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n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2014.11.25 07:21:41 -
[1] - Quote
Found what I think is an issue with the invention costs. The tooltip over the invention cost field says the value is
(Datacores + Decryptors + Install Fees) / Invented Runs * Runs
This implies (I think) that the invention cost should be the total cost for the number of items I'm producing, but it looks like the value it is actually calculating is the per unit invention cost:
(Datacores + Decryptors + Install Fees) / Invented Runs
This one run invention cost is then added to the total cost for all runs, underestimating the actual cost by a significant amount in the case of certain decryptors that give you a large increase in the number of runs.
I'm running the latest testing release, but I believe it's been this way in all the recent testing releases. |

n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2014.11.25 07:27:22 -
[2] - Quote
[deleted] |

n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2014.11.26 01:03:15 -
[3] - Quote
Zifrian wrote:Thuriya Tabitha Sunkissed wrote:I found a bug in the Manufacturing tab. While setting the Copy Facility type to either Station or Outpost, I can't select the Region (dropdown list is blank). Using EVE Isk per Hour Version 3.1.5440.23704, with the latest database. Appending screenshots below: Outpost and Station Ugh, sorry. CCP left out some data in this SDE and I rebuilt my tables and forgot to put it back in. It should be good now.
This appears to have resurfaced in version 3.1.5440.30709 with CCP export Phoebe_1.0_107269 |

n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2014.11.26 03:03:27 -
[4] - Quote
Zifrian wrote:n0rman wrote: This appears to have resurfaced in version 3.1.5440.30709 with CCP export Phoebe_1.0_107269
That version is working for me. Did you update your industry facility data? If you can get stations but not outposts, try that first. You might need to clear out your cache dates for CREST first though.
Actually, looks like it resolved itself. IPH had crashed during startup, and I suspect it had incomplete API data. |

n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2014.11.26 03:14:08 -
[5] - Quote
Zifrian wrote: The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Things look correct in the "Invention Materials" window that I get when double clicking, totaling 29,481,042.27 ISK, but the invention costs box says 3,685.380.28 ISK, and that's the value that gets added to the total cost, not the 29.48m ISK. See screenshots of total costs with and without invention costs included attached.
https://www.dropbox.com/s/frskhuw5753t2vl/with-invention-cost.PNG
https://www.dropbox.com/s/tl4xagei2jwqbeb/without-invention-cost.PNG |

