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Phaethon
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Posted - 2004.03.25 17:41:00 -
[31]
Edited by: Phaethon on 26/03/2004 16:25:08 Edited by: Phaethon on 25/03/2004 17:42:48 updated csv values
Player mineral price;1,5;5;16;64;275;3300;11000;;;; NPC mineral price;1;4;16;64;256;1024;4096;;;; TECH II;TRIT;PYE;MEX;ISO;NOX ;ZYD ;MEGA;;Player;;NPC Antimatter Reactor Unit;;;;64;16;;;;8496;;8192 Carbonite Armor Plate;2048;;128;;;;;;5120;;4096 Ceramite Composite;2048;;128;;;;;;5120;;4096 Deflection Shield Emitter;;;;;16;;;;4400;;4096 Electrolytic Capacitor Unit;;1;128;16;;;;;3077;;3076 EMP Pulse Generator;;256;;32;16;;;;7728;;7168 Fusion Reactor Unit;;;;64;20;;;;9596;;9216 Fusion Thruster;;512;64;;4;;;;4684;;4096 Gravimetric Sensor Cluster;;;;32;8;;;;4248;;4096 Graviton Pulse Generator;;256;;32;20;;;;8828;;8192 Graviton Reactor Unit;;;;;;4;1;;24200;;8192 Ion Thruster;;512;64;;4;;;;4684;;4096 Laser Focusing Crystals;;;;32;16;;1;;17448;;10240 Laser Sensor Cluster;;;124;;8;;;;4184;;4032 Linear Shield Emitter;;;;32;8;;;;4248;;4096 Magnetometric Sensor Cluster;;;;32;8;;;;4248;;4096 Magpulse Thruster;;512;64;;4;;;;4684;;4096 Nanoelectrical Microprocessor;;;128;;32;;;;10848;;10240 Nanomechanical Microprocessor;;;128;32;;;;;4096;;4096 Nuclear Pulse Generator;;256;;32;20;;;;8828;;8192 Nuclear Reactor Unit;;;;32;16;;;;6448;;6144 Oscillator Capacitor Unit;;;128;;8;;;;4248;;4096 Particle Accelerator;;512;64;;16;;;;7984;;7168 Photon Microprocessor;;;128;32;;;;;4096;;4096 Plasma Pulse Generator;;256;;32;20;;;;8828;;8192 Plasma Thruster;;512;64;;4;;;;4684;;4096 Pulse Shield Emitter;;;;32;8;;;;4248;;4096 Quantum Microprocessor;;;128;32;;;;;4096;;4096 Radar Sensor Cluster;;;;32;8;;;;4248;;4096 Rolled Mexalite Armor Plate;2048;;128;;;;;;5120;;4096 Scalar Capacitor Unit;;;128;;8;;;;4248;;4096 Superconductor Rails;;512;64;;20;;;;9084;;8192 Sustained Shield Emitter;;;;32;8;;;;4248;;4096 Tesseract Capacitor Unit;;;128;;8;;;;4248;;4096 Thermonuclear Trigger Unit;;512;64;;20;;;;9084;;8192 Trimorphite Armor Plate;2048;;128;;;;;;5120;;4096
R.A.M.'s;;;;;;;;;;; RAM Ammunition tech;500;400;200;74;32;;;;19486;;18228 RAM Armor/hull tech;500;400;200;74;32;;;;19486;;18228 RAM Electronics;500;400;200;74;32;;;;19486;;18228 RAM Energy tech;500;400;200;74;32;;;;19486;;18228 RAM Robotics;500;400;200;74;32;;;;19486;;18228 RAM Shield tech;500;400;200;74;32;;;;19486;;18228 RAM Starship tech;500;400;200;74;32;;;;19486;;18228 RAM Weapon tech;500;400;200;74;32;;;;19486;;18228
R.DB's;;;;;;;;;;; R.DB - Boundless Creations;;;80;150;72;;;;30680;;29312 R.DB - Carthum Conglomerate;;;80;150;72;;;;30680;;29312 R.DB - Core Complexion;;;80;150;72;;;;30680;;29312 R.DB - Creodron;;;80;150;72;;;;30680;;29312 R.DB - Duvolle Labs;;;80;150;72;;;;30680;;29312 R.DB - Inhukone;;;80;150;72;;;;30680;;29312 R.DB - Kaalakiota;;;80;150;72;;;;30680;;29312 R.DB - Khanid Innovation;;;80;150;72;;;;30680;;29312 R.DB - Lai Dai;;;80;150;72;;;;30680;;29312 R.DB - Roden Shipyards;;;80;150;72;;;;30680;;29312 R.DB - Thukker Mix;;;80;150;72;;;;30680;;29312 R.DB - Viziam;;;80;150;72;;;;30680;;29312
get the formulas for npc and player prices above
WTB. Infifitrator I drones |

