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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.23 19:06:00 -
[1]
i'm a week from a zealot, i can use all T2 items i will be needing to. any fitting advice?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.23 19:20:00 -
[2]
Beams or pulse in high. 3 heatsinks, than you have 4 slots left for tanking. Meds, probably a mwd or AB if that doesnt fit. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.23 19:28:00 -
[3]
Originally by: madaluap Beams or pulse in high. 3 heatsinks, than you have 4 slots left for tanking. Meds, probably a mwd or AB if that doesnt fit.
1 or 2 armor reps?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.23 19:29:00 -
[4]
Originally by: Xanos Blackpaw
Originally by: madaluap Beams or pulse in high. 3 heatsinks, than you have 4 slots left for tanking. Meds, probably a mwd or AB if that doesnt fit.
1 or 2 armor reps?
This ship cannot handle 2 Medium armor reps, not pg wise, not capwise. Use 1. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.23 19:38:00 -
[5]
Originally by: madaluap
Originally by: Xanos Blackpaw
Originally by: madaluap Beams or pulse in high. 3 heatsinks, than you have 4 slots left for tanking. Meds, probably a mwd or AB if that doesnt fit.
1 or 2 armor reps?
This ship cannot handle 2 Medium armor reps, not pg wise, not capwise. Use 1.
kk thanks...my first hac^^
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Yoko Lee
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Posted - 2007.11.23 19:43:00 -
[6]
My sealot :
4x heavy pulse II + 1 med nos 1x ab II, 1x web, 1x scramble II 1x SS MAR, 2x EANM SS, 1x TS thermic passive, 1x 800mm RT, 2x TS hs
2x rigs CCC
or
4x heavy pulse II, 1x med nos 1x mwd II, 1x web, 1x scramble II 1x MAR ss, 2x ss eanm, 1x ts thermic passive, 1x nanofiber II, 2x ts hs
2x ccc rigs
2250m/sec with good acceleration.
zealot need 25m3 dronebay !
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.23 19:46:00 -
[7]
Originally by: Yoko Lee My sealot :
4x heavy pulse II + 1 med nos 1x ab II, 1x web, 1x scramble II 1x SS MAR, 2x EANM SS, 1x TS thermic passive, 1x 800mm RT, 2x TS hs
2x rigs CCC
or
4x heavy pulse II, 1x med nos 1x mwd II, 1x web, 1x scramble II 1x MAR ss, 2x ss eanm, 1x ts thermic passive, 1x nanofiber II, 2x ts hs
2x ccc rigs
2250m/sec with good acceleration.
zealot need 25m3 dronebay !
very cool. how do the cap hold up? and for PvE fit an AB and 2 rechargers right? do that mean i could change the CCCs for nano pumps and still be cap stabile?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Lithalnas
Amarr Headcrabs
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Posted - 2007.11.23 19:47:00 -
[8]
there really is no good way to fit a zealot without faction stuff -------------
fixed for greater eve content |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.23 19:50:00 -
[9]
Originally by: Lithalnas there really is no good way to fit a zealot without faction stuff
CPU issues? _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Sajuukkar
Amarr Idle Miners
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Posted - 2007.11.23 20:06:00 -
[10]
I am also fairly new to the Zealot, and, to be honest, prefer the Sacriledge. But it's a fun and interesting ship to fit with all the lows.
I have heard of some very interesting setups, like fitting a large cap battery to help feed your Tech II pulses. PG is a bit tight with beams, but if you can fly a HAC, it would be a good idea to get AWU up to at least 3 pretty soon anyway.
I have also had good luck with nano setups, with a mix overdrives, heatsinks, and nanos in the lows along with weaker active tank. The range bonus to the Zealot really lets you keep people far away while still doing some damage.
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Lithalnas
Amarr Headcrabs
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Posted - 2007.11.23 20:14:00 -
[11]
Originally by: madaluap
Originally by: Lithalnas there really is no good way to fit a zealot without faction stuff
CPU issues?
yeah, im half t2 and half faction/best named just to get enough CPU, I even use a turret cpu rig to try and get it down a bit in exchange for powergrid. -------------
fixed for greater eve content |

Pratiken
Helios Incorporated Insurgency
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Posted - 2007.11.23 21:49:00 -
[12]
What kind of optimals are you getting with your pulses?
