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Thread Statistics | Show CCP posts - 1 post(s) |

Jax Koreth
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Posted - 2007.11.27 13:18:00 -
[31]
Some ppl having giggles here with their quoted fps. Could have any number of settings switched on or off. TBH doesnt really matter as anything above 30fps your brain struggles to process through your eyes and anyway if 15fps at 640x480 looks good to you then all power to you!
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Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2007.11.27 13:45:00 -
[32]
Use CTRL+ALT+M instead of CTRL+F as this will decrease your fps by using it.
G.
BH Kharnubis > Need more people against the MC meanies
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.11.27 13:49:00 -
[33]
Edited by: Ovno ConSyquence on 27/11/2007 13:51:55 Edited by: Ovno ConSyquence on 27/11/2007 13:50:34 With my new pc (e6750, 2gb 800mhz ram & a 8800 gts oc) i get 330 fps in the station and about 250 in space, thats at 1280x1024 windowed mode with detail settings unchanged.
Haven't taken it into combat yet though...
I'll post a screeny once i get home as no one seems to believe these fps's 
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ZegTheBrick
Center for Advanced Studies
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Posted - 2007.11.27 13:58:00 -
[34]
Just as long as things don't run any worse, then I'll be happy enough. I've pretty much reached the limit of upgrades I can do to this machine and I really don't have the money to buy a new one.
Also, in relation to the multicore issue, it may be anchient tech now (not to mention pretty uncommon to start with), but I'm also wishing for hyperthreading support. I'm fairly sure EVE doesn't support it at the moment. Someone mentioned Supreme Commander, another game I wish supported hyperthreading. It's not too fun when things are limited to half your processor. Though it does make things easier to recover if they crash heh.
Yes, these are my ships. Yes, I'm an empire hugging mission runner. |

Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.11.27 14:11:00 -
[35]
can't you turn hyperthreading off in the bios so that games that don't support it just use all of your single core processor 
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Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
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Posted - 2007.11.27 14:12:00 -
[36]
Originally by: ZegTheBrick
Also, in relation to the multicore issue, it may be anchient tech now (not to mention pretty uncommon to start with), but I'm also wishing for hyperthreading support.
Isn't HT essentially virtual cores? - Stop the Feature Glut: Take the API to the Next Level
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Imperator Jora'h
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Posted - 2007.11.27 14:13:00 -
[37]
Originally by: belzebub1 Edited by: belzebub1 on 27/11/2007 13:07:31 I do not believe that you are getting 200FPS I am running core 2 Duo, 8800GTX with 4GB ram and 1TB Raid 0 SATA HDD's and I do not get near this. I tend to run eve windowed on dual 19" FP's. Link to a picture of your FPS in space please.
Here are my screenies of over 200 FPS. I am running a Core-2 Duo (e6750), 8800GTX, 2GB RAM (albeit very fast RAM), 500GB RAID-0 SATA 10k RPM. Video at 1280x960 (highest I can go and keep the aspect ratio appropriate) and force my card to do AA and anything else I can think of to improve quality.
In Station (282 FPS)
In Space (152 FPS)
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.11.27 14:17:00 -
[38]
Originally by: belzebub1 Edited by: belzebub1 on 27/11/2007 13:07:31 I do not believe that you are getting 200FPS I am running core 2 Duo, 8800GTX with 4GB ram and 1TB Raid 0 SATA HDD's and I do not get near this. I tend to run eve windowed on dual 19" FP's. Link to a picture of your FPS in space please.
http://img108.imageshack.us/img108/3716/spacedd5.jpg A bit of a slow day - I was missioning, so had sound turned on for bewms, and WMP on to listen to music. Hardly optimum settings, but that's what I run normally.
http://img108.imageshack.us/img108/1230/settingssx6.jpg Here you go. I do believe you can stop complaining now.
