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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.28 21:05:00 -
[1]
Script is coming...
Enjoy.  THUKKER -Be Paranoid
Skeet Skeet L33t |

StephanieLazyTown
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Posted - 2007.11.28 21:06:00 -
[2]
what is script? just got back into eve...it somekind of mod/nerf?
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.11.28 21:09:00 -
[3]
and just how does this affect sniping?
you fit optimal range scripts in your tracking computers, and locking range scripts in your sensor boosters.
at sniping range tracking isnt generally an issue, and only real downside is you will have to have tackle to hold the target till you lock them, or just anchor a large bubble.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Stakhanov
The Good Fellas
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Posted - 2007.11.28 21:33:00 -
[4]
Old news. And yes , most "balance" changes for trinity are crap.
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Vorga Gar
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Posted - 2007.11.28 21:35:00 -
[5]
Uhm, what if you were trying to snipe a blasterboat? Wouldn't you rather have BOTH a faster locking time AND longer locking range then one but not the other?
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.28 21:47:00 -
[6]
take the generally fit TQ sniper with 2 sensor booster II, 2 tracking computer II. You currently lock far and fast, have great optimal and tracking.
Same setup you have to choose. If you fit 2 range and 2 optimal scripts, you lock slow and track poorly. If you fit 2 scan-res and 2 tracking scripts, you lock fast and track well -but your lock range is horrible and optimal is poor. If you load in 1 range/scan-res and 1 optimal/tracking script, it's the equivalent of 1 TQ SB II and 1 TQ TC II.
THUKKER -Be Paranoid
Skeet Skeet L33t |

Tao Han
Synthetic Frontiers
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Posted - 2007.11.28 22:08:00 -
[7]
Originally by: Stakhanov Old news. And yes , most "balance" changes for trinity are crap.
If by "crap" you mean, "stuff-that-doesnt-benefit-you". Then yes, you are right.
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Awox
Advanced Logistics
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Posted - 2007.11.28 22:27:00 -
[8]
Originally by: Tao Han
Originally by: Stakhanov Old news. And yes , most "balance" changes for trinity are crap.
If by "crap" you mean, "stuff-that-doesnt-benefit-you". Then yes, you are right.
<3
-- ADVL CEO. LootTrack Sales KB |

Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.28 22:32:00 -
[9]
Originally by: Tao Han
Originally by: Stakhanov Old news. And yes , most "balance" changes for trinity are crap.
If by "crap" you mean, "stuff-that-doesnt-benefit-you". Then yes, you are right.
By crap he meant a reduction of effectiveness by %50 for sensor boosters and tracking computers.
I dont know if they've seeded scripts in more than 1 system yet.. Has anyone tried them out on modules ? If you do a %100/-100% script does the effect that now has a 0% bonus get applied to the stacking penalty for similar modules?
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Dexton
Caldari
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Posted - 2007.11.28 22:39:00 -
[10]
Originally by: Rastigan does the effect that now has a 0% bonus get applied to the stacking penalty for similar modules?
Since the stacking penalty applies to the module/s with the lowest bonus this should not be a problem.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.28 22:58:00 -
[11]
Edited by: madaluap on 28/11/2007 22:58:17 Atm a BS can snipe a small target down. After the patch it will lock too slow and will track less, allthough tracking doesnt matter that much @ longer ranges.
So smaller ships that can lock faster and have decent tracking are more wanted in fleets. Especially with the new T2 frigs coming out and 30km+ warpdisrupting inties.
Maybe more point in using smaller ships in fleets/gangs is a good thing for the game? _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Alowishus
Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.28 23:02:00 -
[12]
Edited by: Alowishus on 28/11/2007 23:03:34
Use your range scripts and shut the hell up.
The days of sniping BS sitting 150km off gate and getting 1000 kills a month because they can lock every pod and shuttle and instapop them are over. GOOD.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.28 23:05:00 -
[13]
Originally by: Futher Bezluden take the generally fit TQ sniper with 2 sensor booster II, 2 tracking computer II. You currently lock far and fast, have great optimal and tracking.
Same setup you have to choose. If you fit 2 range and 2 optimal scripts, you lock slow and track poorly. If you fit 2 scan-res and 2 tracking scripts, you lock fast and track well -but your lock range is horrible and optimal is poor. If you load in 1 range/scan-res and 1 optimal/tracking script, it's the equivalent of 1 TQ SB II and 1 TQ TC II.
What?? you mean you no longer get the best of both worlds?? NO WHEY!!....
This really is a rather exciting change that's going to (hopefully) produce a paradigm shift in fleet warfare.
----------
Video - 'War-Machine' |

