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Chai N'Dorr
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Posted - 2004.03.05 10:10:00 -
[1]
Currently components and prices are getting a wee bit out of hand. Emphasized by the odd newbie who enters Trade channel offering "Deflection Shield Emitters cheap! Lowest on the market!" and thinking the 250k someone put it on there, is the actual value of the item. And of course the various (heated) discussions on the Missions, Market and General forums.
Now of course it is hard to put a value to something which exists only online, as you do invest time in procuring the item and to me that is the biggest factor in setting a price on this. The market has settled on some price on rare NPC loot, but is yet to settle on prices for the tools and components needed to manufacture the Tech 2 gear.
And frankly that is not doing the market any good. We got the manufacturers on one hand, trying to make a (sometimes nifty) profit, and the Agent Runners trying to get into that profit as well, charging outrageous amounts for their tools.
I know that only a moderate amount of players actually read the forum, let alone this part of it. But we need to start somewhere. Some might not like this info, thinking they have a good deal going on in buying below recycle value, but trust me... the people that matter who want to buy or sell already figured this out.
Various prices have been mentioned, 10k for all, 120% of mineral base... so I'll just add my own pricings: minimum of 200% of base value (see list) if you collect, more if I deliver.
So, without further ado I present you an almost complete (so put what I missed in a reply or PM and I'll add it) list of tools, broken down to their mineral value. This is just an indication so those who have the tools (and read this) know what might be a fair price to ask, and what isn't... What is not taken into account into this list, is the rarity of some tools, as I know that I'm getting some stuff more often than other. I used 'no wastage' and no 'we take', and full NPC mineral prices.
The List:
Antimatter reactor unit 64 iso / 16 nox | 8192 isk base value
Carbonite armour plate 128 mex / 2048 trit | 4096 isk base value
Ceramite armour plate 128 mex / 2048 trit | 4096 isk base value
Deflection shield emitter 16 nox | 4096 isk base value
Electrolytic capacitor unit 128 mex / 16 nox / 1 pye | 6148 isk base value
EMP pulse generator 32 iso / 16 nox / 256 pye | 7168 isk base value
Fusion reactor unit 64 iso / 20 nox | 9216 isk base value
Fusion thuster 64 mex / 4 nox / 512 pye | 4096 isk base value
Gravimetric sensor cluster 32 iso / 8 nox | 2048 isk base value
Graviton reactor unit 1 mega / 4 zyd | fluctuating isk base value
Ion thruster 64 mex / 4 nox / 512 pye | 4096 isk base value
Laser focussing crystal 32 iso / 1 mega / 16 nox | fluctuating isk base value
Laser sensor cluster 124 mex / 8 nox | 4032 isk base value
Linear shield emitter 32 iso / 8 nox | 4032 isk base value
Magnetometric sensor cluster 32 iso / 8 nox | 4128 isk base value
Magpulse thruster 64 mex / 4 nox / 512 pye | 4096 isk base value
Nanoelectrical microprocessor 32 iso / 128 mex | 4096 isk base value
Nuclear reactor unit 32 iso / 16 nox | 6144 isk base value
Oscilliator capacitor unit 128 mex / 8 nox | 4096 isk base value
Particle accelerator unit 64 mex / 16 nox / 512 pye | 7168 isk base value
Plasma thrusters 64 mex / 4 nox / 512 pye | 4096 isk base value
Pulse shield emitters 32 iso / 8 nox | 4096 isk base value
Quantumn microprocessor 32 iso / 128 mex | 4096 isk base value
R.A.M. (all) 74 iso / 200 mex / 32 nox / 400 pye / 500 trit | 18228 isk base value
R.Db (all) 150 iso / 80 mex / 72 nox | 29312 isk base value (but can be repaired after use)
Radar sensor cluster 32 iso / 8 nox | 4096 isk base value
Rolled mexalite armour 128 mex / 2048 trit | 4096 isk base value
Scalar capacitor unit 128 mex / 8 nox | 4096 isk base value
Tessaract capacitor unit 128 mex / 8 nox | 4096 isk base value
Trimorphite armour plate 128 mex / 2048 trit | 4096 isk base value
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Wicked Warrior
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Posted - 2004.03.05 11:04:00 -
[2]
Implant (all) 1 trit | 0,8 isk base value
I byu all 5 different kinds for 250% mineral base price. You do not have to deliver the items. If deliver I put in another 10% on top of the price...
EVE mail me, but hurry! This nice offer will make my hangar full with implants very soon.
------------------------------------------ When you get close enough to read this line, you are low...
Choose your meaning of low a) passing below the normal level base of measurement b) marking a nadir or bottom <the low point of his career> c) DEAD -- used as a predicate adjective d) socially humble in character or status e) of lesser degree f) of lesser position, rank, or order g) falling short of some standard (mine) h) not advanced in complexity, development, or elaboration |

Chai N'Dorr
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Posted - 2004.03.05 11:11:00 -
[3]

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Suply Master
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Posted - 2004.03.05 11:12:00 -
[4]
Two things are going to rise the prices for components required for tech II.
1. The amount of tech II construction stuff handling out from agents have got extremely low lately.
2. A lot of players that started doin missions after the tech II patch are leaving their agents for their old duties because the earnings and the tech II stuff droppings was not as good as they had expected.
Already there is hard to get the stuff and your only possibilities to produce tech II stuff is to sell them at BYOM + x% . The small supply to the market will not change that. A huge boost for the prices for construction stuff will eventually make more people doing missions. Otherwise you have to run for the components by uourselfe and make even lousier profits than buying for high prices. |

