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Nuladen
Nuladen

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Posted - 2004.03.03 21:48:00 - [1]

Hehe, warped in, set orbit at 52K as normal thinkin' I was safe... one Kestrel later I've learned that I wasn't and that the NPC targets given by Level 3 agents now have very comparable missile skills to me... damn I'm having to use defenders again but it does make life a little more interesting Smile

Nul.
Nuladen
Nuladen
Caldari
Caldari Provisions

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Posted - 2004.03.03 21:48:00 - [2]

Hehe, warped in, set orbit at 52K as normal thinkin' I was safe... one Kestrel later I've learned that I wasn't and that the NPC targets given by Level 3 agents now have very comparable missile skills to me... damn I'm having to use defenders again but it does make life a little more interesting Smile

Nul.
Wraeththu
Wraeththu

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Posted - 2004.03.03 23:19:00 - [3]

NPC's are always better. They can lock and fire from 300k. Their missiles won't make it, but they'll keep doing it. Primarily because they're also not encumbered by silly things like ammo, cap usage, reloading, or any other droll combat activites.


--
TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range.
Wraeththu
Wraeththu
Brutor tribe

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Posted - 2004.03.03 23:19:00 - [4]

NPC's are always better. They can lock and fire from 300k. Their missiles won't make it, but they'll keep doing it. Primarily because they're also not encumbered by silly things like ammo, cap usage, reloading, or any other droll combat activites.


Aldelphius
Aldelphius

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Posted - 2004.03.03 23:54:00 - [5]

unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km
Aldelphius
Aldelphius
Caldari

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Posted - 2004.03.03 23:54:00 - [6]

unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km
Cirle
Cirle

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Posted - 2004.03.04 00:16:00 - [7]

Quote:
unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km


... not the Tech II ones. They also seem to be faster and do more damage... :)

Cirle
Cirle
Cirle

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Posted - 2004.03.04 00:16:00 - [8]

Quote:
unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km


... not the Tech II ones. They also seem to be faster and do more damage... :)

Cirle
Lao Tzu
Lao Tzu

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Posted - 2004.03.04 01:45:00 - [9]

Edited by: Lao Tzu on 04/03/2004 01:45:48
npc heavies seem to go about 100km now ;/

havn't met a cruise yet today
Lao Tzu
Lao Tzu
Hellenistic Capital

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Posted - 2004.03.04 01:45:00 - [10]

Edited by: Lao Tzu on 04/03/2004 01:45:48
npc heavies seem to go about 100km now ;/

havn't met a cruise yet today
Cirle
Cirle

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Posted - 2004.03.04 08:20:00 - [11]

Quote:
Edited by: Lao Tzu on 04/03/2004 01:45:48
npc heavies seem to go about 100km now ;/


I think it depends on the pirate you are fighting, with the special named versions firing the upgraded missiles. This was the feeling I got while pottering around < .5 space over the last few weeks, where some of the missiles would explode at range but others would continue; specifically from the 12-15k frigates, where the light missiles would hit from 60-70km.

The sheer missile spam from a 6 named frigate spawn is... fun. I should have tried to get a screen shot :)

Cirle
Cirle
Cirle

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Posted - 2004.03.04 08:20:00 - [12]

Quote:
Edited by: Lao Tzu on 04/03/2004 01:45:48
npc heavies seem to go about 100km now ;/


I think it depends on the pirate you are fighting, with the special named versions firing the upgraded missiles. This was the feeling I got while pottering around < .5 space over the last few weeks, where some of the missiles would explode at range but others would continue; specifically from the 12-15k frigates, where the light missiles would hit from 60-70km.

The sheer missile spam from a 6 named frigate spawn is... fun. I should have tried to get a screen shot :)

Cirle
Nuladen
Nuladen

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Posted - 2004.03.04 08:47:00 - [13]

No I'm thinking that something definetly changed in the last patch, previous to that I had never had a missile hit me outside of 48k in around thirty missions. Every mission I did last night I was getting missile hits at just about any range by NPC's that I have previously fought with no problems.
Nul.
Nuladen
Nuladen
Caldari
Caldari Provisions

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Posted - 2004.03.04 08:47:00 - [14]

No I'm thinking that something definetly changed in the last patch, previous to that I had never had a missile hit me outside of 48k in around thirty missions. Every mission I did last night I was getting missile hits at just about any range by NPC's that I have previously fought with no problems.
Nul.
mqwam
mqwam

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Posted - 2004.03.04 15:11:00 - [15]

I had this problem, that npc missiles have no range, before the last patch.

