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![]() Nuladen |
Posted - 2004.03.03 21:48:00 -
[1] Hehe, warped in, set orbit at 52K as normal thinkin' I was safe... one Kestrel later I've learned that I wasn't and that the NPC targets given by Level 3 agents now have very comparable missile skills to me... damn I'm having to use defenders again but it does make life a little more interesting Nul. |
Nuladen Caldari Caldari Provisions |
Posted - 2004.03.03 21:48:00 -
[2] Hehe, warped in, set orbit at 52K as normal thinkin' I was safe... one Kestrel later I've learned that I wasn't and that the NPC targets given by Level 3 agents now have very comparable missile skills to me... damn I'm having to use defenders again but it does make life a little more interesting Nul. |
![]() Wraeththu |
Posted - 2004.03.03 23:19:00 -
[3] NPC's are always better. They can lock and fire from 300k. Their missiles won't make it, but they'll keep doing it. Primarily because they're also not encumbered by silly things like ammo, cap usage, reloading, or any other droll combat activites. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
Wraeththu Brutor tribe |
Posted - 2004.03.03 23:19:00 -
[4] NPC's are always better. They can lock and fire from 300k. Their missiles won't make it, but they'll keep doing it. Primarily because they're also not encumbered by silly things like ammo, cap usage, reloading, or any other droll combat activites. |
![]() Aldelphius |
Posted - 2004.03.03 23:54:00 -
[5] unless hes firing cruises, your safe orbiting 42km heavies still go 40km, and light 10km |
Aldelphius Caldari |
Posted - 2004.03.03 23:54:00 -
[6] unless hes firing cruises, your safe orbiting 42km heavies still go 40km, and light 10km |
![]() Cirle |
Posted - 2004.03.04 00:16:00 -
[7]
... not the Tech II ones. They also seem to be faster and do more damage... :) Cirle |
Cirle |
Posted - 2004.03.04 00:16:00 -
[8]
... not the Tech II ones. They also seem to be faster and do more damage... :) Cirle |
![]() Lao Tzu |
Posted - 2004.03.04 01:45:00 -
[9] Edited by: Lao Tzu on 04/03/2004 01:45:48 npc heavies seem to go about 100km now ;/ havn't met a cruise yet today |
Lao Tzu Hellenistic Capital |
Posted - 2004.03.04 01:45:00 -
[10] Edited by: Lao Tzu on 04/03/2004 01:45:48 npc heavies seem to go about 100km now ;/ havn't met a cruise yet today |
![]() Cirle |
Posted - 2004.03.04 08:20:00 -
[11]
I think it depends on the pirate you are fighting, with the special named versions firing the upgraded missiles. This was the feeling I got while pottering around < .5 space over the last few weeks, where some of the missiles would explode at range but others would continue; specifically from the 12-15k frigates, where the light missiles would hit from 60-70km. The sheer missile spam from a 6 named frigate spawn is... fun. I should have tried to get a screen shot :) Cirle |
Cirle |
Posted - 2004.03.04 08:20:00 -
[12]
I think it depends on the pirate you are fighting, with the special named versions firing the upgraded missiles. This was the feeling I got while pottering around < .5 space over the last few weeks, where some of the missiles would explode at range but others would continue; specifically from the 12-15k frigates, where the light missiles would hit from 60-70km. The sheer missile spam from a 6 named frigate spawn is... fun. I should have tried to get a screen shot :) Cirle |
![]() Nuladen |
Posted - 2004.03.04 08:47:00 -
[13] No I'm thinking that something definetly changed in the last patch, previous to that I had never had a missile hit me outside of 48k in around thirty missions. Every mission I did last night I was getting missile hits at just about any range by NPC's that I have previously fought with no problems. Nul. |
Nuladen Caldari Caldari Provisions |
Posted - 2004.03.04 08:47:00 -
[14] No I'm thinking that something definetly changed in the last patch, previous to that I had never had a missile hit me outside of 48k in around thirty missions. Every mission I did last night I was getting missile hits at just about any range by NPC's that I have previously fought with no problems. Nul. |
![]() mqwam |
Posted - 2004.03.04 15:11:00 -
