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Chai N'Dorr
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Posted - 2004.03.05 10:10:00 -
[1]
Currently components and prices are getting a wee bit out of hand. Emphasized by the odd newbie who enters Trade channel offering "Deflection Shield Emitters cheap! Lowest on the market!" and thinking the 250k someone put it on there, is the actual value of the item. And of course the various (heated) discussions on the Missions, Market and General forums.
Now of course it is hard to put a value to something which exists only online, as you do invest time in procuring the item and to me that is the biggest factor in setting a price on this. The market has settled on some price on rare NPC loot, but is yet to settle on prices for the tools and components needed to manufacture the Tech 2 gear.
And frankly that is not doing the market any good. We got the manufacturers on one hand, trying to make a (sometimes nifty) profit, and the Agent Runners trying to get into that profit as well, charging outrageous amounts for their tools.
I know that only a moderate amount of players actually read the forum, let alone this part of it. But we need to start somewhere. Some might not like this info, thinking they have a good deal going on in buying below recycle value, but trust me... the people that matter who want to buy or sell already figured this out.
Various prices have been mentioned, 10k for all, 120% of mineral base... so I'll just add my own pricings: minimum of 200% of base value (see list) if you collect, more if I deliver.
So, without further ado I present you an almost complete (so put what I missed in a reply or PM and I'll add it) list of tools, broken down to their mineral value. This is just an indication so those who have the tools (and read this) know what might be a fair price to ask, and what isn't... What is not taken into account into this list, is the rarity of some tools, as I know that I'm getting some stuff more often than other. I used 'no wastage' and no 'we take', and full NPC mineral prices.
The List:
Antimatter reactor unit 64 iso / 16 nox | 8192 isk base value
Carbonite armour plate 128 mex / 2048 trit | 4096 isk base value
Ceramite armour plate 128 mex / 2048 trit | 4096 isk base value
Deflection shield emitter 16 nox | 4096 isk base value
Electrolytic capacitor unit 128 mex / 16 nox / 1 pye | 6148 isk base value
EMP pulse generator 32 iso / 16 nox / 256 pye | 7168 isk base value
Fusion reactor unit 64 iso / 20 nox | 9216 isk base value
Fusion thuster 64 mex / 4 nox / 512 pye | 4096 isk base value
Gravimetric sensor cluster 32 iso / 8 nox | 2048 isk base value
Graviton reactor unit 1 mega / 4 zyd | fluctuating isk base value
Ion thruster 64 mex / 4 nox / 512 pye | 4096 isk base value
Laser focussing crystal 32 iso / 1 mega / 16 nox | fluctuating isk base value
Laser sensor cluster 124 mex / 8 nox | 4032 isk base value
Linear shield emitter 32 iso / 8 nox | 4032 isk base value
Magnetometric sensor cluster 32 iso / 8 nox | 4128 isk base value
Magpulse thruster 64 mex / 4 nox / 512 pye | 4096 isk base value
Nanoelectrical microprocessor 32 iso / 128 mex | 4096 isk base value
Nuclear reactor unit 32 iso / 16 nox | 6144 isk base value
Oscilliator capacitor unit 128 mex / 8 nox | 4096 isk base value
Particle accelerator unit 64 mex / 16 nox / 512 pye | 7168 isk base value
Plasma thrusters 64 mex / 4 nox / 512 pye | 4096 isk base value
Pulse shield emitters 32 iso / 8 nox | 4096 isk base value
Quantumn microprocessor 32 iso / 128 mex | 4096 isk base value
R.A.M. (all) 74 iso / 200 mex / 32 nox / 400 pye / 500 trit | 18228 isk base value
R.Db (all) 150 iso / 80 mex / 72 nox | 29312 isk base value (but can be repaired after use)
Radar sensor cluster 32 iso / 8 nox | 4096 isk base value
Rolled mexalite armour 128 mex / 2048 trit | 4096 isk base value
Scalar capacitor unit 128 mex / 8 nox | 4096 isk base value
Tessaract capacitor unit 128 mex / 8 nox | 4096 isk base value
Trimorphite armour plate 128 mex / 2048 trit | 4096 isk base value
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Wicked Warrior
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Posted - 2004.03.05 11:04:00 -
[2]
Implant (all) 1 trit | 0,8 isk base value
I byu all 5 different kinds for 250% mineral base price. You do not have to deliver the items. If deliver I put in another 10% on top of the price...
EVE mail me, but hurry! This nice offer will make my hangar full with implants very soon.
------------------------------------------ When you get close enough to read this line, you are low...
Choose your meaning of low a) passing below the normal level base of measurement b) marking a nadir or bottom <the low point of his career> c) DEAD -- used as a predicate adjective d) socially humble in character or status e) of lesser degree f) of lesser position, rank, or order g) falling short of some standard (mine) h) not advanced in complexity, development, or elaboration |