I looked at what distance some blood prophets stop firing light missiles at me. They fired and hit all the way up to 100k.
And they started shooting again when i approached but this time the missiles exploded n space until i got into "their range" (about 25k).
Flying away they hit again beyond 25k....Twisted Evil


mqwam
mqwam

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Posted - 2004.03.04 15:11:00 - [16]

I had this problem, that npc missiles have no range, before the last patch.

I looked at what distance some blood prophets stop firing light missiles at me. They fired and hit all the way up to 100k.
And they started shooting again when i approached but this time the missiles exploded n space until i got into "their range" (about 25k).
Flying away they hit again beyond 25k....Twisted Evil


Foehammer
Foehammer

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Posted - 2004.03.04 16:48:00 - [17]

somethings changed anyway, i can barely kill a single missile at 30km with defenders now. i get hit lots more than before the patch without changing tactics.

i've actually been losing armor at times, mildly challenging, i like it.
Foehammer
Foehammer

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Posted - 2004.03.04 16:48:00 - [18]

somethings changed anyway, i can barely kill a single missile at 30km with defenders now. i get hit lots more than before the patch without changing tactics.

i've actually been losing armor at times, mildly challenging, i like it.
Lao Tzu
Lao Tzu

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Posted - 2004.03.04 17:34:00 - [19]

I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits Question
Lao Tzu
Lao Tzu
Hellenistic Capital

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Posted - 2004.03.04 17:34:00 - [20]

I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits Question
Wraeththu
Wraeththu

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Posted - 2004.03.04 17:44:00 - [21]

Quote:
I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits Question


That's been there since Castor at least. I'm not sure if it was there before, as I never really noticed it.

As for the origional post, I guess I didn't do any fighting outside 30k last night, so I didn't notice. I'll check again tonight.
--
TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range.
Wraeththu
Wraeththu
Brutor tribe

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Posted - 2004.03.04 17:44:00 - [22]

Quote:
I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits Question


That's been there since Castor at least. I'm not sure if it was there before, as I never really noticed it.

As for the origional post, I guess I didn't do any fighting outside 30k last night, so I didn't notice. I'll check again tonight.
Asharee Intrefer
Asharee Intrefer

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Posted - 2004.03.04 22:19:00 - [23]

I could still orbit Mercenary Commanders at 41K without a problem, so no change there. But the missiles may have new sounds, at least I thought the explosions were heavier. :)
Asharee Intrefer
Asharee Intrefer
Gallente
Aliastra

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Posted - 2004.03.04 22:19:00 - [24]

I could still orbit Mercenary Commanders at 41K without a problem, so no change there. But the missiles may have new sounds, at least I thought the explosions were heavier. :)
j0sephine
j0sephine

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Posted - 2004.03.04 22:55:00 - [25]

"unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km"


I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s
j0sephine
j0sephine
Caldari
Reikoku
Band of Brothers

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Posted - 2004.03.04 22:55:00 - [26]

"unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km"


I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s
Wraeththu
Wraeththu

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Posted - 2004.03.05 00:06:00 - [27]

Quote:
I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s


Sweet. One less thing to test.

Thanks j0


--
TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range.
Wraeththu
Wraeththu
Brutor tribe

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Posted - 2004.03.05 00:06:00 - [28]

Quote:
I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s


Sweet. One less thing to test.

Thanks j0


Elithiomel
Elithiomel

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Posted - 2004.03.05 08:11:00 - [29]

I managed to take out two Infernos in a Celestis last week without too much of a problem.
Got the same mission yesterday in my Moa, thought "oh this will be easy", and ended up floating home in a pod. Ok, so the losing of my ship was eventually due to frustration. I warped in and out about 4 times to repair armour, hull and shields. I had defenders, Paradise Cruise and EM hardeners.
I am sure that Gurista Inferno's were not firing Cruise missiles last time. Can anyone else confirm this?
---------------------------------------------
Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway.
Elithiomel
Elithiomel
Special Circumstances

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Posted - 2004.03.05 08:11:00 - [30]

I managed to take out two Infernos in a Celestis last week without too much of a problem.
Got the same mission yesterday in my Moa, thought "oh this will be easy", and ended up floating home in a pod. Ok, so the losing of my ship was eventually due to frustration. I warped in and out about 4 times to repair armour, hull and shields. I had defenders, Paradise Cruise and EM hardeners.
I am sure that Gurista Inferno's were not firing Cruise missiles last time. Can anyone else confirm this?
---------------------------------------------
Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway.
burntout
burntout

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Posted - 2004.03.05 09:07:00 - [31]

I really want to see this big rats most people talk about here. I have been doing lvl 3 agent missions for Federation Navy for awhile now and all the rats I get to kill were so lame. My standing toward fed navy is 7.24
My agent rarely send me to .4 system, do i have to choose a new agent in lower sec to see this big rats people talk about?
burntout
burntout

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Posted - 2004.03.05 09:07:00 - [32]

I really want to see this big rats most people talk about here. I have been doing lvl 3 agent missions for Federation Navy for awhile now and all the rats I get to kill were so lame. My standing toward fed navy is 7.24
My agent rarely send me to .4 system, do i have to choose a new agent in lower sec to see this big rats people talk about?
Cirle
Cirle

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Posted - 2004.03.05 10:49:00 - [33]

Quote:
I am sure that Gurista Inferno's were not firing Cruise missiles last time. Can anyone else confirm this?