I get around 300-315 when docked, and yes it's true that above about 35fps you can't detect any difference...but it also means that when I reach heavy load, my FPS might drop to 150...not 9. This will still be running strong in a number of years, which was my aim when I built this.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Imperator Jora'h
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Posted - 2007.11.27 14:21:00 -
[39]
Originally by: CaptainSeafort ...and yes it's true that above about 35fps you can't detect any difference...
Actually for video the figure is somewhere around 60FPS due to the way monitors display. You can go much lower for film (e.g. in a movie theater) and see smooth action (which is why film gets away with around 24 FPS just fine).
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.11.27 14:23:00 -
[40]
I knew that the blur between the slides meant that for film you could get away with as low as 21fps or something, but I thought the figure for digital refresh was 35. Meh, I don't claim to be an expert on it, so I'll bow to your knowledge ;)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.27 14:28:00 -
[41]
Its to do with the refresh rate of your monitor, for best viewing enable v-sync (locks to 60FPS usually, depends on monitor refresh) which will time the display of a frame from your graphics card to your monitor so that they happen at the same time. Thus preventing a tearing effect when the monitor refreshes and displays two half frames because the frames arrive mis-timed.   ============================================
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ZegTheBrick
Center for Advanced Studies
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Posted - 2007.11.27 14:30:00 -
[42]
Originally by: Andargor theWise Isn't HT essentially virtual cores?
Essentially, but hardly anything beyond XP has been made to recognise it. It was one of those 'amazing advances' that didn't take and then got replaced by physical dual cores instead.
And yes, I can it off in the BIOS, but there are actually some things I'd prefer to have it turned on for. Rebooting constantly is a bit of an hassle.
All this said, the current version of EVE runs just fine on half my processor, and if the update is theoretically going more on the GPU, I might be fine even then. It would just be a nice thing to have the support, not essential really.
Yes, these are my ships. Yes, I'm an empire hugging mission runner. |

Victor Valka
Caldari Archon Industries
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Posted - 2007.11.27 14:36:00 -
[43]
I'm one of those weird people that actually run the game with vsync on, and the only thing I care about is how consistent the performance is, i.e. will it stick at 60fps if my PC has the resources for it and if not - how smoothly will the framerate drop and recover.
With the current live client, framerate stutters and the chart looks like a saw as soon as something needs to be loaded or if there's an (in)decent amount of objects on screen (10-20).
Can someone please tell me what's the performance like and have these problems been eliminated in the SiSi test client? Sig now has EVE-related content. Courtesy of Cortes. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.27 14:38:00 -
[44]
Edited by: N1fty on 27/11/2007 14:40:36
Originally by: ZegTheBrick
Originally by: Andargor theWise Isn't HT essentially virtual cores?
Essentially, but hardly anything beyond XP has been made to recognise it. It was one of those 'amazing advances' that didn't take and then got replaced by physical dual cores instead.
And yes, I can it off in the BIOS, but there are actually some things I'd prefer to have it turned on for. Rebooting constantly is a bit of an hassle.
All this said, the current version of EVE runs just fine on half my processor, and if the update is theoretically going more on the GPU, I might be fine even then. It would just be a nice thing to have the support, not essential really.
I like the way current eve runs on one core, means my alts client can run happily on the other :D
The number of cores in my CPU is directly proportional to the number of accounts I have!
Originally by: Victor Valka I'm one of those weird people that actually run the game with vsync on, and the only thing I care about is how consistent the performance is, i.e. will it stick at 60fps if my PC has the resources for it and if not - how smoothly will the framerate drop and recover.
With the current live client, framerate stutters and the chart looks like a saw as soon as something needs to be loaded or if there's an (in)decent amount of objects on screen (10-20).
Can someone please tell me what's the performance like and have these problems been eliminated in the SiSi test client?
I play with v-sync too, its so much smoother :D
Anyway I was pew-pewing on SiSi the other day with the new Trinity engine and never saw a drop below 60FPS, thats all I care about.
C2D E6750 @ 3.0 GHZ 2GB Patriot PC2-6400 @ 843Mhz Asus P5N32-E SLi + 8800GTS 320MB @ 621Mhz Core, 945Mhz Memory, 1404Mhz Shader.