Chai N'Dorr
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Posted - 2004.03.05 11:11:00 -
[3]

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Suply Master
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Posted - 2004.03.05 11:12:00 -
[4]
Two things are going to rise the prices for components required for tech II.
1. The amount of tech II construction stuff handling out from agents have got extremely low lately.
2. A lot of players that started doin missions after the tech II patch are leaving their agents for their old duties because the earnings and the tech II stuff droppings was not as good as they had expected.
Already there is hard to get the stuff and your only possibilities to produce tech II stuff is to sell them at BYOM + x% . The small supply to the market will not change that. A huge boost for the prices for construction stuff will eventually make more people doing missions. Otherwise you have to run for the components by uourselfe and make even lousier profits than buying for high prices. |

Kretin Arnon
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Posted - 2004.03.05 11:16:00 -
[5]
One thing people seem to over see or forget is then even though you get quite a bit of tech 2 components as bonus, there's so many differently components and you never get an equal ammount of each. Example: Even when I have 400 thruster units I can't build a ship because I don't have enough capcitor units of the type needed.
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Hardin
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Posted - 2004.03.05 11:51:00 -
[6]
Good post Chai...
We are currently paying around 10k for the bulk of components we need for the production of our Malediction Interceptor. And 15k for the Antimatter Reactor units.
From what you have listed that is approx 2x the base mineral value of all those components.
This seems to me a fair price - An agent runner with 100 units of a compenent we need gets 1 million isk (not a bad bonus for running missions) and our Maledictions are not priced so high that they are impossible to sell.
Suits everyone...
If components get too expensive then our ships will get more expensive - people will stop buying them and we stop buying components - Everyone loses!
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Wraeththu
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Posted - 2004.03.05 16:19:00 -
[7]
Thanks Chai. That's awesome.
To the people already complaining. The point of this post wasn't to set a price. It was a fact-finding post to try to work towards people setting a reasonable value. It's a start, and a useful one.
Thanks again.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

WindWalker
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Posted - 2004.03.05 17:54:00 -
[8]
Thanks for putting in the effort Chai. Great baseline to work off of. Thank you for sharing.
Regards, W.W. ____________________ Keep your hands on your isk and your eyes on your six
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Morkt Drakt
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Posted - 2004.03.05 17:59:00 -
[9]
Edited by: Morkt Drak on 05/03/2004 18:07:42 Yup - thanks Chai.
It IS appreciated and just ignore the folks who don't know the reason why it was done.
Edit: In fact I think I will add it to our neocom site.
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Ki'ra Hrai
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Posted - 2004.03.05 18:09:00 -
[10]
So get the agent runners earning these items to sell them at cost or 2x cost. Thus allowing tech2 producers to continue and sell their items at outrageous rates even further. Doesnt add up and I'll continue to try and make just as much of a profit as the tech2 producers make... just an example look at the miner 2 producers back in the day. They gouged the market and I'll be damned to let not get my share of pay from the demand for tech2 components at this time now.
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Morkt Drakt
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Posted - 2004.03.05 18:12:00 -
[11]
Edited by: Morkt Drak on 05/03/2004 18:16:54
Quote: So get the agent runners earning these items to sell them at cost or 2x cost. Thus allowing tech2 producers to continue and sell their items at outrageous rates even further. Doesnt add up and I'll continue to try and make just as much of a profit as the tech2 producers make... just an example look at the miner 2 producers back in the day. They gouged the market and I'll be damned to let not get my share of pay from the demand for tech2 components at this time now.