[15] I had this problem, that npc missiles have no range, before the last patch. I looked at what distance some blood prophets stop firing light missiles at me. They fired and hit all the way up to 100k. And they started shooting again when i approached but this time the missiles exploded n space until i got into "their range" (about 25k). Flying away they hit again beyond 25k.... |
mqwam |
Posted - 2004.03.04 15:11:00 -
[16] I had this problem, that npc missiles have no range, before the last patch. I looked at what distance some blood prophets stop firing light missiles at me. They fired and hit all the way up to 100k. And they started shooting again when i approached but this time the missiles exploded n space until i got into "their range" (about 25k). Flying away they hit again beyond 25k.... |
![]() Foehammer |
Posted - 2004.03.04 16:48:00 -
[17] somethings changed anyway, i can barely kill a single missile at 30km with defenders now. i get hit lots more than before the patch without changing tactics. i've actually been losing armor at times, mildly challenging, i like it. |
Foehammer |
Posted - 2004.03.04 16:48:00 -
[18] somethings changed anyway, i can barely kill a single missile at 30km with defenders now. i get hit lots more than before the patch without changing tactics. i've actually been losing armor at times, mildly challenging, i like it. |
![]() Lao Tzu |
Posted - 2004.03.04 17:34:00 -
[19] I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits |
Lao Tzu Hellenistic Capital |
Posted - 2004.03.04 17:34:00 -
[20] I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits |
![]() Wraeththu |
Posted - 2004.03.04 17:44:00 -
[21]
That's been there since Castor at least. I'm not sure if it was there before, as I never really noticed it. As for the origional post, I guess I didn't do any fighting outside 30k last night, so I didn't notice. I'll check again tonight. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
Wraeththu Brutor tribe |
Posted - 2004.03.04 17:44:00 -
[22]
That's been there since Castor at least. I'm not sure if it was there before, as I never really noticed it. As for the origional post, I guess I didn't do any fighting outside 30k last night, so I didn't notice. I'll check again tonight. |
![]() Asharee Intrefer |
Posted - 2004.03.04 22:19:00 -
[23] I could still orbit Mercenary Commanders at 41K without a problem, so no change there. But the missiles may have new sounds, at least I thought the explosions were heavier. :) |
Asharee Intrefer Gallente Aliastra |
Posted - 2004.03.04 22:19:00 -
[24] I could still orbit Mercenary Commanders at 41K without a problem, so no change there. But the missiles may have new sounds, at least I thought the explosions were heavier. :) |
![]() j0sephine |
Posted - 2004.03.04 22:55:00 -
[25] "unless hes firing cruises, your safe orbiting 42km heavies still go 40km, and light 10km" I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s |
j0sephine Caldari Reikoku Band of Brothers |
Posted - 2004.03.04 22:55:00 -
[26] "unless hes firing cruises, your safe orbiting 42km heavies still go 40km, and light 10km" I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s |
![]() Wraeththu |
Posted - 2004.03.05 00:06:00 -
[27]
Sweet. One less thing to test. Thanks j0 -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
Wraeththu Brutor tribe |
Posted - 2004.03.05 00:06:00 -
[28]
Sweet. One less thing to test. Thanks j0 |
![]() Elithiomel |
Posted - 2004.03.05 08:11:00 -
[29] I managed to take out two Infernos in a Celestis last week without too much of a problem. Got the same mission yesterday in my Moa, thought "oh this will be easy", and ended up floating home in a pod. Ok, so the losing of my ship was eventually due to frustration. I warped in and out about 4 times to repair armour, hull and shields. I had defenders, Paradise Cruise and EM hardeners. I am sure that Gurista Inferno's were not firing Cruise missiles last time. Can anyone else confirm this? --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
Elithiomel Special Circumstances |
Posted - 2004.03.05 08:11:00 -
[30] I managed to take out two Infernos in a Celestis last week without too much of a problem. Got the same mission yesterday in my Moa, thought "oh this will be easy", and ended up floating home in a pod. Ok, so the losing of my ship was eventually due to frustration. I warped in and out about 4 times to repair armour, hull and shields. I had defenders, Paradise Cruise and EM hardeners. I am sure that Gurista Inferno's were not firing Cruise missiles last time. Can anyone else confirm this? --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