Kretin Arnon
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Posted - 2004.03.05 11:16:00 -
[5]
One thing people seem to over see or forget is then even though you get quite a bit of tech 2 components as bonus, there's so many differently components and you never get an equal ammount of each. Example: Even when I have 400 thruster units I can't build a ship because I don't have enough capcitor units of the type needed.
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Hardin
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Posted - 2004.03.05 11:51:00 -
[6]
Good post Chai...
We are currently paying around 10k for the bulk of components we need for the production of our Malediction Interceptor. And 15k for the Antimatter Reactor units.
From what you have listed that is approx 2x the base mineral value of all those components.
This seems to me a fair price - An agent runner with 100 units of a compenent we need gets 1 million isk (not a bad bonus for running missions) and our Maledictions are not priced so high that they are impossible to sell.
Suits everyone...
If components get too expensive then our ships will get more expensive - people will stop buying them and we stop buying components - Everyone loses!
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Wraeththu
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Posted - 2004.03.05 16:19:00 -
[7]
Thanks Chai. That's awesome.
To the people already complaining. The point of this post wasn't to set a price. It was a fact-finding post to try to work towards people setting a reasonable value. It's a start, and a useful one.
Thanks again.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

WindWalker
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Posted - 2004.03.05 17:54:00 -
[8]
Thanks for putting in the effort Chai. Great baseline to work off of. Thank you for sharing.
Regards, W.W. ____________________ Keep your hands on your isk and your eyes on your six
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Morkt Drakt
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Posted - 2004.03.05 17:59:00 -
[9]
Edited by: Morkt Drak on 05/03/2004 18:07:42 Yup - thanks Chai.
It IS appreciated and just ignore the folks who don't know the reason why it was done.
Edit: In fact I think I will add it to our neocom site.
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Ki'ra Hrai
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Posted - 2004.03.05 18:09:00 -
[10]
So get the agent runners earning these items to sell them at cost or 2x cost. Thus allowing tech2 producers to continue and sell their items at outrageous rates even further. Doesnt add up and I'll continue to try and make just as much of a profit as the tech2 producers make... just an example look at the miner 2 producers back in the day. They gouged the market and I'll be damned to let not get my share of pay from the demand for tech2 components at this time now.
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Morkt Drakt
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Posted - 2004.03.05 18:12:00 -
[11]
Edited by: Morkt Drak on 05/03/2004 18:16:54
Quote: So get the agent runners earning these items to sell them at cost or 2x cost. Thus allowing tech2 producers to continue and sell their items at outrageous rates even further. Doesnt add up and I'll continue to try and make just as much of a profit as the tech2 producers make... just an example look at the miner 2 producers back in the day. They gouged the market and I'll be damned to let not get my share of pay from the demand for tech2 components at this time now.