Are they they 65k or the 55k ones? The later were firing heavies, as I recall, and the former cruise, pre-patch.

Cirle
Cirle
Cirle

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Posted - 2004.03.05 10:49:00 - [34]

Quote:
I am sure that Gurista Inferno's were not firing Cruise missiles last time. Can anyone else confirm this?


Are they they 65k or the 55k ones? The later were firing heavies, as I recall, and the former cruise, pre-patch.

Cirle
The Moor
The Moor

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Posted - 2004.03.05 12:26:00 - [35]

Quote:
unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km


Ha!

I have had Lt Missiles hit me at 80K and Hvy Missiles hit me at 170K. All of this was pre-patch.
The Moor
The Moor

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Posted - 2004.03.05 12:26:00 - [36]

Quote:
unless hes firing cruises, your safe orbiting 42km
heavies still go 40km, and light 10km


Ha!

I have had Lt Missiles hit me at 80K and Hvy Missiles hit me at 170K. All of this was pre-patch.
VoxDei
VoxDei

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Posted - 2004.03.05 13:12:00 - [37]

Yesterday I had a kill mission to hit a Guristas Destructor (Kestrel, fires Flameburst Light Missile Is). I was being hit by the missiles at 40km (might have been further - I warped in at 40), as opposed to pre-patch when I was safe down to about 25km. I don't mind particularly, because I don't use range as a defense, I'm just pointing it out.
VoxDei
VoxDei
Caldari
Celestial Horizon Corp.

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Posted - 2004.03.05 13:12:00 - [38]

Yesterday I had a kill mission to hit a Guristas Destructor (Kestrel, fires Flameburst Light Missile Is). I was being hit by the missiles at 40km (might have been further - I warped in at 40), as opposed to pre-patch when I was safe down to about 25km. I don't mind particularly, because I don't use range as a defense, I'm just pointing it out.
Ametro
Ametro

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Posted - 2004.03.05 15:26:00 - [39]

Hi,

Just to confirm, the 65k G rats (Mortifiers?) use heavy missiles & the 75k ones (Infernos) use cruise.

Tech 2 cruise missiles should be interesting...
_________________________

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Ametro
Ametro
Caldari

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Posted - 2004.03.05 15:26:00 - [40]

Hi,

Just to confirm, the 65k G rats (Mortifiers?) use heavy missiles & the 75k ones (Infernos) use cruise.

Tech 2 cruise missiles should be interesting...
_________________________

Doh, one day I'll sort out a sig!
rcxdude
rcxdude

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Posted - 2004.03.05 19:18:00 - [41]

yeah, npc's seem to have uber weapons now... missiles have huge range, but my story beats all...

i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAYShockedShockedthey targeted and shot me, i doing the same. when i launcher my heavy missiles, tho, i warped and killed them the normal way.

ShockedConfusedShocked

odd..

rcxdude
rcxdude

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Posted - 2004.03.05 19:18:00 - [42]

yeah, npc's seem to have uber weapons now... missiles have huge range, but my story beats all...

i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAYShockedShockedthey targeted and shot me, i doing the same. when i launcher my heavy missiles, tho, i warped and killed them the normal way.

ShockedConfusedShocked

odd..

Asharee Intrefer
Asharee Intrefer

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Posted - 2004.03.05 19:54:00 - [43]

Was that just after the reboot earlier? I got some really bad lag then, and what happened to you seems like something that could have been caused by lag.
Asharee Intrefer
Asharee Intrefer
Gallente
Aliastra

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Posted - 2004.03.05 19:54:00 - [44]

Was that just after the reboot earlier? I got some really bad lag then, and what happened to you seems like something that could have been caused by lag.
j0sephine
j0sephine

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Posted - 2004.03.05 21:20:00 - [45]

Edited by: j0sephine on 05/03/2004 21:22:21

"i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAYShockedShockedthey targeted and shot me, i doing the same."