n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2014.11.27 18:36:28 -
[6] - Quote
Zifrian wrote:n0rman wrote:Zifrian wrote: The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Things look correct in the "Invention Materials" window that I get when double clicking, totaling 29,481,042.27 ISK, but the invention costs box says 3,685,380.28 ISK, and that's the value that gets added to the total cost, not the 29.48m ISK. With invention costs, the total cost is 1,285,652,588.83, without the invention costs it's 1,281,967,208.54 (aka 1,285,652,588.83 - 3,685,380.28) rather than 1,256,171,546.56 (aka 1,285,652,588.83 - 29,481,042.27) See screenshots of total costs with and without invention costs included attached. https://www.dropbox.com/s/frskhuw5753t2vl/with-invention-cost.PNG
https://www.dropbox.com/s/tl4xagei2jwqbeb/without-invention-cost.PNG OK I see the issue. I'll get it corrected soon.
Thanks for that. I see it's fixed in the latest build.
I've found another issue with invention. The relationship between Runs and BPs seems to be broken. If I want to produce 2 Ishtar with an accelerant decryptor, I'll end up inventing 1 2 run BPC. In IPH, it's assuming by default I have 2 1 run BPCs. If I change BPs to 1, it incorrectly doubles the BP Production time. In fact, the BPs seems to always equal the number of runs by default. Furthermore, again using an accelerant decryptor, if I adjust the runs higher than the number of runs a single invented BPC would have, it's displaying the wrong number of additional runs for the decryptor. See screenshots below.
https://www.dropbox.com/s/0chgy4clqa06peo/decryptor-runs-default.PNG
https://www.dropbox.com/s/4k7u3ngos9h8mkl/decryptor-runs-modified-bp-number.PNG
https://www.dropbox.com/s/j4p2zh8ytk16j5d/decryptor-incorrect-additional-runs.PNG |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.05.25 03:27:12 -
[7] - Quote
With the update today, I can no longer select POS modules in the Manufacturing List window. See image below.
http://puu.sh/hZthJ/2dbfa12d50.png
This was working before today's update.
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n0rman
The Desolate Order Brave Collective
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Posted - 2015.05.25 04:11:56 -
[8] - Quote
One other note on today's update. Invention materials don't seem to be added to the material list in the blueprint window. |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.05.25 04:40:54 -
[9] - Quote
Zifrian wrote:n0rman wrote:One other note on today's update. Invention materials don't seem to be added to the material list in the blueprint window. I'm not sure what you are saying, invention materials haven't ever been in the material lists. Do you mean shopping list?
Hmm. i thought they use to show up in the materials list, but they also aren't showing up in the shopping lists. I may have been misremembering ;) |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.05.25 05:15:33 -
[10] - Quote
Zifrian wrote: There is a setting in the application settings to export the invention mats with all the other materials you send to the shopping list but the default is off. Double check that and see if they show back up, it's working fine for me.
Hmm. It was enabled. Disabling and re-enabled it and it works again! vOv |
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n0rman
The Desolate Order Brave Collective
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Posted - 2015.05.25 05:16:45 -
[11] - Quote
Zifrian wrote:n0rman wrote:With the update today, I can no longer select POS modules in the Manufacturing List window. See image below. http://puu.sh/hZthJ/2dbfa12d50.png
This was working before today's update. This should be fixed now.
Looks good! Thanks for the quick turnaround! |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.05.25 05:23:32 -
[12] - Quote
One other item I found. When using Build/Buy and it's suggested to buy R.A.M. it isn't adding it to the shopping list:
http://puu.sh/hZyAq/f6a4cd5b8c.png
http://puu.sh/hZy67/60308e0215.png |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.07.11 02:28:11 -
[13] - Quote
I'm fairly certain this behavior has changed recently, but I may be crazy.
When I run the Manufacturing List with "Owned BP's" and "T3 invented" checked, in the past I seem to recall T3 cruisers/destroyers showing up, though there is no T1 BPO. Sometime in the last month or so, this seems to have changed. T3 cruisers/destroyers never show up in thsi list unless you run 'All Blueprints'. Am I misremembering this behavior? How would you get T3 destroyers/cruisers to show up with 'Owned BPs' before you've invented the blueprint? |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.07.12 02:48:08 -
[14] - Quote
Elena Thiesant wrote:Similar problem to n0rman, if I run the manufacturing list, All blueprints, Tech 2, I no longer get entries marked with the blue background indicating that I own the T1 BPO.
I don't know if that's a bug or intentional. Either way, it's not ideal.
Interestingly, I don't have that problem with T2, I still see them as I'd expect, just T3 is giving me issues. Running 3.1.5663.27046 |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.08.06 02:51:55 -
[15] - Quote
Don't know if this recently broke or not, but I just noticed that subsystems never seem to have SVR values in the Manufacturing list. I sniffed the call to eve-marketdata and see volume data in the response for all the subsystems (I assume this is where you're getting the data to calculate the SVR) but there is no SVR data being presented for subsystems. They'll only come up in the Manufacturing list if you have "Include items w/o SVR values" checked. |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.09.04 21:31:37 -
[16] - Quote
Yep.
http://puu.sh/jZiOE/d1bf339001.png |

n0rman
The Desolate Order Brave Collective
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Posted - 2015.09.07 04:14:31 -
[17] - Quote
For some reason, I can't get regular T1 battleships to show up in the manufacturing list. See here. I can't think of a reason they wouldn't be showing up. They have prices in the price list, I have all blueprints and include items without svr checked. Running version 3.1.5679.38075. If I enter a specific battleship in the Blueprints tab, everything seems fine, just can't get them to show up in the Manufacturing List. What am I missing? |

n0rman
Brave Newbies Inc. Brave Collective
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Posted - 2016.02.04 01:06:24 -
[18] - Quote
Love the new changes! One question though. The CREST market downloads don't seem to provide percentile prices. If you select a percentile price in the Update Prices tab, it appears to chose the min sell or max buy instead. Is this intentional? |

n0rman
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.02.14 22:34:55 -
[19] - Quote
Zifrian wrote:n0rman wrote:Love the new changes! One question though. The CREST market downloads don't seem to provide percentile prices. If you select a percentile price in the Update Prices tab, it appears to chose the min sell or max buy instead. Is this intentional? I have to manually calculate the percentile for CREST prices and I'm not sure it's the same definition that others use? I think EVE Central uses something different than the top or bottom 5%. I basically find the 95% mark up or down depending and that's the percentile price. I'd appreciate input on if this is what people are expecting because this is what I think of when I think percentiles (and the accepted definition).
My understanding of Eve Central's percentile is the price that would allow you to buy up 5% of the market.
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