Erm.. Hello?
He put these up to show the absolute minimal prices based on mineral content @NPC mineral costs.
They aren't there as suggested prices FTLOG.
Edit - added the list with suitable disclaimer here
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Ronyo Dae'Loki
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Posted - 2004.03.05 18:20:00 -
[12]
Excellent list, Chai.
Thanks! ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Doppleganger
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Posted - 2004.03.05 18:47:00 -
[13]
Good list Chai..... now I just do the 10x feature to all your estimated prices and everything is fine and dandy. 
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Ronyo Dae'Loki
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Posted - 2004.03.05 21:25:00 -
[14]
Quote: Good list Chai..... now I just do the 10x feature to all your estimated prices and everything is fine and dandy. 
Too bad you'll make less money than if you tried to sell them all at 2x or 3x.
Tough to make money when nobody wants to buy it. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Chai N'Dorr
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Posted - 2004.03.05 21:59:00 -
[15]
Ronyo,
Perhaps you should read why I posted it instead of assuming this is the price I sell it for? 
As I aint selling it for less than twice those amounts... actually I am lying. I'm not really selling it until I see something I like to have. Or happen to lose my Interceptor.
This is just the basics if you recycle it, it's to give an indication what is the absolute bottom worth, as well as an indication as asking 500k for one tool is kinda nuts... even if they can't be built.
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Chai N'Dorr
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Posted - 2004.03.05 22:00:00 -
[16]
Quote: Edited by: Morkt Drak on 05/03/2004 18:07:42 Yup - thanks Chai.
It IS appreciated and just ignore the folks who don't know the reason why it was done.
Edit: In fact I think I will add it to our neocom site.
Thanks for putting it on the BBBB site!
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Doppleganger
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Posted - 2004.03.05 22:05:00 -
[17]
Edited by: Doppleganger on 05/03/2004 22:07:44
Quote: Too bad you'll make less money than if you tried to sell them all at 2x or 3x.
Tough to make money when nobody wants to buy it.
Actually I have just been playing devil's advocate all day while I stuck here at work. I won't actually be selling mine until T2 cruiser or better BPs come out.
Using T2 componets on the T2 ships and mods that are out now are just a waste of good T2 components IMHO.
I'm in this game for the long haul not the here and now. 
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Mrissa Easeah
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Posted - 2004.03.05 22:20:00 -
[18]
Great list! Thankies for compiling!
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Barbicane
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Posted - 2004.03.06 11:26:00 -
[19]
Thanks, Chai!
Now I could fill the holes in my own list. Except for the elusive Nuclear Pulse Generator. Doesn't anyone have the mineral contents for it?
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Morkt Drakt
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Posted - 2004.03.06 14:22:00 -
[20]
Chai - is that figure for Graviton Reactors correct? (Mega/zyd in it).
If so I suspect thats bug, not changed with last patch etc.
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j0sephine
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Posted - 2004.03.06 17:04:00 -
[21]
"Chai - is that figure for Graviton Reactors correct? (Mega/zyd in it)."
Yup, was reported but dunno if it made it through to the right person.
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Phaethon
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Posted - 2004.03.06 19:33:00 -
[22]
Edited by: Phaethon on 26/03/2004 16:24:39 Edited by: Phaethon on 06/03/2004 19:39:03 As it seems Chais list is incomplete I have made a (CSV) with the complete list, for import into programs like excel. It should make a nice template for you ppl to keep track of your compenents. If anyone has a list of the volume of the units I'll add them asap. Would be nice to know how many trips you'd need to haul all those compenents to market.
If anyone has the values for the missing components please post them in this thread.
I believe the missing components are Graviton Pulse Generator Nanomechanical Microprocessor Nuclear Pulse Generator Superconductor Rails Sustained Shield Emitter Thermonuclear Trigger Unit
CSV begins on next line Player;1,5;5;16;64;275;3300;11000;;;; NPC;1;4;16;64;256;1024;4096;;;; TECH II;TRIT;PYE;MEX;ISO;NOX ;ZYD ;MEGA;;Player;;NPC Antimatter Reactor Unit;;;;64;16;;;;Formulaes;;8192 Carbonite Armor Plate;2048;;128;;;;;;5120;;4096 Ceramite Composite;2048;;128;;;;;;5120;;4096 Deflection Shield Emitter;;;;;16;;;;4400;;4096 Electrolytic Capacitor Unit;;1;128;16;;;;;3077;;3076 EMP Pulse Generator;;256;;32;16;;;;7728;;7168 Fusion Reactor Unit;;;;64;20;;;;9596;;9216 Fusion Thruster;;512;64;;4;;;;4684;;4096 Gravimetric Sensor Cluster;;;;32;8;;;;4248;;4096 Graviton Pulse Generator;;;;;;;;;0;;0 Graviton Reactor Unit;;;;;;4;1;;24200;;8192 Ion Thruster;;512;64;;4;;;;4684;;4096 Laser Focusing Crystals;;;;32;16;;1;;17448;;10240 Laser Sensor Cluster;;;124;;8;;;;4184;;4032 Linear Shield Emitter;;;;32;8;;;;4248;;4096 Magnetometric Sensor Cluster;;;;32;8;;;;4248;;4096 Magpulse Thruster;;512;64;;4;;;;4684;;4096 Nanoelectrical Microprocessor;;;128;;32;;;;10848;;10240 Nanomechanical Microprocessor;;;;;;;;;0;;0 Nuclear Pulse Generator;;;;;;;;;0;;0 Nuclear Reactor Unit;;;;32;16;;;;6448;;6144 Oscillator Capacitor Unit;;;128;;8;;;;4248;;4096 Particle Accelerator;;512;64;;16;;;;7984;;7168 Photon Microprocessor;;;;;;;;;0;;0 Plasma Pulse Generator;;;;;;;;;0;;0 Plasma Thruster;;512;64;;4;;;;4684;;4096 Pulse Shield Emitter;;;;32;8;;;;4248;;4096 Quantum Microprocessor;;;128;32;;;;;4096;;4096 Radar Sensor Cluster;;;;32;8;;;;4248;;4096 Rolled Mexalite Armor Plate;2048;;128;;;;;;5120;;4096 Scalar Capacitor Unit;;;128;;8;;;;4248;;4096 Superconductor Rails;;;;;;;;;0;;0 Sustained Shield Emitter;;;;;;;;;0;;0 Tesseract Capacitor Unit;;;128;;8;;;;4248;;4096 Thermonuclear Trigger Unit;;;;;;;;;0;;0 Trimorphite Armor Plate;2048;;128;;;;;;5120;;4096
R.A.M.'s;;;;;;;;;;; RAM Ammunition tech;500;400;200;74;32;;;;19486;;18228 RAM Armor/hull tech;500;400;200;74;32;;;;19486;;18228 RAM Electronics;500;400;200;74;32;;;;19486;;18228 RAM Energy tech;500;400;200;74;32;;;;19486;;18228 RAM Robotics;500;400;200;74;32;;;;19486;;18228 RAM Shield tech;500;400;200;74;32;;;;19486;;18228 RAM Starship tech;500;400;200;74;32;;;;19486;;18228 RAM Weapon tech;500;400;200;74;32;;;;19486;;18228
R.DB's;;;;;;;;;;; R.DB - Boundless Creations;;;80;150;72;;;;30680;;29312 R.DB - Carthum Conglomerate;;;80;150;72;;;;30680;;29312 R.DB - Core Complexion;;;80;150;72;;;;30680;;29312 R.DB - Creodron;;;80;150;72;;;;30680;;29312 R.DB - Duvolle Labs;;;80;150;72;;;;30680;;29312 R.DB - Inhukone;;;80;150;72;;;;30680;;29312 R.DB - Kaalakiota;;;80;150;72;;;;30680;;29312 R.DB - Khanid Innovation;;;80;150;72;;;;30680;;29312 R.DB - Lai Dai;;;80;150;72;;;;30680;;29312 R.DB - Roden Shipyards;;;80;150;72;;;;30680;;29312 R.DB - Thukker Mix;;;80;150;72;;;;30680;;29312 R.DB - Viziam;;;80;150;72;;;;30680;;29312
Formulaes; Player; B5*B$1+C5*C$1+D5*D$1+E5*E$1+F5*F$1+G5*G$1+H5*H$1; NPC; B4*B$2+C4*C$2+D4*D$2+E4*E$2+F4*F$2+G4*G$2+H4*H$2;
END of CSV, do not include this line
If you want to import the above into excel, copy the csv part to a notepad file and save it to techII.csv ; is used instead of , to prevent problems with ,'s used in numbers your program should be able to cope with this.
The formula for npc and player price is (for excel) player =B4*B$1+C4*C$1+D4*D$1+E4*E$1+F4*F$1+G4*G$1+H4*H$1 NPC =B4*B$2+C4*C$2+D4*D$2+E4*E$2+F4*F$2+G4*G$2+H4*H$2
EDIT: This is just a quick list I threw together in 20 mins, so I just wanted to include the CMA below. "information included in this post may contain errors or omissions. Use at your own risk"
WTB. Infifitrator I drones |