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.23 21:56:00 -
[13]
Originally by: Pratiken What kind of optimals are you getting with your pulses?
as i dont have the ship yet i'm not sure but with the bonus and hac 4 as well as scorch ammo i'm guessing at...what 40km?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Alyth
Gallente The Scope
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Posted - 2007.11.23 22:20:00 -
[14]
Originally by: madaluap
Originally by: Xanos Blackpaw
Originally by: madaluap Beams or pulse in high. 3 heatsinks, than you have 4 slots left for tanking. Meds, probably a mwd or AB if that doesnt fit.
1 or 2 armor reps?
This ship cannot handle 2 Medium armor reps, not pg wise, not capwise. Use 1.
Not true. If you are willing to use best named beams or pulse then a dual MAR II tank fits. You'll need a -3% CPU implant though if you use a T2 scram with the beams setup.
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Yoko Lee
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Posted - 2007.11.23 22:36:00 -
[15]
Edited by: Yoko Lee on 23/11/2007 22:37:54 Edited by: Yoko Lee on 23/11/2007 22:37:23 Edited by: Yoko Lee on 23/11/2007 22:37:07 30 km heavy pulse + scorch need some faction cause cpu problem, (zealot bad for that) but i will prefer a good zealot then sacrilege, but ccp prefer good sacrilege over zealot, why? Amarr = laser turret first, but missile boat amarr have 4 med slot and more capa, explain me that ccp...
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Lucifer Fellblade
Ore Mongers R0ADKILL
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Posted - 2007.11.23 23:06:00 -
[16]
Originally by: Alyth
Not true. If you are willing to use best named beams or pulse then a dual MAR II tank fits. You'll need a -3% CPU implant though if you use a T2 scram with the beams setup.
I'd rather fly a noobship than use t1 guns on a HAC, it's just horribly bad, especially on a HAC like the zealot which is only special due to the optimal bonus and added range of scorch.
Zealot will handle dual reps fine if your not using an MWD, if you are then you'll need to go with 1 rep and some faction nano plates. ------
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Grytok
KL0NKRIEGER
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Posted - 2007.11.23 23:09:00 -
[17]
Originally by: Yoko Lee Edited by: Yoko Lee on 23/11/2007 22:37:54 Edited by: Yoko Lee on 23/11/2007 22:37:23 Edited by: Yoko Lee on 23/11/2007 22:37:07 30 km heavy pulse + scorch need some faction cause cpu problem, (zealot bad for that) but i will prefer a good zealot then sacrilege, but ccp prefer good sacrilege over zealot, why? Amarr = laser turret first, but missile boat amarr have 4 med slot and more capa, explain me that ccp...
It's because CCP thinks, that having the best looking Turret-Effect is a real bonus ?  .
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.23 23:11:00 -
[18]
Edited by: Gamesguy on 23/11/2007 23:11:46 Zealot has a ****ty tank even with 2 reps. There is no point trying to tank it, nano is way better, at least then you can dictate range vs none-nano ships.
4x pulse or beam
1x mwd 1x 26/28km scram(replace with sensor booster if using beam) 1x large cap battery II(replace with injector if using beam)
2x HS 2x OD 1x Med rep 1x EANM 1x Cap Relay
2x Polys.
Oh and you CAN hit while orbitting with the mwd on against high sig ships like BC/BS, only with pulse though.
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Yoko Lee
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Posted - 2007.11.23 23:20:00 -
[19]
to much nano ship in this game, no? :) i prefer my zealot without polycarbon rigs, i go to 2240 m/sec with 1 mwd II + 1 nanofiber II, its enought for me. i change fit if i need (ab and 800m plate) more pvp to low sec, but too much pple speak to 0.0 pvp, Eve is not just 0.0 PVP.
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Nahzgul
Dark-Rising Veritas Immortalis
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Posted - 2007.11.24 06:22:00 -
[20]
People complain about cap use but while running just guns I never drop below 60% cap. I run 4X Heavy Pulse II's with Amarr Navy Multi. MWD II, Cap Injector, Faint scram 2xHeat sink II's, Named Tracking Enhancer, EANM II, Energized Thermal II, DCU II, MAR II.