Efnita
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Posted - 2004.04.03 16:29:00 -
[32]
Thanks for that, imported into excel.. real handy
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Jim Raynor
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Posted - 2004.04.03 16:48:00 -
[33]
The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed. ------
ROBBLE ROBBLE |

Demitri Klashnikov
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Posted - 2004.04.03 17:41:00 -
[34]
Quote: The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed.
Nods, well summed up -----------------------------------------------
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Ruffio Sepico
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Posted - 2004.04.03 18:14:00 -
[35]
Quote:
Quote: The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed.
Nods, well summed up
You two producing much tech2 stuff these days? Just wondering 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Demitri Klashnikov
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Posted - 2004.04.03 19:13:00 -
[36]
Quote:
Quote:
Quote: The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed.
Nods, well summed up
You two producing much tech2 stuff these days? Just wondering 
You running many missions these days?  -----------------------------------------------
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Ruffio Sepico
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Posted - 2004.04.03 19:59:00 -
[37]
Quote: You running many missions these days? 
Just 3 and 3 missions at the time. 2x lvl 3 agents and 1x lvl 2 agent. + keeping my r&d agents happy.
I get about 500k worth of ISK each 15 min or so from this + bonus's.
How about you? 
Oh, and I do a few hours of mining each day + keep factories alive + running around collect on my buy orders... Welcome to EVE, this is your life.. How about you? 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Demitri Klashnikov
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Posted - 2004.04.03 21:04:00 -
[38]
No I have somthing called "a life" you may have read about it during DT on some internet site -----------------------------------------------
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Ruffio Sepico
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Posted - 2004.04.03 21:14:00 -
[39]
Quote: No I have somthing called "a life" you may have read about it during DT on some internet site
Sorry I dont browse the funny pages 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Saltire
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Posted - 2004.04.03 21:18:00 -
[40]
Errr.... i stuck a good deal o T2 stuff on the market the other day. Think ill go up the prices if theres still any left ...Dont wanna undercut my fellow mission runners now
Thxs Chai ive been lookin fer a good price source on T2 components
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Phaethon
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Posted - 2004.04.04 03:39:00 -
[41]
I think the intent with this thread was to at least establish a price floor for each item, more then trying to push the prices down.
From the sale orders I have set up, I'd say your average Nonni price is around 3x mineral value for at least some of the components, if not more.
The only recycle candidates are RdB's and RAM's. I fairly often see them selling way below their value because ppl don't know their worth and dont want to haul them from the station they were awarded at.
WTB. Infifitrator I drones |