Morkt Drakt
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Posted - 2004.03.06 20:18:00 -
[23]
All components are 1m3.
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bugeye
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Posted - 2004.03.06 21:35:00 -
[24]
Edited by: bugeye on 06/03/2004 21:36:49
Quote:
If anyone has the values for the missing components please post them in this thread.
I believe the missing components are Graviton Pulse Generator Nanomechanical Microprocessor Nuclear Pulse Generator Superconductor Rails Sustained Shield Emitter Thermonuclear Trigger Unit
Mineral Values for some of the missing components are
Graviton Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nuclear Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nanomechanical Microprocessor: 32 Iso, 128 mex
business is war! |

Barbicane
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Posted - 2004.03.06 22:35:00 -
[25]
Quote: Edited by: bugeye on 06/03/2004 21:36:49
Quote:
If anyone has the values for the missing components please post them in this thread.
I believe the missing components are Graviton Pulse Generator Nanomechanical Microprocessor Nuclear Pulse Generator Superconductor Rails Sustained Shield Emitter Thermonuclear Trigger Unit
Mineral Values for some of the missing components are
Graviton Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nuclear Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nanomechanical Microprocessor: 32 Iso, 128 mex
Superconductor rails: 20 nocx, 64 mex, 512 pye Sustained Shield emitter: 8 nocx, 32 iso Thermonuclear trigger unit: 20 nocx, 64 mex, 512 pye
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Chai N'Dorr
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Posted - 2004.03.06 23:58:00 -
[26]
I knew it was incomplete, will edit the missing links tomorrow, thanks for providing it...
A bit late here now, will haveta wait.
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Phaethon
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Posted - 2004.03.08 15:18:00 -
[27]
I only need data for the Photon Microprocessor
Anyone who can help?
WTB. Infifitrator I drones |

Phaethon
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Posted - 2004.03.19 19:47:00 -
[28]
*bump
WTB. Infifitrator I drones |

Barbicane
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Posted - 2004.03.19 20:40:00 -
[29]
Quote: I only need data for the Photon Microprocessor
Anyone who can help?
128 mex and 32 iso. |

Odds
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Posted - 2004.03.25 14:58:00 -
[30]
*bump*
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Phaethon
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Posted - 2004.03.25 17:41:00 -
[31]
Edited by: Phaethon on 26/03/2004 16:25:08 Edited by: Phaethon on 25/03/2004 17:42:48 updated csv values
Player mineral price;1,5;5;16;64;275;3300;11000;;;; NPC mineral price;1;4;16;64;256;1024;4096;;;; TECH II;TRIT;PYE;MEX;ISO;NOX ;ZYD ;MEGA;;Player;;NPC Antimatter Reactor Unit;;;;64;16;;;;8496;;8192 Carbonite Armor Plate;2048;;128;;;;;;5120;;4096 Ceramite Composite;2048;;128;;;;;;5120;;4096 Deflection Shield Emitter;;;;;16;;;;4400;;4096 Electrolytic Capacitor Unit;;1;128;16;;;;;3077;;3076 EMP Pulse Generator;;256;;32;16;;;;7728;;7168 Fusion Reactor Unit;;;;64;20;;;;9596;;9216 Fusion Thruster;;512;64;;4;;;;4684;;4096 Gravimetric Sensor Cluster;;;;32;8;;;;4248;;4096 Graviton Pulse Generator;;256;;32;20;;;;8828;;8192 Graviton Reactor Unit;;;;;;4;1;;24200;;8192 Ion Thruster;;512;64;;4;;;;4684;;4096 Laser Focusing Crystals;;;;32;16;;1;;17448;;10240 Laser Sensor Cluster;;;124;;8;;;;4184;;4032 Linear Shield Emitter;;;;32;8;;;;4248;;4096 Magnetometric Sensor Cluster;;;;32;8;;;;4248;;4096 Magpulse Thruster;;512;64;;4;;;;4684;;4096 Nanoelectrical Microprocessor;;;128;;32;;;;10848;;10240 Nanomechanical Microprocessor;;;128;32;;;;;4096;;4096 Nuclear Pulse Generator;;256;;32;20;;;;8828;;8192 Nuclear Reactor Unit;;;;32;16;;;;6448;;6144 Oscillator Capacitor Unit;;;128;;8;;;;4248;;4096 Particle Accelerator;;512;64;;16;;;;7984;;7168 Photon Microprocessor;;;128;32;;;;;4096;;4096 Plasma Pulse Generator;;256;;32;20;;;;8828;;8192 Plasma Thruster;;512;64;;4;;;;4684;;4096 Pulse Shield Emitter;;;;32;8;;;;4248;;4096 Quantum Microprocessor;;;128;32;;;;;4096;;4096 Radar Sensor Cluster;;;;32;8;;;;4248;;4096 Rolled Mexalite Armor Plate;2048;;128;;;;;;5120;;4096 Scalar Capacitor Unit;;;128;;8;;;;4248;;4096 Superconductor Rails;;512;64;;20;;;;9084;;8192 Sustained Shield Emitter;;;;32;8;;;;4248;;4096 Tesseract Capacitor Unit;;;128;;8;;;;4248;;4096 Thermonuclear Trigger Unit;;512;64;;20;;;;9084;;8192 Trimorphite Armor Plate;2048;;128;;;;;;5120;;4096
R.A.M.'s;;;;;;;;;;; RAM Ammunition tech;500;400;200;74;32;;;;19486;;18228 RAM Armor/hull tech;500;400;200;74;32;;;;19486;;18228 RAM Electronics;500;400;200;74;32;;;;19486;;18228 RAM Energy tech;500;400;200;74;32;;;;19486;;18228 RAM Robotics;500;400;200;74;32;;;;19486;;18228 RAM Shield tech;500;400;200;74;32;;;;19486;;18228 RAM Starship tech;500;400;200;74;32;;;;19486;;18228 RAM Weapon tech;500;400;200;74;32;;;;19486;;18228
R.DB's;;;;;;;;;;; R.DB - Boundless Creations;;;80;150;72;;;;30680;;29312 R.DB - Carthum Conglomerate;;;80;150;72;;;;30680;;29312 R.DB - Core Complexion;;;80;150;72;;;;30680;;29312 R.DB - Creodron;;;80;150;72;;;;30680;;29312 R.DB - Duvolle Labs;;;80;150;72;;;;30680;;29312 R.DB - Inhukone;;;80;150;72;;;;30680;;29312 R.DB - Kaalakiota;;;80;150;72;;;;30680;;29312 R.DB - Khanid Innovation;;;80;150;72;;;;30680;;29312 R.DB - Lai Dai;;;80;150;72;;;;30680;;29312 R.DB - Roden Shipyards;;;80;150;72;;;;30680;;29312 R.DB - Thukker Mix;;;80;150;72;;;;30680;;29312 R.DB - Viziam;;;80;150;72;;;;30680;;29312
get the formulas for npc and player prices above
WTB. Infifitrator I drones |