There's some reports that cancelling warp seems to happen in the client, but not on the server side -- in other words, while your client is telling you that the warp was cancelled, the server still warps your ship to intended destination. So you wind up next to the rats in destination point, but because client thinks you didn't move, it'll show crazy distance to your targets and your ship sitting in place where it actually isn't at any more....
j0sephine
j0sephine
Caldari
Reikoku
Band of Brothers

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Posted - 2004.03.05 21:20:00 - [46]

Edited by: j0sephine on 05/03/2004 21:22:21

"i got a mission to destroy some npc's in the system i was in. i undocked, started warping, and got stuck. i cancelled the warp with crl-space. all seemed well untill, 5 npc's(the ones i had to kill) appeared on my scanner, 6AU AWAYShockedShockedthey targeted and shot me, i doing the same."

There's some reports that cancelling warp seems to happen in the client, but not on the server side -- in other words, while your client is telling you that the warp was cancelled, the server still warps your ship to intended destination. So you wind up next to the rats in destination point, but because client thinks you didn't move, it'll show crazy distance to your targets and your ship sitting in place where it actually isn't at any more....
rcxdude
rcxdude

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Posted - 2004.03.05 22:31:00 - [47]

ah, that would explain it... hmm. this was a while after the reboot
rcxdude
rcxdude

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Posted - 2004.03.05 22:31:00 - [48]

ah, that would explain it... hmm. this was a while after the reboot
Lao Tzu
Lao Tzu

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Posted - 2004.03.06 07:52:00 - [49]

Hmm, I was just getting hit by heavy missiles at 120 km, this is just too silly now.
Lao Tzu
Lao Tzu
Hellenistic Capital

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Posted - 2004.03.06 07:52:00 - [50]

Hmm, I was just getting hit by heavy missiles at 120 km, this is just too silly now.
Cpt Trenchard
Cpt Trenchard

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Posted - 2004.03.06 14:01:00 - [51]

I have noticed even before patch that as long as you don't come inside thier max range npc's will not fire (turrets) or hit w/Missiles however once you drop inside thier range they can then hit you out to 100k or more.
Cpt Trenchard
Cpt Trenchard
Amarr

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Posted - 2004.03.06 14:01:00 - [52]

I have noticed even before patch that as long as you don't come inside thier max range npc's will not fire (turrets) or hit w/Missiles however once you drop inside thier range they can then hit you out to 100k or more.
Coveney
Coveney
Caldari
Cold Jaguar Mining

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Posted - 2007.08.15 23:43:00 - [53]

Hello, i am doing a lvl 3mission where they should from 175km and they still hit and the damage read that they are only scourge missile (because i am fighting Guristas).

Damn they are good
_______________________
McScruff
McScruff

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Posted - 2007.08.15 23:55:00 - [54]

It used to be that if the NPC's fired missiles at you out of range the missiles would stop part way.

It seems from what i've seen that this has changed recently and the missile animation flys on and reaches you then explodes as if it hit, but i get no record of a hit in the log. It could be that they are missing and just showing the wrong animation?
______________________________________

Warning: May contain traces of sarcasm
Carniflex
Carniflex
Caldari
Fallout Research
Fallout Project

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Posted - 2007.08.16 05:48:00 - [55]

For a start NPC's have all skills at level 5, even if they usually use only one launcher on their ships. Some of them have different bonuses on their ships also. I have seen them actually hit and damage ships at ranges as high as 230 km with missiles.
Eardianm
Eardianm
Darkness Inc.

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Posted - 2007.08.16 18:47:00 - [56]

*sniff*

This thread is stinky. Razz
--------------
Chi Quan
Chi Quan
Jade Phoenix Deutschland
Event-Horizon

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Posted - 2007.08.16 21:24:00 - [57]

ya, smells rotten, somehow dead
-- Tempus fugit --
Xaen
Xaen
Caldari
Caldari Provisions

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Posted - 2007.08.16 21:47:00 - [58]

Are you sure the missiles are actually hitting and doing damage?

I've noticed that lately, when one of my missiles went out of range it would graphically explode but do no damage. Perhaps the rats are doing the same.

Used to be they would just vanish when they hit max range.
-----------
Support fixing the EVE UI
Drones should not aggro anything missiles or turrets do not.
Venkul Mul
Venkul Mul
Gallente

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Posted - 2007.08.17 11:06:00 - [59]

Wonderfull:

Posted - 2004.03.03 21:48:00

and still actual Laughing
Coveney
Coveney
Caldari
Cold Jaguar Mining

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Posted - 2007.08.17 18:24:00 - [60]

Originally by: Xaen
Are you sure the missiles are actually hitting and doing damage?

I've noticed that lately, when one of my missiles went out of range it would graphically explode but do no damage. Perhaps the rats are doing the same.

Used to be they would just vanish when they hit max range.


When i did a check up during the mission, at highter distance the Moa and Ferox type NPC ships we`re not doing any damage over the 175KM but the animation was there. When they got 175KM and nearer then the damage would show up on the shield reading.

And yes even if it is 2004 old, its still true. Damn i love programmers.
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