Erm.. Hello?
He put these up to show the absolute minimal prices based on mineral content @NPC mineral costs.
They aren't there as suggested prices FTLOG.
Edit - added the list with suitable disclaimer here
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Ronyo Dae'Loki
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Posted - 2004.03.05 18:20:00 -
[12]
Excellent list, Chai.
Thanks! ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Doppleganger
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Posted - 2004.03.05 18:47:00 -
[13]
Good list Chai..... now I just do the 10x feature to all your estimated prices and everything is fine and dandy. 
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Ronyo Dae'Loki
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Posted - 2004.03.05 21:25:00 -
[14]
Quote: Good list Chai..... now I just do the 10x feature to all your estimated prices and everything is fine and dandy. 
Too bad you'll make less money than if you tried to sell them all at 2x or 3x.
Tough to make money when nobody wants to buy it. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Chai N'Dorr
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Posted - 2004.03.05 21:59:00 -
[15]
Ronyo,
Perhaps you should read why I posted it instead of assuming this is the price I sell it for? 
As I aint selling it for less than twice those amounts... actually I am lying. I'm not really selling it until I see something I like to have. Or happen to lose my Interceptor.
This is just the basics if you recycle it, it's to give an indication what is the absolute bottom worth, as well as an indication as asking 500k for one tool is kinda nuts... even if they can't be built.
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Chai N'Dorr
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Posted - 2004.03.05 22:00:00 -
[16]
Quote: Edited by: Morkt Drak on 05/03/2004 18:07:42 Yup - thanks Chai.
It IS appreciated and just ignore the folks who don't know the reason why it was done.
Edit: In fact I think I will add it to our neocom site.
Thanks for putting it on the BBBB site!
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Doppleganger
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Posted - 2004.03.05 22:05:00 -
[17]
Edited by: Doppleganger on 05/03/2004 22:07:44
Quote: Too bad you'll make less money than if you tried to sell them all at 2x or 3x.
Tough to make money when nobody wants to buy it.
Actually I have just been playing devil's advocate all day while I stuck here at work. I won't actually be selling mine until T2 cruiser or better BPs come out.
Using T2 componets on the T2 ships and mods that are out now are just a waste of good T2 components IMHO.
I'm in this game for the long haul not the here and now. 
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Mrissa Easeah
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Posted - 2004.03.05 22:20:00 -
[18]
Great list! Thankies for compiling!
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Barbicane
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Posted - 2004.03.06 11:26:00 -
[19]
Thanks, Chai!
Now I could fill the holes in my own list. Except for the elusive Nuclear Pulse Generator. Doesn't anyone have the mineral contents for it?
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Morkt Drakt
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Posted - 2004.03.06 14:22:00 -
[20]
Chai - is that figure for Graviton Reactors correct? (Mega/zyd in it).
If so I suspect thats bug, not changed with last patch etc.
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j0sephine
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Posted - 2004.03.06 17:04:00 -
[21]
"Chai - is that figure for Graviton Reactors correct? (Mega/zyd in it)."
Yup, was reported but dunno if it made it through to the right person.
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Phaethon
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Posted - 2004.03.06 19:33:00 -
[22]