In larger gangs I drop the injector for a sensor booster II. Don't know what rigs would be best but I think a nano zealot could be fun.
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Kailiao
The Black Fleet The Cosa Nostra
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Posted - 2007.11.25 03:10:00 -
[21]
High: 4 Heavy Pulse 2's
Med: web, scram, cap injecter
Low: Med rep 2, 2 ts heat sinks, eanm, domi tracking mod, active thermal, and kinetic teck 2 hardners
Rigs: thermal, rep amount
Ab is a waste, mwd is a bigger waste, no need to dictate range, can hit up to 32km+ with scorch, all the way down to 1500 with conflag/ammar navy, solid tank, and sick dam.
Try and pick your fights, it had a much easier time, before rev, but still doable.
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Mirkel
Amarr Finite Horizon Synchr0nicity
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Posted - 2007.11.25 06:25:00 -
[22]
t2 heavy pulses, mwd, scram, web, you need a 800mm plate and if you can afford it fit sansha heat sinks and eanm's since it's a pretty tight fit, and because the zealot has a cap problem you need to fit a cpr or a rig for cap. it's a great ship:)
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Swindley
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.11.26 11:58:00 -
[23]
Edited by: Swindley on 26/11/2007 12:02:01 Edited by: Swindley on 26/11/2007 11:59:15 For PVE, my zealot has:
High 4x t2 heavy pulse II with scorch (or amarr navy M, but i rarely use them, scorch is just so good:) Ammo is cheap as well, and doesnt wear out that fast. Med 1x webber, domination 10mn AB, sensor booster II Med named nos works for high, or whatever you fancy really.
Low: Centum A type med repper, 3x true sansha/t2 heat sinks, 3x passive faction hardeners depending on mission.
Rigs: 3x ccc
This is fairly cap stable and fits with like 4 cpu left over:) Expensive though, but you could use cheaper stuff, allthough it might have some cpu issues to fit everything.
edit: it will kill most things in pve, even frigs and spider drones close range. ------------------------------------------------ Ooooh look at me, I'm a signature! |

Zhaine
B e l l u m
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Posted - 2007.11.26 12:46:00 -
[24]
This ship is fast (for non Minmatar) and has an optimal bonus as well as three other bonuses to lasers. It has 3 meds, therefore the requisite (imo) med slots for a close range tanked laser ship (MWD, scram, web, injector) are not viable. It's easy to get laser optimal over 10km with pulses and multifreq, let alone scorch or faction UV/Xray/Gamma, but the ship only has four turrets so you're never going to do excessive DPS.
Therefore if you want to do lots of damage and/or get in close then you're miles better off with the cheaper, 4 med-slot Harbinger; the Zealot just doesn't do this role as well (despite it's superior tank).
The advantages it has over said BC are its speed, agility and laser optimal (and, yes, tank, although it doesn't fit a plate as easily as the Harb), therefore it's a no brainer to shoot from outside of 10km and either nano-fit/MWD fit and use Multi/Gamma (faction) or use and AB and Scorch. Thus you will never need a webber and can use that med for an injector.
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Grytok
KL0NKRIEGER
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Posted - 2007.11.26 14:09:00 -
[25]
Originally by: Swindley Edited by: Swindley on 26/11/2007 12:02:01 Edited by: Swindley on 26/11/2007 11:59:15 For PVE, my zealot has:
High 4x t2 heavy pulse II with scorch (or amarr navy M, but i rarely use them, scorch is just so good:) Ammo is cheap as well, and doesnt wear out that fast. Med 1x webber, domination 10mn AB, sensor booster II Med named nos works for high, or whatever you fancy really.
Low: Centum A type med repper, 3x true sansha/t2 heat sinks, 3x passive faction hardeners depending on mission.
Rigs: 3x ccc
This is fairly cap stable and fits with like 4 cpu left over:) Expensive though, but you could use cheaper stuff, allthough it might have some cpu issues to fit everything.
edit: it will kill most things in pve, even frigs and spider drones close range.
WTB: Zealot with 3 Rig Slots  .