Efnita
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Posted - 2004.04.03 16:29:00 -
[32]
Thanks for that, imported into excel.. real handy
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Jim Raynor
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Posted - 2004.04.03 16:48:00 -
[33]
The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed. ------
ROBBLE ROBBLE |

Demitri Klashnikov
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Posted - 2004.04.03 17:41:00 -
[34]
Quote: The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed.
Nods, well summed up -----------------------------------------------
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Ruffio Sepico
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Posted - 2004.04.03 18:14:00 -
[35]
Quote:
Quote: The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed.
Nods, well summed up
You two producing much tech2 stuff these days? Just wondering 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Demitri Klashnikov
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Posted - 2004.04.03 19:13:00 -
[36]
Quote:
Quote:
Quote: The prices for tech II components are not out of hand, they are worth more much than their recycle value, as are many other things in EVE.
Like someone in this thread said, implants recycle to 1 trit, obviously they are worth much much more than that, how much do battleship turrets recycle to? I'm sure their value exceeds their recycle value by quite a bit no?
These are the building blocks to tech II, they are fairly rare, they take time/luck to aquire they should be sold for higher than what they recycle to. People with tech II bps that aren't willing to pay for the components, should sell the blueprints, I mean really, why bother? Tech II isn't supposed to be cheap, this isn't the same deal as a miner II blueprint, manufacturing tech II requires effort, unlike the completely broken tech I market, which it appears you people are trying to turn tech II into.
Hopefully CCP is smarter than that, and will not cave into player laziness and greed.
Nods, well summed up
You two producing much tech2 stuff these days? Just wondering 
You running many missions these days?  -----------------------------------------------
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Ruffio Sepico
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Posted - 2004.04.03 19:59:00 -
[37]
Quote: You running many missions these days? 
Just 3 and 3 missions at the time. 2x lvl 3 agents and 1x lvl 2 agent. + keeping my r&d agents happy.
I get about 500k worth of ISK each 15 min or so from this + bonus's.
How about you? 
Oh, and I do a few hours of mining each day + keep factories alive + running around collect on my buy orders... Welcome to EVE, this is your life.. How about you? 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Demitri Klashnikov
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Posted - 2004.04.03 21:04:00 -
[38]
No I have somthing called "a life" you may have read about it during DT on some internet site -----------------------------------------------
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Ruffio Sepico
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Posted - 2004.04.03 21:14:00 -
[39]
Quote: No I have somthing called "a life" you may have read about it during DT on some internet site
Sorry I dont browse the funny pages 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Saltire
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Posted - 2004.04.03 21:18:00 -
[40]
Errr.... i stuck a good deal o T2 stuff on the market the other day. Think ill go up the prices if theres still any left ...Dont wanna undercut my fellow mission runners now
Thxs Chai ive been lookin fer a good price source on T2 components
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Phaethon
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Posted - 2004.04.04 03:39:00 -
[41]
I think the intent with this thread was to at least establish a price floor for each item, more then trying to push the prices down.
From the sale orders I have set up, I'd say your average Nonni price is around 3x mineral value for at least some of the components, if not more.
The only recycle candidates are RdB's and RAM's. I fairly often see them selling way below their value because ppl don't know their worth and dont want to haul them from the station they were awarded at.
WTB. Infifitrator I drones |