Stakhanov
The Good Fellas
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Posted - 2007.11.28 23:25:00 -
[14]
Originally by: madaluap Edited by: madaluap on 28/11/2007 22:58:17 Atm a BS can snipe a small target down. After the patch it will lock too slow and will track less, allthough tracking doesnt matter that much @ longer ranges.
Excuse me ? My mega's 425mm rails (spike) can't even track a pod with enough transversal at 170km. Currently on TQ.
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jongalt
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Posted - 2007.11.28 23:43:00 -
[15]
Originally by: Stakhanov
Originally by: madaluap Edited by: madaluap on 28/11/2007 22:58:17 Atm a BS can snipe a small target down. After the patch it will lock too slow and will track less, allthough tracking doesnt matter that much @ longer ranges.
Excuse me ? My mega's 425mm rails (spike) can't even track a pod with enough transversal at 170km. Currently on TQ.
maybe it's maybelline. 
-jg.
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Insomnium
Minmatar the united
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Posted - 2007.11.29 00:04:00 -
[16]
so yeah there goes sniping. so now in order to get range we have to sacrifice time? me thinks its a shame. frigates are really the only things snipable these days besides haulers. they're the only things that may instapop before the warp away. cruisers and anything bigger will take a volley, laugh and warp off as you can't possibly tackle em unless CCP puts in 150km scramblers with like .05 strength. so no locky frigs = no kill, and cruisers + are sorta no kill anyways, unless they've warped to stupid (15). shall we forever be stuck instapoping haulers only to gain more grief from those silly carebears? "OMG YOU POPPZORS MY HAULORZ!"
i cry.  ------------------------------------ If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mr. Brave man, I guess I'm a coward |

Impolite Andevil
The Shadow Knights Division of Eden
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Posted - 2007.11.29 00:25:00 -
[17]
This might actually make the Vulture and Eagle interesting sniping ships now... Since the BSs can't nail the little bastards, sniping HACs and command ships that have inherently better locktimes actually become valuable to a fleet. We could see mixed sniping fleets with BSs to kill BSs and BCs, command ships to kill cruisers, and HACs to kill frigates/interceptors/pods. Not entirely a bad thing, although I just finished training my alt to drive a sniperthron. :(
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.11.29 00:28:00 -
[18]
And this is one of the reasons I will be buying a new Eagle.
The last one was blobbed by MC a good few years ago when I had no idea how to fit one for pvp. Methinks it's going to become mighty useful soon. "I got soul but I'm not a soldier" |

Xequecal
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Posted - 2007.11.29 00:47:00 -
[19]
1200 DPS passive tanked Broadswords with 100,000 effective HP that can bubble your BS fleet while pretty much ignoring Eagle and Zealot anti-support fire means locking time is not really going to be an issue. Nothing will be able to escape anyway.
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Danjira Ryuujin
Caldari
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Posted - 2007.11.29 00:54:00 -
[20]
Edited by: Danjira Ryuujin on 29/11/2007 00:53:58 The devs have been saying for a long time that they were unhappy with the distances ships could effectively snipe. Anyone with half of a brain saw these changes coming.
Amarr - Annoying the Eve Community since 2005 |
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Ruciza
Minmatar
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Posted - 2007.11.29 01:24:00 -
[21]
So how will the new locking times be with comparable sniping bs setups at range? 240% of the old ones with 2 sb II. Much more time to warp.
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Kazuma Saruwatari
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Posted - 2007.11.29 01:24:00 -
[22]
some people will say this is an indirect Amarr buff, and I sorely hope this to be true.
Time will tell once it hits TQ though.
-
Odd Pod Out, a blog of EVE Online |

