrote:Great program :)
Capital ship maintenance bay blueprint has wrong skill requirements (capital ship construction 3 instead of 1) It's not displaying correctly. Thanks for bringing it up.
Nalha Saldana wrote:How does the whole build/buy thing work for invention? Does it add the time it takes to build the t1 parts into the total item production time? Yes. Only items that are built have their build times added to the total. Let me know if that doesn't look like the case.
Megos Adriano wrote:Crashes on instal. This isn't helpful to fixing the problem. I need more details like what the error is, when it happens, etc. Screenshots of the error are always helpful. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.10.06 16:01:00 -
[198] - Quote
Denal Umbra wrote:Not a huge problem, but a 100% reproducable crash happens when you have items in the shopping list and try to import new prices. Throws up an error and closes. Easy to avoid tho. (All items checked, importing from forge) Thanks I'll see if I can get that fixed this weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.10.07 03:14:00 -
[199] - Quote
Megos Adriano wrote:Zifrian wrote:Megos Adriano wrote:Crashes on instal. This isn't helpful to fixing the problem. I need more details like what the error is, when it happens, etc. Screenshots of the error are always helpful. It's the standard Windows "The program has stopped working and will now be closed." The installer or the program? If you are having issues with the installer, try the binary files and just run it from the folder. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.10.07 03:19:00 -
[200] - Quote
Nalha Saldana wrote:Zifrian wrote:Nalha Saldana wrote:How does the whole build/buy thing work for invention? Does it add the time it takes to build the t1 parts into the total item production time? Yes. Only items that are built have their build times added to the total. Let me know if that doesn't look like the case. I sorry but I don't really understand why producing the T1 parts would ever be worth it. Because you can invent more blueprints then you can build, building the T1 parts would only be worth it if they had a higher isk/hour then the T2 part itself and i highly doubt that's the case for most things. Also if you unchecked Calculate build/buy it shows the build time for raw materials + invention/copy time or components without invention and copy time. The most likely case is components + invention/copy time but its entirely left out. I'm not sure what the issue is. I am showing all the invention/copy times added to the total item production time in both cases.
Sometimes it is better to buy the parts. For instance, if you don't have the blueprints researched. It's just an option for you to consider. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
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Posted - 2012.10.15 23:39:00 -
[201] - Quote
Nalha Saldana wrote: No it doesnt, it shows 2 numbers: BP production time which is t2 building without both copy/invention and t1 component building. Total Item Production Time which is copy/invention + t2 building + t1 component building (or with build/buy if checked). It does NOT show copy/invention + t2 building without t1 component building anywhere.
Because you can build t2 24/7 and have limited production slots on the character its always better to buy then to build except if the t1 part has better isk/hour which is unlikely.
OK I see what you are saying. I'll see what I can do to enable this. Pretty easy I think.
Dei wrote:In regards to the Error when updating prices. Here are my steps, and it's reproduceable 100% for me: 1. Load up IPH. 2. Go to Manufacturing List and load up anything (see here) 3. Preview Item List 4. Calculate 5. Error occurs, try again exactly the same, error occurs again (this is the only weird step as it doesn't happen all the time on the second try) 6. Try again, items update successfully. So it fails twice, but then succeeds. Does it rotate around market data trackers and 2 are offline? I'm on Win7 64bit if that helps, but I doubt it's OS specific since a double transaction is occurring. OK I cannot get this to error. Several people have said this happens but I still can't get it to come up. Apparently though it looks like it's on the Manufacturing Tab, not the update prices tab. I'll see if I can find anything in that code because I was looking at something else earlier.
I also need to make a change to what items are sent to EVE Central that will have an effect on the updates and might correct some errors.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.10.30 16:31:00 -
[202] - Quote
Cat DeBlade wrote:First - awesome tool :)
Not sure if I'm missing something, but is there a way to compare the cost of making a T2 item (i.e. ship) in a station slot vs a pos slot? I ask since the base material multiplier in the advance arrays are 1.1, which increases the materials needed. would be nice to compare if waiting on a station slot is worth my time vs the extra materials for an advanced array.
Maybe on the blueprint screen we can a material multiplier drop down like the time multiplier?
Thanks! Nothing like that yet but it's on my list.
Ken Sunji wrote:Hey mate,
When ticking which category of BPs you want to view, the Storyline BPs are currently greyed out for my production character. Is this under construction or skills based restricted? I assume that these are the COSMOS BPs?
Cheers. Yep, storyline bps are from cosmos missions. You need special skills to build them. They are 'technology' skills. Sleeper, Takmahl, talocan, and yan Jung.
I've been working on some updates but got sick with some nasty bug and now hurricane so haven't been able to work much but hope to get a patch out this weekend to address a lot of recent issues. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.08 13:03:00 -
[203] - Quote
Nalha Saldana wrote:I would love to see a new feature in the manufacturing list, a check box that allows you to sort out blueprints that you cant buy BPOs or invent to get. Because these items have generally really high profitability when you're not counting the blueprint cost but barely any when you count it. Good idea. I'll see what I can come up with. I'll have an update this weekend and try to get it in. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.19 01:51:00 -
[204] - Quote
Elena Thiesant wrote:Regarding the crashes around importing prices, I seem to have a completely reproducible crash (at least on my machine) Start IPH, go to the manufacturing list tab, select 'all blueprints', 'T1' and 'ships' and Calculate. Doubleclick any ship that appears (I used the Apoc), that takes you to the blueprints screen. Click 'add to shopping list' Now go to update prices, select only ships and import (I was importing Dodixie prices), part way through the app crashes with: Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Core Message: Value cannot be null. Parameter name: source
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: Just having something in the manufacturing list or just having something in the shopping list appears to work fine, it;s only when I have both that I get the crash Anything I can do to get additional information to help you locate this? Bah, why did you have to report this *right* before I was going to patch! 
That worked perfectly...well for me to get it to error...so that's actually perfect lol. I'll see if I can get it fixed up and have the patch up tonight. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.19 03:44:00 -
[205] - Quote
Nalha Saldana wrote:I would love to see a new feature in the manufacturing list, a check box that allows you to sort out blueprints that you cant buy BPOs or invent to get. Because these items have generally really high profitability when you're not counting the blueprint cost but barely any when you count it. Looked into this, but these should all be Faction, Storyline, or Pirate BP's, none of which you can buy. There are a few (target breaker amplifier) that are drops but for the most part you can already remove them. I do want to add an ignore bp function at some point though so you can ignore whatever you want, rare or not. That's probably the best solution.
Nalha Saldana wrote:Another thing you probably want to do in the Manufacturing tab is color coding the settings to make it a lot easier for new users. For example you could make a colored background for all the invention settings and another for t3.
Also if you unclick "Tech 2" the "Ignore in calculations: Invention/RE" setting goes gray and it doesn't reappear when you click Tech 3. I have the colors on the list. The fix for the T2 check you mention will be next patch.
Nalha Saldana wrote:I just found a weird thing, invention time isnt affected by invention success chance as it should be, something is off with it. http://i.imgur.com/XXR8F.jpgSee how a meta item makes the invention time shorter when you do lots of runs but not when you do a single run, thats just wrong. It seems like you took the chance of failure into the math at the wrong point, you should extend the time it takes to invent because of failure instead of increasing how many blueprints will be needed. Right now it does the math this way: number of t2 blueprints needed = runs wanted / (end runs*invention chance) So for example to make 5 runs of a 10 end run bp with 46.14% chance you need 1.0837 blueprints which gets rounded up to 2. If you instead allow this number to have decimals instead of rounding up, the math becomes correct in all cases. This also means letting this number be below 1 (for example a single run 1/(10*0.4614) = 0.22) You can also base the invention cost off this same number. EDIT: If you on the other hand want 1 run to use the time for an entire 10 run bpc then change the math entirely to t2 blueprints needed = ROUNDUP(runs wanted / t2 end runs) / invention chance I looked at this and I did find some issues with the times that I corrected. Part of this deals with the fact you can't set how many invention lines you have. So the time to invent one run will always be the same unless the invention chance was below the number of invention lines you had. If you had 10, then it would need to be below 10%.
Anywho, I fixed this and added a box for invention lines. All my spot checks on T2 and T3 seemed to look right. But there are several variables involved...I really wanted to make this simple but apparently I can't lol. But check this tomorrow and see what you find.
Nalha Saldana wrote:Another thing that would be awesome is if you could add the option to import the prices as Percentile instead of median or average, I know its available on eve-central and should be easy enough to implement =) I want to remake that price selection section. The options there are literally the first ones I created when I was only planning on using this for myself. Lot of space there that I can use to add percentage of the prices. Someone asked for 10% above or below before. This will be something I want to do soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.20 00:49:00 -
[206] - Quote
New Build - Mostly bug fixes but a few new features. I'm going on vacation tomorrow so let me know of serious errors asap. Few issues that I still have to finish, like invention items in the shopping list, but just ran out of time. I'll try to get them in with the Retribution database update patch on the 4th.
Build 2.2.4706.33710
Shopping List
- Estimated Invention and RE Mats will now be included in the shopping list materials when copied to text output. The data interface used and T1 BPCs are also included. Users can turn on or off the output in the program settings. Note: These mats will not be included in the shopping list yet and have no effect on total prices in the shopping list but will be added to the main shopping list in a future patch.
- ME Data won't show on shopping list output for buy items that can be built.
- Adding items to the shopping list with different ME values (-2 and -4 Cap rechargers) will now add to the shopping list correctly.
- The item name list will now include information such as the ME and Build Type (Raw, Components, Build/Buy) to the name to better distinguish between the types of materials added to the shopping list. Note: Adding items with that use a Meta item in invention are not included in the name update yet. While the meta item may show up in the copy output list (invention mats) it may not show in all cases. This will be corrected in a future patch.
- Adding a second BPO of the same item (by clicking add to shopping list twice) will now update the material list correctly.
- IPH and Profit updates on shopping list when you update prices however, these are only estimated.
Blueprint Tab
- A Price Per Unit (PPU) check box has been added to see prices and costs for one unit of the blueprint. This is helpful for finding the price of one unit of Ammo, Bombs, or other items with batch numbers greater than the BP runs.
- T3 Subsystem Profitability wasn't including all variables to calculate the most accurate costs. This has been corrected.
- A "Lines" box has been added to Invention/RE window. Users can enter a line number or double click for maximum laboratory lines to use for Invention, Copying, or RE. This number will be used in calculating the Invention, Copy, and RE times more accurately.
- Production lines will now update correctly when a new character is selected.
- Invention, Copy and RE Times were being calculated incorrectly adding slightly more time than needed for items requiring several runs. This has been fixed.
- If a user doesnGÇÖt own an item BP, then the calculations will not suggest they build it when build/buy is checked.
- Whenever the item selected doesnGÇÖt have components to build, clicking on skills will now correctly display required build skills.
- BP Production will now include Invention/Copy/RE time if checked or copy time if checked. Previously this time was only the production time of the blueprint.
- When Modules is selected, the blueprint combo will no longer show rigs as well.
- Calculations will now use Lines/Runs entered for doing calculations on how many components are made. Previously, the lines used was based on the selected character's skills.
Update Prices
- Updating prices now refreshes the prices on the BP tab if a Blueprint is selected.
- Checkboxes for Faction and Navy will now be enabled correctly depending on selections.
- Selecting all raw mats or manufactured mats in update prices will not uncheck or check all items if there are single checks selected.
- Outpost platform price updates was throwing an error. This has been fixed.
- Users can now update prices for Customs office gantry. This item now shows up under structures on the BP tab and Manufacturing tab.
- Update prices will now correctly show all structures when selected, i.e. the Customs office gantry and outpost improvement platforms.
- Prices will no longer be queried for items that do not have a Market ID (meaning not on the market and not part of the updates). This may reported fix errors that happened sporadically during price updates.
Manufacturing Tab
- Added check boxes to include Invention, Copy, and RE times to the calculations.
- Toggling between different combinations of Tech 2 and Tech 3 will now enable and disable the 'Ignore in Calculations: Invention/RE' checkbox.
- Users can now enter the word 'Not' in the Item Text Filter box to filter out items they do not want to see. For example, Selecting T2 Ammo/Charges and entering "not mining crystal" will show all ammo/charges except for mining crystals.
- SVR updates will no longer query items that do not have a Market ID. This may reported fix errors that happened sporadically during price updates.
General
- Selecting the same character or canceling out of the 'Set Default Character' window will no longer refresh the tabs.
- Clicking 'Time to Complete' will now sort correctly in the Industry Jobs window.
- If the shopping list is visible, clicking the main form "Items in Shopping List" label will re-focus the shopping list.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.20 00:51:00 -
[207] - Quote
This is my current list of bugs I can't reproduce. If you can get them to error every time, let me know so I can try and reproduce. If there are any missing, of course let me know. If I can reproduce them, I'll fix them!
Known Issues/Hard to Reproduce Bugs
- Error with import prices: SQLite error cannot start a transaction within a transaction. Note: Checking if the update to only query items with market id will fix this issue. Other code changes made as well.
- Proxy Error: There was an error in the Key data. Error text=The remote server returned an error: (407) Proxy Authentication Required. Note: Added to use default server but this might be a local issue, not code
- Random error on startup: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. Tried to fix the splash screen where this comes up. Note: Code changes made to update window that may have caused this error.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.20 15:40:00 -
[208] - Quote
It's all the num bps and num lines. If you run 30 runs, you need 3 bps...if you set it to 31...then it updates it to 4 bps...but over 10 lines, that means instead of running 3 lines of 10 + 1 = 31, you do 4 lines of 8 = 32, which is the most optimal.
It's just the complexity of all this getting in the way. Trying to anticipate and make assumptions on human behavior is always going to be problematic. I could turn off the automatic updating of the number of BPs but people said they wanted that in the past and it does look at the most optimal way of producing (assuming everyone wants less time since it means more isk). However, less confusion = better so I'll look at it but I don't think it's a simple issue.
I'm working on the other stuff above. Fixed the issue with the incorrect times, I'll see if i can get the others done as well and update as one. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.11.20 17:29:00 -
[209] - Quote
OK new build based on the above feedback.
Build 2.2.4707.18027
- Added an option in settings to determine when calculations will suggest building or buying a BP when the user doesn't own the item BP when build/buy is checked.
- BP and Total Item Production Times will now be calculated correctly when Invention, Copy and RE times are included.
- Added a "Labs" box on the Manufacturing screen to allow users to select the number of labs they are using for Invention, Copy, and RE. This value will only affect results if the Invention, Copy, or RE times are included in the calculations. Double clicking the box will populate with the selected character's max lines per skills.
- Settings will now save the Laboratory lines value in the manufacturing screen.
- Settings will now save Production, Invention, and RE lines on the BP tab. The default is set to 1 so if you want to use max runs, double click the appropriate box and save settings to update.
- Include Copy, Invention, and RE times will no correctly grey out when T2/T3 options are selected.
- When the Manufacturing tab is loaded, all T2/T3 options will be correctly enabled/disabled depending on chosen settings.
I hope this is the bulk of changes needed right now because I won't be able to do much for the next week. Let me know if anything serious shows up and I'll try to fix asap in the next few hours.
Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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423
|
Posted - 2012.11.20 17:30:00 -
[210] - Quote
Dei wrote:Zifrian wrote:- Error with import prices: SQLite error cannot start a transaction within a transaction. Note: Checking if the update to only query items with market id will fix this issue. Other code changes made as well.
This is now fixed for me. Thanks! Nice! Hope it stays that way.  Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
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425
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Posted - 2012.11.21 13:59:00 -
[211] - Quote
Agrippa Arkaral wrote:Getting a crash on startup with the new patch:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Could not find file 'C:\Users\Eduard\AppData\Roaming\EVE IPH\EVE Isk per Hour 2.2\EVEIPH v2\Settings\ManufacturingTabSettings.xml'.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Screen or Tab where Error Occurred: Startup Steps to reproduce the Error: Start the application without the file?
Any steps to fix this (or upload a file that does make it work)? Hmm...that shouldn't be a problem. I'll see if I can upload the file later today. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.21 22:48:00 -
[212] - Quote
OK, kinda frustrating. I'm not sure why it's doing that and I can't get it to repeat.
If you have a ManufacturingTabSettings.xml file in your settings, delete it. (I know it says you it can't find it). Either that or download this one and put it in your settings folder.
http://sourceforge.net/projects/eveiph/files/ManufacturingTabSettings.xml/download
Let me know if either of these works. I'll see if I can get the error but right now I'm not having any luck reproducing it (as always!). Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.21 23:49:00 -
[213] - Quote
Dinaos wrote:I created a xml file with that content and it worked :D btw, the file was missing completly. I tried to uninstall it and reinstall it, didn't work.
Ok...that's helpful. Not sure what's going on but I'll keep trying to break it. I just did a reinstall too but it worked fne. Did you just do one update to the current version? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.22 13:26:00 -
[214] - Quote
OK found and fixed the error with the manufauctring settings, problem is I'm not on my regular computer so it won't compile correctly to make a perm fix. I also put up a bad version of the exe file >< which I'm trying to correct. Ugh
On the Manufacturing Settings error, if you download the above it will work. Sorry for that. Typo on my part that caused this.
If you updated this morning and it went haywire, like critical error crash, eve mail me. I replaced the old file so it should be fine now. In any case, let me know if you have problems. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.22 13:35:00 -
[215] - Quote
Steijn wrote:Seems to be a problem with your latest update, when trying to apply it, it keeps returning 'download corrupted'. Yeah I know. Just turn off the auto updates if you keep getting this for now. It's not as bad as it sounds. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.22 13:41:00 -
[216] - Quote
Steijn wrote:Zifrian wrote:Steijn wrote:Seems to be a problem with your latest update, when trying to apply it, it keeps returning 'download corrupted'. Yeah I know. Just turn off the auto updates if you keep getting this for now. It's not as bad as it sounds. i know its not as bad as it sounds, but i thought this thread was for feedback, obviously its not, so from now on i wont post any errors i find. And maybe you should relax?
I was literally right in the middle of fixing it...at my sisters house, on thanksgiving. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.22 13:51:00 -
[217] - Quote
Bargain Bits wrote:Great little program this, helping me out no end. Well done and thank you. Not read the whole thread but a few additional tweaks that would make it great. (Apologies if these have been suggested or covered)
On the shopping list, the list of items to build (great this now has ME but not essential) but could this also show the raw/base cost of a single item. I currently copy/print screen on that page and save the batch of details so i can refer back to different batches i have in production and it would be awesome if at that point if i could see the cost of manufacture per item so I know how low I can go when selling. If It's easy to add maybe a few display check boxes on the shopping list screen to decide what is shown, E.g ME, Type (Components/Raw Materials) and Raw Cost per Item (Single Unit Price even if building 100 of an item it shows 1 unit price) and Total Item Raw Cost (price for each line in the items list, so single price x qty etc).
This has sort of been suggested before with batch processing or a batch monitor tool. Also someone did suggest having the buy at prices. Obviously if you are building a carrier, it's going to take a few weeks and the prices when you started are going to be different than at the end so you want to have an idea of what to sell at or maybe to wait till prices go up to what you bought them. I don't think this will be shopping list function just because this was intended to be a simple form, and that would make it more complex than it already is. I will probably go with the batch idea and have a separate form that stores history and such so you don't need to do screenshots but that'll be a bit before I get to it. I've been wanting something like this though since I'm doing more cap production so it might be sooner. 
Bargain Bits wrote: The "Copy List" is useful but how about an HTML export (seen this in another manufacturing spread sheet) where it creates a nice little html index page and then each export creates it's own html output page of the shopping list. This can then be viewed through the IGB to make purchasing items easy.
This is a good idea. I was hoping for some functionality that I could just edit the in game note pad but this would be simpler and without all the constraints of the note pad. Plus you would have some history here too....so maybe it is a shopping list thing. lol
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.22 13:59:00 -
[218] - Quote
Taesith wrote:Quote:Calculations will now use Lines/Runs entered for doing calculations on how many components are made. Previously, the lines used was based on the selected character's skills. Im still not getting the right Total Item Production Time for carriers and freighters. Freighters production time still seems to be underestimated for a single production line and carrier production time in overestimated for multiple production lines. Eg. At ME0, PE0 everything, its giving me 24 days to produce a fenrir. But theres a total of 172 components to produce which each take 3.55 hours to produce. With one production line it should be 172*3.55 hours / (24hrs per day) for 25.4 days to just produce the components plus 11.83 days for the actual ship. The total production time is 37.23 days for a single freight but Im getting 24 days from your program. OK, thanks a bunch for watching this. You are right, I found something buggy with the way it calculates this time. It's not a simple fix and I need to spend some time with it. What you are seeing with the Fenrir is the time to make the 83 Cargo Bays added to the BP time. If you have more than 2 lines, you can make all the other parts in that time to make the cargo bays.
I'll get this corrected next week. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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425
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Posted - 2012.11.22 14:39:00 -
[219] - Quote
ThePancake Guy wrote:This is my absolute favorite program for industry in Eve. Thank you so much for making this, it's spectacular.
I have, however, noticed a bug since the last patch. Every time I try to run the build/buy calculation in the blueprint tab, it only spits out (buy) instead of doing what is most profitable. This only started happening some time in the last day or so.
Again, thank you so much for making this program, it's absolutely ******* fantastic If you can post a screenshot, that would help but it might be related to a recent change where I won't suggest you build something if you don't own the bp. However, a setting has been added to turn this off. Go into settings, and Build Settings, then check 'Suggest Build Option when BP not owned'.
Let me know if that corrects the issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.02 20:19:00 -
[220] - Quote
Maratega wrote:Version: 2.2.4706.33710 Some critical error in this build, cannot update atomatically, but try long 3-5 mins, after that give update error messages.
"An error occured while downloading update file." "Unable to run update at this time. Please try again later."
That's the error that comes up when the program can't pull the versions file from the server to check for updates. Probably not a code/bug issue. If it's still happening, check your firewall maybe if you did a recent update. Either that or try downloading the new file from the website manually. If you can't do that then there is some connection issue between you and source forge.
Let me know how it goes. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
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434
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Posted - 2012.12.04 22:23:00 -
[221] - Quote
New Build. Tried to fix some shopping list things that didn't get done last patch but ran into a snag. Hope to get them working soon.
Build 2.2.4721.19404
- Updated to Retribution Retribution_1.0_82596 Database and Images
- Removed frigates and cruisers with mining bonuses from the mining tab.
- Added the Venture mining frigate to the mining tab.
- EVE IPH now uses https for API calls for EVE character and account data.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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438
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Posted - 2012.12.06 02:18:00 -
[222] - Quote
Griff Barracuss wrote:Zifrian wrote:New Build. Tried to fix some shopping list things that didn't get done last patch but ran into a snag. Hope to get them working soon. Build 2.2.4721.19404
- Updated to Retribution Retribution_1.0_82596 Database and Images
- Removed frigates and cruisers with mining bonuses from the mining tab.
- Added the Venture mining frigate to the mining tab.
- EVE IPH now uses https for API calls for EVE character and account data.
Just gave this a try and it looks great, but for some reason the venture does not show up under the ship selection in the mining tab while i do actually own it. The only thing i have in the the ship selection dropdown is 'other' Change the ship skill to 1 (or higher). This is a generic setting because it applies to the base ship skill and there were several different ships prior to this patch. There are now just two but this is still easier than adding a separate section for mining frig and mining barge.
That should all you need then the other ships will show up. You need to set the skill to 5 to enable the exhumers skill. I might play around with a different way to do it but for now that's what it is. 
Remember to save your settings and you won't have to do this anymore. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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438
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Posted - 2012.12.06 02:57:00 -
[223] - Quote
sagatar wrote:I'm pretty sure this used to work, but it doesn't seem to be pulling ME/PE of blueprints when they are corporation assets - I reset everything and I get zero ME/PE for all my corp blueprints.
ME/PE data isn't in the API, so I can't pull it from the assets. One of the biggest requests/complaints about the API.
Best option is to set them, then save them to a csv file in case you need to reload them in the future. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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439
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Posted - 2012.12.06 14:59:00 -
[224] - Quote
Getting some reports that perhaps the minerals are off for some ships (nocxium).
The issue is with the data dump we get, which is yet again having issues and affects all 3rd party apps if they update to the newest version. We have brought this up a few times now and not much feedback as of yet. I will update when I get a confirmed data dump but we are not a priority it seems.
Also, there are two main known issues right now.
1 - The corp keys aren't working well with the industry jobs and invention tracker. I am working on this but it's related to a larger code re-write that I have been putting off for too long. Should be this weekend I hope.
2 - The total production time calculations are not exact for some items. For items where you have less components than your production lines, this won't affect your times (10 lines and making hobgoblin II's for instance). It's when you want to make a item like a Fenrir with only two production lines does it not calculate properly. The easy fix is to average the total component time with the number of lines you have and in the case of a Fenrir this works great because all the times are the same. However, with other items it will be close but not exact nor optimal.
Another solution is to find the smallest time for the number of possible build combinations there are but this takes a bit of work and may not be fast enough to be useful. This would/should be exact though and what I would like to do but I will tinker with it as soon as possible. I may go with the average first so that it is more accurate.
Anyway, wanted to update everyone, especially on the total production time issue since it can affect iph for some items.
Thanks
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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442
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Posted - 2012.12.07 18:58:00 -
[225] - Quote
Griff Barracuss wrote:Zifrian wrote:Griff Barracuss wrote:Zifrian wrote:New Build. Tried to fix some shopping list things that didn't get done last patch but ran into a snag. Hope to get them working soon. Build 2.2.4721.19404
- Updated to Retribution Retribution_1.0_82596 Database and Images
- Removed frigates and cruisers with mining bonuses from the mining tab.
- Added the Venture mining frigate to the mining tab.
- EVE IPH now uses https for API calls for EVE character and account data.
Just gave this a try and it looks great, but for some reason the venture does not show up under the ship selection in the mining tab while i do actually own it. The only thing i have in the the ship selection dropdown is 'other' Change the ship skill to 1 (or higher). This is a generic setting because it applies to the base ship skill and there were several different ships prior to this patch. There are now just two but this is still easier than adding a separate section for mining frig and mining barge. That should all you need then the other ships will show up. You need to set the skill to 5 to enable the exhumers skill. I might play around with a different way to do it but for now that's what it is.  Remember to save your settings and you won't have to do this anymore. I'm able to select the ship now but the numbers seem to be way off. With 2 miner II's, T1 mining upgrade, Ship skill 3, mining 4 and astrogeology 3 the program is reporting a yield of 608/minute while in realty this is only 400/cycle Thanks. I'll double check it tonight. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Intrepid Crossing
442
|
Posted - 2012.12.08 14:30:00 -
[226] - Quote
Griff Barracuss wrote:Getting the following error on the mining tab.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid.
I noticed the # Upgrades dropdown has nothing to select, maybe this has something to do with it. This was an issue with the database CCP provided (which is still messed up).
I made some changes to take care of this error. Get the update and it should be good. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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442
|
Posted - 2012.12.09 03:09:00 -
[227] - Quote
Cadiz Aragon wrote:Really enjoying this tool, thanks so much. Couple of questions:
I'm having issues with the blueprint manager, it keeps forgetting ME values I enter, it seems to keep going back to a certain version of my blueprint library after a while (may be associated with when an update happens). I've reset my blue print data and re imported from the api, hopefully it will keep my ME values after entering them manually in again. I'll check this. Could be an issue with the updater. Make sure you save your BPs from the blueprint manager so if this comes up in the meantime (or anything else goes haywire) you can just reload them from file.
Cadiz Aragon wrote:Is there anyway to export a list of your BPs with the component cost associated with them? I'm looking to provide an alliance price list where I'll manufacture at low margins for alliance mates, trying to see if I can quickly export a cost of manufacturing list to use to keep my price list up to date. I'll see what I can do on this. I don't think it will be hard to implement. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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442
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Posted - 2012.12.10 00:27:00 -
[228] - Quote
Mackie Avelli wrote:Getting a crash on the Shopping List window when removing an entry from the "Item List" panel:-
Source: mscorlib Message: Length cannot be less than zero. Parameter name: length
Also, please fill out the following information as appropriate:
Operating System: Win7 Screen or Tab where Error Occurred: Shopping List Steps to reproduce the Error: Removing an item from the Item List panel.
Replicable every time I've tried it; run the program, select a BP, add a single run to the Shopping List, open the Shopping List window, delete the BP and it crashes with the above pop-up. I can't seem to reproduce the error. Can you send the name of the blueprint and what options you have selected?
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.10 02:15:00 -
[229] - Quote
OK thanks. I still can't get it to error. I'll keep poking around and see what I can come up with. You are using 2.2.4724.29013 correct? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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442
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Posted - 2012.12.10 13:55:00 -
[230] - Quote
That's correct, I had the wrong number. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
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Posted - 2012.12.13 17:11:00 -
[231] - Quote
The invention costs are included in the tabbed area below the pricing information on the bp tab. Double click the item in the manufacturing tab to open the item in the bp tab.
For invention mats in the shopping list, make sure it is selected in the program settings. I believe the default is off. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.13 22:01:00 -
[232] - Quote
Oh, I see. Yeah, that's the copy to clipboard on the BP tab. That's not enabled yet. If you use the shopping list, and hit copy there, it'll work.
I'll see if I can get that put in there for the BP tab this weekend. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.14 13:02:00 -
[233] - Quote
EMD does seem to be down. Iph will use historical data until comes back up. You can disable the update in settings if you don't like the error message.
I use EMD because until now, it has been very reliable and the API is vey easy to work with. Unlike eve marketeer, which was constantly down or inconsistent data.
Eve central doesn't return volume information needed to do svr calcs so it's really the only option right now. If you have another option, I'd be interested in hearing about it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.15 17:51:00 -
[234] - Quote
Jakob Anedalle wrote:Hello,
I'm running into something where IPH seems to be rejecting ME and PE values. I was figuring the numbers on a Megathron BPC with ME 100 PE 22, but the interface tells me invalid ME value when I try to put in the ME 100. I can put in ME 79 but not ME 80 - that seems to be the stopping point. Is that the theoretical max and the BPC maker just did some unnecessary work?
Using IPH 2.2.4725.13019
thanks for a great tool! Can you tell me what form this on? Is it blueprint management? Right now I'm not having an issue. I can set the ME pretty high and I think the limit is like 5 digits. I don't limit ME levels.
Like to have more information if possible. Thanks
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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445
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Posted - 2012.12.21 15:07:00 -
[235] - Quote
Chie Arji wrote:Hey there. I had this program recommended to me, but I'm having trouble getting it up and running. The first time I installed it, it would show the splash screen for a moment and then crash. I figured I had a bad install so I uninstalled, redownloaded from the link here in the thread. But now I can't get it to install at all. It gets to a status of 'copying new files' and then a pop up message telling me Quote: The cabinet file 'disk1.cab' required for this installation is corrupt and cannot be used. This could indicate a network error, an error reading from the CD-ROM, or a problem with the package.
I've verified connectivity to the internet (as I'm posting this as well \o/) and double checked my fire wall, which does not appear to be blocking any communication attempt. I'd appreciate any assistance anyone might offer. o7
edit: Apparently 3rd time is the charm. It appears to be up and running now, but I imagine it will take me some time to figure out Ok good. Might just be a flakey thing with sourceforge, which happens from time to time. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.21 15:10:00 -
[236] - Quote
Indigo Morchebe wrote:Firstly thanks for an awsome app...
I think I am getting muddled with the API though, I have both personal and corp API's loaded and have tried default on both but only the "Personal" inventions button shows available in the Invention Success monitor. Any thoughts.
PS: ISK thank-you sent.
Indi The corp keys have some issues that I'm working on but they way they work is going to make it complicated. Make sure the key you have entered has the same character as the one selected. If its different, it won't show corp jobs. I'm trying to get it working more easily but not ready to update yet. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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445
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Posted - 2012.12.21 20:45:00 -
[237] - Quote
Jake Centauri wrote:Just installed IPH on Windows XP and I get this popup when I launch it: Quote:The application failed to initialize properly (0xc0000135). Click OK to terminate the application. My guess is you use the .NET framework which I refuse to install. RIght? Right. It should prompt you for the right .Net version but I have heard of people having issues with this.
I use .Net 4.0 Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.22 22:43:00 -
[238] - Quote
Agrippa Arkaral wrote:Ok, I'm getting two errors here, the first one is with removing items from the shopping list, if I remove an item with runs > 2 and it is a T1 rig, it always crashes. Seems to work pretty well though with T2 rigs. The error is the same as reported above,
Source: mscorlib Message: Length cannot be less than zero. Parameter name: length
Also whenever I want to add a T2 rig job to the queue, I'd like to ignore the RAM/invention part (I am only interested in buying the raw materials), if I check the Ignore Invention/RE box, it crashes with this error:
Source: System.Core Message: Value cannot be null. Parameter name: source
Steps to reproduce: select a T2 rig, ingore inventon/RE, add to shopping list. Version: 2.2.4725.13019 OK thanks. I couldn't get the shopping list removal error to repeat but updated the database and it did *boggle* 
I've updated it in the newest build.
As far as the R.A.M. issue, I couldn't get this to error. Can you check again and let me know if it works with this newest DB update? I'm wondering if something went haywire there and that was causing issues. If not, a screenshot would help Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
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Posted - 2012.12.22 22:45:00 -
[239] - Quote
Indigo Morchebe wrote:Ahh It might well be that all my invention is done in a POS. I just checked another toon and one job appeared in the invention monitor as a personal, done in a station. It is only a very minor issue anyway as the rest of the app is working a treat for me. Zifrian wrote:Indigo Morchebe wrote:Firstly thanks for an awsome app...
I think I am getting muddled with the API though, I have both personal and corp API's loaded and have tried default on both but only the "Personal" inventions button shows available in the Invention Success monitor. Any thoughts.
PS: ISK thank-you sent.
Indi The corp keys have some issues that I'm working on but they way they work is going to make it complicated. Make sure the key you have entered has the same character as the one selected. If its different, it won't show corp jobs. I'm trying to get it working more easily but not ready to update yet. OK thanks for the update. I've had a few other users tell me that it doesn't show POS data correctly. I'll have to try and test this more thoroughly. Appreciate the input.
Jake Centauri wrote:Does IPH rank the blueprints that you own by profitability, i.e. inform you which of the blueprints that you own are the most profitable to manufacture at the moment? Or do I have to select the blueprints one at a time? I think you are asking about what the the Manufacturing tab is designed to do. You can select multiple options to display the most profitable and "rank" them by the feature that is most important to you. For example, IPH or Profit or how well you can sell them (SVR).
Let me know if that helps or if I'm missing your question. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
446
|
Posted - 2012.12.26 20:49:00 -
[240] - Quote
Agrippa Arkaral wrote:The issue isn't the RAM, but letting the Invention/RE out of the equation, and still causes a crash in the new build. The shopping list issue has been fixed. Ahh right, sorry didn't read your post correctly. I got another that emailed me about the error as well. I'll get it fixed probably next Monday when I return from holiday.
Bear Templar wrote:Installed this today, great program!  Is there an option whereby you can only import prices for items that are added to your favourites? I only build a few items, and so apart from typing each item in each time to update their prices individually, I can simply tick a "Favourites" box and it will provide a list of all my favourites and then I can import all theirs at once. No feature like this. I usually just import all prices on the Update Prices tab. Maybe I'm not understanding your question.
Linus Gengod wrote:Thanks again for the great program.
Quick question... why do some blueprints not show up in the Blueprint Management window? For example, I have my search set for "All blueprints" and filters wide open (all boxes checked), and when I search for Tornado it doesn't seem to exist. Or when I search for "Thermonuclear" I should see two Thermonuclear Trigger Units: 1 capital, 1 non-cap. But right now I only see the Capital one.
Another easy example is the search for "sensor cluster"
I should see 4 items: gravimetric, magnetometric, radar, and ladar. The Ladar Sensor Cluster one is missing in my search results.
Curious as to why this might be?
Thanks, LG
Hmm I'm not sure. I'll take a look when I return from holiday. If it shows up in the blueprints tab, then it should show up in the blueprints management. It might have something to do with the latest data base update (I hope not) but I'll check it out.
Vartan Sarkisian wrote:Hi, I am new to this application. It seems to indicate that it will show me all of my BPOs that I own and yet nothing appears. Is it able to show me this and if so how do i see the information? You need to add access to your API for scanning assets. Then in Blueprint Management you can download your bps from the API. The ME/PE data does not come with the API so you need to enter that manually. Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Black Core Alliance
845
|
Posted - 2013.01.01 23:01:00 -
[241] - Quote
Aruut wrote:Source: System.Windows.Forms Message: Value of '310' is not valid for 'Value'. 'Value' should be between 'minimum' and 'maximum'. Parameter name: Value
Also, please fill out the following information as appropriate:
Operating System: Win7 64 Screen or Tab where Error Occurred: Mining Tab Steps to reproduce the Error: Was changing the ordering of the ore's list by clicking the column tabs when it crashed. Thanks for the reply via Evemail. I can't seem to repeat it but if anyone else experiences this error, let me know how to reproduce it.
Amone Vaille wrote:I was wondering is there any tab that will allow me to input the x amount of minerals that i currently have and with with the current market prices to determine how much isk i can gain from that "stash" ? It's on the top of the list but not done yet.
Oh Star wrote:Hi,
I was having a play with this today and program looks great. One thing that is confusing me is trying to look at the build cost of invention items, particularly when using a decryptor. I have checked the boxes to use max run BPC with decryptor, then when I go to the blueprint page all I can see is single run cost. When i try and update the run amount to how many the invented BPC would have, it multiplies the invention cost per run, instead of dividing it (which I think it should be doing?). So I am wondering how to see invention+ build cost on multiple run invented BPC's.
eg megathron max run BPC+ test reports decyrptor If successful should give 2 run BPC @ me-2, pe 1. 1 run invention cost comes back as 27mil If I change the runs to 2 it says 55.8 mil?
What am I doing wrong here?
The invention cost is for the runs you have entered. So for 1 run of the Kronos, the cost is 27mil. To do one successful invention run, it'll be 54mil. Basically the number you see is the cost for the runs entered, not the cost to do the invention. If you want to know the cost to do the successful invention, enter the same number of runs as the invented runs when using a decryptor. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
846
|
Posted - 2013.01.03 23:41:00 -
[242] - Quote
New Build
Build 2.2.4751.31950
- T2 Cruisers and Frigates will now correctly display and use the correct minerals to build.
- Fixed an error that occurs when checking "Ignore Invention/RE" and adding an item to the shopping list that would crash the program.
- Fixed an error with Augmented and Integrated Drones that would crash the program in the manufacturing tab.
- Augmented and Integrated Drones are no longer inventible and will be treated like other faction items.
- Entering items with apostrophes to the Text Item Filter on the Manufacturing tab will no longer crash the program (i.e. 'Augmented' Hobgoblin).
I've also added a section for bug reporting on the source forge site. Apparently some users submitted bug reports in the reviews of the program, which basically said...hey, put a bug tracker on this site! 
You can submit a ticket for a bug or feature here if you like: https://sourceforge.net/p/eveiph/tickets
It might be more useful to track when I get it done and also a way to "poke" me when an error comes up. I will actively update for tracking and discussion purposes if you want to post a bug or feature here instead.
Let me know if there are any issues with the above. I'm still working the corporation key change that will fix some of those issues people are having with corp jobs. The time calculation change is going to take some time but still working that as well. At some point I hope to add some new features  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
846
|
Posted - 2013.01.04 13:08:00 -
[243] - Quote
Ten Bulls wrote:Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.
e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me. You can enter the price of the BPC in the addl costs box. Other than that I'm not sure ill see if I can come up,with something that isn't confusing. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
846
|
Posted - 2013.01.04 23:54:00 -
[244] - Quote
Nalha Saldana wrote:When importing prices the split prices is a quite nice feature but it is a bit limited, it would be nice to move components out of "Items" for example. Maybe even more options for it would allow some awesome price imports.
Or how about price profiles? Having different price caches for different productions would be so useful! But for that the split prices needs to have way more options, ie tech levels or even meta levels.
Also hows that percentile price import coming along? ;) Well the split is for raw mats and manufactured mats. But you are right, it's limited. It's on the list, just been busy with holidays and such but I'll make some more substantive changes soon.
Jane Travelstar wrote:Thanks again Zirfian, for this wonderful program! I've got a question regarding the Mining tab and the profit chart that's shown there. Using ISK Per Hour v2.2.4751.31950 1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability: http://i.imgur.com/SKlsM.png2. The following picture is the 'after' Modulated Strip Miner II + Mining Crystal T2 capability, with the Refine Ore section set to enabled: http://i.imgur.com/D8hxI.png3. The following picture: + Bumps the Refining skill from level 4 up to level 5 (an additional 2% reduction in refinery waste per skill level) + Has the Refinery Efficiency skill enabled (an additional 4% reduction in refinery waste per skill level) at level 5: http://i.imgur.com/N5hzF.pngThe question is: Does ISK Per Hour take into account the profit one makes based on his refining skills + ore market value? If it's supposed to do it, it doesn't seem to work here according to the pictures posted above. Your help is much appreciated! Regards, /subscribed Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
847
|
Posted - 2013.01.05 17:56:00 -
[245] - Quote
Solotta Erquilenne wrote:I found a lot cool features in this program, however I've found using it to be frustrating due to two issues.
T2 bpcs start out with -4 ME and PE, however when I load up a t2 bpc it defaults to ME 0 and PE 0. Selecting a decryptor would reset incorrect values. Also the runs field was incorrect. Putting in (correct) negative values resulted in an error prompt, but the numbers did seem to change accurately as a result, however this would not work at all if a decrypt or was selected. Also, I was checking out a t2 cruiser invention, but the 'materials' section was telling me to buy the t1 ship off the market because it was assuming I was building it from a t1 print, even though the BPO had the correct ME entered in the character blueprint list. It looks like you marked a T2 BP as owned. That's why the 0's showed up for ME/PE. Then when you changed decryptors, it modified your saved ME/PE values not what they would be if you invented them.
There is a usability issue there though since it's only possible to invent certain ME/PE values. I didn't default T2 BPOs to not include invention (it does the on manufacturing tab) unless the box was checked. Also, the error messages you got when entering in a negative ME/PE value weren't working properly.
I've made some changes that will hopefully make this more user friendly for the next update. For now, I would go into the BP management and un-own the T2 BP to get correct decryptor values.
As far as the t1 ship suggestion, it should check the price of building the ship vs. buying it and suggest the cheapest option based on market prices. Sometimes the ship build cost with ME research on it will still be more expensive than the buy cost. Right now with the mineral changes to cruisers, frigates and mining barges, you are likely to see this because the old build cost was much lower so either people built tons of them in anticipation for the patch or bought a ton at the older prices.
Solotta Erquilenne wrote:One feature that would make this program the best thing ever would be to make it possible to copy&paste cells from various results windows into an excel spreadsheet. This would address the problem of a user wanting to save the information outside the program. There are a few "copy to clipboard" buttons around, but they don't quite suffice. Most of the calculated fields are unclickable while ones that can be manually entered but preset to various values are clickable. Not being able to copy paste a selection of the price update window was particularly depressing.
If I'm doing it wrong, please let me know. Using v2.2.4751.31950 I'm not really clear on your suggestion. I think I see what you are saying with the calculation boxes (those are just labels to display data) but I'm not sure what the output you are looking for would look like. Do you want to get the results from the calculations on the BP tab into a spreadsheet? Also, not being able to copy/paste a selection of the price update window? Not sure what you mean here.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
847
|
Posted - 2013.01.06 21:44:00 -
[246] - Quote
New build
Build 2.2.4754.18841
- Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
- Entering negative ME or PE values on the blueprint tab will no longer show an error message.
- Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
- Changed the GÇÿNot OwnedGÇÖ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
- Export Table on the Manufacturing Tab will now output the Build cost for each item.
- Invention and RE materials will now show up in GÇÿCopy to ClipboardGÇÖ output on the BP Tab.
- Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
- The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
- The Reactions Tab will no longer show oxygen and water as output options.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
847
|
Posted - 2013.01.07 11:41:00 -
[247] - Quote
Amone Vaille wrote:Zifrian wrote:New build Build 2.2.4754.18841
- Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
- Entering negative ME or PE values on the blueprint tab will no longer show an error message.
- Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
- Changed the GÇÿNot OwnedGÇÖ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
- Export Table on the Manufacturing Tab will now output the Build cost for each item.
- Invention and RE materials will now show up in GÇÿCopy to ClipboardGÇÖ output on the BP Tab.
- Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
- The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
- The Reactions Tab will no longer show oxygen and water as output options.
Dunno what you did with the last update but when i try to add a new API key it gets stuck and "Not Responding" "Source: EVE Isk per Hour Message: Object reference not set to an instance of an object." Getting this error on Win7 Ultimate x64 Thanks. Just put a fix for this up. Let me know if there are any other issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
851
|
Posted - 2013.01.09 22:32:00 -
[248] - Quote
New Build - Fixed two errors mentioned above.
Build 2.2.4757.23645
- Fixed an error that would not correctly load overridden character skills.
- Refining yield will now correctly take into account changes to the Refining and refining Efficiency Skills when changed on the Mining Tab.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
852
|
Posted - 2013.01.11 04:33:00 -
[249] - Quote
Mackie Avelli wrote:I'm missing something obvious, I'm sure, but I can't seem to get "1600mm Reinforced Steel Plates I Blueprint" to show up on any searches under the "Manufacturing" tab.
If I select all the options under "Blueprint Type" and "Tech" and also filter for "1600" the only results I get are for the T2 variant and the 'Bailey' storyline version. Same issue as above, set the SVR threshold to 0 instead of 1. Maybe I should set that as the default... Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
852
|
Posted - 2013.01.11 04:38:00 -
[250] - Quote
Mark Munoz wrote:Any chance of getting a Mac or iOS port of this? Probably not. There are some options of getting windows programs running on Mac but if it's not relatively easy to figure out, I'm probably not going to devote time to it. I'll look at it thought to see what is involved. If I come up with something, I'll update. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Black Core Alliance
856
|
Posted - 2013.01.14 00:56:00 -
[251] - Quote
Evainya wrote:I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove. Try the "Ignore T1 Item" checkbox. It'll ignore the T1 item from the build. Let me know if that works for you.
Evainya wrote:Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed? Thanks for noticing this. That's correct, not sure why I didn't set it like this before. I'll add a fix for this next update.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
857
|
Posted - 2013.01.14 21:41:00 -
[252] - Quote
Bartholomew T Rex wrote:Not sure if it's a bug or if I'm just stupid, but I just looked at the Garde II blueprint. On the Manufacturing List, it shows as being clearly profitable. However, if I double-click it, it adds invention cost at which point it becomes a huge loss. There's no difference in the calculations on the Manufacturing List whether I mark off the Ignore in Calculations: Invention/RE.
Is there a way to make the manufacturing list show profit or loss including the invention cost? There is no invention cost listed for that list.
Check your bpc copies on the blueprint tab. That doesn't transfer over very well and has been an issue in the past. If I set the copies to 1 run for the bpc, I get unprofitable, but profitable for max runs. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
857
|
Posted - 2013.01.16 03:49:00 -
[253] - Quote
Elena Thiesant wrote:Something I noticed last night..
Added a T2 ship (Taranis to be specific), calculated with components (not build/buy) to the shopping list, and the T1 ship's volume appeared to be the assembled size, not the packaged size, it was listed at 22500m3, not 2500m3
Also, on the subject of the manufacturing list to blueprints tab, there's some odd behaviour if you're double-clicking different types of T2 objects from the manufacturing list.
Repo: On manufacturing tab, calculate for all BPs, T2 mods and ammo Double-click a module (doesn't matter which one) On the blueprints screen the End runs (in the invention panel) is correctly set to 10 Go back to the manufacturing tab and double-click some ammo On the manufacturing tab, the End runs is now listed at 2 and if you check the copies tab, the BPC is still the one for the module that you previously selected, with a max run of 300) OK thanks. I'll get those corrected by this weekend.
Illyena Shahrizai wrote:Small bug that I noticed -
Mackinaw's get a 1% to Strip Miner Yield per Exhumer level. You need Exhumer 1 to fly a Mackinaw to begin with, but after changing the settings in IPH from Exhumer 2 to 5, I didn't see any difference in Yield, Units per Hour, or Isk per Hour.
I DO see the differences when applying the same changes to a Hulk, however, which gets a 3% Bonus to Strip Miner yield per level in Exhumer, so I assume it's an issue with the the stats not reflecting the 1% with the Mackinaw. Ahh nice catch. Correct. I just looked at the code and I'm using the ship skill instead of exhumers. I'll put up the fix soon. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
858
|
Posted - 2013.01.17 18:03:00 -
[254] - Quote
Nalha Saldana wrote:Just ran into a strange bug, on the mining page if i set the Efficiency of refine station to 0.75 i get less isk/hour then when i have it at 0.5. .75 is fixed for refining arrays so it will get less than at 0.5, which take into account all the skills and such. If you choose .75 I cap it at that, which is what happens in game.
I put in a tool tip explaining that if you missed it or had them turned off. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.20 18:43:00 -
[255] - Quote
New build to address some of the issues above. Let me know your feedback on the changes below. Thanks
Build 2.2.4768.13891
- Added the Large Micro Jump Drive blueprint to the program.
- Corrected error that would use Level 5 Exhumers instead of the selected value for calculating mining yield for the Mackinaw and Skiff.
- All ships should now display their packaged ship volume instead of assembled volume.
- The SVR Threshold value will now default to 0 instead of 1.
- Changed the way R.A.M. calculations are performed on the Blueprint Tab. The 'Ignore R.A.M.' check has been replaced with an 'Ignore/Repair R.A.M.' three check box. When Repair is checked, IPH will assume you are repairing the R.A.M. after each run and only show the number you need per BP (max runs). If it is unchecked, then IPH will calculate the total R.A.M.s you will need for the entire job. Ignore Checked will function as before.
For example, 100 runs of T2 heavy missiles: - Ignore: R.A.M.s = 0 - Repair: R.A.M.s = 10 (repair after every run of 10) - Unchecked: R.A.M.s = 18 (do not repair)
- Corrected an error with component calculations that caused incorrect build times for some items.
- Added an option to the Manufacturing and Blueprint Tabs to use max runs for ship invention jobs with a decryptor that does not modify runs.
- Updated the way BPC runs are set in the Settings form to match the Manufacturing Tab. These two areas will share the same values when saved.
- Updated the double-clicking from an item on the Manufacturing Tab to the Blueprint Tab option. Now values such as Temp ME/PE, Include Copy/Invention/RE Times, Number of Production and Lab lines, and BPC settings will transfer over better.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.22 02:53:00 -
[256] - Quote
Dinaos wrote:Total item production time is screwed up since the last patch for me, OK, I'm double checking now but can you give me an example? Thanks
Panhead4411 wrote:As far as i know i have a fully up to date patch for Win7, and it won't let me run this program and says i need new .NET framework????
Yup, just checked Win-Update, and there is no newer .NET version for me to DL...oh well I use .Net 4.0 I would try a manual install. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.23 12:00:00 -
[257] - Quote
OK, I'll take a look. EVE Central was making some changes this weekend I think. Had some issues with updates when I was working on the program. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.24 01:28:00 -
[258] - Quote
Dinaos wrote:Zifrian wrote:Dinaos wrote:Total item production time is screwed up since the last patch for me, OK, I'm double checking now but can you give me an example? Thanks It seems to only affect T2 production for me, for example, 120 Hawks doesn't take 21 days to manufactore with 20 lines running. But the BP production time seems to be right, 4 days. So it must be the production of the components. OK well, you need 90k of Titanium Diborite Armor Plate and that takes 17days on one line. Add in 4 days for the blueprint (can't build the hawks until you have the plates) and it's 21 days. I think what you were seeing in the past was a bug that I corrected, where it would use the num bps for the components as well. This wasn't intended. In your case it was basically saying you had 120 armor plates, 120 merlin, etc.
I make the assumption you have 1 bp for each component because doing the calculations with multiple bps is pretty complex. I'm assuming you have more than one bp per component?
Problem is, multiple bp calcs are pretty hard from what I've found and it's incredibly complex to calculate the total production time. Ideally I would have it set up to show a combination of blueprint production where you could maximize your time. Like use 5 of the 10 bps you have to build x, use the 3 bps you have to build y, but I just don't have those calculations done and might not ever. It can get complicated with just 1 bp and even more with multiple.
I'm trying to fix the existing issue I have where you have less lines than components first. Then I might look at multiple bp usage. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.25 18:57:00 -
[259] - Quote
Nathali Evertrade wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error no such column: Infinity
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Happens for Jita import This seems to be re-occuring randomly. I'm not sure what to do but checking to see if there are updates ongoing or something that would cause this. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.28 12:34:00 -
[260] - Quote
Elena Thiesant wrote:I've run into what appears to be a rather odd bug. Updating the industry jobs appears to clear the 'owned blueprints' list. Restarting IPH brings them back.
Repo (tried 3 times, exactly the same behaviour) Start IPH Blueprints tab, click 'owned' and check the drop down. Lots of owned blueprints. Click any other of the radio buttons View -> Current Industry Jobs Click the 'update jobs' button (I have the option 'Both' checked, as well as having a personal and a corp API key linked) Close Current Industry jobs. Blueprints tab, select 'owned blueprints'. Click drop down. It's empty. Blueprint management also shows empty for owned blueprints, as does manufacturing tab. Reloading from a backup of the BPs doesn't bring the blueprints back, restarting IPH does.
This has been happening to me for a version or two, was only today I figured out what appeared to be the cause
Thanks I'll see what I can do.
Xarm FieldMarshal wrote:Thanks for this.
One thing I noticed is when not using a hauler, the ISK per hour goes Up when it should go Down when you increase the minutes to round trip to a Station.
The default is set at 1 min, but if I increase it to 30 mins, the ISK per hour goes up. It should go down.
(I think)
Ahh good catch. I'll get that fixed next update.
Sergeant Acht Scultz wrote:@ Zifrian
1st of all many thanks for this awesome job, pros/Internets for you sir.
I have a question, might be a stupid one but whatever: is there any option so that I can see the amount/value of reprocess from ores/modules I can get with [whatever specific toon] ?
Not yet. This is on my list though. EVE Refinery? I think is a program that does this although I haven't used it much. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
862
|
Posted - 2013.01.28 20:28:00 -
[261] - Quote
Enki Marduk wrote:Wonderful program. I really wish the Orca was represented in there, too, though. It would make things a lot easier. My corp uses an Orca for the mining boost. Makes it a lot easier. Other than that the program is good. Viewing ships for boosting is based on the skills. So initially you won't have the orca listed until you have Mining Foreman 1 selected. Let me know if that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
864
|
Posted - 2013.01.31 19:25:00 -
[262] - Quote
Haffsol wrote:I don't have time to try myself now, maybe tomorrow, but..... possible to have it running on linux? Maybe under wine? Thanks for any tip, can't live without this tool anymore  Not sure what wine is, but I was looking at Mono for porting to Linux and Apple. Basically it'll have to be easy and not involve a lot of extra coding. However, seems like a more popular request lately so I might dig into it some more.
KATASKOPOS wrote:Hi Zifrian,
I am using your awesome tool for months now. Also I manage from time to time to catch up with the posts here on this topic. I am not sure if anyone have noticed but I think your tool needs a couple of things to get a little better in terms of usability, in general.
First I think you need to consider in enabling the re-size of the main application window. Who doesn't hate scrolling. It is a little clumsy to have a big monitor to view things but not able to re-size your tools.....
Second, Is there any possibility to publish any type/kind of documentation? I mean seriously...a forum is a good way in communicating things,learn from each other etc., but when it comes to the use of an application, as complex as yours, I think an accumulated information and maybe a couple of tutorials all together in a nice package would be a good idea. May I suggest some video tutorials, in case the documentation editing is not your thing?
Third but not last...translations.Here, the community may contribute as well, and would be a plus for your already good application, if it can be translated in other languages too.
Just think about the above.I hope i am not re-posting other people's ideas. If this is the case, please forgive me but I lack the will to search the entire thread from top. In that case just consider my points as additions to popular demand.
Thank you. Thanks for the comments.
On the window size, I have toyed around with different ideas but I haven't looked at implementing anything yet. I've had some experience with changing the size of programs to fit different windows but it can get painful quickly. So I want to make sure I'm "getting it right" before doing anything substantial. I may go in phases and see if it suffices for users.
On the Documentation, yeah...it's on the list. But yes, I'm planning on doing videos and putting them on Youtube. I've written documentation before but it's too hard to keep updated and it's much easier to talk through it. But the reason really why this doesn't have any documentation is that I never intended on it getting this complex. The list of ideas I have to implement yet are even more complex so documentation has become a necessity. I'll put together something soon.
I haven't thought about translations but it's something I can look at.
I keep a running list of suggestions and will be eventually posting them to the main site so others can see them. I will add these as well :) Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
864
|
Posted - 2013.02.01 02:05:00 -
[263] - Quote
TyeBaak wrote:Hey
Just DL'd this and it's pretty cool so far. Lots of good data in there. Some confirmations and some eyebrow-raising.
Anyway...one minor thing and one less minor:
1) The invention Results Monitor: Neat tool. Was tracking via spreadsheet, but this is much easier. The issue is with the calendar for selecting date ranges. I cannot change the year to anything but 2012. Not sure if this is just a visual error, as the calendar box indicates other years. The returned data changes, so I think it's just a visual error in the "Select Date Range" fields.
1a) The program "errored out" (CTD) on me when I tried to look at a perpetual motion machine that I invented waaaay back....maybe it's in db anymore?
2) I can't seem to get it to load my BPs. Not sure if this is an API thing or something else. I assume it's something from my end, as this would be problematic if it were the program. I selected the 5 API categories listed on the opening post of the thread. The BPs are currently located in an NPC station and not in any sort of container. I get nothing in the "Blueprints" tab of main console nor in "Blueprint Management" so I figure it's not getting my data for some reason. All other char data seems to have imported (skills, standings, etc.)
TIA for any assistance,
TB The date for invention results only pulls data that is in the API, which isn't everything you've ever invented. I'm not sure how many records it pulls but I save the jobs and then just add to them when there are new records. I'm limited by what the API provides. When I made this for instance, I had been inventing for years but it only pulled like a few months of jobs.
As far as a perpetual motion machine, that would error as there is no BP for it that I know of. I'm not sure why it would show up in your API though unless you did it in 2012.
On the BPs to load, it's not automatic. You need to import them from Blueprint Management if you haven't. If you tried that, then I'm not sure. Sometimes the API takes a bit to update access. But be aware that the API does not provide BPs with ME or PE values. You'll have to enter those manually.
Let me know if that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
866
|
Posted - 2013.02.12 20:34:00 -
[264] - Quote
Khaemwese wrote:Great software, thanks for creating it!
I do have a question though, apologies in advance if this has been reported, but I didn't have time to go through all posts :)
I have entered all my corp BPOs with their ME/PE, but every time I start the program I have to click on Scan Corp Assets or nothing shows as owned and all ME/PE are set to zero. Interesting enough, as soon as I scan it, all my BPOs come back with their correct ME/PE. So the information is stored, just doesn't show until I scan.
Any ideas? I'm not sure. Maybe send me a screen shot of the list when it's not what you expect. When you hit scan, it'll update the results with only the bps scanned though. The regular view is all bps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
871
|
Posted - 2013.02.13 22:22:00 -
[265] - Quote
Khaemwese wrote:I can send you the screenshot, but I think this is pretty straight forward...
1- Start IPH, go to Blueprint Management, check Owned BP's = Nothing shows, list is blank; 2- Click Scan Corp Assets, owned BPOs show with proper ME/PE; 3- Close IPH; 4- Start IPH, go to Blueprint Management, check Owned BP's = Nothing shows, list is blank;
It seems that my information regarding ME/PE is all saved, but there is no caching of what I own. I have to scan it every time I start IPH. Is that the expected behavior? Ok well the reason I ask for the screenshot is to see the options you have selected, which could cause BPs from not showing up. Probably not the case here though.
I'm not positive what the issue is and I can't reproduce it with the steps above. Did you only scan corp assets? When you mark a BP as owned manually, does it show up in owned bps? Also, is the corp key the same character as the one you have selected? If not, this might be the issue as there are some problems with how corp keys work that I'm working on now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
879
|
Posted - 2013.02.18 21:00:00 -
[266] - Quote
Elena Thiesant wrote:Ran across another bug, this one with the 'can make/can not make' checks. Easiest to show a screenshot for this: http://imgur.com/NouOUjFSince I don't have any levels in Battleship construction, there's no way I can make a Sin, but on both the blueprints screen and the manufacturing tab (the checkbox for only show items I can build), the app seems to think I can. The imported skills are correct and no overridden, and as the screenshot shows, the Required Skills dialog flags the two missing skills. Ahh thanks. Figured it out, I basically was moving some code around and cut and paste some extra code heh 
I'll have it fixed next patch
Grizzly Kreyszig wrote:Great application.
This might have been answered before, but is it possible to filter out mickey mouse items like Iteron Ultramarine and Interbus Shuttles in the manufacturing list? Not yet. On the list though. Plan is to allow marking blueprints as 'Ignore' in the Blueprint Management so you can filter whatever you like.
Khalinder wrote:Why did I only found out about this tool today? Looks promising, but I have an odd problem:
All prices are multiplied by a hundred. Looks like the divider is moved two positions to the right. First thought was that it could be my localised settings in Windows (settings for numbers and currency in the Control Panel). Unfortunately, closing IPH and changing these settings to US standard and reopening IPH didn't solve the problem.
I live in the Netherlands, where we use comma's as decimal symbol and the dot for digit grouping. After reversing this, I still get price values times 100.
Any ideas how to solve this? That's interesting. I had this issue early on but I force the program to use US settings for decimals and such. It's much easier to do it that way for me. But it shouldn't matter what your localized windows settings are. I'm not really sure what else to do to help. I can double check with some international corp mates to see if they have issues.
Enki Marduk wrote:I LOVE your program. HOWEVER, the Orca needs to be added instead of the Rorqual. It is the mining fleet booster I my corp utilizes most. Also, the exhumers need to be added. Yeah, the Orca shows up when you change the skills to mining director. I'm going to make that auto load the orca and if you select it, it'll just set the base skills required. This is a common complaint.
On the Exhumers, yeah, just set the mining barge level and exhumer level to what is required and it'll show up. I'm trying to give people the ability to look at what skills they have and what they can use when they get more training. Then see the difference in ore yield, etc based on different setups. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
879
|
Posted - 2013.02.20 03:50:00 -
[267] - Quote
Davo OHno wrote:Question for you all.
I have inadvertantly gotten a couple of dupliactes on BP's following assigning unowned an ME value. I did back up my BP data. However, it doesn't appear to be loading that data back in when selecting the function. These incorrect duplicates still show in the manufacturing tab even though I have reset the BP's.
Solution?
Secondly... If I follow the format in the CSV file can I add BP's and import them?
Thank you in advance Davo Not sure what that first issue is. You shouldn't have duplicates unless you mark one as a copy and the other as an original. I only assume you have one of each BP.
On the second question, yes if you edit the file manually in excel for instance, then upload it, it'll copy all the data you enter. So if you want to just export a blank BP list and then edit what is there, then upload that, it'll work (as long as you don't change any field names at the top).
Vinincia Alar wrote:Sorry if this is a question which has already answered. I understand what the svr ratio is and how to interpret it. What I don't understand is why are some items showing up on my calculate screen with no svr data? Shouldn't the svr threshhold make this data not show?
Thank you for the program!
Uncheck the option "Include Items w/o SVR values" to only show items with SVR data. In a lot of cases, there just isn't enough data to calculate an SVR either due to volume or just not in the DB (probably due to volume).
Note for those waiting on Retribution 1.1 update - I'm working through the updater now but it'll probably be tomorrow or Thursday before I can get it up. I made a lot of code changes that I'm still testing and wasn't expecting to have to do a DB update for this early.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.24 00:30:00 -
[268] - Quote
OK, after a bunch of issues, here's what I did with the new build.
Not much on the outside but I re-worked a ton of code that makes it easier to expand the program into new areas. Plus it makes my code look at bit more like I know what I'm doing. The biggest change most people are probably interested in are the mineral changes for BCs, which is included.
Many of the issues with the corporation keys and blueprint management should be taken care of now if you got an earlier update today. If you still don't see your bp's, you might have to reload them. Sorry about that. I tried to get them to load as you had in the past and save your information. If you have an old backup saved, then that is probably your best bet.
Anyway, I'm anticipating a bunch of issues to pop up that I haven't found already. So let me know what you find. As always, screenshots are very helpful.
Build 2.2.4802.22782
- Updated to Retribution Retribution_1.1_84566 Database and Images
- Corporation keys will now show industry jobs correctly when the character of the corporation is not the same as the selected character
- Replaced the name of the character who created the corporation key with the corporation name in the Manage accounts screen
- Added Reset options for Research Agents, Assets, and Industry Jobs to the Reset Menu
- Required skills to build Blueprints and Components will now correctly display whether you can build or not build the item
- Unrefined Moon materials will now correctly refine to full values
- Compressed Ore blueprints in the BP tab will no longer show requiring minerals to build
- On the Mining Tab, the Orca will now show in the drop down list for Fleet Booster regardless of the skills selected
- API keys should no longer duplicate when updating a key with a different access code
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.24 00:41:00 -
[269] - Quote
AlexCA wrote:Awesome tool, got a question though.
When I change the amount of production lines/labs I have available under "manufacturing list" It does not seem to affect the SVR value of different items. Am I correct in assuming this means the shown SVR for products is per production line per day?
Yes, it should. I'll look at it. Thanks
Miarla Belfiore wrote:First, let me begin by saying I love this app. I use it every single day, without fail. It's saved me time and money. Also, I've donated to you on my main. So, on to my issue. I've entered hundreds of BPOs into my database and for some reason now, some very lucrative jobs do not pop up on the Manufacturing Tab when I Calculate. When I import prices, I choose everything known to man, and my search parameters on the Manufacturing Tab should definately be kicking out some jobs. Yet for some reason those jobs don't show up. Typically I search All Blueprints, but even when I search Owned BPOs, still nothing. I've tinkered with the SVR settings and I just can't figure it out. Anyone else experiencing some wonky search results? I'll take a look. It does seem like there is something going on with respect to owned BPs. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.24 03:27:00 -
[270] - Quote
RubyPorto wrote:Zifrian wrote:Many of the issues with the corporation keys and blueprint management should be taken care of now if you got an earlier update today. If you still don't see your bp's, you might have to reload them. Sorry about that. I tried to get them to load as you had in the past and save your information. If you have an old backup saved, then that is probably your best bet. Sadly, it doesn't seem willing to load either of the csvs that it had saved ~6 months ago. On the other hand, I've been meaning to update IPH to include new BPOs, so no big deal. Thanks. Get the latest update and try it again. I just fixed a bug that should allow them to load. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.24 15:12:00 -
[271] - Quote
Mister Haul Ass wrote:Hey ! First of, thanks for the amazing app! It helped a lot since I started using it  However, I'm experiencing a wierd issue with the new version when trying to use my API key. I can use the app with the dummy profile, but as soon as I import my character using an API key I got the following crash error: Source: System.Data.SQLite Message: SQLite error near "Heavy": syntax error Apparently, one of my corpmate as the same issue as I do. Any idea what could cause this crash? It's probably due to your corp name (the apostrophe), which shouldn't be an issue. I probably forgot to add a check for it with the recent changes. Easiest way I can fix it is if you evemail me the api key and I'll find and fix it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.25 11:52:00 -
[272] - Quote
SVR is calculated in the app but the data is from EVE Market Data. I haven't changed anything related to SVR calculations in months so that shouldn't be the issue. Try looking at more than 7 days and see if it looks more what you expect. I noticed lately that the 7 day values seemed odd but the app saves up to 90 days of average prices. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.26 01:53:00 -
[273] - Quote
Kesker wrote:I have been using this program for many months and love it. However, big problem after updating with most recent patch. Gives me an error and will not open program.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Win 7 64bit home premium Screen or Tab where Error Occurred: Program launch Steps to reproduce the Error: start program
Would appreciate your assistance.
Kesker
AM I THE ONLY ONE THAT HAS HAD THIS ISSUE? This is a random error that comes up from time to time. I can't seem to reproduce it or force the program to throw this error either. Do you keep getting the error when you try and restart?
Someguy Eto wrote:I just started playing eve a few weeks ago and this tool seems to be really useful.
I was messing around with the mining tab and if I uncheck use hauler and put in any value over 30 seconds for the round trip to station I get an error message that implies I can't put in a time greater than 30 min. This is now fixed. Thanks for letting me know. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.27 00:57:00 -
[274] - Quote
Kesker wrote:Zifrian,
Don't know if you put in a fix. Seems had another update today, and the problem is fixed.
Thank you
K I did, but I didn't do anything with your issue yet. Good to hear it works again but it's some weird bug I can't track down.
Can you see if there is a EVEIPH.log file in your install directory and evemail me the text? That might help me track it down.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
880
|
Posted - 2013.02.28 03:23:00 -
[275] - Quote
Black Madness wrote:Hei Zifrian, looks like my key is expired and i can't get a way to renew it into the application: Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
and the app closes. Any help ? I'm not sure where this error is coming up. How are you trying to update the API?
If you set your key to unexpired in the API site for your account, IPH will update it when the API server updates. I would just try that first but I'm interested in knowing where this error is occurring so I can fix it. Thanks
Novae Sanctum wrote:Hi,
i found a bug in the Mining Calc
when i use "Other" as booster and don't deselect the Warfarelinks before switching from the previous orca/rorqual/bc booster the links will be still involved in the calculation even if they are greyed out
Greetings Novae Ah, thanks. I'll fix that up next patch.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.02.28 23:35:00 -
[276] - Quote
Nova Alar wrote:Is there a way for EVE IPH to maintain several bpo's of the same item? At one point I had it managed in such a way, but I cannot seem to get it back to that. I have my key and a corp api key.
I want to be able to do an analysis with just my bpo's and then also be able to do an analysis with all bpos. Before these recent updates I had it worked out. I had my bpo's in my personal hangar and updated their values (background colored beige), and I scanned the corp bpos, input their values (backrround green). I even made my bpo's favorite.
Now whenever I go to type input a value for a corp bpo it just replaces my current bpo value that I have.
I suppose I could just input have the corp values exported to a file, and then my bpo's exported to another file, but that seems like a silly way to do it.
Is there a way to do this? I'm not sure that was intended actually. The way I set it up is so that you can only store one BPO in the system. I know this is not really reality but if I were to allow multiple BP storage, it would make my system overly complex.
Although I might be able to look at some options to allow saving corp bps and personal bps. Favorites would be separate all together.