Being my system.   ============================================
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Beowulf Scheafer
Gallente
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Posted - 2007.11.27 14:41:00 -
[45]
Originally by: CCP Wrangler The new graphics engine was recently put on Singularity (test server) and it was reported that things run a a lot better. This was without the CPU to GPU improvements though, so when those come it'll get even better. 
i'm sorry, but that is not true. besides the fact i have to wait several minutes for the majority of graphics (ships, environment, items, pictures, you name it) there is no real improvement for me 
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Daram Thakk'ar
Minmatar 343rd Mining Division
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Posted - 2007.11.27 14:42:00 -
[46]
Originally by: CaptainSeafort
Originally by: belzebub1 Edited by: belzebub1 on 27/11/2007 13:07:31 I do not believe that you are getting 200FPS I am running core 2 Duo, 8800GTX with 4GB ram and 1TB Raid 0 SATA HDD's and I do not get near this. I tend to run eve windowed on dual 19" FP's. Link to a picture of your FPS in space please.
http://img108.imageshack.us/img108/3716/spacedd5.jpg A bit of a slow day - I was missioning, so had sound turned on for bewms, and WMP on to listen to music. Hardly optimum settings, but that's what I run normally.
http://img108.imageshack.us/img108/1230/settingssx6.jpg Here you go. I do believe you can stop complaining now.
I get around 300-315 when docked, and yes it's true that above about 35fps you can't detect any difference...but it also means that when I reach heavy load, my FPS might drop to 150...not 9. This will still be running strong in a number of years, which was my aim when I built this.
Shopped. I know from some of the pixels, and having seen a few shops in my time...
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.11.27 14:42:00 -
[47]
I'm curious to see what hardware that will be needed max out Trinity 2 at 2560x1600.
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Jolliejoe
Caldari Deep Core Mining Inc.
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Posted - 2007.11.27 14:46:00 -
[48]
Since most lag in EVE is caused by server side (database) load, stats about FPS on the testserver mean nothing as it doesn't indicate a fully loaded server like normally 30,000+ users on-line. Only way to tell is when the update goes live and I'm sure we will still see a lot of lag as there isn't an on-line game that is lag free.
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MrTripps
Gallente
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Posted - 2007.11.27 14:50:00 -
[49]
Usually Eve has my Athlon 2800+ pegged at 100% utilization almost all the time. On SISI I noticed it go down to about 65% utilization when not much was happening in game. It would spike up a lot, but it was not pegged. YMMV.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.11.27 14:54:00 -
[50]
You know what would make Trinity even more awesome? Space whales!!! 
Originally by: ISD Valorem The Devs have stated multiple times that they are looking at the Amarr issues.
Weekly quote: "Villains always have antidotes... They're funny that way." ~The Tick |
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Ralania Kerin
Minmatar Ardent Industrialists
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Posted - 2007.11.27 14:59:00 -
[51]
On SISI I run at about 60FPS vs 80FPS typically on Tranquility. Not a big deal, but at this moment, not an improvement. We'll have to see if removal of say debugging code etc change that.
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Paulo Damarr
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Posted - 2007.11.27 15:03:00 -
[52]
FPS in Trinity will be pointless as you will mostly likely have V sync enabled.
Originally by: Tortun Nahme CCP also condones thinking, I suggest you try it from tiem to time
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.27 15:03:00 -
[53]
Originally by: Scorp I dont think eve will be 'faster' at the moment on my current system im pushing at the 200fps barrier even in space shooting shiney things, but in trinity I doubt very much I will get that level of fps, I dont mind if it drops alot 200 is a bit extreme after all. Its a good thing that the engine is moving over to more GPU intensive. I think it will actually help with mutli client users. I know this wasn't in your post but I think the multi clients will be alot more 'larger'.
Look at it this way everybody that plays with more than one client always has a 'main' account. that account they could run under the new engine while they could push all their alts along on the basic client that will be pretty much what we have now. I could actually imagine a much larger amounts of characters being run on one system. Why? well from my understanding the current client is very CPU based and the new basic client shouldn't be much different. The new client high end client will most likely free up some CPU for those alt clients.