BlueNoise
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Posted - 2004.04.04 04:32:00 -
[42]
Good list Chi.
But I don't really believe to much in those prices for one reason. As long as the supply/demand price of an unmanufacturable object is significantly higher then the base mineral value that base mineral value really has no meaning. (A very extreem example would be implants or various named components)
Now we can argue if the supply/demand value is high enough to render the base mineral insignificant, but I'd rather not since this is a fresh market, and who knows what will happen. I'll hold onto my components for now.
Excellent list however, I appreciate the effort.
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Gariuys
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Posted - 2004.04.04 10:53:00 -
[43]
It's a nice list, even if it serves little purpose. The thing I find most funny about all this is that producers are on one hand complaing that there's not enough and on the other hand are trying to buy them at ridiculously low prices. Those of us that didn't refine their stacks when the mega/zydrine was removed from them where told that they made the right choice. I'm still waiting till the producers of the tech2 modules realize that that is what we are basing the value of our components off, not their current refine values. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ruffio Sepico
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Posted - 2004.04.04 11:58:00 -
[44]
Quote: It's a nice list, even if it serves little purpose. The thing I find most funny about all this is that producers are on one hand complaing that there's not enough and on the other hand are trying to buy them at ridiculously low prices. Those of us that didn't refine their stacks when the mega/zydrine was removed from them where told that they made the right choice. I'm still waiting till the producers of the tech2 modules realize that that is what we are basing the value of our components off, not their current refine values.
omg, you say you are basing the value of construction components at the refine value they had before when they had mega and zyd in them? A blunder from CCP's part, because those parts was never intended to have that in them. Now that is cute. Who want to buy a tech2 interceptor for 20 mill? or maybe when tech2 cruisers come out.. 200 mill? get real...
Im doing tons of agent missions a day beside being a producer. Im sitting on both sides of the fence so to speak. Atm most sell interceptors at about 5.5 mill, calc of construction components is at about 20k a unit. This because some units is rare and harder to get than others so it dishes out. A interceptor use about 200 construction components. Additional costs to build one comes to around 500k in minerals and frigate hull. It takes over 5 hours to produce one unit. Factor in the cost of factories. Now.. do the maths and tell how us producers bleed you guys dry... 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Gariuys
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Posted - 2004.04.04 13:08:00 -
[45]
I don't give a rats ass about what tech2 producers are selling their products for. and 20mil? at the prices that make it interesting for me to sell my tech2 comps the tech2 components for a interceptor would cost around 5mil. And yes I'm eagerly awaiting the elite cruisers, not just cause I wanna fly one. But also cause it will fix the tech2 component prices. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ruffio Sepico
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Posted - 2004.04.04 13:21:00 -
[46]
Quote: I don't give a rats ass about what tech2 producers are selling their products for. and 20mil? at the prices that make it interesting for me to sell my tech2 comps the tech2 components for a interceptor would cost around 5mil. And yes I'm eagerly awaiting the elite cruisers, not just cause I wanna fly one. But also cause it will fix the tech2 component prices.
The release of tech2 cruisers wont fix prices on construction components, if you think that, then you are a moron. Hopefully you sit on your components until bp's for said components are released and your mountain of components are devalued beyound your belief.. 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Gariuys
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Posted - 2004.04.04 13:45:00 -
[47]
Quote:
Quote: I don't give a rats ass about what tech2 producers are selling their products for. and 20mil? at the prices that make it interesting for me to sell my tech2 comps the tech2 components for a interceptor would cost around 5mil. And yes I'm eagerly awaiting the elite cruisers, not just cause I wanna fly one. But also cause it will fix the tech2 component prices.
The release of tech2 cruisers wont fix prices on construction components, if you think that, then you are a moron. Hopefully you sit on your components until bp's for said components are released and your mountain of components are devalued beyound your belief.. 
Oh yes it will tech2 cruisers will take atleast 10 times the components the frigates do, mark my words, and those bps's will never exist. CCP controls the amount of tech2 stuff that can be build now, that's the only reason that tech2 components are givin through agents. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Phaethon
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Posted - 2004.04.04 14:00:00 -
[48]
It's what the CCCP would have called a "free market"
WTB. Infifitrator I drones |

Zyrla Bladestorm
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Posted - 2004.04.04 14:36:00 -
[49]
Edited by: Zyrla Bladestorm on 04/04/2004 14:39:23 slasher cost at base price: 20k, elite slasher cost at base price: 2m
now I cant imagine them doing the same x100 to cruisers and making an elite scythe 300m, but we can be sure they are going to be very expensive even at base prices .. so I dont see people paying 20x mineral cost ever for components (hey buy my elite scythe .. only 6 billion!) . ----- Apologys for any rambling that may have just occurred.
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Jim Raynor
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Posted - 2004.04.04 15:51:00 -
[50]
Quote: Edited by: Zyrla Bladestorm on 04/04/2004 14:39:23 slasher cost at base price: 20k, elite slasher cost at base price: 2m
now I cant imagine them doing the same x100 to cruisers and making an elite scythe 300m, but we can be sure they are going to be very expensive even at base prices .. so I dont see people paying 20x mineral cost ever for components (hey buy my elite scythe .. only 6 billion!)
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
These ships and modules are supposed to be expensive, they take a lot of time to train for, and should not be cheap. What, you think tech II frigates, (in which the interceptors which are based on the worst frigates in the actually game exceed the more combat oriented tech I frigates, in case you didn't notice) should cost as much as a standard slasher?
Think about it. ------
ROBBLE ROBBLE |

Ruffio Sepico
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Posted - 2004.04.04 16:50:00 -
[51]
Quote:
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
Thank god that is not up to you to decide. People moaned forever about release of tech2, when it arrives some monkey like you are advocating it should be only limited to a few? Wake up and smell the breeze 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Gariuys
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Posted - 2004.04.04 18:34:00 -
[52]
Quote:
Quote:
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
Thank god that is not up to you to decide. People moaned forever about release of tech2, when it arrives some monkey like you are advocating it should be only limited to a few? Wake up and smell the breeze 
Lol so many people so few with a clue. You want the tech2 items to be as common and easy to build and uptain as tech1? You really don't understand how things work do you? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