Not sure when I can look at it but thanks for the feedback. I'll take a look when I can. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.02.28 23:36:00 -
[277] - Quote
Black Madness wrote:Zifrian wrote:Black Madness wrote:Hei Zifrian, looks like my key is expired and i can't get a way to renew it into the application: Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
and the app closes. Any help ? I'm not sure where this error is coming up. How are you trying to update the API? If you set your key to unexpired in the API site for your account, IPH will update it when the API server updates. I would just try that first but I'm interested in knowing where this error is occurring so I can fix it. Thanks When the application starts, it detects the expired key and notifies me after that, gives me the same error as Unhandled Error, and closes. I try to make screenshorts for you. Thanks EDIT: screenshot [IMG]http://img268.imageshack.us/img268/33/iph1.png[/IMG]Uploaded with ImageShack.us I fixed this. Let me know if you still have issues.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.03.01 14:19:00 -
[278] - Quote
Black Madness wrote:Updated, but same behavioiur. Message is: Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Ok, can you send me the key? I can't get this error anymore.
Also, can you send your eveiph.log log file in the install directory? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.03.02 00:21:00 -
[279] - Quote
Nova Alar wrote:Zifrian wrote:Nova Alar wrote:Is there a way for EVE IPH to maintain several bpo's of the same item? At one point I had it managed in such a way, but I cannot seem to get it back to that. I have my key and a corp api key.
I want to be able to do an analysis with just my bpo's and then also be able to do an analysis with all bpos. Before these recent updates I had it worked out. I had my bpo's in my personal hangar and updated their values (background colored beige), and I scanned the corp bpos, input their values (backrround green). I even made my bpo's favorite.
Now whenever I go to type input a value for a corp bpo it just replaces my current bpo value that I have.
I suppose I could just input have the corp values exported to a file, and then my bpo's exported to another file, but that seems like a silly way to do it.
Is there a way to do this? I'm not sure that was intended actually. The way I set it up is so that you can only store one BPO in the system. I know this is not really reality but if I were to allow multiple BP storage, it would make my system overly complex. Although I might be able to look at some options to allow saving corp bps and personal bps. Favorites would be separate all together. Not sure when I can look at it but thanks for the feedback. I'll take a look when I can. Perhaps like a key belonging to each bpo. Where with my bpo's I can set them to key 1, and the other set of bpo's to key 2. Then I can specify which keys to analyze (1 only, 2 only, or 1 and 2)? I know only a little about programming, but it seems easy in theory, though I am sure it will mess up other things. We'll if you can do it that would be awesome. For now, I am just going to make a set with all the bpo's and just take the highest me/pe values, and export that to a file. And also keep a set of bpos that I own, then export that out. I'll just import in whatever I want to analyze. Your program is awesome btw. What I'll probably do is add an option for settings that will choose the following when both the same corp and personal bpos are saved: Use Personal, Use Corp, Use highest ME. Would that suffice? I assume people want to update corp me/pe data when they might have duplicates but further than that would be problematic and add too much complexity right now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.03.02 20:12:00 -
[280] - Quote
Kesker wrote:Hello Zifrian,
It would appear the material calculations for Scourge Rage HAMs are incorrect. It may be that the T2 missile bp has an incorrect batch size. Unlike T1 where the batch is [100], the batch on T2 is [5000] units.
This is throwing up the calculations as the correct materials for a 1 run batch are:
14 Graviton Pulse Generator 45 Megacyte 8 Morphite 33 Nocxium 36 Phenolic Composites 244 Rocket Fuel 15168 Tritanium 29 Zydrine 1 R.A.M Ammunition Tech
If you could have a look at the T2 missile materials and batch calculations that would be appreciated.
Cheers Kesker Can you post a screenshot? I just checked in game and it all looks fine. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.03.03 15:00:00 -
[281] - Quote
Mister Meaner wrote:Hey all
quick question for some reason i cannot get IPH to see all of my BPC's is there an option to turn that on instead of seeing 1 of each I can't get ME/PE data from the API so I just show one BP if you have copies. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
885
|
Posted - 2013.03.03 18:12:00 -
[282] - Quote
Albert Spear wrote:I too am getting the error with an expired API key.
I recently left an Alliance and deleted the old key.
When I tried to log into the program - I got a series of error messages and an inability to actually open the program (unhandled error message).
I love the program, but I don't know how to fix this problem. I think the answer will probably be to go in and completely delete anything to do with it from the hard disk and then reload from scratch.
If I could figure out a way around the unhandled error, then I could actually get to a menu to update the API key, but in several tries I can't get around it.
The program updated just before I used it and I tried relaunching from that version - not any older version. Again I would be happy to tell you the version, but I can't get to the info.
Thank you for all the hard work.
Albert If you can evemail me the key you are having issue with I'll take a look at it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
886
|
Posted - 2013.03.06 01:01:00 -
[283] - Quote
New build.
Build 2.2.4812.26364
- Updated calculations for not using a hauler on the mining tab that should more accurately reflect IPH based on the round trip time to station entered.
- Expired API keys should no longer cause the program to not open.
- Perpetual motion blueprints will no longer be displayed in the Invention Monitor.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
886
|
Posted - 2013.03.06 15:15:00 -
[284] - Quote
DarkFidelity wrote:BUG REPORT:
Invention chance is incorrect for battlecruisers. For instance, with my skills it shows the chance is 48.26% when it is actually 24.54%.
Thanks for the catch. CCP changed the group name of 'Battlecruiser' in the DB 
Patch is up. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
886
|
Posted - 2013.03.09 14:04:00 -
[285] - Quote
Elena Thiesant wrote:New bug: Crash on the blueprints screen. Steps to repo: Open IPH Edit -> Manage Blueprints Select 'Owned Blueprints' Select 'Components' Click on the type filter drop down Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error unrecognized token: "2AND"
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: Looks like a space left out when concatenating a SQL statement. Also, is it possible to edit the ME values for components on the blueprints tab (eg when selecting a freighter) without automatically marking the component BPs as owned? Thanks for the report. Put up the patch to fix it.
On the ME values of the BP tab, I'll have to look at it. I just assumed that if people were marking them they wanted them owned. Maybe I can add an option. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
888
|
Posted - 2013.03.10 15:39:00 -
[286] - Quote
Amorir wrote:Hey Zifrian, love the EVE IPH.
I have a suggestion as to how RAM should be calculated for manufacturing jobs. Currently it assumes you don't have the RAM buffer manufactured (I.E. 10 RAMs for a 10-run T2 BPC) and it wants you to manufacture it each time. For example, a total of 30 RAMs are listed for 100 runs of DCII, whereas only 20 are actually consumed. IF there was some sort of checkbox to include or exclude buffer RAM, it would cut down on the amount of extra RAM i am producing per job, which is 10 for any job i do if i follow the EVE IPH to the letter. And a corresponding default setting would also be nice.
Thanks, really appreciate the program. I think what you are asking for already exists. Just click the 'Ignore R.A.M.' check box once to show it checked, then click it again to put it into a third state, which is to repair the ram. Then when you do 100 runs of DCII, you'll get 10 rams instead of 30. Save settings will save this option for the tab.
As far as the total R.A.M. usage, you will need 30 without repairing to actually do the job due to how they work. I'll double check though.
Let me know if that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
888
|
Posted - 2013.03.13 02:06:00 -
[287] - Quote
Elena Thiesant wrote:Zifrian wrote:On the ME values of the BP tab, I'll have to look at it. I just assumed that if people were marking them they wanted them owned. Maybe I can add an option. I use that for 'what-if' analysis from time to time, eg if I were to buy that freighter BPC pack, what would be the total manufacturing cost, is it possibly to make command ship below sell price with a -6 ME BPC, that kind of thing. OK, I'll add this as a setting option in the version I'm working on now. Be a few weeks though.
Amorir wrote:Zifrian wrote:Amorir wrote:Hey Zifrian, love the EVE IPH.
I have a suggestion as to how RAM should be calculated for manufacturing jobs. Currently it assumes you don't have the RAM buffer manufactured (I.E. 10 RAMs for a 10-run T2 BPC) and it wants you to manufacture it each time. For example, a total of 30 RAMs are listed for 100 runs of DCII, whereas only 20 are actually consumed. IF there was some sort of checkbox to include or exclude buffer RAM, it would cut down on the amount of extra RAM i am producing per job, which is 10 for any job i do if i follow the EVE IPH to the letter. And a corresponding default setting would also be nice.
Thanks, really appreciate the program. I think what you are asking for already exists. Just click the 'Ignore R.A.M.' check box once to show it checked, then click it again to put it into a third state, which is to repair the ram. Then when you do 100 runs of DCII, you'll get 10 rams instead of 30. Save settings will save this option for the tab. As far as the total R.A.M. usage, you will need 30 without repairing to actually do the job due to how they work. I'll double check though. Let me know if that helps. I'm aware that I do need 30, but after 100 runs of DCII (without repairing the RAM, because it's pointless to do so in large quantities), you'll end up with 10 remaining. I call these 10 the "buffer". So only 20 are consumed (simple math, DCII consumes 20% * 100 = 2000% = 20 RAM. Assuming I always have these 10 available (my arrays have 10 of each type for this purpose), there is no way in EVE IPH to account for this. So basically I have a RAM leak, and after every job I do I have a buildup of RAM using EVE IPH. After 15 jobs of doing 100 runs of DCII, I would have 150 unused RAM. It keeps wanting me to rebuild the RAM buffer, which is waste after the first job you do. OK, I understand. I'll add an option for this next version. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
889
|
Posted - 2013.03.13 23:38:00 -
[288] - Quote
Jared Chancerider wrote:BUG REPORT
On the mining tab, when you choose to use fleet booster calculations don't match "reality". Like with using BC and skills as Mining Foreman lvl5, Director lvl4 and Link Spec lvl5 and T1 links. IPH reports Cycle Time as 147,6s and Laser Range as 21,08km and while playing true stats are 158,4s Cycle Time and Range 19,05 It was using the mindlink bonus if checked but disabled. I put up the fix. Thanks for reporting! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
889
|
Posted - 2013.03.13 23:39:00 -
[289] - Quote
culo duro wrote:o/
I may very well be missing this feature but i've been looking around for a few hours now, and i'm lacking a list of the things i wish to produce and see the Isk/Hour on that.
Is that possible? I'm not sure exactly what you are looking for but this sounds like the manufacturing tab has everything you need. If you only want to see certain blueprints, mark them as favorites in the Blueprint Management screen in the Edit menu. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
889
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Posted - 2013.03.14 21:14:00 -
[290] - Quote
culo duro wrote:Zifrian wrote:culo duro wrote:o/
I may very well be missing this feature but i've been looking around for a few hours now, and i'm lacking a list of the things i wish to produce and see the Isk/Hour on that.
Is that possible? I'm not sure exactly what you are looking for but this sounds like the manufacturing tab has everything you need. If you only want to see certain blueprints, mark them as favorites in the Blueprint Management screen in the Edit menu. Cheers Is there any way to see Price to make an item, and how much it cost' on a massive scale? i can't seem to find it on the Manufactoring list, and adding it all to the shopping list seems eh styleish. The cost to build the item is included in the export of the list. I may add it to the main list if I have room but the intent was just to show how the iph and profit compared to other items. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
889
|
Posted - 2013.03.15 13:32:00 -
[291] - Quote
Null Exchange wrote:Hey mate,
Sometimes I need to save my shopping list, clear it for something else and then reuse it later. When I have to do this on rare occasions I take a screenshot of the shopping list window. However, is there a way that it could be either saved in the program and selected from a drop down or even just exported to a csv? It also helps me check that if there is a drop in the market when I go to sell, what cost price I put the items in to bake at and thus helping to avoid losses when manufacturing things daily.
Is this something that would of use to many other people?
Thanks, love your work! Yes this is on my near term list and has been requested by others. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
890
|
Posted - 2013.03.16 12:13:00 -
[292] - Quote
Philderbeast wrote:BUG REPORT
When attempting to update my BPO collection in eve isk per hour, i noticed that several are missing, including Oracle, Tornado, and Abaddon so these can not be marked as owned or have there PE/ME set although they show up in the manufacturing calculator, and blueprint calculator. Can you send me a screenshot of the BP management window? Also, if you scanned your assets. See if it is marked as a copy and not as a BPO. Looking at it now it seems like when you save a BP as a copy, it won't show another as an original. This is partially intended, partially not. I'm going to try and set it up to allow saving multiple bps next update.
Pilchard123 wrote:BUG REPORT To reproduce: Open the POS data window. Click "Build blocks". Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System Message: Conversion from string "" to type 'Integer' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: Update the program to get the fix for this. Just put it up. Thanks for reporting. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
890
|
Posted - 2013.03.16 15:07:00 -
[293] - Quote
Pilchard123 wrote:Good grief, I only posted that last night!
Also, is there any way of seeing the current source? It seems the sources on SF are about a year old. I realise that the dataset that this works on is potentially huge, but I think that I can see some optimisations in the Manufacturing List tab.
EDIT: FEATURE REQUESTS
It would be good if it was possible to sort tables by clicking on the header for that column.
It would also be good to show what system prices came from. I don't think it would mean anything if any of the average prices were used, but I think I can see how to do it if min/max prices were used. Looks like they moved the location of the data commit. I have been updating it regularly but I need to make sure it's in the correct location.
On features, the reason the column sorting isn't enabled on the manufacturing tab is because of how it does the sorting. There isn't a default sort function in the control so I have to build one and when you add more than about 1000 records, it bogs down horribly. So I've disabled that feature on the manufacturing and price tabs. I'll look at it again sometime soon since I really want to have that work, but right now it's not useful to implement. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
890
|
Posted - 2013.03.16 21:13:00 -
[294] - Quote
Termy Rockling wrote:Since the last update sprees i cant save the manufacturing time defaults from settings nor the manufacture window. Each time after saving manu times to 0.75 and restarting they are back at 1. :( Ahh sorry about that. This is fixed. Just check for updates.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
891
|
Posted - 2013.03.17 22:24:00 -
[295] - Quote
Pilchard123 wrote:BUG REPORT
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: mscorlib Message: Index and length must refer to a location within the string. Parameter name: length
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Professional, x64 Screen or Tab where Error Occurred: Manufacturing List Steps to reproduce the Error:
Open Manufacturing List Enter a value in the field "Text Item Filter" - it seems that this only causes a bug if the value if TWO CHARACTERS OR LESS Click "Preview Item List" or "Calculate" Fixed. Appreciate the report.
Nalha Saldana wrote:Where are the percentile price imports? My 100m reward for it still stands ;) Been a bit swamped with this course I'm in right now. I should be able to get the next major update done in a few weeks. It'll be in that. I have a few other updates on the price tab I'm trying to do at the same time. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor black core alliance
891
|
Posted - 2013.03.19 16:34:00 -
[296] - Quote
ErraNetics wrote:Is there a simple way to mark a blueprint as a favourite? Right now as far as I can see the only way is via manage blueprints, and I can't bulk set favourites as it sets ME/PE at the same time. No, there isn't. I have to revisit this to figure out why. I think it's because of the way I set it up - if you are marking something as a favorite, I assume you own it. I should probably change that and allow multiple states. I'll see what I can come up with to fix this.
KATASKOPOS wrote:Maybe its me but the Kinetic deflection shield has allways a price set at 0 isk. One can only enter the price manually. The Kinetic Deflection Field (I assume you meant field not shield) seems to come up for me. I would search for it on eve central and see what you get for a price. If there aren't any records for your region or system, then it will come up with a zero price. Using something like EVE Mon with the market uploader it has will help put more prices into EVE Central. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
891
|
Posted - 2013.03.20 01:25:00 -
[297] - Quote
Industrialist Ajidica wrote:Is there a way to make the material cost take into account brokers fees?
When I go into shopping list it only shows base price of materials instead of base + fees so it makes the numbers off. Yeah, I know. Right now you can't do it. It's an annoying issue with how I do the shopping list that I'm still trying to fix. I'll get it in the next update though. I want to add check boxes to the shopping list just like other areas where there are broker fees/taxes. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
895
|
Posted - 2013.03.20 19:06:00 -
[298] - Quote
Dismal Acherus wrote:An increasing number of SVR values show as blank for me. Is there any way for me to update them manually or help my client pull the data? Looked at this a bit and it seems like a lot of the EMD data coming back is sparse, causing the issues you see. I'll keep looking at it but I emailed the EMD dev to see what might be the issue.
No way to update them manually right now. I'm toying with an idea for a future release to read it directly from your computer's cache if you want. Might be a good way to get instant updates on a few items or something. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
895
|
Posted - 2013.04.04 01:25:00 -
[299] - Quote
Yahyan wrote:Just a thought When I copy shopping list it does not get the prices of individual items. I generally determine the items I am going to produce much before I buy them, but when I close the EVEIPH my shop list will be gone so I copy it to a text file. I do not want to keep EVEIPH open for 2-3 days. When use my copied shop list days later I don't have data to compare prices with current ones. I need to open EVEIPH, update prices, make same shop list again and than check them again. If you can add individial item prices to copied shop list that can help us keep track of our profit more accurately and less tidious. Good point. I'll look into it.
KATASKOPOS wrote:Is it possible to add the ability to remove specific minerals/raw matirials from the sum of those added on the shoping list? I have it on the list but not sure if I can do it in the current update I'm working on or not. I'll try and come up with something.
Novae Sanctum wrote:I've found some false values (maybe i dunno ^^)
The Large Projectile Blueprints got some false values or is it my fault? ^^
eg. the EMP L got as Production value in ISKPH requirements of 2000 Tritanium (even with maximized ME/PE skills and all lvl5 char)
but i've got ingame a perfect value shown from 1760trit?
did i something wrong or are that false datas?
Greetings Novae I didn't notice any issues. Check to make sure you have the correct character loaded or that the skills are saved properly. I also checked a few other sites that have manufacturing and didn't notice any differences. If you have a screenshot, that would be the most help to see what the issue is.
sagatar wrote:Feature request:
Could you make it easier to mark a BP as a favorite. Specifically it would be nice to be able to do from the manufacturing list (if there is a way to do that, I'm missing it).
Thanks.
I'm planning on adding this to the next update. The BP Management is a bit cumbersome right now but a right click 'Mark as Favorite' is a feature I'll add to the Manufacturing Tab.
BTW, Sorry for the late replies. I've been swamped with this course I'm in right now but my last major project will be over soon and I'll get the update I'm slowly working on into full swing again soon. Hoping to get a lot of long standing requests into the next version.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor black core alliance
898
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Posted - 2013.04.09 01:37:00 -
[300] - Quote
Zifrian wrote:Dismal Acherus wrote:An increasing number of SVR values show as blank for me. Is there any way for me to update them manually or help my client pull the data? Looked at this a bit and it seems like a lot of the EMD data coming back is sparse, causing the issues you see. I'll keep looking at it but I emailed the EMD dev to see what might be the issue. No way to update them manually right now. I'm toying with an idea for a future release to read it directly from your computer's cache if you want. Might be a good way to get instant updates on a few items or something. Got a reply from the EVE Market Data dev and he said..
Quote:The history data comes from users uploading History data (they have the history tab open when they browse the market). So just because the buy/sell has been updated it's unrelated to the history.
I guess that makes sense, I always thought it was saved with the price data but I guess not. It looks like the best way to get the history data populated is to open up the history tab in the market. I've ran a few test cases to see how long it takes but I think it takes a bit.
Really wish it was easier to get market data but this is what we have and it's pretty nice to have those two sources. They do great work, just have to deal with what CCP gives us. I've looked at implementing the possibility of reading prices directly from your computer cache but I'll run into the same issues. I got a good library to use and I might implement it but if the history data is how to get values for SVR, then I'm not sure how much good it will do. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.15 10:59:00 -
[301] - Quote
Silitia Dais wrote:Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.
edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing Neither exist yet but I'm working on doing both soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.15 19:55:00 -
[302] - Quote
RubyPorto wrote:Speaking of feature requests. And it's only a minor annoyance (I may have already asked for this long ago, as well). Would adding the ability to increase the window size (and maybe font/UI scaling) be feasible? At the moment, the Manufacturing list and Shopping list can get kind of annoying to scroll through and on a 1920x1080 screen the text can sometimes be hard to read (maybe I'm just getting old  ). To be honest, I was hoping no one would ever ask for this but alas...you are not the first. I'm half kidding, but I remember working on a project awhile back that allowed for adjusting fonts and sizes and it was a huge pain. I'll take a look at some ideas after I get done with the current version though. I just have to get the scaling right and adjust the fonts accordingly. I think I know how to do it but it'll just take some time.
stannoman wrote:Hey, I started to use your amazing tool after being recommended it in a thread regarding Raw WH Gas vs Reactions. But I can not work out how the reactions tab works, the problem I am having is that when I tick Hybrid Polymers and then refresh, the Isk Per Hour rates are all negative. I tried messing about with it for a while but I can't figure out why everything is red negative. Am I missing something? Some setting or imported data maybe? I imported Gas and Hybrid Polymer prices.
Thanks in advance! Three reasons for negative isk/per hour. The cost to run the POS is greater than the profit you would receive. So the number is relative to that. If you use your pos for something else and this is just extra, and you consider the cost of having a pos as not related to the cost of making reactions, then set the price to 0. Then you should get a positive iph.
Another reason may be that the final polymer or reaction doesn't have a price. Therefore, you would be buying materials to make something that ends up being zero when you sell it.
And finally, it might just be that what you are trying to make isn't profitable. It all works from market prices and if A + B = C and the price of A + B > C then you aren't making any profit.
Hope that helps.
wallenbergaren wrote:I have a request for the reactions tab: It would be nice if you could set the number of POSes on a per reaction basis, instead of setting it for all of them at once. Also, it would be good if you could set non-integer number of POSes, like 0.5 for a medium POS. I agree. I have some ideas jotted down to rebuild this tab but it's going to be a bit before I get to it considering what I'm working on now. Originally I planned it just as a way to see what profit I could make from reactions in a C1 I had then I added a few other options. I'd be happy to hear any other ideas you have and work them in to the change. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.16 22:38:00 -
[303] - Quote
Subzero1977A wrote:In the manufacturing list, it seems that the profit and isk per hour is not taking invention into consideration. What is the setting to allow for this? It should be applied automatically. Based on your earlier post, when I read it today, you might have saved a T2 blueprint as 'Owned' in the BP manager. The only time you should do that is when you actually have a T2 BPO. Double check this because if you saved the BP as -1 ME, -1 PE, then when the decryptor is applied it will be 2/2. Let me know if that might be your issue. If not, post a screenshot and I'll see if I can figure out what the issue you are having is. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.16 22:46:00 -
[304] - Quote
Nalha Saldana wrote:I'm currently looking at ship invention and numbers of runs on the input BPC doesn't seem to change anything (except the copy time ofc). Whatever setting i choose (with/without decryptors and min/max runs) the output # of runs is always 1+decryptor bonus and this doesn't sound correct or am i missing something? Sorry didn't reply earlier, ran some tests on Singularity to check this out but it takes a few days (using cruiser copies I have) to finish the invention.
With Max or Min run using Stolen formulas, I got 5 runs at the end, which is +4 runs from decryptor and 1 run to the copy.
I think the invention change made a while back applied to all types of copies and apparently, using max runs on ships isn't worth the effort anymore. I made the change but couldn't find any of my test data so had to re-run some tests to confirm. I'm going to run some more tests on singularity to check, but I'll probably remove the option for max run copies on ships at some point. Just want to make sure I get all the data correct for different options first. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
901
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Posted - 2013.04.17 12:58:00 -
[305] - Quote
Nalha Saldana wrote:Thanks for the research, sounds right I guess the info I found was just old. Just ran into another odd error tho, when I check Improved cloaking device II on the manufacturing list like this http://i.imgur.com/8XxPebh.jpgAnd then double click on either one of them I get this http://i.imgur.com/GSTQoNd.jpgIt for some reason uses single run BPCs! It doesnt do this with any other module I've seen so far. Yeah, that's some old code from back when only I used this. I was making cloaking devices and the copy time is really long. Same with rigs. I will probably update the ships max runs to rigs and put the cloaking devices back to normal modules since that's the arknor mining crystals are sort of the same. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
901
|
Posted - 2013.04.19 00:53:00 -
[306] - Quote
Small update to fix some of the errors above. If you have issues, let me now. Little stuff I'll try to fix asap but anything larger will have to make it into the next update.
Thanks
Build 2.2.4856.30561
- Updated the broker fee to a more recent formula. The change will show a minimal change to broker fees.
- Added CSV option on Shopping list for exporting to CSV. Default checked value based on your program setting.
- Copy to Clipboard with Build/Buy checked on the BP tab will no longer include the ME and blueprint information for items you are buying instead of building.
- Copy List from the Shopping List will no longer show a Meta value for items that do not have a meta item that is not a valid Meta number.
- Reverse Engineering components will now be added to the Shopping List when adding items to the shopping list and the option to add Invention/RE materials to the shopping list is selected.
- Copy to Clipboard will now correctly display meta values for the item if a meta level is selected.
- T3 Materials for RE will now take the RE chance into account when calculating the number of estimated materials needed to RE the item.
- IPH will now require a character API to be loaded before adding a corp key.
- Cloaking devices will now be considered Modules instead of Ships for calculating min/max copy times.
- The default setting for Min/Max copies for Ships with decryptors is now Min instead of Max.
- Users are now required to enter a personal key before adding a corp key. If no personal keys are loaded and a user tries to load a corp key, IPH will require you load the dummy character instead.
- Fixed an error in setting character skills that would reset the skill to 0 after overriding the skill previously.
- The copy time on the Blueprint Tab will now update when selected and the slider for total copies is moved.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
901
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Posted - 2013.04.19 18:09:00 -
[307] - Quote
Subzero1977A wrote:Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent. I get the volume history from Eve market data. Sometimes it's incomplete. The calculation is just a ratio of how many items you can build vs. how many you can sell. Right now Oynx seems off a bit.
I suggest opening up the history page (the graph or table) while you have a market uploader running to help populate items you wish to make. I'd love for it to be right all the time but it's what we have to work with. CCP doesn't provide any of the pricing or volume information - it's all done by 3rd party programs with user input.
I'll double check but I'm not sure there is much else I can do right now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
902
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Posted - 2013.04.22 02:31:00 -
[308] - Quote
Silitia Dais wrote:Possible idea :
When selecting SVR * IPH, potentially add a column with the actual number in the grid I'll see about adding it. Not much room left on the screen but I'll see what I can do.
Partak Cadelanne wrote:An option to select a blank character would be nice, or otherwise an option to see the base build time of an item. A detailed tooltip when hovering over BP production time and total item production time explaining what they actually are (maybe add unbonused build time?) would be useful. A very useful feature would be to calculate when it actually makes sense to build components of an item. Take a jump freighter for example - would my isk/hour be better if I bought the freighter of the market, or am I better off making it myself? As it is now the program simply tells you to build components as soon as they are profitable. I'm thinking something like: http://www.eve-market-guide.com/t2item.php?id=28844 (the numbers are completely off here tough)- it would also be great if you could actually get a breakdown of the production times of the components - where is my bottleneck? Tool tip is a good idea. Adding the base build time shouldn't be hard to do.
On the comparison, the data is intended to show you if it's worth buying or building as well as profiting. I tend to use it for that often. I guess if you entered the max buy price instead of the min sell price for the jump freighter, you might not get what you are looking for. But if you use min sell price for the jump freighter (or add it manually), and it shows a positive profit (based on the market cost minus the total build), then you should build it. If not, buy it. Of course, no guarantee on if the price will drop or go up when you are done building it in a month or so.
As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
902
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Posted - 2013.04.22 20:01:00 -
[309] - Quote
Partak Cadelanne wrote:Maybe I wasn't completely clear, I don't think you got my point entirely. Let us for the sake of argument continue the Rhea example (but it could be anything), but let's consider the R.A.M. instead (since it's a less complicated component). I'm assuming a (-1,-1) BPC. As it is now, IPH tells you to build the R.A.M. The 38 R.A.M takes 17 hours to build and saves you 1.9 million instead of buying it from the market (70k isk/hour profit). I'm pretty sure, however, that your overall isk/hour on the jump freighter is better if you just buy the R.A.M. from the market, as a Rhea yields roughly 600k isk/hour profit, and so spending 17 hours extra for the 2 million saving is not really worth it. Ah ok, I get what you are saying. When I heard bottleneck, I thought something different, which is an issue I'm working on.
The build/buy is really just a simple comparison because to do what you are saying I would have to run all possible build/buy options and then choose the highest IPH. That's really not simple nor user friendly.
I'll implement RubyPorto's suggestion and add a check box to the component lists and you can choose which one you want to build/buy for each BP based on your preferences.
Subzero1977A wrote:Also another nice added feature would be to make the shopping list editable in game. Even just adding or removing material from the list would be good. I stockpile mins, but not so much for components, so it would be nice to just remove the mins from the list. Plan is to include asset scanning as well as the ability to remove an item from the list. In the middle of the asset feature now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
903
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Posted - 2013.04.26 15:17:00 -
[310] - Quote
Ardanon wrote:Any chance an option to add "courier costs / m3" or "courier cost / value of materials" could be added, it can sort of be done with the additional costs field but it gets annoying since the courier cost will differ greatly between different items. I'll add it to the list but it'll be a bit before I can get to something like this.
Elena Thiesant wrote:Small bug with the latest version The build volume on the shopping list appears to be wrong in some cases http://imgur.com/SBKz5w2200 runs of fuel blocks produce 8000 blocks. At 5m3 each, that's 40 000m3, not 1000. Noticed the same thing with ammo. Also, previously if you double-clicked an item on the Manufacturing screen you were taken to the blueprints screen and the focus was on the Runs text box. Now it's on the "Selected Blueprint" dropdown. Can that be changed back? Done and done.
Thanks for finding this. The ammo and blocks has a different portion size, which I obviously wasn't using. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Black Core Alliance
911
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Posted - 2013.04.28 11:50:00 -
[311] - Quote
Afgahn Kush wrote:I dont know if you covered this or not as I didnt browse through all 40+ pages Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: Windows 7 In the manufacturing tab Double click any item in the list to edit the me/pe etc Basically it crashes and gets the message. I have reinstalled the program twice and still getting the same issue. Is there any work around to it? I've tried a few different attempts to get this error and can't. I might not be sure what you are trying to do. Can you give more detail or a screenshot? What items does it error on?
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
916
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Posted - 2013.04.29 11:00:00 -
[312] - Quote
Afgahn Kush wrote:It pretty much does it for any item in the manufacturing tab. More or less double clicking any item in it causes me to have this issue. I can manually adjust the ME/PE for all of the items and get the same results but I just cant get into the window where I can add additional costs, change between buy/build and etc so it isn't that terrible of a problem. All a screenshot would just show the manufacturing tab with the error window I keep trying to get this error and can't reproduce it. Double clicking works fine.
A screenshot also shows me what options you have selected. So it is helpful. If you can evemail me one or perhaps the EVEIPH.log file in your install directory, that would help me find the issue and fix it.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
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Posted - 2013.05.02 11:13:00 -
[313] - Quote
Elena Thiesant wrote:Jane Trades wrote:I am no expert for sure but I believe a 1 run bpc of a ship when used with a decryptor that adds bonus runs will give 0 + the bonus. A max run bpc is the only thing that will give 1 + the bonus. That was changed sometime (I can't recall when) I invent ships using the +2 run decryptor using a 1-run BPC and get 3-run T2 BPCs out Specifically this decryptor Quote:Probability Multiplier: N/A Max. Run Modifier: +2 Mineral Efficiency Modifier: +1 Production Efficiency Modifier: +4 This is correct. If you use a 1 run bpc without a decryptor, you get a 1 run T2 bpc. The decryptor just adds the modifier and you don't need to use a max run bpc to get it anymore. The only bps you need to have max run bpcs for are items like modules. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
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Posted - 2013.05.03 11:34:00 -
[314] - Quote
Janoun wrote:Is there a way to save the skills as overridden? I have to fix them every time I launch the program even if I press 'save settings' or w/e it's called. On the same topic, overriding the skills is really finicky, just pressing 'set all to V' and save rarely works. I just have to try random **** a few times to get it to read the skills correctly. I'm not seeing any issues. It does seem to uncheck the 'Set all skills to Level 5' though even after it's saved. This is kind of confusing and I'll change it to a toggle button, since that's all it does. But even if it's not checked, the skills are all saved as level 5. Saving single skills seems to work fine for me as well.
If you can show some screenshots or more details on specific skills, that might help me track down the issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
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Posted - 2013.05.03 14:16:00 -
[315] - Quote
Thanks for the interest. I really only release the source because I can use sourceforge's nice website for free. Plus in the future I can easily pass it on to someone. But right now I'm not looking for any other devs just because I tinker with it so often and the code is a bit messy. I use about 10 other programs to work on it and it's been a project I've worked on for several years now, which is clearly evident by my code being all inconsistent. So it gets complicated quickly.
If you want to use the source to tinker, feel free. I'm always open to suggestions. The IPH DB is SQLite and is created by the DataDumpUpdater project, which I build by querying from the EVE Datadump in msSQL (which is the MAIN\MAIN database I have locally) and my own Access.mdb tables I create for special stuff that I use.
If and when I stop playing eve I'll be sure to pass it all down to someone. :) Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
|
Posted - 2013.05.03 16:49:00 -
[316] - Quote
Jesterspet wrote:found an issue: When entering more than 1 Num BPs with an equal amount of Num Lines and a full 10 runs, it calculates the production time incorrectly for Barrage M. In this case, to run 7 BPs on 7 lines doing 10 runs each should still be 7 days, 9:46:40. Instead, it is showing 1 Days 17:06:40. Additionally, it still shows the profit as the 1 production of 10 runs when it should be multiplied by the number of BPs used. I this case, the profit should be around 77 mil rather than 11 mil. Screenshot: http://tinypic.com/r/jh7i2d/5 It's calculating 10 runs over 7 lines not 10 runs on each line. If you put in 70 runs, it calculates the 5 ish days as expected.
On the assets, I'm working on that now actually. It'll should be available in the Odyssey release. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
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Posted - 2013.05.03 17:14:00 -
[317] - Quote
Jesterspet wrote:Yeah, thanks, it came to me while I was walking to the corner store and I realized just how moronic my brain can be sometimes. How about an option, check box to recalculate it as 10 x 7 sometime in the future? Heh...yeah I'll add it to the list to look at. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
926
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Posted - 2013.05.06 19:50:00 -
[318] - Quote
Shiny Penny wrote:Wonderful piece of software.
Any chance that you can add automatic reading the ME/PE level of the BPO/BPC including how many runs and number of BPO of that type and so on, I know that you can feed that from the API, but I couldn't find it till yet in your software.
CCP doesn't provide runs or ME/PE data with the asset API pull. You could figure it out by analyzing the industry jobs but it's not linked to any particular blueprint and the data only goes back 3 months tops.
I'll be adding something next update to hopefully make this process a lot easier to enter however. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
926
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Posted - 2013.05.06 21:41:00 -
[319] - Quote
Shiny Penny wrote:It would be nice if you can add something which makes the process easier.
But I also know a software, in particular EVE Meep, which can read out the ME/PE as well as the runs on the BPO/BPC's over API, and I wonder why it works there when you say it shoudn't I'm pretty sure EVE Meep uses the industry jobs API to populate the ME/PE of the blueprints that it has records for. I tried to see what it found on my bps and some it has info for but almost all of them it does not. As I said previously, that only goes back so far and if it's corp jobs there is no real way to connect the job to your blueprint unless it's the same character doing the research. For instance, I use my alt to research sometimes but keep all the blueprints.
Believe me, if there is a way to do it I would have implemented it a long time ago.
Here's a thread to CCP asking for that functionality: https://forums.eveonline.com/default.aspx?g=posts&t=210627 Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
927
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Posted - 2013.05.07 22:16:00 -
[320] - Quote
Jonny Danger wrote:Has anyone else noticed a problem with the taxes IPH calculates? And the building fees?
Reason I'm asking is that I have adjusted all the program settings to use my Broker and building standings to match my main trader and builders, but I have to manually override my accounting skill to 1 to get the IPH taxes to get within 100k of the in-game taxes. building (usage and hourly) are also not matching. This was for a T1 BPO, so i know its not calculating invention fees.
TL;DR IPH fees and taxes are lower than what is paid in game. Can you provide an example? That way I can step through and see if there is an issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Black Core Alliance
931
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Posted - 2013.05.14 00:24:00 -
[321] - Quote
Sybille Moonraker wrote:Getting the same error as Praal above me. Same details. OK thanks. I worked with Praal on trying to figure this out and then all of a sudden it worked. I think there might be some screwyness going on with the API. I had some issues with it this weekend. The date returned shouldn't be in that format.
If you can send me your api that is causing the error, that would be a big help in figuring out why this is happening and put in some formatting so it doesn't happen. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
940
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Posted - 2013.05.24 13:14:00 -
[322] - Quote
Yeah, Taxes and fees arent really clear but what you see isn't for the item but the materials to build it. Taxes and fees should apply to both of course and I'm working on a way to correct that. Going to try and get that into version 3. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
941
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Posted - 2013.05.24 21:17:00 -
[323] - Quote
Kor'el Izia wrote:Zifrian wrote:Yeah, Taxes and fees arent really clear but what you see isn't for the item but the materials to build it. Taxes and fees should apply to both of course and I'm working on a way to correct that. Going to try and get that into version 3. Terrific. Yeah, just to be clear, this is also the case for items which only consists of minerals (like battleships). I found this post which links to most sources for formulas I did another test with a battleship and the relation was exactly the same between EVEIPH and ingame which means you're doing something right  In both cases, if you simply multiply the value you produce for the "Taxes"(sales and broker) window by 1.9887870802338784486530179372807 you will get the correct value. Yeah, I need to revisit all the tax and fee applications. I think what will happen though is that I'll add the ability for users more flexibility in setting how taxes are applied for each item. For instance, some people might sell ships directly and not use the market so they don't need broker fees or taxes but they buy minerals on buy orders and other parts directly. So there are three different ways taxes and fees are applied. I'm working on allow setting prices to how you buy and sell and not just a blanket application. Just trying to make it less complicated at this point. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
941
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Posted - 2013.05.24 21:21:00 -
[324] - Quote
OK quick update: Build 2.2.4892.26355.
This fixes an error with the date conversions some users were having. Turns out I didn't ignore the localized settings you might use. In this case, users had 24 hour time without colons set as a local time setting for their computers and it was causing the error. I didn't have the same problem though because I just use colons in the time.
Anywho, working with Nyderi and Sybille Moonraker finally brought out that they both had their time set like this and that's what caused the error.
If anyone has any other weird error after this, let me know and we'll work through it. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
943
|
Posted - 2013.05.25 14:16:00 -
[325] - Quote
Gustav Trenalka wrote:I love this tool - thank you so much for building it. A feature idea - could we have a way in a future version to manually toggle, within a build/buy breakdown on the Blueprint tab, which items we do and do not *want* to build/buy? Sometimes I don't have the time/slots available to build a certain element, for example, and the ability to manually say "no, I'm not building that input" or "yes, I am building that input" would add to the amazing amount of flexibility this tool already presents. Yeap, on my list. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
949
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Posted - 2013.05.27 22:35:00 -
[326] - Quote
Kurinkita Audeles wrote:I have a issue with my api keys, when i try to update my character, it says that the key is expired (even tho its brand new), and when i click the "ok" button the same message pops up again. This happens a few times, and then the application crashes with the folowing error report:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error cannot start a transaction within a transaction
Also, please fill out the following information as appropriate:
Operating System: Windows 7 64-bit Screen or Tab where Error Occurred: Import api dialoge box Steps to reproduce the Error: Trying to update a new api key Ok, if you can send me the key in an eve mail you are getting the error with, I can run it and see if I can figure out where this is happening. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
974
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Posted - 2013.05.30 20:24:00 -
[327] - Quote
Pirosa Candidata wrote:Hi i cant see the invent success of my corp( and list of actual corp jobs), i imput the corp api key and i only see my invent succes when i choose both tab, any tip  ? thanks The success tracker for corp jobs will only be for the character you have loaded and any corp jobs they've done. It doesn't show the success rates for all members in the corp.
If it's not showing your corp jobs, check the character and the corp key to make sure it's correct and has the required corp access key. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
979
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Posted - 2013.06.01 18:30:00 -
[328] - Quote
Aroka Darkblight wrote:Emily Anasarsy wrote:Hi,
I must be blonde or something but for the life of me I can't get a working scan of my blueprints. I have a FULL ACCESS API Key, and I have gone to Blueprint management and scanned my assets and it finds nothing. The blueprints are in a station container, do they need to be in the root of my item hanger (About 4 are the rest in container) as it shows nothing at all.
EDIT: Just sussed it i think, I was clicking "Owned BP's" and I should of been looking at "Scanned Personal BPs" and setting the Type to all. That didn't work for me. All my Bpos are in the station Hangar. Not in any container Did you scan them from your API? If you can repeat the steps, I can see what the issue might be. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
982
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Posted - 2013.06.04 17:28:00 -
[329] - Quote
I'll have the update up in a few hours. That table is a local table I use that isn't on the site. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
982
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Posted - 2013.06.04 17:35:00 -
[330] - Quote
iain wrote:Appreciated, and good to know I wasn't doing something stupid ;) Any chance of adding a copy of the table to the SVN somewhere for futureproofing?
Good reminder for me to send you some isk from my alt for saving me the coding work (had a program like this for t2 but lost the source :( ) Yeah at some point I need to clean it up to pass on later. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
992
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Posted - 2013.06.04 22:38:00 -
[331] - Quote
New build: 2.2.4903.27327
- Faction tower items can now be selected properly with the Pirate faction tech in the Update Prices tab.
- Faction towers will now use the appropriate fuel blocks (8, 16, 32 GÇô sm, med,lg) in the POS Settings.
- Updated the Images and Database to Odyssey_1.0_89097, which includes new decryptors, new ships, new modules, new ore refining values (mining tab iph), and capital sized rigs.
- New decryptors added/updated GÇô check the logic to make sure it looks right.
As always let me know of any bugs. For those that have posted here in the past few pages, I'm working on getting those fixed as they come up or I may just move them into version 3.0.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
997
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Posted - 2013.06.05 01:13:00 -
[332] - Quote
OK thanks, think I got that one fixed. If it's still broke, I'm in game to troubleshoot. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1013
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Posted - 2013.06.05 21:27:00 -
[333] - Quote
Nahtanius wrote:Is there a way to import Corp Blueprints with ME/PE data? Im getting them blank. No blueprints have ME/PE data unfortunately. This isn't available in the API but we've asked several times. Doubt it will happen anytime soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1024
|
Posted - 2013.06.15 23:39:00 -
[334] - Quote
Termy Rockling wrote:This is way too deep in the pages. Also should i be worried about the corrupted update downloads i have gotten this week? Are you still getting them? When I do updates, sometimes I goof up some of the keys in the update file, which typically cause that, but it should be fine now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1024
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Posted - 2013.06.16 22:24:00 -
[335] - Quote
Termy Rockling wrote:Zifrian wrote:Termy Rockling wrote:This is way too deep in the pages. Also should i be worried about the corrupted update downloads i have gotten this week? Are you still getting them? When I do updates, sometimes I goof up some of the keys in the update file, which typically cause that, but it should be fine now. No its all good, has just happened on couple days and then they go away in couple hours and everything works. Yeah, that was my goof.  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1024
|
Posted - 2013.06.18 11:14:00 -
[336] - Quote
Abadayos wrote:Not sure if others are getting this but whenever I go to look up capital ship rigs it's saying they take 8 minutes or so to make the rig, where as in game it's saying for me a hair over 2 hours, 30 minutes (on the BPO).
It is throwing the IPH way off kilter with the Cap rigs.
Just wanted to point this out. Can you let me know what rig it is? I've done a few spot checks and not seeing an issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1024
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Posted - 2013.06.18 17:05:00 -
[337] - Quote
Tenchi Sal wrote:Is there anyway to select T2 Mining Foreman Links instead of the T1 variants? In the mining tab, under fleet booster. Click the checks again. It's a tri-check. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1027
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Posted - 2013.06.22 20:24:00 -
[338] - Quote
Brelan wrote:Nice app!
Does the Isk/hr calculation include the initial cost of putting up the job in a public station? if so it whould be removed so that ammo and faster stuff doesn't get a bad isk/hr since one run is doner under and hour.
or add something like based on an X amount of time I.E. 24 hours, then include the installation cost.
I use the values set in the Settings tab. Default build time per hour is 333 isk. The program will calculate the time based on isk per second usage and apply appropriately. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1030
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Posted - 2013.06.23 21:13:00 -
[339] - Quote
MunnyRabbit wrote:The tool looks amazing and i think will help me greatly. Sadly i dont think i am synced correctly or something.
1. Whenever i check a blueprint to build the total cost and total profit are exactly the same. Items that are showing up as a profit in the BP calcuator are not showing a profit in the program. Also it shows the quantity of materials i need for a BPO but not the costs or total costs.
2. I am having the same problems with mining. It will show how my skills affect my mining yield and my yield per hour. The isk per hour however is -100.00 isk. I know this is wrong.
Is there a guide out there or am i missing something pretty obvious here.... Sounds like you need to import prices. Go to the update prices tab, select your region or system, the items you want...and press "Import Prices." Let me know if that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1031
|
Posted - 2013.06.24 23:51:00 -
[340] - Quote
Was tinkering with the blueprint combo box and got carried away. But...I think I fixed up a lot of long standing requests with the functionality of the combo. Let me know what you think and of course any bugs.
Build 2.2.4923.33455
Blueprint Combo Updates
- Users can now use the arrow keys and mouse wheel to scroll through bps without selecting runs.
- There are now two ways to select a blueprint 1 - by clicking on the item and 2 - by hitting enter when the item name is selected.
- The blueprint combo now won't autoselect all text when you click on the item name allowing editing of the name in the combo.
Blueprint Tab
- Only selecting a blueprint will now set the focus on the Runs box. All other previous changes such as selecting a decryptor, checking boxes like copy time, etc will now keep the focus on the item
selected.
- Selecting ignore Invention/RE costs will now default to -4 ME and -4 PE when selected. This fixes an error that would allow the ME/PE to update with the decryptor bonus with each click.
- BP Copy times will now reflect the total time instead of just one copy. This time is then divided by the number of production lines to give the total copy time needed for the required copies. For
example, if you need 3 copies and have 3 lines, only the time for one copy will be added to the final production time. For 3 copies and 1 line, 3 times the single copy time would be added.
- The labels that will show required skills will now only popup for times when skills are required.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1032
|
Posted - 2013.06.25 12:34:00 -
[341] - Quote
Alice Shardani wrote:I ran in to some problems when trying to instal iph. I had an old outdated version installed which I deleted (couldn't update it anymore because it was no longer supported) Now I tried to instal the new version but it keeps telling me that there is an old version installed and that I have to remove it first. I've searched for it everywhere, cleaned the trashcan, etc but can't find it anywhere. How can I get the new version to install? You probably need to remove it from the uninstall programs in control panel. If that doesn't work, you can just download the binaries and run it from the folder.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1032
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Posted - 2013.06.25 15:16:00 -
[342] - Quote
Can you download prices? That is eve central so if you can the maybe an issue with the CCP API server. Also, do you connect with a proxy server? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1033
|
Posted - 2013.06.26 11:12:00 -
[343] - Quote
Alpharius Aleutinus wrote:Hi, can someone please explain the price comparison options(manufacture list tab): build/buy; raw materials; components. I assume this is about how much costs to build with bought components or build the components for the final item... It's the same options as on the blueprint tab. Build/Buy is a mix of the cheapest between buying the component or building it. Raw materials is just building all the items yourself and components is if you bought all components on the market and just built the item.
Hope that clears it up. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1033
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Posted - 2013.06.26 21:51:00 -
[344] - Quote
Zos Tarkross wrote:Hi OP, I normally run EvE on my desktop Mac at home, but I just got EVE IPH going on my Windows laptop to give it a try. First of all, can I just give my compliments on what a great program this is. Nice work - and I really appreciate that it's all nicely packaged with an install program - very professional. I will send you a cut of any initial profits (it won't be that much since I'm not an ISK (or RL) billionaire yet but whatever) I make once I get some production going this summer.
Maybe this is a dumb question but I do see some contradictions between the IPH program's blueprint materials amounts and what I see in the EvE client. For example, for a particular Tech II Rig - I can get the details tonight - I have in my hangar a BPC for it (via an old archaeology site hacking or similar). This BPC in the EvE client states that one of the ingredients is 3 armor plates. But in EVE IPH when I pull up the same rig blueprint, the required quantity of armor plates shown is 5 rather than 3. Why might this be?
I'd have to see the bp to be sure, but if you found it in a data site, then the bpc is me 0. Through invention, you can't get ME 0 without using decryptors. Check the ME/PE data of the bp you have and in the program. You can also ignore invention costs as well to figure out the price of just building the item if you found the bpc and did not invent it. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1033
|
Posted - 2013.06.27 14:35:00 -
[345] - Quote
MunnyRabbit wrote:After patch Blueprints no longer show up in the blueprints tab when selected. I have updated prices ect and all that but the fields on the blueprints tabs are just not getting updated. I did find a bug that would cause this to happen if you select a different bp category but I fixed that last night. Let me know if you are still having issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1033
|
Posted - 2013.06.28 00:30:00 -
[346] - Quote
Dorian Gozzie wrote:Is there a way to put if i wanna buy Mats/Components on Jita, and sell the item on another Major Hub?.
I tried everything, but it seems it always take the same HUB for both Buying Mats/Comp and Selling the final T2 Product.
You can select and download the mineral prices from jita, then select the T2 product you want and select a new system/region and update those prices. That should get you want you want.
MunnyRabbit wrote:Zifrian wrote:MunnyRabbit wrote:After patch Blueprints no longer show up in the blueprints tab when selected. I have updated prices ect and all that but the fields on the blueprints tabs are just not getting updated. I did find a bug that would cause this to happen if you select a different bp category but I fixed that last night. Let me know if you are still having issues. Right after i downloaded the update it was working fine. After i closed the program and reopened it. The issue started again. Nothing being filled on the blueprint screen. I'm not sure what's happening. Can you send me some more details in a mail? Also a screen shot would help a lot. I'm not seeing any issues from here. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1033
|
Posted - 2013.06.29 16:36:00 -
[347] - Quote
Yahyan wrote:Suggestion: I believe many industrialists use hauling services of freighter pilots. It can be a good addition to be able to include our hauling expenses to the shopping lists we make. Roger that. Someone else suggested it in this thread and I wrote it down but didn't reply. Not sure if it was you. In any case, I'll add a "Additional Costs" box to the shopping list at some point. I keep running into RL stuff stopping me from dev time. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1033
|
Posted - 2013.06.30 21:49:00 -
[348] - Quote
Hoo Yodaad wrote:I've been experiencing a bug in the blueprints tab where the "Select Decryptor:" pull-down (in the Invention section) does not display the correct set of decryptors. Currently, no matter which BP I'm looking at, I can only choose between the different flavors of esoteric decryptors.
Before the latest update, I could simply choose a different bp that required the same decryptor, and the box would usually fix itself. Now nothing seems to work.
Is there any other known workaround?
Edit: This only appears to happen when selecting bp's from the manufacturing list tab. When selecting from the "Select Blueprint" drop down in the Blueprints tab, the decryptor box populates properly. I can't seem to reproduce this. Can you provide a screenshot? Either that or some details on the item you are seeing this on. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1035
|
Posted - 2013.07.02 12:47:00 -
[349] - Quote
Iq Cadaen wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Win 7 Screen or Tab where Error Occurred: Steps to reproduce the Error: Launch Eve IPH
Started after update. Will it open at all or does this block it? I think this randomly comes up and I can't seem to fix it but doesn't always happen. If you can evemail me the EVEIPH.log file contents, that'll help.
Sergeant Acht Scultz wrote:o7 Zifrian I have a piece of issue I can't seem able to solve no matter what I try. I do have my industrial character API imported updated yadaya but I can't access to "owned blueprints" or simply calculate chances of invention success (related probably) I'm missing something for sure but can't put my finger on it. Once Api validated and info imported how can I import owned blueprints etc? PS: notice those are in dedicated small containers just for info. Can I get a workaround or advice for this? Edit: example of this stuff is I just updated APi once again then go to blueprint management, check "owned" and the window is simply empty -_-' The heck?  Did you import them? I don't run the API at startup for blueprints or assets because the refresh timer is 6 hours. I guess I might have to add an option for that since a lot of people expect it to be automatically loaded. But hit the import blueprints button and it should load them all up. You won't get ME/PE data though since that's not in the API. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1036
|
Posted - 2013.07.03 22:49:00 -
[350] - Quote
New build to fix two issues above. Looks like they were both caused by the same bug actually. As always, let me know if something else comes up and I'll fix it up asap.
Build 2.2.4932.30999
- Double clicking T3 items in the Manufacturing tab should now correctly load the Relic Combo box for selection without causing an "overflow" error.
- Double clicking T2 items in the Manufacturing tab should now correctly load the correct decryptors for the item.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1037
|
Posted - 2013.07.04 13:08:00 -
[351] - Quote
brinelan wrote:A few suggestions.
With all the new decryptors its becoming tougher to evaluate which would be the best to use based on your chosen criteria in the manufacture list (IPH, Profit etc), so would it be possible to have an option to only display the best decryptor option for whatever criteria is chosen in the sort-by selection for each item and hide the rest?
Also, you used to be able to double click an item in manufacture list and it would display in the blueprint tab with that decryptor already selected. I tried it today and no matter what Item I double clicked with what decryptor, it only ever loaded that item in blueprint tab with no decryptor. Yeah, the best decryptor option is on my list. I'll get it eventually.
I'll see if I can fix that second issue here in a bit. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1049
|
Posted - 2013.07.09 17:53:00 -
[352] - Quote
Yep. You can find everything here: http://sourceforge.net/projects/eveiph/ Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1053
|
Posted - 2013.07.10 21:07:00 -
[353] - Quote
Mr Siman wrote:I'm trying to use IPH to do some invention calculations, and the whole blueprints screen feels like its lacking documentation. If I pick a t2 blueprint, like a bouncer II, and fill in information as follows:
Num BPs: 8 (we have 8 slots available to use at once) Num Lines: 8 (these are the 8 slots) Runs: 19 ( Calculated by the invention calculator on the right)
On the invention calculator I have the following:
Lines: 8 (Can do 8 invention jobs at a time)
Now when I look at the BP Production time, it shows 2h 24m, and the Total Item production time is 7h 24m.
I have absolutely no clue how those numbers got to be so small, but as I do a 19 run job on TQ it comes out to around 17h per production slot. The PE and ME get filled in automatically from the invention calc (the runs don't though, so I fill them in myself).
Am I doing something wrong here? How are you doing the production in game? Are you just using 1 bp? Are you queing? Not sure how you are manufacturing in game to figure out what you might have entered in the program.
Although it is acting a bit screwy with the num bps. I'll take a look at that in the mean time. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1053
|
Posted - 2013.07.11 02:08:00 -
[354] - Quote
Mr Siman wrote:Zifrian wrote: How are you doing the production in game? Are you just using 1 bp? Are you queing? Not sure how you are manufacturing in game to figure out what you might have entered in the program.
Although it is acting a bit screwy with the num bps. I'll take a look at that in the mean time.
I'm using 8 bps at a time since I have 8 "lines" (Assuming those are production slots). So I have 8 jobs running at once, each taking about 17h. I am not queuing. I'm using a POS for manufacture. 10 runs a blueprint?
I'm assuming you say you are doing 19 runs...it means you are making 190 Bouncer IIs. If so, enter 190 for runs. Runs is each run on the blueprint, not each blueprint.
If not, eve mail me or catch me in game and we can work through what you are doing and how to enter the correct info. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1053
|
Posted - 2013.07.11 03:05:00 -
[355] - Quote
OK, well it's the same concept. You are making 152 Bouncers, not 19.
Here's what it looks like: https://imageshack.com/a/img545/6464/gwh0.jpg Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1068
|
Posted - 2013.07.27 23:38:00 -
[356] - Quote
Pilchard123 wrote:BUG REPORT:
No crash, but the Imicus is reported as having a component profit of about 440 million in Essence using minimum sell prices for all items in the region. The same happens for Verge Vendor.
Not that I'd mind that being true, but since the minimum sell price is in fact about 450 thousand I'm inclined to believe that something might have gone wrong...
Using Build 2.2.4933.15260 Sounds like the prices from EVE Central might be a bit low. If not, send me the screenshot and I'll take a look. What I see now looks fine.
Judy Aumer wrote:Was wondering if there is like any chance to introduce a PI module for the program... and it would be LOVELY!   Yeah, it's on my list but I'm working on buying a house right now and other RL stuff have me not doing any development right now. It'll be a bit but I do want to get a tab done for it sometime, just not sure when.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1070
|
Posted - 2013.08.05 14:02:00 -
[357] - Quote
I'm not sure, if you update manually then do a eve central update, you will overwrite your manual data change. If you aren't doin this, then I'm not sure where the issue is. How are you putting in your own prices?
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1070
|
Posted - 2013.08.05 22:39:00 -
[358] - Quote
Ms Valkyrie wrote:The problem I am running into is ill update prices via eve central at the start of the day then ill update eve centrals data. However, the second update I try to do on IPH doesn't do anything. It just keeps retaining the old eve central data. OK, I think I understand. I pull the EVE Central data every 6 hours and cache the data otherwise. So if you send in updates, they won't come up till you are due for another update. This is so people don't pound the EVE Central server. I'll probably allow the user to set the time or just lower it to every hour or something. For now if you want to get the most updated prices, you can reset prices from the menu that allows for a refresh of price data. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1070
|
Posted - 2013.08.05 22:40:00 -
[359] - Quote
Rikku Cakelicious wrote:Is it possible to run the app on a mac using crossover or something like that? Sorry missed your post. Not right now. I haven't tried anything Mac related yet. Probably won't anytime soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1075
|
Posted - 2013.08.17 12:55:00 -
[360] - Quote
Quickining wrote:the prices for container like small secure containers are coming up 0.0 isk for all markets . this is true for all containers, is this a bug or did i miss a setting? Finally got a chance to look at this. Looks like the containers aren't coming up in the prices for download. I'll try and fix this today.
Kamiko Nomura wrote:I have a problem with T3 Production. I import all the components, salvage prices etc. and calculate the Isk/h and all works fine but when I double-click a ship or subsystem to open up the shopping lists it crashes cause its referencing something that isnt there. I have the most recent update installed.
Error message: Unhandled error object reference is not referenced to an instance.
Thanks. I'll see if I can get this fixed today. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1075
|
Posted - 2013.08.17 22:42:00 -
[361] - Quote
New build to fix the issues above.
Build 2.2.4977.31627
- Users can now update prices for containers.
- Double-clicking on T3 items in the Manufacturing Tab will no longer crash the program when going to the BP Tab.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1076
|
Posted - 2013.08.21 19:59:00 -
[362] - Quote
Thunder Jolt wrote:Hey Zifrian, I'm still getting used to IPH but what a handy tool  I have a couple questions tho: - What information is saved when you hit the "Save BP" button ? seems to me, it only saves the Time Multiplier Bonus or ignored calculations ? - Would it be possible to include the number of runs, number of blueprints (not owned), and the number of lines using the "Save BP" button ? I often switch between items and sometimes it's a pain to type again and again the number of lines to see the BP production time and such. Or maybe I'm doing something wrong  - And let's say I create a shopping list and I want to delete a component (selected as to be build) from that list because I already have it. Let's say I don't know every materials needed so I can't visually exclude them just by looking at the shopping list. Would it be possible to manually delete an item from the "Build List" so that the needed materials are deleted from the shopping list ? Thanks for providing such a powerful tool to the community and thanks for your time mate  Yeah, the save bp just saves the me/pe and the info for the blueprint there but not the number of lines, etc. I'll have to look into saving that information but it might take a bit to rework the tables and such for it. I'll put it on the list to take a look though.
On the shopping list, I'm working on that now but it'll be a bit. I have a bunch of updates I'm working on but I'm buying a house this weekend and we are moving so it's all been a bit busy IRL for me. I haven't even had time to play much. After that though I'll work on Version 3, which will include this and a bunch of other stuff. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1077
|
Posted - 2013.08.24 22:13:00 -
[363] - Quote
You have to import your blueprints from the Blueprint Management window under the edit menu. Since the API only refreshes every 6 hours, I let the users do that instead of automatically. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1081
|
Posted - 2013.09.04 01:09:00 -
[364] - Quote
Obmud wrote:I run a Large Caldari Pos with Assembly arrays, lab and adv. labs.. I got a couple questions i couldn't figure out when using EVE Isk per Hour now, i apologize if these have been asked already..: 1) Is there a way to figure out from a list what has the highest ISK per Hour in terms of running Invention / Producing the T2 Items yourself like on the outdated site: http://www.eve-market-guide.com/t2item.php?id=2488# ? 2) Under Blueprints, it says "Num BP's" i guess that is the amount of BP's i want to have produce... no matter what i type in there (and after click on "Save BP") it doesnt seem to update any numbers on the sheets ? 3) Below that it says "Num Lines" what lines are ment there ? Production Lines ? Laboratory Lines ? How do i figure the correct setting out ? i entered 15 because this is the total of Laboraty Jobs i can run at the same time with my alts but i'm confused... 4) The Tickbox Calculate Build / Buy gives me odd values... when i click it, for instance for Garde II Blueprint, i get a lower Build Cost than when i untick it, which makes sense (producing vs buying i guess) however, the higher build cost results also in a higher ISK per Hour profit. How can this be ? 5) Time Multiplier: i apply the bonuses from the POS Arrays where i want to build the stuff ultimately ? Or do i apply bonuses from Copying / inventing etc. ? 6) When using the "Calculate Build / Buy" feature there's no place to enter Production Efficiency in the materials i want to build, wouldnt that have also an effect on the ISK per Hour ? Thanks alot in advance
- The manufacturing tab lets you do this. You just need to select the items and options that fit your production style and calculate - Components means you buy all the components, Raw materials means you build everything yourself, Build/Buy is building the components that save you isk, and buying the ones that do not.
- Num BPs is for T2 invention. It is just a way to figure out your total production time if you were to use all your lines. So if you want to make 100 runs of a module, and you have 5 lines to run them, then numbps will show 5 assuming 10 runs for -4/-4 module bpcs.
- num lines is the number of manufacturing lines. Double click to set to your max lines based on your skills
- I'm not sure. Raw IPH is building everything, Component is buying. Double check that or send a screen shot and I'll see if I can figure it out.
- Time multiplier is from the production faculty you are using to build the item. Invention and Copy multipliers are in the settings.
- Production efficiency is set in your skills, which is linked to your loaded character. You can see the skill or override it in the skills tab from the menu.
Hope that helps. I'm on sporadically lately so try and catch me if you want to chat as well. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1081
|
Posted - 2013.09.04 01:15:00 -
[365] - Quote
Iskinally wrote:Hi, thx for the great program :)
BUG: many capital rigs have 8 minute base manufacture time (should be 3 hours and 20 minutes). Thanks. I think this is a DataDump issue and not the program. I'll update the new database here soon. Let me know if you still notice the issue.
Mar'Dur Taren wrote:BUG REPORT
I have several tech 2 BPs with set ME and PE values saved in my blueprint list and marked as favourites. When I select one of these BPs in the Blueprints tab, the ME and PE displayed flash the values I set for a moment then revert to the -4 ME and -4 PE of a default invent job. I want the ME and PE of these BPs to stay at the values I set. OK, I'll see if I can get that fixed tonight or tomorrow.
Mar'Dur Taren wrote:FEATURE SUGGESTION
I make use of the Shopping List a regularly. However when I copy it to a text file (so I can save it) the different sections are in a jumble. In the Build Materials List the tech 1 items are mixed with the advanced materials and R.A.M. In the Buy Material List the minerals , advanced materials and PI goods are all jumbled in together.
I would suggest that these lists be sorted by type so they are kept together in the text file. Group minerals together, then advanced material, then PI goods and so on. Having the different materials sorted in the Shopping list would also be very useful.
I would also like to see the different types of goods colour coded in the Blueprint materials display and shopping list and possibly sorted into groups too. These improvements would make a big difference to the readability . I'm working on a lot of features for the shopping list and I plan to get sorting in there (with sorting the output too). Let me get those finished first and then let me know if you have any other suggestions from there since there will be quite a few things different. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1081
|
Posted - 2013.09.06 01:47:00 -
[366] - Quote
New build to updated the new database. As always, let me know if something doesn't look right.
Build 2.2.4996.30850
- Updated the database to Odyssey_1.1_91288 data export
- Updated images to Odyssey_1.1
- Fixed an error that would show incorrect ME/PE values for owned T2 Blueprints
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1082
|
Posted - 2013.09.07 00:34:00 -
[367] - Quote
Pomala Strela wrote:SVR don't work for T2 production. Same value for all decryptors.
Keome Aramia wrote:Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows XP 32-bit Screen or Tab where Error Occurred: Manufacturing List Steps to reproduce the Error: Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
I can't reproduce either of these. Can you evemail me a screenshot so I can see what items and settings you are using? That'll help nail it down.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1083
|
Posted - 2013.09.07 22:22:00 -
[368] - Quote
Ahh thanks that helps. Should be fixed now. Sorry for the trouble.
Screen shots of the screens that have the error on it usually helps out a bunch. Not the error itself, but the background so I can look for things that might be the issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1083
|
Posted - 2013.09.09 22:11:00 -
[369] - Quote
Elena Thiesant wrote:Minor bug: The shopping list is showing the unpackaged size for ships, not the packaged volume.
Steps to reproduce: Blueprints tab, Ishtar, uncheck 'Calculatebuy/build', refresh, add to shopping list Open Shopping list. Vexor is listed as 115000m3
Gdit...why does that keep happening? 
I'll take a look at it. I bet something changed in the database again.
@Painstouch Hawk: easy enough change...I think I already had it on the list. I'll see if I can get it done next minor update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1084
|
Posted - 2013.09.10 17:09:00 -
[370] - Quote
This is a sporadic error and I haven't figured out how to reproduce it. It also only happens on some systems and not others. I'll look at it again tonight. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1084
|
Posted - 2013.09.10 23:41:00 -
[371] - Quote
Looks like the EVE Central Server is frozen.
I'll see if I can use this opportunity to add some better notification when this happens. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1084
|
Posted - 2013.09.11 00:01:00 -
[372] - Quote
Thanks. EVE Central works fine actually, it's the API calls that are failing.
i.e. http://api.eve-central.com/api/marketstat?typeid=34&usesystem=30000142 Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1084
|
Posted - 2013.09.12 01:44:00 -
[373] - Quote
New build to fix some errors above...and others...Let me know of any problems.
Build 2.2.5002.34986
- Fixed error users were experiencing on startup and having "Ignore Invention/RE" checked on the BP tab for settings.
- Ships should no longer show unpackaged volumes in the shopping list when added as a building material (ie. Vexor for making an Ishtar).
- When the EVE Central API is down (or other API call error), EVE IPH will now give an error message with the error and not freeze the program when updating prices.
- Updating prices for all items and all regions should no longer crash the program.
- T3 items should no longer show ME/PE values when "Ignore Invention/RE" is checked. This was just a cosmetic change and did not affect the building calculations.
- Added exception output to the Unhandled Error window when a program crashing bug occurs to help more with debugging. This information will still be saved in the EVEIPH.log file as well.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1086
|
Posted - 2013.09.13 00:35:00 -
[374] - Quote
Victor Helion wrote:Still hangs with the new version when I try to import Jita prices from eve central. I'm not getting it to hang on several options. Can you send a screenshot of the Update Prices tab when it hangs for you? I would like to see what options you have selected so I might be able to reproduce it. Thanks
Painstouch Hawk wrote:Another issue I'm having is, under Mining, # of Upgrades in Select Ship Equipment is NOT being saved between sessions. It always returns to 3. Which is rather annoying.
Cheers! Fixed in this update. Did a bunch of revision of the code so if something looks screwy, let me know. Was quite a pain when I first built it.
Oh and on your previous request about the tax numbers, that's a bit more work than I thought. I'll try and get it in soon though but not sure when.
Elena Thiesant wrote:One more minor bug/request
Can the region for the SVR (on the manufacturing list tab) please remember its saved value and not switch to the last region that prices were imported for? Is very annoying when I update prices for my region, then update items without prices from Jita and have the SVR region switch to The Forge, even though the value it was saved with is somewhere else. Fixed in this update. Btw, that was a feature, not a bug...lol but seriously, I purposely did that but after thinking about it, it's not very useful to people buying mats in one area to build and sell in another. Let me know if it works the way you were thinking. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1087
|
Posted - 2013.09.13 23:40:00 -
[375] - Quote
Elena Thiesant wrote:Zifrian wrote:Btw, that was a feature, not a bug... I figured as much. On a similar point, what is the reset button on the 'update prices' tab supposed to do? It resets the search box to the side of it if you have text in the box. I guess it could be called "Clear".
Joshua Lonestar wrote:Looks like I'm not getting the full required mat list on some BPCs. Specifically a Vindicator, Kronos, Bhaalgorn and Macharial. Can someone confirm?
This may be affecting other prints as well, I havent done a full check on all ship BPs I just checked those ships and they seem to be fine to me. Can you give more specifics? Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1087
|
Posted - 2013.09.14 00:03:00 -
[376] - Quote
Elena Thiesant wrote:Zifrian wrote:Elena Thiesant wrote:Zifrian wrote:Btw, that was a feature, not a bug... I figured as much. On a similar point, what is the reset button on the 'update prices' tab supposed to do? It resets the search box to the side of it if you have text in the box. I guess it could be called "Clear". In that case, can I request a reset button for that screen to reset the check boxes and radio buttons to their saved values? Yeah, that's pretty easy. I'm not sure why I didn't put it on there before honestly. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1087
|
Posted - 2013.09.15 23:54:00 -
[377] - Quote
Axton Kashuken wrote:I think a feature that would be great is when you press the build/buy button on an item such as the purifer, next to each component appears another box showing the isk per hour for producing that item. If you see an item that you feel you would be better off buying than producing, because it has low isk per hour (and is not negative so the system says to build), you check a box next to the component to buy rather than build. When you check a box to buy, it then recalculates your isk per hour for the whole product.
I figure it would be pretty difficult for you to do this, but thought I might as well request it. Yeah, already on the list actually. It'll be in the 3.0 release but a lot of work left to do on that yet. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1088
|
Posted - 2013.09.24 23:39:00 -
[378] - Quote
OK, computer crashed...had to do a reinstall. That while dealing with some other stuff. Anywho, got to look at some of the messages now.
Yeah, 99% sure your problem is that you marked all T2 blueprints as owned since I can see them all as a peach color that signifies them as owned. (Screen shots are the best way to help me figure out what is going on!) Yeah, you can own a BPC...but if you set it to owned, it ignores invention costs automatically because the program assumes it's a T2 BPO and uses the stored ME/PE values. There is no real reason to mark a T2 BPC as owned since the ME/PE values will only be set to specific pairs. Unmark those as owned and see if that works.