![]() burntout |
Posted - 2004.03.05 09:07:00 -
[31] I really want to see this big rats most people talk about here. I have been doing lvl 3 agent missions for Federation Navy for awhile now and all the rats I get to kill were so lame. My standing toward fed navy is 7.24 My agent rarely send me to .4 system, do i have to choose a new agent in lower sec to see this big rats people talk about? |
burntout |
Posted - 2004.03.05 09:07:00 -
[32] I really want to see this big rats most people talk about here. I have been doing lvl 3 agent missions for Federation Navy for awhile now and all the rats I get to kill were so lame. My standing toward fed navy is 7.24 My agent rarely send me to .4 system, do i have to choose a new agent in lower sec to see this big rats people talk about? |
![]() Cirle |
Posted - 2004.03.05 10:49:00 -
[33]
Are they they 65k or the 55k ones? The later were firing heavies, as I recall, and the former cruise, pre-patch. Cirle |
Cirle |
Posted - 2004.03.05 10:49:00 -
[34]
Are they they 65k or the 55k ones? The later were firing heavies, as I recall, and the former cruise, pre-patch. Cirle |
![]() The Moor |
Posted - 2004.03.05 12:26:00 -
[35]
Ha! I have had Lt Missiles hit me at 80K and Hvy Missiles hit me at 170K. All of this was pre-patch. |
The Moor |
Posted - 2004.03.05 12:26:00 -
[36]
Ha! I have had Lt Missiles hit me at 80K and Hvy Missiles hit me at 170K. All of this was pre-patch. |
![]() VoxDei |
Posted - 2004.03.05 13:12:00 -
[37] Yesterday I had a kill mission to hit a Guristas Destructor (Kestrel, fires Flameburst Light Missile Is). I was being hit by the missiles at 40km (might have been further - I warped in at 40), as opposed to pre-patch when I was safe down to about 25km. I don't mind particularly, because I don't use range as a defense, I'm just pointing it out. |
VoxDei Caldari Celestial Horizon Corp. |
Posted - 2004.03.05 13:12:00 -
[38] Yesterday I had a kill mission to hit a Guristas Destructor (Kestrel, fires Flameburst Light Missile Is). I was being hit by the missiles at 40km (might have been further - I warped in at 40), as opposed to pre-patch when I was safe down to about 25km. I don't mind particularly, because I don't use range as a defense, I'm just pointing it out. |
![]() Ametro |
Posted - 2004.03.05 15:26:00 -
[39] Hi, Just to confirm, the 65k G rats (Mortifiers?) use heavy missiles & the 75k ones (Infernos) use cruise. Tech 2 cruise missiles should be interesting... _________________________ Doh, one day I'll sort out a sig! |
Ametro Caldari |
Posted - 2004.03.05 15:26:00 -
[40] Hi, Just to confirm, the 65k G rats (Mortifiers?) use heavy missiles & the 75k ones (Infernos) use cruise. Tech 2 cruise missiles should be interesting... _________________________ Doh, one day I'll sort out a sig! |
![]() rcxdude |
Posted - 2004.03.05 19:18:00 -
[41] yeah, npc's seem to have uber weapons now... missiles have huge range, but my story beats all... i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAY odd.. |
rcxdude |
Posted - 2004.03.05 19:18:00 -
[42] yeah, npc's seem to have uber weapons now... missiles have huge range, but my story beats all... i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAY odd.. |
![]() Asharee Intrefer |
Posted - 2004.03.05 19:54:00 -
[43] Was that just after the reboot earlier? I got some really bad lag then, and what happened to you seems like something that could have been caused by lag. |
Asharee Intrefer Gallente Aliastra |
Posted - 2004.03.05 19:54:00 -
[44] Was that just after the reboot earlier? I got some really bad lag then, and what happened to you seems like something that could have been caused by lag. |
![]() j0sephine |
Posted - 2004.03.05 21:20:00 -
[45] Edited by: j0sephine on 05/03/2004 21:22:21 "i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAY There's some reports that cancelling warp seems to happen in the client, but not on the server side -- in other words, while your client is telling you that the warp was cancelled, the server still warps your ship to intended destination. So you wind up next to the rats in destination point, but because client thinks you didn't move, it'll show crazy distance to your targets and your ship sitting in place where it actually isn't at any more.... |