BlueNoise
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Posted - 2004.04.04 04:32:00 -
[42]
Good list Chi.
But I don't really believe to much in those prices for one reason. As long as the supply/demand price of an unmanufacturable object is significantly higher then the base mineral value that base mineral value really has no meaning. (A very extreem example would be implants or various named components)
Now we can argue if the supply/demand value is high enough to render the base mineral insignificant, but I'd rather not since this is a fresh market, and who knows what will happen. I'll hold onto my components for now.
Excellent list however, I appreciate the effort.
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Gariuys
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Posted - 2004.04.04 10:53:00 -
[43]
It's a nice list, even if it serves little purpose. The thing I find most funny about all this is that producers are on one hand complaing that there's not enough and on the other hand are trying to buy them at ridiculously low prices. Those of us that didn't refine their stacks when the mega/zydrine was removed from them where told that they made the right choice. I'm still waiting till the producers of the tech2 modules realize that that is what we are basing the value of our components off, not their current refine values. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ruffio Sepico
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Posted - 2004.04.04 11:58:00 -
[44]
Quote: It's a nice list, even if it serves little purpose. The thing I find most funny about all this is that producers are on one hand complaing that there's not enough and on the other hand are trying to buy them at ridiculously low prices. Those of us that didn't refine their stacks when the mega/zydrine was removed from them where told that they made the right choice. I'm still waiting till the producers of the tech2 modules realize that that is what we are basing the value of our components off, not their current refine values.
omg, you say you are basing the value of construction components at the refine value they had before when they had mega and zyd in them? A blunder from CCP's part, because those parts was never intended to have that in them. Now that is cute. Who want to buy a tech2 interceptor for 20 mill? or maybe when tech2 cruisers come out.. 200 mill? get real...
Im doing tons of agent missions a day beside being a producer. Im sitting on both sides of the fence so to speak. Atm most sell interceptors at about 5.5 mill, calc of construction components is at about 20k a unit. This because some units is rare and harder to get than others so it dishes out. A interceptor use about 200 construction components. Additional costs to build one comes to around 500k in minerals and frigate hull. It takes over 5 hours to produce one unit. Factor in the cost of factories. Now.. do the maths and tell how us producers bleed you guys dry... 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Gariuys
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Posted - 2004.04.04 13:08:00 -
[45]
I don't give a rats ass about what tech2 producers are selling their products for. and 20mil? at the prices that make it interesting for me to sell my tech2 comps the tech2 components for a interceptor would cost around 5mil. And yes I'm eagerly awaiting the elite cruisers, not just cause I wanna fly one. But also cause it will fix the tech2 component prices. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ruffio Sepico
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Posted - 2004.04.04 13:21:00 -
[46]
Quote: I don't give a rats ass about what tech2 producers are selling their products for. and 20mil? at the prices that make it interesting for me to sell my tech2 comps the tech2 components for a interceptor would cost around 5mil. And yes I'm eagerly awaiting the elite cruisers, not just cause I wanna fly one. But also cause it will fix the tech2 component prices.
The release of tech2 cruisers wont fix prices on construction components, if you think that, then you are a moron. Hopefully you sit on your components until bp's for said components are released and your mountain of components are devalued beyound your belief.. 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Gariuys
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Posted - 2004.04.04 13:45:00 -
[47]
Quote:
Quote: I don't give a rats ass about what tech2 producers are selling their products for. and 20mil? at the prices that make it interesting for me to sell my tech2 comps the tech2 components for a interceptor would cost around 5mil. And yes I'm eagerly awaiting the elite cruisers, not just cause I wanna fly one. But also cause it will fix the tech2 component prices.
The release of tech2 cruisers wont fix prices on construction components, if you think that, then you are a moron. Hopefully you sit on your components until bp's for said components are released and your mountain of components are devalued beyound your belief.. 
Oh yes it will tech2 cruisers will take atleast 10 times the components the frigates do, mark my words, and those bps's will never exist. CCP controls the amount of tech2 stuff that can be build now, that's the only reason that tech2 components are givin through agents. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Phaethon
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Posted - 2004.04.04 14:00:00 -
[48]
It's what the CCCP would have called a "free market"
WTB. Infifitrator I drones |

Zyrla Bladestorm
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Posted - 2004.04.04 14:36:00 -
[49]
Edited by: Zyrla Bladestorm on 04/04/2004 14:39:23 slasher cost at base price: 20k, elite slasher cost at base price: 2m
now I cant imagine them doing the same x100 to cruisers and making an elite scythe 300m, but we can be sure they are going to be very expensive even at base prices .. so I dont see people paying 20x mineral cost ever for components (hey buy my elite scythe .. only 6 billion!) . ----- Apologys for any rambling that may have just occurred.
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Jim Raynor
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Posted - 2004.04.04 15:51:00 -
[50]
Quote: Edited by: Zyrla Bladestorm on 04/04/2004 14:39:23 slasher cost at base price: 20k, elite slasher cost at base price: 2m
now I cant imagine them doing the same x100 to cruisers and making an elite scythe 300m, but we can be sure they are going to be very expensive even at base prices .. so I dont see people paying 20x mineral cost ever for components (hey buy my elite scythe .. only 6 billion!)
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
These ships and modules are supposed to be expensive, they take a lot of time to train for, and should not be cheap. What, you think tech II frigates, (in which the interceptors which are based on the worst frigates in the actually game exceed the more combat oriented tech I frigates, in case you didn't notice) should cost as much as a standard slasher?
Think about it. ------
ROBBLE ROBBLE |

Ruffio Sepico
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Posted - 2004.04.04 16:50:00 -
[51]
Quote:
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
Thank god that is not up to you to decide. People moaned forever about release of tech2, when it arrives some monkey like you are advocating it should be only limited to a few? Wake up and smell the breeze 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Gariuys
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Posted - 2004.04.04 18:34:00 -
[52]
Quote:
Quote:
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
Thank god that is not up to you to decide. People moaned forever about release of tech2, when it arrives some monkey like you are advocating it should be only limited to a few? Wake up and smell the breeze 
Lol so many people so few with a clue. You want the tech2 items to be as common and easy to build and uptain as tech1? You really don't understand how things work do you? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