Edited by: Phaethon on 26/03/2004 16:24:39 Edited by: Phaethon on 06/03/2004 19:39:03 As it seems Chais list is incomplete I have made a (CSV) with the complete list, for import into programs like excel. It should make a nice template for you ppl to keep track of your compenents. If anyone has a list of the volume of the units I'll add them asap. Would be nice to know how many trips you'd need to haul all those compenents to market.
If anyone has the values for the missing components please post them in this thread.
I believe the missing components are Graviton Pulse Generator Nanomechanical Microprocessor Nuclear Pulse Generator Superconductor Rails Sustained Shield Emitter Thermonuclear Trigger Unit
CSV begins on next line Player;1,5;5;16;64;275;3300;11000;;;; NPC;1;4;16;64;256;1024;4096;;;; TECH II;TRIT;PYE;MEX;ISO;NOX ;ZYD ;MEGA;;Player;;NPC Antimatter Reactor Unit;;;;64;16;;;;Formulaes;;8192 Carbonite Armor Plate;2048;;128;;;;;;5120;;4096 Ceramite Composite;2048;;128;;;;;;5120;;4096 Deflection Shield Emitter;;;;;16;;;;4400;;4096 Electrolytic Capacitor Unit;;1;128;16;;;;;3077;;3076 EMP Pulse Generator;;256;;32;16;;;;7728;;7168 Fusion Reactor Unit;;;;64;20;;;;9596;;9216 Fusion Thruster;;512;64;;4;;;;4684;;4096 Gravimetric Sensor Cluster;;;;32;8;;;;4248;;4096 Graviton Pulse Generator;;;;;;;;;0;;0 Graviton Reactor Unit;;;;;;4;1;;24200;;8192 Ion Thruster;;512;64;;4;;;;4684;;4096 Laser Focusing Crystals;;;;32;16;;1;;17448;;10240 Laser Sensor Cluster;;;124;;8;;;;4184;;4032 Linear Shield Emitter;;;;32;8;;;;4248;;4096 Magnetometric Sensor Cluster;;;;32;8;;;;4248;;4096 Magpulse Thruster;;512;64;;4;;;;4684;;4096 Nanoelectrical Microprocessor;;;128;;32;;;;10848;;10240 Nanomechanical Microprocessor;;;;;;;;;0;;0 Nuclear Pulse Generator;;;;;;;;;0;;0 Nuclear Reactor Unit;;;;32;16;;;;6448;;6144 Oscillator Capacitor Unit;;;128;;8;;;;4248;;4096 Particle Accelerator;;512;64;;16;;;;7984;;7168 Photon Microprocessor;;;;;;;;;0;;0 Plasma Pulse Generator;;;;;;;;;0;;0 Plasma Thruster;;512;64;;4;;;;4684;;4096 Pulse Shield Emitter;;;;32;8;;;;4248;;4096 Quantum Microprocessor;;;128;32;;;;;4096;;4096 Radar Sensor Cluster;;;;32;8;;;;4248;;4096 Rolled Mexalite Armor Plate;2048;;128;;;;;;5120;;4096 Scalar Capacitor Unit;;;128;;8;;;;4248;;4096 Superconductor Rails;;;;;;;;;0;;0 Sustained Shield Emitter;;;;;;;;;0;;0 Tesseract Capacitor Unit;;;128;;8;;;;4248;;4096 Thermonuclear Trigger Unit;;;;;;;;;0;;0 Trimorphite Armor Plate;2048;;128;;;;;;5120;;4096
R.A.M.'s;;;;;;;;;;; RAM Ammunition tech;500;400;200;74;32;;;;19486;;18228 RAM Armor/hull tech;500;400;200;74;32;;;;19486;;18228 RAM Electronics;500;400;200;74;32;;;;19486;;18228 RAM Energy tech;500;400;200;74;32;;;;19486;;18228 RAM Robotics;500;400;200;74;32;;;;19486;;18228 RAM Shield tech;500;400;200;74;32;;;;19486;;18228 RAM Starship tech;500;400;200;74;32;;;;19486;;18228 RAM Weapon tech;500;400;200;74;32;;;;19486;;18228
R.DB's;;;;;;;;;;; R.DB - Boundless Creations;;;80;150;72;;;;30680;;29312 R.DB - Carthum Conglomerate;;;80;150;72;;;;30680;;29312 R.DB - Core Complexion;;;80;150;72;;;;30680;;29312 R.DB - Creodron;;;80;150;72;;;;30680;;29312 R.DB - Duvolle Labs;;;80;150;72;;;;30680;;29312 R.DB - Inhukone;;;80;150;72;;;;30680;;29312 R.DB - Kaalakiota;;;80;150;72;;;;30680;;29312 R.DB - Khanid Innovation;;;80;150;72;;;;30680;;29312 R.DB - Lai Dai;;;80;150;72;;;;30680;;29312 R.DB - Roden Shipyards;;;80;150;72;;;;30680;;29312 R.DB - Thukker Mix;;;80;150;72;;;;30680;;29312 R.DB - Viziam;;;80;150;72;;;;30680;;29312
Formulaes; Player; B5*B$1+C5*C$1+D5*D$1+E5*E$1+F5*F$1+G5*G$1+H5*H$1; NPC; B4*B$2+C4*C$2+D4*D$2+E4*E$2+F4*F$2+G4*G$2+H4*H$2;
END of CSV, do not include this line
If you want to import the above into excel, copy the csv part to a notepad file and save it to techII.csv ; is used instead of , to prevent problems with ,'s used in numbers your program should be able to cope with this.
The formula for npc and player price is (for excel) player =B4*B$1+C4*C$1+D4*D$1+E4*E$1+F4*F$1+G4*G$1+H4*H$1 NPC =B4*B$2+C4*C$2+D4*D$2+E4*E$2+F4*F$2+G4*G$2+H4*H$2
EDIT: This is just a quick list I threw together in 20 mins, so I just wanted to include the CMA below. "information included in this post may contain errors or omissions. Use at your own risk"
WTB. Infifitrator I drones |