Marcus Appelt wrote:Fabulous program! Just found it tonight. I figured out how to load my owned blueprints and find the mats needed. When I click 'Add to shopping list' it lists all of the mats, even though I already own most of them, Is the program suppose to be subtracting my owned assets?
Because I have this horrible habit of over-promising and under-delivering when it comes to development these days, I'll just say I'll add the ability to scan your assets and update them at some point....soon(?). In fact, 90% of the code is already done along with a nifty UI to look at your assets...but I have a bunch of other stuff to include with it...so for now, it just shows what you need total.
Den Okia wrote:I have a few questions:
- Can I add a price for BPC somewhere? Or do I have to multiply (Chance)^(-1) with the price of the BPC and add this to "Add costs"?
- Does IPH calculate with the current prices for Datacores?
- Can I see which Datacores I need for the invention?
- Does IPH calculate with the current prices for Decryptors?
- What is the difference between "BP ISK per hour" and "Raw ISK per hour"?
- When I check "Calculate with Build/Buy", why is does this lower the time when I build the Items?
- Use the additional costs box to add prices for BPCs or other costs not reflected in the settings. Whatever you put in there will be added to the total. I really don't know what adding a negative number will do...probably crash the program
 - Yes, the data core costs are included in price updates, assuming they are checked, and used in calculations for invention costs.
- In settings you can select to have invention materials added to the shopping list. I don't have anywhere else it's displayed but I'll look at some options perhaps.
- Absolutely, same as datacores.
- BP IPH is how much it IPH you make if you have all the parts built (components) and just built the item. It's basically the - go to the store, buy the parts, build the item option. Raw IPH is if you buy all the parts to build the components and other materials, then built everything from scratch. Say with a T2 Hammerhead, you need to build R.A.M.s and the...particle accelerator unit with T2 moon mats. That takes longer, and might be a lower IPH...although you could make more if you build all the items too. All depends on the market.
- My guess is some of the items are suggested you buy (building is more expensive for your settings - ME and the like). It's an attempt to show you an optimal way to build to get the most isk for your time.
Hope that helps.
Logical Chaos wrote:Hey, just wanted to let you know that I have found the following bug:
When checking on producing an Ark:
- Prices updated from Jita only - There are no Capital Fusion Thrusters in Jita (so value is set to 0)
The Capital Fusion Thruster is marked red (BPO for it with ME 10 would be available) but because the value is 0 that's cheaper than building so when adding an Ark to the shopping list it does not include the mats for it in the shopping list but instead adds the finished Thrusters with value 0.
This also affects the profit calculations as well of course. It can be manually fixed by updating the price to something high though.
If this is unclear I can give you screenshots, just evemail. Yeah, not really a bug per-say...but an old known issue. I have to revisit it and see what to do. I think the logic is special and that's why I haven't fixed it yet. Actually...I'm not really sure why it's still like that honestly. I'll see what I can find out.
Btw: Update today was to fix a bug that crashed the program on the Mining Tab. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1092
|
Posted - 2013.10.08 19:55:00 -
[379] - Quote
SHRUS wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Attempt to write a read-only database attempt to write a readonly database Data: System.Collections.ListDictionaryInternal Target: T Create__Instance__[T](T)
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Exception Dump: System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: Attempt to write a read-only database attempt to write a readonly database ---> System.Data.SQLite.SQLiteException: Attempt to write a read-only database attempt to write a readonly database -¦ System.Data.SQLite.SQLite3.Reset(SQLiteStatement stmt) -¦ System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt) -¦ System.Data.SQLite.SQLiteDataReader.NextResult() -¦ System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) -¦ System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) -¦ System.Data.SQLite.SQLiteCommand.ExecuteNonQuery() -¦ EVE_Isk_per_Hour.Public_Variables.ExecuteNonQuerySQL(String SQL) -¦ EVE_Isk_per_Hour.Public_Variables.SaveAccountAPIData(Character InsertData, String KeyType) -¦ EVE_Isk_per_Hour.Public_Variables.UpdateAccountAPIData(Int64 KeyID, String AccountAPIKey, Int64 ID, Boolean IsDefault) -¦ EVE_Isk_per_Hour.Character.LoadDefaultCharacter(Boolean ReloadAPIData) -¦ EVE_Isk_per_Hour.Public_Variables.LoadCharacter() -¦ EVE_Isk_per_Hour.frmMain..ctor() --- -Ü-+-+-¦-å -é-Ç-¦-ü-ü-+-Ç-+-¦-¦-+ -¦-+-â-é-Ç-¦-+-+-¦-¦-+ -ü-é-¦-¦-¦ -+-ü-¦-+-Ä-ç-¦-+-+-¦ --- -¦ EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) -¦ EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() -¦ Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() -¦ Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() Can you give me some more info? I can't do much without the situation when this came up. Did you just install the program? Is this a persistent error or does it work sometimes? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1099
|
Posted - 2013.10.27 12:28:00 -
[380] - Quote
Tanja Diamond wrote:Hi The BPs "Void S" and "Void M" are missing in my Blueprint Management window. I can't find a setting to get them on screen. When I try to select all "Advanced Hybrid Charge Blueprints" on the type filter, the entry is missing. Any ideas what to do? Delete and re-install the software? Fly safe! Tanja EDIT:
- Problem with Void S and Void M solved, a reset of the stored BP data helped...
- The second issue in the type filter still exists
Void is a T2 BPC so try checking 'All' instead of 'BPOs' in the BP management tab. Note, you don't want to save T2 BPCs as owned since it'll treat them as T2 BPOs and your calcs will be off. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1100
|
Posted - 2013.11.01 00:18:00 -
[381] - Quote
Maratega wrote:Hi!
First thanks for this great program!
I found a minor bug: Manufacturing tab - decryptors 1.5x checkbox dont show info bubble on mouseover
I dont know what is this, maybe a bug too: Blueprint tab - invention calculation, when activate decryptor selection, and use mouse scroll to change decryptors watch the iph values, remember the value, scroll down 2 times in the decryptors selection, then scroll up 2 times, and the iph value not the same as first time with the same decryptor , same everything When you hit the refresh button, that correct it for the original value
Some suggestion: Blueprint tab - invention calculation When you added items to shopping list , there will be a line: how many t1 bpc need for the invention It would be very good to see always in the blueprint tab -invention section , its important data It would be good to see live after selection, how many bpc-s needed with different decryptors another good data there: profit % because sometimes you want a minimum margin, not just iph
Manufacturing tab I can sort with profit % - thats great When i sort by iph, or svr, or svr*ip , why i cant see the profit %? I need high svr items, at least specific profit margins, but i cant see the profit margin column, only in profit % sorting So profit % data welcomed everywhere
Thanks for the notes. I'll take a look at the bugs. Shouldn't be hard to fix. The Manufacturing tab, that idea will be a bit. I'm in the middle of some changes that include that.
On the T1 BPCs in the shopping list, go into settings and select the option to include invention materials in the shopping list. See if that's what you're looking for. Not sure about the 1200 guns. I'll take a look to see if anything is screwy.
Haffsol wrote:Prolly I'm bad at IPH but I can't understand why there are some items that always show no net profit nor "per hour" like the 1200mm Arties II: http://i.imgur.com/pnI9CrL.jpgChecking the price history, it seems like odissey did something bad to them A question related to the manufacturing list: I'd like to have in it a sort of summary of the stuff I'm gonna build and add/remove items to said list and click the "calculate" button for all of them at once. I imagine something like an "add to manufacturing list" button in the Blueprint tab would do it so that while I check BPO's I can plan the production on the manufacturing list Um, I see what you are saying...I think. I'm not sure I can do that right now but see if marking BPs as favorites will work out for you.
JP Boirelle wrote:Excuse the noob question from the noob but is the link on the first page for the latest version? Yes mostly. If there is an update, it will ask you if you want to update the program on first run. So you will always have the latest version as long as you agree to install the updates. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1102
|
Posted - 2013.11.19 02:21:00 -
[382] - Quote
New update.
Build 2.2.5070.35681 * Updated to Rubicon 1.0_93082 Database
I'll try and fix the issues found above this week or work them as best I can. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1103
|
Posted - 2013.11.19 19:50:00 -
[383] - Quote
Alyssa Wyatt wrote:Curious, any change of an error handler so the program doesn't crash while attempting to get prices from Eve-Central on items that is yet to be in their database? Just a thought  Is this still happening? I added code to deal with this and it ran fine last night even though eve central wasn't updated. Let me know if this isn't the case. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1103
|
Posted - 2013.11.20 01:18:00 -
[384] - Quote
Yeah he used to just send back 0's for an item that wasn't in the DB but awhile back changed it to error. So now I send all these requests in and have to parse them when they fail (1 bad code in 100 sent errors all 100) and then resubmit. It takes longer and sometimes screws up so let me know if it happens again and on what settings and I can work it.
At some point I would like to put EMD as an option in case there are issues with EVE Central but that's some work I can't get to soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1108
|
Posted - 2013.11.21 22:07:00 -
[385] - Quote
Thunder Jolt wrote:Hey Zifrian,
I started using the Split prices option in the "Update prices" and I can crash the application everytime. I'm using the last version, just starting IPH, importing prices in "Update prices" with "Split prices" checked (raw mat : min sell, items : max buy), then going to "Manufacturing list" -> calculate and when I double click on an item I get this :
[ I can't for the life of me reproduce this. I'm not sure the "split prices" is the issue? If you can work through it one more time so I can reproduce it, that would be great.
Haffsol wrote:How do you remove stuff from the shopping list? The Remove Item button does nothing here
edit: nvm I've found that the remove item only removes...... items for the item list. Couldn't believe it at first >.> Buy anyway having the chance to remove single materials from the shopping list could be useful. As much as an "All" check box for decryptors in the manufacturing list.
my 2 cents I'm working on adding this to the shopping list now actually. Just taking longer to do than I expected.
Yahyan wrote:I want to make a suggestion for this great program. Program can already show our industry jobs and i am curious if we can use this in our production plan
Lets say we can make a manufacture plan in program -make manufacture plan(item list to be manufactured) and it prepares a shopping list depending on preferences which are already saved. -acquire items and start production -industry jobs shown (user needs to refresh it for program to get info) after last shopping list will be stored. -each industry jobs finished(need refresh) will remove the corresponding amount from our manufacture plan. -manufacture plan will show how far we made through the plan, we will get accurate and fast info about our work.
This can really make industrialists life a lot easier. We like to plan stuff a lot and for that plan we had to spend a lot of time in click-fest of eve industry system.
I am aware this kind of thing require a lot of work for programming. I just wanted to share my thoughts.
Keep up the good work Zifrian Yeah, that's been on my list for awhile. It's a bear to start something like that but I know what you mean. Say you want to build a titan and you have 5 chars building stuff - How can you track it? Someone else suggested a batch system that you could have multiple jobs and characters to manage. Honestly, that's in the "crap that'd be awesome but not going to happen soon" list. I know I can do a lot of stuff, I just have less time than I would like to do it so I don't want to keep promising to add stuff and not do it like I have in the past.
Zul Zoorander wrote:Hello,
thanks for the excellent program. I try to find my way around and have two remarks so far :
Installation:
1) Installer Path : By default it shows the User's AppData directory for installation which imho is not the right place but it should go into C:\Program Files ( if its a 64bit app - my machine is 64bit installation ) or into C:\Program FIles (x86) if it's a 32bit program. I assumed its a 32bit one and put it therefore into the latter directory
2) The program doesn't launch on a Windows 8 ( not 8.1) Ultimate 64bit machine and crashes without any other message than the windows message saying that it crashed ... . It installs fine as mentioned above. The only way to get it running is putting it into WindowsXP SP3 compatibility mode ( Tried with Win7 - doesn't work either )
I have no clue what the consequences could be though and the following may be one of them:
When selecting on the blueprint tab "Blueprint Type" -> "Owned" the drop down list above is empty but i have a couple of BPOs in my assets which are not currently used for manufacturing. My API key allows to see the assets and i checked all inside the character selection panel refering to the various information items.
Cheers
Zul OK thanks for this feedback. I have no idea what happens in windows 8 and probably won't anytime soon. That's one of the drawbacks of building something for everyone when I just use a windows 7 computer in English. I don't even want to go into the pain I had early on with EU language windows versions.
As far as the installer path, that might be something I can fix but I thought that's how it was set up. I'll take a look. I think it goes into the appdata folder. The installer really isn't necessary other than allowing people to get icon's made and the like. Plus, I'm using all free software to do this so I don't have much in the way of settings control. That should be a pretty basic one though.
On the installer, you could just as easily run the binaries in a folder. There is no system files that it needs other than .Net 4.0. So maybe give that a shot on windows 8? See if you can download the binaries and run it in a folder without installing. I'll double check a few things to see if the one .dll I use has any issues or updates for windows 8. But let me know if that runs or if it still crashes.
As far as blueprints. Make sure you import them first. I don't automatically import asset information when it loads because of the long refresh timer (6 hours) on that api. I leave that to the user. Additionally, if you have BPC's, you need to select "All" to see them displayed. I need to work on this to make it a bit easier to understand and will probably add an option to automatically load asset data but not sure when I can get that done. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1108
|
Posted - 2013.11.27 13:11:00 -
[386] - Quote
Kimji wrote:Is anyone able to make EVE IPH work these days? Whenever I try to add a character, I get one of two errors:
Unable to update API data. Error text: The server committed a protocol violation. Section=ResponseStatusLine
or
Unable to update API data. Error text: Root element is missing
Whether it's one or the other varies randomly. Root element means the data returned from the API call is blank. The other also sounds API related.
Program is working fine for me. I would check your connection to CCP's API server first. If you have EVE Mon or any other program that accesses the API that would be an easy way to check. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1109
|
Posted - 2013.12.04 00:52:00 -
[387] - Quote
alhimist wrote:Hello. I have a problem with Taxes in IPH, it different from ingame Taxes, eg: I sale Rattlesnike for 418996552.49 with Broker Fee 1499533.42 and Sales Tax 3142474.14 IPH show me 2548274.17 Can you give any advice ? Well, taxes and broker fees work only one way - basically for buying materials. That's not now taxes work in the game and I'm trying to figure out the best way to apply taxes and broker fees for items and items produced. One thing you can do is check the standings for taxes and fees in the settings and see if that helps.
Diziet Melyantim wrote:Minor module naming issue; Bastion Mode I has been renamed to Bastion Module I.
Merely a nuisance, just have to clean up exports & pastes to work properly every time I input data.
But FYI. Thanks. They have a new DB dump up but I'll probably wait a few more days to see if they work out all the changes before posting an updated version. That'll fix this name issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1109
|
Posted - 2013.12.04 22:18:00 -
[388] - Quote
Jeann Valjean wrote:First off, amazing program. Can't imagine developing/supporting something like this by myself. That said, I have a few questions I haven't been able to find answers to:
1a) If you own multiple BPOs/BPCs of the same item is there a way to reflect this in IPH? If I own one BPO of item X and also have 3 BPC's of item X, it'd be useful to have that reflected in my owned IPH assets. 1b) If yes, what about if those identically named BPs have different ME/PE values?
No, it won't allow multiple BPs....yet. It's something I'm working on but on 1b you've run into the issue I've been trying to work out.
Jeann Valjean wrote:2a) Any way for BPC's to display runs remaining? 2b) If yes, can these by updated automatically through the API or do they have to be manually adjusted? I know the DRK Industry Tracker has that feature, but I prefer IPH by a long shot. No, but that's an interesting idea. I'm not sure if it's in the API. I don't think it is, but I'll double check. If so, I'll have to work that into the multiple BP storage as well.
Edit: Yeah, poking around this data isn't returned from the API. Other apps use the industry data to track what happens to blueprints and such. I do not because industry data only goes back so far, I think a few hundred records and there are issues linking up the unique record. I have been planning on looking into this though. I'll update if I can come up with something I'm confident in. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1109
|
Posted - 2013.12.05 13:40:00 -
[389] - Quote
New build to fix the errors reported in the past few weeks
Build 2.2.5086.34729
- The copy to CSV on the Shopping list will no longer include an extra comma in the total built volume.
- Bastion Mode I has been renamed to Bastion Module I
- Fixed a rare error that would crash the program when double-clicking on a T2 item in the Manufacturing Tab.
- Blueprint Tab - Mouse scrolling through decryptors will now display the correct IPH and profit numbers for BPs with more than one run.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1114
|
Posted - 2013.12.09 17:41:00 -
[390] - Quote
Worrik Klaxson wrote:Could you explain the "Taxes" option on the main Blueprints tab? I've never seen this show an accurate figure, and I don't see any way to fix the rate at which I'd be taxed for creating an advanced sell order. It's the combination of the taxes and broker fees to set up an order on the market for the item you are building.
Try looking at the station standings in the settings to see if it shows up more like what you are looking for. Also make sure to consider the broker and accounting skills.
But overall on the taxes issue, I really need to rework that since it's not making any sense to what we do in game. Appreciate any ideas. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1116
|
Posted - 2013.12.11 02:30:00 -
[391] - Quote
Migal J wrote:I tryed to run IPH on linux but I failed. Can anyone help me. Here the error I get. Quote: Unhandled Exception: System.InvalidOperationException: WinForms_SeeInnerException ---> System.InvalidCastException: Cast to type 'Currency' is not valid. ......
My bet is Linux doesn't use a currency type...although not sure how you are running it. Send me a message and maybe I can see where it's used and why. Might be able to switch it to a float. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1117
|
Posted - 2013.12.11 20:50:00 -
[392] - Quote
Migal J wrote:A very useful feature would be to be able to have different prices for materials and items in different locations (region, hub, system).
This is because I generally buy materials in one region and sell the items I produce in a different region.
Thank you In the update prices tab, just select the materials and update for your selected region then update them. Then select the items and not the minerals to update for a different region. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1117
|
Posted - 2013.12.13 23:00:00 -
[393] - Quote
Migal J wrote:I got EVE IPH run on Linux!!!! I have Ubuntu 12.04 on a 64 bit machine with Wine 1.6. I Created an empty WINEPREFIX 32 bit (32bit is required to get microsoft .NET 4.0 install). Quote:WINEARCH=win32 WINEPREFIX=$HOME/.IPHFolder winecfg Install microsoft .net 4.0 WINEPREFIX=$HOME/.IPHFolder winetricks dotnet40 Download EVEIPH v2.2 Binaries and extract in a folder. From that folder run WINEPREFIX=$HOME/.IPHFolder wine EVE Isk per Hour.exe I found 2 problem. 1 - On wine the graphyc is very ugly 2 - running the EVE ISK per HOU.exe from a different folder cause an error. Thanks! I'll copy this for people wanting to run it on Linux. I don't have a linux machine to try so this will be helpful for those that do.
Maratega wrote:Thanks for the fixing price calculation on mouse scroll invention update with multi lines :)
A little idea: An option with a checkbox to set the shopping list window -always on top-. I dont have multi screen setup, and it would be very cool at shopping that window stay on top when im in the eve client.
That's a great idea. I'll see what I can do. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1117
|
Posted - 2013.12.15 00:00:00 -
[394] - Quote
TA5E wrote:Where can you select the mining crystal for the T2 strip miners ? Top right corner will show T1 Crystals or T2 crystals. Select T2 and if the ore processing skills are level 4, the program will use T2 crystals. If you have level 3 selected, it will show T1 or below - None. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1340
|
Posted - 2013.12.27 15:48:00 -
[395] - Quote
SurrenderMonkey wrote:@Zifrian
Is there any way to do a shopping list for *just* invention supplies, based on the number of jobs I want to do?
I can do the opposite for production by ignoring invention, but I don't see a way to just build a straight invention job shopping list.
Just a simple, "I want to do X invention jobs for item ____ II using Y decryptor. Add to shopping list." No but I'll see if I can come up with something.
Migal J wrote:Hi, in blueprint tab, if I try to calculate the profit of a T2 item but I have no price from eve-central for one of it's component; IPH set zero as the price for that component, also if I set build/buy and have prices for the materials to build that component.
Is it possible to have IPH calculate the cost also if there isn't any price and maybe show that the cost cannot be compared.
Thats a known issue I'm working on but yeah, a bit annoying. I hope to get that in the next update.
Badda Benjaminsen wrote:In the Manufacturing List: What is the actual difference between Raw Materials and Build/Buy? I mean with Raw Materials I have to buy all the raw materials for the components and the item right? Which automatically mean I have to build the components myself. Doesn't that make Build/Buy the exact same thing? Or am I missing sumthin here? Btw, thx for a great program  Raw mats is if you build every component needed. Build/buy is a comparison of the buy price for the component to the build price. If the buy price is less than the build price, iph will suggest that you buy the item instead of building. Most times there is no difference but there are times when you can buy a few items cheaper.
Revinance Rycon wrote:Great program i got one problem
For some reason it doesnt import the price of the material: Shattered Villard wheel. I imported everything except that. Hmm, that's weird. EVE central is where I get the prices so for this item, there might not be any prices uploaded outside of the major trade hubs. I can't check it right now but try to import the price from jita and see if it's still blank. If it still doesn't work, I'll take a look but you can manually update the price in the update prices tab or the manual update from the Edit menu.
Eric de'Locke wrote: HI Zifrian
Let me clarify for you: after downloading prices based on selected options, you can edit an items price in the ListView manually. It would be great to have an option to be able to edit all listed prices by a percentage, instead of having to manually edit all items. This wll help me to mass set discounted prices for corp mates quickly.
Thanks again for a great app. Eric
Ahh ok, yeah that's on the list. I know what you are saying and something I've wanted to add for a bit. Not sure I can get it done in the next update though so might be a bit. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1384
|
Posted - 2014.01.02 17:38:00 -
[396] - Quote
Full Metal Jackie wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Arithmetic operation resulted in an overflow. Data: System.Collections.ListDictionaryInternal Target: Void SetProductionTime()
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Exception Dump: System.OverflowException: Arithmetic operation resulted in an overflow. at EVE_Isk_per_Hour.Blueprint.SetProductionTime() at EVE_Isk_per_Hour.Blueprint.BuildItem(Int32 IgnoreRepairRAM, Boolean IgnoreT1, Boolean IgnoreMinerals, Boolean IgnoreInventionRE, Boolean Recycle, Boolean SetTaxes, Boolean SetUsage) at EVE_Isk_per_Hour.frmMain.DisplayManufacturingResults(Boolean Calculate) at EVE_Isk_per_Hour.frmMain.btnCalculate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Can you provide some more information? What were you trying to calculate when this happened? How many production lines did you have? A screenshot with what you had selected would be helpful.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1384
|
Posted - 2014.01.04 18:21:00 -
[397] - Quote
Haffsol wrote:Can someone clarify me just a couple of things I still don't understand? First off, items built at a constant loss. I've been checking (for instance) 1200mm Arties and Sleipnirs for quite a while now, through the manufacturing list, and they always seem to be unprofitable to build. I can accept that kind of output for items which can be purchased massively via buy orders but...... 1200mm Arties? Sleipnirs? I suspect I'm doing something wrong there.
The second thing is the SVR index, always in the Manu List. If I'm not wrong, it shows the volumes of that item being sold in the Hub you selected via the import prices (guess so at least), so it should depend merely on the item, not on the decryptor used to build it. But I see instead different values for each of the decryptors you are comparing. So, how are those values of the SVR weighted or how shell I interpret them?
Thanks in advance Sleipnirs probably won't be profitable. It's a low use / high skill ship. Plus, if I remember right, there are a number of T2 BPO owners of command ships that fill the market. I don't remember seeing any of them making a profit for some time.
T2 1200 arties, I'm not sure but probably the same issue.
As for the SVR, that's the sales to volume ratio, not just the volumes sold. It calculates the number of items you could realistically make in a day, then divides the volume sold in a day with it. If the number is small, then you could fill the daily volume needs of your market. If it is less than one, then there is more supply then demand. So if you use a different decryptor, you could make more items a day and thus change the SVR value.
If it is blank, that means no one opened up the history of the item in a while, which is what EMD needs to calculate the history.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1384
|
Posted - 2014.01.05 14:23:00 -
[398] - Quote
Full Metal Jackie wrote: EDIT-------
I just put in my 10 lines and 10 labs and it worked. Seems like that was the issue. When you asked about that in your response it spurred me to try it. Thanks a ton :]
Ugh, 0 lines and labs...yeah that's the issue. I'm not sure how I allowed that. I'll fix it soon.
Lorcon Allaniax wrote:When isk/hr readouts for T2 drones come out does that include the cost of the invention process or just the materials? It includes the invention cost if selected. Same with copy time and invention time, that goes into the production time if selected and affects the isk/hr. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1384
|
Posted - 2014.01.08 01:32:00 -
[399] - Quote
Shocknawe wrote:Great program. Took a bit but I finally feel like I know how to use it pretty well.
Quick question about the Invention Success Monitor. Mine seems to be stuck in 2012. If you click the select a date it probably shows as 2014, but the main screen never changes from 2012, just month and day change. Am I doing something wrong? Huh, I'll see what I can figure out. It does look like it's pulling the data from the API correctly though, just those drop down's aren't updating correctly.
LAZst wrote:Hi! This is for you  Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: -ƒ-¦-Ç-¦-+-+-+-+-¦-+-+-¦ -¦ -Ç-¦-+-â-+-î-é-¦-é-¦ -¦-ï-+-+-+-+-¦-+-+-Å -¦-Ç-+-ä-+-¦-é-+-ç-¦-ü-¦-+-¦ -+-+-¦-Ç-¦-å-+-+. Data: System.Collections.ListDictionaryInternal Target: Void LoadMiningGrid()
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Exception Dump: System.OverflowException: -ƒ-¦-Ç-¦-+-+-+-+-¦-+-+-¦ -¦ -Ç-¦-+-â-+-î-é-¦-é-¦ -¦-ï-+-+-+-+-¦-+-+-Å -¦-Ç-+-ä-+-¦-é-+-ç-¦-ü-¦-+-¦ -+-+-¦-Ç-¦-å-+-+. -¦ EVE_Isk_per_Hour.frmMain.LoadMiningGrid() -¦ EVE_Isk_per_Hour.frmMain.btnMineRefresh_Click(Object sender, EventArgs e) -¦ System.Windows.Forms.Control.OnClick(EventArgs e) -¦ System.Windows.Forms.Button.OnClick(EventArgs e) -¦ System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) -¦ System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) -¦ System.Windows.Forms.Control.WndProc(Message& m) -¦ System.Windows.Forms.ButtonBase.WndProc(Message& m) -¦ System.Windows.Forms.Button.WndProc(Message& m) -¦ System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) -¦ System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) -¦ System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Please send me a screenshot of the mining tab when you get the error. I'll need to see what you have selected to debug it. Just copy and pasting the error doesn't help much. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1394
|
Posted - 2014.01.28 01:23:00 -
[400] - Quote
Electrified Circuits wrote:Hey I appreciate your program a lot use it all the time but I have one gripe could you pls make the window resizeable? Or at least twice as big It's on the list and something I want to do. Just need the time.
Maratega wrote:Another suggestion:
When you want invention+manufacturing, you can mark your t1 bpos as owned. At the manufacturing tab you filter items with load: all blueprints Your owned blueprints are highlighted with color, thats very nice, because you can see what blueprint you got already.
The problem is that you dont own any t2 blueprint, because you invent it from t1 blueprint (what you own). For this purpose you got an option "Include Owned: T2 invented" if thats checked, you can list t2 invented items, based on what t1 bpo you own. (you select only Tech: Tech 2 modules). But that t2 invented list, not flagged as owned, and dont get the nice color highlight. Then unowned and owned items are mixed.
If you set manually owned all t2 items you want, then the invent options dont work, because the ME PE values are based on what is in the blueprint database. I dont suggest to set t2 bpc-s owned in blueprint database, because its an invention product what you use in manufacturing then it disappears. And if you manage blueprints with api scan, you dont get it, only t1 bpo versions.
What is needed: When you own a t1 bpo, and you select Include Owned: T2 invented, and filter only t2 modules, with all blueprints, you need to get color highlight to t2 modules, based on what t1 bpo you owned. That would help in that what blueprint you already got in the list.
Simple conclusion: In manufacturing tab, when you own a t1 bpo, and if you can invent it, you need color highlight for t2 bpc version too, just with like owned flag, but in different color.
Edit: I found another usage, for highlight. When you api scan your storage and set your owned t2 pbc-s to blueprint database as owned, you can filter what blueprints in stock, and what blueprints need to invent to manufacture. Because of this, the new highlight color need to be different for possible invention based on what t1 blueprint you own.
Highlight color 1 : owned blueprint Highlight color 2 : T2 blueprint for possible invention based on what t1 blueprint you own It's on the list. Shouldn't be too hard.
Oxide Ammar wrote:Is there possibility to add new tab for PI calculator ? I've been wanting to do this for over a year now but I haven't had time to do much. After I get the shopping list and asset scanning done (about half done now) then I'll work on this most likely. I've been needing to use something like this too so it'll get extra attention lol.
Xandor Freimann wrote:This is until now the best industrial tool I have found.
Sadly I found a little bug with usage costs:
Case A: Using 1 BPC 1 Line 1 Run --> correct usage (ingame values differ somewhat but are very near) Case B: Using 1 BPC 1 Line 10 Runs --> correct usage (ingame values differ somewhat but are very near) Case C: Using 10 BPC 10 Line 10 Run --> same result as CASE A but should be 10 times Case A
EDIT Case D: Using 10 BPC 1 Line 10 Runs --> Correct Usage
So my guess is that it has something to do how lines are used in the calculation. Thanks I'll get it fixed soon.
Elvara Maker wrote:Hello
I use the program a lot and it is very useful, i'm trying to have the same BPO or BPC I have entered from one character to the second but it doesn't seem to work. I'm using the manage blueprint settings to backup and load but it doesn't bring the me or pe during the load or the owned or not selection. Is there any other way to do that?
I was also wondering where the account and preference from the character are stored I can"t find where they usually are.
Thanks in advance This isn't available yet and I went back and forth on whether to allow BPs to be stored for the user and for the character. I might revisit this when I look at the BP management but that's a bit off. I also don't want to hose up people's BP storage so I need to work this one slowly.
On all the stuff people request, I'm working on the program more now and hope to have some updates done soon. I had a busy year and bought a house along with a few other things that happened. But looking forward to getting some long standing ideas in the program for everyone (including myself!) to use. Thanks! GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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|

Zifrian
Licentia Ex Vereor Black Core Alliance
1395
|
Posted - 2014.01.29 02:19:00 -
[401] - Quote
Updated to the Rubicon 1.1 DB and Images.
Note, had to name the Material Efficiency Skill back to Production Efficiency. You shouldn't notice a difference unless you look at skills. I'll update this change when I update the main program next.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1396
|
Posted - 2014.01.29 15:40:00 -
[402] - Quote
Haffsol wrote:hey Zifrian, what about adding one lil tab to your awesome tool and giving us all a mineral compression tool? :) here's just a couple of ideas such a tool should provide. I'm sure IPH is already able to pull those informations out of the BPOs and the items db since for instance in the shopping list volumes are shown and I'm sure you'll find many other ways to combine those numbers in a useful manner, but a complete tool dedicated to compression is still missing. Thanks. Lol I have a page of notes to do that. Again, just time to get it done but yeah I do want to do it since I do compression a but already in game. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1398
|
Posted - 2014.01.29 23:08:00 -
[403] - Quote
Maratega wrote:Zifrian wrote:Updated to the Rubicon 1.1 DB and Images.
Note, had to name the Material Efficiency Skill back to Production Efficiency. You shouldn't notice a difference unless you look at skills. I'll update this change when I update the main program next.
I just note here: Avast antivirus got False Positive Report( Win32:Evo-gen(susp) ) to Updater.exe, and put that to Quarantine. Needed to Switch off, for update. Ugh ok. Every now and again a virus scanner will throw an error. I'm not sure why. It might be that the program updated itself? I'll have to look into some information to see if I can fix that. Although, "fixing" sounds like it shouldn't be something you could do. I'll see what I find though. Thanks
Kendra Coldera wrote:Not sure if already reported:
But for me the invention success monitor is buggy when trying to set a date.
Whenever I try to set it to today it goes back to 28/02/2012. Yeah it was reported. I just need to fix the main program and I have a bunch of stuff not done that I can't update it quickly. I'll get it fixed next update.Kiara Cesaille wrote:Getting the following error when trying to import my api key, since the update.
link OK thanks, I haven't seen this before so I'll have to work on it a bit. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1398
|
Posted - 2014.01.30 12:58:00 -
[404] - Quote
Thunder Jolt wrote:Maratega wrote:I just note here: Avast antivirus got False Positive Report( Win32:Evo-gen(susp) ) to Updater.exe, and put that to Quarantine. Needed to Switch off, for update.
Yup Avast Web Agent doesn't like the last version of the updater. Wasn't happening before  OK thanks for these reports.
My thinking is that Avast changed some logic that you didn't notice until the updater actually did something. I haven't updated that program in probably a year. This is why the last update I made came up now.
Reading up on what that error is about, I think what it sees is that you just downloaded a program, which then makes web requests for more programs. Generally, it probably thinks...well this is malware behavior but since Updater.exe is not in their database of known malware, it throws a general error to alert you.
I just ran a virus scan on my files again (I do this regularly anyway) and nothing found.
So I'll see if I can send some details to Avast maybe? I don't know how that works but for now I think you are fine just adding an exception to the file for now. Of course, you can always download the code from sourceforge if you think I'm doing something funky. You can also see my really bad coding 
Other than that perhaps I can change the updater somehow, since I know other programs can run updates like this, but I'd have to dig into that to see what else to do. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1403
|
Posted - 2014.02.25 16:47:00 -
[405] - Quote
Jean de Trey wrote:What exactly do "owned" and "not owned" mean in the context of this program? I scanned my assets via the API and found several BPCs, but they are all currently marked "no owned". Clearly, since they are in my assets, I own them, so I must be missing something in my understanding of how the term "owned" is intended to be used here. You need to mark them as owned in BP Management. It uses the ME/PE data you save to calculate bp data.
There is really no difference between a bp you import or one in the base database list because I cannot get ME/PE data from the API. So a BP marked as owned basically tells me that you looked at the BP and the ME/PE data stored is what you want me to use to calculate the material list. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1403
|
Posted - 2014.02.28 11:25:00 -
[406] - Quote
Noah Vikeen wrote:On the mineral pricing, is there a way to pull in what I actually have been paying for minerals instead of what the market shows at the time? So maybe a 2 or 4 week moving average of what I have actually been paying for minerals.
Thanks Noah No there isn't. You could enter your own prices manually or import. I would like to allow pulling data from the cache files but then I need to store them historically but that's quite a bit of work at this point. So not something I'd do relatively soon.
Batelle wrote:It doens't make sense for invention time to be included in ISK/Hr calculation because inventing uses different slots. Unless I am mistaken checking this box just adds the invention time directly onto the manufacturing time. That's all the box does. For someone that uses alts well, this really doesn't apply. In fact if you are making items with longer build times than invention times, you shouldn't ever run into this on one character. However, if you started from scratch and were using your other build lines you could potentially want to see this.
Batelle wrote:I'd much rather see a checkbox to include component manufacture time, since those use the same industry slots, and if im making components on an alt I can just untick the box.
What I'm finding is that I have to do my own calculations to see if invention slots or manufacturing is my bottleneck, so for t2 invention I'm only using IPH to help with shopping lists and comparing profit/unit for small subsets of items that have similar build times and component usage. Still very useful for those things though! That basically exists now. The BP production time is just the time if you built from the blueprint and had alts or whatever building all the components. The Component production time is the time to build all the components as efficiently as you can on the lines you have. In Build/Buy mode it'll adjust the time based on what you don't need to build.
This bottleneck discussion has come up before and I'm not sure how I would provide a tool that could help with it.
Batelle wrote:PS I hope sacrificing that rapier to drop bombers on my deimos the other night was worth it.  Was he expecting to survive or something? Haha, yeah he was trying to bait someone and you popped up and it was like...oh crap get here now, I'm going to die...so no he knew he was going down heh.
Thanks for the cut/copy suggestion I might add that in addition to the asset scanning function I'm working on now. And on the BP thing, yes...I've been planning on doing that as well. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1405
|
Posted - 2014.03.01 10:50:00 -
[407] - Quote
Batelle wrote: Leaving components out for now, if the time to manufacture a bpc (accounting for success rate and runs per success) is shorter than the invention time, then invention is the bottleneck and checking the box should probably result in using the invention time (again accounting for success and runs) as the ONLY time denominator for isk/hour, rather than adding the two together. If the manufacturing time is longer (no components), then I probably won't be interested in the invention time at all. I just don't see any situation where adding invention time to manufacturing time could possibly be useful or accurately describe what's going on, because in truth they run in parallel rather than in series.
What I do in my own spreadsheet is for each possible job/decryptor combination, I calculate the invention slot time per run and the manufacturing time per run, giving me a ratio to identify the bottleneck. I do a bit more manipulation and see that for a process decryptor, I should use all 10 invention slots, but for one of those +run decyptors only using 3 invention slots will max out my manufacturing capacity.
OK this is helpful. Most times people ask about bottlenecks but never explain what they are specifically talking about. I'll see what I can do along these lines.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1409
|
Posted - 2014.03.11 00:09:00 -
[408] - Quote
Jacob Rijne wrote:i found a bug in your R.A.M. calculations for T2 component blueprints.
In file Blueprint.vb you got the following code:
' Set Quantity based on number selected and Damage QuantityCalc = CDec(TotalMaterial * UserRuns * readerBP.GetDouble(8) + 0.999) readerBP.GetDouble(8)
' Check for R.A.M. If Left(CurrentMaterial.GetMaterialName, 6) = "R.A.M." Then If UserRuns <= 10 Then ' if the quantity calculated is greater than the number of runs, use that, else set it to the runs If QuantityCalc < UserRuns Then QuantityCalc = UserRuns ' Every run less than 10 needs a R.A.M. End If
ElseIf IgnoreRepairRAM = 2 Then ' We are repairing rams ' One for the number of runs per bp (ie 10 runs per bp, 70 bps, only need 10) QuantityCalc = InventedRuns Else ' Just use the total calculated without repair ' Greater than 10 so use 10 plus quantity calc. This is the total you would need without repairing QuantityCalc += 10 End If
End If
so if you enter more than 10 runs the required amount of R.A.M. is wrong because you add 10 to QuantityCalc.
for 20 runs of Light Neutron Blaster II IPH says you need 15 R.A.M. -Weapon Tech.
Your calculation:
=Math.Floor(20*0,24+0,999 +10) = 15
Correct calculation: 20 * 0.24 = 4.8
Can you please fix this error in your next release?
Have you tried to build 20 runs with 4.8 (5) rams? Because I just tried to build 10 runs of a T2 BPC, which should only take 1 ram and it said I still needed 10.
If you do 20 runs without repair, you'll damage more than you need. So you do your first 10 runs, and you damage 24% of a ram each run. So roughly you lose 4.8 rams when you are done. Since it requires you to start with 10 rams, you need 15 to complete all 20 runs if you don't repair them.
If this has changed in game, let me know but I just tried it on a missile blueprint and couldn't build what I needed without having 10. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1415
|
Posted - 2014.03.14 15:48:00 -
[409] - Quote
Kidou Dunir wrote:It doesn't want to accept my API.
i'm entering my KEY ID, and Verification code but it tells me the server returned and error that the key was not found. All my other keys work so i'm not sure what is the problem.
Please help. Looks like the API server is having issues. My keys are failing as well. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1416
|
Posted - 2014.03.14 20:32:00 -
[410] - Quote
Limb2k wrote:Zifrian wrote:Kidou Dunir wrote:It doesn't want to accept my API.
i'm entering my KEY ID, and Verification code but it tells me the server returned and error that the key was not found. All my other keys work so i'm not sure what is the problem.
Please help. Looks like the API server is having issues. My keys are failing as well. Apparently they made some changes to the API today, has thrown off a lot of programs. May need to be fixed code wise. Yeah, I see the change but I don't see what I have to update to fix it.
I'll keep poking around. I'm trying to get an update done too and would rather this not happen right now.  GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1417
|
Posted - 2014.03.15 10:12:00 -
[411] - Quote
Ok put a fix up.
Turns out I was using the api.eve-online.com address all this time, which finally got shut down for api.eveonline.com. Everyone else had already switched apparently.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1417
|
Posted - 2014.03.16 10:29:00 -
[412] - Quote
Sorcerious wrote:I think your program is amazing and it has largely been responsible for moving my indy operation to the point where I am comfortably plexing an account and blowing up spaceships with relatively little effort.
I installed an automatic update today and Norton antivirus quarantined it with the note that it was behaving suspiciously and had a threat named "SONAR.Heuristic.120". I uninstalled it and downloaded a new copy. It worked fine until updated then the same thing happened.
Is this just Norton being overly sensitive? I can provide any info from the virus program to identify what is setting it off if that would help?
Thanks. Ugh, I think so. I've been getting more and more people noting that their antivirus is throwing warnings. I'm using McAfee and haven't yet had any problems. I'm not sure what to do really to correct it. It does seem to happen more with updates now than it did. I think all the AVs are updating and this somehow causing warnings since I haven't updated in awhile.
This thread seems to have a few people that have seen this: http://townsgame.com/forums/viewtopic.php?f=20&t=8384 Apparently a false positive? The info on Norton's site isn't very helpful but seems to match up with what they are saying.
Again, I have the code on sourceforge and run a scan regularly on my computer. So not sure what else I can do with this.
Let me know if any other problems come up. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1417
|
Posted - 2014.03.16 18:58:00 -
[413] - Quote
charisuk wrote:Hi, check the link i give you. . get yr application whitelisted with the major players and you should be ok otherwise you keep getting complaints and that is not good if you are starting up this venture whitelist Thanks, I'll try that.
Catelyn Toralen wrote:hello how can we calculate round trip time for solo miners for more accurate IPH calculations? start timer when undock and end timer when dock? The time is how long it takes you to stop mining, fly to station, drop off your ore, undock, warp to belt again and start mining. So just time it ballpark. It uses that time to calculate how much you can mine in an hour taking into account going back and forth to station to drop off ore. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1417
|
Posted - 2014.03.17 00:55:00 -
[414] - Quote
Tom Strongman wrote:Buggy software. Keep saying Update available but I click yes and says server cannot be reached. Tried Importing my API, says cannot be found.
I'm working on an update at the moment, try again in a few minutes. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 03:16:00 -
[415] - Quote
Version 2.3 Build 2.3.5188.30573
Highlights:
- NEW Asset Viewer - View and update shopping lists with your current assets...or find that long lost blueprint.
- Rebuilt Shopping List - Right click delete items? Update quantity and price? Adjust with assets? What!?!
- Industry Upgrade Belts Tool - Multibox? Find out your IPH before you flip!
- Gas Harvesting in Mining Tab - Like Gas? Have Venture will travel? See what to harvest and what to ignore.
New Stuff
Asset Viewer
- Added a new Asset Viewer for Personal and Corp assets, which will show locations for all assets based on your API.
- Users can select the new Asset Viewer for viewing from the View menu or from the button on the Shopping list.
- Users can update Assets and timers for each type of Asset API will be displayed when the next API query is allowed.
- Saving settings on the Asset Viewer will save the locations of boxes checked in the Asset tree as well as any search settings.
- Search settings are similar to the Update Prices but can be separated by build items (anything you could use in a BP).
- Selected items will NOT auto-select containers that are children of the tree node. This is by design. If a builder were to want to update a shopping list with all items they have in Jita 4-4, including containers, they need to select all containers as well.
- Saving settings from the View
- > Assets selection has limited functionality currently.
- For items in Space (POS towers), the Asset Viewer currently only shows limited information and does not link particular POS modules to a specific tower. This is a limitation of the Asset API and will be corrected (hopefully) in a future update.
Industry Upgrade Belts Tool
- Added a new tool under the Tools menu that displays IPH per Industry upgrade belts assuming a full flip.
- Users can enter the number of miners in their fleet, average cycle time, m3 per cycle, and Refining Station data to see IPH, Ore Volume, approximate total ISK, and approximate hours to flip.
- Added options for ore types by truesec of the system
- Added options to include broker fees and taxes, as well as compression for determining total Ore Volume of the belt.
- Under each belt, users can select ores they want to ignore if they are looking to 'Cherry Pick' for instance.
Completely Rebuilt Shopping List Rebuilt the shopping list to give more room, functionality, options, and update with Assets.
Asset update
- Click on the Safe icon to open the Asset Viewer for selecting the update location for the Shopping List. Any settings saved for this Asset Viewer will apply only to the Shopping List.
- Clicking on the 'Update with Selected Assets' will update the shopping list and remove quantities of materials you have on hand.
- Clicking on the 'Copy and Paste Assets' will allow users to copy and paste materials from the in game hanger view (list of assets, not icons) and paste them into the shopping list for update. The Rule for any list pasted into the list is Name of Item, Quantity.
- If the 'Update Assets When Used' option is selected, IPH will update your currently stored assets by subtracting 'Used' materials in the shopping list after Updating with Selected Assets.
Save and Load shopping lists
- Saving a shopping list will output the list to csv format.
- Loading a shopping list must be in the same format as the saved list but will update the shopping list based on the current BP Tab options selected (i.e. Build/Buy). If users save different quantities of materials, or do not include materials in the list, then loading a list will take that into account. For example, Item A takes 1000 Trit to build but was updated to 500 Trit then the list was saved. When loading the list, an option on the BP tab adds 100 Trit to the build requirements giving 1100 needed. Based on saved list data, the shopping list will update to 600 Trit to buy.
Updating / Deleting
- Users can remove any item, component, or material from the lists buy right clicking and choosing 'Delete'
- To delete multiple items from the list, hold control and click each row you want to delete and right click, choose Delete.
- Users can update Quantity and Price in the Items to Buy list. Price updates will apply to the entire program.
- Users can update the Quantity in the Items and Components to Build lists.
- If a user updates the total amount of materials in the Buy list, then updates quantity in the Components or Items lists, IPH will take into account the amount of that material you have 'on hand' as indicated through your update (i.e. if you need 1000 and you change the quantity to 400, that means you have 600 on-hand).
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 03:22:00 -
[416] - Quote
cont.
Broker Fees
- Brokers fees for items you buy on market will be applied in the shopping list. Fees will apply for all items marked with 'Buy Order' or as described in rules for 'Calculate Buy / Buy Order' option.
- Added a new column to the shopping list that IPH will display to help determine whether you should buy the item directly from the market or set up a buy order - sometimes it's cheaper to buy direct!
- When the 'Calculate Buy / Buy Order' option is selected, IPH will attempt to determine if it's better to set up a buy order or buy from posted sell orders (no tax/no fees).
- Rules for Broker Fee calculations:
-If Fees is checked and Calculate Buy/Buy Order, then IPH will calculate difference. -If Fees is unchecked, IPH assumes then the user is buying all materials from active sell orders, and no Broker fee will be assigned. -If Fees is checked and Calculate Buy/Buy Order is not, then IPH assumes the user is using all buy orders to obtain materials.
- If Fees is unchecked, then Calculate Buy/Buy Order will be disabled
- To calculate whether it the item is Buy/Buy Order based on stored prices, IPH uses the following rules:
- If the user enters a manual price, or imports any GÇ£SellGÇ¥ price GÇô IPH uses that price as minimum sell and imports max buy - If the user imports any GÇ£BuyGÇ¥ or GÇ£AllGÇ¥ price then IPH uses that price as max buy and import minimum sell - IPH will only use items marked with 'Buy Order' to calculate total Brokers Fees.
Other stuff
- Users can select the Item names from the lists for copy purposes only.
- Double-clicking on an Item or Component will load that Item or Component in the BP Tab.
- Added an 'Always on Top' option that will force the shopping list window on top of all other windows you have active on your computer - Useful for windowed mode shopping.
- Added Total Item Tax and Total Item Broker Fees which is the total tax and fees for the 'Items to Build' in the list. The Broker Fees here do not apply to the 'Fees' under options.
General Updates
- Updated to Rubicon_1.3_95173 Database
- Updated to Rubicon_1.3 Images
- Augmented and Integrated drones are now set as GÇÿPirateGÇÖ and not GÇÿNavyGÇÖ Types
- Refinery and Station Efficiency is now set as percentages instead of decimals (e.g. 5% vs. 0.05)
- Usage costs have been correctly updated.
- Usage will now take into account Discount or Surcharge depending on values and standings set in program settings. - Note 1) Usage is applied per run regardless of runs or bps. - Note 2) Usage values wonGÇÖt be exact because in game CCP rounds up corporation standings for display but uses unrounded values in calculations, so I canGÇÖt get the exact value to do calculations.
- Renamed 'Tools' for selections to 'Misc.' on the BP, Update Prices, and Manufacturing Tabs. Misc. will include, Fuel Blocks, Implants, Data Interfaces, and Tools. For Update Prices, it includes random other items as well.
Blueprint Tab
- Added a 'Fees' check box and label for Brokers Fees in addition to Taxes and Usage.
- Updated Taxes and Fees calculations. When 'Fees' is checked, brokers fees are applied to the item price only, as if the user is setting up a sell order for this item. Taxes will also apply to only the item only, as if a sell order is placed.
- Added Invention/RE Mats as a copy and add to shopping list option. When selected, any copy to clipboard or add to shopping list will put just copy the invention materials for the selected blueprint to the appropriate location.
- Double-clicking on the Invention Cost or RE Cost label for T2/T3 items will now show a popup with the respective Invention or RE materials for the selected blueprint.
- Added new BP selection buttons for Favorites, Deployables (Warp Bubbles, Mobile items), Celestials (Customs Offices, Containers, and Stations), and Station Parts.
- Added Small, Medium, Large, and Extra Large/Capital options for BP selection. Drones and Ships are put into general categories; all other items will have the size in the name or indicated (i.e. Antimatter Charge S, Medium Shield Booster)
- IPH will no longer suggest buying materials without a price, or zero price, when build/buy is selected.
- Double-clicking on a component in the Component Material List will now load that BP in the BP tab with displayed ME and Runs.
- Added several tool tips to help clarify different areas.
- Outposts, Outpost upgrades, and Custom Offices have been added as 'Blueprints' and updated to act like other blueprints that take multiple components. For example, an Amarr Outpost will take an 'Egg' plus items to put in the Egg to deploy. Selecting the Amarr Outpost 'Blueprint' will now show the total items to deploy a full outpost. Upgrades and Customs offices work similarly.
Update Prices Tab
- Added Percentile prices for selection from EVE Central, which they define as: [If you sold to the top 5% (in volume, not just orders), and took the total price, that would be percentile. For sell, itGÇÖs as if you've bought 5% of the market (in volume), lowest price first.]
- The Shattered Villard Wheel can now have its price downloaded or set.
- Added Celestials, Deployables, and Implants to Price updates.
- Moved Station parts to Manufactured Items
- Outpost foundations can now have their price downloaded or set.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 03:23:00 -
[417] - Quote
cont.
Datacores Tab
- Current Research agents are highlighted with blue text in the agent list.
- Max IPH Research agents re highlighted with light green background in the agent list.
- Low/Nullsec agents are highlighted in orange and red respectively. Highsec agents are marked with black text.
- The Current Research Agents window under the View menu will now show the total current value of datacores available for delivery.
- Added a color code box with tool tips to describe color coding of items in the agent list.
Manufacturing Tab
- Added Runs box to the options. IPH will assume users own the same number of BPs as the number of lines selected, and runs will calculate accordingly.
- Added new BP Type selection buttons for Favorites, Deployables, Celestials, and Station Parts.
- Added Small, Medium, Large, and Extra Large/Capital options for BP selection.
- Added/Updated Decryptor Tool Tips for new Decryptors
- T2 items that you have an owned T1 Blueprint of will now display as a light blue background in the manufacturing list.
- Added a color code box with tool tips to describe color coding of items in the manufacturing list.
Mining Tab
- Users can now select 'Gas' from the Ore Type drop down to compare gas harvesting.
- Gas type locations are based on the following: http://wiki.eveonline.com/en/wiki/Ladar_Site_List
- WH ore and gas types are based on the following: http://wiki.eveonline.com/en/wiki/Gravimetric_Site_List
- Mining settings should be more helpful when selecting different ships.
- Added Wormhole space selection to 'Factions' with classes. Availability of different Gas types and Mercoxit are main differences between wormhole classes with respect to mining.
Blueprint Management
- BPCs will be removed from owned blueprints if the item is no longer part of a userGÇÖs assets.
- Added new BP Type selection buttons for Favorites, Deployables, Celestials, and Station Parts.
- Added Small, Medium, Large, and Extra Large/Capital options for BP selection.
Settings
- Added setting to disable sounds. Note: this only applies to sounds IPH triggers and not message box sounds, etc. from Windows.
- Added setting allowing assets to be automatically downloaded on startup. Note: Default is set to true.
Other Updates
- Added search function to Skills window
- Users can now open more than one instance of IPH. Please report any issues with database locks, etc.
- Updated the error reporting popup to be clearer. As always, a screenshot is the most helpful for bug tracking.
- The link for a pre-defined API key has been added to the Load API window.
- Ctrl+C, Ctrl+V, Ctrl+X, and Ctrl+A has been enabled for all text boxes.
Bug Fixes
- Augmented drones should now display correct build materials
- Surcharge/Discount rates, Default Copy/Build/Invention time modifiers should now save.
- Fixed bug on Manufacturing Tab that allowed users to enter 0's in the Lines boxes, which would crash the program.
- Fixed bug on Manufacturing Tab that would crash the program when an item was double clicked and the Ignore Invention/RE box was selected on the BP Tab.
- Packaged BPOs should no longer be marked as a copy in Blueprint Management
- Fixed issue with the Invention Success Monitor that only showed 2012 in the date selection combos.
- Using the Default 'Dummy' character will no longer crash the mining tab when selected.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 03:29:00 -
[418] - Quote
Pretty big set of changes there, so bound to be a bit of bugs. My three testers (Me, Myself, and I) can only find so much. Now that I got this version out, I can fix up bugs pretty fast so let me know and I'll take a look. Easiest way to track down a bug is by screenshot. Let me know where it happened as well and if you can reproduce it.
In any case, I hope you find these changes useful. My plan is to work on the screen/font resizing, reworking of Blueprint Management (to include multiple BPs and copy/paste bp list with ME/PE from game), and some PI tabs in the next versions.
Anywho, if you want to get in touch with me, post here, Evemail me, or join the EVE IPH channel in game. I'll be around a bit tomorrow if you want to chat. Thanks!  GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 03:48:00 -
[419] - Quote
Kim Ernesto wrote:When I try to update I keep getting this error message "There was an error in the update. Program not updated. Cannot copy Item Price Cache" Edit: Update manually and it works, probably just my anti-virus but I am getting this interface bug on a few windows http://imgur.com/rFGkAEz OK try it again. Found what was causing another error. Nah, there was an error in there that I missed.
Are you using Windows 8? Some of the Windows aren't showing correctly. It's on my list to look at but I develop in Windows 7 so hard to test. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 11:22:00 -
[420] - Quote
Jormund Ankjars wrote:I am having a problem with the blueprints tab, in regards to decryptors. In previous versions, if I change the specified decryptor, the program would properly recalculate the ME, PE, ISK.Hr, etc. Now changing the decryptor in the drop down apparently does nothing.
Also, the results when including decryptors in the Manufacturing list are a bit wonky. For example
Medium core defense field II (Amarr prices) with esoteric symmetry On MFG tab 916k isk/hr Blueprint tab 1838k isk/hr (correct amt I think) change to no decryptor, isk/hr ME PE unchanged (still -3,0)
Great program, and awesome new addition, I look forward to using the new and improved shopping list, now that I have most of it setup!
I'm not seeing this. I can select decryptors as before and the numbers match up. I'm wondering if there is a settings issue or something going on.
Regnar Avastum wrote:Hi there, I am encountering the following unhandled exception: What is your Operating System? - Windows 8.1 What tab or screen did the error occur? - Update Prices What are the steps to reproduce the Error? - open Update Prices tab - select all "Manufactured Items" - import prices using any price type Web link to a screenshot of your error: - http://postimg.org/image/uu9lyh9uv/In addition to a screenshot, copy the data below for sending to developer. Source: mscorlib Message: startIndex cannot be larger than length of string. Parameter name: startIndex Also I think the percentile calculations are a bit off but I can't figure out for which items it happens. One example of improper calculation is the item type "Integrity Response Drones". In this case the value shown is 624k (significantly smaller than actual values) no matter if you select sell or buy percentile. Hope this helps, and thank you for this great app :) Ugh, I can't reproduce this. Can you evemail me your EVEIPH.log file in the install directory? As far as the percentile calcs, I'm wondering if they are correct. These are straight downloads from EVE Central and yeah, some of them look screwy. I don't do anything with them out of the ordinary but I'll doublecheck my processing.
Jerome Gouillot wrote:Very useful program and the addition of assets makes it even better.
One thing that I am missing is the ability to split prices like this:
Raw Mats: Lowest Sell Items (end product): Highest Buy Items (components): Lowest Sell
This would reflect my (and i guess a couple of others) calculation method. On the Update Prices tab, bottom right corner, you can select how to split prices. Are you thinking of something else?
Kim Ernesto wrote:[quote=Zifrian]I use windows 7 as well, although I do have the size on 125% in zoom option Ahh, the zoom option. I don't account for this but I should see if I can come up with a fix. Thanks for the input.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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|

Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 11:25:00 -
[421] - Quote
Kaydar ArX wrote:I've found a strange discrepancy in profit between the blueprint and manufacturing list for the rokh. isk per hour is almost the same, but profit are tenfolds in the manufacture list. Here's a screenshot: http://imageshack.com/a/img839/2765/lpn5.pngNote that I did not reupload market prices between the 2 screenshots. Check your runs on the Manufacturing tab (I can't see that in your screenshot). I think it defaults to 10 for some reason, which I need to fix. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 13:34:00 -
[422] - Quote
Jormund Ankjars wrote:Zifrian wrote:Jormund Ankjars wrote:I am having a problem with the blueprints tab, in regards to decryptors. In previous versions, if I change the specified decryptor, the program would properly recalculate the ME, PE, ISK.Hr, etc. Now changing the decryptor in the drop down apparently does nothing.
Also, the results when including decryptors in the Manufacturing list are a bit wonky. For example
Medium core defense field II (Amarr prices) with esoteric symmetry On MFG tab 916k isk/hr Blueprint tab 1838k isk/hr (correct amt I think) change to no decryptor, isk/hr ME PE unchanged (still -3,0)
Great program, and awesome new addition, I look forward to using the new and improved shopping list, now that I have most of it setup!
I'm not seeing this. I can select decryptors as before and the numbers match up. I'm wondering if there is a settings issue or something going on. Ok, I have narrowed down when this happens some. It happens when going to the blueprint tab through the manufacturing tab. Filter manufacturing list on Medium core defense field extender double click medium core defense field extender II with no inputs -> goes to blueprints tab On the blueprints tab, if I change the decryptor, nothing changes. This is not how it worked previously. If I select the same blueprint from the dropdown in the tab, it performs as expected, changing me/pe isk hr, etc. The problem seems to occur any time the blueprint tab is entered by double clicking a row from the manufacturing tab. Ahh ok, that makes sense. I'll take a look. [quote=Kaydar ArX]Same unhandled error that Regnar Avastum reported: An Unhandled Exception has occured and EVE Isk per Hour will now close. What is your Operating System? win7 What tab or screen did the error occur? update prices What are the steps to reproduce the Error? checked raw materials, manufactured items, dodixie trade hub and percentile sell in price import types. (I also tried with minimum sell) Web link to a screenshot of your error: http://imageshack.com/a/img59/5665/u531.pngIn addition to a screenshot, copy the data below for sending to developer. Source: mscorlib Message: startIndex cannot be larger than length of string. Parameter name: startIndex Thanks, working on this now. Not sure why it's happening and can't reproduce, but I know where it is and why so I'll see if I can correct. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 16:39:00 -
[423] - Quote
Maratega wrote:Found another bug:
Manufacturing tab someting wrong with invention decryptor cost calculation, not the same values as in the blueprint tab only without decryptor (none) prices seems to be correct with decryptor: profit and iph values mostly incorrect
thats critical. Yeap, trying to figure this out now. Not sure what is causing the issue and why I haven't posted another patch. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1418
|
Posted - 2014.03.17 18:43:00 -
[424] - Quote
Build 2.3.5189.17453
Ok put up a new patch, here are the recent changes:
- The errors that some people were receiving on Update Prices (startIndex cannot be larger than length of string.) should now be corrected. (Note: I cannot reproduce this error so please send me your EVEIPH.log file or evemail me it's contents to help debugging if you still get this error)
- T2 items on the Manufacturing tab should now match prices, profit, etc with the Blueprint tab when using the same options.
- The Runs box on the Manufacturing tab will now default to 1 or load your last saved setting
- Updating values in the runs box will now change the 'Refresh' Button to 'Calculate'
- Double clicking on a T2 item in the Manufacturing Tab should now allow you to change decryptors on the BP tab.
- Usage costs should be more normal now
- Added an option to include Broker's Fees to the Manufacturing Tab
- The background color for T2 items where you own the T1 blueprint should save after clicking Refresh
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1420
|
Posted - 2014.03.17 19:55:00 -
[425] - Quote
Maratega wrote: Manufacturing tab If you select: ignore in calculations: Invention/RE you use none decryptor by default for calculation, but you still can select decryptors, and it will generate a list , with differenct decryptors, with the same isk values
Here you need use the modifield ME PE values by decryptor for blueprint, but with ignored invention cost ( only manufacturing cost )
I'll take a look, but it should automatically work this into the price. I'm not seeing any issues right now. Is this still showing after the changes?
Neki Koskanaiken wrote:Hi. - Deleting an item from the shopping list results in crash. - Pressing the copy list button in the shopping list results in a crash. Fixed both with Build 2.3.5189.17453
Duramora Kado wrote:Dunno if this has been reported before:
Found a bug on the Mining tab: if you select "Refine Ore" the calculations will take mining crystals into consideration; unselecting this will not take crystals into consideration. No, but nice find! I'll see what I can do. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1422
|
Posted - 2014.03.18 21:16:00 -
[426] - Quote
Phortieteaux Kaphi wrote:Just wanted to say thanks for this program! As a new Eve player, it's really helped develop my understanding of the marketplace! I am seeing one issue - when I click the "Refine Ore:" checkbox on the Mining tab, the subvalues remain grayed out, e.g. ExampleI've looked through most of the thread to see if anyone else has seen this, but maybe I'm the first? Apologies if I missed it! Thanks, --42 Thanks for the screenshot.
New build Build 2.3.5190.28374
- Trying to copy the shopping list without built items or materials should no longer crash the program.
- Refining settings on the Mining tab will now be enabled if you save settings to not Refine Ore.
- Copy and paste materials from in game should now work correctly to update the shopping list.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1422
|
Posted - 2014.03.19 12:20:00 -
[427] - Quote
Kaydar ArX wrote:Thanks for all the updates, price updates are going smoothly now.  There's still something that seems strange to me: http://imageshack.com/a/img35/6411/n7t5.png1st screen: raw material profit: 37.1m build/buy profit: 8.4m components profit: -51.8m 2nd screen: build/buy profit: 37.1m (with both build/buy components and build/buy raw materials, which is logic since that build/buy materials list is listing all the required materials needed to fulfill the build/buy component list.) 3rd screen: component profit: -51.8m So my question: Where does the build/buy profit of 8.4m visible in the manufacture list coming from? shouldn't it be 37.1m as calculated in the 2nd screen? You are correct, it should be 37.1
Thanks for the screens, I can see the issue already and will fix tonight when I get home from work. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1422
|
Posted - 2014.03.20 01:52:00 -
[428] - Quote
Kaydar ArX wrote:Thanks for all the updates, price updates are going smoothly now.  There's still something that seems strange to me: http://imageshack.com/a/img35/6411/n7t5.png1st screen: raw material profit: 37.1m build/buy profit: 8.4m components profit: -51.8m 2nd screen: build/buy profit: 37.1m (with both build/buy components and build/buy raw materials, which is logic since that build/buy materials list is listing all the required materials needed to fulfill the build/buy component list.) 3rd screen: component profit: -51.8m So my question: Where does the build/buy profit of 8.4m visible in the manufacture list coming from? shouldn't it be 37.1m as calculated in the 2nd screen? Fixed
Termy Rockling wrote:Built items volume on shopping list is wrong. I think it shows volume of 1 item of each stack, so 100 small items counts as 5m3, 100 mediums as 10m3 and so on. Also suggestion: Confirmation box to clear shopping list button  Fixed and Added.
Oragix Ambrye wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? Windows 7 What tab or screen did the error occur? Blueprint Management What are the steps to reproduce the Error? Accidentally hitting a ' after the search string in the "BP Search" field causes the program to crash (Also happens when I try it 'non-accidentally', though) Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error near "'%'": syntax error
Quite unfortunate with a keyboard that has the ' right next to the enter key, and sloppy fingers ;) Fixed GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1423
|
Posted - 2014.03.20 17:12:00 -
[429] - Quote
Thuriya Tabitha Sunkissed wrote:Hello, and thank you for this marvelous piece of software! I found an error listed below; it happens every time I do that:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Windows 7 Ultimate What tab or screen did the error occur? Shopping List Window What are the steps to reproduce the Error? 1. Select a BP 2. Add to shopping list 3. Open shopping list 4. Click the assets icon (the one with the safe) and select just a container that has of ore and materials 5. Click "Update with selected assets" 6. Error dialog appears 7. When I click it, the program obviously closes Web link to a screenshot of your error: http://imgur.com/k5Tle7XIn addition to a screenshot, copy the data below for sending to developer. Source: System.Windows.Forms Message: Cannot access a disposed object. Object name: 'TreeView'. ------------------------------------------------------------------------------------------------------------------------ It's part of my master plan to stop CFC from making armor logi...
J/K Can you evemail me your EVEIPH.log contents? It's in your install folder. I can't seem to get this to come up.
Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1424
|
Posted - 2014.03.20 19:58:00 -
[430] - Quote
Doctor Caprician wrote:Doctor Caprician wrote:Unhanlded Exception Error An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Windows 8, Professional Edition What tab or screen did the error occur? Manufacturing List Tab What are the steps to reproduce the Error? - Navigate to "Manufacturing List" Tab
- Enabled the "Owned BP's" option under the "Blueprint Filters" settings. Left all other settings as they were by default.
- Click "Calculate" and the error reproduces 100% of the time
Web link to a screenshot of your error: http://i.imgur.com/drhaRrV.png?1Source: mscorlib Message: Length cannot be less than zero. Parameter name: length Upon further experimentation I have learned this error does not occur if I tell it to use "All" blueprints, and was related to the fact that I had not yet used the Blueprint Manager to tell the program which specific BP's I actually owned. So in effect it was attempting to calculate the profitability of my blueprints without any data. Having corrected for that it no longer crashes when I follow the steps above; it behaves normally. That being the case, perhaps a dialog box informing the user that this function cannot proceed without first adding one's blueprints when "Owned BP's" is selected. Cheers. Yep, already fixed the error. Thanks for the report! GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1424
|
Posted - 2014.03.20 22:40:00 -
[431] - Quote
New build
Build 2.3.5192.22020
- Build/Buy should now load correct values for items in the Manufacturing Tab.
- Built item volumes should now be correct in the Shopping List.
- Fixed an issue that would sometimes cause the program to crash after opening the asset window on the shopping list.
- Fixed an error that would crash the program when Calculating Owned BPs on the Manufacturing tab when there are no Owned BPs set.
- Searching text with apostrophes in the BP management search box should no longer crash the program.
- Changed the labels 'Can/Cannot Build this Item' and 'Can/Cannot Build the Components for this Item' on the BP tab to Double Click instead of Click.
- Added confirmation box to clearing items from the shopping list.
- S/M/L/XL selections will now work properly on the Manufacturing List when choosing Owned Blueprints.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1424
|
Posted - 2014.03.21 09:23:00 -
[432] - Quote
Jules Chanlin wrote: Something is off when copy/pasting items into the "Manufacture List" tab. My clipboard contains "Damage control II"; 1) Clear the Text Item Filter 2) Paste your clipboard in it 3) Control+A 4) Result: Damage control IIDamage control II
Removing the 2nd entry from the input field will make it work as usually.
Ah, thought I fixed those. Should be good now with recent update. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1432
|
Posted - 2014.03.23 00:54:00 -
[433] - Quote
Nex Killer wrote:Zifrian could you put in a refining calc like the one on eve-cost? Oddly enough I'm working on one at this very minute lol. I hope to have something up for Version 2.4. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1450
|
Posted - 2014.03.29 00:31:00 -
[434] - Quote
Lighthorse Henry Lee wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Windows 7 What tab or screen did the error occur? Blueprint Management What are the steps to reproduce the Error? New Install, added character from predefined key, open Edit -> Manage Blueprints, click Scan Personal Assets Happens every time with error message and then program termination. Web link to a screenshot of your error: http://i.imgur.com/0QUNTR1.png?1In addition to a screenshot, copy the data below for sending to developer. Source: System.Data.SQLite Message: SQLite error near ")": syntax error Can you send me the text of your EVEIPH.log file? It's in your install directory. I can't seem to get this error to come up. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1450
|
Posted - 2014.03.29 02:31:00 -
[435] - Quote
Wes Enderas wrote:Any tutorials out there on this program?
Mainly I'd like to know how you would go about calculating profits for T2 manufacturing (w/invention). No tutorials as of yet but I hope to have some at some point.
Ilia Ellecon wrote:Hey, I have several characters doing manufacturing, and I was wondering if there was any way that I could make all their industry jobs show up on one screen at the same time. Right now, the only way I can get "View -> Current Industry Jobs" to show another character's jobs is "File -> Manage Accounts -> Select Default Character -> Switch character."
Changing the "Current Industry Jobs" screen to show the current jobs of all your characters would be amazing!
Thanks for this application, it's great :) Yeah, this is something I want to do soon. I'll look into it.
PaulsAvatar wrote:First it starts with an error of "An error occurred while downloading update file. Unable to update at this time, please try again later."
Then it gives the error "Unable to update API data. Error Test: Unable to connect to the remote server. If one of your APIs changed recently, please update it though the Manage Accounts Menu."
And then it crashes.
I tried reinstalling, which has wiped out my blueprint database. I messed around with it. Eventually I tracked it down to the Bitdefender firewall. With the firewall on, it appears the EVE IPH gets blocked, and without internet access it all goes to ruins. Ahh ok, thanks for the update. Hopefully this helps someone in the future.
Novacrow wrote:The latest version for some reason does not show the quantity of materials on the shopping list. Also why are these updates becoming soooo frequent? The program works great dude, don't fix what isn't broken! I'm not sure what issue you are having on the shopping list. They are showing fine for me. Can you clarify?
On updates, I haven't updated in a week so I think you might be getting some weird behavior from the download site is all. I have more updates to do though.  GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1455
|
Posted - 2014.04.02 02:11:00 -
[436] - Quote
Jormund Ankjars wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? Win 7 What tab or screen did the error occur? Shopping List - Update with Selected Assets What are the steps to reproduce the Error? Update with selected assets frequently crashes with this error Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Object reference not set to an instance of an object.
