| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.11.26 18:12:00 -
[31]
Originally by: miro hirisko mabye docking time should be dependent on sec status then. faster docking for those with higher slower if your in yellow or red. also standings to that factions staion should be taken into account.
Pretty nice idea.
I'd also make a docking time depending on the signature of the ship. Carier dock slowly, and interceptors can dock fast (like today, say). This make sense : dockers must make a lot of place to welcome the ships in dockbay for cariers and docker don't have to for ships like inties.
This could prevent players to dock/undock/dock/undock cariers like we had, without the smallest chance of catching them even if we were ten times their number.
PVP in Eve occurs 80% of the time at static objects only places. That's why, I think, CCP should care a lot of their environnements. Station are one static object people like to play with. 2isk
|

CTec
|
Posted - 2007.11.26 18:30:00 -
[32]
Edited by: CTec on 26/11/2007 18:36:17 Edited by: CTec on 26/11/2007 18:33:32 Way back when. Elite with its limited graphics. You had to align and match the stations rotation in order to dock without a docking computer. We don't have that in Eve, but would that not be something. There again, I am not a real fan of being able to fly/shoot thru a solid object and that object does not take damage or block your shot. warping into a celestial object should cause you to take a dirt nap. But thats just me.
Vector Graphics on a C64!! thats gaming!! (well it was 20 years ago...)
|

Blue Rider
Thanos and Killjoy Productions Knights Of the Southerncross
|
Posted - 2007.11.26 20:06:00 -
[33]
Originally by: Gabriel Karade Assuming this is what you are refering to; battles around station docking wells are marvellous, it often turns into a real game of cat & mouse, when you aren't sure what else is going to undock, who's going to aggress, appropriate target selection e.t.c...
As with a lot of things, it favours the smart, the bold, and those with a cool calculating head rather than the likes of:
"LOLZ WE OWNZ J00 WITH 20:1 U NOOBS!... OMG!! undock you *****s!!11..."
I second this. Docking is just another form of running. You run when you are outnumbered/outclassed. Why should someone sit around and satisfy your ego? Why should someone be a fool and undock and stay undocked to solo your 20 man camp?
An increased timer if the prey blows up a ship of his predators', I could live with that. But, for avoiding soloing a blob, don't change the current system.
|

Aeaus
The Black Rabbits The Gurlstas Associates
|
Posted - 2007.11.26 20:13:00 -
[34]
Only thing that needs changing is the aggression timer to dock increased to 120 seconds, there are some alliances whose entire PVP strategy depends on undocking in spider / high tanking ships and trying to kill something then deagress.
|

John Blackthorn
Foundation R0ADKILL
|
Posted - 2007.11.26 21:24:00 -
[35]
It is quite anoying to fight a group that undocks, ganks a single ship, then runs to dock when a resonce enters system. But then again you can use it to.
-John
|

Liam Liam
|
Posted - 2007.11.26 22:31:00 -
[36]
Edited by: Liam Liam on 26/11/2007 22:31:39 If it's their station their entitled to dock even with aggression I'd also give the stations guns
|

Jannet Montard
|
Posted - 2007.11.27 07:39:00 -
[37]
Originally by: Danton Marcellus
Originally by: Venkul Mul
Originally by: Neal Cassady aggro timer to dock/jump should be 120 seconds after de-agressing. would only improve gameplay. discuss.
Depend: if you mean for the aggressor, OK, but if it work for a target that has no fired a shot, NO.
It would make too easy to kill industrials: wait at a station, lock, fire anything even if it can do no damage, no hope for the target as it need to clear the station to warp away
Industrials have no place in a combat zone anyways and should go down like so much Hindenburg.
I don't get what's so fun and interesting about the docking game as one of the above posters claim, it's just a huge timesink for 0 fun, unless you're in it for the mad cackles about being untouchable as you re-dock as soon as someone's managed to get a lock on you.
As it would apply to empire aggression (high and low sec) too, even when not in war, you are totally wrong.
Nex time try to think outside your "0.0 is the only important thing" box.
Try to thing
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.11.27 10:22:00 -
[38]
Originally by: Jannet Montard
Originally by: Danton Marcellus
Originally by: Venkul Mul
Originally by: Neal Cassady aggro timer to dock/jump should be 120 seconds after de-agressing. would only improve gameplay. discuss.
Depend: if you mean for the aggressor, OK, but if it work for a target that has no fired a shot, NO.
It would make too easy to kill industrials: wait at a station, lock, fire anything even if it can do no damage, no hope for the target as it need to clear the station to warp away
Industrials have no place in a combat zone anyways and should go down like so much Hindenburg.
I don't get what's so fun and interesting about the docking game as one of the above posters claim, it's just a huge timesink for 0 fun, unless you're in it for the mad cackles about being untouchable as you re-dock as soon as someone's managed to get a lock on you.
As it would apply to empire aggression (high and low sec) too, even when not in war, you are totally wrong.
Nex time try to think outside your "0.0 is the only important thing" box.
Try to thing
We're almost always in this situation on the inside so your assumption that we'd be in some 0.0 clique trying to ruin your inside experience is wrong.
Had you read my suggestion you'd seen that random undocking points around the station well out of docking range could mean you end up clear of scramblers and can escape the station being camped.
Noted I didn't present the whole idea as it had been done to death over the last 4+ years, there's even a funny picture of a pirate outside the station window somewhere around these boards. Yes station windows or basic radar to give you some clue as to what's outside, not overly much intelligence, you hear that CCP, it doesn't have to be all or nothing. Just a hint of what's up on the outside and possibly the addition of a safety perimeter for the station much like a POS bubble to make it impossible for ships to camp it sitting on top of it waiting to pounce.
Should/would/could have, HAVE you chav!
Also Known As |

Dahin
Maza Nostra oooh Shiny
|
Posted - 2007.11.27 10:34:00 -
[39]
I'd suggest if people haven't seen spidertanking station hugging gangs in npc stations abstain from this thread.
The sight of a combat like that is just sad. It's like normal fighting, except there are no scramblers. It's damn boring since everyone escapes.
And it's not as if you can bump em if they have the slightest idea of what they're doing.
I guess it's ok-ish in sovereign stations.
Why fly covops? http://www.youtube.com/watch?v=u0WOIwlXE9g |

Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
|
Posted - 2007.11.27 11:43:00 -
[40]
Use the force (ecm), Luke
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |