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Posmart
Posmart

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Posted - 2004.03.26 20:51:00 - [1]

its because this game appeals to the "achiever" player type in that Bartle MUD taxonomy.

what it needs (as everyone keeps saying) is more trivial but fun stuff you don't get paid for but don't mind not being paid for, and less emphasis on finding a little niche to exploit so that the player can dominate and "beat" the game by getting the max amount of money per unit of time spent logged on.

However, the kind of "trivial but fun" things everyone has great ideas about in the ideas lab are hard to implement given the nature of the internet and bandwidth and all the rest of it. Don't you think CCP know what great things a game like this could do if the whole world could instantly send as much data as they liked over and back through the crappy copper wires or whatever the hell the internet is made of?

for example, just changing those Concord news boards so that players can advertise their (mis)deeds sounds like a right pain in the arse

I think most people start and continue in this game because they can see its potential. I'm quite happy to give it another 3-6 months (and keep on sliding the once-mighty dollar) for 50 quid.

I'm glad your stupid little missile building or zydrine niche has been screwed - get over it. There is just so much whinging on these boards and it's the same thing every time. my favourite is "hey, since the last patch, are people still getting implant drops cos I'm not.....oh tell a lie 2 days later it's ok again" and ENDLESS speculation about bloody the Blueprint lottery and research points. Go and look up lottery in the dictionary, some people get lucky and some people get lucky twice or three times in a short space of time.

Rant over (Just realised - this is a meta-whinge)
Posmart
Posmart

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.03.26 20:51:00 - [2]

its because this game appeals to the "achiever" player type in that Bartle MUD taxonomy.

what it needs (as everyone keeps saying) is more trivial but fun stuff you don't get paid for but don't mind not being paid for, and less emphasis on finding a little niche to exploit so that the player can dominate and "beat" the game by getting the max amount of money per unit of time spent logged on.

However, the kind of "trivial but fun" things everyone has great ideas about in the ideas lab are hard to implement given the nature of the internet and bandwidth and all the rest of it. Don't you think CCP know what great things a game like this could do if the whole world could instantly send as much data as they liked over and back through the crappy copper wires or whatever the hell the internet is made of?

for example, just changing those Concord news boards so that players can advertise their (mis)deeds sounds like a right pain in the arse

I think most people start and continue in this game because they can see its potential. I'm quite happy to give it another 3-6 months (and keep on sliding the once-mighty dollar) for 50 quid.

I'm glad your stupid little missile building or zydrine niche has been screwed - get over it. There is just so much whinging on these boards and it's the same thing every time. my favourite is "hey, since the last patch, are people still getting implant drops cos I'm not.....oh tell a lie 2 days later it's ok again" and ENDLESS speculation about bloody the Blueprint lottery and research points. Go and look up lottery in the dictionary, some people get lucky and some people get lucky twice or three times in a short space of time.

Rant over (Just realised - this is a meta-whinge)
   
 
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