j0sephine Caldari Reikoku Band of Brothers |
Posted - 2004.03.05 21:20:00 -
[46] Edited by: j0sephine on 05/03/2004 21:22:21 "i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAY There's some reports that cancelling warp seems to happen in the client, but not on the server side -- in other words, while your client is telling you that the warp was cancelled, the server still warps your ship to intended destination. So you wind up next to the rats in destination point, but because client thinks you didn't move, it'll show crazy distance to your targets and your ship sitting in place where it actually isn't at any more.... |
![]() rcxdude |
Posted - 2004.03.05 22:31:00 -
[47] ah, that would explain it... hmm. this was a while after the reboot |
rcxdude |
Posted - 2004.03.05 22:31:00 -
[48] ah, that would explain it... hmm. this was a while after the reboot |
![]() Lao Tzu |
Posted - 2004.03.06 07:52:00 -
[49] Hmm, I was just getting hit by heavy missiles at 120 km, this is just too silly now. |
Lao Tzu Hellenistic Capital |
Posted - 2004.03.06 07:52:00 -
[50] Hmm, I was just getting hit by heavy missiles at 120 km, this is just too silly now. |
![]() Cpt Trenchard |
Posted - 2004.03.06 14:01:00 -
[51] I have noticed even before patch that as long as you don't come inside thier max range npc's will not fire (turrets) or hit w/Missiles however once you drop inside thier range they can then hit you out to 100k or more. |
Cpt Trenchard Amarr |
Posted - 2004.03.06 14:01:00 -
[52] I have noticed even before patch that as long as you don't come inside thier max range npc's will not fire (turrets) or hit w/Missiles however once you drop inside thier range they can then hit you out to 100k or more. |
Coveney Caldari Cold Jaguar Mining |
Posted - 2007.08.15 23:43:00 -
[53] Hello, i am doing a lvl 3mission where they should from 175km and they still hit and the damage read that they are only scourge missile (because i am fighting Guristas). Damn they are good _______________________ |
McScruff |
Posted - 2007.08.15 23:55:00 -
[54] It used to be that if the NPC's fired missiles at you out of range the missiles would stop part way. It seems from what i've seen that this has changed recently and the missile animation flys on and reaches you then explodes as if it hit, but i get no record of a hit in the log. It could be that they are missing and just showing the wrong animation? ______________________________________ Warning: May contain traces of sarcasm |
Carniflex Caldari Fallout Research Fallout Project |
Posted - 2007.08.16 05:48:00 -
[55] For a start NPC's have all skills at level 5, even if they usually use only one launcher on their ships. Some of them have different bonuses on their ships also. I have seen them actually hit and damage ships at ranges as high as 230 km with missiles. |
Eardianm Darkness Inc. |
Posted - 2007.08.16 18:47:00 -
[56] *sniff* This thread is stinky. -------------- |
Chi Quan Jade Phoenix Deutschland Event-Horizon |
Posted - 2007.08.16 21:24:00 -
[57] ya, smells rotten, somehow dead -- Tempus fugit -- |
Xaen Caldari Caldari Provisions |
Posted - 2007.08.16 21:47:00 -
[58] Are you sure the missiles are actually hitting and doing damage? I've noticed that lately, when one of my missiles went out of range it would graphically explode but do no damage. Perhaps the rats are doing the same. Used to be they would just vanish when they hit max range. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
Venkul Mul Gallente |
Posted - 2007.08.17 11:06:00 -
[59] Wonderfull: Posted - 2004.03.03 21:48:00 and still actual |
Coveney Caldari Cold Jaguar Mining |
Posted - 2007.08.17 18:24:00 -
[60]
When i did a check up during the mission, at highter distance the Moa and Ferox type NPC ships we`re not doing any damage over the 175KM but the animation was there. When they got 175KM and nearer then the damage would show up on the shield reading. And yes even if it is 2004 old, its still true. Damn i love programmers. _______________________ |
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