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SteeleResolve
Domination. Cult of War
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Posted - 2007.11.26 14:32:00 -
[26]
Speedy ''''''''''''''''
4 x HP T2 with AN MF, AN XRay and Scorch.
MWD T2 Med. Cap Booster T2 WD T2
2 x OD T2 MAR T2 TS EANM TS Energised Thermic 2 x HS T2
2 Polycarbon rigs ($$$$$$$$$$)
Tanky '''''''''''''
4 x HP T2 with Scorch and AN MF
MWD T2 Med. Cap Booster Named disruptor (or SB T2 for the KM *****!)
MAR T2 DCU T2 Thermic Hardner T2 EANM T2 2 x HS T2 Nanofiber Structure T2 <---- replace this with whatever, but CPU is limited. Helps avoid bubbles, but contradicts the DCU T2 kinda.
2 Armour Amount rigs (forget what they're called)
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Zhaine
B e l l u m
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Posted - 2007.11.26 14:48:00 -
[27]
Originally by: SteeleResolve Speedy ''''''''''''''''
4 x HP T2 with AN MF, AN XRay and Scorch.
MWD T2 Med. Cap Booster T2 WD T2
2 x OD T2 MAR T2 TS EANM TS Energised Thermic 2 x HS T2
2 Polycarbon rigs ($$$$$$$$$$)
Tanky '''''''''''''
4 x HP T2 with Scorch and AN MF
MWD T2 Med. Cap Booster Named disruptor (or SB T2 for the KM *****!)
MAR T2 DCU T2 Thermic Hardner T2 EANM T2 2 x HS T2 Nanofiber Structure T2 <---- replace this with whatever, but CPU is limited. Helps avoid bubbles, but contradicts the DCU T2 kinda.
2 Armour Amount rigs (forget what they're called)
Trimarks and I quite like that second fit. You can get round the CPU with a faction hardener. . . They're not horribly expensive and will free up 20 CPU for something tasty instead of the nanofiber (a third heatsink would fit if you made the DCU a decent named one).
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Ivan En'Vec
Insidious Existence
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Posted - 2007.11.26 15:24:00 -
[28]
The zealot works best in small gangs or fleets - I would not recommend the following for solo 0.0 PvP, since you have no MWD escape for when you need it. Works fine for pirating though.
4X Heavy Pulse II w/(Conflag, Scorch, or for camping gates, Amarr Navy X-ray) Empty high slot!
1mn AB II 20k+ Scram Medium Cap Booster II w/800s
2X MAR II 2X ENAM II DC II Armor Thermic Hardener II 1X HS II
It can easily tank sentry guns along with an average BC or two, but your dual rep tank is on a timer for as long as your cap boosters hold out. You need advanced weapon upgrades and some other things to make it fit, CPU gets tight, and you need HAC 5 and med. pulse spec. or Surgical strike 5 to keep the damage output high with only one HS. But, it excels at dealing damage and tanking well, which is what Zealots are "supposed" to do.
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Chaplain Veritas
Amarr The Aduro Protocol The Fifth Race
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Posted - 2007.11.26 15:36:00 -
[29]
Originally by: Grytok
Originally by: Swindley Edited by: Swindley on 26/11/2007 12:02:01 Edited by: Swindley on 26/11/2007 11:59:15 For PVE, my zealot has:
High 4x t2 heavy pulse II with scorch (or amarr navy M, but i rarely use them, scorch is just so good:) Ammo is cheap as well, and doesnt wear out that fast. Med 1x webber, domination 10mn AB, sensor booster II Med named nos works for high, or whatever you fancy really.
Low: Centum A type med repper, 3x true sansha/t2 heat sinks, 3x passive faction hardeners depending on mission.
Rigs: 3x ccc
This is fairly cap stable and fits with like 4 cpu left over:) Expensive though, but you could use cheaper stuff, allthough it might have some cpu issues to fit everything.
edit: it will kill most things in pve, even frigs and spider drones close range.