JP Beauregard
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Posted - 2004.04.04 19:04:00 -
[53]
Thanks for going to all that trouble, Chai.
We manufacturers figured out those values as soon as we got the bps, though. And had little success in argueing anything on that basis weeks ago.
Jim, I'm truly sorry to see you still haven't gotten the faintest clue. "If you can't afford the parts, sell the bp" still makes no sense. "If you don't want to sell your parts at a decent price, pay through your nose for tech II or don't see tech II sold at all" still does.
Who cares? We already made out like the bandit you're trying to be :-)
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Faster ThanJesus
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Posted - 2004.04.04 21:29:00 -
[54]
Quote:
Quote:
BECAUSE TECH II ISN'T A REPLACEMENT FOR TECH I.
Thank god that is not up to you to decide. People moaned forever about release of tech2, when it arrives some monkey like you are advocating it should be only limited to a few? Wake up and smell the breeze 
Why not just change the stats on the TI items then... assuming they're supposed to be cheap and have low skill requirements 
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Gariuys
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Posted - 2004.04.04 21:36:00 -
[55]
You'd think the names of the most important things would ring a bell. "elite" ships and guns that need "specialization" yeah sounds like stuff everyone and their mother should be using and replacing easily. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Zyrla Bladestorm
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Posted - 2004.04.05 03:12:00 -
[56]
Edited by: Zyrla Bladestorm on 05/04/2004 03:17:41 LOL wasn't complaining per se :P merely pointing out that the 50-200k some people seem to think they should get paid per component isn't ever going to happen in a free market
(I own several interceptors .. Yes I invested about 1.5m sp's and dont have a problem whatsoever with the current prices)
Edit add :
Another few mins thought, I'd like to add that if anything I was pointing out the elite cruisers/battleships in whichever year they choose to add them are going to be very expensive to begin with, without adding huge markups into it . ----- Apologys for any rambling that may have just occurred.
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Jim Raynor
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Posted - 2004.04.05 05:05:00 -
[57]
Oh my God, some of you guys are so ignorant..
Tech II isn't the replacement for Tech I, it's an extension. These ships and modules are elite and should not be easy to manufacture. You want the miner II situation all over again, and that is so very very wrong and greedy. Obviously we don't want people churning out miner IIs for 40k worth of tritanium and pyerite and making 5 million in profit from each laser. CCP has learned their lesson from that, thankfully.
Just because you "won" a blueprint does not mean you get to manufacture tech II and the crazy demand for tech II items like crazy and become a zillionaire. The tech II market requires effort on the part of the manufacturer, I guess the effort of purchasing the tech II components from agent runners is just too hard for you, if that's the case, go sell your BP and give it to someone who isn't lazy and wants to put forth the effort to be part of the tech II market.
Obviously a Raptor or Crow is insanely more powerful than a Condor, obviously a Gryostablizer II is much better than a Counterbalanced Mod.. these items are simply better than the current crop of ships and better than modules that drop off of pirates very very rarely. You really think this stuff should be EASY to make???
You just want to stick the BP in a factory 24/7 and become a zillionaire, tough **** buddy. Why do you so desperately want to make tech II become broken and lame like the tech I market? The tech II economy is much better than the completely busted tech I economy, where you can't even sell a product and churning out BPCs = more profit than actually selling MODULES/SHIPS. ------
ROBBLE ROBBLE |

Faster ThanJesus
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Posted - 2004.04.05 08:19:00 -
[58]
Quote:
Jim, I'm truly sorry to see you still haven't gotten the faintest clue. "If you can't afford the parts, sell the bp" still makes no sense. "If you don't want to sell your parts at a decent price, pay through your nose for tech II or don't see tech II sold at all" still does.
Because if TII doesn't remain expensive and hard to obtain we will get market saturation of TII items...
Consider the scenario where people starting the game have a choice between the TI and TII items, where the TII items are only a few times more expensive. Guess what gets bought 90% of the time? What do you think that will do to the economy as a whole and game balance as a whole?
btw, i've only got 1.5m skill points total and maybe a 250m in cash and assets total - this is not long term vet player bias
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Ruffio Sepico
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Posted - 2004.04.05 10:00:00 -
[59]
Quote:
Consider the scenario where people starting the game have a choice between the TI and TII items, where the TII items are only a few times more expensive. Guess what gets bought 90% of the time? What do you think that will do to the economy as a whole and game balance as a whole?
The skills required to use tech2 items/ships is what keep this from happen anyways. No noob right out of school is able to jump into a tech2 ship.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Faster ThanJesus
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Posted - 2004.04.05 10:15:00 -
[60]
Edited by: Faster ThanJesus on 05/04/2004 10:21:10
Quote:
The skills required to use tech2 items/ships is what keep this from happen anyways. No noob right out of school is able to jump into a tech2 ship.
And those skill requirements infer rarity. Price and requirement should be synonymous in this situation.
Having said that, at present it's only the ships that have huge requirements. The most useful TII modules would ensure that their TI counterparts would act as a short term make-weight whilst the players wait the extra 8 or 16hrs for the TII skill level to be trained.
If TII begin to hit market saturation, there will also be no risk in losing a ship loaded with TII equipment. We're back to TI with different stats.
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Zyrla Bladestorm
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Posted - 2004.04.05 13:55:00 -
[61]
Quote: Just because you "won" a blueprint
No I said I own several Interceptors .. I said nothing of BP's .. I have not and do not expect to win anything .. so I do not build . ----- Apologys for any rambling that may have just occurred.
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PMC Lightspeed
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Posted - 2004.04.05 16:24:00 -
[62]
Thanks Chai N'Dorr for the work on this list. I may try my hand at selling these items now and see if the market works for these.
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Phaethon
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Posted - 2004.04.20 18:24:00 -
[63]
Disregarding mineral contents.
What is the most valuable components atm?
Which are recycle candidates? Rdb's RAM's ?
WTB. Infifitrator I drones |

Drac Dragnog
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Posted - 2004.04.25 06:36:00 -
[64]
Originally by: Phaethon Disregarding mineral contents.
What is the most valuable components atm?
Reactors I believe
Which are recycle candidates? Rdb's RAM's ?
Rams and RDBs, because they can be repaired between production runs.
*Disclaimer* Random Babble is quite possible |

Phaethon
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Posted - 2004.06.07 01:31:00 -
[65]
Has anyone made a recent list of Player prices on modules?
Some of the interceptor primes seem to be going through the roof atm.
WTB. Infifitrator I drones |

meowcat
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Posted - 2004.06.15 10:54:00 -
[66]
Edited by: meowcat on 15/06/2004 10:55:42 i have dozens of sell orders for tech 2 components at Pucherie and a couple of other stations in that region... loads of stuff still on the market and all at reasonable prices ... lots of it probably below the mineral value
hurry coz i will be cancelling my sell orders and putting the prices up now i've read this thread 
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