Morkt Drakt
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Posted - 2004.03.06 20:18:00 -
[23]
All components are 1m3.
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bugeye
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Posted - 2004.03.06 21:35:00 -
[24]
Edited by: bugeye on 06/03/2004 21:36:49
Quote:
If anyone has the values for the missing components please post them in this thread.
I believe the missing components are Graviton Pulse Generator Nanomechanical Microprocessor Nuclear Pulse Generator Superconductor Rails Sustained Shield Emitter Thermonuclear Trigger Unit
Mineral Values for some of the missing components are
Graviton Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nuclear Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nanomechanical Microprocessor: 32 Iso, 128 mex
business is war! |

Barbicane
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Posted - 2004.03.06 22:35:00 -
[25]
Quote: Edited by: bugeye on 06/03/2004 21:36:49
Quote:
If anyone has the values for the missing components please post them in this thread.
I believe the missing components are Graviton Pulse Generator Nanomechanical Microprocessor Nuclear Pulse Generator Superconductor Rails Sustained Shield Emitter Thermonuclear Trigger Unit
Mineral Values for some of the missing components are
Graviton Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nuclear Pulse Generator: 32 Iso, 20 nocx, 256 pyr Nanomechanical Microprocessor: 32 Iso, 128 mex
Superconductor rails: 20 nocx, 64 mex, 512 pye Sustained Shield emitter: 8 nocx, 32 iso Thermonuclear trigger unit: 20 nocx, 64 mex, 512 pye
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Chai N'Dorr
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Posted - 2004.03.06 23:58:00 -
[26]
I knew it was incomplete, will edit the missing links tomorrow, thanks for providing it...
A bit late here now, will haveta wait.
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Phaethon
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Posted - 2004.03.08 15:18:00 -
[27]
I only need data for the Photon Microprocessor
Anyone who can help?
WTB. Infifitrator I drones |

Phaethon
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Posted - 2004.03.19 19:47:00 -
[28]
*bump
WTB. Infifitrator I drones |

Barbicane
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Posted - 2004.03.19 20:40:00 -
[29]
Quote: I only need data for the Photon Microprocessor
Anyone who can help?
128 mex and 32 iso. |

Odds
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Posted - 2004.03.25 14:58:00 -
[30]
*bump*
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