WTB: Zealot with 3 Rig Slots 
WTB zealot with at least 5 turrets, small drone bay, and some freaking CPU and PG to fit it halfway decently. ____________________________ the eyes are the groin of the face - dwight shrute |

Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.11.26 15:55:00 -
[30]
Originally by: Ivan En'Vec
1mn AB II
might wanna use one of the right size
Im loving this thread actually its giving me good idea. Im going to get a zealot in the next few days (almost have t2 pulses) but was having a hell of a time working out a fit since it has terrible cpu issues, and terrible grid issues with beams.
How is its dps? Alot of people claim its dps is too low but they also claim the harbingers dps is low eve though mine gets on the top of an awful lot of killmails.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.26 16:28:00 -
[31]
Edited by: Meiyang Lee on 26/11/2007 16:36:16 i might not be able to fly the Zealot yet, but this fit is doable in EFT.
Lows: Medium Armor Repairer II Armor Thermic Hardener II Energized Magnetic Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II
Mids: 10MN Afterburner II Cap Recharger II Cap Recharger II
Highs: Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Medium Diminishing Power System Drain I
Rigs: Capacitor Control Circuit I Energy Burst Aerator I
Cap-stable with anything from Multi-frequency crystals to Scorch. Even with my fairly low skills this holds up.
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Jessica Fyers
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Posted - 2007.11.26 16:45:00 -
[32]
Cap stable isnt bad, but you'd need a friend for sure if you want to actually kill anyone.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.26 16:51:00 -
[33]
Edited by: Meiyang Lee on 26/11/2007 16:54:47 Its needs a tackler to do anything in PvP true, but if you drop the recharger IIs for a tackle it'll cap out in about 2-3 minutes which is not a good idea. Or you could drop a heatsink for a cap power relay and use 2 CCCs instead of just 1. The following fit is still cap-stable but has a full tackle. The biggest downside, its DPS is neutered rather badly without the Burst rig and the second Heatsink.
Lows: Medium Armor Repairer II Armor Thermic Hardener II Energized Magnetic Membrane II Energized Adaptive Nano Membrane II Damage Control II Capacitor Power Relay II Heat Sink II
Mids: 10MN Afterburner II Faint Warp Prohibitor I Fleeting Propulsion Inhibitor I
Highs: Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Medium Diminishing Power System Drain I
Rigs: Capacitor Control Circuit I Capacitor Control Circuit I
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Jessica Fyers
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Posted - 2007.11.26 16:55:00 -
[34]
Aye, tho if you expect a PvP encounter (or even survive) to last for >2 mins, well, it means one cant break the other's tank, and its time to either call a draw or call in fire support.
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.26 17:44:00 -
[35]
Originally by: Gamesguy
4x pulse or beam
1x mwd 1x 26/28km scram(replace with sensor booster if using beam) 1x large cap battery II(replace with injector if using beam)
2x HS 2x OD 1x Med rep 1x EANM 1x Cap Relay
2x Polys.
Same as my setup, except I use an extra CPR in place of the EANM. Otherwise it's not sustainable even with the rep off.
For anything smaller than a BC, I have to divebomb which is risky, though I've survived so far.
Sac does the same job a lot better, but people run from Sacs way more than Zealots. ;)
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.26 19:56:00 -
[36]
If you don't nano it or at least fit a mwd there is absolutely NO point in using the zealot over the harbinger. Harbinger does more way more dps, tanks better(far more effective hp with plate), and has drones.
The ONLY advantages the zealot has over the harby is its speed and agility(range is nice, but not that big a deal unless you're fitting beam). Therefore you need a mwd, even without nanos it can do around 1.8-2km/s, letting you keep out of most BC/BS web range.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.26 19:58:00 -
[37]
Originally by: Kruel
Originally by: Gamesguy
4x pulse or beam
1x mwd 1x 26/28km scram(replace with sensor booster if using beam) 1x large cap battery II(replace with injector if using beam)
2x HS 2x OD 1x Med rep 1x EANM 1x Cap Relay
2x Polys.
Same as my setup, except I use an extra CPR in place of the EANM. Otherwise it's not sustainable even with the rep off.
For anything smaller than a BC, I have to divebomb which is risky, though I've survived so far.
Sac does the same job a lot better, but people run from Sacs way more than Zealots. ;)
Pretty sure thats cap stable with mwd and lasers on, at least for me it is.