Sorry no screenshot, but happens quite often when I press the update with selected assets. OK well, I can't reproduce this and with general information like this there isn't much I can do to fix it. A screenshot has a ton of info in it for me to go on. You could also send me your EVEIPH.log file in the install directory for more information.
I just put a fix up for this that should correct your issues. If not let me know asap. Thanks
Capsups wrote:Is there any way to add additional 'owned' BPs somehow? When calculating production time for a capital for example, it's annoying having it say something like 23 days when in fact it's no where near that with 10 lines and several component blueprints. It seems to however only take 1 blueprint into consideration. Not yet, but this is something I plan to correct soon. The issue is a bit more complex than just letting multiple blueprint entry but it is obvious that this is a limiting factor in the tool for capital production. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1456
|
Posted - 2014.04.04 01:12:00 -
[437] - Quote
Lighthorse Henry Lee wrote: I am still having this issue after the last update. Multiple characters, whether they have BPOs already in IPH or not. Clicking the Scan Personal Assets gives error and crashes the program.
OK see if the latest update fixes it. I think it has to do with a special case that I couldn't reproduce easily.
Agi Ronuken wrote:Thank you for this very useful tool I have a bug to report: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Win 7 ultimate 64 What tab or screen did the error occur? Updating shopping list with assets What are the steps to reproduce the Error? Pick an item in manufacturing list Set runs, refresh, add raw materials to shopping list Pick another item in shopping list Set runs, refresh, add materials to shopping list Open shopping list If i update with assets now it crashes often and it becomes near 100% chance if i add a third item It never happens if i update after selecting a single object, even with many runs. Web link to a screenshot of your error: ScreenshotIn addition to a screenshot, copy the data below for sending to developer. Source: EVE Isk per Hour Message: Riferimento a un oggetto non impostato su un'istanza di oggetto. (that translates to: Object reference not set to an instance of an object) I can't get this to error. Everything works fine when I test. Can you send me your EVEIPH.log file or a dropbox link? It's in your install directory. That might help me track it down easier. I'll keep working on it. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1456
|
Posted - 2014.04.08 01:30:00 -
[438] - Quote
Thomas McLoed wrote:Am trying to import a CSV file with my blueprints in order to get the ME and PE data. Unfortunately, it throws this error: "Cannot read file from disk. Original error: Conversion from string "[Name of Blueprint]" to type 'Long' is not valid." I've done a search in this thread, and there are other examples of this, but they seemed to be fixed with a patch/update. Nonetheless, I think I'm supposed to include the following info: What is your Operating System? Windows 8.1 (running in Parallels 9.0 for Mac OS 10.9.2 - all Mac and Windows OS updates applied/current) What tab or screen did the error occur? Blueprint Management What are the steps to reproduce the Error? - "Load BPs" Button - Navigate to CSV file on harddrive - Select file - Error occurs Web link to a screenshot of your error:http://imgur.com/GXRhidN The only format that I currently import is the same format I export. Are you getting this error when you try to load a file you output from the Blueprint Management window or one you made yourself? You can save the file with all the information for the blueprints and then update that file but anything other than that format won't work.
I am planning on doing the copy/paste function from the Blueprint window in game but I have to make a bit more changes first to do that. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1456
|
Posted - 2014.04.08 17:25:00 -
[439] - Quote
Gilbaron wrote:the SVR value basically tells you how much you can make (with your settings !) in a day compared to how much is sold. decryptors and meta items both change how much you can produce in a day Yeah, the time changes and hence, how much you can produce in a day, which will change the SVR value.
On the question about owned blueprints, you saved a BPC as something you own so it assumes a t2 BPO. This is a weird thing I haven't really implemented a solution to yet because all that logic was written before the API showed if it was a copy or not. What I plan to do in my update to bp management is take the copy flag into account when something is marked as owned and use it appropriately. But a bunch of stuff has to be changed to make that happen so it's a limitation for now. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1459
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Posted - 2014.04.11 13:28:00 -
[440] - Quote
Agi Ronuken wrote:Here is the log; i well know that errors that happen sometimes are the hardest to track. Log I couldn't get the error to happen but I followed this log and found an area that should be throwing the error if it occurs. Let me know what happens. I'm still trying to figure out what combination of settings and such causes this.
Gilbaron wrote:i was playing around with some freighters today and was wondering how build/buy actually works. to me it looks like a strict positive/negative thing. can i set a threshold somewhere ? i want to make components that give more than 400k ISK/hr myself but buy everything else from the market. The comparison is just between profit. I think I wanted to do IPH but it was a bit hard to implement. I'll take a look though. I know what you are saying. I usually just eyeball it and make a decision.
Sales Alt negrodamus wrote:y'all are having some ipv6 connectivity issues.
when my desktop has ipv6 enabled, IPH tries to pull prices from 2001:470:1:11f::3 which i can verify is online and responding, however when IPH tries to pull data it just stalls and dies. but when i disable the windows v6 interface, it pulls just fine.
I just get prices from EVE Central, so I'm not sure if I have much control over this. Or I might...lol I have no idea. I'll try and find out if there is something I'm missing here. Would a proxy server help here? That's something I plan to add at some point.
Scout1111 wrote:Whenever I import or manually set prices IPH launches an error saying that "No mining laser has been selected." Not sure what to do about this, haven't seen it posted anywhere else. Still lets me get new prices, but it is annoying. This should be fixed now with the last update.
Thellero Orlenard wrote:Great job :P Is there items missing? I'm not able to find missiles, I did import everything. Suggestion: A list of items not drop down menu, like in the update prices how it has the columns with IPH on the items selected. It might be me not knowing how to use it but having to click>down arrow>enter for every item on the list is annoying. The Import API thing having stay on top properties (so you don't need to alt tab back in to it to put in the api key/vcode) I'm not sure what you are asking for here. Seems like you have 3 different suggestions? What missiles are missing and what tab/tabs? GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1460
|
Posted - 2014.04.11 18:48:00 -
[441] - Quote
Thellero Orlenard wrote:I think all T1 missiles are missing under the left most tab, I'm not sure about t2 though, I had charges selected for what should be shown. Suggestion 1: A list of items that show IPH. Under the update prices tab, after you import it has a list of all the items you imported with the names and price, another tab links that but instead of price it lists IPH and you can choose what items to show by either manually typing in the name, using owned blueprints, choosing a category (charge, modules, drones etc) or all 3. Suggestion 2: Give the Import API screen an "Always on Top", EVEMon has it like that so if you don't know what I'm talking about, import an api key into it with the "Add API key" thi. On suggestion 1, I think the Manufacturing Tab should have everything you want. On suggestion 2, I'll take a look. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1460
|
Posted - 2014.04.11 21:16:00 -
[442] - Quote
Gilbaron wrote:If you add an always on top thing make sure it's only in IPH, I really hate programs that stay on top of others. Nah, I think he's talking about just one form in the program. I can't stand that crap either. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1460
|
Posted - 2014.04.13 18:11:00 -
[443] - Quote
Softwerker wrote:Since today the progam stops responding if I try to calculate the list. It stops at "Updating Average Sales". I tried a clean installation on a second pc with the same result. Anyone else having the same issue? Try a smaller subset first. If it still doesn't work, EVE Market Data might be having issues. This is where I get that information.
You can turn the update average prices off in settings so you can still use the program until it comes back up. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1461
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Posted - 2014.04.13 22:42:00 -
[444] - Quote
Ray Kyonhe wrote:No matter what I do I still can't force the program to import my BPOs via API. All my BPOs are stored in the corp hangar (I'm a CEO of this corp) at the station (need them here to run research jobs remotely on mobile labs). I can observe them via "View->Assets" window and I've tried to press "Scan personal assets" button here. I tried to add another API key for my corp in IPH, and pressed "Scan corp assets" button, but still nothing. They won't show niether on "Blueprints" tab, nor in the "Edit->Manage blueprints" window, no matter what I try. Hmm, you mean when you click on the scanned buttons they don't show up? Or do you mean your ME/PE data? The ME/PE data doesn't exist in the API but if it shows up in assets, then all the bpos should be marked as scanned and you can view those. They should be green background for corp and almond background for personal.
Note, you have to mark them as owned and add the ME/PE data to make them actually show up in the dropdown on the BP tab. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1462
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Posted - 2014.04.14 20:29:00 -
[445] - Quote
Ray Kyonhe wrote:Well, I think I understood this misterious BPOs disappearing case. For some reason after first assets' scan in "Assets viewer" window, if you close it and reopen again the radiobutton on "Selected Material Settings" tab of it will be set to "Blueprints materials" position, instead of being in "All items" one - even if you switch it back to "All" and press "Save settings". And while it in "Blueprints materials" position, BPOs won't be shown in the assets tree to left. Despite all these, I haven't found a way to import my BPOs automatically and was forced to add them all manually. I guess I'm still confused on what the problem is. When you say "import my BPOs automatically" what do you expect should happen? Where are you not seeing something you think you should see? GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1469
|
Posted - 2014.04.17 01:00:00 -
[446] - Quote
FrenchSubstitute wrote:I am not sure I understand the Price Import Types. If I want to import the following, what would I select:
1) Items I need to buy to manufacture: lowest sale bid; 2) sale value of my manufacture goods: highest buy bid.
Thanks. Use the split prices box and select min sale for raw mats, max buy for items. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1469
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Posted - 2014.04.17 11:47:00 -
[447] - Quote
FrenchSubstitute wrote:Zifrian wrote:FrenchSubstitute wrote:I am not sure I understand the Price Import Types. If I want to import the following, what would I select:
1) Items I need to buy to manufacture: lowest sale bid; 2) sale value of my manufacture goods: highest buy bid.
Thanks. Use the split prices box and select min sale for raw mats, max buy for items. But that only works when the items I want to build do not include components. When they include components, the component prices are at max buy (which is not want I want). Check Raw Materials, Uncheck Manufactured Items...check the components you want to use individually. Import Min sell.
Uncheck Raw Materials, Check Manufactured Items...uncheck the components you wanted sell prices for. Import Max buy. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1469
|
Posted - 2014.04.18 17:58:00 -
[448] - Quote
Ellie Arnoux wrote:Hey! Awesome tool! I use it almost everyday now haha :D One thing. Are you going to release an update for the BIG Summer Patch that is Inbound? As that would tremendously help! :D I hope so. The changes they announced so far won't be hard to do. Except the line pricing, which I'll figure out later when more details are given. I'm holding off on new stuff though before they release all the details. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1470
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Posted - 2014.04.22 00:50:00 -
[449] - Quote
Rucks Myndraav wrote:I have a really random question for you: What language and GUI system did you use to create the program? It's really clean and, wanting to write some desktop programs, I'd just be interested to know what it was written with. It's visual basic. You can do most of the same stuff with C# as well. I use the free express version. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1471
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Posted - 2014.04.26 15:25:00 -
[450] - Quote
SJ Astralana wrote:Ray Kyonhe wrote:[quote=Zifrian]I've heard about inability to add BPs with current values of ME and PE due to API restrictions I just wanted to relay what I found with BP importing, in that if the BP was used in a factory job you can get its ME, as you can tie them together by the asset ID. This technique can also be useful to discover assets that are in slots rather than in a hangar. I've explained this before but this is problematic for several reasons.
First, the industry jobs api doesn't pull all data for every job - only a subset. That means not all your BP jobs would be in the API.
Secondly, most people I know don't use public slots for ME/PE research but instead use corp lines on a pos. For people doing solo research with a 1 person corp, that would be great but for people that are in corps like mine that have people using multiple bps for multiple research jobs, you quickly lose the records of those jobs from the corp industry api.
It's not worth the trouble for me to attempt to do this only to provide a partial solution to a subset of users. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
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Zifrian
Licentia Ex Vereor Black Core Alliance
1472
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Posted - 2014.04.27 15:47:00 -
[451] - Quote
SJ Astralana wrote:Zifrian wrote:SJ Astralana wrote:Ray Kyonhe wrote:[quote=Zifrian]I've heard about inability to add BPs with current values of ME and PE due to API restrictions I just wanted to relay what I found with BP importing, in that if the BP was used in a factory job you can get its ME, as you can tie them together by the asset ID. This technique can also be useful to discover assets that are in slots rather than in a hangar. I've explained this before but this is problematic for several reasons. First, the industry jobs api doesn't pull all data for every job - only a subset. That means not all your BP jobs would be in the API. Secondly, most people I know don't use public slots for ME/PE research but instead use corp lines on a pos. For people doing solo research with a 1 person corp, that would be great but for people that are in corps like mine that have people using multiple bps for multiple research jobs, you quickly lose the records of those jobs from the corp industry api. It's not worth the trouble for me to attempt to do this only to provide a partial solution to a subset of users. You don't need to look at research jobs, you can look at production jobs. The API appears to be returning production jobs back to 2007 so if it's a subset, it still has managed to give me current ME of my entire portfolio many times over. It may not be worth it to you personally, but when I realised all I had to do was write two values while iterating through the job API, I had a working solution in minutes and none of my user base has had to deal with this right pain in the ass. A partial solution that saves time > no attempt at all because it's not "perfect". I suppose it's a matter of attitude so to speak. The industry API only returns 300-400 jobs. I just checked again and the personal API returned 300, corp was almost 400. It doesn't depend on date afaik.
It's not a matter of attitude, it's a matter of cost vs. benefit. I have very limited time to develop these days - for a free program. I have much more valuable changes I would like to make rather than try to get a few ML/PL values for BPs that someone uses. Most users want all ML/PL data imported for all BPOs they own and based on the current API, I simply can't provide that in the current API system. If the API returns every single job ever run for a character and corporation or if the asset API gave ML/PL data, then I would do it in a heartbeat. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1473
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Posted - 2014.04.28 11:30:00 -
[452] - Quote
Kendra Zane wrote:Rucks Myndraav wrote:I have a really random question for you: What language and GUI system did you use to create the program? It's really clean and, wanting to write some desktop programs, I'd just be interested to know what it was written with. The language is VB and the GUI library being used is WinForms. You can run the program through a .NET decompiler like ILSpy and take a look at the code that runs it but I wouldn't recommend using it as a guide. It's not well designed! Designing a "clean" UI has very little to do with the language being used and everything to do with the skill of the person layout out the elements. Personally I find the UI to be very busy without much logical ordering to the placement of controls which makes it rather confusing to use. You can just download my code from sourceforge. No need to use a decompiler.
If you don't like parts of my layout (always been a function over design guy), I'm always open to suggestions.
Yukilar Dacella wrote:I get errors and crashes when I try to update prices. You'll have to give me a bit more info than that. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1473
|
Posted - 2014.04.28 20:04:00 -
[453] - Quote
Yukilar Dacella wrote:It literally says "We've experienced unexpected errors" and then it crashes.
I can't give you more info than it happens when I try to update prices. I can't reproduce this error, which is why I need more information. Please send me a screenshot of the error and associated options on the screen. Also, if you can send the contents in your EVEIPH.log file in your instal folder that will help.
Kendra Zane wrote:Downloading the source would be far easier. I'm too used to programs being closed.
I'll run it again and see if I can pinpoint what I don't like.
The code isn't the greatest either but I'm more interested in getting things to work than being elegant. If this was my paid job I'd probably spend more time thinking it out and cleaning it up. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1473
|
Posted - 2014.04.28 21:43:00 -
[454] - Quote
Yuki Ishii wrote:I am having problems today getting Eve IPH to work with my character. I had an error with API (was running fine last night) and now when i try to put in a new key, even after making a new key i am getting an error that says
"Unable to update API data. Error Text: The remote server returned an error: 404 Not Found.
If one of your APIs changed recently, please update it through the Manage Accounts Menu"
evemon seems to be working fine with my apis so i am just curious Just tried a key and it worked fine. Only thing I can think to check is to make sure you are using the KeyID and not the AccessMask.
If you are still having trouble, evemail me the key and I can take a look. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1473
|
Posted - 2014.04.29 01:02:00 -
[455] - Quote
Ellie Arnoux wrote:Hello. I am having trouble with the Tool. Why can't I see any of the Large Control Tower Blueprints in the Blueprints or Manufacturing tab? As far as I can see they only show the Small and the Medium Variants of the Towers. Suggestions? They are showing for me. They aren't called 'Large' towers though. Not sure if you are searching on that keyword.
However, looks like if you check the L box for large items, it won't come up but medium and small are fine. I'll have to fix that. In the mean time you can just type 'tower' in the search box and uncheck everything but Structures. They come up under that. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1480
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Posted - 2014.05.04 11:14:00 -
[456] - Quote
Capsups wrote:Can't change the settings of the Broker Corp setting in Application settings. It keeps reverting back to the default value. Did you forget a .save() somewhere?  Also, have you had any thoughts about the new industry changes and what it means for this program? OK thanks, I'll take a look. I need to make a few small changes so I'll try to fix that later today.
I've had many thoughts! The biggest changes are to figure out how to capture the line cost and team efficiencies. There are also some APIs being discussed so maybe that will help. I'm not sure how to best do that yet but I need them to get the patch working on Sisi to figure it out.
Overall though I think the manufacturing list will be much more dynamic in terms of pricing and profits. Not sure what I'll do to help with that, if I'll need to. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1480
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Posted - 2014.05.04 20:44:00 -
[457] - Quote
Sakuma Ogunuchi wrote:From which API does IPH get the daily volume for an item?
Respectfully, Sakuma EVE Market Data GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1482
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Posted - 2014.05.05 22:26:00 -
[458] - Quote
jsmb wrote:Question, I want to use this with my Indy character but all my BPOs are stored in corp hangers, how can i show them as owned by me if they are not in my personal hanger? I also use a PoS to do my research copy and the such will that be taken into account.? Yes on the first question. On the second, I'm not sure what you need taken into account. The research times can be set under application settings.
Maharet Nevets wrote:Maybe someone can help me out. IGÇÖm thinking about getting into T2 production and IGÇÖm trying to figure out how to bet set up IPH so I can try to get the best GÇ£apples to applesGÇ¥ comparison to basic T1 manufacturing.
I think I have it set up but IGÇÖm unsure if IPH is taking into account the cost of the decryptor. If soGǪdoes it spread the cost over the number of runs the BPC has?
Yes, that's correct. If you put in 13 runs, it will take the cost to invent one run of the item and multiply it by 13. If you invent a BPC with 10 runs, and enter 1 run, 1/10 of the invention cost is added to the total. The invention cost is the total of the number of runs you need to perform to get a success, assuming you run a large number of invention jobs. So it says 45% chance of success, then you would need to run 3 invention jobs to get a success, again assuming you did a large number of invention jobs. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1490
|
Posted - 2014.05.14 00:32:00 -
[459] - Quote
New build to fix a few things.
Build 2.3.5246.30876
- Fixed an error that would crash the program if you copied the shopping list with items of different meta types.
- The output of the copy function on the BP and Shopping List will now include the Decryptor / Relic and meta level in the item description if used.
- Updated the S / M / L / XL check boxes to work better for ammo, weapons, and control towers. Specifically missile sizes and Control Towers (Large) will display as expected.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1490
|
Posted - 2014.05.14 00:36:00 -
[460] - Quote
Sakuma Ogunuchi wrote:Zifrian wrote:Sakuma Ogunuchi wrote:From which API does IPH get the daily volume for an item?
Respectfully, Sakuma EVE Market Data Thanks for the reply! How does it us that to generate the SVR? Since EMD's item history API doesn't give an average daily volume but rather the exact volume for a given date (for a max of 30 days) does IPH take the last 30 days daily volume and just generate an average? I ask because i'm trying to create a spreadsheet that shows the average daily volume for specific items in a specific region. I can do it as mentioned above but that takes up a whole lot of spreadsheet real-estate and runs it to google doc's 50 call limit real quick - making it of very limited utility. Respectfully, Sakuma Sorry for the late reply. I use whatever values are present at the time for the date range given. If the user selects 12 days and there are only two records within that range, I average those records then use that with the build time to calculate SVR.
It's pretty spotty but there isn't anything else out there that does this through an API. CREST will allow you to query the data for year (as in game) but I'm not sure if it contains volume yet. I plan to use it later for showing price trends and such, but it can only be queried for one value at a time and you can't just pull it all down or limit it by date.
Hope that helps. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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|

Zifrian
Licentia Ex Vereor Black Core Alliance
1490
|
Posted - 2014.05.18 20:23:00 -
[461] - Quote
Stanly Wigglignton wrote:Hi I was wondering what inputs you use for the reverse engineering cost section of the blueprints tab for IPH? I have been running some manual calculations for the different relic types and it doesn't match what this tool says.
What exactly does the value 'RE cost for runs' represent? It can't mean the cost per successful RE job, or the cost to produce 1 run of BPC.
Thanks for such a good tool anyway I'll look forward to possibly hearing from you :-)
It is the cost to produce the runs entered. So if it is just 1, then it's the cost for 1 run of the BPC. If you RE a 10 run BPC then the total you see will be BPC cost / Runs. I do the same calculations for T2.
Naveed Baki wrote:I have a question, first of all, thank you for a great piece of software it is amazingly useful for any industrialist. I just have a problem since the latest update, it seems that at least some t2 ships are not able to be selected unless you select "ships" and the size of the ship, ill include a screenshot so you understand. This just started with the most recent update to the program here i am trying to look up the crow, notice i typed only a c and an r http://puu.sh/8RkBo.pngIt also doesnt work if you just search for the crow without typing anything, but if i select ships and check only tech 2 and the S checkbox, all of them show up like they should http://puu.sh/8Rktr.png Thanks, this should be fixed now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1490
|
Posted - 2014.05.19 21:15:00 -
[462] - Quote
Oxide Ammar wrote:Norton antivirus considered IPH as threat and removed it, and here it goes with all my settings and assets I saved it in. Is there anyway to go around this ?
Sorry man, I'm trying to find a solution to this. Really frustrating.
Capsups wrote:Did you fix the checkbox for the Broker Corp in Select Application Settings? Sorry, totally forgot about this. This is fixed. Send me an evemail next time if I don't respond here in a few days.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1497
|
Posted - 2014.05.26 19:40:00 -
[463] - Quote
New Build to fix some errors and correct some bugs.
Build 2.3.5259.10898
- Fixed an error that would crash the program when attempting to update shopping list assets with data interfaces used for invention jobs.
- Copy and Pasting of assets to update the shopping list should now work correctly when the copied assets include containers.
- Loading a shopping list from file when the file is already open should now correctly display an error message and not crash the program.
- Updating assets with 'Update Assets when Used' checkbox selected will now correctly update assets located in different saved locations.
- Added a 'Blueprint Copies' selection to the Asset Viewer for viewing BPCs used in invention.
- Updating assets in the shopping list will now update BPCs.
- Selected items in the shopping list can now be deleted by hitting the delete key in addition to right clicking and using the delete menu.
- Added Min Sell and Buy Max columns to shopping list for comparison of prices for the Buy Type column. Cost per Unit will always be the cost you set in update prices or elsewhere.
- Added a column on the View Current Research Agents window showing the number of datacores available from current research agents.
Note on the errors people are getting with virus scanners. I tried to register the program and updater with Norton and AVG but they both came back and said it didn't cause any errors on their end. I'll see if I can get one of them to register it but for now, you might want to just put it in the ignore list. It would also help for you to give the exact error you see so I can try again with the companies. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1497
|
Posted - 2014.05.26 20:19:00 -
[464] - Quote
Oxide Ammar wrote:Current industry job not showing the full list of corporation jobs installed in the POS lab, only showing the jobs tied to the api key added at the start of the installation of IPH, although I tried to add the other api key of the alt and selected it as default character at that time nothing is showing in current industry jobs under corporation.
Also is there a way to turn off the special edition ships from the manufacture list, as far as I know(?!) these ships aren't seeded as blueprints and they aren't actually considered profit or loss or any of that kind, I don't know why they from the first place ..lol.
Can you add check box under blueprints type for special edition ships ? Industry jobs are set up to only show the jobs of the character that installed them. If the character API doesn't have a corp API for the corp they are in, then it won't show jobs on corp POS. If you are still having issues, evemail me and we can work through it to see what might be going on.
As far as taking out the special edition ships, I have had something for that on my list for awhile now but just haven't gotten to it. I'll see what I can do soon because yeah, there are a lot of BPs for ships I know we can't get. I'm not sure why CCP has it in the database like they are.
Capsups wrote:Zifrian wrote:Capsups wrote:Did you fix the checkbox for the Broker Corp in Select Application Settings? Sorry, totally forgot about this. This is fixed. Send me an evemail next time if I don't respond here in a few days. Thanks. However, even with this standing set to 0, the taxes and fees that it calculates are still off compared to the ingame taxes. The broker's fee appears to calculate correctly compared to the one ingame, sales taxes however does not. It seems to amount to 0.25% compared to the 0.75% I get ingame for some reason. Thanks for pointing this out. I totally had it switched around. It should be correct now. The brokers fees are weird and most times it won't be exact because I can't get the full standing value that CCP uses but instead the rounded one.
Tiberius Zol wrote:Hm get a crash if i do the following:
I start iph.. go to shopping list.. load a shopping list.. and update with selected Assets...
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Source: EVE Isk per Hour Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
(don't know how the Message sounds in english.. maybe something like: the linked object does not link to an instanced object) Try it now with the last update. I'm 99% sure this was the same issue others were having, I just couldn't track it down for some reason until you gave me your API that crashed first try. Thanks again! GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1500
|
Posted - 2014.05.28 23:48:00 -
[465] - Quote
Haile Saissore wrote:Could you regain price editing in shopping list? Sometimes in program overdue prices than in market.
Thank you. I think you mean to update the Min Sell and Max Buy columns I just added? GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1502
|
Posted - 2014.06.01 17:49:00 -
[466] - Quote
Elena Thiesant wrote:The key there is, 'None' in the crystal column. IPH thinks you don't have the skills to use the crystals and hence calculated yield for T2 strips with no crystals, which indeed do have a lower yield than T1 strips.
Check the skills loaded, make sure that the skills for the crystals reflects. Yeah, if you look at your refining skills, they are all zero so you aren't using any crystals.
I have it on my list to rework this a bit to make it less confusing but in general, anytime you sue T2 strips you want to use a crystal so there is no real reason to add a 'None' option. It's just there in the grid to show you what options you have for each ore. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1502
|
Posted - 2014.06.02 14:16:00 -
[467] - Quote
Waverunner Grooly wrote:Hey, I just downloaded the tool. Whenever I enter my EVE API Key, the program crashes :( Please evemail me with the contents in the eveiph.log file. A screenshot would also be helpful with the error and if you can move the error dialog over so I can see how you entered the info would help too.
Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1502
|
Posted - 2014.06.02 22:15:00 -
[468] - Quote
Waverunner Grooly wrote:I created yet another API key and the tool is working now. Probably just my bad internet. OK, good to hear. Looks like it was a hiccup in the API server. I was able to load the API without issue. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1502
|
Posted - 2014.06.03 02:17:00 -
[469] - Quote
Just updated to Kronos_1.0_98431 DB.
Let me know if there are any issues. I found a few in testing with the data CCP put out but I corrected those. Not sure if there are others. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1502
|
Posted - 2014.06.03 09:51:00 -
[470] - Quote
Oxide Ammar wrote:Skiff is still with 2 low slots, need to be updated to Kronos. Yeah I got to do this tonight. Just wanted to get the db values out for new items. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1504
|
Posted - 2014.06.04 00:48:00 -
[471] - Quote
Primus Dedumo wrote:I was checking out in my IPH and for some reason its not allowing me to lookup the R.A.M BPOs on there. If i check in the update prices section, i do see that the prices are updated, but in the blue print screen i can;t find them in there. Same goes for the 'packrat' mobile tractor unit.
Error in the program or is there a setting i need to change? They are showing up for me. Do you have a size check box selected? Uncheck all of them to show all items. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1504
|
Posted - 2014.06.04 00:54:00 -
[472] - Quote
Build 2.3.5267.30964
- Updated to Kronos_1.0_98431 Database and Images
- Updated Mining tab to use Kronos updates to Mining barges and Exhumers
- Added Prospect mining vessel to Gas and Ore mining
- When selecting a new default character, assets will be refreshed if the 'Automatically Refresh Assets on Load' check is set in Settings.
- Selecting the Deployables, Celestials, or Station Parts check boxes on the Manufacturing Tab will now reset the 'Refresh' Button to allow new Calculations.
- Changed the label for 'Size' on the Blueprint and Manufacturing Tabs to 'Size Limit' for clarity that this will limit the selection by those sizes.
The Mining Tab update was a bit more involved than I thought, especially with the Prospect. Please let me know if you notice any numbers that are off when using the Mining Tab. I did a bit of checking on the test server and most calculations seemed to be fine. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1504
|
Posted - 2014.06.06 01:12:00 -
[473] - Quote
Tenchi Sal wrote:When i try setting a skiff with an ORE ice harvester, IPH crashes everytime. Seems to work fine though when i use Ice Harvest II.
this is with the 3% ice implant, 3 ice mining upgrades II, an ice harvesting rig and all ice related skills at 5. Happens with and without fleet booster. Fixed in the latest update.
Vovan Sotkin wrote:Amazing tool, thanks. One thing I would like to see in shopping list, when i update prices I choose 2 regions, would be very nice to see in shopping list the region where from is the price. That way will be easy to see what and where to buy cheaper, where to sell too, but thats alot easier to manage. I'll add it to the list for a look when I add the ability to select and save columns on the shopping list. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1506
|
Posted - 2014.06.08 03:41:00 -
[474] - Quote
Dimitar Ozran wrote:Program is repeatedly quarantined by Norton. Putting it on the ignore only helps for a few days for some reason. Maybe gets un-ignored after an update? Sigh: I'll have to try and contact them again. Mcaffee doesn't have this problem but yeah, it's usually due to the updates. I'll have to see if there is something else here that I'm missing too. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1506
|
Posted - 2014.06.08 22:04:00 -
[475] - Quote
Skouaire wrote:Program crashes everytime i'm pressing the "calculate" button on the manufacturing list tab, loaded with my BPO's.
Anyone have this issue ?
(Was working perfectly before today's patch)
EDIT : says "Updating Item Average Sales" in the bottom right section when it crashes. Emd might be having issues. Try unchecking the option for bypassing the svr check in settings to see if that works till the issue is resolved. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1508
|
Posted - 2014.06.13 02:21:00 -
[476] - Quote
Qmamoto Kansuke wrote:Just downloaded this and I'm a bit puzzled if i try to build a t2 item with decryptor the total profit is less than if I don't use decryptor but the isk/per hour ratio is bigger and I'm confused which setting is bigger profit in the end? This could happen. The cost of the decryptor could increase profit or time, and reduce IPH. IPH isn't the same as profit though. You could easily have low profit and high iph or vice versa. Just keep playing around with different combinations.
Shiloh Templeton wrote:1) Is there a 'previous BP button' for the Blueprint tab in IPH? -- If I drill down to a component from a T2 BP it would be nice to be able to hit back Arrow, ESC, or something to automatically get back to the T2 BP instead of having to type it in again.
2) Is it possible to see the SVR from the Blueprints Tab, or is only on the Manufacturing List Tab?
1 - Not yet but I'm working on an idea to do this. 2 - Not yet. I'm trying to figure out how to do it without lagging the selection. Plus I need to find room to put it. I think with the removal of R.A.M.s I can find some new space when I lose that check box.
Axton Kashuken wrote:With the new crius patch coming up and seriously changing compression I have a suggestion. Make a new tab where we put in our skills and the refinery level and the mins we need to compress. Then let us either optimize our compression for cost or m3 efficiency. It would tell you what compressed ores (which I believe will be the new optimal way for compression?) you need to move. Was just thinking this would be awesome. Yeah I plan on adding a refinery tab for the change. As far as minerals for ores needed, I need to work on the logic more. It's not that simple.
Jo Edier wrote:Is it possible to indicate by component which one you want to buy and which one you want to build? For example, an item needs 7 components but only 3 of those I want to build and the other 4 I want to buy from the market. I cannot see if this is possible. EveIPH only gives the option to either buy all components or build all components but not a mix. Any comments? No, you can't but I have it on my list to do. This isn't that simple, which is why I haven't done it yet. I'll get something where you can check the item to toggle build/buy for each component. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1508
|
Posted - 2014.06.18 13:53:00 -
[477] - Quote
Nor Aken wrote:Grandial wrote:First of all, congratulations on a great tool. Don't know if it has been asked before but for me it would help if export table would us a different decimal sign: In my locale "," is used instead of ".". Maybe the program could check the system locale or you could throw in an option to use one or the other. Then use another column seperator in the csv file like ';' That would greatly fasten up my workflow with importing data into excel. This would be great Ok I'll add this to the list to look at again. I'm probably going to need someone with versions of windows in other languages to work this in at some point though. I can easily flip the localization switch but then most of my code breaks.
SJ Astralana wrote:Is there a way to make an item never appear at the top of the Manufacturing List ever again, whether because it's a BPC/contract item, or a deep hatred of the item? Setting a high Add'l Costs would work if Save BP worked properly across all the editable fields in the group box it appears to be logically tied to, but unfortunately from a lot of trial and error Save BP apparently only applies to Time Multiple, ME and PE.
No this doesn't exist yet but I have it on my near term list. If I can work it in for the cirus update I will but it'll probably be after. Good point on the addl costs though. Saving that info could be useful for reasons other than ignoring it. I'll add it in any case. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1510
|
Posted - 2014.06.29 13:39:00 -
[478] - Quote
Sony Ichosira wrote:Firstly, I'd like to say big THANK YOU for this amazing tool. It's in my opinion the best tool overall created for eve online. This program does so much work I can't even describe.
Secondly, I'd like to ask a question - with the release of crius and all these industry changes, is IPH project going to be continued? It will have to calculate mora things, like job install cost etc, but I can't imagine my industry life without this great tool ;)
Sony Hey, thanks for the nice comment.
Yes, I plan to update it. The only issue is how fast I can do it. Some stuff will be easy but a lot of other things are going to take a bit of time. Plus, CCP won't release a test DB so we can try a few things first. This is my main holdup for development right now. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1510
|
Posted - 2014.07.01 10:18:00 -
[479] - Quote
Pine Hareka wrote:Can you add a "Copy and Paste Blueprints" to the Manage Blueprints page? I really, reaaally don't like manually entering ME/PE values. The copy-pastable table for blueprints is rather hidden. You have to go Science/Industry -> Blueprints (personal or corporate) -> Right click a tab heading for the station the BPs are located in -> Open Window. This new obscure window will allow you to select all and copy all your blueprints, including Name/Type/ME/PE/Runs. It's not as easy as an API import. But it's a hell of a lot easier then manually entering 100+ BPs. The copy-data is formatted for tables/spreadsheets. But not in the correct way to "Load BPs" (different formatting, Im not skilled to make an app to re-format it correctly) I made pictures incase you don't follow Science and Industry WindowSelection / Excel Example Then bam. BPs from your hangar are all listed and with ME/PE values. I had planned on adding this but with Cirus, CCP will finally provide the long requested bpo api. So you won't have to do this anymore after that patch. I'll have it in iph ASAP. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1517
|
Posted - 2014.07.20 21:01:00 -
[480] - Quote
Gilbaron wrote:soooo, how is the crius update doing ? :D Slow but steady. I got all ramped up to get most of this done and had some RL stuff come up that slowed me down.
Lot more complex than I was expecting and CCP switched some stuff around on me that caused a few headaches. Not sure what I'll get up on Tuesday but I'll get all done soon after the patch day. It's going to be a crap storm on the 22nd anyway  GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1524
|
Posted - 2014.07.22 20:54:00 -
[481] - Quote
That error is due to the API changes.
Just a note on updating IPH. I appreciate the interest and support but after going through all the changes in the notes I've decided to do one main Cirus update and not add in pieces as I go. It's almost as if they changed something with about 75% of industry. There are just too many things that have changed to do a piecemeal update. If I put just up new the new database today, it won't be really be useful to anyone. Actually, I had no idea a lot of these things even changed (decryptors, invention times, etc) due to the shear amount of information that CCP released in different locations. I just couldn't keep up with it all. I had thought I'd get something up soon but I have a lot of research to do first and then map out my changes to get to the point where IPH is useable.
In short, I'm not sure when I'll get the update complete but...I will get an update done. I'll update this thread when I am closer to putting it up.
Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1538
|
Posted - 2014.08.09 11:34:00 -
[482] - Quote
Quick update:
First, thanks for the support and all the donations, much appreciated. 
Second, the update is going and I'm making progress but everyday I seem to find something that CCP has removed (industry API) or changed (formulas) that requires a rework on my part, OR new stuff that doesn't work as advertised (Teams). I'm fine with that but it just takes longer to complete. I haven't had to rewrite everything but the main code that does all the blueprint work needs a complete overhaul. So that's really taking the most time. I've been working every chance I can but had some RL stuff come up that slowed me down again but I'm working more steady now. Remember, I like to use this tool too and need it for my isk making ventures 
Finally, on the donations thing. I'd rather just keep it to isk and if you are willing, plex. It all pays for gametime, which costs real money at some point so I just see it as a fungible transfer. 
Anyway, thanks everyone. I'll post again when I have more info. Now back to work! GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1554
|
Posted - 2014.09.11 19:20:00 -
[483] - Quote
Clifton Oksaras wrote:Zifrian wrote:Quick update: First, thanks for the support and all the donations, much appreciated.  Second, the update is going and I'm making progress but everyday I seem to find something that CCP has removed (industry API) or changed (formulas) that requires a rework on my part, OR new stuff that doesn't work as advertised (Teams). I'm fine with that but it just takes longer to complete. I haven't had to rewrite everything but the main code that does all the blueprint work needs a complete overhaul. So that's really taking the most time. I've been working every chance I can but had some RL stuff come up that slowed me down again but I'm working more steady now. Remember, I like to use this tool too and need it for my isk making ventures  Finally, on the donations thing. I'd rather just keep it to isk and if you are willing, plex. It all pays for gametime, which costs real money at some point so I just see it as a fungible transfer.  Anyway, thanks everyone. I'll post again when I have more info. Now back to work! The posted a whole lot of changes to invention today as an upcoming release. Any chance those changes will be implemented in IPH 3.0? The hits keep on coming huh?
Since this won't be implemented for awhile according to their post, none of it will make it into 3.0. I'm looking at the code now actually to make sure I don't implement something now that will be a waste of time come then. Right now the only curve ball I can see is the 4 tiers of invention success. I'll keep watching it though. Hopefully it's not more complicated than what they put up.
As far as the update, I'm making progress and things are going along. I'll get more specific when I get close to done but I have a bit yet to do. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Black Core Alliance
1563
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Posted - 2014.09.16 22:20:00 -
[484] - Quote
Mar'Dur Taren wrote:Feature Request
First off I'd like to thank you for developing this tool. Its been a great help to business and I will/have made a donation to the cause.
I'd like to request a feature for the price tool. I obtain my prices from a number of different places and in a number of different ways. For example I buy low end minerals locally with buyers prices and high end minerals from Jita at sellers price. I get Datacores from Dodixie at sellers price and PI goods from my Boffins. Then I get decryptor prices from each trade hub based on race at buyers prices. As you can see there are a lot of operations here to get a price profile for my business. it takes a bit of time to sort out. However the real disadvantage is that I can't share my price profile with others in my corp who need to know how much things have cost to build.
This is where the feature comes in. I would like to save a batch of different price inquiries into a file so that I can load them when I want to redo my prices. I also want to be able to export that file and send it/share it with those who need it. That way all my Boffins are working off the same figures. This will allow me to completely customise my prices and still share them.
hope this isn't a lot of work to implement. Basically it sounds like you are asking to be able to save prices and import prices. I have that on my list already, but not sure when I'd implement it.
Tenchi Sal wrote:Feature Request.
Not sure if this has been requested or not but would it possible to add compressed ore/ice mining isk ratios?
Like under the mining tab, be able to switch between isk per hour for minerals and selling compressed ore/ice. Well, you can switch it to not refine and that takes into account the ore prices. I'll see about adding an option to compare with compressed ore at some point.
Just an FYI though, I'm not working on many new features (unless they were done/mostly done prior to crius) until I get this new version done. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1575
|
Posted - 2014.10.16 16:47:23 -
[485] - Quote
Clifton Oksaras wrote:Didn't want to let this thread go abadoned for two weeks, so I'll just ask, how is everything coming? Majority of the stuff is done but a few things left to do. I'll get a test versioning out soon so people can double check with their speadsheets. Watch the iph channel for details. Hope to have it out before phoebe, I need to tear apart invention again.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1575
|
Posted - 2014.10.22 17:23:19 -
[486] - Quote
Biomass MeNOW wrote:Naoko Kobayashi wrote:Just run the new test version 3.0. Already very stable and reliable from what I can tell. Will start using it for my T1 production planning again :) Latest I can find is 2.3.5269.31895 - where can I get the 3.0 test? Unfortunately this seems to be the only industrial calculator going ATM - a few I've found online lack some of the key needed features (importing or adding BPs and saving them so you can calculate subcomponent build costs). All the others I've found are hopelessly out of date. :( http://sourceforge.net/projects/eveiph/files/Testing/
Download the binaries and run the exe. There are several things still not working so please be patient and send me eve mail on issues. I will be fixing the problem with facility selection on the bp tab tonight.
Grandial wrote:Vexed Nova wrote:So, it's probably just me, but I can't get the test version to work. I didn't see any documentation on how to install it (I am at work with limited access).
I downloaded the files and put them in a test directory and ran the updater. It downloads and updates fine. When it tries to run IPH, it gets multiple crashing ok boxes and then this
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error no such table: STATION_FACILITIES
I will submit an official ticket, but before I did, I just wanted to make sure it wasn't something I am failing at.
Anyone have a similar issue? Am I just not installing or running it correctly?
If it truly is a bug (and not due to my limited knowledge of programming) I will process a ticket. Looks like you have issues with rights at your computer at work. You could try run as admin. Based on what you posted, this is probably the issue. Statin facilities is a table I create after loading all the data from crest. All those errors you got at the beginning are probably crest related (they load at startup) and without them, there is no station facilities table. Without it, you really can't use the program anyway. I might look into another way to do this but for now, you need to be able to download files to your computer via iph for crest updates.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1575
|
Posted - 2014.10.22 18:04:25 -
[487] - Quote
Vexed Nova wrote:Zifrian wrote: Based on what you posted, this is probably the issue. Statin facilities is a table I create after loading all the data from crest. All those errors you got at the beginning are probably crest related (they load at startup) and without them, there is no station facilities table. Without it, you really can't use the program anyway. I might look into another way to do this but for now, you need to be able to download files to your computer via iph for crest updates.
I'll wager that's what it is. Our software blocks certain things. Oddly, I can do the EVEO forums, but the DEVBLOGs are blocked. So strange. Is it possible to get a zip of those files and plug them into the directory, or is that outside of the process? I'm just trying to see if there is a work-around. It's more of a time-killer for me here. I figure I could test in between doing what's on my schedule. I will try it on my home computer tonight regardless. Crest files are downloaded from CCP so I just get them when needed. No zip available.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1576
|
Posted - 2014.10.23 02:53:01 -
[488] - Quote
Kahawa Oban wrote:Under reactions the raw material requirements for Terahertz Metamaterials and Photonic Metamaterials is partially incorrect. For each one component is listed as 1 unit instead of 100.
Also a question, when looking at T2 ships, does the sheet include the install costs for the components bpo's (when made from raw materials)?
I'm not seeing the issue with the reactions. That was in the old version, but I've fixed that in the 3.0 version. This was a database error actually from CCP that I manually fixed.
For the T2 ship components, yes it will be using the component facility you select and those prices will be added into the total. I have to verify that it is working correctly though in the test version but that is the plan.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1577
|
Posted - 2014.10.30 02:17:55 -
[489] - Quote
Quick update: Thanks everyone for their input and bug reports. I didn't really plan this update out too well (actually I had not intended on providing a test version when I did - people just found it lol) so there are still a lot of things that I had hoped to finish. But oh well...too late now!
Where I am now is that I'm working through all the posts here and evemails I get. I consolidate that and put it in this file: http://pastebin.com/edit.php?i=cHDi63yC to track issues and to allow people to see what bugs I've said I've fixed and those outstanding. Basically I have a few major issues that will take me some time to get through - mostly the facility functions and finishing the data in the manufacturing tab. A lot of the others have been relatively easy to fix but I just haven't had much time (work is busy this time of year).
As we go on, it would help tons if you did the following for reporting issues:
1 - Check the bug list and see if the issue is there or reported as fixed (and still causing problems) 2 - Send EVE Mail with the issue 3 - always be specific as possible. Screenshots are really useful (great example here: https://www.dropbox.com/s/llu797vcpc1sgry/Screenshot%202014-10-24%2023.24.06.jpg - I was able to reproduce the error by selecting all the options shown) 4 - If the error causes a crash and you see the error screen, please copy that text and EVE mail it to me.
Whats next - I hope to get most of the major issues fixed soon and when I'm ok with where the program is, I'll switch it over to the main update files. Since this program is mostly in perpetual "beta" as it were, I just want to get it to the point that an error won't require everyone to re-install.
For Pheobe I plan to do the best I can to remove all the meta items and adjust T3 to "invention" as outlined in the blog on these changes. I'm not sure what is going on with them but I've seen the devs say they are going to scrap the multi-outcomes from invention, which makes me very happy wrt IPH development. A Devblog is forthcoming apparently.
After that I'll continue to fix issues with this version before working on any new things. I have a bunch of ideas but I need to revisit that list to see what I can realistically do. This update sucked a lot of time just to get back to what I had. I'd like to get the ability to increase the size of the application and different font sizes at some point. Also, a PI tab has eluded me for a few years now and I'd love to get that done. I'll update as I can.
Thanks for using the program and all the isk donations. As a final note, if you want to support development by donating real money, I now accept paypal at [email protected] o7
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1580
|
Posted - 2014.10.30 10:09:58 -
[490] - Quote
Elena Thiesant wrote:Hi Zifrian That page requires login. Did you mean http://pastebin.com/cHDi63yC ? I'll mail you a few more issues over the weekend (not in the known or fixed list) Yes, fixed above.
Shingyoku wrote:Only thing I can say about the new version isn't really a bug, so I'll post it here. The Manufacturing list tab is actually showing too much information, or at the very least has the more important information sorted away from view. Yes I know I can sort it myself so this is really more of an ascetics complaint then anything, just an observation. I'm setting them to all view as default now for testing but then I'll restrict it to a few key fields as the default after I'm ok with any bug fixes. It's a lot easier for me to fix by showing them all now. But yes I agree.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1580
|
Posted - 2014.10.30 14:45:54 -
[491] - Quote
Seraphina Amaranth wrote:Zifrian Where I am now is that I'm working through all the posts here and evemails I get. I consolidate that and put it in this file: [url=http://pastebin.com/cHDi63yC wrote:http://pastebin.com/cHDi63yC[/url] to track issues and to allow people to see what bugs I've said I've fixed and those outstanding. Why not add them as tickets in source forge, or issues in github or whatever? Having a monolithic list of problems in a text file is so 20th century. Well, if I did that then I couldn't say I'm 'old school' anymore :p
Honestly, that ticket thing is a pain the ass for just me. I've used the interface and this is just easier. It really is about saving time. If there were more devs, that would be a better system for sure. But for now this works fine. Maybe GitHub is better (people are telling me sourceforge is old school too lol) but I'd have to migrate everything and that also takes time.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1580
|
Posted - 2014.11.03 12:08:05 -
[492] - Quote
Oxide Ammar wrote:I'm having difficulty to adjust the window size IPH and it is affecting the manufacturing list window especially the section that you adjust the facility type and its region and system. I can't see the bottom row of the buttons.I'm going to install IPH again when I reach home since I have bigger monitors. The program window has changed a bit to make for a 4:3 ratio (so in the future I can more easily change resizing). The window size is 1152 x 720 pixels.
Oxide Ammar wrote: The "Base" tab also keep resetting back to Location Branch and system 1IX-C0 as result manufacturing list only giving result for this particular system.
Also what do you mean by "Base" tab ? you mean General ?
The Base tab is a General station or POS you use for everything not listed in the other facilities, which are specialized for that type because of the limitations on where things can or cannot be built. For example, boosters can only be made in outposts and drug labs in 0.4 sec systems and below. The drop downs will take all this into account so you won't be able to select a high sec station to build boosters for instance.
When you say it keeps resetting, I'm not sure what you mean. Are you unable to select a different system or is it not loading it correctly when you save a different system as your default?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1584
|
Posted - 2014.11.05 12:54:18 -
[493] - Quote
Cyrus Ildemar wrote:Been playing with version 3.0 -- so far awesome job!!!! love it as much as i loved the old one
one question though: can tengus be produced in advanced medium ship assembly arrays??
All my reading has told me the answer is no, but it's one of the options given.
Also: when changing the ME bonus for a station, to signify it's been upgraded, the mineral values for the BPO do not change. Changing the array for the POS doesnt effect anything either. Changed it from the adv med ship assembly array for tengu production back to the subsystem array (2% ME difference) and material cost didnt change (time did)
Just wanted to double check. Thanks! I was suprised as well but haven't actually tried it. The database says so right now but that has been wrong before.
On the me issues, I'll take a look again. The me bonus might not be enough to change the values though.
Cory d'Averc wrote:First off, thanks for putting the effort into making such a nice application! I've run into problems with the 3.x version however. Whenever I try to add my character the program crashes with the following error message: Source: System.Data.SQLite Message: SQLite error near "Averc": syntax error It might just be a problem with my name containing characters that probably needs to be escaped in SQLite. Yeah, it's the apostrophe in your name. I must have accidentally deleted the logic to deal with it on names. I'll get it fixed tonight.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1585
|
Posted - 2014.11.09 12:54:16 -
[494] - Quote
Agi Ronuken wrote:I'm testing the beta 3.0 and, apart occasional crashes not very frequent, i also see the base tab resetting to Branch / 1IX-C0 when i hit calculate.
For Base tab i mean the one in the center of the manifacturing window, where you set the facility type and position where you do the production. I set it to my POS position and i also set Equipment for modules, Ammunition for Fuel and Large for large ships; last i hit the small save button nearby.
When i hit Calculate facility is set to Outpost and location to Branch 1IX
Question: what you mean for 'Include cost' ? the 40 fuel blocks/hours the POS uses to work ?
Keep up the good work
-Agi
Thanks, I'm trying to figure this out now. I need to get most of Pheobe stuff incorporated before I can update though.
On Include cost, it's the total cost of facility use. I'm wondering if there isn't much use for this since afaik you can't build without some cost but in the past it was helpful to compare. For POS there isn't a way to include fuel costs yet but I hope to add that at some point.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1588
|
Posted - 2014.11.18 23:31:17 -
[495] - Quote
That bug is in the current build. It only happens with pos selected. It's fixed in the next version but I have some things to fix yet before I release it. Mostly the numbers in the bp tab don't match the manufacturing tab, which is kind of critical.
For the columns, I'm planning on leaving them all in but the default will be just a selection. I'll actually be adding and updating a few.
As for an update on development, the plan is to fix the main number issues I have and get the shopping list to work with phoebe. I'll release it with the current test version I'm using then after fixing any major errors I'll switch it all to one install and delete all the old 2.3 stuff. Then we should be back to normal...until CCP updates industry again :p
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Northern Associates.
1588
|
Posted - 2014.11.18 23:34:21 -
[496] - Quote
Grandial wrote:Quick message before going to bed. v3 asked to update but failed because he couldn't find the target file and then removed the updater.exe
I see in the updates folder a new updater.exe file but it has 0 bytes Looks like a sourceforge issue. I've had that happen. I guess that's what I get for using a free host.
Delete the updater.exe file and the main program should download a new copy. I'll have to add a check for 0 byte downloads and fail it if it does.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor
1588
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Posted - 2014.11.20 03:46:42 -
[497] - Quote
Put a new test up (3.1) with the major stuff for Pheobe done. Still some outstanding issues like with the shopping list, but I plan to move it all into one version like before this weekend and just fix bugs regularly as reported.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor
1588
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Posted - 2014.11.20 18:06:22 -
[498] - Quote
Ahh yeah, guess I missed a reference to that table. If you add a corp API it's going to crash. I'll get it fixed tonight though.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
|
Posted - 2014.11.21 03:34:39 -
[499] - Quote
Hober Mallov wrote:Zifrian wrote:Put a new test up (3.1) with the major stuff for Pheobe done. Still some outstanding issues like with the shopping list, but I plan to move it all into one version like before this weekend and just fix bugs regularly as reported. I get the following error message when trying to update: "There was an error in the update. Program not updated. Cannot copy Industry Jobs." I've downloaded and saved the files in a new folder and ran 3.1 - It worked ok, I updated the characters, prices etc. Once I tried to enter the corp API I got the following error and the app crashed: Source: System.Data.SQLite Message: SQLite error no such table: CORPORATION_FACILITIES I tried to restart the app and keep on getting this error: Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error no such table: CORPORATION_FACILITIES This should be fixed now. The update should work correctly too.
Anneke Tersis wrote:Elena Thiesant wrote:Anneke Tersis wrote:Unless I'm mistaken, it seems that the calculation of the invention cost does not take into account the success chance. Version 2 did, so if version 3 doesn't, that's a bug. Quick way to check, go to the View -> Character Skills and change one of the affecting skills. See if the invention cost changes as a result. I tried and I saw no difference. But please cross-check me, I may have made things incorrectly. If you give me an example I can explain it perhaps. I don't see an issue right now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.21 13:01:52 -
[500] - Quote
Badda Benjaminsen wrote:Most of the times in the Manufacturing List, if I doubleclick on an item to bring me into the blueprints window it crashes. Sometimes it works, even though I did nothing different from the times it did crash. I also noticed that when u choose Price Comparison "Compare all", it shows every item 3 times as "Build/Buy" but with different outcomes.
Wanted to make a bugreport via sourceforge or sumthin with screenshot etc but couldn't find it. Not sure if it's okey I post bugs here(?) Yeah here is fine. I knew about the build/buy issue. On the crashes...evemail me the eveiph.log file and I can see what is causing it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.23 19:26:49 -
[501] - Quote
Anneke Tersis wrote: Let's say I'm working on a Small Capacitor Battery II. To create a BPC II, I need a Datacore - High Energy Physics (about 90000 ISK) and a Datacore - Quantum Physics (225000). Let's say I use no decryptor : raw Invention cost is about 310000, or 31000 per run (since I get 10 runs on the BPC in this case). This is what IPH gives me. But this is wrong ! This is what it costs me to make a try, but I'm not sure the Invention job will be a success. In my opinion, the relevant info is the average cost to successfully get the BPC. In this case it'd be 310000 / 0.40 = 775000 ISK (0.40 is my probability to be successful in the invention job) (I've rounded all numbers, obviously :) )
Fixed.
Clifton Oksaras wrote:Thank you so much for this product, I'm a huge fan of your work. In earlier versions of IPH, it was possible to filter Tech II invention jobs in the Manufacturing List tab by the original Tech One blueprints that I owned. In this version, I tell it to load owned BP's and check the T2 Invented box to the right, but the list is only populated with Tech One items? I made sure not to filter by jobs I couldn't do based on skills, and I'm definitely using Version 3.1 with CCP's Phoebe data export, so could anybody tell me what I'm doing wrong? Should be fixed now. Let me know if something doesn't look right.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.23 23:05:10 -
[502] - Quote
Thuriya Tabitha Sunkissed wrote:I found a bug in the Manufacturing tab. While setting the Copy Facility type to either Station or Outpost, I can't select the Region (dropdown list is blank). Using EVE Isk per Hour Version 3.1.5440.23704, with the latest database. Appending screenshots below: Outpost and Station Ugh, sorry. CCP left out some data in this SDE and I rebuilt my tables and forgot to put it back in. It should be good now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.24 01:14:50 -
[503] - Quote
Duramora Kado wrote:Version 3.1.5440.23704
Production times and costs are Wayyyy off for owned BPs
Example: Acolyte 1 at 0/0 says it takes 51 days (!) to make, and 10m tritanium.
Other owned BPs are off similarly.
-Note looks like this is for many non-owned ones as well.
Looks like this was just outposts. I've fixed it in the test.
Not sure what you meant by 10m trit though. Let me know if it's still an issue.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.24 12:56:58 -
[504] - Quote
Alaxandir wrote:When I start the program it immediately crashes.
Problem signature: Problem Event Name:CLR20r3 Problem Signature 01:eve isk per hour.exe Problem Signature 02:3.1.5440.30709 Problem Signature 03:54728e56 Problem Signature 04:EVE Isk per Hour Problem Signature 05:3.1.5440.30709 Problem Signature 06:54728e56 Problem Signature 07:4 Problem Signature 08:c Problem Signature 09:System.TypeInitialization OS Version:6.1.7601.2.1.0.256.1 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
I've tried compatibility mode, and administrator. Any ideas?
Running Windows 7 64bit. Not sure. Did you install from the binaries?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.25 00:32:36 -
[505] - Quote
Badda Benjaminsen wrote:Last fix worked nicely btw :)
However, I can't seem to get T3 Subs listed in Manufacturing List, popup says "No blueprints calculated for options selected". T3 hulls works fine. T3 Subs does show in the blueprint section though. They are working fine for me. Can you give some more details? A screenshot of the tab with the options you have selected will help a lot.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.26 02:32:37 -
[506] - Quote
Anneke Tersis wrote:Zifrian you're awesome !
Quick find for a tiny bug: in the Manufacturing List, when using the BP filter for "small", all sizes of Rocket Fuel Cache Partition rigs (both tech 1 and 2) still appear. When filtering "medium", "large" or "capital", only the correct size of RFCP rigs appear. Thanks I'll fix this next update.
n0rman wrote:Found what I think is an issue with the invention costs. The tooltip over the invention cost field says the value is
(Datacores + Decryptors + Install Fees) / Invented Runs * Runs
This implies (I think) that the invention cost should be the total cost for the number of items I'm producing, but it looks like the value it is actually calculating is the per unit invention cost:
(Datacores + Decryptors + Install Fees) / Invented Runs
This one run invention cost is then added to the total cost for all runs, underestimating the actual cost by a significant amount in the case of certain decryptors that give you a large increase in the number of runs.
I'm running the latest testing release, but I believe it's been this way in all the recent testing releases. The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Haffsol wrote:This looks like I'm doing something wrong rather than a bug but still, can someone explain me this: http://i.imgur.com/qQsSqaY.jpg
I noticed that if I own the bpc I'm checking, the manufacturing list will show me that value of ME/TE and nothing else (and the beige background that looks correct since I own the bpc but it's wrong since it should be blue telling me I own the kestrel bpo and thus can build the manticore). In the pic it's shown manticore 8/10 because I own a 8/10 bpc and it has been stored in the "my bpo" thingy. But if for instance I try a sleipnir (never ever made a command ship so I'm sure I have no bpc of those) it will show me the correct output and all the different values to check and compare (and blue background, correct since I own the cane bpo). Besides, a lil bug (this I'm sure it's a bug :)). If in the manufacturing list I try to swap position to any of the tabs, IPH will crash. Thanks for this awesome tool o/ The blue isn't showing because you marked the BPC as owned, so I assume it's a T2 BPO. This is old legacy logic from before I could get the BP copy info from the API. Now I know if it's a copy or not and I should probably update it a bit to allow for the use of decryptors on BPCs. As you can see, I don't apply the decryptor on those but I should only show one manitcore record up there since it doesn't make sense to show it for decryptors that won't affect the BPC.
Anyway, I'll have to come up with something. In the meantime, don't save your T2 BPC's as owned and it should all work as you were expecting. I did recently change the BP API updates to only mark BPOs as owned so you could clear out your BP data and reload if you like.
On the error you are getting, I can't reproduce the error. Can you provide more specifics on when you get the error? Are there records shown already? Did you save a set of columns already?
n0rman wrote: This appears to have resurfaced in version 3.1.5440.30709 with CCP export Phoebe_1.0_107269
That version is working for me. Did you update your industry facility data? If you can get stations but not outposts, try that first. You might need to clear out your cache dates for CREST first though.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.11.26 03:34:46 -
[507] - Quote
n0rman wrote:Zifrian wrote: The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Things look correct in the "Invention Materials" window that I get when double clicking, totaling 29,481,042.27 ISK, but the invention costs box says 3,685,380.28 ISK, and that's the value that gets added to the total cost, not the 29.48m ISK. With invention costs, the total cost is 1,285,652,588.83, without the invention costs it's 1,281,967,208.54 (aka 1,285,652,588.83 - 3,685,380.28) rather than 1,256,171,546.56 (aka 1,285,652,588.83 - 29,481,042.27) See screenshots of total costs with and without invention costs included attached. https://www.dropbox.com/s/frskhuw5753t2vl/with-invention-cost.PNG
https://www.dropbox.com/s/tl4xagei2jwqbeb/without-invention-cost.PNG OK I see the issue. I'll get it corrected soon.
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Zifrian
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1588
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Posted - 2014.11.28 13:55:11 -
[508] - Quote
That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times. Runs is the production runs you want, not the runs of the BP. If you have a 2 run bpc that takes an hour for each run, and you have 1 line, then you need 2 hours of production time to build the 2 items. If you want 40 items, and you have 10 bpcs and 10 lines, then it will take 4 job sessions, each of one our (to use the previous time) so total time should be 4 hours for all 40 items. So I don't look at what the final runs of the BPC I'm only trying to figure out how long it will take you to build the number if items you want ("Runs"). I might just change that to "Items" or something to reduce confusion.
The numbers on the "Runs" part of the invention stats isn't working right now (noted in the bug list). I need to make sure it just shows the final runs of one invented BPC.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.11.28 15:19:58 -
[509] - Quote
Elena Thiesant wrote:Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC. If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs Is this new with Cirus? Ugh...ok, I need to rework the num bps then. I thought the formulas were a bit weird but I'll have to do some more testing.
Duramora Kado wrote:Zifrian wrote:Duramora Kado wrote:Version 3.1.5440.23704
Production times and costs are Wayyyy off for owned BPs
Example: Acolyte 1 at 0/0 says it takes 51 days (!) to make, and 10m tritanium.
Other owned BPs are off similarly.
-Note looks like this is for many non-owned ones as well.
Looks like this was just outposts. I've fixed it in the test. Not sure what you meant by 10m trit though. Let me know if it's still an issue. The Latest version- Not going to type it... The Raw Material List building an Acolyte I (0 me/0 te) at an outpost tells me I need the following materials: Tritanium: 10194795 units Mexallon: 86580 units Nocxium: 43290 units and take over 51 days- for one drone! The BPO run for one run says it should be Trit:471 Mex:4 Nocx:2 Please send me a screenshot, I can't get this to come up.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.29 02:21:51 -
[510] - Quote
Elena Thiesant wrote:Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC. If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs Thanks I remember now. So many changes I get mixed up now and again.
Aimee Kelmalu wrote:I can't seem to find the installer...am I missing something?
Download the 3.1 binaries in the testing folder, extract and run the exe file.
Gilbaron wrote:http://gyazo.com/d9b97c17aa55c420cbfbc0aa65da5656
i get this error when i try to delete the asset information
(data - reset data - reset assets)
i use windows 7 64bit Ok thanks, missed that one apparently when I removed it. I'll get it fixed in the next update.
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Zifrian
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Posted - 2014.12.05 02:12:20 -
[511] - Quote
Kuoleman Morsian wrote:Some BPs show empty materials, noticed Emergent Neurovisual Interface for example. Got suspicious when a Tengu didn't require any C3 FTM.
On a related subject, when building things that require subparts are the job costs included in the final price of that subpart? My own excel calculations using the job cost the game tells me showed that on some subparts it might have included it and on some others clearly not. It is somewhat important nowadays since the total of all job costs combined can become a major part of the final price tag and therefore important to include when calculating possible profit margins. So would like to see some kind of breakdown or total job costs shown on the UI somewhere around where the total material costs and such are shown.
Thanks Thanks. I'm not sure why its happening. I'm working on it now and I'll put up the new DB when I figure it out. On your second question, yes the costs are set to be added into the final costs. If you can give an example of what you think is incorrect, I can troubleshoot it faster.
Matcha Mosburger wrote:Maybe it's trivial compared to other bugs - but the API scan for blueprints seems to miss a large quantity of them.
I had all BPO and BPC together in 1 can - and more than 50% would not come up on scan of my API. I tried separating the BPOs and BPC and placing them in diff cans; same problem.
As an example I own all Gallente Frig BPO - the scan of my API only shows a Venture and a Tristan. I can't find the other Frigs even when they are next to each other in same can.
Other than that - working like a champ for me.
BTW - is there a way to set the facilities in Mass? I.e. 1 location I can set region, system, facility and have it force populate all the tabs? (No way am i suggesting removal of the ability to set each individually, just asking about a mass update for those who own 1 location). On your BP issue, I'm not sure. Check that you are using the right API and character first. Let me know if you still have issues but all my scans are working fine. BPOs will be set as owned on scan, BPCs will be set as scanned only. Double check that as well.
On your other request, I was planning on maybe adding something to the settings but it's so varied that that's why it's all separated. You can't say hit a station for everything and have it update the Supers since you can't build them there. I'll think about it some more but not sure what I could come up with right now.
Tear Jar wrote:Is it possible to do calculations for a wormhole system? trying to figure out how profitable blueprints would be. I assume you mean getting the system index for a WH system. The CREST data doesn't include information for WHs by design, which is something I overlooked when building all the facilities. I'll have to add in a text box for wormhole systems similar to what I do for outpost ME/TE settings at some point so users can manually save the system index and use that. I'm not sure when I can add it though but I'll look at it sooner than later.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.07 02:18:37 -
[512] - Quote
New version up. Fixed most of the issues in the past few pages of this post. Check this list for bug fixes: pastebin.com/cHDi63yC If something is still not working like you wanted, let me know.
The biggest outstanding issue is the multi-bp / batch runs issue. I'll get this corrected as soon as I can.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.11 16:29:27 -
[513] - Quote
Mar'Dur Taren wrote:Hi Zifrian,
Easy fix for you here. The ME bonus on the Thukker Component Assembly Array is 15% not 10%.
Great to see it all coming together. Ok thanks. Did they update the description? I went off that, which is apparently wrong. The db has 15 so yeah, easy change. I'll get it up tonight.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.11 23:30:23 -
[514] - Quote
Elena Thiesant wrote:Upon starting the latest version (updated 2 minutes ago) Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "(": syntax error
Win 7 x64, This is that startup but I can't seem to reproduce. It's random it seems (unless this is still happening) Can you mail me your eveiph.log file?
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.12 13:33:53 -
[515] - Quote
Elena Thiesant wrote:Zifrian wrote:Elena Thiesant wrote:Upon starting the latest version (updated 2 minutes ago) Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "(": syntax error
Win 7 x64, This is that startup but I can't seem to reproduce. It's random it seems (unless this is still happening) Can you mail me your eveiph.log file? It happened on every startup for me. Here's the last entry in the log file Quote:12/11/2014 10:55:17 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "(": syntax error ---> System.Data.SQLite.SQLiteException: SQLite error near "(": syntax error at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain) at System.Data.SQLite.SQLiteCommand.BuildNextCommand() at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index) at System.Data.SQLite.SQLiteDataReader.NextResult() at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) at System.Data.SQLite.SQLiteCommand.ExecuteReader() at EVE_Isk_per_Hour.frmMain.LoadBlueprintCombo() at EVE_Isk_per_Hour.frmMain.ResetBlueprintCombo(Boolean T1, Boolean T2, Boolean T3, Boolean Storyline, Boolean NavyFaction, Boolean PirateFaction) at EVE_Isk_per_Hour.frmMain.rbtnComponentBlueprints_CheckedChanged(Object sender, EventArgs e) at System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at EVE_Isk_per_Hour.frmMain.InitBPTab() at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
Newest patch is downloading, will let you know if it's still occuring. Edit: Latest patch applied, still getting this. Do you want the full log? If so to where? This is fine. Try deleting your bp tab settings file in the settings folder. I'll try and get this fixed tonight.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1595
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Posted - 2014.12.14 03:02:09 -
[516] - Quote
Elena Thiesant wrote:Open IPH, click on Components radio button on Blueprints screen Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: System Message: SQLite error near "(": syntax error
Quote: 12/13/2014 8:52:52 PM, System.Data.SQLite.SQLiteException (0x80004005): SQLite error near "(": syntax error at System.ComponentModel.ReflectPropertyDescriptor.SetValue(Object component, Object value) at System.Windows.Forms.RadioButton.PerformAutoUpdates(Boolean tabbedInto) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at System.Windows.Forms.RadioButton.OnClick(EventArgs e) at System.Windows.Forms.RadioButton.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks. Same issue you had before. This is fixed now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1596
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Posted - 2014.12.16 12:33:46 -
[517] - Quote
Anneke Tersis wrote:Hi,
Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.
Thanks Zifrian for your great job ! This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.17 18:17:00 -
[518] - Quote
Sorry, been sick (still am) so I haven't had a chance to look into this.
Kuoleman Morsian wrote:Agreed, I always calculate the cost of invention as how much ISK per _run_ of finished product, not BPC or what ever because that's the only smart way to calculate it, over an infinitely long time that cancels out rough spots where you fail even when the probability is 97% (grrrr).
Agreed, this exactly how I designed it in the first version I built so there must be a bug somewhere that's not giving the total costs correctly. I think...I think we are on the same page but can you give me an example of what you expect? I'm not noticing any issues with the checks I made.
Ugh, edit: I see it. Looks like it's happening with any invention job that has more than 1 run output. Let me work on it and let me know of other examples if you find any.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1596
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Posted - 2014.12.19 13:15:19 -
[519] - Quote
Copious Labious wrote:Does the tool factor in the system cost index? Where can I see that?
(Sorry if this was answered and I missed it.) Yes it does but it's not displayed anywhere yet. I'll add a tool tip or something else showing it at some point.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.20 02:18:54 -
[520] - Quote
Capsups wrote:Would it be possible to add a setting for the production calculator to ignore the ME bonus over multiple runs? I'm finding it extremely annoying to deal with since you'll find that alot of people will build maybe 100 of something split out over 10 different blueprints. Now if each of those require 2 of some component and you put in a 100x run in the program, assuming 1% ME, it'll tell you to only build 199 of the components because it assumes you'll be building all these at 1 time and therefore gain the run bonus. Meaning if you split that up into 2 different jobs each doing 50 runs, you'll end up missing 1 component.
Other than just setting the ME to 0%, what about allowing me to specify that I will be using 10 lines and 10 blueprints for this build, such that it applies the ME bonus correctly to each of the jobs. Yeah, sorry about this. This is the last issue I'm working on. I hope to have something done soon that will make the number of bps work better for T2 items.
Capsups wrote:I'm also wondering, if I tell it to use a POS and add Raw materials to the shopping list using 10 ME components, does it assume that I will be building the components at the POS as well with the correct modifiers applied to the components? Or are these modifiers ignored? You have to select this activity and save a facility for Component Manufacturing. Once you set it to a POS, then I use that for all components you make. The whole facility thing is a bit confusing but I'm trying to keep everything flexible. Let me know if it doesn't look right to you.