JP Beauregard
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Posted - 2004.04.04 19:04:00 -
[53]
Thanks for going to all that trouble, Chai.
We manufacturers figured out those values as soon as we got the bps, though. And had little success in argueing anything on that basis weeks ago.
Jim, I'm truly sorry to see you still haven't gotten the faintest clue. "If you can't afford the parts, sell the bp" still makes no sense. "If you don't want to sell your parts at a decent price, pay through your nose for tech II or don't see tech II sold at all" still does.
Who cares? We already made out like the bandit you're trying to be :-)
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Faster ThanJesus
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Posted - 2004.04.04 21:29:00 -
[54]
Quote:
Quote:
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
Thank god that is not up to you to decide. People moaned forever about release of tech2, when it arrives some monkey like you are advocating it should be only limited to a few? Wake up and smell the breeze 
Why not just change the stats on the TI items then... assuming they're supposed to be cheap and have low skill requirements 
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Gariuys
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Posted - 2004.04.04 21:36:00 -
[55]
You'd think the names of the most important things would ring a bell. "elite" ships and guns that need "specialization" yeah sounds like stuff everyone and their mother should be using and replacing easily. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Zyrla Bladestorm
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Posted - 2004.04.05 03:12:00 -
[56]
Edited by: Zyrla Bladestorm on 05/04/2004 03:17:41 LOL wasn't complaining per se :P merely pointing out that the 50-200k some people seem to think they should get paid per component isn't ever going to happen in a free market
(I own several interceptors .. Yes I invested about 1.5m sp's and dont have a problem whatsoever with the current prices)
Edit add :
Another few mins thought, I'd like to add that if anything I was pointing out the elite cruisers/battleships in whichever year they choose to add them are going to be very expensive to begin with, without adding huge markups into it . ----- Apologys for any rambling that may have just occurred.
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Jim Raynor
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Posted - 2004.04.05 05:05:00 -
[57]
Oh my God, some of you guys are so ignorant..
Tech II isn't the replacement for Tech I, it's an extension. These ships and modules are elite and should not be easy to manufacture. You want the miner II situation all over again, and that is so very very wrong and greedy. Obviously we don't want people churning out miner IIs for 40k worth of tritanium and pyerite and making 5 million in profit from each laser. CCP has learned their lesson from that, thankfully.
Just because you "won" a blueprint does not mean you get to manufacture tech II and the crazy demand for tech II items like crazy and become a zillionaire. The tech II market requires effort on the part of the manufacturer, I guess the effort of purchasing the tech II components from agent runners is just too hard for you, if that's the case, go sell your BP and give it to someone who isn't lazy and wants to put forth the effort to be part of the tech II market.
Obviously a Raptor or Crow is insanely more powerful than a Condor, obviously a Gryostablizer II is much better than a Counterbalanced Mod.. these items are simply better than the current crop of ships and better than modules that drop off of pirates very very rarely. You really think this stuff should be EASY to make???
You just want to stick the BP in a factory 24/7 and become a zillionaire, tough **** buddy. Why do you so desperately want to make tech II become broken and lame like the tech I market? The tech II economy is much better than the completely busted tech I economy, where you can't even sell a product and churning out BPCs = more profit than actually selling MODULES/SHIPS. ------
ROBBLE ROBBLE |

Faster ThanJesus
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Posted - 2004.04.05 08:19:00 -
[58]
Quote:
Jim, I'm truly sorry to see you still haven't gotten the faintest clue. "If you can't afford the parts, sell the bp" still makes no sense. "If you don't want to sell your parts at a decent price, pay through your nose for tech II or don't see tech II sold at all" still does.
Because if TII doesn't remain expensive and hard to obtain we will get market saturation of TII items...
Consider the scenario where people starting the game have a choice between the TI and TII items, where the TII items are only a few times more expensive. Guess what gets bought 90% of the time? What do you think that will do to the economy as a whole and game balance as a whole?
btw, i've only got 1.5m skill points total and maybe a 250m in cash and assets total - this is not long term vet player bias
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Ruffio Sepico
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Posted - 2004.04.05 10:00:00 -
[59]
Quote:
Consider the scenario where people starting the game have a choice between the TI and TII items, where the TII items are only a few times more expensive. Guess what gets bought 90% of the time? What do you think that will do to the economy as a whole and game balance as a whole?
The skills required to use tech2 items/ships is what keep this from happen anyways. No noob right out of school is able to jump into a tech2 ship.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Faster ThanJesus
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Posted - 2004.04.05 10:15:00 -
[60]
Edited by: Faster ThanJesus on 05/04/2004 10:21:10
Quote:
The skills required to use tech2 items/ships is what keep this from happen anyways. No noob right out of school is able to jump into a tech2 ship.
And those skill requirements infer rarity. Price and requirement should be synonymous in this situation.
Having said that, at present it's only the ships that have huge requirements. The most useful TII modules would ensure that their TI counterparts would act as a short term make-weight whilst the players wait the extra 8 or 16hrs for the TII skill level to be trained.
If TII begin to hit market saturation, there will also be no risk in losing a ship loaded with TII equipment. We're back to TI with different stats.
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