But ya, I have a nano-sac too. The only thing is my missile skills are pretty abysmal compared to my gunnery skills so I do way more dps with the zealot. Not to mention I only get something like 17km with HAMs, which is sometimes a bit uncomfortable against the odds we sometimes fight against.
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.26 22:40:00 -
[38]
Originally by: Gamesguy
Originally by: Kruel
Originally by: Gamesguy
4x pulse or beam
1x mwd 1x 26/28km scram(replace with sensor booster if using beam) 1x large cap battery II(replace with injector if using beam)
2x HS 2x OD 1x Med rep 1x EANM 1x Cap Relay
2x Polys.
Same as my setup, except I use an extra CPR in place of the EANM. Otherwise it's not sustainable even with the rep off.
For anything smaller than a BC, I have to divebomb which is risky, though I've survived so far.
Sac does the same job a lot better, but people run from Sacs way more than Zealots. ;)
Pretty sure thats cap stable with mwd and lasers on, at least for me it is.
But ya, I have a nano-sac too. The only thing is my missile skills are pretty abysmal compared to my gunnery skills so I do way more dps with the zealot. Not to mention I only get something like 17km with HAMs, which is sometimes a bit uncomfortable against the odds we sometimes fight against.
Yeah but do you have lasers, mwd, AND scram on constantly? If you're in a gang you won't need the scram on forever, which would be cap stable for me easily, though I mostly solo pvp with it. Granted I don't have energy management 5 or controlled bursts 5 yet.
I get 430dps from my Sac, and 284 from my Zealot. Both using t2 fits and 2x dmg mods in the lows with spec skills at 4. The only advantages I see for the Zealot is 1: fighting out of heavy nos/neut range and 2: baiting people to engage. Advantage #2 definitely comes in handy though.
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.11.26 22:51:00 -
[39]
Originally by: Firkragg
Originally by: Ivan En'Vec
1mn AB II
might wanna use one of the right size
Im loving this thread actually its giving me good idea. Im going to get a zealot in the next few days (almost have t2 pulses) but was having a hell of a time working out a fit since it has terrible cpu issues, and terrible grid issues with beams.
How is its dps? Alot of people claim its dps is too low but they also claim the harbingers dps is low eve though mine gets on the top of an awful lot of killmails.
Tbh the dps isnt great but it still gets ontop many killmails in groups because it has range bonus. With pulses reaching 30+km you can reach anything instantly around gate fights = ontop of killmails even with meh dps. You know you can fit a T2 omen to do almost the same damage as a zealot. Harbinger has good dps, harbi is in its own league competing with absolution...sadly.
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Laerise
Amarr PIE Inc.
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Posted - 2007.11.26 23:38:00 -
[40]
Make that 40km.. oh, and it can also pop small stuff extremely fast too, with pulse that is.
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hiromi
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Posted - 2007.11.27 00:11:00 -
[41]
Edited by: hiromi on 27/11/2007 00:11:32 zealot isnt a solo pvping ship for the most part but it does great damage in a gang so I run pure gank. Hi slots 4 x heavy beam 2's mids 10mn mwd 2 24k point sensor booster 2 lows med armor rep 2, 3 x heat sink 2's, 3 x tracking enhancer 2's
extra hi can be whatever you can fit
I dont run a tank because its not a good enough tanker to do damage and live due to the cap usage, but damage setup will really work well in a gang. (with a corp mate we melted a scorp before he could jam eiter of us and his damnation partner went down quick too) with long range crystals you can melt ceptors and frigs up to about 115km
it is a semi fast ship and the mwd can get you out of trouble against a larger ship that has you scrambled or sometimes run you back to the gate to evade a camp.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.27 01:58:00 -
[42]
Edited by: Gamesguy on 27/11/2007 01:59:08
Originally by: Kruel
Yeah but do you have lasers, mwd, AND scram on constantly? If you're in a gang you won't need the scram on forever, which would be cap stable for me easily, though I mostly solo pvp with it. Granted I don't have energy management 5 or controlled bursts 5 yet.
It eventually runs out of cap with the scram, its not that a big a deal though unless you're solo(and if I was solo I'd use a sacriledge).