Capsups wrote:What about making it possible to specify the Relics you'll use for ALL T3 subsystems at a time, instead of having to manually enter that information for every single subsystem and then saving the data? It makes it quite painful to setup EVE IPH at first. OK, I see what you are saying. I'll add it to the list to get this to set it to one of the three types for all T3 production based on settings.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1601
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Posted - 2014.12.24 15:19:04 -
[521] - Quote
Amiriana wrote:Hi there, I get this message every 2nd or 3rd time I open the program. It seems to only be when I've not opened it for several hours and it updates stuff from the web. I tried deleting and reinstalling. I tried to create a ticket on sourceforge but couldn't figure it out. Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: A table in the database is locked database table is locked OS: Win 8.1 x64 On launch. I've added one API for one character with full access mask. I've also updated prices I think. Everything else is fresh. Doesn't happen every time, doesn't happen if data is cached (6 hours?). Takes a long time to open and then message appears. Works fine second time. This could happen when it updates the industry facilities but I fixed this a few months ago. Are you using the most recent version on the website? Also, are you trying to open two versions of the program? That might cause a conflict.
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
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Posted - 2014.12.24 23:56:57 -
[522] - Quote
Matriarch Alestia wrote:Hey.. I downloaded the latest binaries from the SF website. I ran the program and it prompted me for an update. I then ran the update but when the program starts after the update its stuck on "Updating Industry Teams..." part on the splash screen. I tried manually starting the program after killing it but same issue. Reinstalling does not help either. :(
EDIT: Now it shows up an error that the update file cannot be DL'd and is stuck on "Updating Industry Systems cost Indexes".. lol Hmm, maybe they killed the Team CREST update after they stopped updating teams. I'll look into that. The Systems cost indexes takes a bit to do. Roughly 30-45 seconds. Just give it a few and it'll finish. Let me know if it doesn't.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1601
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Posted - 2014.12.25 00:26:48 -
[523] - Quote
Adalind Olaris wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? windows 7 What tab or screen did the error occur? What are the steps to reproduce the Error? Have favorites or ownend BP selected and hit caluclate and it instantly crashes. I have BP Selected as favorite and owned in blue print manager. Sreenshot of your error: http://imgur.com/9juq4aE
In addition to a screenshot, copy the data below for sending to developer. Source: mscorlib Message: Length cannot be less than zero. Parameter name: length Can you evemail me the contents of your eveiph.log file in the install folder? Do you know what bp it might be erroring on? Thanks
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1602
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Posted - 2014.12.29 01:44:23 -
[524] - Quote
Adalind Olaris wrote:Did a fresh install, played around with it, and found that when favorites or owned bp are selected and I select no decrypter and use only the sym decrypter, that is what is causing the error. If i go back and select none, it works fine. OK thanks. I figured it out. You saved your T2 BPC's as owned and it errors because it doesn't take into account decryptors correctly. If you want to get around the error for now, unmark your T2 BPCs as owned. I'm trying to figure something out since a lot of people do this but the solution isn't that simple.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1602
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Posted - 2014.12.29 19:58:44 -
[525] - Quote
Cat Harkness wrote:Yesterday and Today when I open IPH 3.1 the loading time was several min. Is this working correct or is there something on my end I need to change.
Thanks Try unchecking the update teams via crest in settings. They might have stopped it and it could gum up things.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1602
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Posted - 2015.01.01 13:56:28 -
[526] - Quote
Gilbaron wrote:i still have problems with blueprint data being reset every now and then :( (only the ME/TE part) All bps or just some?
Elena Thiesant wrote:I've found a fair number of blueprints (picked up from assets search) as Copy Yes, Owned No, however they are BPOs. How does this happen It's suppose to use BPOs whenever available. I'll take a look. All copies are marked as not owned when imported though. I still have issues with T2 BPCs.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1602
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Posted - 2015.01.02 03:04:09 -
[527] - Quote
Gilbaron wrote:all of them
oh, and when i have multiple copys of a BPO, i often find that only the worst one is saved and needs to be overwritten manually Hmm ok. It should be set to save the best ME. That's the best I could do for now. I'll double check it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.03 14:55:30 -
[528] - Quote
Yvonnne Line wrote:I have a small patch that fixes an sql exception. How can I get it to you? There doesn't seem to be any way to upload a patch on sourceforge. Um, can you mail me the change and file/line number? I might have already fixed it. I'm working on a number of things now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.03 21:36:22 -
[529] - Quote
Elena Thiesant wrote:A (very) minor classification bug: http://imgur.com/SRaJcBd
A suggestion re owned/not owned blueprints For T1, mark the BP as owned whether it's a copy or an original (and copy=Yes for copies). For T2/T3, add another flag 'Invented' which T2 BPCs get by default, so Copy = Yes, Invented = Yes. Or is that just going to make things more complicated without solving the root problems? The desired behaviour is, when on the manufacturing tab I select 'Owned blueprints' and T1, I see all the T1 BPCs and BPOs I own in the list, not just the BPOs (current default behaviour) Yeah thanks. There are a few issues with the SDE that I had to correct for T3 Destroyers. I'll have that corrected tonight or tomorrow.
On the BPs, that's basically what I've come up with as well. There are more T2 BPO copies now where people will want to save those copies and there are the others where they are invented. So it's really three different types of T2 BPs to consider; BPO, BPC invented, and BPC from BPO.
I can solve that problem with a new flag in the management section that lets people mark if it's invented or not then I will treat them differently on that flag. However, the biggest issue is that if you have 5 Ishtar blueprints with different ME and TE levels, I only save one currently. I have to get mutliple BPs working to finally solve that problem. I have a temp fix that will probably work for a bit that I'll put up today or tomorrow but the multiple thing will have to be after I get a few other long standing issues done first.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.04 02:06:50 -
[530] - Quote
Maanos Kiblos wrote:Good day,
So I think I may have found two bugs:
1. The first is rather easy to explain. In the Blueprints tab when inventing, the number of runs resulting from invention does not make it into the 'BPs:' feild. Ie if a ship BPC is invented with some decyptor which say gives the resulting T2 BPC 2 runs instead of 1, it is not then taken into account in the 'BPs' field. So when I put 'Total Runs:' to 2 it says the number of BPs needed is 2 not 1, and this is also not manually changeable back to 1.
2. This bug is weird and I don't know what is fully causing it. It's also under the Blueprints tab but may be effecting other calcs. I ran a few number but I could not work out what the cause was. Its easiest to explain with an example.
Ok, so example, take the a Crucifier Bluepring ME 8 TE 0 (for me it is and own BPO) constructed in a Small Ship Assembly Array. Go into the EVE client and ask for 3 runs say. You get the correct result from IPH: Material Qty. Tritanium 36,064 Pyerite 33,059 Mexallon 3,606 Isogen 752 Nocxium 225 Zydrine 30 Megacyte 17
All happy if I now use two BPCs made from the BPO and each with 3 runs I would expect to double my material requirements exactly which the client does obviously. However if I put into IPH 6 runs 2 BPs I get the following mat requirements. Material IPH Qty. (EVE Qty.) Tritanium 72,127 (72128) Pyerite 66,117 (66118) Mexallon 7,211 (7212) Isogen 1,504 (1504) Nocxium 449 (450) Zydrine 60 (60) Megacyte 33 (34)
Here is where it gets interesting if you have one BP in the EVE client and you run it for 6 runs then IPH is right and the first column is spot in the above list. I thought for the longest of times it had to do with rounding errors in the ME stuff for a single run then being simply multiplied to the required number of runs.This ignoring the number of BPs, ie the rounding off at a set number of runs per BP and then scaling over multiple BPs. However I tried to calculate it to show this but I could not get the numbers to work, so either I am nub with math - which is somewhat likely :D or it something else entirely.
I can give screen shots and other details if requested.
Also would like to thank you for this tool really made my life sooooooooooooooooo much better :D
There is a issue with NumBPs that causes both those issues. I'm currently working on it. Thanks for the report!
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.04 21:12:21 -
[531] - Quote
Ok just put a new test version up. Notes are compiled here for now. Lot of new things to help figure out costs and such. Plus I had to add two more facilities because of the quirks CCP has with some POS modules. 
Double check the BP issues some of you were having. I found a lot more that needed to be fixed but it should take all BPOs now and save it regardless of whether you have a BPC or not.
On the Num BPs standing issue, I'm working on it now but it's a bit complicated so it's taking a bit longer than I wanted.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.04 21:18:20 -
[532] - Quote
Elena Thiesant wrote:Zifrian wrote:Double check the BP issues some of you were having. I found a lot more that needed to be fixed but it should take all BPOs now and save it regardless of whether you have a BPC or not. Should we clear BP library and re-import? Shouldn't have to but if it doesn't look right, then there isn't much harm in it if you didn't save a bunch manually. The blueprints are updated when the character API is refreshed so if it doesn't change right away then it should after the next cache date passes.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.04 21:39:41 -
[533] - Quote
Elena Thiesant wrote:Zifrian wrote:Elena Thiesant wrote:Zifrian wrote:Double check the BP issues some of you were having. I found a lot more that needed to be fixed but it should take all BPOs now and save it regardless of whether you have a BPC or not. Should we clear BP library and re-import? Shouldn't have to but if it doesn't look right, then there isn't much harm in it if you didn't save a bunch manually. The blueprints are updated when the character API is refreshed so if it doesn't change right away then it should after the next cache date passes. Didn't realise they refreshed automatically. What happens if a BP is marked 'owned' and an update runs and that BP isn't seen in the list? You can turn off the auto-update in the settings.
If it's marked owned in the table, and there isn't a BP in the API then I'll leave it. I only take what comes from the API and check what is in the table. If you mark something as owned though and you have a BP for it, then I'll overwrite it with the new info from the API. I do need to work on that part a bit though still.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.05 00:57:08 -
[534] - Quote
Anneke Tersis wrote:The invention cost is still independent of the invention chance.
Did I (and the people who supported the idea in the previous pages) fail to convince you this is the most logical way to handle the invention cost ? Or was it just forgotten along the way ? Except it isn't. Did you read my response? Please give an example of what you see is wrong that I can reproduce instead of just telling me I'm wrong. We all agree I just don't see the problem.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1604
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Posted - 2015.01.05 02:08:48 -
[535] - Quote
Esla Jaru wrote:Have an bug with the new update. If the Production Runs/Lines is set to anything other than 1, all of the build jobs in the manufacturing list become 0 isk, and the inventions jobs say they are orange text on a blue background (i,e, saying i own the T1 BPO, but cant invent the item).
Double clicking on any of the jobs (T1 or T2) will switch to the blueprints tab and show no materials required.
Similar things happen on the build tab when inventing T2.
To Reproduce: (build & invention lines set to 10) pick a t2 item, change decryptor to accelerant, change total runs to 2, click refresh.
Calcs tab will say "cannot Invent"
if you change BP's to 1, the error goes away, but returns when you change BP's back to 2, or any number other than 1. OK fixed. Sorry about that, some test code I forgot to comment. Thanks!
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1606
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Posted - 2015.01.14 04:47:14 -
[536] - Quote
Kaedaar OLeary wrote:Since new update, build times are off. As an example a 10 run copy of Hail M, should take about 16 hours to produce in a station. The blueprint tab is showing about double that. Throws the isk per hour numbers way off. Also the usage cost seems to be hit or miss of coming up as 0 or the correct amount.
I think its the choices under the manufacture tab that are changing the times to produce. If I stick with just one line, the numbers look right. Thanks I'm looking into this.
Mino Adria wrote:Is there something up with the profit-% value in the Manufacturing tab?
A (set of) feature!
Again, great thanks! Any possibility to donate ISK/cash? The -profit % should be fixed now. On the feature, I'm not sure what you are asking for but it sounds complicated enough that I probably won't get to it anytime soon. Maybe you can clarify? On the donations, I accept isk or paypay donations to [email protected].
1- Percent issue should be fixed 2-You can't import BP files from the old version anymore 3-I'll look into your BPO/BPC issue. I'm still having a few bugs 4-I fixed the datacores problem, CCP changed the names on me (Galletean vs Gallente) and that's some pretty old code where I did name look ups but it should work now.
Jovis Mangeiri wrote:First of all a very big thangs for that tool and your hard work  . Actual the price import is a big broken. If you try to import the "percentile sell" price type some of the values are quite strange. These are set by EVE Central, I don't have control over them. Might want to try contacting them with your issue.
Charlie Nonoke wrote:For me, it won't allow me to choose an array for invention of any modules, within a POS. It has a dropbox, but no entries to select Should be fixed with this update.
New test build up: 3.1.5491.36570
- Added multiple character loading to the Invention Jobs window. You can now see jobs for all your characters on one screen for current and history. Any character you have loaded will be listed in the bottom right hand corner with name, corp, and the number of jobs running and max jobs (i.e 4/10). Corp jobs will load for selected characters that are part of a corporation where a corp key is installed and the Corporation or Both option is selected. Appreciate any feedback. - Updated the industry jobs API to pull all current and historical jobs when updating (internal update) - Added a fix for negative profit % showing up in the manufacturing tab calculations. Let me know if it looks off. - Added a fix for the TE bonus for advanced science skills - it was cutting them too low prior. - Gallente and Amarr datacores should now work on the datacore page - Fixed a bug that would not allow POS arrays for invention to show when selected - Updated the Region, System, and Facilities for T3 invention so you will be limited to locations where you can only do T3 invention (POS and Caldari Outposts) - Added Proteus DB and image files
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1606
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Posted - 2015.01.14 04:51:05 -
[537] - Quote
Aptiva Rin wrote:Zifrian is IPH open source or have you decided to keep it closed? I'm just curious. Also what language is it written in?
And thanks for this program by the way. I use it constantly to help with my production and the requirements for BPs as well as optimize my time spent mining. The code is posted on the sourceforge site I use (requirement for hosting). I wrote it in VB.net back in 2009 as a shopping list "helper" and it grew. I use VB.net 2010 express to work on it. The database is SQLite.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1610
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Posted - 2015.01.14 13:19:35 -
[538] - Quote
Mino Adria wrote:I still can't get profit-% to line up. I get differnet Total Cost between tabs. And the profit-% I see in the manufacturing tab isn't (Item market price / Total Cost) as I expect it to be. I alsoe can't get profit, item market price and total cost to make sense together. I'm a using the application wrong and not getting what is what?  Send me a screen shot of each and I'll try to figure out the issue. The quickest thing I can think of is the facilities aren't the same or not including the usage correctly. It's gotten more complicated now to allow for flexibility but that might be it. Also, did you compare from double clicking the item in the manufacturing tab? That should be the same regardless.
On your suggestion I'll add it to the list and think about options.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1610
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Posted - 2015.01.14 16:43:28 -
[539] - Quote
Jovis Mangeiri wrote:Zifrian wrote:Jovis Mangeiri wrote:First of all a very big thangs for that tool and your hard work  . Actual the price import is a big broken. If you try to import the "percentile sell" price type some of the values are quite strange. These are set by EVE Central, I don't have control over them. Might want to try contacting them with your issue. Sorry for the bad explanation from me. I compared the values of the program with those of the eve central api. For example Tritanium (Sell/Percentile/Jita): eve central api: 6.11 ISK IPH: 4.84 ISK All "percentile" settings load the same wrong values. Ahh ok, I'll take a look. Maybe I'm storing something incorectly. Thanks!
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1611
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Posted - 2015.01.17 15:41:05 -
[540] - Quote
New build 3.1.5495.16838 to fix a couple of things. - Build times for T2 items should now correctly take into account the bonus from science skills. - Percentile imports for Update Prices should now be the same as EVE Central's API.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1611
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Posted - 2015.01.17 15:42:18 -
[541] - Quote
Ndaku Shock wrote:Hello, I just updated, now it wont open. ".exe" is gone after the update This is a known issue that I can't seem to pin down. I'll put up a new binary version so you can download it and see if that corrects it for now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1611
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Posted - 2015.01.17 15:45:22 -
[542] - Quote
Kaedaar OLeary wrote:Kaedaar OLeary wrote:Since new update, build times are off. As an example a 10 run copy of Hail M, should take about 16 hours to produce in a station. The blueprint tab is showing about double that. Throws the isk per hour numbers way off. Also the usage cost seems to be hit or miss of coming up as 0 or the correct amount.
Appreciate your work on this great tool. I think its the choices under the manufacture tab that are changing the times to produce. If I stick with just one line, the numbers look right. I updated the time calc a bit but when looking at your example I didn't notice anything wildly off. Can you send me some screen shots showing the issue you see? Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1611
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Posted - 2015.01.17 20:17:04 -
[543] - Quote
Adalind Olaris wrote:Thanks for your work, Times are now fixed, but the calc for build items are off, Tried with multiple items, Specifically med trimark armor pumps and extenders, comparing to my excel spread sheet which I am hopefully going to replace with ISK soon! Please send me a few examples. Do you mean the materials are off or the times?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1611
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Posted - 2015.01.27 16:58:52 -
[544] - Quote
Hey, thanks for the replies. RL has been taking a lot of my time since its the busiest season of the year right now for work. I'll see if I can get get the num bps problem fixed this weekend. Then we can re-assess the errors everyone is seeing.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1612
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Posted - 2015.02.03 02:13:45 -
[545] - Quote
This is really helpful. I didn't know that it was the DPI settings causing this issue, which did come up in the past. I think I got it fixed and it'll be in the next update. I didn't see other issues with other forms but l'll keep checking.
On the Multiple BPs issues everyone has been having since I got this test version up, I finally got a fix done but I'm finishing testing it now. A lot of variables here so what to make sure they are good before putting up the patch. I also need to make sure the shopping list works correctly so hopefully tomorrow I can get that done. Right now it doesn't record the number of bps you used for the item, so I'll have to add that to make it more useable.
I got some time to work on this since my normal work got back to normal today. So I'll be tinkering over the next few days. I'd like to get this to a more final stage and I think the NumBP fix is the last thing to do other than a fix on the manufacturing column order and re-ordering bug.
I'll keep you posted. Thanks for the examples, they were very helpful.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor
1613
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Posted - 2015.02.13 01:30:27 -
[546] - Quote
Valdearg Dragonblood wrote:I seem to be having some issues with SVR Calculation that I can't figure out. I've got some blueprints that I know for a fact are selling quickly in my trade hub, to the point where, even with the significant .01 isking that occurs, I have to make a new 24 hour run of them every 2 days. Lately, it hasn't been popping up on my manufacturing list. It only shows up when I click "Include Items w/o SVR values". As it turns out, apparently, this, and many other items that had SVR values in the weeks past suddenly don't have them anymore.
Am I doing anything wrong on my end or is there some little quirk in the code that's causing this? SVR data is based (currently) on whatever history data EMD has. The problem is that the only way they get that data is if people have a market uploader running and they view the history table or graph of the item in game. When users do this, it uploads the data to the EMD server and then I can get it in IPH.
So try viewing the history of your items in the same region you are looking at and see if that works. The EMD guy told me that it takes a day to upload the data (the way it uploads the data is the day after you view it) so you might not see results right away.
There was a lot of talk of 3rd party devs using the new API's to get market history and then add it to the different price sites so we all have complete market data and history but I'm not sure where that's at right now.
Anywho for everyone else, I'll have an update up tomorrow most likely that will fix some more issues including the Num BP problem. I have a 4 day weekend so I hope to get a few other things done as well.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1613
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Posted - 2015.02.14 01:54:28 -
[547] - Quote
TonoRocker wrote:Hi, thanks for your program, its awsome, i've been using it for a while, but in the version 3. i can-¦t find the option IGNORE MINERALS in calculations =O any help on this? I removed that but will be adding it back in at some point.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1614
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Posted - 2015.03.14 00:58:50 -
[548] - Quote
Hey everyone, sorry for the absence. I thought my time would free up more after January but it's gotten just as busy so I haven't had a lot of time to do much. My commute and working hours are pretty much 7-7 so that doesn't leave time to do a lot or play much.
Anyway, I've finally gotten around to fixing the NumBPs bug that has caused so many issues. My testing seemed like it had pretty much took care of the issue but it was kind of a bear to do, so please double check numbers. Also, the shopping list may not have everything fixed but I took care of most of the major errors (they were dependent on the numbps fix). I've also taken care of some other issues as listed below.
New Build - Version 3.1.5550.33513
- Added Tiamat DB and Images
- New DB should take care of errors with systems not showing like Providence. Please let me know if you do not see your system in the dropdowns.
- Items should show correct amounts when using more than 1 BP. Double check numbers and let me know if there are any issues. To note, you will see longer calc times when you have a high number of runs with multiple BPs. This is because each batch is calculated separately and then combined.
- Checking 'Small' for sizes should no longer include all Microwave Crystals in user results.
- Names of the Mining lasers for the Venture have changed and crashed the mining tab when selected. These have been fixed.
- You can now select an invention lab for T3 invention in a POS on the manufacturing tab.
- Auto NumBPs calculation has been updated to be more user friendly.
- Added threading to the processing for the industry jobs viewer. Users should notice a much smoother interface and less blinking of the screen.
- The shopping list has been updated to include NumBPs as a value to separate different items and jobs.
- Because of the way NumBPs affects calculations, the ability to update item amounts in the grid on the shopping list has been disabled.
- Moving columns on the Manufacturing tab should no longer crash the program when the 'Item Market Price' column is included in the list. Columns should correctly sort and reorder as well.
As always send me info on any issues you have. I'm planning on getting this into the 'normal' download folder and move this out of 'testing' as most of the major errors are corrected. I've also deleted the pastebin file I was using to track current issues since I've basically fixed all that were listed; new errors can just be reported here. Other than that, updates are up in the air until I start a new job in a few months that has a more forgiving schedule.
Thanks!
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1614
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Posted - 2015.03.14 01:06:09 -
[549] - Quote
Shiloh Templeton wrote:The new Sleeper Cache exploration sites contain some 'storyline' blueprints such as 'Palisade' Cap Recarger and 'Joust' Heavy Pulse Laser. They show up on your website Market History but I don't find them inside IPH.
p.s. On your fuzzwork website and Eveblogger website I think you should display your name prominently in the red box for those players who don't know you. I'll have to look at those specifically, it might be a simple fix to add. See if the new DB update didn't fix the issue. Also, I'm not Fuzzwork 
Impala59 wrote:Hi there!
This tool happens to fill a void I'm looking at and running into an issue with, but it appears to be non-working. I've added all my API keys, including a full corp API for good measure, but it doesn't appear to be able to pick up the number of jobs running per-character for some reason. It also doesn't appear to be iterating over the available assets. Is there a debug log or something like that I could check into? I'm particularly looking to see how many research/production jobs are in per-character, it's getting difficult to track at the 20+ char mark.
Thanks! The new industry jobs was added a few months ago. I'm not sure what you are describing. Post a screenshot if you can. On the assets, it only reads from the assets of the loaded character or the corporation of that character. Let me know if you are thinking something else.
SJ Astralana wrote:Suggestion: Manufacturing List, Add Sort By option: Profit * Average Sold Daily. SVR isn't useful as it has some notion of how many can be built in a day which isn't at all relevant. Next, create a threshold for IPH.
Bottom line is, the amount of profit available for any item is simply its volume * margin. IPH works as a threshold, but beyond that it has little relevance in terms of which blueprints to buy, because a 1mil/hr high volume item will easily outperform a 10mil/hr no volume item.8,600. I'll add this to the list to look at.
Donkey Haute wrote:Sorry if this has already been answered, but on the 'Manufacturing List' tab, where does it get the list of regions under 'Location' ('Base' tab)? For Station and Outpost it's a very small list that doesn't seem to have anything to do with where I have assets, and I'd much rather have a complete list to choose from. Let me know if you still have this issue with the update to the DB that should fix the regions and systems issues.
Heavypredator Singh wrote:Probably a bug.
When You have like 3 BP and 3 lines it will count materials like for 1 line and 1 bpo - like if You have 3 x Capital Capacitor Control Circuit I Blueprint - with 3 lines it will show you need 999 x Melted Capacitor Console for 10 runs (one 999). But if You want to actually use 3 BP with 3 lines it will require 1000 (300/300/400). Should be fixed now, let me know if you still get weird results.
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Zifrian
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Posted - 2015.03.14 01:11:25 -
[550] - Quote
Zanquis wrote:I have been using this program for a while now, and its great. Though I have a few questions if anybody could please assist.
First Question When I am planning a production run in the "blueprints" tab, there is a Lines and BPs area where total runs is filled in. I have been producing moderate sized runs of T2 ships. However I have noticed that when I buy what is on the planned production run shopping list, I find myself short in the last ship.
I'm pretty sure this has to do with rounding errors, because it would work if I had done say 20 T2 ships in that one run. However generally those would be split up in smaller groups do to the max runs of invented bpc's.
In one instance I did 8 T2 ships of one type. I had 4 blueprints with two runs each, ME 4 TE14. So when I placed them into IPH I would say Lines=4 and BPs=4. This didn't seem to adjust anything except for the total production time. The shopping list for components remained the same, and I keep having to add a smidgen more to complete the last run because each component would be off by a relatively small quantity.
So that concerns me because it would mean the costs are not calculated correctly in the way I put it in. I know it's still profitable because I account for it and a potential drop in sell price when I plan my runs. However it would be helpful if my operation ran smoother and I didn't have to fix the last run all the time by producing more components or keeping an inventory.
I like to run a lean operation so I can keep as much as my capital re-invested as possible using a JIT system. How can I better use IPH to make it more accurate?
This should be fixed now. Let me know if it doesn't look accurate.
Quote: Second Question
Is there a place where Price import types are better explained?
I typically use Minimum Sell because I know it works off the current sell orders availability. I already can use my instinct and the market information to determine how much I think the sale price would be. However I'm curious about percentile sell and buy.
Overall I would just like to know more about what each option means, and how the program will use it. I feel I could be making better projections and find new opportunities.
These are the options provided by EVE Central. I'd go there and see if there are any write ups on what prices he provides. I think they are pretty self-explanatory but I'll add the idea of putting tool tips to the list.
Quote: Third Question
How does IPH calculate the profitability of reactions?
For example some reactions require multiple towers. In one case it took two towers, each of which costs on average 700,000 isk per hour for fuel. So I place Hourly POS FUel Cost=700,000 and Number of POS=2. That should give it a sum of 1,400,000 IPH in fuel cost.
Then it lists the reactions, some with say 800,000 IPH. Now from what I can tell, some of those values are incorrect, because it seems the program doesn't compensate for the minimum number of towers needed automatically (thats why you fill it out). So you need to look at the required materials and determine how many POS will be required, then make adjustments to see it's true profitability.
However, I am wondering if the IPH listed uses the number of POS for something other than fuel costs. This would be important because if your using two towers, but have twice the output, that doubles the profitability. If the program is not compensating for the increased output, but does compensate for the costs, you will see the value understated.
Thanks!
Um I wrote this tab about 3 years ago, so I'd have to do some digging. Can you give me an example of what you see and I can track down what is going on?
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Zifrian
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Posted - 2015.03.14 01:16:13 -
[551] - Quote
LuckyQuarter wrote:Been exploring EVE IPH, however I noticed that the manufacturing cost it gave me for one max-researched t1 BPO was ~10% than what fuzzworks calculator gave given equivalent skills and using Dodixie for minerals...still attempting to understand the pricing difference. Please let me know what BP it is and a comparison of what you are seeing on Fuzzworks and I'll track down the difference.
Genevieve Cassat wrote:Maybe I am missing something, but for some reason it does not list Omson as a selectable manufacturing station in The Forge...?
Edit: And under my assets list it is putting stuff in that system as "Unknown Location" Should be fixed now with the DB update.
Sakuma Ogunuchi wrote:Is there a way to filter out skinned ships like the sukuuvestaa heron or Inner Zone Shipping Catalyst and items that only come from BPC drops? No and this is a common request. It's on the list, I just need to find the time to add it.
Tajic Kaundur wrote:I recently changed where I manufacture all my stuff, from a station to a POS. However, even though I've set the POS to my new default facility, it keeps switching back to the old station at seemingly random intervals.
How can I delete the old station, or at least make it stop switching back? Please let me know what tab and where you get this issue. If you can provide a screenshot and specific system info, I can probably figure out what is happening.
Sarah Jaxson wrote:When I load the program, I get an error that I can not download the update. I have ver.3.1 installed. When i do get the base program running and try to update the market prices, it states I can not connect to the eve central server and get prices.. Any suggestions? Sounds like you have a connection problem. Are you behind a proxy server? It's not usually that both sites would be down at the same time. Let me know if you figure it out.
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Zifrian
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Posted - 2015.03.14 17:56:13 -
[552] - Quote
You are missing some options there due to your resolution or maybe your fonts, which I'm not sure why they are changing. In any case, you shouldn't have 3 rows of tabs there and you are missing the save box, which allows you to save the POS location. If it's not saved, then I revert to the default.
Let me know if your resolution is (Medium 125% or just normal?) or what your font is that shows up in the screen shot. I'm seeing about fixing it to MS Sans Serif since I set these up very specifically to maximize space and the font is part of that.
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Zifrian
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Posted - 2015.03.14 21:20:03 -
[553] - Quote
Wreck It wrote:Is there a changelog somewhere for the update that was released yesterday? See my post on the previous page, last one.
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Zifrian
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Posted - 2015.03.14 22:28:55 -
[554] - Quote
Gisele Serebriakova wrote:Has anyone got this working on linux? I'm getting a missing mscorsvw.dll error which doesn't look fixable in that I can't just install the library through winetricks. See if this info helps
https://forums.eveonline.com/default.aspx?g=posts&t=304055
https://forum.winehq.org/viewtopic.php?t=20514
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Zifrian
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Posted - 2015.03.15 01:14:38 -
[555] - Quote
Tiberius Zol wrote:If I try to calculate in the manufacturing list, i get an unhandled error: Something with: the arithmetic operation causes an overflow 3/14/2015 11:18:44 AM, System.OverflowException: Die arithmetische Operation hat einen Überlauf verursacht. bei EVE_Isk_per_Hour.Blueprint.BuildItems(Boolean SetTaxes, Boolean SetBrokerFees, Boolean SetProductionCosts) bei EVE_Isk_per_Hour.frmMain.DisplayManufacturingResults(Boolean Calculate) bei EVE_Isk_per_Hour.frmMain.btnCalculate_Click(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
https://www.dropbox.com/s/tgszavdvgy795lq/iph%20error.png?dl=0
https://www.dropbox.com/s/xmcmcl1az1tz7dt/iph%20error%202.png?dl=0 I've tried and tried, but I can't get this error. I'm thinking it has something to do with your BPs maybe. I tried owned T2 and T3 thinking that was it but still won't error. Any help to narrow this down?
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Zifrian
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Posted - 2015.03.15 14:48:35 -
[556] - Quote
Tiberius Zol wrote:Zifrian wrote:Tiberius Zol wrote:If I try to calculate in the manufacturing list, i get an unhandled error: Something with: the arithmetic operation causes an overflow 3/14/2015 11:18:44 AM, System.OverflowException: Die arithmetische Operation hat einen Überlauf verursacht. bei EVE_Isk_per_Hour.Blueprint.BuildItems(Boolean SetTaxes, Boolean SetBrokerFees, Boolean SetProductionCosts) bei EVE_Isk_per_Hour.frmMain.DisplayManufacturingResults(Boolean Calculate) bei EVE_Isk_per_Hour.frmMain.btnCalculate_Click(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
https://www.dropbox.com/s/tgszavdvgy795lq/iph%20error.png?dl=0
https://www.dropbox.com/s/xmcmcl1az1tz7dt/iph%20error%202.png?dl=0 I've tried and tried, but I can't get this error. I'm thinking it has something to do with your BPs maybe. I tried owned T2 and T3 thinking that was it but still won't error. Any help to narrow this down? Seems to be a problem with my Storyline BPCs. If I uncheck The Storyline Checkbox, everything works fine. Great, thanks. Can you evemail me a list of your storyline BPs? Just the export text from the manage bp option would work.
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Zifrian
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Posted - 2015.03.15 16:04:50 -
[557] - Quote
Svetlana Iratschka wrote:Hello,
I recently downloaded and installed Isk per Hour 3.1 and now wants do update the prices. Unfortunately the Prices can't be updated from Eve Central. Everytime the following message appears (it is partly in German so I try to translate it):
"EVE Central Server is unvailable. The remote Server gives back an error: (500) Internal server error. Please try again later."
Eve Central seems to be availaible if I enter the Website.
Can you tell me what I'm doing wrong or what I have to do?
Thank you :) I just ran the update and it worked fine, so it might be localized. If the website is up, that's different than the api server that I use. See if you can open this link and see data or if you get the 500 error.
http://api.eve-central.com/api/marketstat?typeid=34&typeid=35®ionlimit=10000002®ionlimit=10000003
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Zifrian
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Posted - 2015.03.16 22:35:47 -
[558] - Quote
Tajic Kaundur wrote:Zifrian wrote:Tajic Kaundur wrote:I recently changed where I manufacture all my stuff, from a station to a POS. However, even though I've set the POS to my new default facility, it keeps switching back to the old station at seemingly random intervals.
How can I delete the old station, or at least make it stop switching back? Please let me know what tab and where you get this issue. If you can provide a screenshot and specific system info, I can probably figure out what is happening. I installed the latest update and it seems to have stopped happening. I dunno what changed, but I guess you fixed it unintentionally. Lol that'd be a first. Let me know if it happens again and how to reproduce it. This sounds similar to an older issue I fixed. The facility stuff is complicated so I want to get it right.
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Zifrian
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Posted - 2015.03.17 12:01:44 -
[559] - Quote
Svetlana Iratschka wrote:Zifrian wrote:Svetlana Iratschka wrote:Hello,
I recently downloaded and installed Isk per Hour 3.1 and now wants do update the prices. Unfortunately the Prices can't be updated from Eve Central. Everytime the following message appears (it is partly in German so I try to translate it):
"EVE Central Server is unvailable. The remote Server gives back an error: (500) Internal server error. Please try again later."
Eve Central seems to be availaible if I enter the Website.
Can you tell me what I'm doing wrong or what I have to do?
Thank you :) I just ran the update and it worked fine, so it might be localized. If the website is up, that's different than the api server that I use. See if you can open this link and see data or if you get the 500 error. http://api.eve-central.com/api/marketstat?typeid=34&typeid=35®ionlimit=10000002®ionlimit=10000003
Today I installed the program update, and now I get all the Prices. Thank you very much! :) But one thing makes me a little bit nervous. If I enter text in the field "selected blueprint" my firewall tells me that Isk per Hour tries to monitor my user activities. With other third party programs (like EveHQ) this doesn't happen. Umm that's a new one. I'm not sure why that would happen. I've had issue with antivirus popping up generic messages but not a firewall. I don't send any info out of the program other than api calls to get data. Let me know if you find anything else.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.03.17 22:33:41 -
[560] - Quote
Eve Kirk wrote:since the last update the program slows down calculating material on BPs when you increase their runs it used to be instant now for example if I select Astarte and select 100 runs its very slow if select 1000 its locks up 50/50 and may display the results if you run say max 10000 it locks up and before it was instant I use this to calculate fraction of the actual materials used for my spread sheets so they match up I do this because I have made the spread sheet auto calculate every thing combined for all the T2 ships I'm building which eve ISK cant do update 1000RUNSx1000BPsthis is where it has problems when I set the BPS to 1 or a lower vaule it works better 100RUNSx1BP I mentioned this in my notes after the patch, this is all working as expected. Each bp you use is a single run through the calculation. So for 1000 bps, iph will do 1000 individual calculations and then sum the results. Why on earth you need to do this I don't know, but this was a fix to match what is happening in the game. The old logic would give you incorrect results.
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Zifrian
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Posted - 2015.03.18 02:16:33 -
[561] - Quote
Xailer Anthar wrote:Hi!
I have to report a bug (i suppose it is a bug and not some settings that i'm missing, i'm just starting to use this great software :D )
When I select a BP in the "Blueprints" tab, pick Invention as Activity, POS as Facility Type and set my Location, the select box for the Array is empty.
I used to be able to select Desing Laboratory as the array (one or two updates ago) and I didn't change anything since then (except for tinkering with prices, which i think has nothing to do with it?).
It's happening with any location and both with Invention and Copy, but if I choose "Manufacturing" as the Activity i can select the corresponding POS Assembly Array from the combo box.
Also, when I was able to correctly pick my Design Laboratory, the checkbox for "Invention Costs" in the "Calcs" tab was greyed out and disabled, but now that i can't select my invention array, i'm able to check this and the invention costs are added to the totals.
I have already tried to "Reset All Data" and even made a new installation in a clean folder (redownloaded everything too), but that didn't help. Some friends of mine though are not experiencing this behaviour, which makes me think that some shared database on my computer must be corrupted (maybe? If there's anything like that, how can I simply get rid of it and start from scratch?)
Let me know if you need any other information!
Thanks! Thanks, this is a bug. I'll have to fix it tomorrow after noon.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.03.18 11:47:39 -
[562] - Quote
QuietView Shihari wrote:Is it possible make the control panel bigger ?
So I can see the options of the POS.
Oh sorry, thought I responded. The issue is with your font, it's larger than the one I'm using and so the tabs get auto sized to fit it. The font should be fixed for the program but I bet you don't have it on your computer. Try installing the MS Sans Serif font on your computer and see if that will fix it.
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Zifrian
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Posted - 2015.03.18 17:04:14 -
[563] - Quote
QuietView Shihari wrote:I already have MS Sans Serif in my computer but it doesnt work
I change all font for win7 to MS Sans Serif and size from 9 tp 8 is there other place to set font? Hmm, maybe try changing themes? I'll look at the font I use again.
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Zifrian
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Posted - 2015.03.19 02:42:59 -
[564] - Quote
Xailer Anthar wrote:Hi!
I have to report a bug (i suppose it is a bug and not some settings that i'm missing, i'm just starting to use this great software :D )
When I select a BP in the "Blueprints" tab, pick Invention as Activity, POS as Facility Type and set my Location, the select box for the Array is empty.
I used to be able to select Desing Laboratory as the array (one or two updates ago) and I didn't change anything since then (except for tinkering with prices, which i think has nothing to do with it?).
It's happening with any location and both with Invention and Copy, but if I choose "Manufacturing" as the Activity i can select the corresponding POS Assembly Array from the combo box.
Also, when I was able to correctly pick my Design Laboratory, the checkbox for "Invention Costs" in the "Calcs" tab was greyed out and disabled, but now that i can't select my invention array, i'm able to check this and the invention costs are added to the totals.
I have already tried to "Reset All Data" and even made a new installation in a clean folder (redownloaded everything too), but that didn't help. Some friends of mine though are not experiencing this behaviour, which makes me think that some shared database on my computer must be corrupted (maybe? If there's anything like that, how can I simply get rid of it and start from scratch?)
Let me know if you need any other information!
Thanks! This should be fixed now. Run the update and get the new DB. This is a re-occurring issue that I thought CCP fixed since I (and others) have mentioned it for months now. I have a hack/fix but it's not ideal.
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Zifrian
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Posted - 2015.03.19 19:05:10 -
[565] - Quote
Eve Kirk wrote:Is there a chance to add a Compressed Ore Calculator?
to have it show Compressed ore vs Minerals and maybe the ore it self, with both High and low Sell/buy orders
this way we can see the profit by comparing selling Compressed ores to Minerals Yeah this is in my list. I have a few other things to get done first.
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Zifrian
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Posted - 2015.03.19 22:31:11 -
[566] - Quote
KenFlorian wrote:How do I include the cost of a BPO and "amortize" that cost into a set number of runs?
IE..I buy a BPO for 1,000,000 ISK and plan to make 1000 units from it. How do I reprsent the BPO cost in the tool? You can use the additional cost field for that if you like but other than that there is no way to save the info.
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Zifrian
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Posted - 2015.03.20 23:10:37 -
[567] - Quote
QuietView Shihari wrote:Zifrian wrote:QuietView Shihari wrote:I already have MS Sans Serif in my computer but it doesnt work
I change all font for win7 to MS Sans Serif and size from 9 tp 8 is there other place to set font? Hmm, maybe try changing themes? I'll look at the font I use again. Edit: Exact font name is Microsoft Sans Serif, 8.25pt. You might need to make sure you have the 8.25pt. The font in your screenshot is larger than that. I try all I can to change font but it still didnt work So I download the source code I force the font to Microsoft Sans Serif, 8.25pt at frmMain It really work fine at Microsoft Sans Serif, 8.25pt. But if this program need to run under this font I suggest set it from the beggin, not to read the default setting of windows. OK thanks, this shouldn't be an issue since in the development windows I see nothing but that font and size. I'll try to force it to that anyway for the next update just in case.
Thanks for figuring it out.
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Zifrian
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Posted - 2015.03.21 22:10:29 -
[568] - Quote
FrenchSubstitute wrote:How do I calculate which is the best decryptor to use? Select all the decryptor boxes on the manufacturing tab and then run for the item you want to build. Compare the prices in the table for the best.
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Zifrian
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Posted - 2015.03.22 00:51:57 -
[569] - Quote
Just a note, I'm going to put an update in and your manufacturing tab might error on startup. If this happens, try deleting your ManufacturingTabColumnSettings.xml file in the settings folder and relaunching. Going to put this back on the regular update location now and things might be funky for a few.
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Zifrian
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Posted - 2015.03.22 02:20:31 -
[570] - Quote
BP Management
- Blueprint data is now downloaded via the API automatically on startup (unless disabled in settings). Please delete your old BP list if needed to get a fresh set of downloads. Multiple BP support is still not available.
- Only BPOs with the highest ME value are automatically set as owned.
- Additional options to assist in updating BPs has been added.
Industry Jobs
- Industry jobs have been updated for the updates to the industry API. Current and history are available as per the length of viewable time per CCP.
- Users can now view the industry jobs of any character they have loaded in the Account Management area with the correct rights.
- Users can select the characters in the right hand corner to update the industry jobs.
- New columns have been added to the industry jobs viewer.
- The number of current and total jobs will be shown next to the character name in the list of characters (2/10 = 2 jobs of 10 possible)
Disabled Features due to updates
- The Industry Success tool has been disabled until a work around with the new API is identified
- The POS settings have been temporarily disabled.
- The ignore options on the BP tab have been temporarily removed.
I may have left a few things out regarding several bug fixes but those are the major updates. Please let me know in this thread if you have issues and I'll update here on the status of any reported. We've had a good test but this is really in a perpetual-beta phase so I'm sure issues will crop up.
Thanks everyone
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.03.22 13:07:15 -
[571] - Quote
Elena Thiesant wrote:There appears to be a bug with the shopping list copy.
I worked up a list of about 20 items to build (20 distinct items), clicked 'Copy List' and pasted it into Notepad and 13 items were listed under the "Shopping list for" header
Doesn't seem to be a single category, I had T1 rigs, T2 rigs, T1 ammo, T2 ammo, T1 modules and T2 modules not show up.
The 'Save list' wrote the complete list out to csv
Edit: Still happening, version 3.1.5552.19230 Thanks for the find. I've fixed it in the latest update.
QuietView Shihari wrote:Zifrian wrote:QuietView Shihari wrote:I already have MS Sans Serif in my computer but it doesnt work
I change all font for win7 to MS Sans Serif and size from 9 tp 8 is there other place to set font? Hmm, maybe try changing themes? I'll look at the font I use again. Edit: Exact font name is Microsoft Sans Serif, 8.25pt. You might need to make sure you have the 8.25pt. The font in your screenshot is larger than that. I try all I can to change font but it still didnt work So I download the source code I force the font to Microsoft Sans Serif, 8.25pt at frmMain It really work fine at Microsoft Sans Serif, 8.25pt. But if this program need to run under this font I suggest set it from the beggin, not to read the default setting of windows. In the last update I set the application font to use MS Sans 8.25. Let me know if it fixes your issue. I'm not sure why it's letting your OS change the font for you.
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Zifrian
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Posted - 2015.03.22 21:03:34 -
[572] - Quote
KenFlorian wrote:Manufacturing List - Owned BPs Install is latest version from today. I actually own
- 10MN Microwarp Drive I
- Maulus
- Medium Hybrid Discharge Elutriation II
The tool is showing that I own several others that I do not, nor have ever owned. https://s3.amazonaws.com/KenFlorian/2015-03-22_15-45-26.png
What am I doing or understanding incorrectly? Can you post a screen shot of the bp management screen with owned bps selected?
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Zifrian
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Posted - 2015.03.22 21:30:41 -
[573] - Quote
Can you screen shot the form under Edit / Manage Blueprints? Also, did you check to make sure the character you are looking at is the one that is loaded? If you entered a corporation API, that may be another area where you could get BPs loading up.
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Zifrian
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Posted - 2015.03.22 22:05:25 -
[574] - Quote
KenFlorian wrote:Only a single character API is associated with IPH. Edit -> Blueprint Management It showed same "Owned" as prior screenshots. I manually marked as "un-owned" those which I do not own. The remaining list was correct. Then I did a "Reset All Stored BP Data" I selected radio button "Owned BPs" and then "Refresh". https://s3.amazonaws.com/KenFlorian/2015-03-22_16-51-12.png
Resetting all stored BP Data will delete everything, which is what it did. Reimport your BPs by selecdting the All Blueprints radio button and then hitting the Scan personal assets and check again. If it's still happening, then evemail me your API and I can dig into see what is going on.
Appreciate your help.
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Zifrian
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Posted - 2015.03.23 14:02:05 -
[575] - Quote
Tiberius Zol wrote:If I doubleclick on "Svipul" in the Manufacturing List, the program crashes.
Log:
3/23/2015 1:50:32 PM, System.InvalidOperationException: No current row bei System.Data.SQLite.SQLiteDataReader.CheckValidRow() bei System.Data.SQLite.SQLiteDataReader.VerifyType(Int32 i, DbType typ) bei System.Data.SQLite.SQLiteDataReader.GetString(Int32 i) bei EVE_Isk_per_Hour.frmMain.LoadBPfromDoubleClick(Int64 BPID, String BuildType, String Inputs, String SentFrom, IndustryTeam BuildTeam, IndustryTeam ComponentTeam, IndustryTeam CopyTeam, IndustryFacility BuildFacility, IndustryFacility ComponentFacility, IndustryFacility InventionFacility, IndustryFacility CopyFacility, Boolean IncludeTaxes, Boolean IncludeFees, Boolean IncludeUsage, String MEValue, String SentRuns) bei EVE_Isk_per_Hour.frmMain.lstManufacturing_DoubleClick(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnDoubleClick(EventArgs e) bei System.Windows.Forms.ListView.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Yeah someone showed me this last night. The data from ccp is messed up I think so I need to put in a work around tonight.
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Zifrian
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Posted - 2015.03.25 02:38:09 -
[576] - Quote
New build 3.1.5561.38424
- Updated to Scylla DB and images
- Fixed issue that caused the program to crash when double-clicking on T3 destroyers in the manufacturing tab
- Clearing all data from the shopping list will now reset the usage and fees on the screen
- Made changes to CREST downloads that should improve performance some.
Please notify me with any issues. Thanks
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Zifrian
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Posted - 2015.03.25 11:20:31 -
[577] - Quote
Eric Raeder wrote:In the Manufacturing List tab, is there some way to filter out non-navy faction ships, or in general items you can't get blueprints for? I get tired of having to scroll past the pages of Quafe catalysts, Interbus shuttles and whatnot to find items I can actually make.
Edit: it seems a lot of the items I find useless clutter do have bpcs, but you have to get them from agent offers or loot drops or something. Is there a way to filter for items that I can make via blueprints sold on the market? Not now no, but I've noticed this has become more of an issue as CCP adds ship skins, which are most of the "BPs" you see. I'm going to look at adding a program-wide setting to filter all the skin bps out and maybe alliance tournament bps soon. The ideal solution is to set up an ignore option that I've been thinking about for a while but it's a bit harder to do than I first thought.
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Zifrian
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Posted - 2015.03.25 17:29:57 -
[578] - Quote
Jugsy Malone wrote:Hi, Firstly, thank you for a great programme! I wondered if you planned to add mineral compression to it much like http://eve-industry.org/calc/At the moment I need to export the minerals and the paste them into this site (it requires removing commas too). Not a big deal but would be nice to have everything in one place. Thanks! I started one but I got too busy to work on it. I'd like to get it done at some point though and now that compression is more widely done, Ill have to take a look at it again.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.03.27 02:20:27 -
[579] - Quote
Samsara Toldya wrote:Eric Raeder wrote:In the Manufacturing List tab, is there some way to filter out non-navy faction ships, or in general items you can't get blueprints for? I get tired of having to scroll past the pages of Quafe catalysts, Interbus shuttles and whatnot to find items I can actually make.
Edit: it seems a lot of the items I find useless clutter do have bpcs, but you have to get them from agent offers or loot drops or something. Is there a way to filter for items that I can make via blueprints sold on the market? No option but a workaround: Below the Manufacturing List there are two option: "minimum SVR" and "( ) show items without SVR value". Either set minimum SVR to 0.1 and/or opt to not show items without SVR. That should hide all those "high value items that won't sell at all" like Capital T2 scan rigs and most of the special edition items. I put a quick fix to get around this - Build 3.1.5563.33678.
I put in an option to ignore the bps for special editions, ship skins and alliance tournament prizes. If you check the box in settings under general for this option, it will ignore these bps in the BP Tab dropdown and the manufacturing tab. The default is true.
Eventually this will be done through an ignore function that the user can set so I don't have to guess what you want to ignore or not.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.03.30 16:25:20 -
[580] - Quote
Shiloh Templeton wrote:I am not able to get the newer exploration polarized blueprints and sleeper cache storyline blueprints (ex. 'Palisade' Cap Recharger) to show under Blueprints or Manufacturing List tabs for 'owned' blueprints.
If I set the default char in Manage Accounts - then scan personal assets under Manage Blueprints -- all of my exploration blueprints will display in the list. - As soon as I close and reopen Manage Blueprint window the exploration blueprints no longer display under 'owned' blueprints - they will display under 'Scanned Personal BP'
I have all Tech boxes checked.
This might be part of the recent update I put in. Uncheck the ignore rare bps and ship skins option to see if they show up. If not, let me know and I'll see what's going on.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.03.31 16:45:26 -
[581] - Quote
Elena Thiesant wrote:I've recently had a couple of cases where I saved the shopping list to disk and when I try to reload it I get "Cannot read file from disk - Error: Object reference not set to an instance of an object."
The files are fine, undamaged and I can open them in notepad/excel. There wasn't an IPH update between saving and reloading.
Other times the reload has worked fine, so something intermittently wrong somewhere.
Export format CSV.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.01 01:38:41 -
[582] - Quote
Elena Thiesant wrote:I quit and restarted IPH and the same saved shopping list loaded without error. Weird. Oh, apparently my reply above didn't go through correctly.
If you can send me the file to zifrianeve@gmail or post it somewhere for me to look at, I can figure out what is going on. The problem is in my processing of the file for sure.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.07 23:28:11 -
[583] - Quote
Nyanatiloka Mahathera wrote:Zifrian wrote:Elena Thiesant wrote:I quit and restarted IPH and the same saved shopping list loaded without error. Weird. Oh, apparently my reply above didn't go through correctly. If you can send me the file to zifrianeve@gmail or post it somewhere for me to look at, I can figure out what is going on. The problem is in my processing of the file for sure. Thanks http://pastebin.com/up9WVz6H
Is causing "Cannot read file from disk - Error: Object reference not set to an instance of an object" for me. This should be fixed now. Let me know if it still comes up.
Also I added some better error checking to the CREST updates so it won't crash when CCP has server issues.
Finally, the industry flip belts was crashing with an issue dealing with the refinery settings. This is fixed. Delete your settings file if you have an issue with this.
Still working on the asset update error above.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.09 19:27:24 -
[584] - Quote
Extractor Bill wrote:Heya Zifrian;
First off, mad props for making such a great tool for eve industry. It really makes life easier in planning and executing production runs.
I would like help with a problem if I may.
Either by a bug, or misuse I continually find myself short on components for T2 manufacturing when I get to my last unit. I generally enter into the program how many runs I want to do, then the amount of blueprints I intend to use.
The problem is its making a rounding error somewhere or treating the material requirement calculation based on one large run. If I'm building say 16 Ishtars, that might be using 8 blueprints at ME4 TE14. The program might be assuming that its one huge run, so with the ME4 and 2% POS material reductions it might use less components if I was able to make 16 ishtars at the same run. However since I can only make batches of 2 at a time, I might find myself short components when I get to the last one.
I generally use the program to plan the run, then add it to a shopping list. I use the shopping list to buy the materials, and track my manufacturing progress.
Is there perhaps another way to use the program to accurately get a component count, or is it an error in the software?
Thanks! Thanks. If you can send me the specific numbers you expect, that will help. A screenshot or text is fine. Also, what is the number of lines you are using?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.11 04:05:35 -
[585] - Quote
Gilbaron wrote:i got a little question for you:
you have a nice little "update complete" window. but i need to click OK to make the program start. why ?
and here's a litte problem:
i can't seem to get SVR values for a bunch of items. any idea why ? the field remains empty, even though quite a few of the item are sold daily.
a couple of examples:
Compression Array Moon Harvesting Array Energy Neutralizing Battery Talwar Bellicose Cormorant Small Anti-Thermic Pump Small Anti-Kinetic Pump The updater program is separate and the message box is the end of the process. Just a standard way it's done I guess.
On the svr, open up the items in market view and look at the history tables or graph. This is the only way emd gets the history updates for svr calculations. I'm looking at using crest for this but it's still in progress and I'm not sure if it will work yet. So for now, just view the items in the region you use. Note, it only updates after midnight game time.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.11 14:34:20 -
[586] - Quote
Nicola Romanoff wrote:This is the first time ive downloaded and used this application, there are so many options its a bit confusing, is there any tutorials on initial set up and setting up a job, for example
- under blueprints, is it possible to transfer the items to the manufacturing list.
- In the manufacturing list how can I get the materials for multiple BPCs (say for example I have 20 BPCs for Mag Stab II how can i determine the materials i need for all 20)
- Can I view the shoppping list in the in game browser which adds links to all the thing I need to buy
- Under blueprints, if I have a T2 BPC shown there an alter the ME value the materials needed doesnt alter either no matter what ME value I put
regards N 1 - No, but you can double click on an item in the manufacturing list to load it in the BP tab. 2 - Double click the item to load in the BP tab and then adjust the number of runs you will make and number of bps. 3 - No, I wish I could do this but I haven't figured out a good way to do it yet. You can copy the shopping list mats to clipboard and paste into the notepad in game though. 4 - Hit the refresh button to update the materials after changing the ME values (this is done for efficiency reasons). Also, you can select the decryptor under the calcs sub-tab on the bp tab.
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Zifrian
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Posted - 2015.04.11 15:58:44 -
[587] - Quote
Nicola Romanoff wrote:Sorry last question on this (today at least) :) I manufacture in Domain and buy the materials from Amarr, even though the details in the pricing are set to amarr, the pricing in the shopping list differs from the actual in game pricing (for everything) how can I ensure that the pricing used is for the region/area I am active in? I think you want to uncheck the manufacturing items in the update prices, select Amarr and then import prices. Then uncheck the raw materials and check the manufacturing items. Select Domain and import those prices.
The pricing is based off of eve central so it won't be exact but as close as it can based on the last set of updates. You can manually enter the prices in the grid as well.
In the end though, whatever price is in the update prices grid is what I use for determining prices in the calculations.
On #2 above, "Total Runs" has always been subject to confusion. Maybe it's the "Total items" but that's also somewhat confusing. Basically, if you want to make 150 Hobgoblin II's and you have 15 10 run blueprints with 10 available industry lines, then you would have 150 in total runs, 15 in num bps, and 10 in lines. This will then figure out the time to complete the 150 runs (basically two batches of a 10 run bpc). If you had 2 characters with 20 total industry lines, then you could run it all in the time to run one 10 run bpc.
Hope that makes sense.
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Zifrian
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Posted - 2015.04.11 18:01:07 -
[588] - Quote
Epothus wrote:I would like to request being able to put in a "number of blueprints" for building the components for an item (e.g. Hybrid Comps for a T3). My usage example is as follows: Base Case: 400x Metallofullerene Plating (ME 10) Component Assembly Array: 5998, 2117, 1412, 1412 EVE: http://puu.sh/h9Xgu/73ce457ed3.jpg
IPH: http://puu.sh/h9Xmr/2924524d1b.png
For example, you need 400x M. Plating for 50x Confessor (ME 1) that is built in an Adv. Small Assembly (2%). Confirming below that the materials are properly decreased between station and POS assembly: ^ Components Built In Station: http://puu.sh/h9XCq/913f25c201.png
^ Components Built In POS: http://puu.sh/h9XHb/b441068969.png
So you can see that the material count decreases (but overall components stays the same) like it should. However, if you add those to the shopping list and then remove everything except for the plating: Full Shopping List: http://puu.sh/h9XOl/ebf991ff56.png
Removed All But M. Plating From "Comps to Build": http://puu.sh/h9XRK/817b0df948.png
Removed Misc: http://puu.sh/h9XXf/f2b695eb1c.png
This leaves you with a shopping list of: 6000, 2150, 1450, 1450 Which doesn't match the numbers at the top of the post. What it actually seems to match is...if you built all of the plating in singles runs...so 400x manufacturing tasks. 400x Plating Runs: http://puu.sh/h9Y6e/9bf078c891.png
Right now, you can set the # of blueprints for the final product which is nice (so you can see the savings between building 5x1 Confessor vs 1x5 Confessor). However you can't do that with the components (unless you do it manually and add each individual component to your shopping list as opposed to just the # of ships). So instead of overbuilding components for the final product (since you can explicitly set the BP count on your final product) you end up overbuying the materials to build the components since it assume you are going submit 950 individual component build jobs. Here are the material lists for when I manually add all of the components for 50x single-run ME 1 Confessors vs. batch add: Batch Added via Adding 50x Confessor (same picture from above) (Full POS): http://puu.sh/h9XOl/ebf991ff56.png
Manually Added Comps (Full POS Single-Run MAX Savings): http://puu.sh/h9YLH/ad3711042b.png
So you can see how manually adding the components works and properly shows mass build savings/properly updates the raw material list. Also, when you double click the "Num BPs" column in the shopping list window, IPH crashes: http://puu.sh/h9YXP/246b06870a.png
And finally, there seems to also be a problem when using the copy and paste assets function. If you only paste a single asset, it doesn't update anything. Original Shopping List: http://puu.sh/h9ZGn/97c541e4cd.png
Paste (Note the cursor at the end of the line): http://puu.sh/ha06f/93163d5926.png
Post-Paste Shopping List: http://puu.sh/ha08x/37f1275b0c.png
You need to paste the asset and then manually add a newline at the end (so 1 line + blank line). Awesome, thanks. I'll work on these and see what the issue is. I knew the shopping list still had some problems but this is perfect to track them down.
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Zifrian
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Posted - 2015.04.11 18:48:01 -
[589] - Quote
Gilbaron wrote:Zifrian wrote:Gilbaron wrote:i got a little question for you:
you have a nice little "update complete" window. but i need to click OK to make the program start. why ?
and here's a litte problem:
i can't seem to get SVR values for a bunch of items. any idea why ? the field remains empty, even though quite a few of the item are sold daily.
a couple of examples:
Compression Array Moon Harvesting Array Energy Neutralizing Battery Talwar Bellicose Cormorant Small Anti-Thermic Pump Small Anti-Kinetic Pump The updater program is separate and the message box is the end of the process. Just a standard way it's done I guess. On the svr, open up the items in market view and look at the history tables or graph. This is the only way emd gets the history updates for svr calculations. I'm looking at using crest for this but it's still in progress and I'm not sure if it will work yet. So for now, just view the items in the region you use. Note, it only updates after midnight game time. i have updated everything pos related with evemon running in the background. that way, the prices should be in the system, right ? i now have a price for compression arrays and moon harvesting arrays, but the SVR values for other items in the same category are gone now (Caldari Control Tower Medium, Reprocessing Array, Small Railgun Battery) eve-central has prices from 10-20 minutes ago that were probably uploaded by me. are you sure there is no other explanation ? The price updates and the history are two different updates. As long as you have the EVEMon replicator going, and you open up the 'Price HIstory' tab (not the 'Market Data' tab) you'll send the update to the server. I talked with the EMD guy and he said the only way you can get the cache to update with the historical data is to look at the graph/table, not just the prices. The volumes get added with the history and that's how I can tell what is sold per day to do the calc. Also, the history will only update once a day at midnight due to the way it works. CREST will work the same.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.11 19:33:43 -
[590] - Quote
The "Include T2" check box next to the radio options allows the T2 items you can invent with your owned T1 BPOs. Those T2 items are highlighted with a blue background. Uncheck the box to only show owned BPOs.
This disables ME/TE updates when manually updating the BPs with the options in that section and hitting 'Update Selected'.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.11 19:51:39 -
[591] - Quote
Gilbaron wrote:Zifrian wrote: The price updates and the history are two different updates. As long as you have the EVEMon replicator going, and you open up the 'Price HIstory' tab (not the 'Market Data' tab) you'll send the update to the server. I talked with the EMD guy and he said the only way you can get the cache to update with the historical data is to look at the graph/table, not just the prices. The volumes get added with the history and that's how I can tell what is sold per day to do the calc. Also, the history will only update once a day at midnight due to the way it works. CREST will work the same.
i have looked at the graph :( the history update at midnight, is that referring the eve or emdr ? EVE time, so 4 hours and 10 minutes. You can check the data on EMDR to see if it gets updated in the history.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.11 20:14:52 -
[592] - Quote
Gilbaron wrote:so, the emdr update is only going to happen at midnight, regardless of when i update the history data ?
where exactly can i check if my updates have been registered ? Yes.
Just look up the item on the EMD site. Here's an example: http://eve-marketdata.com/price_check.php?step=Show&type_id=630&type=history®ion_id=10000043
Note, I have no control over that site. So if it doesn't look right, I'm not sure what I can tell you after midnight.
BTW, testing the CREST stuff now so I'll have a better idea if I can bypass all the EMD stuff with the public CREST data, which will be much more complete and up to date.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.04.17 02:10:23 -
[593] - Quote
New build: Version 3.1.5584.33311
- Updated the mining upgrades on the mining tab to match name and meta changes in game.
- Fixed an error that caused some buildable components to duplicate materials for T2 items.
- Items used to build polarized weapons should no longer duplicate when added to the shopping list and should not error when they are removed from the shopping list.
- Output files for shopping lists will now contain the correct columns for min sell/max buy and total cost.
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Zifrian
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Posted - 2015.04.17 02:17:35 -
[594] - Quote
Lea Stormkin wrote:Right, I'm trying to figure out this program and I don't know how to interpret data. I have done some manufacturing previously, so not a total noob. Let's see. 1. http://i.imgur.com/8SddRpt.png
This is what I see in the Blueprints tab. Skills are accounted for, as is the fact that I'm using a POS. It auto detected the 2/4 ME/TE. I manually put in 10 runs since that's what one BP invention would yield. IPH is ~66K 2. http://i.imgur.com/ePHKH6A.png
This is what I see in the Manufacturing list tab. As you can see, the ISK per hour is wildly different. Which is the correct one? :) And a secondary question: how can I make sure that the first screen includes invention costs? Many thanks. Sorry I was late to reply.
This is where Cirus changes get complicated and somewhat annoying. I put in max flexibility so you can set a different facility for each thing you do since many people probably use multiple facilities (I know I do) to get the lowest usage costs for different activities. But the result of this is that the settings between the BP and manufacturing tabs are more complicated.
So with that said, check your invention/copy/build facility settings on the manufacturing tab and make sure they are the same as those you set through the activity combo on the BP tab. I have a feeling that you are including invention and/or copy time in your manufacturing tab calculations and not in the BP tab. It could also be something like usage checked or unchecked. The easiest way I found to see the difference is to double-click the item on the manufacturing tab to see it in the BP tab with selected options.
Including invention costs can be done with the check box on the calcs tab for invention costs, which is under the facility tab. Double-click the label for a pop-up that shows what is included in the cost shown.
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Zifrian
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Posted - 2015.04.18 14:22:49 -
[595] - Quote
Thanks guys. I honestly didn't know what to think since I feel like 50% of the posts in this thread are mine and the sourceforge download stats don't show numbers I would expect (pretty sure their stats are not working right).
I'll keep working on it and I'm going to see about finding one or two others perhaps that can help out with some features I've been promising but never have time to do. I do enjoy working on it as a hobby project and it's nice to know it's valuable to a lot more people than I thought.
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Zifrian
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Posted - 2015.04.20 01:02:28 -
[596] - Quote
Quiggle Queue wrote:Absolutely love IPH.
Question: When i set the ME and TE of a blueprint ,it seems to tell me that I need less of the material than I really do.
For example.
Caldari Fuel Block - ME 10
In game: 162 coolant IPH: 159 coolant Make sure your facility is correctly selected. The Station amount is 162, POS is 159 for 20 runs of that bp. Not sure what you are using or comparing.
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Zifrian
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Posted - 2015.04.21 20:50:25 -
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Alicia Dnari wrote:I downloaded the installer package, and ran it in windows 7 on my Mac (Parallels virtual machine). The installation apparently worked, but the application icon says "Isk Per Hour version 2.0". Tried to start it, and got the message "contact the provider for instructions on which version of .NET to install. So which version do I install, and where do I get it? And do I have the latest version of IPH? Dot.net 4.0 is what I use. You get that from Microsoft.
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Zifrian
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Posted - 2015.04.21 23:07:37 -
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Alicia Dnari wrote:Elena Thiesant wrote:Alicia Dnari wrote:Clicked on the link. Downloaded LatestIPH.xml. Now what? An XML file isn't going to be of much use. XML = eXtended Markup Language, it's used for data or configuration options, it's a text file not an installer or application The link in Zifrian's signature takes you to the SourceForge site. Click the green button which reads "Download Program Installer" I did click on the green button, which reads "Download LatestIPH.xml" not "Download Program Installer". That's how I got the xml file in the first place. I had earlier clicked on "browse all files" where I found, among other stuff, "Eve Isk per Hour 3.1.msi". That's the installer I downloaded and which installed, apparently, "Eve Isk per Hour 2.0". I don't know if that's a labelling/naming problem, or something else. The icon is mis-named. If you open the program it will show 3.1.
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Zifrian
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Posted - 2015.04.28 13:43:31 -
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Wreck It wrote:Hello Zifrian, From the Patch Notes of Mosaic: Science & Industry:
The Zydrine and Megacyte consumption of almost all blueprints have been doubled.As well as new BPOs Infrastructure Upgrades may now be manufactured from blueprints.Has this been incorporated already? or does IPH retrieve this informatio from the API? If not, I hope we will be seeing an update! Thanks in advance for all your hard work. I aw the reddit thread you opened some time ago, very glad to hear you will continue I'll get the update out tonight. The new db wasn't available until this morning
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Zifrian
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Posted - 2015.04.29 03:16:14 -
[600] - Quote
New Build 3.1.5596.30243
- Updated to Mosaic_1.0_112241 DB and Images (note images for new items currently missing from CCP).
- New sov upgrades and other sov item blueprints will now show up under Celestial options where used.
- Updated Outpost manual ME/TE settings - they should no longer error when incorrect data entered and updates will now affect the Materials and Build times correctly when set.
- Users can now save ME/TE and Tax values for Outposts. This data will persist across updates to industry facilities even if you change facility settings.
- Copy and invention usage should no longer be added to the buy list n the shopping list as an item to buy.
- Fixed several errors with importing and exporting shopping lists such as those suggesting 'Quantity' is an invalid type.
As always...let me know of the bugs and I'll do my best to get them fixed asap.
Thanks
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Zifrian
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Posted - 2015.04.29 23:37:55 -
[601] - Quote
Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.
BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.
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Zifrian
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Posted - 2015.04.30 00:36:36 -
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Doctor Adam Wallace wrote:Is there a way to get it to factor in invention costs? For instance for Hobgoblin II it seems to generate the cost assuming I already have a Hob 2 BPC. Would be nice to be able to for example add the invention materials to the shopping list. The costs factor in invention costs if you have the option selected under the Calcs sub-tab on the BP tab (under facilities). Note this is different than invention usage, which depends on where you invent. The default is false currently but I really should change that since most people will invent.
For getting the materials to do the invention included in the shopping list, go into Settings/Select Application Settings and under the Shopping List box, check the boxes to include Invention or RE mats.
Let me know if you have additional questions.
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Zifrian
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Posted - 2015.05.01 01:48:51 -
[603] - Quote
New build up to hopefully fix the issues mentioned above. Same issue as before but I missed something that wasn't very obvious.
Elena Thiesant wrote:Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.
Repo: Add T1 Medium Trimark Armour 1 x25 Add Antimatter M x 500 Add Antimatter Reactor Unit x1
Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:
Shopping List for: Material - Quantity Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1
Buy Materials List: Material - Quantity Mexallon - 87 Fried Interface Circuit - 9 Tritanium - 9 Tungsten Carbide - 8 Fermionic Condensates - 2
Total Volume of Materials: 3.73 m3 Total Cost of Materials: 167,924.31 ISK Total Volume of Built Item(s): 1.00 m3 I'm still trying to figure this out along with the issues brought up last page by someone else.
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Zifrian
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Posted - 2015.05.02 12:45:29 -
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Elena Thiesant wrote:Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.
Repo: Add T1 Medium Trimark Armour 1 x25 Add Antimatter M x 500 Add Antimatter Reactor Unit x1
Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:
Shopping List for: Material - Quantity Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1
Buy Materials List: Material - Quantity Mexallon - 87 Fried Interface Circuit - 9 Tritanium - 9 Tungsten Carbide - 8 Fermionic Condensates - 2
Total Volume of Materials: 3.73 m3 Total Cost of Materials: 167,924.31 ISK Total Volume of Built Item(s): 1.00 m3 Yeah, so this is due to the Cirus changes and rounding, which I thought I had taken care of.
Basically I need to do a bit of re-writing to get this to work better. So not sure how long it will take. Sorry about that.
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Zifrian
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Posted - 2015.05.02 22:03:44 -
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Pipec Vsem wrote:"An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked database is locked"
It pops up after the last update at the start of the program. How to fix? It seems to go away if you restart. Can you send me the EVEIPH.log file? I'm trying to figure this out now.
Thanks
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Zifrian
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Posted - 2015.05.03 11:30:13 -
[606] - Quote
Haffsol wrote:I know it has been asked multiple times already, but.... how's your thinking about the resizable window argument? Could it be possible to have a "shrinked" version @1440p for those moltitudes working with IPH on a wqhd monitor in portrait mode? Now it's just a tiny bit too wide to fit in  Eh...I dunno, that'll be tough. I'm looking on making it bigger but a smaller width version might be difficult. The reason I moved from the smaller version to make room for some things but also to get it to a 4:3 ratio. The resizing is still on my list but lots to do before then. When I get there I'll see what I can and can't do.
