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Dallenn
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Posted - 2004.04.20 16:58:00 -
[1]
How about:
0.0 space always lists 0 pilots.
0.1 to 1.0 space is sampled every minute by the system for the number of pilots. When you look at your map, you will see the average of 30 last samplings (ie. an average of 30 min) for each system.
Might improve perfomance slightly, then again would improve complexity too...
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Dallenn
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Posted - 2004.04.26 13:56:00 -
[2]
Nerfing local would create issues, I am afraid. It is a very convenient way for locating your friends and enemies. Because running away is easy in Eve, if you couldn't even locate your enemy with reasonable efficiency, there would be little combat and kills. At the very least one would need to compensate with ship scanners or sensor networks.
Deployable sensors could be a good idea. One issue would be how to keep Concord from interfering when you attack sensors of other players. However once this is solved sensors will be balanced because you will constantly lose your sensors to attacks by enemy players and just random griefers dropping by. The replacing of sensor networks would then be the task of the players which can't do active combat in your corp, so this is a good idea because it gives everybody a role in corp wars, not just the experienced players. Also hunting for enemy sensors doesn't require that much, just a frigate and some guns, just hope you are out before the defenses come in...
Sensors could be variable - some might come with shields so they'd be hard to destroy once you also deploy defenses. Others could give you more detailed info like who is in the system and in which part of the system, not just the number of pilots in space.
CCP could nerf the map and local step by step, while introducing sensors step by step (these two processes could be seen independent), seeing how well these ideas work.
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Dallenn
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Posted - 2004.04.28 11:01:00 -
[3]
I think these ideas would change things quite a bit, and many complex factors are involved, so it's not safe to just introduce them in one go and see how everybody likes it. Also it takes time to come up with good ideas on variations of the basic concepts, and to implement them.
Also different groups of players should be considered:
Lots of RP-based PvP happens in (secure and insecure) empire space. 0.0 is controlled by mining alliances, and many RP corps have little business going there. If the changes only affect 0.0, a lot of players are gonna miss out. Then again maybe 0.0 should be enlargened... might help to address some exploits that can be done in insecure empire space.
Sensors should play a part outside corp wars too, though this should be quite easy to do. Miners could deploy them to monitor their insecure cans or to warn of approaching pirates, mercenaries could track the movements of their prey, and so on.
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Dallenn
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Posted - 2004.06.11 12:23:00 -
[4]
One issue with these ideas would be how easy - or difficult :-) - it is to find your enemy. If the only way to find your enemy in 0.0 space is scouting the whole region throughly (and you do not know when the enemy has entered the region, so you would need to scout constantly), there could be much less PvP, as engagements would be far fewer. And as it is currently alliances are far from exercising total control over their areas of space.
Therefore sensor networks and advanced scout frigates would be essential as a counterbalance. One idea could be a monitoring station that somehow actively alerts you (evemail or a popup) when members of a hostile corp/alliance enter the system.
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Dallenn
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Posted - 2004.07.11 19:29:00 -
[5]
Another issue is that it would be much more difficult to avoid gate camps. This would make it harder for lowbie to midbie players to enter 0.0 space.
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Dallenn
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Posted - 2004.07.11 19:29:00 -
[6]
Another issue is that it would be much more difficult to avoid gate camps. This would make it harder for lowbie to midbie players to enter 0.0 space.
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