
Ukiah
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Posted - 2004.03.05 15:25:00 -
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Edited by: Ukiah on 05/03/2004 15:37:40 Edited by: Ukiah on 05/03/2004 15:35:49 Edited by: Ukiah on 05/03/2004 15:33:07 I've noticed, in the last two days, a intermittent problem that has happened once a night, each night.
During a autopilot'd transfer thru a gate, when I load into the new system, I can see the univers, I can see my ship (cloaked), but I've lost the HUD and all other UI. I can still control my ship. It's almost as if I've toggled ALT-F9, but trying to toggle back doesn't work. I can move my mouse around, and if I had any windows open, the cursor changes apppropriately, but I can't actually see any of the context menus. Docking, jumping to a new system don't help, I have to relog.
Also, in regards to some of the other bugs listed:
The Warp graphics only pulse when I look from the front of my ship backwards. The 'trailing' view does not pulsate. Additionally, AB's and MWD's ALSO pulse. Both the video and audio respond as if the MWD/AB is only on manual and being manually restarted. Speed doesn't actually change, so it's still in autorepeat, but the graphics and audio sound like it's NOT.
I've found a workaround for the drag all problem, it's the same work around people found a few patches ago when the drag all problem started, if you select everything and then change the size of the window to where all the items are visible, you can drag them all.
I've also found a work around for the auto dock not working, but it's not really a work around. If you jump into a system, select a station and choose dock, you warp to 15km near station and begin moving towards station to dock, as you near the docking range (2500m) double click on a tangent from the station. It appears this minor navigational manuever will automatically trigger the autodock code. At least, it does for me.
Another bug I've found, very very minor. If you move drones to your drone bay in unstacked form and then try to stack them in the drone back, it says there's insufficient room. You have to move them back to your hangar, stack them there and then move them back to drone bay.
Issue number ZY^%1 The supposed 'weighting' of agent missions which is based on class of ship you have active when requesting missions appears to be bogus. I've run 24 missions, 12 in a cruiser and 12 in a BS, from the same lev3 agent with whom I have VERY good standing. There is no discernable differences in the quality/difficulty of missions, reward, NPC bounty, or NPC loot. However, maybe this is something PapaSmurf intended to adjust on the fly after he had gathered some stats on.
Edits for poor spelling and grammar
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