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Zifrian
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Posted - 2015.05.05 21:05:09 -
[607] - Quote
Keledia wrote:I had an issue whereby what I would download was not, what appeared to be, the Mosaic version.
Upon launching IPH it would say that there's an update available. It would then click 'Yes' to update it but then my Norton AV blocked the download and removed my IPH files. This happened 3 times.
Now I knew the only real thing that needed updating was the blueprint mineral compositions so I just downloaded the "EVEIPH DB.s3db" and switched that with the one that came with IPH and it worked - as in it correctly shows the new Zyd and Mega amounts.
...IPH still asks me to update it upon launch but I just click 'No' and it works. Great tool. Norton has always had issues with IPH. Try adding EVEIPH Updater.exe and EVE Isk per Hour.exe to the ignore list for Norton and that should clear up your updater issues. If you want to turn off the notifications, you can disable the update on startup option in settings, but you obviously won't get updates to the program.
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Zifrian
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Posted - 2015.05.06 16:51:08 -
[608] - Quote
Bastian XIII wrote:Hi love the Program long time user.. today i noticed that my material requirements are off example given eve says i need 11080 of tungsten carbide but iph says 10920.. -_- Without a screenshot or explainanion of the item and issue, I can't see if there is a problem to fix. I would suggest making sure your facilities are set correctly first though.
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Zifrian
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Posted - 2015.05.06 16:57:59 -
[609] - Quote
Nicola Romanoff wrote:Hi
I have some questions:
1: How do I add items to favourites.
2: Is it possible to set up the app so that I pull the prices from Amarr to build components, but use the Jita sell price for selling (or indeed the other way around).
3: I set up a number of jobs to make advanced components, the app is set up to the correct system and a POS and yet I had raw materials left over, what could this be from (obviously to amounts shown are slightly inaccurate)
4: when looking at the pricing of what materials cost, does that include the price it costs to set the job up in a POS for all the various components? 1- the option is set in the bp management section 2- you just need to separate the items when you download the prices by materials the switch the system for the items; you don't need to download all prices from the same location. 3- send me some screenshots of what you are having issues with and I'll double check 4- I don't understand the question maybe but it includes all prices for the items but not the cost of running a pos. Setting up the job will have a usage cost however.
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Zifrian
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Posted - 2015.05.06 17:50:15 -
[610] - Quote
Nicola Romanoff wrote:3: next time i do it ill grab some screen shots to see if it happens again
4: let say i want to make some advanced components, i take all the raw materials to a POS and set a job off to make 5000 of object A. that job may cost 2m isk to set up. is the price of that job included in the profit area of the app that shows you the profit you make on the item, Or do I need to note that seperately If you have the usage box checked and your pos set up as the facility with your correct system, yes. You can check by unselecting the usage check and the total cost number should drop by that amount.
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Zifrian
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Posted - 2015.05.06 18:28:05 -
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Nicola Romanoff wrote:Haffsol wrote:Sorting options are on the right. Sort by "IPH, Profit, Profit %, SVR, SVR + IPH" so no, you cannot sort by columns. right i see how that works now, stupid me, sorry.... thanks again Yeah, I built (stole code) the logic for sorting because I didn't want to pay for a third party grid object and this is a limitation. It's just too slow to sort past 20 or so records, so I disabled it here and on the bp management.
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Zifrian
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Posted - 2015.05.08 00:03:30 -
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Alicia Dnari wrote:Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? Windows 7 running in Parallels under MacOS X 10.3.3 Yosemite What tab or screen did the error occur? Occurred on startup. the main window and shopping list were open behind the error dialog. What are the steps to reproduce the Error? Haven't tried. Web link to a screenshot of your error: Nope. In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked database is locked
Additional info: the dialog said the program would quit. It didn't. In fact, it seems to be working just fine. Go figure. Please send me the contents of the EVEIPH.log file.
Thanks
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Zifrian
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Posted - 2015.05.08 19:31:25 -
[613] - Quote
Tuxedo Catfish wrote:How can I get EVE IPH to recognize that I own multiple copies of a blueprint? I'm trying to calculate time and costs for running production jobs across multiple lines, but even if I enter a different number in the BPs and Lines fields it still calculates time as if I were only running one blueprint on one line. It also seems to reset the number of BPs to one seemingly at random by itself. Multiple Bps isn't an option yet. It's a priority on the list but still working on it.
Let me know where you see an issue with num bps and I can take a look.
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Zifrian
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Posted - 2015.05.08 21:56:40 -
[614] - Quote
Tuxedo Catfish wrote:Zifrian wrote:Let me know where you see an issue with num bps and I can take a look. Specifically, if I set the number of BPs to anything other than one, then enter a value into any other field, the number of BPs reverts to one. OK I got it. Set the runs first, then set the bps number and it should be ok. It's an auto calculation but I need to fix it so you can enter something you want either way. The fix will be in my next patch.
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Zifrian
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Posted - 2015.05.11 15:04:10 -
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Pilchard123 wrote:I may just be being dumb, but there seems to be a bug in the Blueprints tab.
If you change the number of BPs/Lines used, then click refresh, nothing is updated. Update the total runs to something other than 1 and you should see a difference. Num bps and lines affects the total runs you want.
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Zifrian
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Posted - 2015.05.13 14:00:46 -
[616] - Quote
Pilchard123 wrote:I think I'd done that, but I'll try it and get back to you.
EDIT: It seems to be intermittent.
If I select 1MN MWD, set 1000 runs and change only the number of lines used, nothing changes (as expected). If I select 1MN MWD, set 1000 runs and change only the number of blueprints used, nothing changes (not expected, would expect at least the fees to change). If I select 1MN MWD, set 1000 runs and change both the number of lines and blueprints, nothing changes (not expected, would expect fees, time, IPH, etc. to change).
If I select 100MN Digital Booster Rockets, set 1000 runs and change the number of BPs, the total fees changes but not the time (as expected). If I select 100MN Digital Booster Rockets, set 1000 runs and change the number of lines, nothing changes (as expected). If I select 100MN Digital Booster Rockets, set 1000 runs and change both field, only the total fees change, but not the time taken, etc. OK I got to look at this, and yeah there is a pretty big bug here. The number of blueprints and the number of lines should decrease the time to build the job if they are other than 1.
Basically, if the lines is 1, it doesn't matter what the bps are - you only have one line so you need to run everything sequentially. Conversely, if you have 1 bp you need to keep running that bp no matter how many lines you can use. So in those cases the time should be just the total time to run one job right after another to match your total runs.
If you update both of those though, it should update the times, and then everything else.
I'll work on this tonight to see if I can get a fix up. Thanks
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Zifrian
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Posted - 2015.05.24 00:08:59 -
[617] - Quote
Pilchard123 wrote:Zif, is there any way that I can submit code? I'm partway through writing something that I think you might find of interest. Um, if you wait a few days I'll get it ported to github and you can do it there. I never set up the SVN system for multiple people. I'm porting all my code to github anyway, just getting this patch done before I do it.
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Zifrian
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Posted - 2015.05.24 11:00:51 -
[618] - Quote
Tam Arai wrote:i looked under modules, now i have "all" ticked and still isnt there. goes from garmur to gatling pulse laser.
edit- i can find it under manage blueprints window when i search for it. but i cant get the iph for it.. Uncheck the small size limit, for some reason it's not coming up under it when it should. I'll fix that.
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Zifrian
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Posted - 2015.05.25 04:01:40 -
[619] - Quote
n0rman wrote:With the update today, I can no longer select POS modules in the Manufacturing List window. See image below. http://puu.sh/hZthJ/2dbfa12d50.png
This was working before today's update. Yeah, working on this now. I'll get a fix up soon.
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Zifrian
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Posted - 2015.05.25 04:30:55 -
[620] - Quote
n0rman wrote:One other note on today's update. Invention materials don't seem to be added to the material list in the blueprint window. I'm not sure what you are saying, invention materials haven't ever been in the material lists. Do you mean shopping list?
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Zifrian
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Posted - 2015.05.25 04:36:32 -
[621] - Quote
n0rman wrote:With the update today, I can no longer select POS modules in the Manufacturing List window. See image below. http://puu.sh/hZthJ/2dbfa12d50.png
This was working before today's update. This should be fixed now.
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Zifrian
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Posted - 2015.05.25 04:42:39 -
[622] - Quote
n0rman wrote:Zifrian wrote:n0rman wrote:One other note on today's update. Invention materials don't seem to be added to the material list in the blueprint window. I'm not sure what you are saying, invention materials haven't ever been in the material lists. Do you mean shopping list? Hmm. i thought they use to show up in the materials list, but they also aren't showing up in the shopping lists. I may have been misremembering ;) There is a setting in the application settings to export the invention mats with all the other materials you send to the shopping list but the default is off. Double check that and see if they show back up, it's working fine for me.
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Zifrian
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Posted - 2015.05.25 12:47:09 -
[623] - Quote
Alicia Dnari wrote:Just tried to install the latest update. Failed. Rebooted. Tried again. Failed. "Error moving new images", so the updater backed out what it had done and left me with the old release.
A few weeks ago, Zifrian, you asked me to send you a log file. eveiph.log, iirc. Where is this located?
Note: I'm running Windows inside Parallels desktop on a Mac. The log file should be in the installation directory where you run the program. I'm not having any issues with the images but I'll test it out some more to see if I can find anything. I'll have to see what the issue is from the log though to help.
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Zifrian
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Posted - 2015.05.25 12:49:43 -
[624] - Quote
Thanks for this catch. Other items that are suggested for build didn't show up either. This has been fixed.
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Zifrian
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Posted - 2015.05.25 13:46:29 -
[625] - Quote
New Build - basically a hodgepodge build of a bunch of random stuff. Mostly I made a lot of 'under the hood' changes. If you notice numbers that are off, especially when using multiple blueprints, please let me know. Trying to get a lot of bugs worked out with the multi-bp processing. This is the biggest headache remaining from Crius really. On that note, a big bug change to the way num bps was calculating times that would likely have decreased your profit and IPH numbers - please check your numbers and let me know if they look right!
Build 3.1.5623.12943
Bug Fixes
- When using multiple BPs in BP and Manufacturing tabs, the total production times were higher than expected when using multiple blueprints and resulting in lower IPH. This has been corrected.
- When using multiple BPs, IPH was assuming for each BP the user would run a separate batch of components for each BP. This resulted in incorrect rounding (up) of materials and was inconsistent with shopping list updates (it's also not the most efficient). Now IPH will assume the user will build all components first in one large batch prior to running each bp. This will result in fewer component materials for larger num bps and shopping list updates will be consistent as well.
- Searching for a BP Material by text search in the Assets window will no longer crash the program.
- Refining moon materials on the Reaction tab should no longer crash the program.
- T3 items should now correctly show the ME and TE values when decryptors are used on the Manufacturing Tab
- Users should now be able to select different options on the Manufacturing tab facilities and run them without saving as default. Previously, IPH would load the saved (default) facilities back before calculating.
- Stations without industry or refining facilities should no longer show as 'Unknown' in Assets or in other areas where station names are used.
- Num BPs should not auto update to 1 when entering a number of bps and change the total runs
- Users should no longer get an error when opening some shopping lists from the shopping list window. If you still get errors, try rebuilding the list, saving and reloading.
Efficiency Updates
- The processing for updating station data from CREST has been optimized. Users should notice a long start up when first installing the program (and updating might take a bit more time) but future daily updates should take less time to process.
Shopping List
- Enabled the ability to update the item quantity in the shopping list
- Shopping list updates should now work more consistently with the BP tab values
- Importing and exporting shopping lists has been improved. Imports will now use the MEs used to build the items and correctly select the BP facility used to build them. Note: Component and Cap Component facilities will always use the saved BP Component and Cap Component facilities to build.
- Updating shopping lists from the assets window should work correctly.
Blueprint Tab
- Usage has been removed from the popup box when double clicking Invention costs and Copy costs. These values are still used in calculations but not shown as an invention/copy cost. To view Usage values, double click the Usage check box on the Facility tab.
- Users can now select Ignore options for Invention, Minerals, and T1 base items for calculations by selecting the checks in the 'Options' tab.
- The Numbps box will now be disabled for T2 and T3 invented items. The number of blueprints needed to make the total number of items entered will be set from the decryptor and invention data.
Manufacturing Tab
- The column Total Manufacturing Cost was duplicated with Manufacturing Facility Usage and has been removed.
- Added column for SVR
- IPH to the columns list.
- Users can now select Ignore options for Invention, Minerals, and T1 base items for calculations.
Mining Tab
- Users can now run calculations for Gas Mining if they did not have an ore type selected (e.g. Refined, Unrefined, Compressed). All gas is unrefined.
- Added a box for entering the number of miners you want to calculate - useful for answering that age old question, 'What is better, 2 miners plus orca or 3 miners?'
- User can now update the prices of Compressed and Unrefined ores in the mining grid. The Unit price for refined ore is based on the user skills and facility settings and cannot be updated. It's for comparison purposes only.
Misc.
- The industry upgrade belt tool has been updated with Mosaic values. Note: the number of asteroids may be off from in game amounts (total ore is correct).
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Zifrian
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Posted - 2015.05.25 18:41:08 -
[626] - Quote
Haffsol wrote:I got this at each startup Quote:An error occurred when loading Manufacturing Tab Settings. Error: impossible to find C:\.....\AppData\Roaming\EVEIPH\EVE Isk Per Hour\EVEIPH\Settings\BPTabSettings.xml. Default settings were loaded. File is actually missing. Do I have to generate it somehow? It also seems like any item I try to calculate in the manufacturing list is calculated few times, 3 at least. Problem is each of the three differs http://i.imgur.com/jI6qgaT.pngOther error msg after startup Quote:Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked database is locked Crashed once for "Overflow due to arithmetical operation" after running calculate for "pros" (both "prospect" and "prospector EM ward amplifier"), no datacore selected, just "none" Saving settings doesn't work in the manufacturing list. Send me the EVEIPH.log file for that database lock error, you shouldn't be getting that anymore.
On the BPTabSettings, that should generate when you save settings from the BP tab. If you have that file, send me the contents and I'll try and figure out why it's causing the error.
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Zifrian
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Posted - 2015.05.25 20:09:12 -
[627] - Quote
Tiberius Zol wrote:Tiberius Zol wrote:5/25/2015 5:30:53 PM, System.OverflowException: Die arithmetische Operation hat einen +£berlauf verursacht. bei EVE_Isk_per_Hour.Blueprint.InventREBlueprint(Boolean UseTypical) bei EVE_Isk_per_Hour.Blueprint.InventBlueprint(Int32 NumLaboratoryLines, Decryptor BPDecryptor, IndustryFacility BPInventionFacility, IndustryTeam BPInventionTeam, IndustryFacility BPCopyFacility, IndustryTeam BPCopyTeam, Int64 InventionItemTypeID) bei EVE_Isk_per_Hour.frmMain.DisplayManufacturingResults(Boolean Calculate) bei EVE_Isk_per_Hour.frmMain.btnCalculate_Click(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
After clicking calulate in the Manufacturing list. Ok, made more tests. This happend only if Tech 3 or Storyline is checked (or both). If I uncheck both, everything seems to work. Edit2: If I uncheck Owned T3 it works with Tech 3 also. Think there is a problem with Storyline bpc's and Tech 3 Bpcs (have some of both). Edit3: Could there be a Problem with Storyline BPC's with ME greater 10? Some of them have a greater ME than normal. Yeah I found the issue, fix coming soon.
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Zifrian
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Posted - 2015.05.26 11:11:39 -
[628] - Quote
Krellion ErlikKan wrote:hi! thanks for all your work, i'm grateful with you! I saw when i'm customizing where i do some manufacture that N-RMSH's system solar is missing! set outpost -> providence -> N-RMSH miss http://i.imgur.com/l3ymBbs.jpgcould you add this outpost please?? thank you so much! I'm seeing the outpost when I load it so I'm thinking you didn't get a good update on stations.
Try going to data and 'Reset Crest cache dates' (might be under setting, I forget) and then go to data and update the crest station data. Let me know if that fixes it. I'm not sure what else it could be.
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Zifrian
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Posted - 2015.05.26 18:57:36 -
[629] - Quote
Roxina wrote:Im having problems using the program under wine, it installs and launches fine, but the interface is somewhat cramped together, making it impossible to choose arrays. I don't know if this is something you can possibly fix, but if you can and if you want to, that would be awesome. Yeah this seems to come up from wine users. The issue is with the size of the font in the tabs. The way I have it set on windows is just enough to fit two rows. If the font gets any larger, it goes to three. So I'm not sure if you can change the font size but that is he issue. I'm particular about screen space so there isn't much more I can do there but I'll see if I can make it a little wider, but without knowing the font size and style wine uses, I'll just be guessing.
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Zifrian
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Posted - 2015.05.27 01:07:55 -
[630] - Quote
Thuriya Tabitha Sunkissed wrote:I found 2 non-critical bugs with version 3.1.5623.24412: The first bug happened after updating the program, while it was loading new data, I got this error: Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Unterminated string. Expected delimiter: ". Path 'items[570].systemCostIndices[4]', line 1, position 392851. I coudn't reproduce this one, opening EIPH again I didn't saw it. The 2nd bug happens when I click "Save" in the "Location" in the "Manufacturing List" tab. To reproduce it, go to "Manufacturing List" then do change the "Location" randomly in one of the tabs, then click the "Save" button, it should pop the error below: Source: System.Data.SQLite Message: SQLite error near "t": syntax error Screenshot attached.Once I've reopened the client, I saw that the new locations were saved and I could use the "Manufacturing List" tab. The second one is fixed. The first one, I've never seen that before so thanks. I'm wondering if it was an error with the library I'm using. I'll see if I can find anything on it.
Krellion ErlikKan wrote: it still miss...i used all 6 reset under data (but not the button "Reset All Data" to avoid to delete my API) and update all, but nothing is changed. I've checked if under POS there's N-RMSH and could see in the list, but not in the Outpost list....maybe i should uninstall and reinstall IPH? some month ago it's happened the same problem to a friend of mine with that particular outpost :-/
This is fixed. The issue was that he was saving the outpost ME/TE/Tax data, which I added last update. I rebuilt that logic and forgot to take update a flag I used. If you saved this data in the past and don't see your outpost, reset the CREST Cache dates and update the facilities and it should show up again.
Roxina wrote:Im having problems using the program under wine, it installs and launches fine, but the interface is somewhat cramped together, making it impossible to choose arrays. I don't know if this is something you can possibly fix, but if you can and if you want to, that would be awesome. I did what I could here and added about 6 pixels, which isn't much but I don't have a lot of room to work with. For reference, the font is 8.25 MS Sans Serif. I'm thinking wine might be setting it to 9? I'm not sure what else to do with this issue. Let me know if you have any ideas.
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Zifrian
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Posted - 2015.05.27 01:13:34 -
[631] - Quote
Alicia Dnari wrote:Zifrian wrote:Alicia Dnari wrote:Just tried to install the latest update. Failed. Rebooted. Tried again. Failed. "Error moving new images", so the updater backed out what it had done and left me with the old release.
A few weeks ago, Zifrian, you asked me to send you a log file. eveiph.log, iirc. Where is this located?
Note: I'm running Windows inside Parallels desktop on a Mac. The log file should be in the installation directory where you run the program. I'm not having any issues with the images but I'll test it out some more to see if I can find anything. I'll have to see what the issue is from the log though to help. This latest update went fine, so looks like problem solved. :-) The earlier log file request had to do with another problem which I also don't seem to be having any more. OK good. I tested it out but didn't notice anything crazy. Thanks for the update.
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Zifrian
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Posted - 2015.05.27 11:01:24 -
[632] - Quote
Lar's Fi wrote:When i start the program, it will crash at start up. It started a few days ago, when there was a update. An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Windows 7 What tab or screen did the error occur? At start up What are the steps to reproduce the Error? Just relaunching the program does it. Web link to a screenshot of your error: http://prntscr.com/79vdllSource: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error Can you send me the contents in the EVEIPH.log file? It's in the installation directory. Thanks
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Zifrian
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Posted - 2015.05.29 22:18:00 -
[633] - Quote
Pilchard123 wrote:At the risk of sounding somewhat creepy, I see that you've put IPH up on github. Is it in a state suitable for forking/pull-requesting? Yeah go ahead but I'm still trying to figure out how to manage it so I might not get to changes right away. Plus I'm trying to port everything to github so I can run my updater from there (I need to get off sourceforge).
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Zifrian
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Posted - 2015.05.29 22:58:26 -
[634] - Quote
Annah Sun-Scape wrote:Please can you check materials for Medium Capacitor Control Circuit II? Can you give me an example of what doesn't look right to you? Runs and ME, etc would be helpful. Thanks
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Zifrian
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Posted - 2015.05.30 12:10:22 -
[635] - Quote
Annah Sun-Scape wrote:Zifrian wrote:Can you give me an example of what doesn't look right to you? Runs and ME, etc would be helpful. Thanks http://prntscr.com/7b2v0e
You need 19/19/4 for this setup. Quick work around for this, don't set your BPC to owned and it will show the correct values. I'm going to fix up this so it doesn't happen again.
BTW I'm seeing 20/20/4. Send me a screen of the in game industry window if not.
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Zifrian
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Posted - 2015.05.30 15:08:46 -
[636] - Quote
Nicola Romanoff wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? window 64bit pro What tab or screen did the error occur? when double clikcing the exe to start What are the steps to reproduce the Error? when double clikcing the exe to start Web link to a screenshot of your error: n/a In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error
I rebooted and got the same error I uninstalled and reinstalled and got the same error Yeah, that's a known bug. It has to do with the issue you reported. I'm working on it.
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Zifrian
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Posted - 2015.05.30 19:54:54 -
[637] - Quote
This is because your font isn't set to the base font in the program, and it causes the tabs to spread out too far. I'll see if I can fix the font of the program next update.
You saved this BPC as owned, so it's not doing invention. I'll work with this more, but this is a common issue I can't get a good solution for. Mark it as not owned and it should work fine for now.
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Zifrian
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Posted - 2015.05.30 19:59:15 -
[638] - Quote
Nicola Romanoff wrote:version 3.1.5624.32344 On the manufacturing tab I search for and choose an item and set details under activity to POS, Location, System etc and hit save to save them as defaults. When I go back to that screen to check manufacturing data for other options, all those details disappear and i have to re-enter. Not sure if I am doing anything wrong or if this is a bug. http://imgur.com/SIu5lej I for the life of me can't get this to happen. Someone else had the same issue.
Delete these setting files:
CalcManufacturingFacilitySettings.xml CalcPOSFuelBlockFacilitySettings.xml CalcPOSLargeShipFacilitySettings.xml CalcPOSModuleFacilitySettings.xml
and possibly the BP versions as well, and it will load again for you. I'm not sure why it's saving "None" as the facility type.
If you can help me reproduce this, let me know.
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Zifrian
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Posted - 2015.05.31 14:27:53 -
[639] - Quote
Nicola Romanoff wrote:OK, I had to uninstall the app and then delete all the files/folders under the install location to get the app to work again, since doing that I seem to be shown duplcates, even though I have 1 each of the BPOs shown http://imgur.com/djKz8ob
Also if I scan for new BPOs can the app automattically display the t2 items that are associated with the T1 BPOs? So if I go into manage blueprints, scan all my BPOS and get a list of those, do I need to manually enter all the T2 variants or will/can the app work that out for me? The original issue whereby the station name kept going blank is no longer happening since a full reinstall Right now if it's colored blue background, then it's showing you have the T1 BP for the T2 item. So the scan will get the T1s and display based on that. If you have T2 bpcs, then that is a bit different. Just for now, don't save those as "owned" and it will work properly. I'm trying to get some logic done now that should make this easier to understand.
I have to see the full screenshot to see why you are getting duplicates. It's usually because of the settings selected.
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Zifrian
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Posted - 2015.06.01 20:40:05 -
[640] - Quote
Nicola Romanoff wrote:here is the full screen shot that is showing me duplicate items? can you advise on what I need to change to stop duplicates please http://imgur.com/l01XUHQ You are using a pos with All selected for modules. So it calculates one using the equipped assembly array and another with the rapid. Save the facility with only the one you use and it'll show only one record. To see the difference for both, select the manufacturing facility column on the column viewer.
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Zifrian
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Posted - 2015.06.01 20:42:18 -
[641] - Quote
What issue are you having?
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Zifrian
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Posted - 2015.06.04 02:15:11 -
[642] - Quote
Blood Enslaver wrote:Elena Thiesant wrote:Other way around.
Buy/build calculates the better profit of the two other: Components - you buy all the components needed, just build the final item Raw materials - buy the raw materials, build the components, then build the final item Then what is the Component Facility Cost in the Total Component Cost? This is a bug. You shouldn't have facility usage for components when calculating that type. I'll get this fixed next patch.
Thanks for pointing it out.
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Zifrian
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Posted - 2015.06.04 16:24:51 -
[643] - Quote
Wreck It wrote:Have been using IPH for half a year, and since today the program will not launch anymore. It throws out the following unhandlerd error: An Unhandled Exception has occured and EVE Isk per Hour will now close.Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Win7 x64What tab or screen did the error occur? Right after launching IPH. About 10 seconds in, after seeing 'collecting system indices' etc. I seems to get stuck on 'loading user settings', but to my knowledge I did not change anything yesterday. What are the steps to reproduce the Error? Launching IPH...Web link to a screenshot of your error: ClickIn addition to a screenshot, copy the data below for sending to developer. Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error Yeah it's a know issue I'm working on.
Delete the following files in your settings directory and go to the manufacturing tab and try to save them again as a POS. For some reason it's not saving the data correctly but I'm not sure why.
CalcManufacturingFacilitySettings.xml CalcPOSFuelBlockFacilitySettings.xml CalcPOSLargeShipFacilitySettings.xml CalcPOSModuleFacilitySettings.xml
If you're you can send me the settings files to [email protected] that would be helpful too.
Thanks
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Zifrian
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Posted - 2015.06.04 16:25:47 -
[644] - Quote
Solos wrote:The program began to give out incorrect quantity of minerals necessary for construction according to the drawing, earlier when you write necessary number to number of starts everything was normal. Now if number of starts more than eight, minerals aren't counted. Pleas provide an example or screenshot so I can troubleshoot. Thanks
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Zifrian
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Posted - 2015.06.05 11:18:37 -
[645] - Quote
Manufko wrote:Zifrian wrote:Solos wrote:The program began to give out incorrect quantity of minerals necessary for construction according to the drawing, earlier when you write necessary number to number of starts everything was normal. Now if number of starts more than eight, minerals aren't counted. Please provide an example or screenshot so I can troubleshoot. Thanks http://itmag.es/3UFgZ Thanks. Mark all your T2 BPCs as unowned and it will give you correct numbers. I'm working through a fix so this won't happen if you save a t2 BPC as owned.
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Zifrian
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Posted - 2015.06.09 12:50:34 -
[646] - Quote
ugh zug wrote:My only question is why does this program not include PI management? Because I have t had the time to do it :\
It's on the top of my list though.
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Zifrian
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Posted - 2015.06.09 12:52:37 -
[647] - Quote
H3llHound wrote:Hi, I found an error in the skill requirements for capital t2 components. They only require Capital Ship Production I and not IV as currently in the program. While looking into it I found that the skills needed in general are incorrect. Below is a screenshot of current IPH vs ingame skll requirements. http://i.imgur.com/RKFtjjk.jpg
edit: Could you also add the Thukker component assembly array please :) I'll Check the skills. On the thukker array, it should come up when you select component or cap component facilities or blueprint. I'll check this later as well.
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Zifrian
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Posted - 2015.06.09 18:58:39 -
[648] - Quote
Solos wrote:when it is possible to expect a fix? Probably this weekend. If you don't have T2 bpo then the work around I posted earlier will work. The program really doesn't care if you own a T2 BPC or not.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.06.09 20:07:52 -
[649] - Quote
H3llHound wrote:Zifrian wrote:H3llHound wrote:Hi, I found an error in the skill requirements for capital t2 components. They only require Capital Ship Production I and not IV as currently in the program. While looking into it I found that the skills needed in general are incorrect. Below is a screenshot of current IPH vs ingame skll requirements. http://i.imgur.com/RKFtjjk.jpg
edit: Could you also add the Thukker component assembly array please :) I'll Check the skills. On the thukker array, it should come up when you select component or cap component facilities or blueprint. I'll check this later as well. Edit: I looked at both and there aren't any issues I can see. The skills you show must be for a jump freighter or one of the items in the list needs cap construction 4? I'd have to see what you had loaded to see what happened but the right side is skills for the blueprints, the left is the components use to make the blueprints. The thukker array comes up for the items I mentioned above. I found the Thukker array, thank you for pointing me to it. But it would be a great addition in the blueprints tab to add a different facility for components than for the ship. Aswell with the skills you are correct. It was for the Ship itself; i think i combined it because the components were marked red aswell as seen here: http://i.imgur.com/dUCDDIv.jpg . But I think I found a real bug this time :) in the blueprint tab, when assigning facility tax, the tax added is way too high. A single Rhea at an outpost with 5% tax shows me ingame 130M but IPH says 743M and when hovering over it the tax shows at 500.00% but i entered 5.0%. Base item cost and system index are correct. http://i.imgur.com/P23oHDA.jpg ingame http://i.imgur.com/Vrmwano.jpg IPH On the facility for the components, select the activity combo and it will give you component or cap component options if the item uses them.
I'll check on the tax.
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Zifrian
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Posted - 2015.06.11 19:10:22 -
[650] - Quote
H3llHound wrote:Zifrian wrote:H3llHound wrote:Hi, I found an error in the skill requirements for capital t2 components. They only require Capital Ship Production I and not IV as currently in the program. While looking into it I found that the skills needed in general are incorrect. Below is a screenshot of current IPH vs ingame skll requirements. http://i.imgur.com/RKFtjjk.jpg
edit: Could you also add the Thukker component assembly array please :) I'll Check the skills. On the thukker array, it should come up when you select component or cap component facilities or blueprint. I'll check this later as well. Edit: I looked at both and there aren't any issues I can see. The skills you show must be for a jump freighter or one of the items in the list needs cap construction 4? I'd have to see what you had loaded to see what happened but the right side is skills for the blueprints, the left is the components use to make the blueprints. The thukker array comes up for the items I mentioned above. I found the Thukker array, thank you for pointing me to it. But it would be a great addition in the blueprints tab to add a different facility for components than for the ship. Aswell with the skills you are correct. It was for the Ship itself; i think i combined it because the components were marked red aswell as seen here: http://i.imgur.com/dUCDDIv.jpg . But I think I found a real bug this time :) in the blueprint tab, when assigning facility tax, the tax added is way too high. A single Rhea at an outpost with 5% tax shows me ingame 130M but IPH says 743M and when hovering over it the tax shows at 500.00% but i entered 5.0%. Base item cost and system index are correct. http://i.imgur.com/P23oHDA.jpg ingame http://i.imgur.com/Vrmwano.jpg IPH Yeah the tax rate is a bug. The fix will come with the next update. A current work around is to save the rate as 0.05.
Jeann Valjean wrote:Hey Zifrian, been using this for years- thanks for all your hard work. I've found a bug for you: When calculating a large number of total runs, the Blueprints tab seems to calculate the Component Profit correctly but when adding to the shopping list it screws up the math. BUT if you add the same number of total runs in smaller batches (say 50 runs x 10 instead of 500 runs), it doesn't error out as badly (but is still off vis-a-vis the Blueprints tab Component Profit). The error amount also seems to vary depending on the blueprint (even within the same size & category). Here are my sample settings:
- Medium Capacitor Control Circuit II Blueprint
- using Components
- using Augmentation Decryptor
- using POS > Equipment Assembly Array
- All skills V
Using 500 total runs (50 BPs), the blueprint tab shows component profit of 1,023,481,050 When adding to shopping list, it shows Approx. Total Profit of -1,126,921,970 (yes, that's a negative billion) Keeping everything else constant and using 50 total runs (5 BPs), the blueprint tab shows profit of 103,896,239 After adding that 10 times to the shopping list (to total 500 runs), the shopping list shows approx profit of 1,018,166,988 Any idea what's going on there? Yes, already found this and a fix will come next update.
Tiberius Zol wrote:Hey Zifrian, I have a feature request (again ^^). What do you think about adding the Total Cost per Unit to the shopping list export? Maybe at the last segment 'Item List' as an extra column. This would be great for statistical purposes (I save every shopping list for example). I'll take a look at what I can do.
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Zifrian
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Posted - 2015.06.12 21:53:11 -
[651] - Quote
Noctaly wrote:Hello Zifriand, Thank you for developping such a great tool. While I am using it quite basically (putting a BP, ME & TE and checking) it's really awesome and helps me knowing what to build or not build  I would like to know if it's possible to add wormholes regions to the "Location" drop down menu, and then a list of systems for each region. This way I would be able to use my own system Indice cost (quite low, but still present and the numbers are a bit wrong) on my PoS :D If you want a list of all wormholes systems sorted by region I can provide you that from the static data dump I believe. If you also don't have any time to implement such a thing, feel free to give me some pointers to tell me where to dig into. If the project is open source I will gladly do a pull request :) Once again, thank you for such an awesome program ! Wormhole systems are already there. If you select POS in the facility type, and then select 'Wormhole Space' for the region, then all the wormhole systems will show up in the Solar System list.
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Zifrian
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Posted - 2015.06.14 20:10:49 -
[652] - Quote
Vartan Sarkisian wrote:In ISK per hour I have set up a manufacturing job for Ishtars, the BPCs i have are 5 runs, an ME of 1 and a TE of 8, the manifacturing location is correct in the app, and it tells me the job will job 4,738.316.91 isk to run (build/buy), however in game when I try the same thing it says the job will cost 15,458.631.
I am not sure why the figure is so far out, can you advise please? I'd have to see a screenshot of what you have but if you are in an outpost, then the tax rate saved is probably the issue (it's multiplying it by 100). Let me know if that's the issue or if you can send a screenshot.
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Zifrian
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Posted - 2015.06.17 01:14:48 -
[653] - Quote
QuietView Shihari wrote:0/ I want to built Siege Warfare Link - Shield Efficiency II 100 run But Component Material shows it only need 10 Warfare Link - Shield Efficiency I It need 100 Warfare Link - Shield Efficiency I Is my setting wrong ? https://www.dropbox.com/s/u45uftqcqbwrjz8/8.JPG?dl=0 No, it's a known issue. The work around is to go into bp management and mark all of your owned T2 blueprints to unowned and it will work normally. IPH really doesn't care if you own an inventable blueprint or not. If you have a T2 bpo though, it's not going to work correctly.
I'm almost done with a fix but RL has been busy to finish it.
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Zifrian
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Posted - 2015.06.17 01:16:31 -
[654] - Quote
Capsups wrote:It appears that the calculations done in 'Manufacturing List' does not take into consideration usage for me anymore. Atleast when I look at a profitable item in there, it will be unprofitable after checking it in the 'blueprint' tab and the difference in numbers seems to be exactly the usage number. (yes, I've made sure that the usage checkbox is ticked in all the related tabs)
I've also noticed that if I double click a item in the manufacturing list, it will go into the blueprint tab but my 'manufacturing' activity settings will be reset to None and I have to manually select a POS, the system etc every time. But it works if I just change the item inside the blueprint tab, it's only if I go there by double clicking on a item in the manufacturing list tab.
You talked about being able to select the decryptor to use for inventing T3 subsystem BPCs once and then it would use that decryptor across all the T3 subsystems. Will this still be a thing at some point?
Other than that, keep up the good work!
EDIT: Well, this morning when trying to run the program I got a sqlite error saying nothing else than "syntax error near 'AND'" so not exactly the most helpful error message. I redownloaded the program and my first 2 errors have dissapeared. The error is from a bad settings file, which I can't reproduce. Delete the files mentioned above in one of my previous replies to the same issue and it should work. Or you can delete the settings folder. I have a patch that I'm working on that should take care of this issue so it will at least open but I'm still working on it.
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Zifrian
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Posted - 2015.06.17 02:21:48 -
[655] - Quote
Capsups wrote:It appears that the calculations done in 'Manufacturing List' does not take into consideration usage for me anymore. Atleast when I look at a profitable item in there, it will be unprofitable after checking it in the 'blueprint' tab and the difference in numbers seems to be exactly the usage number. (yes, I've made sure that the usage checkbox is ticked in all the related tabs)
I've also noticed that if I double click a item in the manufacturing list, it will go into the blueprint tab but my 'manufacturing' activity settings will be reset to None and I have to manually select a POS, the system etc every time. But it works if I just change the item inside the blueprint tab, it's only if I go there by double clicking on a item in the manufacturing list tab.
You talked about being able to select the decryptor to use for inventing T3 subsystem BPCs once and then it would use that decryptor across all the T3 subsystems. Will this still be a thing at some point?
Other than that, keep up the good work!
EDIT: Well, this morning when trying to run the program I got a sqlite error saying nothing else than "syntax error near 'AND'" so not exactly the most helpful error message. I redownloaded the program and my first 2 errors have dissapeared. On the first part, lets re-check that after my update. I have fixed a usage issue with copy and invention. Also, the component usage isn't being applied correctly when the component is bought.
On the second, I think this might have to do with settings issue and the error you are getting. Let me know if setting the work around works (delete the settings files or folder and restarting).
On the third, you need to turn it on in the settings 'Save Relics and Decryptors on BP tab' and then hit save settings after selecting your options. However, it looks like the decryptor on T3 items isn't saving (only relic type) so I'll have to see what's going on there.
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Zifrian
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Posted - 2015.06.20 21:42:28 -
[656] - Quote
Solos666 wrote:Now it crushes on start up...cool^(( I need more information to debug it. What is the error? Can you send me the error log?
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Zifrian
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Posted - 2015.06.20 23:00:48 -
[657] - Quote
New build today to fix several issues and implement ignore bps and better bp management. Please double check your stored bp data and make sure that it looks right. There are new bp types to help with processing and to get around the saved T2 BPC vs. BPO issue.
Also, the update seems to take a long time. Let it finish and you should be ok. I'm looking into why it's so slow and will update when I can.
I'll be working on migrating this project more to github and quick updates should be a bit easier from now on so let me know if you have issues and I'll get them fixed as soon as possible.
New Build - 3.1.5649.26563
Bug fixes
- Setting a POS facility on the manufacturing tab will save locally
- The manufacturing tab will no longer show component usage for component built items
- Invention and copy usage will now be more accurate for total bp costs
- Fixed a minor issue on the manufacturing tab to show correct values when compared to the bp tab
- Build/Buy values should be the same on the components or raw material lists on the bp tab now.
- Ignore invention check works more consistently now
- Processing of Settings files were updated and should no longer crash the program but may require users to re-save their settings files to load correctly
- Set the same font for all objects, so loading IPH on different systems should be more consistent.
- Users should now be able to import prices for the Antikythera Element from EVE Central
- Saving settings on the BP tab with the GÇÿSave Relics and Decryptors on BP TabGÇÖ setting selected in the application settings will now correctly save relics and Decryptors again for future loading
- Fixed an error that caused saved Outpost tax rates to be multiplied by 100. Recheck the tax rate and update as normal
- S/M/L/XL check boxes should work for all items now
- T2 BPO processing should work more consistently now on the BP tab
- Copy and invention usage should now be correctly included in the total production costs
- Component usage will no longer apply to the total production cost for component lists
- Fixed crash when you uncheck ignore invention and ignore invention costs with multiple blueprints
Blueprint Management
- Blueprints are now stored as one of 4 types GÇô BPO, BPC, Unowned, or Invented BPC
- Import and export of blueprint data updated to new types GÇô importing under the old type will not set the owned bps to invented bpcs on import, so double check your bps
- The importing of bps will attempt to set the data to Invented BPC if the ME/TE/Runs correspond to a Decryptor and relic combination
- If the values sent to do not support a combination, it will be saved as a BPC (pre-cirus for instance)
- Users can now set ignored or favorites on the blueprint management tab without saving it as owned.
- Added additional costs and runs information to the blueprint management tab
- The search box for BP Management will now work with NOT (like the manufacturing tab)
- Removed option to set a copy on the update all settings
- Saving a blueprint from the BP tab when GÇÿIgnore InventionGÇÖ is selected in options will save the bp as a BPO, all others will be saved as BPC or Invented BPC
Ignore blueprints now added
- On the manufacturing tab, users can right click the blueprint to ignore it from calculations
- In Blueprint Management, users can set several bps as ignore at the same time
- Ignored bps are for all characters and can be reset in blueprint management
- Removed the GÇÿIgnore Rare BPsGÇÖ setting in application settings
Manufacturing Tab
- Ignored blueprints will not show on the manufacturing tab
- Owned blueprints in the manufacturing tab will take into account the Decryptor and relic used to create Invented BPCs. If you do not have the correct options selected for what you used to build the BPC, it will not show on the list.
- Owned BPCs and BPOs for T2 and T3 will be shown next to other BPs with the Decryptor and Relic options for comparision
- The BP Type column in the manufacturing tab shows the type of blueprint with new blueprint types
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Zifrian
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Posted - 2015.06.20 23:31:33 -
[658] - Quote
Solos wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error Delete your settings files and try again. I apparently didn't get that fixed.
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Zifrian
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Posted - 2015.06.21 00:09:22 -
[659] - Quote
gunny Aubaris wrote:Structures on the manufacturing windows also don't appear. no crash message just says no blueprints for this selected type Thanks yeah, I'm working on this now.
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Zifrian
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Posted - 2015.06.21 11:30:22 -
[660] - Quote
Tiberius Zol wrote:What is the meaning of "unknown" inputs in the manufacturing list? Those are bps that I can't figure out what decryptor or relic combination you used to make it. It should show up with the other options if you select it. Let me know if you invented something and it shows up as unknown. If you invented it pre-cirius or it's a BPC from a T2 BPO, then it'll say unknown as well.
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Zifrian
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Posted - 2015.06.21 11:51:44 -
[661] - Quote
gunny Aubaris wrote:Structures on the manufacturing windows also don't appear. no crash message just says no blueprints for this selected type Fixed. CCP changed the category name on me.
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Zifrian
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Posted - 2015.06.21 12:07:35 -
[662] - Quote
Suz1 wrote:On the update prices tab, the "structures" check box has no items associated with it. Therefore it's not downloading structure prices. I just fixed this a few minutes ago, so get the update and see if it fixes your issue. I just tried it and it all seems to be fine.
I had no idea structures were so popular 
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Zifrian
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Posted - 2015.06.21 13:47:16 -
[663] - Quote
inflogim wrote:change of me/te of a T2 product on the BLUEPRINTS tab is impossible - input fields are grayed out. That's by design.
If you want to update those values, either choose the decryptor that produces them or uncheck the 'Ignore Invention' box in the options to enable the boxes to edit. I'm limiting the ability to change them right now to help with the bp management changes I made.
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Zifrian
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Posted - 2015.06.21 18:16:07 -
[664] - Quote
Quick update to fix some of the performance issues with the updater.
Build 3.1.5650.20209
- Added a progress bar to the updater to show the progress of updating station facilities during updates
- Improved the update time for the updater. In some cases the data was being duplicated several times in the facilities tables and compounding the update time for each update. This has been corrected.
- Fixed an issue that might cause owned blueprints from not being copied over after an update.
- POS Structures should now correctly show up in lists where you can choose 'Structures' as a display option.
As always, let me know of your bugs and errors. Screenshots are always welcome and the more detail the better.
Thanks o/
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Zifrian
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Posted - 2015.06.22 11:34:09 -
[665] - Quote
Solos666 wrote:in assets wind
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: Index was outside the bounds of the array. I need more details than that. Is this corp assets, personal? I'm not getting any errors. How do I reproduce it? Can you provide a screenshot?
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Zifrian
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Posted - 2015.06.23 00:58:01 -
[666] - Quote
Solos666 wrote:i just push view , assets and get this error I need your log file and probably your settings file to see what's going on. I can't reproduce the error. Thanks
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Zifrian
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Posted - 2015.06.23 10:45:39 -
[667] - Quote
Robert Caldera wrote:last (and first) time I tested this thing, it crashed for me all the time with an unhandled exception. It was a month ago or something. So it's still crashing? I'm not sure what you are trying to say. Do you have more details?
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Zifrian
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Posted - 2015.06.23 17:35:40 -
[668] - Quote
Wreck It wrote:Hmm my list of saved blueprints (i.e. the ones 'owned' by corporation, which the app doesn't seem to detect by itself so I had manually added them) has disappeared completely since the last update. Ugh, do you have a backup by chance? If so, send it to me even if not current. I'm not sure why it would have done that unless you got the update that had the earlier bug in it.
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Zifrian
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Posted - 2015.06.25 01:08:45 -
[669] - Quote
Errol Tofu wrote:hi , Zifrian, thank you for this powerful software. When i use the latest version (3.1),i encountered a interface problem: in the blueprint tab, when i choose a Tech II print, the invention tab accured and some Drop-down menu was covered by the extended tabs. (as you can see in the linked image and i marked them in red, i can't change the Solar System and the station). image link: http://i.imgur.com/UKKONfo.jpg?1i have tryed in three computers and they all suffered that.    is it a interface bug? how can i fix it? i expect to change the size of the whole window but it is locked.  thank you! Hmm something with your resolution is causing the window to resize. I thought I had it all fixed to one size but maybe your scaling? I'm not sure. Something that has to do with your theme or setting is causing the font to be larger than it is in my version. Or it might be the embedded font I put in. I'll double check but I was hoping that my recent change would get around this issue. I'll try some stuff next update and see if it works for you.
Xavier Day wrote:Hi Z, thanks a lot for your hard work.
I've noticed something weird since last few patches. I hope it's not an error on my part.
In the Blueprints tab, if I select a random T2 ship and keep the # Total Runs set to 1, the prices on the component material list change a lot when I toggle the calculate Build/buy tickbox, as they should. If I change the number of total runs the prices no longer change as much and the numbers seem way off.
I hope I explained it well enough. I would need a screenshot to see what the issue you are having is. Someone else reported this sort of thing though but I'm not seeing anything out of the ordinary.
AKilla Sunday wrote:It does not update prices for me
tritanium is listed at 3 isk pu / mechanical parts at 5000,30 etc etc I'd need to know what region and prices you are importing. If it's not one of the trade hubs then it's possible that's the only data the EVE Central has and you won't get prices for everything.
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Zifrian
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Posted - 2015.06.27 02:36:46 -
[670] - Quote
New build with a few bug fixes. Let me know if you have issues with the change to scaling amounts in forms. Most shouldn't notice a difference but those with scaling should notice an improvement in how the form looks.
Build 3.1.5655.35622
- Fixed an issue where opening assets with items in space (ships, towers, etc) would not load and crash the program
- Fixed an issue where the number of runs on an invented blueprint were not taken into account in calculations and would lead to incorrect numbers for any runs over 1
- Changed the forms to all ignore windows scaling. If you have scaling to 125% or 150% (or a version of windows with an off scaling amount GÇô e.g. Chinese) then you shouldnGÇÖt notice boxes and text overlapping other controls. Please let me know if you notice issues with this change.
- Removed Data interfaces check box from update prices tab and moved GÇÿItems with no priceGÇÖ up
- Locations on datacores now shows station name, security, and region again
- On the BP tab, BPCs will now correctly load the decryptor that was used to make it, if available. If not, then it will show 'Unknown' and uncheck the costs and time boxes in invention
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Zifrian
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Posted - 2015.06.30 00:15:02 -
[671] - Quote
Gilbaron wrote:http://gyazo.com/e77418d5e20a9f1033d468ebc066c5cc Working on this now. Can you email your EVEIPH.log file to [email protected]? Thanks
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Zifrian
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Posted - 2015.07.01 11:01:14 -
[672] - Quote
Put a fix up. Be nice to know when they do crap like this. Note, on Twitter foxfour said it might be slow.
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Zifrian
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Posted - 2015.07.01 11:14:32 -
[673] - Quote
AKilla Sunday wrote:Zifrian wrote:AKilla Sunday wrote:It does not update prices for me
tritanium is listed at 3 isk pu / mechanical parts at 5000,30 etc etc I'd need to know what region and prices you are importing. If it's not one of the trade hubs then it's possible that's the only data the EVE Central has and you won't get prices for everything. jita - all prices i guess Sorry I missed this. I'd have to see a screenshot of the options you are using.
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Zifrian
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Posted - 2015.07.02 02:10:51 -
[674] - Quote
Pyroly wrote:Thank you for your last update. There is no errors anymore regarding indexes and other datas from CREST  I have a little problem. It seems that the overall window for IPH is smaller than before, and I am unable to resize or maximize the window. Since I am using Windows with a higher size of items (125%) everything is on the top of each other Here are two screenshots taken on IPH : http://i.imgur.com/R7FMuR3.png
http://i.imgur.com/lkHdYpz.png (Notice the bottom left) Here are my windows setting : http://i.imgur.com/KHhwPj6.png
Would it be possible to get something related to the display when a higher size is used ? :) Gahh I thought I finally forced it to not scale and it scales!
I'm going to figure this out. Last week it was a Chinese Windows user that had issues (because Chinese windows doesn't scale like other windows) and I've had other people with weird scaling issues as well.
I'll see if I can give some options on this for your system but I'm not sure how successful I can be. I'll let you know though.
Thanks for the notice!
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.07.02 16:56:43 -
[675] - Quote
Dimitar Ozran wrote:Hi Zif. Great app but I started having trouble a couple of updates ago. The first thing I noticed was that on the manufacturing screen it used to show T2 items that I own the T1 version of in blue. It no longer does this. However it does display items in orange (background) when I have T2 BPCs sitting in my inventory. This is a mild inconvenience. Another problem is that I now get weird results when comparing all items for manufacture. Like Isk Per Hour amounts that vary wildly. Pics: http://i.imgur.com/Ypt5k6h.jpg?1 and http://i.imgur.com/pdAvh49.jpg?1. As you can see the IPH goes from 31mil to 2 mil without any real change in the cost or sale price just from clicking the build/buy button. There was another example where the cost price of one of the mats for a build changed massively just from changing the decryptor used in invention. From memory it went from about 50mil cost for that one item to about 190mil when using a decryptor that theoretically should make it cost less. Unfortunately I didn't get screen grabs of this one and I can't remember the exact deets of it. Sorry. I have done a reset on all data a couple of times and even deleted my api and created a new one. I am still having the issue with norton quarantining IPH every time there is an update but I think it is all good when I restore it. Bit of a headscratcher. I don't know whether I can trust the numbers any more. Thanks again man. Thanks for the info, I wish more people did this so it's much appreciated.
I'll dig into this to see what might be a problem. If you can send a screenshot of the manufacturing tab with the orange lines and settings, that would also be helpful. Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.07.03 12:18:31 -
[676] - Quote
Dimitar Ozran wrote:http://i.imgur.com/QhkuMbm.jpg I own the BPOs for Expanded Cargohold I, Drone Damage Array I, Large Shield Extender I, Rapid Light Missile Launcher I, and Nanofiber Internal Structure I. The purplish one in the middle is the one that I had the cursor on. Also Damage Control I.
Select the radio button 'Owned BPs' and it should enable the options under include owned to see your T1 bps. All blueprints will use the settings you have selected (here you only have T2 selected with no decryptor) and only highlight the bps you have owned, like it did here.
As far as the previous issue you reported, I'm not seeing anything terribly out of the ordinary. I did find one small bug that I'll be updating later but when you click on the build buy, the calculation numbers should all be the same for components and raw since you are basically doing only one type of building. So in that case you showed, it would change quite a bit.
I'm not sure if that answers your concern but if not, let me know what types of numbers you expect and I'll see if I can figure out the difference.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.07.03 19:11:49 -
[677] - Quote
New build to fix a few errors. Note, the price calcs on the shopping list (bottom right) is still screwy and I'm working on getting it fixed up to make more sense.
Build 3.1.5662.24906
- Fixed an issue where copy and invention usage was being multiplied by the number of runs incorrectly, resulting in large differences in IPH and profit calculations with large number of runs.
- Prices for amarr and gallente starship engineering datacores will now show correctly on the datacores tab
- Auto num bps updates when entering runs should no longer give large numbers for T1 items
- The BPC needed for invention has been added to a tool tip for Invention chance for T2 items
- Fixed an issue where the amounts for components and raw materials (not build/buy) were the same in all cases. Now the correct differences will be displayed.
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Zifrian
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Posted - 2015.07.04 12:40:34 -
[678] - Quote
Capsups wrote:Zifrian wrote:
Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit.
It seems to be doing something wrong now, I'm pretty sure it worked correct before atleast. If you take 20 ishtars, add them to the shopping list and then take another 20 ishtars and add to the shopping list again (so pressing the button twice) you end up with some very wrong numbers in the shopping list: http://i.imgur.com/6mVxMTF.png
And then press the "add to shopping list"-button again: http://i.imgur.com/IfTNyMK.png
You can see from just the addition of the total cost of Crystalline Carbonide and Photonic Metamaterials that the final Total Cost number is pretty wrong. Fixed. Thanks for bringing to my attention.
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Zifrian
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Posted - 2015.07.04 23:34:40 -
[679] - Quote
Just a note that I finished migrating all my files and code from Sourceforge. The new updater uses a different site to get updates, so there might be some quirks for a few days until I shake it all out. I've also moved all my code to GitHub if you are interested. The new site is here: http://eveiph.github.io/
Right now it seems to be working fine. One thing that might happen is that the update might fail the first time. If you run the update again it should complete as normal.
As always, let me know if you have any issues.
Thanks!
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.07.05 13:29:46 -
[680] - Quote
Annah Sun-Scape wrote:Awesome +1 for git. Can we deal ours problems here now or do you prefer this forum? Btw one technical, when I use shoping list and fetch my assets I still can't see how much do I need to cover. Here Continue to use this forum thread for questions and issues.
On the shopping list, I'm still working on getting the numbers correct.
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Zifrian
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Posted - 2015.07.06 12:04:09 -
[681] - Quote
HarlyQ wrote:I was wondering if you could redo the mining belt tool that you made since ore anomalies have changed drastically. I updated that awhile back from the numbers in the patch notes. Let me know what doesn't look right.
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Zifrian
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Posted - 2015.07.06 14:14:10 -
[682] - Quote
Telinchei wrote:Zifrian (truncated) wrote:Pyroly (truncated) wrote:Thank you for your last update. ... I have a little problem. It seems that the overall window for IPH is smaller than before, and I am unable to resize or maximize the window. Since I am using Windows with a higher size of items (125%) everything is on the top of each other. Here are two screenshots taken on IPH : http://i.imgur.com/R7FMuR3.png ; http://i.imgur.com/lkHdYpz.png (Notice the bottom left) ... Would it be possible to get something related to the display when a higher size is used ? :) Gahh I thought I finally forced it to not scale and it scales! ... I'll see if I can give some options on this for your system but I'm not sure how successful I can be. I'll let you know though. ... Thanks for the notice! Thanks for the response, Zif. I think you have pretty good communication with your users and I appreciate the time you put into the tool, as well as responding to things here. I just have another question to clarify the scaling stuff, out of curiosity: is the window resizing lock intentional, or was that a side effect of the text scaling changes? On my end, I may just go back to using the previous version in the meantime, as it worked well enough for my purposes and I didn't experience any major problems or weird GUI effects. Unfortunately my eyes aren't terribly good and I prefer to have everything maximised where possible. Thanks in advance for your reply. I'll be putting up a change tonight that will reverse that change. That Change affected more users than it helped so I'll have to revisit it later. The size lock is intentional because it's a bit of a pain to do resizing, especially with scaling.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.07.07 12:23:53 -
[683] - Quote
CCP FoxFour wrote:Zifrian wrote:Put a fix up. Be nice to know when they do crap like this. Btw thanks for the heads up on https. I saw earlier in the day they were doing testing so that's what I thought it was. Note, on Twitter foxfour said it might be slow. Really sorry about the lack of announcement on this change. :( Thanks. Turned out to be a quick change so no worries.
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Zifrian
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Posted - 2015.07.07 13:24:07 -
[684] - Quote
Caurannus Decks wrote:Great tool Zifrian, I have enjoyed using it. As of this morning, it appears that IPH is not pulling API data. Created new APIs, uninstalled and reinstalled IPH to no avail. API database error with fresh install with clean, full keys.
Any thoughts? API is offline.
http://community.eveonline.com/news/news-channels/eve-online-news/aegis-extended-xml-api-downtime/
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Zifrian
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Posted - 2015.07.08 19:15:17 -
[685] - Quote
xXxNIMRODxXx wrote:http://prntscr.com/7qaifv
ore in anomalies are still outdated.... I need more specifics on this. I'm not sure what the problem is. Here is where I got the numbers: https://forums.eveonline.com/default.aspx?g=posts&t=418719
If someone has ore scans of a I mined belt, that would be perfect but I don't have access and the test server doesn't have belts.
Ortus Maleficus wrote:Is there a way to mark as having owned multiple invented BPCs with different ME/TEs and run amounts? Not finding it. There isn't an option for this yet. It's quite a bit of work to implement but something that I've wanted to do for some time. When I get most of the main bugs worked out I'll work on this. Right now it picks the highest me then te to use.
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Zifrian
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Posted - 2015.07.09 11:27:22 -
[686] - Quote
Nai Tra wrote:Hi All, Is the API having issues again? or is it just me that's not getting SVR values? Doing it in Dodixie and maybe 5-10% of items actually have an SVR when usually 90%+ do. Sinq: http://i.imgur.com/SIXMoBE.png
Jita seems to be a bit better but still many less SVR than i remember. Forge: http://i.imgur.com/EL9vm63.png Best thing to do is to update EMD yourself by running evemons replicator or another program that does this and check the price history in game to update it. With this I mean look up the item on the market and go to the history graph or table. Then the data should update (eventually).
To note I'm working on getting this to work with CREST, which is complete data by region but I need to improve the efficiency before it's useful.
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Zifrian
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Posted - 2015.07.11 22:40:01 -
[687] - Quote
Elena Thiesant wrote:Similar problem to n0rman, if I run the manufacturing list, All blueprints, Tech 2, I no longer get entries marked with the blue background indicating that I own the T1 BPO.
I don't know if that's a bug or intentional. Either way, it's not ideal. OK, I guess I removed this on accident last patch. I'll have it fixed hopefully tomorrow. Still working on the Aegis DB update.
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Zifrian
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Posted - 2015.07.12 21:13:07 -
[688] - Quote
HarlyQ wrote:Zifrian wrote:HarlyQ wrote:I was wondering if you could redo the mining belt tool that you made since ore anomalies have changed drastically. I updated that awhile back from the numbers in the patch notes. Let me know what doesn't look right. Is their a reason you left the low sec and high sec ores in the belts they are not in them in game. Only thing that are is Gneiss Dark ochre crokite arkonor bistot merxocit. As I said above, I don't have access to ore anoms so I don't know what they like now. If you or someone wants to send me an ore scan of a newly spawned belt for the 5 types, that would help out immensely.
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Zifrian
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Posted - 2015.07.12 22:57:33 -
[689] - Quote
New build - Note the change to the scaling settings. Some versions of windows might not work correctly but for those that scale to 125% or 150% you should notice some improvement.
Build 3.1.5671.15106
- Updated to Aegis_1.0_114220 Database and Images
- Industry jobs will now update for all checked alt accounts in the list without needing to load the character
- The total cost on the shopping list now reflects the total cost of the shopping list and not the original cost entered. If users update the items, the cost will reflect those changes.
- Removed taxes and fees check boxes for items on the shopping list. The shopping list is intended for shopping, not selling. Future updates may incorporate taxes for selling items but for now they are removed.
- Added invention and copy costs (does not include usage) to the shopping list.
- Blue highlights on records users can invent (they have the T1 BP) and T3 Invented items should now show for both All Blueprints and Owned Blueprints and show the correct settings selected.
- Fixed an issue where invention and copy materials were not updated correctly when changing values of items in the shopping list.
- Items that have components built with components (e.g. Jump freighters) now display the correct amount of materials to build all levels of components on the BP list. The lists will now contain the correct amount of buy materials, and the raw and component costs for all levels and will be the same when using build/buy.
- Made a small adjustment to build/buy calculations to take into account the total build cost of the component (usage, etc) instead of just the material cost for making a build or buy determination.
- User settings (Default ME/TE and Suggest Build BP if Not Owned) were sometimes not set correctly in blueprint calculations; this has been corrected.
- Changed all forms to use DPI scaling so that users with 125% and 150% scaling set to their version of windows won't see overlapping controls and poor quality. Note: Users of Chinese Windows may still experience issues with overlapping controls. Anyone that has an issue with this, please send me a screenshot and details of your settings.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.07.15 02:09:29 -
[690] - Quote
Epothus wrote:There are some serious shopping list issues in the new build. Build 3.1.5671.35252 I would like to preface this by saying that I "multi-add" multiple builds of an item by clicking the "Add to Shopping List" button multiple times. I do this to calculate the "worst case" scenario when building ships and to make sure I don't get any small savings taken into account (T2 ships). E.g. I click "Add" 5x if I'm planning on building 5x ships so the materials are added to mimic a 5x1 (runs/build per run) setting instead of a 5x(5/max runs on invented bpc) setting that IPH has started to default to since a few builds ago. Anyways, when you do this, you end up with a screenshot like this: http://puu.sh/iZuGa/02d47b2fd2.png
Now, I was fine with this, I don't really mind them being split into pairs (even though I couldn't understand why a pair (quantity = 2) was being picked since it has no significance I can think of (not the runs on the invented bpc, not 1 for each time I clicked add, etc) (the latter by the way would be really nice to have so I can visually confirm that the materials are being calculated on a 1-run basis and not being mistakenly lumped together into a multi-run setting that would result in unwanted material savings). What I'm not fine with is what happens when you click the "Copy List" button. You end up with output that looks like: Shopping List for: Material, Quantity, ME, NumBPs, Decryptor/Relic, Cost Per Item, Total Cost Estimated Invention Materials: Material, Quantity, Cost Per Item, Total Cost Total Volume of Materials:,0,m3 Total Cost of Materials:,0,ISK Build Items List: Material, Quantity, ME, NumBPs, Cost Per Item, Total Cost Tungsten Carbide Armor Plate, 42784, 10, 1, 6557.96, 280575760.64 Nanoelectrical Microprocessor, 10272, 10, 1, 34443.66, 353805275.52 Tesseract Capacitor Unit, 4568, 10, 1, 31499.98, 143891908.64 Linear Shield Emitter, 3424, 10, 1, 32999.98, 112991931.52 Radar Sensor Cluster, 1256, 10, 1, 23496.91, 29512118.96 Fusion Thruster, 576, 10, 1, 31748.88, 18287354.88 Antimatter Reactor Unit, 344, 10, 1, 113499.74, 39043910.56 Buy Materials List: Material, Quantity, Cost Per Item, Total Cost Tungsten Carbide, 2023336, 92.4, 186956246.4 Sylramic Fibers, 442280, 242.73, 107354624.4 Phenolic Composites, 55888, 1377.18, 76967835.84 Fullerides, 44320, 536, 23755520 Terahertz Metamaterials, 26184, 9435.27, 247053109.68 Nanotransistors, 23944, 2230, 53395120 Ferrogel, 4000, 24995.85, 99983400 Hypersynaptic Fibers, 2216, 8174.94, 18115667.04 Construction Blocks, 1432, 6999.98, 10023971.36 Morphite, 1144, 12399.96, 14185554.24 Fermionic Condensates, 608, 52522.99, 31933977.92 R.A.M.- Starship Tech, 144, 271.81, 39140.64 Maller, 8, 11594999.55, 92759996.4 Total Volume of Materials:,180628.16,m3 Total Cost of Materials:,962524163.92,ISK Total Volume of Built Item(s):,0,m3 That is the list from the screenshot. As you can see...there is absolutely no mention of the actual ship being built in the "List For" section up top. This isn't an edge case either. I tried adding in tons of component tasks like the following screenshot: http://puu.sh/iZuZ1/43c8a7a8e9.png
And I'm given: Shopping List for: Material, Quantity, ME, NumBPs, Decryptor/Relic, Cost Per Item, Total Cost Estimated Invention Materials: Material, Quantity, Cost Per Item, Total Cost Total Volume of Materials:,0,m3 Total Cost of Materials:,0,ISK Build Items List: Material, Quantity, ME, NumBPs, Cost Per Item, Total Cost Buy Materials List: Material, Quantity, Cost Per Item, Total Cost Tungsten Carbide, 2910600, 92.4, 268939440 Titanium Carbide, 2328480, 154.78, 360402134.4 Sylramic Fibers, 1309770, 242.73, 317920472.1 Total Volume of Materials:,117879.3,m3 Total Cost of Materials:,947262046.5,ISK Total Volume of Built Item(s):,0,m3 Thanks. I'll get this corrected soon. I'm assuming the numbers in the list are correct though right?
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Zifrian
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Posted - 2015.07.17 00:34:43 -
[691] - Quote
Kasri Deodene wrote:Just to say thanks for all the hard work you put into this, it's appreciated by many lurkers like me.
I have how ever run into a problem.
I think it was Monday when i fired up IPH that i started getting an error while starting.
Initially comes up with "An error occurred while downloading update file", then gives an information box stating "Unable to run update at this time. Please try later".
Going through these it did load up. So i went to your link in your sig to download the latest and install it. I still get the errors appearing and in About Eve IPH it says i have Version 3.1.5671.15106 which by the looks of it is an old version.
Is there a newer version and how do i get it?
I sent you a mail on this but not sure why that version is up. Try deleting the LatestVersion.xml file to get a full update first. That should take care of any issues. If there is an error on update, try it again as I had an issue with the updater awhile back that needs to update and you'll get that error. Other than that, try the new website to download a fresh instal: http://eveiph.github.io/ Save your blueprints first if you don't want to lose that data.
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Zifrian
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Posted - 2015.07.18 02:05:02 -
[692] - Quote
Build 3.1.5676.34875
- Fixed an issue where adding the same item to the shopping list multiple times would duplicate the item in the item list
- Fuel blocks can now be built at POS facilities.
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Zifrian
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Posted - 2015.07.19 18:02:50 -
[693] - Quote
Well you have price per unit on, so that's not going to show 300 million for the price but the lists look fine.
The difference in price you see (assuming you uncheck the PPU box) is the difference in no usage from the None Facility. However, I cannot figure out how you got None for Facility to load in the BP tab. Did you double click the item in the manufacturing tab? Can you help me reproduce it?
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Zifrian
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Posted - 2015.07.20 00:20:41 -
[694] - Quote
Build 3.1.5678.27159
Shopping List
- Added column to display the total fees per item in the buy list when using Buy Orders.
- The total cost of the items will now include fees in the buy list when using Buy Orders.
- Added the facility name to the Item list where the item will be built. For POS structures, the system name has been added to the array used.
- Added label showing how many total items are in the shopping list. Useful for large shopping lists.
- Fixed issue where changing the number of T2 items in the shopping list added as GÇÿComponentsGÇÖ only would crash the program.
Misc.
- Double-clicking on the GÇ£Default FacilityGÇ¥ label when greyed out will now load the default facility on the BP and Manufacturing Tabs.
- The GÇÿDefault FacilityGÇÖ label will now show when a default facility is loaded again on the BP and Manufacturing tabs.
- Fuel blocks will correctly load a POS facility on the BP tab when a fuel block row is double clicked on the Manufacturing tab.
- Updated the Blueprints Management tab to not set owned bps to GÇÿBPCGÇÖ if they are already owned and updated to GÇÿOwnedGÇÖ again.
- The GÇÿEnable ME/TEGÇÖ check box and ME, TE value boxes will now be disabled on load of the BP Management window.
- Progress bars throughout the program should now correctly show the progress without ending halfway through.
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Zifrian
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Posted - 2015.07.21 02:25:19 -
[695] - Quote
OK I just put up a fix. However, I'm having some system issues so I'm not sure if it's working. It works in debug mode but not on the installed version I have. Let me know if it's fixed.
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Zifrian
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Posted - 2015.07.21 21:35:03 -
[696] - Quote
Ryza Atruin wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error
Last Update I'm assuming this happens when you open the program? Please send me your settings files in the Settings folder of the installation directory to [email protected]. If you rename/delete that folder you should be able to load the program. If this is some other error, then you'll have to provide some more information to help me figure out where the error is and how to reproduce it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1648
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Posted - 2015.07.24 00:57:41 -
[697] - Quote
Capsups wrote:Deleting anything in the shopping list results in a 'pling' and nothing happening, the item attempted to delete still remains in the list. The same thing happens if you try to change the quantity of anything in the 'Items to Build' list.
Would it also be possible to save the selected option of Component, Raw Materials or Invention/RE in the manufacturing tab? It always defaults to components whenever it's an option, otherwise it's raw materials. It can get kinda annoying having to remember to press that button everytime you select a new item, especially when you can't delete items from the shopping list atm, forcing you to start over whenever you forget it once.
I previously suggested something like a 'history' items that you had viewed sorta like a browser's history of websites you had visited so you could press Mouse 4 and Mouse 5 to navigate backwards and forwards in this history of items. You said it was something you would look into, any news on that ? It would make it a lot easier to explore the various components of different ships because you can suddenly just double click a component, set the relevant ME / TE and then instead of having to remember how far down the hiearchy of components you were, you can just press 'back' once to end up at the previous item you were looking at.
Other than that, keep up the good work! OK I'll double check the shopping list. It seems I have something to fix every day on that :\
I'm not sure I understand your second issue. Is this on the BP tab or the manufacturing tab? It doesn't look like it remembers that so I'll have to double check settings. If this is on the manufacturing tab, let me know.
On the 'history' part, yeah this was something I started before Crius and then stopped to get that done. It's on my list and I have some of it done but I just need to finalize it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1648
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Posted - 2015.07.26 15:31:44 -
[698] - Quote
Bhaal Estidal wrote:Is there a manual? In any case... I cannot get the Fleet Boosted cycle time and laser range to match my real life Orca/Hulk combo. The unboosted calculation is within a tenth percent , but boosted: IPH Cycle: 93.9/Actual: 87.9 IPH Range: 29.79/Actual: 31.0 The range issue is possibly the bonus from the booster's Information Warfare skill (currently IV), which I do not find an input for. The cycle issue, however, eludes me. Am I missing something in my setup? What I already get from the app is amazing and appreciated! IPH: http://oi62.tinypic.com/rvixz4.jpg
Eve: http://oi61.tinypic.com/311l92u.jpg Did you try setting the war link spec combo to 4? I think that might be the issue. It's an abbreviated name for space.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1648
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Posted - 2015.07.26 17:54:18 -
[699] - Quote
Bhaal Estidal wrote:War Link Spec set to 5. Don't see War Link Spec Combo.
Setup image in previous post.
Thanks That's what I meant, I was thinking it was information warfare. Anyway, the info warfare skill is only targeting, not range. Are you using T2 foreman links? Click the foreman link checks again and it will switch to T2 (it's a tri-check).