Vigilant
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Posted - 2004.06.15 15:10:00 -
[67]
Some Tech II Items (as of 2 days ago) still have Meg and Zyd in them....I check the reprocess value of every item I get from Pirates and Agents...
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Feta Solamnia
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Posted - 2004.06.16 09:12:00 -
[68]
If you had selling prices below the mineral value they would have been auto-snatched by regional buy orders. Regional buy orders have exceeded in most cases the prices that this excellent thread reports. And 200% is not enough on many of the components. I sell most of them at 250% of the prices reported on the first page and they insta-vanish by the thousands.
Let's not talk about graviton/fusion reactors and ion thrusters, these are out of hand.
If you do have lots of components close to their mineral value I'll buy them all off your hands, even though you'd be making much more isk if you were to auction them (there I go again shooting myself on the foot).
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Deucal1on
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Posted - 2004.09.07 23:03:00 -
[69]
I havn't got a clue how many components it takes to make tech II items, but surly the cost of the components is figured into the final sell price.
I just sold 96 fusion reactors for 100k, if people are buying them at that price they must be making profit by selling their completed product.
If not u tell me why I should sell at 25k when I can sell at 100k (it took 4 hrs by the way). If I have to pay through the roof for my assault ship so be it.
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Deucal1on
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Posted - 2004.09.07 23:03:00 -
[70]
I havn't got a clue how many components it takes to make tech II items, but surly the cost of the components is figured into the final sell price.
I just sold 96 fusion reactors for 100k, if people are buying them at that price they must be making profit by selling their completed product.
If not u tell me why I should sell at 25k when I can sell at 100k (it took 4 hrs by the way). If I have to pay through the roof for my assault ship so be it.
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Ooke
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Posted - 2004.09.08 16:10:00 -
[71]
the price you sell is the price people are willing to pay for...
regardless of the "cost", all Tech 2 "stuff" from components to modules to ships are that way.
and I wouldn't be ditching them just yet, from what's on the Shiva page there will be new mineral types that will go into component construction (comets, gas clouds, ice fields)
Ooke: May Contain Nuts |

Ooke
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Posted - 2004.09.08 16:10:00 -
[72]
the price you sell is the price people are willing to pay for...
regardless of the "cost", all Tech 2 "stuff" from components to modules to ships are that way.
and I wouldn't be ditching them just yet, from what's on the Shiva page there will be new mineral types that will go into component construction (comets, gas clouds, ice fields)
Ooke: May Contain Nuts |

Chai N'Dorr
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Posted - 2004.09.09 01:18:00 -
[73]
Originally by: Deucal1on I havn't got a clue how many components it takes to make tech II items, but surly the cost of the components is figured into the final sell price.
I just sold 96 fusion reactors for 100k, if people are buying them at that price they must be making profit by selling their completed product.
If not u tell me why I should sell at 25k when I can sell at 100k (it took 4 hrs by the way). If I have to pay through the roof for my assault ship so be it.
Hmm, about three months between the last post and your answer.
starts counting
Hmm, about five months since I left me country to go travelling... so my orginal post is even older than that.
Don't you think your reply is a bit... well... off target now?
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Chai N'Dorr
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Posted - 2004.09.09 01:18:00 -
[74]
Originally by: Deucal1on I havn't got a clue how many components it takes to make tech II items, but surly the cost of the components is figured into the final sell price.
I just sold 96 fusion reactors for 100k, if people are buying them at that price they must be making profit by selling their completed product.
If not u tell me why I should sell at 25k when I can sell at 100k (it took 4 hrs by the way). If I have to pay through the roof for my assault ship so be it.
Hmm, about three months between the last post and your answer.
starts counting
Hmm, about five months since I left me country to go travelling... so my orginal post is even older than that.
Don't you think your reply is a bit... well... off target now?
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Feta Solamnia
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Posted - 2004.09.19 22:50:00 -
[75]
Ahh.... time to dig up my favorite post of this forum :) Ppl please note the post dates on this one.
What I wanted to add to this fine topic is the latest component market changes. I have been living by the 200% mineral value rule for a long time. But the recent patch changed a LOT of things. We're now seeing a grat fall in the lower-end component prices that smash the 200% mineral value rule for the first time after the establishment of the t2 market (well, at least since all the components had a serious use).
Maybe this patch was a pre-emptive balance for the bpo's to come, or maybe an attempt to make t2 items cheaper. Who knows?
I should also note that the prices the .csv sheet lists (the pc-market value) are very different today.
/me bows in respect to Chai N'Dorr for providing her favorite post.
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Feta Solamnia
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Posted - 2004.09.19 22:50:00 -
[76]
Ahh.... time to dig up my favorite post of this forum :) Ppl please note the post dates on this one.
What I wanted to add to this fine topic is the latest component market changes. I have been living by the 200% mineral value rule for a long time. But the recent patch changed a LOT of things. We're now seeing a grat fall in the lower-end component prices that smash the 200% mineral value rule for the first time after the establishment of the t2 market (well, at least since all the components had a serious use).
Maybe this patch was a pre-emptive balance for the bpo's to come, or maybe an attempt to make t2 items cheaper. Who knows?
I should also note that the prices the .csv sheet lists (the pc-market value) are very different today.
/me bows in respect to Chai N'Dorr for providing her favorite post.
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Phaethon
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Posted - 2004.09.20 14:18:00 -
[77]
Feta, if you would provide med with a list of up to date player prices on the components, I'll make sure the values in the .csv's are updated.
WTB. Infifitrator I drones |

Phaethon
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Posted - 2004.09.20 14:18:00 -
[78]
Feta, if you would provide med with a list of up to date player prices on the components, I'll make sure the values in the .csv's are updated.
WTB. Infifitrator I drones |
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