Quote: I get 430dps from my Sac, and 284 from my Zealot. Both using t2 fits and 2x dmg mods in the lows with spec skills at 4. The only advantages I see for the Zealot is 1: fighting out of heavy nos/neut range and 2: baiting people to engage. Advantage #2 definitely comes in handy though.
I don't run BCU on my sac. The sacriledge is unique in that it can run a moderately decent tank while nanoing. With 2x polys 2x OD, 1x eanm and dual rep you get a very decent tank with the sac(large cargo bay for injectors as well) while you have the same speed as the nano zealot.
The zealot simply cannot do that, the trade off is damage of course.
Also, to the people looking at killmails. The damage ranking on the killmail lies. Amarr ships often rank very high because they tend to kill off the unresist shield very quickly, and because killmails are based on absolute hitpoints instead of effective hitpoints.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.27 21:53:00 -
[43]
Originally by: hiromi Edited by: hiromi on 27/11/2007 00:11:32 zealot isnt a solo pvping ship for the most part but it does great damage in a gang so I run pure gank. Hi slots 4 x heavy beam 2's mids 10mn mwd 2 24k point sensor booster 2 lows med armor rep 2, 3 x heat sink 2's, 3 x tracking enhancer 2's
extra hi can be whatever you can fit
I dont run a tank because its not a good enough tanker to do damage and live due to the cap usage, but damage setup will really work well in a gang. (with a corp mate we melted a scorp before he could jam eiter of us and his damnation partner went down quick too) with long range crystals you can melt ceptors and frigs up to about 115km
it is a semi fast ship and the mwd can get you out of trouble against a larger ship that has you scrambled or sometimes run you back to the gate to evade a camp.
sweet how would that work in a lvl 3? (would drop the scram for a recharger)
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

firefox666
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Posted - 2007.11.27 22:53:00 -
[44]
4x Heavy pulse II
AB II, WD II, web
MAR II, active thermic hardner II, 2X EANM II, 3X HS II
rigs, rof and dmg for energy weapons ( penalty: weapons cost more pg )
downside: thermic hardner needs to be faction plusside: 500+ dps with max skills
you can switch the ab and web for a MWD II and capbooster. you need all faction hardners to make it cpu wise, pg might be be enough, so replace the rigs
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.11.27 23:33:00 -
[45]
Originally by: firefox666 4x Heavy pulse II
AB II, WD II, web
MAR II, active thermic hardner II, 2X EANM II, 3X HS II
rigs, rof and dmg for energy weapons ( penalty: weapons cost more pg )
downside: thermic hardner needs to be faction plusside: 500+ dps with max skills
you can switch the ab and web for a MWD II and capbooster. you need all faction hardners to make it cpu wise, pg might be be enough, so replace the rigs
those three heatsinks make the rigs useless. i would put 2 CCC rigs there instead
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Xeronn
Amarr Free Market Enterprizes Interstellar Alcohol Conglomerate
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Posted - 2007.11.28 06:04:00 -
[46]
Originally by: Lucifer Fellblade
Originally by: Alyth
Not true. If you are willing to use best named beams or pulse then a dual MAR II tank fits. You'll need a -3% CPU implant though if you use a T2 scram with the beams setup.
I'd rather fly a noobship than use t1 guns on a HAC, it's just horribly bad, especially on a HAC like the zealot which is only special due to the optimal bonus and added range of scorch.
Zealot will handle dual reps fine if your not using an MWD, if you are then you'll need to go with 1 rep and some faction nano plates.
umm sometimes t1 guns is a good choiche. Best named t1 guns have same stats as t2 guns but can`t use t2 ammo and lose the skill bonus from t2 skill , but on the other hand they have lower grid/cpu reqirements
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Semkhet
KR0M The Red Skull
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Posted - 2007.11.28 09:15:00 -
[47]
highs: 4xHPL with Amarr Navy MF meds: MWD, faint warp disruptor, large peroxide battery lows: MAR, ETM, EANM, ANP, HS2, IFFA dcu, CPR rigs: 2x semiconductor mem. cell
Permarun all mods either with the MAR or the MWD. Up to 340 dps according to skills and crystals.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.28 09:20:00 -
[48]
Originally by: Xeronn
Originally by: Lucifer Fellblade
Originally by: Alyth
Not true. If you are willing to use best named beams or pulse then a dual MAR II tank fits. You'll need a -3% CPU implant though if you use a T2 scram with the beams setup.