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
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Posted - 2015.07.30 14:35:42 -
[700] - Quote
George Gouillot wrote:Amazing tool!
Unfortunately I cannot start it anymore since the last update:
What is your Operating System? - Win 8.1 Pro 64 What tab or screen did the error occur? - on startup What are the steps to reproduce the Error? - every startup Web link to a screenshot of your error: all info its copy pasted here
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error
If you find some time, a short info would be appreciated.
07 George Hmm, can't pin this one down. Can you send me the EVEIPH.log file to [email protected]? Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
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Posted - 2015.07.30 22:36:01 -
[701] - Quote
Sempara Fidelis wrote:George Gouillot wrote:Amazing tool!
Unfortunately I cannot start it anymore since the last update:
What is your Operating System? - Win 8.1 Pro 64 What tab or screen did the error occur? - on startup What are the steps to reproduce the Error? - every startup Web link to a screenshot of your error: all info its copy pasted here
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error
If you find some time, a short info would be appreciated.
07 George I've got the same error message, eveiph.log shows Quote: 7/30/2015 11:12:05 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error ---> System.Data.SQLite.SQLiteException: SQLite error near "AND": syntax error bei System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain) bei System.Data.SQLite.SQLiteCommand.BuildNextCommand() bei System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index) bei System.Data.SQLite.SQLiteDataReader.NextResult() bei System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) bei System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) bei System.Data.SQLite.SQLiteCommand.ExecuteReader() bei EVE_Isk_per_Hour.IndustryFacility.LoadFacility(FacilitySettings SearchFacilitySettings, Boolean FacilityDefault) bei EVE_Isk_per_Hour.frmMain.SetAllFacilities(Boolean LoadDefault) bei EVE_Isk_per_Hour.frmMain..ctor() --- Ende der internen Ausnahmestapel++berwachung --- bei EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) bei EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() bei EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
Thanks, can you send me your settings files in the Settings folder to [email protected]? Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1649
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Posted - 2015.08.03 21:33:55 -
[702] - Quote
Azerik Mabata wrote:So here's an error I got, with my info filled in. Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Windows 10 (probably the issue) What tab or screen did the error occur? Startup What are the steps to reproduce the Error? Just start it up Web link to a screenshot of your error: Not much point but here http://i256.photobucket.com/albums/hh192/Azerik/Untitled_1.png
In addition to a screenshot, copy the data below for sending to developer. Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Unable to connect to the remote server I'm trying to install windows 10 now so I'll check that after. Did you try again? Send me the data in the EVEIPH.log file to my evemail and I'll see what failed.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.08.05 22:58:12 -
[703] - Quote
Azerik Mabata wrote:Zifrian wrote:Azerik Mabata wrote:So here's an error I got, with my info filled in. Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? Windows 10 (probably the issue) What tab or screen did the error occur? Startup What are the steps to reproduce the Error? Just start it up Web link to a screenshot of your error: Not much point but here http://i256.photobucket.com/albums/hh192/Azerik/Untitled_1.png
In addition to a screenshot, copy the data below for sending to developer. Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Unable to connect to the remote server I'm trying to install windows 10 now so I'll check that after. Did you try again? Send me the data in the EVEIPH.log file to my evemail and I'll see what failed. I've tried a few times since, with no improvement, so my best guess is Windows 10 broke something. I've sent you the contents of the log file in a mail titled "EVEIPH.log contents for the error with Windows 10" Or I would have if it weren't too long to send apparently. Should I just post it here? Yeah I got it. I'm not having any issues on Windows 10. It looks like you are having a connection issue to the CREST server. Try opening up this link in a browser - https://public-crest.eveonline.com/industry/systems/ If you get a message to download a file, then it you are connecting and it's something else. If not, then I'm not sure what is blocking your access.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.08.18 01:34:54 -
[704] - Quote
Amseln deBrabant wrote:quick question to Zifrian or other using this tool, giving the tool corp-api with access to both starbase (list and full) will that reveal the password of my pos +¿s`? I don't look for anything like that. I don't think that info is available from the api anyway.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.08.18 01:35:44 -
[705] - Quote
Space Petal wrote:Hi, I'm trying to price out the value of contracts. So, I'm trying to mark bpc's as favorites, then have that list show up in the manufacturing list. How do I mark as favorite? In manufacturing list, I should be able to then just select 'favorites' and 'Calculate'? Thank you. Use the BP management window from the edit menu.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1651
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Posted - 2015.08.28 21:49:26 -
[706] - Quote
Kaarlan Zhar wrote:When I first got the program and setup a shopping list it would include the datacores I needed for research. Now it doesn't, and I can't figure out what changed. Where do I fix this? Go into settings and make sure the option for adding the materials to shopping list is checked.
As far as the SVR issues, I'll look at it but something from EMDR must have changed that changes the numbers. I haven't been able to do much in the last month due to RL and I just got my internet turned back on (tech issues) but I'm going to get an update up tomorrow or Sunday if I can to fix some issues. I'll take a look at it but I'm not expecting much. I have a plan to use CREST data but that's still a bit off.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.04 22:52:53 -
[707] - Quote
I looked into it and it's an EMD issue. See an example here for the Crane: http://eve-marketdata.com/price_check.php?step=Show&type_id=12729&type=history®ion_id=10000002
There is a big drop in the cost for a few days and volume data as well. The data in game is fine. I'll email the devs for that site and see if they can figure out what the issue is.
Like I said earlier, I want to move to CREST but I'm having some efficiency issues with it and it's not really usable yet. I just got some time to work on it so I'll see if I can figure it out soon.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.05 12:52:04 -
[708] - Quote
Sylvanium Orlenard wrote:Zifrian wrote:I looked into it and it's an EMD issue. See an example here for the Crane: http://eve-marketdata.com/price_check.php?step=Show&type_id=12729&type=history®ion_id=10000002
There is a big drop in the cost for a few days and volume data as well. The data in game is fine. I'll email the devs for that site and see if they can figure out what the issue is. Like I said earlier, I want to move to CREST but I'm having some efficiency issues with it and it's not really usable yet. I just got some time to work on it so I'll see if I can figure it out soon. Seems these are back to normal now. It was probably a side effect of the EVE API/Crest Issues they were having. Yeah, I noticed some stuff working fine now that was messed up earlier. They seemed to have linked up the public crest downloads, which is pretty nice so hopefully you'll have better data now for SVR.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.05 18:13:02 -
[709] - Quote
Arista Technia wrote:Zifrian wrote:Sempara Fidelis wrote:George Gouillot wrote:Amazing tool!
Unfortunately I cannot start it anymore since the last update:
What is your Operating System? - Win 8.1 Pro 64 What tab or screen did the error occur? - on startup What are the steps to reproduce the Error? - every startup Web link to a screenshot of your error: all info its copy pasted here
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error
If you find some time, a short info would be appreciated.
07 George I've got the same error message, eveiph.log shows Quote: 7/30/2015 11:12:05 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "AND": syntax error ---> System.Data.SQLite.SQLiteException: SQLite error near "AND": syntax error bei System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain) bei System.Data.SQLite.SQLiteCommand.BuildNextCommand() bei System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index) bei System.Data.SQLite.SQLiteDataReader.NextResult() bei System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) bei System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) bei System.Data.SQLite.SQLiteCommand.ExecuteReader() bei EVE_Isk_per_Hour.IndustryFacility.LoadFacility(FacilitySettings SearchFacilitySettings, Boolean FacilityDefault) bei EVE_Isk_per_Hour.frmMain.SetAllFacilities(Boolean LoadDefault) bei EVE_Isk_per_Hour.frmMain..ctor() --- Ende der internen Ausnahmestapel++berwachung --- bei EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) bei EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() bei EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
I figured out the issue and will have a fix with next patch. I have the same problem as of this morning. My OS is Windows 7 Pro 64 bit Service Pack 1 Same error, same log messages. Have tried re-installing just in case it was a genuine sqlite database corruption - no joy. Did the patch get rolled into the latest update? Delete your BPManufacturingFacility.xml file in the settings folder. If that doesn't work, try renaming/deleting the settings folder. I haven't uploaded the fix yet sorry.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.07 12:08:29 -
[710] - Quote
n0rman wrote:For some reason, I can't get regular T1 battleships to show up in the manufacturing list. See here. I can't think of a reason they wouldn't be showing up. They have prices in the price list, I have all blueprints and include items without svr checked. Running version 3.1.5679.38075. If I enter a specific battleship in the Blueprints tab, everything seems fine, just can't get them to show up in the Manufacturing List. What am I missing? It looks like all the SVR values are below 3 for battleships. Change it to the threshold to 0 and they will show up.
Sarah Gray wrote:Thank you for this amazing tool!
Just a quick question, maybe I am just too tired to see it: Is there a way for IHP to show me what I need for x amount of T2 invention runs (amount of decryptors, datacores etc) and to add these to the shopping list?
And about the Manufacturing tab: What is the best way to use the Runs / BPs / Production Lines / Invention Lines fields? I have 20 production and 20 invention slots (2 Characters) and would like to know whats the best way to use these for T2 production. Do I just enter 20/20 in the production line/invention line fields and the other 2 will be calculated automatically (as I assume from the checkbox underneath)? Or do I have to tinker with these fields, too?
To see what invention materials you need for the item, double click the invention costs label and a popup will show you the materials. If you want to add these to the shopping list, go into Settings>Set Application Settings and under the Shopping List area, check 'Include Invention Mats' to have them put into the shopping list when you add the item. You can also copy just the invention materials to clipboard from the BP tab by selecting the Invention/RE radio button next to the Copy to Clipboard button.
On the Manufacturing tab, the fields work just like on the BP tab - Runs is how many runs you want to do for each item, BPs will only apply T2 and T3 Copies from invention, and the program uses the lines to maximize your invention and production times. For T2, the only one you shouldn't have to mess with is the NumBPs if you have the check below it selected.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1653
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Posted - 2015.09.07 12:48:35 -
[711] - Quote
Sarah Gray wrote:Zifrian wrote:n0rman wrote:For some reason, I can't get regular T1 battleships to show up in the manufacturing list. See here. I can't think of a reason they wouldn't be showing up. They have prices in the price list, I have all blueprints and include items without svr checked. Running version 3.1.5679.38075. If I enter a specific battleship in the Blueprints tab, everything seems fine, just can't get them to show up in the Manufacturing List. What am I missing? It looks like all the SVR values are below 3 for battleships. Change it to the threshold to 0 and they will show up. Sarah Gray wrote:Thank you for this amazing tool!
Just a quick question, maybe I am just too tired to see it: Is there a way for IHP to show me what I need for x amount of T2 invention runs (amount of decryptors, datacores etc) and to add these to the shopping list?
And about the Manufacturing tab: What is the best way to use the Runs / BPs / Production Lines / Invention Lines fields? I have 20 production and 20 invention slots (2 Characters) and would like to know whats the best way to use these for T2 production. Do I just enter 20/20 in the production line/invention line fields and the other 2 will be calculated automatically (as I assume from the checkbox underneath)? Or do I have to tinker with these fields, too?
To see what invention materials you need for the item, double click the invention costs label and a popup will show you the materials. If you want to add these to the shopping list, go into Settings>Set Application Settings and under the Shopping List area, check 'Include Invention Mats' to have them put into the shopping list when you add the item. You can also copy just the invention materials to clipboard from the BP tab by selecting the Invention/RE radio button next to the Copy to Clipboard button. On the Manufacturing tab, the fields work just like on the BP tab - Runs is how many runs you want to do for each item, BPs will only apply T2 and T3 Copies from invention, and the program uses the lines to maximize your invention and production times. For T2, the only one you shouldn't have to mess with is the NumBPs if you have the check below it selected. Thank you for the answers! Is there also an easy way to see what gives you the best IPH for e.g. at least 24h of production? (I would like to avoid having to log in every 2 hours to set up new jobs, RL and stuff). E.g. if I set number of runs to 100 and 20/20 for production/invention lines this will end up to be a lot of production time for items like ships but maybe not even a day worth of production for ammunition or other small stuff. If I however set number of runs to 1 than the IPH does not reflect what I can actually build with my 20/20 lines. So is there a way to set e.g. production time = 24 hours and get a result in number of runs and IPH for the item? No, you can't. It's been an idea brought up before and if I can find time to look into it I will see what I can come up with.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1653
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Posted - 2015.09.08 02:06:36 -
[712] - Quote
New build to fix a few things, add a few things. As always, let me know of issues or problems.
Build 3.1.5728.21730
- Updated DB and Images to Galatea_1.0_114618
- All Outposts, Outpost Upgrades, and Upgrade Platforms have been added back to the program. These are inserted as special "Blueprints" to help determine materials needed to build an Outpost or apply upgrades. Users can apply prices for items not on the market in Item Prices. Note: Please see other 3rd party documentation on how outpost and outpost upgrade construction is different than building typical items.
- System Indexes will now show next to the system name in the Facility System Drop-down.
- All Ore Anomalies listed in the Industry Upgrade Belts tool will now correctly show the number of asteroids, types, and take into account the effect of truesec. Special thanks to Sean Jester for sending me a complete list of all belts.
- The number of turrets available in the Mining tab for the Prospect has been corrected to the number in game.
- Fixed an issue where the program would not correctly load a facility with POS settings on startup.
- You can no longer save a POS facility on manufacturing screen without selecting system.
- The radio button for Copy/Paste types on the BP tab will now save correctly when 'Save Settings' is pressed.
- Added error processing to facility xml loads that caused the program to crash on startup.
- Added the number and max of Research Jobs to the number and max of Production Jobs on the Industry Jobs tracker screen.
- BPCs have been added as items in the Item Prices tab for updating prices of BPCs used in invention. New selectors for BPCs have been added to the Item Prices tab and Assets window.
- Corrected several issues with in-line updating of items and components on the Shopping List.
- Changed the behavior of the default flag on facilities - now if it's not the default, it will dim grey and if the default, it will highlight blue. At any time, users can double-click the default flag to load the currently saved default facility.
- Saving a facility on the manufacturing tab should now correctly set the default flag.
- The SSV format should now correctly save with commas in the place of decimals when using the Copy to Clipboard button on the BP Tab.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.08 11:21:01 -
[713] - Quote
Elena Thiesant wrote:I've got IPH loaded onto two machines. One, everything updates correctly, on the other it fails to get updates and fails to get the CREST data.
Any idea what could cause that? They're on the same network, no other internet connection problems. Or should I just uninstall and reinstall? Check the settings to make sure your updating on startup. If that's good, delete the LatestVersion.xml file and it should refresh the files. You might have got an old version file. If those don't work, yeah reinstall.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.08 19:36:37 -
[714] - Quote
Elena Thiesant wrote:It is trying to update of startup, and failing. It's also failing on CREST updates.
I'll give it one more try then just reinstall. Where are preferences kept? I'd prefer not to have to redo all my settings.
Thanks In the settings folder. If you want to export your blueprints, that's done in bp management.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.09 11:19:35 -
[715] - Quote
Suz1 wrote:Jeremiah Frost wrote:Thank you for all your hard work! I started getting this error after I updated the program: OS - Windows 7 Tab or Screen - Manufacturing List Steps to reproduce - updated prices, calculated from manufacturing screen Source - system.data.sqlite Message - specified cast is not valid EVE IPH Log that repeated each time I did it -> System.InvalidCastException: Specified cast is not valid. at System.Data.SQLite.SQLiteDataReader.VerifyType(Int32 i, DbType typ) at System.Data.SQLite.SQLiteDataReader.GetDouble(Int32 i) at EVE_Isk_per_Hour.Blueprint.BuildItem(Boolean SetTaxes, Boolean SetBrokerFees, Boolean SetProductionCosts, Boolean IgnoreMinerals, Boolean IgnoreT1Item) at EVE_Isk_per_Hour.Blueprint.BuildItems(Boolean SetTaxes, Boolean SetBrokerFees, Boolean SetProductionCosts, Boolean IgnoreMinerals, Boolean IgnoreT1Item) at EVE_Isk_per_Hour.frmMain.DisplayManufacturingResults(Boolean Calculate) at EVE_Isk_per_Hour.frmMain.btnCalculate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Any help you could give would be appreciated. Thanks again!  I received the same error at the same spot. Should be fixed now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.09.13 20:36:13 -
[716] - Quote
Pilchard123 wrote:Given that EVE and XP/Vista will be on limited support after September 15th 2015 ( Source) and .Net 4.0, .Net 4.5 and .Net 4.5.1 will no longer be supported by Microsoft after January 12th 2016 ( Source), what about moving to .Net 4.5.2? I've tried converting it from 4.0 Client Profile myself, and all that needs to be done is change a couple of references and namespaces - everything else looks fine. It would mean that XP wouldn't be able to run it, but XP is 18 months out of support anyway. Thanks for the update, I'll switch. I think most get 4,5.2 in windows update anyway.
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Zifrian
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Posted - 2015.09.15 01:35:44 -
[717] - Quote
bucktooth wrote:Need a feature to add minerals for capitals to shopping list when parts are being made from a thukker array (85% usage). Can only add minerals straight to shopping list from 100% array unless there is something I can not see.
...If you know what I mean? Thukker arrays can only be anchored in low sec afaik. So make sure the POS system you set up in your facility for components is in low sec and then select the drop down for facility to use it. To do this on the BP tab, select a component like capital construction parts, then save the facility to the Thukker. Then when you make item that use capital components, they will select that facility to make them.
It's a bit confusing on the BP tab but on the manufacturing tab you can see each type of facility by selecting the tab. Note, the facilities on the BP and Manufacturing tab are not the same.
Hope that helps.
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Zifrian
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Posted - 2015.09.15 12:34:55 -
[718] - Quote
Capsups wrote:I recently upgraded to Windows 10 and after having installed Eve IPH on a completely fresh install, the program crashes whenever running it with the eveiph.exe, before it launches apparently so there's no exceptions happening.
However, running the updater and then pressing 'ok' once that's done, it launches properly and there's no further problems after that. Any idea what it could be? If not, how can I get an error message that actually describing what the problem is? Check the EVEIPH.log file in the install folder for error messages. I'm interested in what it might be as well.
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Zifrian
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Posted - 2015.09.15 12:40:55 -
[719] - Quote
Sarah Gray wrote:I don't know if it is a bug or if I do something wrong but:
I want to make 40 runs of a T2 rig using a accelerant decryptor during the invention at a POS design lab. In the invention calculations tab (under Blueprints) it shows you the invention time. This time seems to be off for me.
Now I have it set to 20 productions lines, requiring 20 T2 BPCs to fill all slots. In the invention tab I choose 5 invention lines (currently no more available). According to the tab I have 53,04% chance to invent the T2 BPC, therefore, according to the material list, I need to run 38 invention jobs on average to get the 20 T2 BPCs which I need in order to produce the 40 T2 rigs.
However the invention time does not match what I see in game. 38 invention runs divided by 5 invention lines are ~7,6 runs per line. However the time I see in the invention calculations would be only correct if I would make 2 runs per line. Strange thing is: If I change the number of invention lines to 1 it gives me the correct invention time for 38 runs on 1 invention line. If I change to 2 invention lines it does not cut the time by 50% as you would assume, instead the time is decreased by roughly 75%. Coincidentally 2 / 7,6 = ~26%.
Might the formula calculating the invention time be borked here? I'm still looking at this, thanks for the info.
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Zifrian
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Posted - 2015.09.16 11:34:57 -
[720] - Quote
Capsups wrote:Pilchard123 wrote:What directory is the Updates folder in, now that you've created it? It says unable to access the path 'Updates\', so I made it in the installation folder as that's the path where it looks like it's expecting it to be. Sure enough, after running the .exe as administrator, the updates folder was deleted again by EveIPH. The installation folder is in the regular Program Files (x86) folder. I make that folder every update, then delete it. It's so I can manage the update files and revert to the old ones if something goes wrong. Not sure why it would let me make and delete files but not folders.
Sounds like a UAC issue. I'll see what I can figure out. Are you using an admin account or restricted one in windows 10?
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Zifrian
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Posted - 2015.09.16 19:19:22 -
[721] - Quote
Capsups wrote:Zifrian wrote:Capsups wrote:Pilchard123 wrote:What directory is the Updates folder in, now that you've created it? It says unable to access the path 'Updates\', so I made it in the installation folder as that's the path where it looks like it's expecting it to be. Sure enough, after running the .exe as administrator, the updates folder was deleted again by EveIPH. The installation folder is in the regular Program Files (x86) folder. I make that folder every update, then delete it. It's so I can manage the update files and revert to the old ones if something goes wrong. Not sure why it would let me make and delete files but not folders. Sounds like a UAC issue. I'll see what I can figure out. Are you using an admin account or restricted one in windows 10? I'm using an admin account with UAC set to 'never notify'. And yep, that's what I expected with the updates folder. What about the haywire SVR values, any progress on those? SVR is due to the data EMD provides...I can't really control that. Trying to implement my own volume import but it's not very efficient yet.
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Zifrian
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Posted - 2015.09.17 11:02:43 -
[722] - Quote
Rumbaldi wrote:Is it possible to transfer all of my BPC/BPO that are set to owned to another character? Ive changed my default toon to another that has better trade skills for buying materials but the owned BPO come up empty for that character. I made a backup from the old toon and imported it to the new but nothing appears under owned BPOs You would need to know your other character's ID number and then replace it in the output file before input. I'm not sure how you get that other than looking it up in the app. If you just give all the bps to the other character then the api will update automatically.
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Zifrian
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Posted - 2015.09.21 18:30:19 -
[723] - Quote
Tosawa Komarui wrote:how do i remove blueprints from my ignored list?
thanks. View them in the bo management and mark them as not ignored.
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Zifrian
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Posted - 2015.09.24 15:20:35 -
[724] - Quote
Vartan Sarkisian wrote:Not sure if it is anything I am doing wrong here, but when pasting in assets it seems to be stripping out stuff that I still need, for example after inputting assets (advanced components mainly) that i already had to make soem frigates, it stripped out all sylramic fibres from the items needed, so when I need to make something I had to revisit a trade hub to buy them, Sylramic fibres were not in the assets that I had pasted originally. hopefully this makes sense.
V It makes sense. I'll take a look and make sure it's updating correctly.
George Gouillot wrote:Cannot point out how wonderful this app is and how much I appreciate allt the efforts that you put in. As despite searching I cannot find a manual or any other description that answers my question, maybe you find the time to have a look on this:
The way I am planning my production, I use percentile sell for every input and percentile buy for any output. Such, I have an issue with components. I generally calculate them based on percentile buy (assuming that I going to sell them), but for production planning I would need the price to be percentile sell.
Is there a way to import prices like this, I tried "percentile sell & buy" but the result was not what I expected. It sounds like you just need to uncheck everything, then import percentile sell for components only. You can set individual items to whatever you want, you don't need to do all or nothing.
George Gouillot wrote: And a remark, don't know whether this has been covered: You reaction calculations are giving theoretically correct but practically unusable results for alchemy reactions as P/L is calculated based on 100% refining output. I guess it would be too much work implementing skill and facility based refining outputs, so you might consider to calculate them based on 50% output rather than 100% which would be at closer to reality.
Reactions should take into account the skills for refining. I probably should add a refining setting to the tab but you can set this in the program settings. If you can give me an example of what you expect, I can take a look to see what's happening.
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Zifrian
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Posted - 2015.09.25 01:00:15 -
[725] - Quote
Aubrey Rae wrote:Hi,
Thanks for the great tool. I have a couple of questions about the price selections. From what I've been able to gather reading the backposts in this thread, the Price Import Types are options from the Eve-Central API, correct? These are calculated on the existing orders. Now that the CREST market data is available, have you considered options for the min, max and average daily transaction prices (i.e. what's shown on the in-game chart?)? I believe that eve-marketdata already provides at least the average, and you use the volume for the SVR, right?
Thanks again. I was considering writing my own tool do do some of what IPH does before I discovered it. Yeah SVR is from EMD, which is updated. I have some stuff written to get the crest data but it's slow right now. When I get more time next week I'll see what I do to improve it but I'll leave the eve central imports because crest is only the previous day data to 365 days. But I want to recreate the history graph at some point.
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Zifrian
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Posted - 2015.10.01 12:27:45 -
[726] - Quote
George Gouillot wrote: Take Unrefined Ferrofluid Reaction as an example. Settings: Refine station tax unchecked (=0), Default Refining efficiency = 50 %, no broker fee/taxes, Refine 'Unrefined items', Scrapmetal Processing 0, fuel cost=0
Input: 100 Cadmium, 100 Hafnium Output (100%& efficiency): 173 Hafnium, 73 Ferrofluid IPH Isk per hour: 2.704.599,13 - this is based on 100% refining efficiency (which is impossible for alchemy), If I use my pricing it would be 2.8 mln which is pretty close
Correct ISK per hour (my prices): 449k
So IPH is always calculated by theoretical maximum refining output instead of real output based on skills/refining efficieny. Skill is also not taken into account, result is same for toon with scrapmetal processing V and 0.
Please note that this affects alchemy reactions only.
Yeah figured this out last night. Was a typo in the calculation. I'll have this fixed tonight. Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.03 14:47:44 -
[727] - Quote
EVE Central's API seems to be down right now. Click the below and you get the same error.
http://api.eve-central.com/api/marketstat?typeid=34&typeid=35®ionlimit=10000002
Edit: Looks like it's working again.
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Zifrian
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Posted - 2015.10.03 20:41:56 -
[728] - Quote
Build 3.1.5754.17095
- Updated Db and Images to Vanguard_1.0_114986
- Added a new setting that outputs ingame links for items listed in your copy/paste text from the shopping list or BP tab. The default setting is no links.
- Corrected an issue where the option to Ignore Market Price for Base Materials in the Reactions tab wasn't being taken into account for calculations.
- Corrected an issue where refining Unrefined Reactions was not taking into account the refinery tax and efficiency.
- Added Refinery tax, efficency, and corp standings to the Reactions tab, which will save independently with this tab.
- Removed refinery settings in the program settings. All forms that use refinery settings will be saved with the settings on that form.
- Corrected an issue where Wormhole systems would not show in the facility drop downs. Note, the cost index for the system is still not available for Wormhole Systems.
- Fixed an issue where the type of shopping list export would not save with settings correctly.
- Build volumes when copying and pasting a shopping list to clip board should now be correct compared to what is shown on screen.
- Users can now manually update the system index on the BP tab for the selected index and activity. Note, updating the indexes with CREST will overwrite manual entries if there is a value from the CREST Update.
- Copy and Invention times should now correctly take into account skills and the number of laboratory lines.
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Zifrian
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Posted - 2015.10.05 00:13:29 -
[729] - Quote
Vartan Sarkisian wrote:I am using the compare all option on the manafacturing list screen and of course I get 3 results. The build/buy result is obvious but how can I tell which of the results is raw materials or components as when you double click on them the screens (under blueprints) look identical. Hit the Select Columns and check the Compared column in your manufacturing tab outputs.
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Zifrian
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Posted - 2015.10.08 00:09:53 -
[730] - Quote
Migal J wrote:Hi, I've some problem with the assets
i have my materials in the corporate hangar array in POS in a folder and my corpmate in another.
Even If I select just my folder in the asset viewer; IPH counts all the items in corporate hangar array.
Thank you Hmm, ok I don't really have the ability to test this right now. If you are ok with evemailing me a corp API I can test it. If not, I'll have to see if I can test it sometime.
Vartan Sarkisian wrote:I may have asked this before but cannot recall. How can i scan the BPOs i have so I add them to the owned BPO section in the app?
ive put the BPOs in my item hanger, logged off and on the game, opened IPH, opened BP manager selected all BPs, hit scan personal BPs and nothing appears. Is this still happening? The API takes a bit to update your assets. Also, you need to have the blueprints in the hanger of your selected character for it to work.
Vartan Sarkisian wrote:Also, there is something wrong with the calculation of materials. For example with a recent job run I need to make the following items and underneath that the materials I need to buy. It so happens I already have the 1485 Sustained Shield Emitters that are required so in the components to build in iph i set it to zero
BEFORE
Build Items List: Material - Quantity Titanium Diborite Armor Plate (ME: 0, NumBPs: 1) - 18,563 Quantum Microprocessor (ME: 0, NumBPs: 1) - 8,910 Gravimetric Sensor Cluster (ME: 0, NumBPs: 1) - 2,451 Scalar Capacitor Unit (ME: 0, NumBPs: 1) - 1,857 Sustained Shield Emitter (ME: 0, NumBPs: 1) - 1,485 Magpulse Thruster (ME: 0, NumBPs: 1) - 283 Graviton Reactor Unit (ME: 0, NumBPs: 1) - 149
Buy Materials List: Material - Quantity Titanium Carbide - 1,087,797 Sylramic Fibers - 213,208 Phenolic Composites - 53,224 Nanotransistors - 21,772 Nonlinear Metamaterials - 21,104 Fullerides - 20,019 Hypersynaptic Fibers - 4,804 Ferrogel - 1,768 Morphite - 743
AFTER
Build Items List: Material - Quantity Titanium Diborite Armor Plate (ME: 0, NumBPs: 1) - 18,563 Quantum Microprocessor (ME: 0, NumBPs: 1) - 8,910 Gravimetric Sensor Cluster (ME: 0, NumBPs: 1) - 2,451 Scalar Capacitor Unit (ME: 0, NumBPs: 1) - 1,857 Magpulse Thruster (ME: 0, NumBPs: 1) - 283 Graviton Reactor Unit (ME: 0, NumBPs: 1) - 149
Buy Materials List: Material - Quantity Phenolic Composites - 53,224 Nanotransistors - 21,772 Nonlinear Metamaterials - 21,104 Fullerides - 20,019 Hypersynaptic Fibers - 4,804 Morphite - 743
As you can see the list of buy materials has dratically reduced, however Ferrogel (as an example) is needed in the production of Magpulse Thruster as is Titanium Carbide and yet by just removing Sustained Shield Emitters it has removed both of theose materials from the list completely, therefore making this completely inaccurate. I wonder if this is the problem that still occurs when you copy and paste assets into the shopping window. I'll have to keep working on this but I think it's related to the copy/paste asset issue too.
Tosawa Komarui wrote:is there any way to get eveiph to calculate minimum sell for everything i need to buy to manufacture something, and then maximum buy for the output item? Uncheck 'Manufactured Items' in Item Prices, then import minimum sell. Then uncheck 'Raw Materials' and check 'Manufactured Items' then select max buy and update prices. You can also check split item prices and select them there to do it automatically.
sootyR wrote:H, first of all I would like say what a great product you have, it has been a great asset to me .
I do however have one little winge to make, while in jita selling a product at a good profit, thanks tro this app, I came across a contract for sale for 'augmented' drones and they do not come up on your database when I type it in, am I being a mong? The names in the files I get from CCP are a bit messed up but they are in IPH. Look for '''Augmented'' Ogre Blueprint' with apostrophes around it to find it. It should be only one apostrophe around the Augmented part but for some reason it's doubling it up. I'll have this fixed next update.
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Zifrian
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Posted - 2015.10.10 13:28:33 -
[731] - Quote
Vartan Sarkisian wrote:Any idea on an ETA to the cut and paste issue, that is quite a big thing in terms of working out what is needed to be purchased.
I have put the BPOs in a hanger, they have bene there 30 minutes at the mo and nothing updateing on owned BPOs, but will give it more time.
it is 09.47 my time so about 1.5 hours after dropping BPOs in my hanger, still nothing appears in my owned BPOs when I run the scan... I dont think this is working? I just scanned and didn't have any issues. Can you evemail me the api you are using and the character name with the BP's?
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Zifrian
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Posted - 2015.10.10 13:30:14 -
[732] - Quote
Haffsol wrote:Bug Report here. I recently moved my main character on IPH from one account to another, thus invalidating the API key I recorded into IPH. Problem is I can't login to edit or update it, it just won't start. Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
I'm on Win10-x64, not much else to report. Will try to clear the cache if I find the right file, otherwise reinstalling it from scratch is the only way. No biggie for me in particular but it can be a bit of a pain. Byez o7 OK can you send me the EVEIPH.log file? That will help.
Thanks
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Zifrian
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Posted - 2015.10.11 22:15:00 -
[733] - Quote
Grevinsky wrote:Hi,
I have just started playing around with manufacturing side of IPH and found out that choosing the box LOAD: OWNED BPs instead of ALL BLUEPRINTS doesn't limit the list to what I actually own - there are T3 blueprints listed as well, with clear indication in column OWNED - NO. Unticking INCLUDE OWNED: T3 INVENTED solves the problem.
Let me restate - I do not own any T3 blueprints.
Also, it would be nice to be able to sort the results by clicking the tabs at the top of the columns.
Note to developer: I am simply amazed by what this program can do. Well done! Well done indeed! The options you noticed are there by design. Many users wanted to see T3 and T2 bps as well with owned bps, since they can be invented. Just uncheck the box and hit save settings to make sure it doesn't come up again.
The columns are locked as well by design. The sort function I have for the grids isn't very fast and when you put a lot of records on it, it just won't load in a reasonable amount of time. It's something I'd like to change but not sure if/when I'll get to it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.26 00:21:52 -
[734] - Quote
Nillus K'varr wrote:First of all, thanks for programming such an awesome tool.
I have an issue with the text color code tooltips in Manufacturing List and Datacores tabs, they simply don't pop up at all. Is this a problem on my end? I've noticed that and I'm not sure what the issue is but working on it. Sometimes the come up a bit slow or not at all so they are there, but not sure why the inconsistent popups.
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Zifrian
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Posted - 2015.10.27 00:28:41 -
[735] - Quote
Alicia Dnari wrote:I am running IPH 3.1.5660.10181 on Windows 10 x64 in Parallels on my iMac. Every time I start the program, it tells me updates are available, and asks me if I want to update. I say yes. The cursor goes round and round for a while, and then tells me updates are not available just now, and I should try again later. Then it loads the program, which seems to work fine (notwithstanding there's a lot of stuff I don't understand in it). If I try again in the same session, the same thing happens. Every time.
I clicked on the link in your sig, which took me to github, where I could download several things, including a "patch notes" readme file which says the latest version is Build 3.1.5754.17095.
Suggestions?
BTW, it's not obvious to me where stuff is in windows, so if you want me to go delete a cache file or something, tell me exactly where it is, please. It's not downloading the file that tells the program what to update. I'm not sure why. Could be a bad connection between you and the file server.
If you right click on the icon, there should be an option for 'Open file location' that will take you to the installation folder. If there is an EVEIPH.log file there, send the contents to me in an EVE mail. If not, I'm not sure what the problem could be. You could try running the update from the program by selecting it in the About menu or you could try renaming the LatestVersionIPH.xml to LatestVersionIPH1.xml (in the installation folder) and see if it loads that way.
Let me know and hopefully we can figure it out.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.27 02:56:22 -
[736] - Quote
Alicia Dnari wrote:Open file location from the start menu gets me to a shortcut, which gets me to C:\Users\blackshoe\AppData\Roaming\EVE IPH\EVE Isk per Hour\EVEIPH Seems a little weird but whatever. No .log file. Tried renaming the LatestVersion file. No joy. Tried starting the program and running the update from the about menu (done that before, but what the heck). No joy. Then I tried running the updater directly from the above folder, with IPH not running. It downloaded something, then said the download was corrupted and aborted. I'm not sure then. You might have a permissions issue or something. I'd re-install the program and see if that fixes the issue. Were you able to update in previous versions?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.27 23:21:29 -
[737] - Quote
Vartan Sarkisian wrote:I wonder if you missed my question from the other day?
Is there a way to compare the build price with the buyers price of a trade hub/region rather that to the sell price? Yeah sorry, missed it.
If I understand your question, You need to separate your price imports either manually or using the split prices section. Basically, uncheck all manufactured items and import the prices you want to use to build the items. Then uncheck raw materials and check manufactured items. Then change the type of price and region you want to use for buyer prices and import those.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.29 00:07:29 -
[738] - Quote
Alicia Dnari wrote:Okay. Uninstalled, and used the installer I downloaded on Monday to install. It ran, checked for updates, grabbed some. Reinstalled my api key. Seems to be okay now. At least until the next update. :-) OK good to hear. I hope that's the last time you have issues with it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.29 02:47:10 -
[739] - Quote
Veyreuth wrote:I'm not sure if I'm the only one experiencing this....
If I'm on the "Manufacturing List" tab, and I have a calculated list of jobs, no matter what Job I click I get "An Unhandled Exception has occured and EVE Isk per Hour will now close." I tried uninstalling and reinstalling, and still get the same result. Using Windows 7. Has persisted for several days.
Funny, have only been using the program a month, but I feel like I can't live without it when it's not working! Appreciate the program and the work put into it.
-Veyreuth Send me the contents in the EVEIPH.log file and I'll see if I can figure it out. I'm not having any issues.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.29 16:48:34 -
[740] - Quote
Raz Xym wrote:Zifrian wrote:Veyreuth wrote:I'm not sure if I'm the only one experiencing this....
If I'm on the "Manufacturing List" tab, and I have a calculated list of jobs, no matter what Job I click I get "An Unhandled Exception has occured and EVE Isk per Hour will now close." I tried uninstalling and reinstalling, and still get the same result. Using Windows 7. Has persisted for several days.
Funny, have only been using the program a month, but I feel like I can't live without it when it's not working! Appreciate the program and the work put into it.
-Veyreuth Send me the contents in the EVEIPH.log file and I'll see if I can figure it out. I'm not having any issues. I am also having this issue Here is the error message An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer. Source: EVE Isk per Hour Message: Object reference not set to an instance of an object. Here is log file 10/29/2015 8:37:03 AM, System.NullReferenceException: Object reference not set to an instance of an object. at EVE_Isk_per_Hour.frmMain.cmbBPFacilityType_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at System.Windows.Forms.ComboBox.set_Text(String value) at EVE_Isk_per_Hour.frmMain.LoadBPfromDoubleClick(Int64 BPID, String BuildType, String Inputs, String SentFrom, IndustryTeam BuildTeam, IndustryTeam ComponentTeam, IndustryTeam CopyTeam, IndustryFacility BuildFacility, IndustryFacility ComponentFacility, IndustryFacility InventionFacility, IndustryFacility CopyFacility, Boolean IncludeTaxes, Boolean IncludeFees, Boolean IncludeUsage, String MEValue, String SentRuns, String SentLines, String NumBPs) at EVE_Isk_per_Hour.frmMain.lstManufacturing_DoubleClick(Object sender, EventArgs e) at System.Windows.Forms.Control.OnDoubleClick(EventArgs e) at System.Windows.Forms.ListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) OK this is helpful, what item are you double clicking and what columns are selected? Just the default columns or are there others? If you can provide a screenshot of the columns, that would be great.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.29 17:30:49 -
[741] - Quote
Raz Xym wrote:http://imgur.com/dOLCnB2It does not seem to matter what column or row I double click on. Any of them will cause the error. Nah, I meant what columns are visible. That SS is great though, I'll let you know if I need anything else. Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.30 01:31:09 -
[742] - Quote
I finally got it to error, I'll see if I can get it corrected soon.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.10.31 03:44:29 -
[743] - Quote
Tylo Tungsten wrote:Not sure if it is other blueprints, but the blueprint for Nanomechanical Microprocessors has the incorrect set of materials.
It shows:
Tungsten Carbide instead of Fernite Carbide Terahertz Metamaterials instead of Plasmonic Metamaterials You looking at 'Nanoelectrical Microprocessor Blueprint'?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.02 03:06:19 -
[744] - Quote
Joe The Lion wrote:I am getting an SQL error if I try to calculate "all blueprints", tech I and ii, "modules" in the manf list tab. I'm in win7. Error: Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: System.Data.SQLite Message: Specified cast is not valid. Log: Quote: 10/31/2015 5:10:45 PM, System.InvalidCastException: Specified cast is not valid. at System.Data.SQLite.SQLiteDataReader.VerifyType(Int32 i, DbType typ) at System.Data.SQLite.SQLiteDataReader.GetDouble(Int32 i) at EVE_Isk_per_Hour.Blueprint.BuildItem(Boolean SetTaxes, Boolean SetBrokerFees, Boolean SetProductionCosts, Boolean IgnoreMinerals, Boolean IgnoreT1Item) at EVE_Isk_per_Hour.Blueprint.BuildItems(Boolean SetTaxes, Boolean SetBrokerFees, Boolean SetProductionCosts, Boolean IgnoreMinerals, Boolean IgnoreT1Item) at EVE_Isk_per_Hour.frmMain.DisplayManufacturingResults(Boolean Calculate) at EVE_Isk_per_Hour.frmMain.btnCalculate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
http://i.imgur.com/EVI2XeI.jpg Run the update and see if this still comes up, I couldn't get it to error and I'm not sure what version you are using.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.02 03:08:18 -
[745] - Quote
New build to fix some recent bugs. Added a few new items.
Build 3.1.5783.13554
New Stuff
- Users can click the column headers to sort on the Manufacturing and Update Prices tabs now.
- Portion Size has been added to the manufacturing list and an option titled GÇÿCalculate price per UnitGÇÖ has been added in the Price Comparison frame.
Bug fixes
- Deleting items in the shopping list should no longer delete all materials in the buy list even if other items need those same materials.
- Updating the shopping list with corporation assets should correctly use assets from a selected corporation hanger.
- Reactions for Thulium Hafnite and Promethium Mercurite should now show the correct output quantity.
- Updated tool tip processing for color codes on the Manufacturing and Datacore tabs to hopefully be more reactive to hovering the mouse over objects with a tool tip assigned
- Saving GÇÿnoneGÇÖ for invention/copy facilities will no longer crash the program.
- Double Clicking on items in the manufacturing tab that change the facility type will no longer crash the program
- Blueprints with apostrophes in the name will no longer have extra apostrophes
- Facilities should no longer on the manufacturing tab re-load the default in certain cases when changing a facility setting and pressing calculate
- Facilities set as 'None' for T2/T3 Invention and Copying will now load correctly on start up.
- Copy & Paste assets on the shopping list should now work for users with non-US number formats (e.g. 5.212,33)
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.02 11:43:39 -
[746] - Quote
Migal J wrote:Now checking required materials with selected assets doesn't work at all.
It keeps running for long time than alway show an empty buy list.
Thank. Hmm, I'm not sure. Send me a corp and personal API key to my evemail I can use to check. My testing is limited but working fine. I wonder if it's not the types of items scanned.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.03 03:47:00 -
[747] - Quote
Alicia Dnari wrote:You know, this program has been helpful to me in a couple of ways, but I'm pretty sure I'm not using it to its full potential. There seems to be an awful lot to it. Haven't found a manual for it.. How do folks use it, day to day? Yeah, there isn't a manual. It's been a long standing request and something I intend to do. I've toyed around with the idea of doing youtube videos and I'm getting set up to do that now. I've done a few tutorials on twitch for it and maybe for the next one I'll announce it here. I'll try to record this time too heh 
If you have questions, just shoot me an evemail and I'll respond.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.04 03:56:42 -
[748] - Quote
Saori Chan Chican wrote:Since the last 2 updates or so, I cannot select mining crystals under the mining tab. The options remain greyed out no matter what I set the skills to or strip miner type too. It was working about a month ago. It seems to be working fine for me. Send me a screenshot of what it looks like when not working for a T2 Strip miner that can use crystals. That way I can maybe see something wrong with what you have selected or something that isn't working right. I'm wondering if something is wrong with your settings as well. Go to the Settings menu and select 'Restore Default Tab Settings' then select 'Mining' to see if that corrects it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.08 22:10:45 -
[749] - Quote
Build 3.1.5789.33154
- Updated to Parallax_1.0_115480 database and images
- Fixed bug where updating the shopping list from assets would use all assets instead of those just selected
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.10 18:42:20 -
[750] - Quote
Sermin Enbur wrote:Hello! It seems to me that IPH shows the wrong Market Fee for products, for example if I list 10 myrmidons for sale in Jita for 58m each (580m in total) I get a market fee of ~3,8m (+5,2m tax) yet IPH shows that I should only be getting 2,3m market fee (+5,2m tax).
Am I just dumb and missed something or is there something else to it? You probably don't have the same corporation standing set in the settings. Broker Fees are lower (or higher) depending on your corporation standing for the station you are setting up an order in. The default is 5.0 and if you have less than that with Caldari Navy, then your fees would be higher to put up a sell order.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.14 21:27:21 -
[751] - Quote
Build 3.1.5796.22059
* Fixed an issue where sorting grids throughout the program would crash with an 'index' error.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.15 02:47:41 -
[752] - Quote
Grey Stormshadow wrote:I managed to crash the program couple times with following actions:
1. Open shopping list 2. Arrange "items to buy" list to descending by materials 3. Deleting multiple items from "items to buy list" at once
Not sure about exact reason what causes this as haven't really tried to pinpoint the exact cause, but it pops some error screen referring to some missing index... Sorting has gr8 deal to do with this as I never get it to crash unless I arrange list by something (materials at least).
Not a big deal... just wanted to let u know
edit: actually... ignore this post... I just read the mail above this. Let me know if this comes up after you get the newest version.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.15 05:05:34 -
[753] - Quote
Grey Stormshadow wrote:Yea actually trying to run the newest version atm and it kind of hangs...
3 instances of "EVE Isk per Hour.Exe *32" in task manager every time I try to start the new version... even after restarting computer.... Also it is impossible to kill these tasks... They just don't vanish.
1st I updated with programs internal updater. Then I tried also with newest binaries. Same thing with both. Dunno what happened... Trying to find old version now to roll back to that and see if it helps.
OS = Win7 64 bit...
update:
- Couldn't find old version from download site or from my computer. - Tried binary installation to fresh folder with no old settings files or anything - got same results than above.
Can not do much more at this point.
Those 3 tasks at task manager take 116K memory each and consume 0% of cpu if that helps to narrow they cause. Is the splash screen saying anything like 'Updating Station Data'? If so, that can take a minute before it finishes. You can turn this off in the settings to not update at startup but the default is set to true. Open up the ApplicationSettings.xml file in your settings folder of the program and change the "True" values to "False" for the "LoadCREST" tags and see if it helps.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.15 22:00:48 -
[754] - Quote
Alicia Dnari wrote:Looking at the "Manufacturing List" tab, I select "SVR*IPH" to sort by. About four down from the top of the list is "Miasmos Amastris Edition", with an IPH (in Sinq Laison) of 222,999,748.93 and an SVR of zero. If the SVR is zero, then IPH*SVR is zero, and this thing should be at the bottom of the list. Shouldn't it?
Side question: what threshold SVR should I be setting? I would think a high SVR would be desirable, but I don't know. Also, what Average days? I've been using the default 7, but I don't know if that's optimal. I'll check on that first issue - it should be zero.
It's whatever threshold you think it should be. If you want stuff that moves quickly, higher is better...it all depends on what you see in your market. As far as the average days, that's the days that it's pulling for the average. So that's the SVR using volume data from the last 7 days. Again, it really depends on your market on what you want to set. If you think a higher number of days in your average better reflects the market, then you might want to change it.
Originally a lot of average data was missing so I sent these different average times to allow for that. But now it seems EMD is using CREST data so it's a lot more complete.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.11.22 01:34:44 -
[755] - Quote
Alicia Dnari wrote:Huh. In the Manufacturing List, rigs show up as "modules". It looks like internally IPH knows the difference, but if I select "rigs" in the "blueprint type" section, the entry under "item category" is "module", just as it is if I select "module". Very confusing. It's how the data is stored in CCPs database. I'll adjust it though.
Thanks
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Zifrian
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Posted - 2015.11.22 22:02:06 -
[756] - Quote
Uncle Rukus wrote:Apologies if this has already been asked before but when looking at capital ship manufacturing, my capital component facility usage costs are really high (at least compared to my spreadsheet). I've set the individual capital components' to the low sec system they're being built but this doesn't seem to help. Is there a setting I'm missing?
Thanks I'd have to have all the details to check. Like what system, what type of facility, what type of capital, me levels, etc. Evemail me if you need to.
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Zifrian
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Posted - 2015.12.01 03:19:43 -
[757] - Quote
Carrie Sol Invictus wrote:There's a little bug with taxes for outposts. It seems to calculate it as 100 - tax in textbox which turns 15% tax into 85% increasing the usage significantly.
Workaround for now is simply entering 85% tax so it calculates it as 15%
/edit Checked for stations quick and that seems to work just fine so it's just the outpost tax that's calculating incorrectly. Yeah, caught that one. I'll have a fix up soon but probably not until this weekend (along with some other stuff/fixes).
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Zifrian
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Posted - 2015.12.09 03:04:48 -
[758] - Quote
Updated to the Frostline DB and Images. I tried to sneak this DB update in while I'm trying to work on some other stuff to the main program so let me know if something is fishy that hasn't been reported already. RL is too busy for me right now to get my changes done so I hope the data is good to go for now until I can get the update finished.
Note, the stations error should be fixed if you go it in a previous update. Also, some data was missing in the first DB update. Please re-run the updater to get the changes.
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Zifrian
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Posted - 2015.12.09 03:39:48 -
[759] - Quote
Open Graves wrote:Re-ran updates, still getting "Stations" error. Could you give me some simple instructions to work around it? Hmm should work. You might not have the newest updater. Try deleting the LatestVersion.xml file in your install folder and restart. That should download the latest of everything.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.09 03:56:01 -
[760] - Quote
Open Graves wrote:Same error. I will try clean install. Nah, don't do that. Let me test something first.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.09 04:04:28 -
[761] - Quote
Open Graves wrote:I emailed it earlier. It's from the email address that starts jdh........
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error table STATIONS has 8 columns but 6 values were supplied Yeah I got it to error. It's something I missed. I'll get it fixed here shortly. Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.12 13:52:44 -
[762] - Quote
Harukae wrote:Is there a way that you can add a feature to the program so that it will see what materials I already have and factor that into the cost of producing an item? This would be difficult but I think you are asking to see when you select an item to see what you have already. You can do that now if you add it to the shopping list then update from your assets.
Captain Tardbar wrote:Is there a way to search all existing blue prints for isk per AND materials I have or materials I specifically pick?
Actually I found out how to do all materials I own it seems, but I'd rather have select few minerals because I have resources all over the galaxy and need to mine a select few minerals. If I understand your question, there is probably a way but there are so many possibilities to consider that it's not something you could do on a personal computer in a realistic amount of time.
Andraea Sarstae wrote:I'm having an issue with invention costs not being accurate for T3 destroyers. I'm using a Small Intact Hull Section with a Process Decryptor, which, with my skills (3, 3, 5), gives me a 57.56% chance to invent. Small Intact Hull: 67,999,999.00 Plasma Physics Datacore: 113,299.8 Mech. Engineering Datacore: 63,457.00 Process Decryptor: 482,003.03 Using the current prices loaded, I end up with this cost formula: (67,999,999.00 + (3*113,299.85) + (3*63,457.00) + 482,003.03) / .5756 = 119,896,234.50 ISK cost to invent a 20 run BPC However, when I set everything like so for 20 runs, I get a much larger cost to invent. I'm not sure why. https://i.imgur.com/v2wVPbr.png Thanks I'll look at it but not sure when I'll get time this weekend.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.12 16:53:03 -
[763] - Quote
Mineur I wrote:In the blueprints tab, "Providence" doesn't appears in the drop down menu for location. Any particular reason???
Change from Station to Outpost or POS. There are no NPC stations in Providence and there is a difference between the two in terms of production, hence the distinction in the program.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.13 04:23:01 -
[764] - Quote
Andraea Sarstae wrote:I found and fixed the issue with T3 invention costs.
The SQL query that was intended to only get datacores was also grabbing the T3 hull sections. And then further on, there was another SQL query that added the hull section again to the materials list.
My only worry here is that there were other materials being included that are actually correct, but are now being excluded. However, they should be added explicitly outside of the datacore section.
I have never used github before, but you should have a pull request waiting for you... sorry if I broke any kind of etiquette or standards for doing this sort of thing.
Thanks for the excuse to spend the afternoon learning new things :-) If you broke any etiquette, you already paid for it by having to read through my horrible code. No worries, thanks for looking at it. I appreciate it and will download the change when I get time.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.16 18:30:44 -
[765] - Quote
Arden Bastilla wrote:First off I love the program and thank you for the hard work.
Is there documentation on the features and how to use them by chance so that I don't have to ask questions here?
The issue I'm running into is that I have a shopping list with everything I need, and I have assets loaded via API (is there a way to manually add these?) but when I click 'Update with Selected Assets' I get you do not have an asset location selected. I can't for the life of me seem to find where I select the asset location....
Help is appreciated. Hit the safe button, check the location...hit save settings. Then update with selected assets.
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Zifrian
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Posted - 2015.12.17 13:15:28 -
[766] - Quote
EMD's server is down and that's where I get the eve information. Not sure if it will get fixed this time. You can disable the lookup in settings if you want.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.20 18:20:03 -
[767] - Quote
New build to fix some things listed above and add Faction Warfare upgrades to options for calculating costs. Also, the SVR seems to be down I'm going to work on it the best I can to replace but no ETA right now.
Build 3.1.5832.22991
Bug fixes:
- The radio button on the BP tab now will correctly select the type of copy based on the settings from the manufacturing tab when double clicking an item there.
- Rigs will show as Rig and not Module in Manufacturing tab.
- Columns should no longer show NaN for some price fields in the Manufacturing tab.
- Users should now be able to update the shopping list with assets from more than 1000 locations without crashing the program.
- Tax rates for Outposts should now save and be used in calculations correctly.
- When an industry job hits 0 seconds on the Industry Jobs window, the row should now update to say 'Complete' and not being a negative count down.
- When selecting a system for capital component building, the drop down will no longer have four copies of the system name.
- Copy times should now be correct for using more than one lab line.
- SVR*IPH will now sort correctly in the Manufacturing tab. Note: the value shown is to two decimals and this value may be smaller than that but still non-zero.
- Saving 'All Items' on the Asset window will now save properly and reload when used.
- T3 Ship invention will no longer count the cost of the relic BP twice.
New Stuff
- Users can now update the price of an item on the BP tab by clicking on the box below 'Market Price' label. When this is updated, it is saved for the entire program until updated again.
- FW system bonuses can now be set on the BP tab in Options and selected for items in the Manufacturing tab. On the BP tab, the values are saved for the system and will apply when using that system for calculations. On the manufacturing tab, the values are added to the appropriate facility (Manufacturing, Copying, etc.) in calculations.
- All sorting options have been removed from the following tabs and are now saved with settings based on the column clicked by the user: Blueprints, Update Prices, Manufacturing, Datacores, and Mining. Others will be updated as necessary. Note: all lists in the program are now sortable by clicking on the column to sort.
- The Endurance and various Ice Miners for the Prospect and Endurance have been added to the mining tab. Both the Prospect and Endurance are available for selection for Ice Mining.
- Added Capital Component facility fields to the Manufacturing tab.
- Added FW level fields used for each facility to the Manufacturing tab.
- Industry jobs will update all selected API's on first load automatically now.
General Made improvements to updating the industry facilities that should result in faster update times.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.21 13:50:08 -
[768] - Quote
Haffsol wrote:Noob question: when I import all prices from a new location can I be 100% sure all the old prices are overwritten?
Feature request: would it be possible to have something like settings for all the copy/invent/manufacture system and facilities? For instance, if I build cap in one place, T2 in another and T1 in a third one, if I'm not mistaken now I must change all the settings about where I do what and in which facility (POS, station, outpost) both in the Manufacturing List and in the BP tab. Having settings1-2-3 saved and being able to switch among them would help bigtime. There are two places I save prices, one is the main items table, which has the price you set. When you import prices, both overwrite what is in the table. I don't save historical prices.
Setting up a profiles for facilities is something I'd like to do but it would take a bit of time to complete.
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Zifrian
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Posted - 2015.12.22 14:07:47 -
[769] - Quote
Fenix Inferni wrote:Nope, Server was up at the time of attemps
P.S.: well nvm.
thx anyway for trying :) Is it working now? Sometimes the server hiccups. Also, make sure you are using your key Id and not the access code when entering.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.24 14:40:01 -
[770] - Quote
Ganzorig wrote:Whats the up-to-date build right now?
I'm running 3.1.5662.24906.
When checking for updates, i'm told there is a new update available. When trying to download it, IPH throws me an error telling me "Unable to download updates at this time. Please try again later". Can't load patch notes too. Thats been the case for... 2 month or so now.
Uninstalling and reinstalling via latest github install file gives me the same version mentioned above (no change at all, same errors after reinstall).
Any idea? Try deleting the LatestUpdate.xml file and try again. If not something went haywire ion one of he updates and you probably need to reinstall. Remember to back up you bps if you do.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.24 19:12:24 -
[771] - Quote
Ganzorig wrote:Zifrian wrote: Try deleting the LatestUpdate.xml file and try again. If not something went haywire ion one of he updates and you probably need to reinstall. Remember to back up you bps if you do.
Tried that, but it didn't work for me. Uninstalled IPH again, this time double checking and there were files left which i deleted manually (install folder and "appdata" folder). After a fresh reinstall i now got this: On start, i get a "There is an Update available" and on clicking "yes" for an update this happens. The cancel button actually doesn't work so i have to kill it via task manager. When i hit "no" on the initial update question after start i get an exception handed on a silver plate :) No way right now to get IPH running at all :/ Running Windows 7 Professional 64-bit. Ahh crap, looks like I messed up the installer. Did you try the binary build? I'm out of the country for the next few days or I'd fix it. I'll send you a link to try as well.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2015.12.28 15:11:06 -
[772] - Quote
Yemontoshi wrote:I've been using IPH for a while, and i feel i must be missing something... how do you switch between characters without changing the default character each time? At the bottom left of the program it will always tell you what character is loaded, but the if you want to change to a different character it's 7 mouse clicks, along with one prompt.
This makes constant switching around quite a pain. There must be a better way to switch, surely. Originally i expected the "character loaded" to be clickable, much like the skills and shopping list to the right of it. Switching is generally easy but I haven't counted the clicks by going to settings, and selecting the set default character. I'll look at maybe adding a menu selection to the bar on the bottom.
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Zifrian
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Posted - 2015.12.31 16:25:22 -
[773] - Quote
Aicraft Istuf wrote:When I select a Blueprint in the Blueprint tab it always defaults to Jita IV for each one. Is there a way to change it so it defaults to a system/station of my choosing? Did you select a new facility and save it in the Facility tab?
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Zifrian
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Posted - 2016.01.03 17:19:04 -
[774] - Quote
Tear Anasarsy wrote:Forgive me if this has been mentioned before, I did try and look for it but there are a fair few pages to go through!
I have loaded in my Char, and My Corp. Now I want to use IPH as a Blueprint manager at the moment, so I can see what is missing and purchase them. Now, if I go to Blueprint manager I can see my owned BPO's that are in my main hanger, if I click Scanned Corp BPs all of these show. The issue is when I choose "All Blueprints" and scan down the list, it only highlights my scanned personal BPs and not the Corp ones. Am I missing something? Or do I need to move all my MPs to my main hanger and not Corp hanger?
Thanks! Scanned blueprints should have a green background. If it doesn't show in all blueprints, then let me know and I'll fix it.
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Zifrian
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Posted - 2016.01.05 19:16:54 -
[775] - Quote
Alicia Dnari wrote:In the Manufacturing List tab, there are four data entry boxes for runs, BPs, Prod, and Labs. I figure the latter two are how many production lines and labs I have available. What are the first two for? How is this information used?
If I ignore a blueprint in the manufacturing list, how do I get it back?
How do I get IPH to calculate total copy cost?
What's the best indicator of whether I should build a particular item? I would think IPH*SVR, is that right? How good a measure is it? Can I trust it?
If I limit the list to only things with an SVR value, it's a pretty short list. Why don't more things have an SVR? More to the point, I select all BPs, all BP types, T1 tech, the four main races, and all sizes except XL, and uncheck "include items without an SVR value" and I get a list of about a dozen items, about half of which would be built at a loss. There's only half a dozen things worth building for me? Really? Everything on the manufacturing tab relates in some way to the bp tab. Runs and bps, like on the bp tab, are used mainly in T2 production but runs is the total runs you want to do (e.g. 150 runs of Raven) and bps is the number of bps you want to use to make it. If you use one Raven bp then it will take you longer than if you use 10.
You can un-ignore a bp by going to the bp mananagement window under the edit menu, view the ignored bps, and adjust the bps you want.
IPH automatically calculates the copy cost for all T2 items, when you select it. For T1 you need to manually enter it in the addl cost field.
The best indicator is up to you. SVR is more of a 'can I sell this quickly' indicator (sales to volume you can build per time period) but some would rather sell lower IPH items faster than higher. Some want better profits. SVR*IPH is just an attempt to see a number for a high IPH item that you can sell. There are many variables that you might want to consider for trying to figure out what to sell.
Just to be clear though, IPH does not tell you what to build, it gives you options and information for you to make a decision on what to build. No program is going to tell you what a free market is going to do and what you should buy or sell. If I could do that I wouldn't be messing with this and spending my time on the US stock market. There will always be risk and IPH is a tool to help you minimize your risk, not eliminate it. For example, I was making large ccc rigs based on early versions of IPH and was making good isk. One day I bought all the salvage I could to build a bunch of them. The program said it was still profitable but then the price tanked hard. I lost a lot of isk and didn't know why until I remembered the last patch introduced the Noctis and salvage was cheaper than ever. IPH couldn't have told me that (the next version will have a price trend line added but there is still risk).
Some of the SVR values are blank because EMD (the third party service I use for volume) isn't complete in all cases. In other cases the item simply has no sales for the period selected. If you have one or two days, you will have less data that a larger avg days. I'll be updating this next patch to allow updates using CCP data, which will be the history exactly like you see in game.
For your list, I don't know. It could be your skills, the system you are building in, the types of items, your prices, etc. If you are sticking to T1 to sell in a trade hub, it is likely that you'll have only a few items but there are so many variables to consider that I really can't tell you why, only you can figure that out.
Hope that helps.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.05 20:07:48 -
[776] - Quote
Tear Anasarsy wrote:Sorry for the delay. I have again checked, I have a single BP in my personal Hanger and everything else is in the corp hanger. Scanned Personal BPs Filter shows my single BP Scanned Corp BPs Filter shows all my other BPs All Blueprints shows everything, I scanned through one by one and the only one highlighted is my personal BP. No idea if I am missing anything. Here are screenshots of all the filters. http://imgur.com/a/LI2bp
Thanks! That's helpful, thanks. I'll get it corrected in the next update.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.09 15:21:22 -
[777] - Quote
Knitram Relik wrote:I've been reluctant to switch to IPH because it looks intimidating. I've been using www.eve-cost.eu for the past year or so, but it has some bugs and isn't getting support anymore it seems. One feature that it has that I love is the warehouse. Basically, it crunches your market orders via API and keeps track of what you've got on hand and what you paid for it. A great feature if you come across a deal on materials somewhere and want to stockpile them. Any thoughts of putting a similar feature into IPH? I haven't really thought much about linking up the market/wallet API sections much. I had a note to look into it but I just have so many other things I want to do first.
You might want to check out http://evernus.com/ for more market related stuff.
As far as intimidating, I can understand that. I'm hoping to do some tutorials soon to clear up any confusion on getting started. Let me know if you have any questions though, I'd be glad to help.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.10 13:08:48 -
[778] - Quote
Hahmar Trucka wrote:Ok so today I noticed that IPH uses my manufacturing character skills when calculating the taxes, however I use a dedicated trading alt to do the buy/sell.
The obvious workaround is to override my manufacturing alt character skills and give him the proper trade skills.
One question: If I do this, will IPH stop updating my other non-trade skills forcing me to disable override, update, give trade skills again, save? It should only update non-overridden skills. So to answer your question, no it will not stop updating other skills. It's specific to the skill over-ridden so anything you didn't override in trade (or elsewhere), will get updated when you level it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.16 17:52:31 -
[779] - Quote
Icis wrote:Not sure if this as been already reported. But seems to be a bug when calculating production + invention time on any T2 BPC with more then 10 runs. For example, Pick any T2 item, set runs to 10 with including invention time. BP Production time will include base production time + invention time. Set runs to 11 or any value over 10 and refresh. BP Production time only shows base production time and does not include invention time. This also affects BP Isk Per Hour calculation. Will get fixed in next update.
SurrenderMonkey wrote:It would be nice if the total cost for each item were included as a column in the "Items to build" section of the shopping list. I'll look into it.
Nalha Saldana wrote:Dunno if you're aware of the issue but IPH doesnt seem to know that you build 100 R.A.M per run and this makes raw materials worse than components in some cases. Wasn't aware of this, thanks for the info. It'll be corrected in the next update.
Crinum wrote:Hello guys. I have a problem with update of this great tool. When i start update it return me an error. System.Xml.XmlException: The 'link' start tag on line 5 position 2 does not match the end tag of 'head'. Line 65, position 3.
I thied to install, reinstall, download binary files, delete all temp files - nothing changed. This looks like an error with the data coming from the API server. If this is still happening for you, send me the EVEIPH.log file to [email protected] or in EVEmail.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.16 19:34:22 -
[780] - Quote
Lenar Silenius wrote:I'm having an issue where blueprints that are marked as Favorites under Manage Blueprints are not showing up when I select Preview Item List under Manufacturing List.
Is this a known issue or has anyone else encountered this problem? Thanks. Can you give me some more details? Do you mark them as owned? What type of blueprints? I may have fixed something that caused it not to happen on my dev version but appreciate any other info.
Fonac wrote:Okay bug report incoming:
When using the shopping list, the materials needed does not update correctly.. For example:
I have a loaded list consisting of different types of rigs. When i manually edit the shopping list in the "items to build" tab, some of the materials does not change.
I know that trimarks uses alot of Armor plates, i also know that the core defence field extender rigs does not. However when i delete trimarks from the "items to build" list.. armor plates are still being showed as materials to buy under the "items to buy" list.
I'm not sure if this bug occurs even though i don't use the loading list feature(which btw is awesome)
I'm not noticing an issue with my testing. I've added multiple rigs and I can update the quantity as well as remove them without issue. Can you put the steps to reproduce what you are seeing? Thanks
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Zifrian
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Posted - 2016.01.17 05:27:52 -
[781] - Quote
katface wrote:On the Mining tab, I cant seem to get the T1/T2 Crystals radio buttons to enable. My character currently doesnt have all the skills to use it, but even if I override skills to 5, the option is still disabled. Build is 3.1.5833.15919 http://imgur.com/kVfsTAE Thanks. I'll have this fixed next update.
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Zifrian
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Posted - 2016.01.17 22:01:01 -
[782] - Quote
katface wrote:Zifrian wrote:katface wrote:On the Mining tab, I cant seem to get the T1/T2 Crystals radio buttons to enable. My character currently doesnt have all the skills to use it, but even if I override skills to 5, the option is still disabled. Build is 3.1.5833.15919 http://imgur.com/kVfsTAE Thanks. I'll have this fixed next update. Cool. Played around with it a little more. I saved the settings with skills 5 override and then restarted. Then set the skills mining to 4, then 5. then the radio buttons enabled! Should have restarted first. Spent like 20 mins trying all sorts of combinations. fwiw, I think the problem might be with the >= 4. (I have mining skill of 4) If CInt(cmbMineSkill.Text) >= 4 Then cmbMineMiningLaser.Items.Add("Strip Miner I") cmbMineMiningLaser.Items.Add("ORE Strip Miner") MaxStrip = "Strip Miner I" rbtnMineT1Crystals.Enabled = False rbtnMineT2Crystals.Enabled = False End If
If CInt(cmbMineSkill.Text) = 5 Then cmbMineMiningLaser.Items.Add("Modulated Strip Miner II") MaxStrip = "Modulated Strip Miner II" rbtnMineT1Crystals.Enabled = True rbtnMineT2Crystals.Enabled = True End If It's actually my poor coding that's the problem, but I've fixed it in my dev copy. The overridden skills weren't being correctly loaded either, which was a pretty big bug.
Darius Starfire wrote:When I am changing the component pricing in the blueprint tab to get the most update stats (after I have already tried updating via update prices) it will not let me update certain items. Is there any way to fix that?
For example, rocket launcher ii blueprint lists robotics, rocket launcher i, morphite, RAM weapon tech, and quantum microprocessor. It will not let me change the base price on rocket launcher I, RAM weapon tech, or Quantum Microprocessor even though the cost per item doesn't actually match the system I am in. You can't change those on the BP tab because they are built from other blueprints. The value shown is the build cost and is useful for determining if you want to build it or buy it. If you need to update those prices, use the update prices tab. You can manually update them in the grid there.
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Zifrian
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Posted - 2016.01.21 22:31:06 -
[783] - Quote
Hochopepa wrote:Running into an issue now where, it isn't correctly updating my shopping list with my assets. It sees tritanium and a few others fine but it is ignoring items like rocket fuel. Additionally, when loading a shopping list from a saved file using default, it is not loading the locations correctly from the file. During testing, I have found that, whatever facility you have selected for a blueprint in the main blueprints window is what gets loaded into the location tab of the items to build shopping list. See images below. Screenshots OK I'll take a look. On the asset issue, are you using corp or personal assets?
Lenar Silenius wrote:Quote:Can you give me some more details? Do you mark them as owned? What type of blueprints? I may have fixed something that caused it not to happen on my dev version but appreciate any other info. They are all invented T2 ship BPCs. They are marked as owned, favorited and not ignored. OK I see it. I have it fixed in the next version.
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Zifrian
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Posted - 2016.01.26 14:30:26 -
[784] - Quote
I need testers for Version 3.2. I'm going to set up a process to get the test build soon and want to get the big bugs out of the way. Send me an EVE mail with the character you want to be contacted on.
Thanks
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Zifrian
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Posted - 2016.01.30 17:25:31 -
[785] - Quote
Plato That wrote:I'm getting a 502 Bad Gateway when trying to update the prices. I think EVE Central is down.
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Zifrian
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Posted - 2016.01.30 18:03:23 -
[786] - Quote
New version with a lot of new features. I expect you all to find bugs (I couldn't get a test version to work for more testing) but I'll clean them up as soon as I can. The biggest change here is the switch to use CCP data (CREST) for market history and SVR calculations. This data is a bit slower to get in some cases but it is live data from the game, which is what we've always wanted anyway.
Let me know if you have any bugs - screenshots are always the most helpful. Thanks!
Version 3.2
Build 3.2.5873.19500 GÇô CREST Market Prices Integration
Bug Fixes
- Blueprints should now be selectable from the drop down and mouse after using the arrow keys to select in the blueprint combo.
- The green highlight of agents on the datacores tab should now correctly highlight the highest unique agents for IPH.
- Corp blueprints not showing green with owned bps in allblueprints in Manage Blueprints
- Users will no longer be able to save a base manufacturing station or outpost after selecting a pos facility without selecting the new facility.
- Calculations for items using R.A.M.s will no longer multiply the materials need to make the R.A.M. by 100 per R.A.M. needed.
- Pirate POS structures showing as T1 and not Pirate in manufacturing tab GÇô db update
- If you have "oxygen" and "oxygen isotopes" in material list and you try to delete "oxygen" from list, it deletes "oxygen isotopes" instead.
- BP's marked as Favorites will now be uploaded correctly from file.
- Invention and copy times will now be properly included in the build time for invention items over 10 runs and the relevant check boxes selected.
- Selecting unowned T2 BPs and favorites on the Manufacturing tab will longer crash the program.
- Overridden skills should now load correctly in all cases for use on the Mining Tab.
- Loading shopping lists from file will now correctly load and use the facility for the item when built and saved. Note: older version of the shopping list are not compatible with this change.
New Features
Database Update
- Updated EVE IPH database and images to YC-118-1_1.0_116645
SVR Updates
- Sales to Volume Ratio (SVR) data for the Manufacturing tab will now be updated and caculated with from CCP (CREST) data.
- All SVR Settings (Threshold, Days, Region) are now saved in the Application Settings for use on multiple forms.
- Removed all EMD references for market history to use CCP data, which is more accurate and complete.
BP Tab
- Users can now toggle profit or profit percent by double clicking on the Raw or Component Profit labels. The type of profit show will persist and be saved when BP settings are saved.
- SVR data has been added to the BP tab - Users can set the BP tab to automatically update SVR data in settings or with automatic update off, manually by double-clicking the SVR labels. The default is to automatically update on the BP tab. Note: the load time for calculations for BPs that require updating the market history will take a little longer on first load each day but then will use cached data for future calculations.
- Users can now move forward and back from previously viewed BPs. Use the forward and back buttons (top right corner of Raw Material List) or forward/back mouse buttons to go back and forth through the BP History. This functionality saves information on facilities, BP data (ME/TE), for each BP in the history and updates them when changed. To clear the BP history, select 'Clear BP History' from the Edit menu.
Update Prices Tab
- Redesigned the update prices tab to allow for downloading prices from CCP (Direct game data) or EVE Central. Additionally, added the option to set up a Price Profile, which splits up the locations you want to download different prices (E.g. you buy minerals in Hek, sell ships in Jita, sell modules in Amarr).
- CCP Data - Users can now download live price data from the EVE Servers by selecting the radio button 'CCP Data' or continue using 'EVE Central'. Note CCP data will likely be slower than using EVE Central but more accurate as it is live prices from the game. Note, only one region at a time can be used to update prices when 'CCP Data' is selected.
- Price Profiles GÇô Users can select to use a price profile, which allows downloads from any system/region for the shown categories. Users can select a price type, region, and system (Select 'All Systems' to use the regional price) for each category and assign a price modifier for each category as well. Note: you can only select one region for this functionality.
- The Manual Price update button 'Update Prices' has been replaced with a 'Cancel Update' button that will cancel price updates when pressed. Users can still manually update prices from the Edit menu.
- Users can now add a percentage of the price to the imported price by entering a percentage in the 'Price Modifier' text box for Raw Materials or Manufactured items. For instance, if you sell items at 10% more than Jita price at your null sec outpost, you can add 10% to all the prices you import to show the prices at which to sell items. Price modifiers are also available in the Price Profile.
- Added tool tips to the price type drop downs for short explanations of the different options.
- Users may now save and load prices from files in the default file format (CSV, SSV, TXT). The prices saved will only be those loaded into the grid (e.g. If you just have minerals loaded, only the mineral prices are saved). Additionally, when loading prices, only the prices in the saved file are loaded and the prices in the file will overwrite the program prices until the user initiates the next download within IPH.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.30 18:04:44 -
[787] - Quote
Version 3.2 cont.
Manufacturing Tab
- Users can now right-click a single item on the Manufacturing list and display the market history for the item. The settings on the Market History Viewer are similar to in-game with the addition of a Linear trend line option.
- Renamed 'SVR Settings' Frame to 'Market History Settings'
- Note: Average days is no longer just used for SVR but is used for all market history calculations.
- The following columns have been added to the Manufacturing List:
- Price Trend GÇô Linear trend of prices for the days entered in Average Days under Market History Settings. Value is displayed as a positive or negative percent but a red or green arrow has been added to help determine trend direction as well. - Total Items Sold GÇô Total items sold over for the days entered in Average Days under Market History Settings. - Total Orders Filled GÇô Total orders completed for the days entered in Average Days under Market History Settings. - Average Items Per Order GÇô Orders divided by Items Sold for the days entered in Average Days under Market History settings. - Current Sell Orders GÇô The current number of Sell Orders on the market for the Region selected in Market History Settings. Note, these orders are filled from CCP data from the Update Prices tab and will show nothing if not updated. - Current Buy Orders GÇô The current number of Buy Orders on the market for the Region selected in Market History Settings. Note, these orders are filled from CCP data from the Update Prices tab and will show nothing if not updated. - Items in Production GÇô The current number of the items that you are currently producing on all characters. - Items in Stock GÇô The current number of items in stock at the asset locations set by the assets window launched by clicking on the 'Safe' Icon on the manufacturing tab.
- Users can now select 'Optimal' for a decryptor calc function. It is a tri-check that allows no optimal comparison (unchecked), optimal IPH (checked), optimal profit (tri-check).
- The Tech Level has had the Tech image added to the row for T2, T3, Storyline, and Faction items.
- Added Market filtering options to the Manufacturing tab to include the following:
- Price Trend GÇô Up/Down/All based on CCP Market History data. - Total Volume Threshold GÇô if volume is greater than entry, include record. Note: you must download price data from CCP for this functionality. Also, this is the total volume of items sold and will filter the 'Total Items Sold' column in the manufacturing list, not the total volume produced from the bps. - Total IPH Threshold GÇô if IPH is greater than entry, include record. - Total Profit Threshold GÇô if profit is greater than entry, include record. - Min/Max Build times GÇô if the total production time is greater than or less than the min/max time, the record is included. - Add time check to manufacturing tab GÇô ie. I only want stuff between 22 and 24 hours
- SVR Settings has been removed and options have been moved to the Market Filters
- Removed the option to ignore 'Items I can Reverse Engineer'. T3 items will check the 'Items I can Invent Flag' now to determine including in the list. Note, text colors highlighting T3 invention or T2 invention will remain unchanged.
- Users can now right-click on the manufacturing tab and add multiple blueprints to the shopping list if selected.
General
- Changed the 'Character Loaded' label on the bottom strip to a menu of all loaded characters to allow easy and quick switching to a new default character. Note the menu has a maximum of 20 Characters.
- Users can now ignore multiple blueprints in the Manufacturing tab by selecting multiple rows, right clicking, and selecting 'Ignore Blueprint'
- Removed the Assets menu item from the view menu as it wasn't used for anything.
- Region drop downs will no longer show wormhole regions for market data, with the exception of G-R00031 (Thera).
- Text searches on the Manufacturing, Blueprint Management, and Update Prices have added functionality. Now users limit searches by separate multiple items with commas, or adding 'NOT' at the beginning or in the middle of the text. Searches are not case sensitive and searches the item name and group for filtering. For example:
- 'mining crystal not rig, jaspet' - shows mining crystals but not the mercoxit mining crystal rig or jaspet mining crystals - 'Hulk, Mackinaw, Skiff' GÇô will only show these three ships - 'NOT Hulk, Mackinaw, Skiff' - don't want these three but all other items
- Added the ability to set a Proxy in settings to include the HTTP/HTTPS proxy address and port (set port to 0 for no port number). Please let me know if you use a proxy and cannot get this setting to work or require additional information to input.
- The teams window has been removed from the manufacturing tab until teams are reintroduced.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.30 18:25:32 -
[788] - Quote
Casper Blake wrote:Thanks for the new update! Lots of cool new features I'm looking forward to use. The program is crashing for me in a few scenarios however:
- When I press Calculate in the Manufacturing List tab, the status bar gets to "Updating Market History", and then I get "EVE Isk pr Hour has stopped working".
- When I try to update prices using CCP Data. I've tried with different settings, and everytime I press "Download prices", it crashes. It works fine when using EVE Central prices.
Thanks for these. EVE mail me the EVEIPH.log file. Something isn't connecting right on CREST for you.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.30 21:07:09 -
[789] - Quote
Can someone send me their API in EVE Mail that they use and get this error? None of my API's are causing an issue ><
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.30 21:36:57 -
[790] - Quote
If anyone is having issues with the CREST ("CCP Data") updates, send me your EVEIPH.log file and I'll see if I can figure out the issue. The work around is to go into settings and to check 'Turn off SVR updates' to use the manufacturing tab and you'll have to download prices from EVE Central.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.31 00:26:48 -
[791] - Quote
Faithful Grill wrote:I'm having some problems with the new version.
1: No matter what I do, the program will not detect my new owned blueprints. I have tried clearing all the data, and it still only detects the blueprints I had before the update, not my new ones. Even made a new API key, didnt make any difference.
2: All facilities have 0.000 usage. The BPs need to get updated in the API. I've seen that be slow sometimes. Did you try (after saving your bps) resetting and reloading them?
On facility usage, try this first: Go to Data -> reset data -> then reset all CREST prices. Then run the update facilities and average prices.
Let me know how that goes.
On the errors several were having on the CREST updates, it was due to CCP providing an EU version of the file to your computers that use the EU decimal system (000,00) and when I tried to insert, it went haywire. The fact it didn't provide a good error message made it that much harder to track down.
Get the latest update and let me know how it goes. I know a lot of people wanted CREST functionality and it's pretty nice to use finally so let me know what you think. Also, it will be slow if you try to do update prices on every item listed. It's as fast as I can get it since I'm limited by CCP's thresholds. Do it in chunks if you need to and I'll keep the EVE Central option there as well.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.01.31 01:25:17 -
[792] - Quote
Faithful Grill wrote:Zifrian wrote:Faithful Grill wrote:I'm having some problems with the new version.
1: No matter what I do, the program will not detect my new owned blueprints. I have tried clearing all the data, and it still only detects the blueprints I had before the update, not my new ones. Even made a new API key, didnt make any difference.
2: All facilities have 0.000 usage. The BPs need to get updated in the API. I've seen that be slow sometimes. Did you try (after saving your bps) resetting and reloading them? On facility usage, try this first: Go to Data -> reset data -> then reset all CREST prices. Then run the update facilities and average prices. Let me know how that goes. On the errors several were having on the CREST updates, it was due to CCP providing an EU version of the file to your computers that use the EU decimal system (000,00) and when I tried to insert, it went haywire. The fact it didn't provide a good error message made it that much harder to track down. Get the latest update and let me know how it goes. I know a lot of people wanted CREST functionality and it's pretty nice to use finally so let me know what you think. Also, it will be slow if you try to do update prices on every item listed. It's as fast as I can get it since I'm limited by CCP's thresholds. Do it in chunks if you need to and I'll keep the EVE Central option there as well. The usage thing got sorted after I reseted all the data. This however did not fix the blueprint issue. I even made a new API key, but I still only get my old ones marked as "owned". I had this issue on the previous version as well, where all the blueprints were visible under "Assets", but not marked as owned in the blueprint manager. OK can you send me your api key in evemail and let me know what is missing? I'll see if I can figure it out from there.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.01 11:59:40 -
[793] - Quote
Mia Markaya wrote:Was the Hyasyoda Laboratory option removed from POS? You can only do ME/TE research in those and I don't have any part of the program that does those sorts of calculations yet so it won't show up in facilities.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.03 19:41:42 -
[794] - Quote
Calrose wrote:Was IPH ever updated to include calculating manufacturing system index costs? Yes all systems pull this data from ccp except wormholes, but you can manually save that.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.06 01:55:40 -
[795] - Quote
n0rman wrote:Love the new changes! One question though. The CREST market downloads don't seem to provide percentile prices. If you select a percentile price in the Update Prices tab, it appears to chose the min sell or max buy instead. Is this intentional? I have to manually calculate the percentile for CREST prices and I'm not sure it's the same definition that others use? I think EVE Central uses something different than the top or bottom 5%. I basically find the 95% mark up or down depending and that's the percentile price. I'd appreciate input on if this is what people are expecting because this is what I think of when I think percentiles (and the accepted definition).
Limp Biscuit wrote:Thanks for the great program that you've made. There's so many wonderful features available, but I have one request. Rather than buying minerals outright, I use IPH to calculate my requirements, then utilize another external website to calculate the compressed ore that I need to purchase. Of course, this is strictly dependent upon the requirements of the build, but I can easily figure out if I would rather purchase Compressed Veldspar or Compressed Dense Veldspar (as an example) based upon yield and current market price. I can make an educated decision on what's more cost-effective for me at that time.
Would it be possible to integrate this functionality?
Bug issues/update issues
Previously, I had prior version to the newest release installed, and got the prompt for the update. When I attempted to update, I receive notification t"There was an error in the update. Program not updated. Download Corrupted."
I downloaded the file again from github, and attempted installation to no avail. I uninstalled, and re-installed the program, and received the same error message. I downloaded the binary files, and replaced them in the correct folder. When I restarted the program, I received the same notification that there was an update, and the same error message. I cancelled the update, and the program started as normal. When I go to the About tab, it shows version 3.2.5874.14059, yet when I view the Patch Notes, they're dated 1/30/16 for version 3.2.5873.19500.
I assume that I am running the correct version, and the version listed in the About tab was just an oversight, since the patch notes are current. Minerals to ore is something I'm working on for 3.3
Hmm, not sure but the version number you have is right. I just haven't updated the patch notes apparently. Sometimes you'll get a bad download for some reason but it shouldn't be a long standing issue. Does your version say testing at the top?
Gisele Serebriakova wrote:The program is outputting an incorrect production time for Medium Low Friction Nozzle Joints. Since every other BPO I own appears to be correct I'm guessing it's something wrong with the my local databases info. How to fix? Send me a screen of what you are seeing and what you expect. I just checked my bp and not seeing an issue. How many runs as well. Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.07 14:47:54 -
[796] - Quote
d4shing wrote:Awesome tool!
Couple questions/comments:
Why is the SVR different for the various Compared/Price Comparison options? Seems like, say, an Armor Explosive Hardener II should have the same SVR whether you build/buy, components, or raw material, no?
Also, when you export to a CSV, it seems like the "Total Items Sold" category exports the # with the commas still in there -- i.e. if the total items sold is 2,345, then that's what it puts in the CSV (instead of 2345 with no comma) and you get one cell with a 2 in it and one with 345 in it when you import the CSV into Excel.
Anyways, I had like a whole spreadsheet that I used to use for industry that I spent a ton of time updating with prices manually (and whenever the blueprint specs changed). Nice to see I don't need it anymore!
The SVR will change because it uses time to build as part of the calculation. So you could build/buy something faster than raw materials. It's the total amount of stuff sold divided by the amount of stuff you can make in the time period (as selected in settings). If you make a lot quickly and it doesn't sell that fast, then you would have a lower SVR.
Thanks for the CSV note. I'll patch that today.
Da Apprentice wrote:Morning,
Love the product been using it for years... Today I updated the new updates and now having issues with multiple runs.
Example: 1 Small Focused Beam Laser Raw Mat Cost (10/20) is 366,604.52 100 runs is 39,374,970 (30k Increase per gun) 1000 runs is 763,841,817 (almost double the actual build cost & Materials)
Basically the higher the runs its doubling and tripling what you actually need, same goes for a few other products.
Nice catch and thanks for pointing it out. I looked into it and the minerals aren't being properly set, the other mats are fine. I'll see if I can get this fixed today.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.11 02:31:06 -
[797] - Quote
Da Apprentice wrote:Any luck with the wrong build numbers for multiple runs fix? I just put up a quick patch that should fix this. Let me know if you still see issues.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.11 18:45:28 -
[798] - Quote
SpaceMonkeySupreme wrote:Getting an error when I try to install - "The cabinet file disk1.cab required for this installation is corrupt and cannot be used."
If I ignore it I also get an FDI server error. Are these known issues or just a bad download from my end? Sounds like a bad download. Try again or use the binaries download and let me know if it still hangs.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.12 21:59:17 -
[799] - Quote
Darius Starfire wrote:For the warp scrambler II blueprint under blueprints:
when you change the total run number the RAM electronics number isn't correct.
Thanks for doing what you do!
Edit:
Actually, it isn't working for another item I see either. When you put 1 run it is fine. However when you put in quantities over 100 it seems to be off by a factor of 10. Can you send me a couple of examples? I'm having some issues with the RAMs and not sure where the problem is.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.14 14:20:39 -
[800] - Quote
Mirichan wrote:hi
first i love your tool the update is very nice
only problem i have is that CCP Data price update doesnt work any more i was able to update a few times after updating to the latest version now it starts updating but it never finish the job.
progress bar is 100% green and stay that way ....yes i let it run all night to see if it would finish the job
windows 7 sp 1 Yeah, this is an issue with CREST, which I don't have much control over. I thought I put in a reasonable timeout length in but I'll double check it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.14 20:44:21 -
[801] - Quote
Dominic Jacara wrote:I've returned to EVE after a long gap and have started using EVE ISK per Hour to get back into my Industry Role again. But I'm having a real problem understanding how the program works. Is there a tutorial anywhere? When I select a BPO I own it shows me the correct materials needed to manufacture from it, but 'Manufacturing' is the only option in the drop down list of Activities. I'd have thought ME, TE and Copy would have been there, but they aren't. Yet these are valid operations on a BPO (so long as it isn't at max efficiency already of course). When I select a T2 BP from the list of all BPs Copying and Invention show up as Activities but surely that makes no sense as a T2 BP is already been and invention from a copy of a BPO and can't itself be copied? I'm seriously confused. Can anyone point me in the right direction? The ME/TE/Copy functions are not used in IPH yet because on the Blueprint tab, it's only used to calculate and build the item, not research the blueprints.
For invention purposes, the copy and invention activity for the facility is used to figure out how much it will cost to invent and copy the blueprint as part of the total cost to build the item.
I'm planning on adding a ME/TE/Copy/Invention cost calculator at some point but it's not in the program yet.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.21 18:50:10 -
[802] - Quote
Build 3.2
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
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Zifrian
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Posted - 2016.02.21 20:01:07 -
[803] - Quote
Hans Inkura wrote:Just downloaded and installed for a first time. Windows 10 It did an update when I first installed it, and then Got this error "Unable to download CREST data for industry facilities. Error: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host" Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? Windows 10 What tab or screen did the error occur? Start up What are the steps to reproduce the Error? Start it up for a first time? Web link to a screenshot of your error: See text above quote In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked database is locked
This was an error with CREST (CCP data). I tried to throw and error and make sure it won't lock the DB but can't get it to reproduce that error. Let me know if you still have this issue.
Maharet Nevets wrote:I have a couple issues. The first is that capital components (armor plates, construction parts, etc) are being calculated in a Thukker component assy array even though I have component assy array with the cap parts box checked in the manufacturing list tab. I know this is the case as when I double click it and it pops over into the blueprints tab it says Thukker and the profit matches the manufacturing tab. I change it to component assy array and of course the profit takes a big hit. I have tried multiple times on both the blueprints and manufacturing list tab to save it to component but itGÇÖs not sticking.
Been having issues with SVR data for almost a week now. I update prices from EVE Central and try calculating on the manufacturing list with SVR set to 7 days and I get 1 or 2 BPOs. I change it to 15 days and I get all of my BPOs that are above my SVR threshold. I have tried downloading CCP data and itGÇÖs the same thing. When downloading prices I have all items and Jita checked. I have used these settings for a year+ with no issues.
On the first issue, the cap component facility wasn't loading on the bp tab correctly. I just put in a fix for that. When you are looking at the facility in the manufacturing tab, make sure you select the cap component facility name to see what array it used to make the cap components. The regular component array won't show that.
On the second issue, the SVR data doesn't come from eve central but from CCP now and is updated automatically when using the tab unless you have it turned off in settings. Double-check the settings and make sure 'Disable SVR updates' isn't checked. Also, set the SVR threshold to 0 and see if that shows more records.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
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Zifrian
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Posted - 2016.02.23 01:20:36 -
[804] - Quote
Nicolas Quasar wrote:Please check the Prospect's gas retrieving count. Need to limit "Miners count" for him to 2 (now we have 5 what impossible). Thanks, I'll have this fixed next patch.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.23 14:51:57 -
[805] - Quote
Ned Scan1 wrote:Zifrian:
you can look at all T2, R.A.M. material. the numbers thereof are not correct
500MN Microwarpdrive II (ME: 2, NumBPs: 50) - 500
R.A.M.- Armor/Hull Tech - 50
Thx.... Yeah I'm already working this. Not sure what it going on.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.24 17:10:51 -
[806] - Quote
minumin wrote:Zifrian wrote:Build 3.2.5895.32258
- Stork and Magus Command Destroyers are now properly marked as a Medium Size item for searching purposes.
still having issue with this after updating eveiph they still seem to be large sized for searching/filtering edit also logistic frigates seem to be marked as medium sized Ok thanks. The weird thing is that their volume is larger than a battleship, so I have to make special cases.
Alyssa Wyatt wrote:I seem to be unable to load any saved shopping lists, anytime I try I get an error Cannot read file from disk - Error: Length cannot be less than zero. Parameter name: length Edit: If it is of help, I've determined this only appears to happen if I have any item set to be built at an outpost Please send me the file that is causing issues and I'll figure it out - send to [email protected]
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.02.29 00:32:51 -
[807] - Quote
If you have shopping list issues, let me know. I violated one of my hard rules - never touch the shopping list code.
Build 3.2.5902.34671
- R.A.M. materials should now take into account the porition size of each run for items using more than one blueprint.
- BPs should no longer double up with corp bps of the same type and ME. Users will have to reset the blueprints or manually update the duplicates to get this update.
- The Thukker should no longer show up for systems that are not low-sec when selected in facilities.
- Updated the shopping list to take into account building components with just one blueprint. This should result in more exact quantities if using 1 bp to build components instead of a few extra materials left over at the end of component runs.
- Selecting an item from the manufacturing tab and pressing Ctrl + C will copy the blueprint name to the clipboard
- Not loading the settings for optimal iph/profit
- Hauler m3 values should now save and reload on the mining tab properly
- Shopping lists will now load correctly for those saved with outpost facilities
- Changing the quantity of items in the shopping list that have copy materials (i.e. covert cloaking devices) will no longer crash the program
- Gas mining ships should no longer show 5 possible miners available and will default to the turret hardpoints for the ship selected.
- Command Destroyers, Strategic Cruisers, and Logistic Frigates will now have the correct size assigned for searching
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
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Zifrian
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Posted - 2016.03.04 16:23:11 -
[808] - Quote
I'll get these fixed this weekend.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
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Zifrian
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Posted - 2016.03.06 15:06:06 -
[809] - Quote
OK I put a fix up for some errors I was getting. I'm not able to reproduce the error with adding multiple T2 items but it seems to have something to do with the facility type. Let me know some more details on what error you are getting and what facility you use.
On the file loading error. If you made a shopping list after the last update, then it's not going to load correctly unless you rebuild it. Sorry about that.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.03.08 17:32:55 -
[810] - Quote
Maria Nazareth wrote:Hello,
I am looking for a way to set a default manufacturing facility for all production. I was looking into building a T2 ship, i have set the manufacturing facility for the ship but the facility for the components still seems to be jita. how can i best change all manufacturing to use the same facility ?
Kind Regards Maria Select component manufacturing from the activity combo and then set it to the facility you use, even if the same one and hit save. On the manufacturing tab, set it in the components tab where facilities are set.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1720
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Posted - 2016.04.03 16:48:28 -
[811] - Quote
Your Posts wrote:needs a database update Just updated the DB to YC-118-3_1.0_117575
My account runs out in 2 days so I won't be posting here anymore. I still haven't found a person to take over permanently but I'm working with a few people now. If I don't find anyone I'll try to do DB updates if I can for a few patches but I pay for the server it's hosted on and I'll need to shut that down at some point.
Anyway, it's been great. Thanks for all the interest and support. o/
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Zifrian
Distortion. Amplified.
1727
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Posted - 2016.06.04 04:46:38 -
[812] - Quote
Jessye Nexus wrote:Each time you start, an error of impossibility to check for updates, and a few errors on the update of the Crest
Try re-installing the program.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.07.05 01:35:12 -
[813] - Quote
Oliver Ward wrote:Hi there! I've been enjoying IPH quite a bit so far (and it makes me realize just how inadequate my own spreadsheets were), but I do have one question: Is it possible to set the cost index on our own, without selecting a region and system? I do most of my work in Thera, which CCP don't release endpoint data for (or whatever it's called), so if I can, I'd like to enter the info manually.
So far, I've just been selecting a similar system found via Fuzzworks, but that stuff tends to change a lot faster than does Thera, so I'm changing it often.
I know it's already a negligible cost, and I'm not looking for a feature to be added, I'm just wondering if such a feature already exists.
If not, no worries. IPH is a great program, and I'm glad to have it available! Right now, select the options tab on the BP facilities and you can set the indexes for the selected activity and system shown. I'm working on moving this to it's own form soon.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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1739
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Posted - 2016.07.11 00:29:26 -
[814] - Quote
LaNague wrote:i seem to be unable to select my facility in L-C307, it doesnt show up in the selection box. Is it a citadel? If so, it won't show up in facilities. I'm trying to find a work around.
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Zifrian
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1739
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Posted - 2016.07.12 19:34:10 -
[815] - Quote
LaNague wrote:Zifrian wrote:LaNague wrote:i seem to be unable to select my facility in L-C307, it doesnt show up in the selection box. Is it a citadel? If so, it won't show up in facilities. I'm trying to find a work around. No its a normal station (or outpost or whatever, not familiar with the precise terms) Its named "Sorry Elo" or something :D Change type from station to Outpost...also make sure industry facilities are updated from the data menu.
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Zifrian
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1739
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Posted - 2016.07.16 12:59:19 -
[816] - Quote
LaNague wrote:i allready did that, everything else shows up except that system in the combobox. This is actually a station, but you are right I can't get it to show either. I'll have figure out why the data isn't in there.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Distortion. Amplified.
1740
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Posted - 2016.07.18 01:46:16 -
[817] - Quote
Zifrian wrote:LaNague wrote:i allready did that, everything else shows up except that system in the combobox. This is actually a station, but you are right I can't get it to show either. I'll have figure out why the data isn't in there. Turns out that there is data missing in the CCP tables. I'm assuming from the station info in game and your report that you can manufacture there. Are there any other industry activities you can do there? Let me know and I'll manually add the data to get it up and running.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.07.21 03:07:27 -
[818] - Quote
orionbeta wrote:Just wanted to show you this see if I am doing something wrong. I did ask it to import data from CCP and it also updated to latest version today.
Source: System.Data.SQLite Message: SQLite error near ",": syntax error Raw Error Text: System.Data.SQLite.SQLiteException (0x80004005): SQLite error near ",": syntax error at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain) at System.Data.SQLite.SQLiteCommand.BuildNextCommand() at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index) at System.Data.SQLite.SQLiteDataReader.NextResult() at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) at System.Data.SQLite.SQLiteCommand.ExecuteReader() at EVE_Isk_per_Hour.frmMain.LoadPrices(List`1 SentItems) at EVE_Isk_per_Hour.frmMain.btnImportPrices_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Error Tracking: What system are you trying to get prices from? Any specific items?
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.07.21 17:38:18 -
[819] - Quote
Maybe, but I'll try that. Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.08.03 22:13:27 -
[820] - Quote
Rumbaldi wrote:How can I get IPH to remove an item and all its associated things I need to build it.
For example I have calculated 270 items of something, using a build/buy scenario. It has suggested building som R.A.M but I cannot be arsed to build the RAM so will buy it, how can I remove the RAM and assoctaed minerals from the calculations given?
Thanks
The only way to do this is to add it to the shopping list then remove the ram. Then you would have to add it manually to your list in game or wherever.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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1745
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Posted - 2016.08.14 11:57:00 -
[821] - Quote
Sisi Collins wrote:I found that IPH doesn't correctly calculate required PI and minerals for Structure components, if you are trying to calculate KeepStar building. Everything what is more than 10runs is calculated wrongly.
IPH should calculate at max 7runs per copy, instead it takes 191runs as 1copy and calculates. Iph only uses only one blueprint for components. Using multiple copies isn't an option. Sorry
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Zifrian
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Posted - 2016.08.14 16:38:31 -
[822] - Quote
orionbeta wrote:Do you take donations? Always 
PayPal to [email protected] or isk in game.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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1747
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Posted - 2016.08.20 14:41:23 -
[823] - Quote
Sir Constantin wrote:Hello, I'm new to industry and to eve iph, would like to try and build some stuff and during the research phase I found some weird values. Like in the picture below, the total component cost is 18mil and in the shopping list is almost 24mil. http://i.imgur.com/jCbCQol.png
Edit: Seems to be the decryptor costs, is there a way to add this cost to the initial screen or I have to always add stuff to shopping list to find out the total cost? The amounts you see on the bp tab are for one run but you do an invention job that creates a 10 run bpc so the tab shows 1/10th of the cost to invent. When you add it to the shopping list it shows the total cost to invent (decryptors and datacores).
Change it to 10 runs on the BP tab and it should be the same when you add it to the shopping list.
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Zifrian
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1747
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Posted - 2016.08.24 01:38:15 -
[824] - Quote
Darius Starfire wrote:Thank you for all your hard work.
This is not a duplicate. Same problem, different unit.
I have recently noticed a problem with the way IPH calculates cost. On some items, when the total runs bypasses the max runs on one invented bpc it displays the wrong raw material amount.
Example: Go to Spike XL blueprint on blueprint tab type 1 in blueprint under total runs, then pick an item (like R.A.M.-ammunition tech) on the raw material list and watch it type in 2 runs and hit enter now 3, then 4, then 5, keep going and watch what happens when you hit 1 above the max run number on the 'Inv' tab - the cost in materials) goes down instead of up
***The R.A.M. units are not calculating correctly past max run amount*** (this is the new part)
Kudos for a great program. This should be fixed now.
Brainforce wrote:My client (latest version 3.3.6069.41383) doesn't load/update prices for "named components". All other price updates work correct.
I checked all "items" on the "Update Prices" tab, but the values for e.g. Enduring Conductors never changes from 0.0 to an actual value. I tested price fetches from EVE Central and also from CCP, both with the same result.
I can't find a special checkbox for named components I could check.
Any suggestion, what I might do wrong? This should be fixed now. Make sure you have the 'Materials & Compounds' selected to see the items. You'll see them under the 'Named Component's group.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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1748
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Posted - 2016.08.27 02:59:19 -
[825] - Quote
Kamuro wrote:HI. I have a problem with add blueprint in black list. After I do that, I selected "Manage blueprints", selected "Ignored" and app crush. Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug
What is your Operating System? Windows 10 What tab or screen did the error occur? Manage blueprints What are the steps to reproduce the Error? add blueprints in ignore list Web link to a screenshot of your error: In addition to a screenshot, copy the data below and send to developer.
Source: System.Data.SQLite Message: SQLite error unrecognized token: "1AND" Raw Error Text: System.Data.SQLite.SQLiteException (0x80004005): SQLite error unrecognized token: "1AND" -¦ System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain) -¦ System.Data.SQLite.SQLiteCommand.BuildNextCommand() -¦ System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index) -¦ System.Data.SQLite.SQLiteDataReader.NextResult() -¦ System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) -¦ System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) -¦ System.Data.SQLite.SQLiteCommand.ExecuteReader() -¦ EVE_Isk_per_Hour.frmBlueprintManagement.UpdateBlueprintGrid(Boolean CheckAllItems) -¦ EVE_Isk_per_Hour.frmBlueprintManagement.rbtnIgnored_CheckedChanged(Object sender, EventArgs e) -¦ System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e) -¦ System.Windows.Forms.RadioButton.set_Checked(Boolean value) -¦ System.Windows.Forms.RadioButton.OnClick(EventArgs e) -¦ System.Windows.Forms.RadioButton.OnMouseUp(MouseEventArgs mevent) -¦ System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) -¦ System.Windows.Forms.Control.WndProc(Message& m) -¦ System.Windows.Forms.ButtonBase.WndProc(Message& m) -¦ System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) -¦ System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) -¦ System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Error Tracking: Thanks for you hard work. Sorry for my English. This should be fixed now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
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Posted - 2016.08.29 21:50:19 -
[826] - Quote
Gaven Blands wrote:On my manufacturing list SVR isnt showing anymore and i have no clue why, the tab is there just no numbers Reset your market history under data menu -> reset market history
Not sure why this keeps happening yet.
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Zifrian
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1779
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Posted - 2016.09.10 00:06:28 -
[827] - Quote
Lando Tarsadan wrote:I have some old t2 copies which have some different values than they can get today. think it 7-14 but i cant seem to find away to enter that into IPH its not a big problem but is there some way to alter the information. (want to make sure about the profit i will get as I acually have a lot of thies 3 copies BPCs laying around. The program should import these automatically through the bp api. If not, go to options, and check 'Invention' under 'Ignore in calculations'. Then you should be able to update the ME and TE on the bp.
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Zifrian
Distortion. Amplified.
1779
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Posted - 2016.09.18 17:59:01 -
[828] - Quote
Richard Wick wrote:Hi,
what about 118.8 release? Mining barges were revorked with high slots and bonuses. Do you plan to make an update to this one?
Thanks, Richard Yes just been busy.
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Zifrian
Distortion. Amplified.
1779
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Posted - 2016.09.20 19:23:06 -
[829] - Quote
Nata Asphyxia wrote:Is there a way to set my default mfg spot or do I have to change it for each bp?
Hit save after you select the facility you build in.
You will need to save it for different groups of items however. For instance, if you want to build a carrier and a frigate in the same station, you would need to save the facility for a frigate and a carrier separately (you can build one in highsec and both in lowsec stations, so I need to separate the facilities). But all other bps of similar station requirements will use the same settings.
Look on the manufacturing tab to see the different types of groups I have set. The facilities tabs have them all.
Last note, the facilities on the manufacturing tab and bp tab are separate, so you will need to set them on both tabs.
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Zifrian
Distortion. Amplified.
1779
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Posted - 2016.09.21 10:49:05 -
[830] - Quote
Shiroe Kumamato wrote:Has anyone figured out how to install this on linux yet? I believe a few people have got it running with wine. Email me if you have questions on libraries used or other things that might help.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Distortion. Circle-Of-Two
1779
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Posted - 2016.10.02 17:12:21 -
[831] - Quote
Nicola Romanoff wrote:I am having some issue pulling in accurate pricing and I am not sure what I am doing wrong.
In Update pricing area I have Amarr ticked (in the trade hub system rather than under domain (amarr) in the regions section. This is where I buy my materials from. Under manufacturing list I have the station where I make my things.
When I search on blueprints, I would like the market price area to show the price in the location I wish to sell in, be that a system or a region, how can I make that price show that information as it doesnt seem to be specific to me region at the moment
Thanks
Nicola Romanoff wrote:I am having some issue pulling in accurate pricing and I am not sure what I am doing wrong.
When IPH shows you market price under the blueprints tab, how can you ensure that the price shown is the price from the region you are selling in?
Thanks
You need to update prices two different ways. First, for materials uncheck the 'Manufactured Items' box in Update Prices. Select Amarr, and update prices (either min sell/max buy or whatever you want to use). Then, uncheck 'Raw Materials' and check 'Manufactured Items'. Select the region or hub you want to sell in...say Jita. Then update prices again. The market price on the blueprints tab is reflecting the price for the built item. So in this example, you would see the Jita price for the item you are building.
Jasmine Morphix wrote:How do I set it up so that the price used for comparing IPH on Manufacturing List is with materials bought from Sell Orders?
What is the difference between Compare All // Compare Build/Buy // Compare Raw Materials // Compare Components?
How do I set it up to add materials for say, 1 day of production of item, to the shopping list?
What does SVR stand for?
Is it possible to change filters on Manufacturing List on already calculated items without re-calculating everything?
1 - Use the 'Sell' categories when importing prices - i.e. min sell 2 - These options just mimic the options on the BP tab. Compare Build/Buy uses the build/buy option on the BP tab to calculate whether it's better to build or buy the components for items with components. Compare Raw materials calculates items as if you were to build all components, regardless of whether it's cheaper to buy them, and compare components calculates the item as if you buy all the components pre-built. Compare All does all three calculations for each item. 3 - If I understand the question, you would have to manually do this. If you want to build items that can be built in a day - use the manufacturing tab options for build times and limit it to 1 day. 4 - SVR=sales to volume ratio. It's the number of sales per build time divided by the number of items you can make during that time. Basically, if you can make more items than is sold in a day, it will show a lower number. If you can make only a portion of what is sold each day, then you'll get a higher number and potentially a better chance to sell your items more quickly. 5 - No, not at this time.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Distortion. Circle-Of-Two
1783
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Posted - 2016.10.06 00:34:43 -
[832] - Quote
Vladdy Tepes wrote:Norton Security hates this file and keeps deleting the install file before I even get a chance to install it. Should I try just going straight through GitHub? Maybe try adding an exception or download the binary files and just manually running it from the folder. There isn't anything special that the installer does other than copies the files to a directory and makes a shortcut to the exe file.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Distortion. Circle-Of-Two
1786
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Posted - 2016.10.11 00:48:16 -
[833] - Quote
Nuclear Hail wrote:Hi,
I was wondering if it were possible to add/revise an option for exporting - currently it's extremely cumbersome to import these numbers into evepraisal. Evepraisal's parser can't read any of the current output options.
Eveprasial would want to read it more like this:
1 Tritanium 3 Pyerite 28 Mexallon 1 Isogen 300 Nocxium
Etc.
It would also make it a lot easier to communicate the numbers with others through copy/pasting, as is there's a lot of extraneous information in the export that complicates communication.
You have my thanks if you can make this possible, and my thanks for what you've already done. This issue aside, your program is awesome! o7 After you add something to the shopping list, check the 'Copy in EVE List Format' to have it come out like this:
Tungsten Carbide 317 Sylramic Fibers 80 Morphite 3 R.A.M.- Armor/Hull Tech 1 100mm Steel Plates I 1
I'll see if I can add it to other copy functions.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Deep Space Innovations
1789
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Posted - 2016.10.30 16:57:55 -
[834] - Quote
Build 3.3.6147.22169
- Updated database and images to YC_118.9.1.1
- Mining Tab updated to recent changes to barges (stats and turrets)
- Fixed bug on Blueprint Management that caused the program to crash if you selected the drop down for type when selecting a different item type besides GÇÿAllGÇÖ
- Thukker Mix Stations will now show up in facilities for selection.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Deep Space Innovations
1789
|
Posted - 2016.10.30 18:05:54 -
[835] - Quote
Ishiiro Ito wrote:Hi.
Do you plan to add in program "Industrial arrays" that will be in update 8 November?
Thx for answer. I hope so. I'm not sure what the details are yet. It will probably take me a bit to get the data from CCP to implement.
The Third Turfshot wrote:I saw this posted for the 2.x version, but I am getting an instant crash on opening with the latest 3.3 build on Windows 7. The detailed error is:
Problem signature: Problem Event Name:CLR20r3 Problem Signature 01:EVE Isk per Hour.exe Problem Signature 02:3.3.6082.39864 Problem Signature 03:57c0f633 Problem Signature 04:mscorlib Problem Signature 05:4.6.1076.0 Problem Signature 06:56d79fa2 Problem Signature 07:157f Problem Signature 08:12e Problem Signature 09:System.UnauthorizedAccess OS Version:6.1.7601.2.1.0.768.3 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Any help is greatly appreciated. Did you install the program? It needs more than just the exe to run.
Arronicus wrote:Any plans to add functionality for tracking jobs/owned blueprints across multiple characters at the same time, for those of us who don't just run one single industry character, or have all our assetts in a corp where we are a director? This is the main thing making IPH not really functional for me =/ You can add mulit-character industry jobs. Just add the apis and then they'll show up in the industry jobs window.
As far as blueprints, you can save them manually as one character. I guess I'm not seeing what you want to do. I assume you are building components on one character and then don't have the component bps loaded for your main?
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Deep Space Innovations
1789
|
Posted - 2016.10.30 18:15:10 -
[836] - Quote
Jasmine Morphix wrote:Thanks for your reply, and thanks for this program. I don't find it to be a 1 stop shop - it is however really, REALLY useful to compare profits in this manner.
I may have found a bug. I am working with T2 Rig Invention and the Shopping List in v3.3.6082.39864:
1. I add a selection of rigs to the Shopping List from the Manufacturing List. 2. On the Items to Build list in Shopping List, I change Quantity to 0 on one item. Item gets removed. 3. It seems that the required building materials (salvage) get removed from Shopping List, however Datacores gets added to it.
I'll take a look at it.
Miktek wrote:Does the applicaiton automatically calculate estimated costs for invention when looking at the total component cost on the blueprints tab.
and/or is there any way of just working out invention costs based on x number of runs? The costs are included in the total costs. If you select the invention tab (under facilities), you can see the total invention cost. Double-click the cost label to see a break down of the costs. On the facility tab, you can double-click the usage tab to see the usage fees per type of activity.
Makez Umad wrote:When using the Update Prices tab, Cap Booster 3200 shows 16,199.66 but the Manufacturing list with the Market Price Column enabled shows 161,996.60. Eve Central shows the price in Jita as 16,199.66. Also in the Manage Blueprints, there are several Blueprints that you can modify the Type to BPO but Originals don't exists for those items, is there a way to quickly correct all Blueprints to either BPO or BPC? As I do not own all Blueprints listed  The difference in cost is because one run of the bp makes 10 boosters. Click the "PPU" check to see the single item price.
You have to send me some examples of blueprints that you have the bp problem. I'm not understanding what the issue is.
KATASKOPOS wrote:Is it me or the last few days the SVR is not beeing calculated at all? I have to tick the "include items w/o SVR" setting in order to get results on the manufacturing tab. This happens for some reason, and I can't figure out why. A workaround is to go to Data -> Reset Data -> Reset Market Data and that should help.
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Zifrian
Deep Space Innovations
1789
|
Posted - 2016.11.08 04:33:53 -
[837] - Quote
Note, there are some database issues that I'm still working through. CCP switched to yaml only for the SDE so I needed to build in those changes, which are causing some issues. I hope to get this fixed soon.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
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Zifrian
Deep Space Innovations
1789
|
Posted - 2016.11.11 18:48:08 -
[838] - Quote
New Build
Build 3.3.6159.24346
- Regions and Systems will now correctly load when choosing the Copy activity from the facilities interface.
- Relics for T3 ship invention should now be loaded into invention calculations and material lists correctly.
- The Mining Tab will now correctly load the Endurance and Venture for Ice mining.
- The Endurance mining bonus is now correct.
- The number of miners available for mining frigates will now match the number of turret hardpoints and not high slots.
I'm still working on the shopping list bugs.
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Zifrian
Deep Space Innovations
1791
|
Posted - 2016.11.15 20:53:36 -
[839] - Quote
FYI - I just got the new data today so putting the new Engineering Complexes in might take a bit.
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Zifrian
Deep Space Innovations
1794
|
Posted - 2016.11.16 01:41:28 -
[840] - Quote
Industry facilities CREST is down right now. Apparently will get fixed tomorrow.
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Zifrian
Deep Space Innovations
1796
|
Posted - 2016.11.20 20:36:53 -
[841] - Quote
Elange4 wrote:Zifrian wrote:Industry facilities CREST is down right now. Apparently will get fixed tomorrow.
is this still the case? I have fresh installed on my second computer and cannot for the life of me seem to get Industry indexes to load ... "Unable to download CREST data for Industry Facilities Error:The remote server returned an error: (500) Internal Server Error." I get that as a popup when I try and manually load them in addition to the log in screens. It's great to see you back Zifrian, we all know how hard it is to abandon this game. Let me know (mail me in game) if you need a guinea pig or screenshots... - E4 Yes, this is still an issue. I've been asking about it in the places I can but so far no response.
You highlight the main issue though, I can't update the database or everyone loses outposts. This won't affect everyone though so I might just upload the new data tonight but was hoping this would be fixed by now. You should have a list of static stations though.
I'm still working on getting citadels in. I didn't have the data until Tuesday and have been busy otherwise.
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Zifrian
Deep Space Innovations
1798
|
Posted - 2016.11.23 15:02:23 -
[842] - Quote
Alyssa Wyatt wrote:Seems the Industry Crest is still down
I'm guessing they've still given you no response on an ETA? Got a reply. Not sure on ETA.
https://www.reddit.com/r/evetech/comments/5dy9sg/crest_industryfacilities_endpoint_still_down_ccp/?st=ivv25o67&sh=d41000b2
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Zifrian
Deep Space Innovations
1802
|
Posted - 2016.11.24 13:34:45 -
[843] - Quote
Von Weiner Schnitzel wrote:Any ETA on when the Mining tab will be updated to reflect new boosts and such? Tuesday probably. Out all weekend and would rather not break the program and be unable to fix it.
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Zifrian
Deep Space Innovations
1803
|
Posted - 2016.12.10 14:37:39 -
[844] - Quote
Build 3.3.6188.16819
- Updated to Ascension 1.0 database and images
- Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships.
- Miner II on the mining tab no longer requires Mining 5.
- Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.)
- Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab.
- Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'.
- Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program.
I'm still working to get the citadels implemented. CCP's data isn't easy to work with in this regard. I'm working through the shopping list issues as well.
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Zifrian
Deep Space Innovations
1803
|
Posted - 2016.12.10 15:42:14 -
[845] - Quote
Algazel wrote:Great program! Thanks!
I have a problem, I cannot for the life of me get the dropdown on the upper left of the Blueprints tab to show corp owned blueprints after selecting Owned.
I've gone into the blueprint manager, under Edit, and selected Scan Corp Bookmarks, checked them all and then selected update as Owned.
Nothing. The only thing that I get in that dropdown are my personal BPOs. Not sure what I'm doing wrong.
Thanks. I see the issue and I'll get this fixed in the next update.
Eric de'Locke wrote:Hi
Is there a way to display total build time, including all components required to build an item?
Thanks in advance. - Eric The total blueprint time is a combination of the build time for components based on the number of lines you use. If you have 10 lines and it takes an hour to build the components, then if you use 5 lines it will take two hours. Let me know if that's what you were looking for.
Baylee Becker wrote:I've stumbled across a couple of bugs within the newest version:
- Despite your default facilities has been set up in the "Manufacturing List" tab, EveIPH insists on using Jita as the manufacturing station when doubleclicking a blueprint in the list. Doesn't matter if it's a blueprint you own, or not.
I've seen someone else report this but I can't reproduce it. Can you evemail me some screens and the facility you are using? Also, does the facility load in the grid when you show the manufacturing facility name column?
lythe Tokila wrote:hey ,
started using this program a few days ago , and it's an awesome piece of work .
the problem i found are :
- the station i'm doing my manufacturing in , is not in the list ... is there a way to manually add stations.
regards
Lythe I need to know what station. There are some conquerable stations (pre-outposts) that are not coming up in the program. It's a CCP data problem that I'm trying to fix manually. Evemail it to me if you don't want to post here.
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Zifrian
Deep Space Innovations
1803
|
Posted - 2016.12.11 04:41:45 -
[846] - Quote
Skittles Turisas wrote:Hello, Just a note here, the component materials for Tech II XL ammo is vastly off! https://gyazo.com/f36d7484d55a90e59d3f217d2447ddc1
490 T1 charges to make 50,000 units of Null hehe, seems to be the same across all ammo types. Will citadels and engineering complexes be introduced as a Facility in future? Thanks, Thanks. It seems to be fine with build/buy. I'll figure out what's going on though.
Yes, the facilities will have a citadel option in the future. They will work mostly like POSs do now.
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Zifrian
Deep Space Innovations
1805
|
Posted - 2016.12.11 14:08:53 -
[847] - Quote
Vartan Sarkisian wrote:I've used IPH to generate a build/buy of a particular T2 ship, The application says to build the T1 version of the ship, but I do not have the BPO and the BPCs on contract seem quite expensive so I want to just buy the ship.
Am i able to toggle the build item / buy item in the build/buy component material list (if not can I suggest that as a feature) or am I able to input the additional cost it is the buy the ship hull rather than make it?
EDIT I can see that I can add additional costs in the shopping list, but the toggle question still stands There is an option in settings to ignore the build option if you don't own the bpo, but....it's not working for some reason. I'll see if I can get that fixed.
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Zifrian
Deep Space Innovations
1806
|
Posted - 2016.12.11 19:26:07 -
[848] - Quote
Build 3.3.6189.25725
- Saving settings on the BP tab should now work and load properly.
- Required runs and items for buildable components (e.g., R.A.M.s and Ammo) will now correctly display on the bp tab for building or buying.
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Zifrian
Deep Space Innovations
1806
|
Posted - 2016.12.15 02:02:12 -
[849] - Quote
Just to note, I won't be able to make any changes for a few days. I'm on travel and this laptop is horrible for programming and this hotel wifi isn't much better.
Mantees wrote:I do not understand what the Asset Viewer in the Manufacturing List tab does  Could someone please explain? It's to update your current assets for a few of the columns in the manufacturing tab. Things like how many of an item you might already have built.
Von Weiner Schnitzel wrote:Zifrian wrote:Build 3.3.6188.16819
- Updated to Ascension 1.0 database and images
- Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships.
- Miner II on the mining tab no longer requires Mining 5.
- Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.)
- Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab.
- Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'.
- Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program.
I'm still working to get the citadels implemented. CCP's data isn't easy to work with in this regard. I'm working through the shopping list issues as well. Known issue: All EC rig data is incorrect in the underlying CCP data tables. http://imgur.com/a/b1RPp
Something tells me the Mining Tab isn't reflecting correctly :( Try reloading your prices on ores. Those look off from what I'm seeing.
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Zifrian
Deep Space Innovations
1809
|
Posted - 2016.12.17 23:50:14 -
[850] - Quote
Ramthes wrote:Test it on another character. Seems i's because i have assets on citadel. Your error is probably due to the asset error fix I have coming. I'll post it tonight probably.
Nalera MowTow wrote:Would it be possible to add a Custom option for manufacturing facility, at least until the Citadel API's get a bit of work? That's what I'm working on. I'm not sure when/if Citadel APIs are going to get added. In any case, it's not something I can do quickly.
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Zifrian
Deep Space Innovations
1810
|
Posted - 2016.12.18 03:58:23 -
[851] - Quote
Build 3.3.6195.41210
- Updated to Ascension 1.1 database update (Dec 13, 2016), which should correct EC rig build data.
- Made several updates to processing for facilities. Double-clicking from facilities on the manufacturing tab should now work correctly. Additionally, the correct facility should now load for building items in the manufacturing tab.
- Fixed a program crashing issue when opening assets and the Citadel name was unavailable. Now if the name is unknown, the citadel will show 'Unknown Location #' with # being a sequential number for more than one unknown citadel.
- Owned corp blueprints will now show in the blueprint combobox on the blueprint tab when selected.
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Zifrian
Deep Space Innovations
1812
|
Posted - 2016.12.18 16:05:49 -
[852] - Quote
Ramthes wrote:Thanks the problem is fixed. But now when push update with selected assets there is a popup "You do not have asset location selected". But i already check all the locations and press save button. Ugh, my bad. I just put a fix up for this.
Let me know how it works. I tested it out and it seems fine now.
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Zifrian
Deep Space Innovations
1812
|
Posted - 2016.12.19 11:41:13 -
[853] - Quote
Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?
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Zifrian
Deep Space Innovations
1813
|
Posted - 2016.12.19 21:03:08 -
[854] - Quote
Elena Thiesant wrote:Zifrian wrote:Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right? Any chance of a "Structure Rigs" category in an update sometime? There doesn't seem to be any way of filtering them out short of ignoring all their BPs Maybe, if I can find some room.
For now, type NOT Structure Module or NOT -Set in the text filter and that should work.
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Zifrian
Deep Space Innovations
1813
|
Posted - 2016.12.20 11:38:19 -
[855] - Quote
Calamity Forge wrote:I'm sorry if this was already asked, but there's a LOT of pages here. I did my best to try to Google it, but the terms are so common that the noise blew away any signal there might have been.
Anywho, is there a way to make IPH use the Sell values for the T1 component of T2 goods, while using the Buy value for profitability of said T2 item?
For example, if Widget I has a Sell:Buy of 100,000:25:000, and Widget Actuator II has a Sell:Buy of 500,000:400,000, and has a build-cost of 350,000 ISK before accounting for the cost of Widget I (making the range 375,000 to 450,000 ISK, depending on how you acquired Widget I), having "Manufactured Items" set to "Max Buy" will make it appear to be a 50,000 Profit, but only if you bought Widget I via Buy orders. If you're buying the materials from Sell orders, it would be a 25,000 ISK loss.
Is there a way to set up all the items on a T2 item (including the T1 counterpart) to calculate their cost when using Sells, while checking the profitability by selling to Buys? Or is it only a flat either-or, where all manufactured are accounted for under the one setting?
I hope this mess of text makes sense. IPH has been a HUGE help in getting me out of the dark ages of buildings tuff, so even if it can't be done I really appreciate the program! I'll just keep editing the values like I've been doing. It would be neat if it could be donet hough. All the functionality is on the update prices page. Just uncheck T2 and import sell prices then check T2 and uncheck all other items to download buy. Price profiles will let you set downloads by price for broad categories but not tech levels.
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Zifrian
Deep Space Innovations
1814
|
Posted - 2016.12.23 23:51:21 -
[856] - Quote
Tatanka Startamer wrote:Thanks for a great app! I'm a new user, and I have a couple questions...
I have APIs hooked up for two chars and a corp. Most of the blueprints are owned by the corp, with some on the alt, but in IPH they show up under the main, which is where they were when I originally put in the APIs. I there a "sync the APIs" button I'm missing.?
Also, I see where the "default char" is set, but is there a way to have the "owned BPs" look at all chars, since I don't care which one it's on, I want to see them all.
And finally, what about the corp? Is there a way to see those BPs? Will it default to using the corp data, if that char is a member of that corp?
Thanks,
Tat You can't own bps scanned from the API on multiple characters. It's something I never implemented and probably won't get to it anytime soon. Best option is to load them all for one and manually add them for the others. Or you could add them all to corp, wait for the API to refresh and load them all and save as owned on all your characters.
Corp BP's need to be loaded with a corp API key. You can add that in the account management under file.
Parisite Eve wrote:Is anyone else having issues with prices not updating correctly. Since the last update all raw materials and component prices a far too low. For Instance Tritanium is listed at 2.03. This causes all Items to show huge profits. For example the Raven is listing at 60 mil/per hour.
I have re-installed and put it on another computer with the same issue.
Anyway, I just want to say thanks for continuing to develop this program, it is an extremely valuable tool.
I'm not seeing an issue. Are you using EVE Central or CCP data? What is your price type selection?
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Zifrian
Deep Space Innovations
1814
|
Posted - 2016.12.24 13:31:58 -
[857] - Quote
Parisite Eve wrote:I tried both. Using CCP data sets all prices to 0.01 for tritanium and .05 for Pyerite and so on depending on item. Eve Data sets this to 2.03 for Tritanium 4.10 for Pyerite. It seems almost like they are default values, like what the program does if the prices don't download correctly. I don't set any default prices except 0 if they don't download. What kind of prices are you downloading? Max sell? Max buy? Percentile? What region? What does the market say in game for the region you are downloading? There are so many possibilities to include to figure out what you are getting. Downloading Max Buy in Jita is going to return far different data than Max Sell in Cobalt Edge.
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Zifrian
Deep Space Innovations
1814
|
Posted - 2016.12.29 14:41:56 -
[858] - Quote
Perimeter Trade Kalkoken wrote:Sorry if it has been addressed and I have missed it. The mining tab, wont let me work out rorqual mining and excavator drones? Or is that still a WIP.
Version 3.3.6196.19863 There is a box to add mining drone yield to the calcs but nothing else I'm planning on doing with that. Unless I'm missing something, I'm not sure there is a way to calculate mining drone yield easily with travel times and placement.
Ram1g0 wrote:Sorry for dumb question, but can you please explain what does "percentile" buy or sell means ? Also what setting should i use for updating prices: eve central or ccp data? Thanks. Percentile is the price at the 95% of all prices for buy (5% for sell) to give a relative price compared to all prices. So for buy, 95% of the prices fall below that value and 5% above (for sell the opposite). For comparison, a 50% percentile would be the median price.
EVE Central is faster and probably has lagging prices but is generally pretty close. CCP Data is direct prices from in game but slower to download. Up to you what version you use.
Bruce Sotken wrote:Couple of questions/comments about the "Current Industry Jobs" Screen:
- According to the third party API docs, the cache timer on current jobs is 30mins but it appears that pressing the update jobs button only updates roughly once every 6 hours (the cache time for the job history endpoint). Is there an internal restriction on API calls or is this a problem at CCP's end?
- It appears that if you cancel a job, it appears as complete in the current jobs tab until it disappears off the API (after 90 days). Could these be filtered out?
Apart from that, it's an awesome app, thank you for maintaining it so well Thanks for the input. I'm working on some changes to the industry jobs viewer currently.
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Zifrian
Deep Space Innovations
1814
|
Posted - 2016.12.30 03:33:15 -
[859] - Quote
Grigg Skjellerup wrote:Just installed this for the first time.
Apologies if it's been asked, but is there a way to manually enter either the system index or tax rate? I'm in a high sec azbel, which doesn't appear to be supported yet. So I can pick the system to get the correct system index, but then can only pick npc stations & 10% tax rate. Or I can pick an outpost to manually set the tax rate, but that only allows me to pick some systems (Null regions only?), so I can't set the right system index.
Not a huge deal, I can turn off taxes, then manually add them, or manually adjust from the 10%. But I just want to check I'm not missing something obvious. You can adjust the system index manually on the options tab in the facilities box. So best bet for now would probably be to set the facility to an outpost and then adjust the system index that way.
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Zifrian
Deep Space Innovations
1814
|
Posted - 2017.01.17 23:41:06 -
[860] - Quote
Haffsol wrote:Just a silly request but what about caching all the data that IPH loads at every boot? I know it's more accurate as it is now but as someone who closes and opens the program several times a day but cannot leave it open all day long that's a bit annoying. Besides, the really critical values that should always be kept up-to-date are prices, which are instead to be updated manually so I don't think it would hurt too much using cached data for all the others value too. Turn off the update on start up in the options and update them manually when needed. It's as fast as I can get it right now.
Elange4 wrote:@Zifrian
The problem seems to be resolved completely now, not just for me but for everyone else that I knew about it effecting. IGÇÖm using a third party site to load the citadel names since itGÇÖs not available from CCP. IGÇÖve put a lot of error checking on it but apparently not enough. IGÇÖll see if I can get it to throw the error and fix it so it doesnGÇÖt come up again.
Ram1g0 wrote:Is it possible to copy shopping list to eve notepad as hyperlinks (right click on it after paste)? atm it copies only as a text.
This stopped working for some reason. I'll try to get it fixed next update.
Ramthes wrote:Have an issue with build Shopping list. I have some updates to "items to buy" list ad then saved it into a txt file. When i load the list i only see items in category "Items to Build", and there is nothing in "Items to Buy" and "Components to Build". But when looking into txt file all that items are present there. The shopping list has some issues right now. No ETR yet.
Regarding the 500 error, itGÇÖs a CCP issue and IGÇÖm waiting for an update: https://github.com/ccpgames/esi-issues/issues/215
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Zifrian
Deep Space Innovations
1814
|
Posted - 2017.01.19 04:26:09 -
[861] - Quote
Build 3.3.6227.41504
- Updated to YC_119.1 Database and Images
- Additional costs will now be included in the Manufacturing Tab calculations when a saved blueprint has additional costs on the BP Tab.
- Fixed an issue with Citadel name look-ups that caused the program to crash when data not returned.
- Ships will now correctly display the packaged volume in the shopping list.
- Missing conquerable stations (not player outposts) have been added to the facilities where they may have been missing before.
- Added logic to implement a work around for 500 errors when updating industry facilities.
- Multiple blueprint runs should no longer use the build cost for components when set to use the buy costs.
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Zifrian
Deep Space Innovations
1814
|
Posted - 2017.01.19 04:26:59 -
[862] - Quote
Verscarius wrote:This ticket was marked 'done' but I am still receiving the error. Possibly the fix isn't live yet? This is a different error you are seeing now, which deals with the account/character APIs. One I don't have a work around for.
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Zifrian
Deep Space Innovations
1815
|
Posted - 2017.01.19 14:05:33 -
[863] - Quote
Roan Pico wrote:Where talking about API keys: - what access mask do i need to get all the corp stuff relevant to IPH? - do i need a corp key for EACH char when doing jobs for corp or just the ONE for CEO/Director? (all BP and materials are in corp hangar all jobs are done for corp)
Another thing: In 'manufacturing list -> select column' i stumbled upon 'items in production' and 'items in stock'. When i activate them they dont show up in the manufacturing list as a column. I assume this is meant to get a quick overview on what char/corp still got in stock, what is currently produced and what is missing and needs to be built in order to fill market? (If it works that way, that would be awesome. Right now i use Evemons "market order expired" feature to track what needs to be rebuilt but thats a big pain in the ass tbh^^)
So how to get this columns working?
(and cheers for working on IPH btw. Its an outstanding tool) When you add a key (File -> Add Characters), you can click the top link for a pre-defined key that will include the right access mask for all functions.
On the manufacturing list, those columns are populated if you select your asset list and industry jobs in the API key. Both are selected in the pre-defined key selection.
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Zifrian
Deep Space Innovations
1815
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Posted - 2017.01.19 14:06:28 -
[864] - Quote
PopeUrban wrote:New issue with industry facilities.
In the assets list, using corp assets, the npc stations have vanished from the list in the system where we own a raitaru.
This is problematic as that raitaru isn't where we keep the assets or do production, (the raitaru is used for reprocessing and research) and I can't compare a buy list against the corp assets in the NPC station office.
The NPC station can be checked from personal assets, but corp assets now only displays the raitaru rather than the expected behavior of displaying both the raitaru and the corp hangars in the npc station. Can you send me the keys to test in evemail? I don't have assets set up like you to reproduce and it'd be easier for me to troubleshoot. Thanks
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Zifrian
Deep Space Innovations
1815
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Posted - 2017.01.19 15:17:59 -
[865] - Quote
KabeZiller wrote:Hi! great app btw...
However, I'm having 2 issues:
1 - error keeps coming up:
"Unable to updated Character API data. Error Text: The remote server returned an error: (500) Internal Server Error.
If one of your API's changed recently, please update it through the Manage Accounts Menu"
Needless to say, I have done this. Also reset all data etc. Added keys again. This has only started happening since the update though I think?
2 - None of my personal or corp blueprints are showing up. However, they are showing in the Assets view and I have ticked the box to include them.
I don't know if this relates to the first error, but I kinda think not as like I said, they ARE showing in the Assets view, but not when I come to do a refresh on the 'Manufactured List' tab, nor when I view Manage Blueprints -> Owned BP's
Many thanks in advance for your help! Kabe
The API error is with the blueprints API. This isn't something I can fix and waiting on CCP response. Hopefully it will just start working again after they correct the issue.
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Zifrian
Deep Space Innovations
1816
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Posted - 2017.01.22 17:42:28 -
[866] - Quote
Rassult Noyes wrote:Is there a work around for getting asset information into Eve IPH while we wait for CCP to fix the API issue? Specifically, trying to get an automated means for Eve IPH to see what BPs I own and associated materials. For example, using the XML api I can bring up my asset list, is there a way to input that into Eve IPH? Also just crashed out as I try working around: http://imgur.com/a/YJYJK
Windows 7, was searching in the Blueprint Manager for 'Balefire' Rocket Launcher Blueprint. Seems any search with a ' in it produces the crash. That error is fixed.
There isn't really a work around for getting your bps in the system while the api is down. CCP says they will fix on Tuesday. You can manually update the blueprints though.
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Zifrian
Deep Space Innovations
1816
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Posted - 2017.01.28 00:38:16 -
[867] - Quote
To those that keep asking about Citadels...
I'm slowly working on something as I have time. But take note, I'm not playing eve currently so I'm doing this purely has a hobby thing because I like it. I'll do that as long as it's still fun for me. Add to that I have my first child on the way plus the stressful and increasingly busy nature of my job (I work for the U.S. Federal government on border security, which is in the news lately) limits my free time right now.
I know how many people like this program and I'll continue to support as I can (I plan to play a bit as things settle as well) but it's not a simple fix to switch on to use and I'd like to provide something you will find useful. So please be patient.
Thanks
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Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.02 04:10:47 -
[868] - Quote
Verum Peto wrote:icecreamisgood wrote:Getting a error on startup today.
unable to download crest data for citadel information error: the session has timed out
Tried changing a few settings. nothing worked. Tried re installing. Didn't work
Thanks for keeping this awesome tool going Same thing still. And indeed, this is by far one of the most if not thee most useful eve tool I have. The third party site I use for getting citadel names is down. I'll try to make it less annoying of an error this weekend.
Note, if CCP had something I could use for this I would but they don't provide citadel names currently.
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Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.08 03:09:30 -
[869] - Quote
Gregory Willis wrote:On the mining tab, there is the "Mining Foreman Link" checkboxes. When mousing over them, it says to click to cycle through 3 different settings (no booster, T1 and T2). It only appears to be cycling through 2 of these options though, as clicking multiple times only seems to check or uncheck the box. The "Miner Stats" boxes only update with two different values when I click calculate after each click in those checkboxes.
Is my understanding of these boxes correct or am I missing something pretty obvious here?
Much appreciated, I love this tool. You need to have the skills set to use the tri-check. Mining director 5 will turn on the T2 checks.
Roan Pico wrote:Hm, i still got issues with corp assets and the "in production" and "in stock" columns in manufacturing screen (they aren't shown at all).
I already tried the predefined API key for this char as well as full keys for both char and corp for this char (CEO/director role so there should be no permission issues for corp hangars).
The assets screen (settings are "personal+both" and "all items") gets all my personal assets as well as corp deliveries/returns but nothing from the corp hangars where all the build materials and produced items ready for sale are.
Is this due to CCP API issues (got contract and industry job errors in evernus as well as evemon)?
If not, maybe someone can give a walkthrough to get assets working as well as the columns mentioned above? Much apprechiated. If you send me the apis in evemail or at [email protected] I can check them.
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Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.08 13:31:41 -
[870] - Quote
Gregory Willis wrote:Zifrian wrote:You need to have the skills set to use the tri-check. Mining director 5 will turn on the T2 checks. I can't be sure, but I think with the recent-ish patch, the Mining Foreman Bursts need Mining Foreman V to use them and not Director. I am able to use the T2 bursts on my Orca with that setup. Ahh that's correct. You need Mining Director 1. I'll make the change.
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Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.08 21:52:11 -
[871] - Quote
Ratera Silvestre wrote:I've a problem... Always I load a saved shopping list, i see a diferent numbers... is a double of a correct numbers.
For example I saved Quantity of Tritanium 1000, and when i load again, appear Tritanium Quantity 2000
If my fault or a problem ?
Thx The shopping list has several issues and I haven't had time to look at them.
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Zifrian
Deep Space Innovations
1819
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Posted - 2017.02.25 19:47:39 -
[872] - Quote
Lothros Andastar wrote:Is there a filter switch on the Manufacturing List tab for "Items that actually have blueprints and can be created"? It's all nice knowing how much profit I would make making Leopards but I would prefer to filter them out. Right click and select ignore.
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Zifrian
Deep Space Innovations
1819
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Posted - 2017.03.07 04:19:51 -
[873] - Quote
Build 3.3.6274.41238
- Updated to YC 119.2 Database and Images
- Change GÇÿStructure ModuleGÇÖ Category for Rigs to GÇÿStructure RigsGÇÖ manually in the program
- Assets will now correctly show corp hangers
- The Mining Foreman Link IIGÇÖs required skills have been updated to require Mining Director 1 instead of 5
Shopping List Updates
- Fixed issue where updating quantity in the Items to Build list was not correctly updating the quantities in the Build and Buy lists
- Fixed an issue where deleting the items from the Items to Build List would delete all materials for like components (e.g., all plasma thrustersfor multiple propulsion units)
- R.A.Ms should now update correctly when either building or buying in the shopping list
- Fixed an issue where invention and copy materials were not properly updating after an update or deletion to the Items to Build.
- Materials in the buy list should now correctly update when adjusting or deleting items in the Items to Build or Components to Build lists.
- Adjusting materials with odd numbers of runs will no longer round up material amounts in the Components to Build or Items to Buy lists.
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Zifrian
Deep Space Innovations
1819
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Posted - 2017.03.07 04:21:13 -
[874] - Quote
Nofie Udan wrote:I have a feature request. Maybe its already there and if it is I just cannot figure out how to do it.
When you're looking at building an item, is there any way that you can pick and choose which item you would like to build for the components?
I know there is a "build/buy" feature. But say you don't want to build ALL of the ones it highlights for you. Maybe I only want to build 1 or so. It'd be awesome if we could ignore some of them but keep others. Mostly just for ease of buying stuff off the shopping list. I have this on my list but I may not get to it. Thanks for the input.
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Zifrian
Deep Space Innovations
1822
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Posted - 2017.03.11 04:03:20 -
[875] - Quote
Dread Griffin wrote:When calculating several types of T2 ammo (maybe all) the calculation seems to fall off a cliff when it requires more than 1 BPC. For example based on the raw material prices I've input for Nova Rage XL Torpedoes: 1 Run (seems correct): http://imgur.com/a/ctPl7
11 Runs (seems correct): http://imgur.com/a/5m26h
12 Runs (wayyyyy off) http://imgur.com/a/zJlZe
Also, when i add some number of runs requiring 1 BPC to the shopping list, say 10 runs of the torpedo above, it says i need around 45.5k T1 torpedoes as materials. But when i increase the T2 quantity to 20 runs, the T1 requirement decreases to 911 T1 torpedoes. The numbers should be fixed now. I'll double check the shopping list.
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Zifrian
Deep Space Innovations
1822
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Posted - 2017.03.13 01:53:22 -
[876] - Quote
Update crashes should be fixed.
Roan Pico wrote:In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;( Did you set your asset location on the manufacturing tab? All the asset list locations and settings are unique to the form they appear on. If you set it on Shopping list, that doesn't transfer to the manufacturing tab.
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Zifrian
Deep Space Innovations
1823
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Posted - 2017.04.02 15:12:55 -
[877] - Quote
Build 3.3.6301.19490
- Updated to YC 119.3 Database and Images
- Fixed a Shopping List bug that would display the incorrect number of R.A.Ms to build (runs) in the build list
- Fixed a Shopping List bug that would not correctly update amounts in the buy list when updating runs in the Item List
- Fixed a Shopping List bug that deleted items from the buy list when some build items were updated
- Items in Stock and Items in Production columns are visible on the Manufacturing Tab again.
- Saving settings in the Industry Belt Upgrades tool will no longer throw a save settings error.
- Double-clicking build items in the BP component list will now load the runs to get the quantity shown in the grid (490 runs of missiles vs. 49,000 runs to get 49,000 missiles)
- Removed the teams box from the BP tab and put BP options in its place. These options were in the 'Options' tab on facilities prior to this change.
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