Hey dont quote me much on this its just my basic understanding and I know very little but its just my thought on it all :).
I think the new client should be alot more 'smoother' as in loading of textures will be alot smoother instead of killing you for a few seconds then giving you the client back. Along with any other smoother ways of running the game that you can think of. As said before its doubtful that it will run any where near the speed eve can now but It will be alot more smoother while doing so.
200FPS is poor utilization of your GPU's capabilities. Unless you're running at 640x480 or something silly.
Turn up the AA and other prettiness until you're just above your display's refresh rate, then turn on v-sync. 200FPS does nothing for you, and tearing is unsightly. -- Support fixing the EVE UI | Suggest Jita fixes
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Nito Musashi
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Posted - 2007.11.27 15:05:00 -
[54]
my c2d can push 200fps in the current eve game at times tho the mileage varies greatly depending if i am missioning or sitting in dock :P.
never mind that 200 fps is silly overkill for the human eye at most can not perceive crisp pc frame images at much more than 60 fps give or take depending on the individuals eyesight.
some games are capped at 30 fps, and most games are "smooth" at anything in the mid 20s and up i run crysis at avg 24 fps and its perfectly smooth unless it dips into the teens.
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fuze
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Posted - 2007.11.27 15:19:00 -
[55]
Funny thing is that I tried the Sisi client on Vista and got 280fps avg in space and with XP I got about 200fps avg. On the same hardware that is E6600/8800GTS640/2Gb/1920x1200. Also could have been newer GPU drivers though.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.11.27 15:22:00 -
[56]
Originally by: Daram Thakk'ar Shopped. I know from some of the pixels, and having seen a few shops in my time...
That's good to know, considering I don't have photoshop -^
If you want the (6.8mb) bmp originals, you are more than welcome. Evemail me email or whatever, and I will send them over. I had to cut them down and jpeg them to a) host on imageshack. b) avoid raping those poor 56kbps sonsa*****es.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.27 15:24:00 -
[57]
Originally by: CaptainSeafort
Originally by: Daram Thakk'ar Shopped. I know from some of the pixels, and having seen a few shops in my time...
That's good to know, considering I don't have photoshop -^
If you want the (6.8mb) bmp originals, you are more than welcome. Evemail me email or whatever, and I will send them over. I had to cut them down and jpeg them to a) host on imageshack. b) avoid raping those poor 56kbps sonsa*****es.
Isn't the FPS counter a see-through window without borders? I'm sure it doesn't looke like what you posted.
And why cant you post a full screenshot?   ============================================
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Samiael
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Posted - 2007.11.27 15:26:00 -
[58]
Originally by: Jen Oniera I read on another forum, can't remember which, that trinity will support dual core, but not quad core. Of course, running multiple clients will benefit regardless.
(Don't quote me)
Uh oh.. you got quoted... :-)
I dont think thats actually possible unless you specifically lock down two of the cores.. I highly doubt they would purposely do that.
A multi threaded application will use all processors avaiable... maybe not to max efficiency.. but it use them.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.11.27 15:27:00 -
[59]
Edited by: CaptainSeafort on 27/11/2007 15:28:33 ctrl+alt+shift+m brings up the advanced performance menu.
And I could post full screens, but as I said they are 6.5mb each. And the "pixellation" of my "photoshopping" is caused by being a jpeg. And even if I do jpeg them to a horrible mess, they are still 1.5mb.
EDIT: typo
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Imperator Jora'h
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Posted - 2007.11.27 15:53:00 -
[60]
Originally by: CaptainSeafort And I could post full screens, but as I said they are 6.5mb each. And the "pixellation" of my "photoshopping" is caused by being a jpeg. And even if I do jpeg them to a horrible mess, they are still 1.5mb.
I uploaded my screenshots to Imageshack with no issue (posted my links just before you did yours). Imageshack seemed fine with them.
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