I'd rather fly a noobship than use t1 guns on a HAC, it's just horribly bad, especially on a HAC like the zealot which is only special due to the optimal bonus and added range of scorch.
Zealot will handle dual reps fine if your not using an MWD, if you are then you'll need to go with 1 rep and some faction nano plates.
umm sometimes t1 guns is a good choiche. Best named t1 guns have same stats as t2 guns but can`t use t2 ammo and lose the skill bonus from t2 skill , but on the other hand they have lower grid/cpu reqirements
T1 guns are never better than t2 guns for lasers. With blasters you might be able to get away with faction AM since null isnt as important. But scorch is like the only good thing about pulse lasers.
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Semkhet
KR0M The Red Skull
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Posted - 2007.11.28 09:35:00 -
[49]
Originally by: Gamesguy T1 guns are never better than t2 guns for lasers. With blasters you might be able to get away with faction AM since null isnt as important. But scorch is like the only good thing about pulse lasers.
IMHO with a Zealot, either you go close, either you snipe.
If you snipe, you don't really need either tank nor speed, so you can pretty much setup the ships as you wish, and use whatever guns and ammo.
But if you go close, you need speed to go asap at your optimal, you need tank to absorb damage, you need to hit hard, and you need ENOUGH CAP to fuel all this.
Now one of the few things you can do is to use faction crystals instead of T2 ammo. You will gain tracking and save cap. Of course, since you do a tad more EM than thermal, it's not a good solution against minnie stuff 
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.28 09:40:00 -
[50]
Originally by: Semkhet
Originally by: Gamesguy T1 guns are never better than t2 guns for lasers. With blasters you might be able to get away with faction AM since null isnt as important. But scorch is like the only good thing about pulse lasers.
IMHO with a Zealot, either you go close, either you snipe.
If you snipe, you don't really need either tank nor speed, so you can pretty much setup the ships as you wish, and use whatever guns and ammo.
But if you go close, you need speed to go asap at your optimal, you need tank to absorb damage, you need to hit hard, and you need ENOUGH CAP to fuel all this.
Now one of the few things you can do is to use faction crystals instead of T2 ammo. You will gain tracking and save cap. Of course, since you do a tad more EM than thermal, it's not a good solution against minnie stuff 
Umm what? I orbit at 25k with scorch on my zealot unless I felt like using beam, faction ammo will not allow you to do that(well you can, but with much less dps).
Zealot in particular should NOT be using named guns, since it has grid and cpu coming out of its ass.
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Semkhet
KR0M The Red Skull
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Posted - 2007.11.28 10:24:00 -
[51]
Edited by: Semkhet on 28/11/2007 10:25:35
Originally by: Gamesguy
Originally by: Semkhet
Originally by: Gamesguy T1 guns are never better than t2 guns for lasers. With blasters you might be able to get away with faction AM since null isnt as important. But scorch is like the only good thing about pulse lasers.
IMHO with a Zealot, either you go close, either you snipe.
If you snipe, you don't really need either tank nor speed, so you can pretty much setup the ships as you wish, and use whatever guns and ammo.
But if you go close, you need speed to go asap at your optimal, you need tank to absorb damage, you need to hit hard, and you need ENOUGH CAP to fuel all this.
Now one of the few things you can do is to use faction crystals instead of T2 ammo. You will gain tracking and save cap. Of course, since you do a tad more EM than thermal, it's not a good solution against minnie stuff 
Umm what? I orbit at 25k with scorch on my zealot unless I felt like using beam, faction ammo will not allow you to do that(well you can, but with much less dps).
Zealot in particular should NOT be using named guns, since it has grid and cpu coming out of its ass.
If you want to go solo, then 25 Km is a good range provided you fit a faction disruptor. Anyhow, I didn't say that you should fit named guns.
The setup I posted above does use HPL2's, and is so cap efficient that you can permarun all mods with MAR or MWD regardless of the ammo you use. So you can keep all options open.
It's just my personal preference to use faction crystals whenever I can since I attempt to limit logistics when possible.
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