Khyara
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Posted - 2007.11.29 01:26:00 -
[23]
Originally by: Danjira Ryuujin Edited by: Danjira Ryuujin on 29/11/2007 00:53:58 The devs have been saying for a long time that they were unhappy with the distances ships could effectively snipe. Anyone with half of a brain saw these changes coming.
If thats true then why the h*ll would they have made the Rokh...err Rohk...however you spell it, the big p*nis looking ship.
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Ruciza
Minmatar
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Posted - 2007.11.29 01:30:00 -
[24]
Edited by: Ruciza on 29/11/2007 01:35:29 Everybody except Caldari. They are the long range dudes.
So it is a redefinition of fleet roles. Anything but Caldari can't snipe so well anymore. Minmatar and Gallente have remote tracking links to compensate. Amarr has to get the disruptor ships into range and encounters 0% resists.
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Stakhanov
The Good Fellas
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Posted - 2007.11.29 01:45:00 -
[25]
Originally by: Ruciza Minmatar and Gallente have remote tracking links to compensate.
Nope , they got nerfed. Mids on logistics are better used for ECCM with the caldari ewar boost.
Quote: Amarr has to get the disruptor ships into range and encounters 0% resists.
Tracking disruptors got nerfed as well. Amarr pilots would be foolish to use them...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.11.29 02:19:00 -
[26]
Originally by: Stakhanov
Originally by: madaluap Edited by: madaluap on 28/11/2007 22:58:17 Atm a BS can snipe a small target down. After the patch it will lock too slow and will track less, allthough tracking doesnt matter that much @ longer ranges.
Excuse me ? My mega's 425mm rails (spike) can't even track a pod with enough transversal at 170km. Currently on TQ.
try to shoot bigger stuff?
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Mortuus
Minmatar Viper Squad Triumvirate.
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Posted - 2007.11.29 02:35:00 -
[27]
Oh noes!! You have to actually think about your setup??
What ever will the average fleet fighter do now, well at least until his superiors tell him how to refit his ship. Same goes with snipers, dear god you have to make a choice!!
Small ship gangs become more useful, interceptors become more useful, new EW frigates coming in, and well tanked mobile bubble ships!! Long live small scale PvP, down with blobs!
ex-Occassus Republica <3 |

Sirius Problem
Darkness Inc. Blood Blind
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Posted - 2007.11.29 02:36:00 -
[28]
Edited by: Sirius Problem on 29/11/2007 02:36:59
Originally by: Danjira Ryuujin The devs have been saying for a long time that they were unhappy with the distances ships could effectively snipe. Anyone with half of a brain saw these changes coming.
I find it quite funny (sad really) how the devs constantly fail at predicting the outcome of their own designs. The history of module and ship introductions, followed by months or even years of balancing (nerfs), is pretty much a good indication of how well development plans are thought out, and how little they are tested.
With the numerous changes to existing mods in the coming Trinity update, along with all the new ships and modules, I predict forum whining taken to a whole new level, followed by nerffing (balancing) for years to come. ---- Some people say I have a bad attitude. Those people are stupid.
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Ruciza
Minmatar
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Posted - 2007.11.29 03:08:00 -
[29]
Originally by: Mortuus Oh noes!! You have to actually think about your setup??
What ever will the average fleet fighter do now, well at least until his superiors tell him how to refit his ship. Same goes with snipers, dear god you have to make a choice!!
Small ship gangs become more useful, interceptors become more useful, new EW frigates coming in, and well tanked mobile bubble ships!! Long live small scale PvP, down with blobs!
Could be that Battleship fleets may need all kinds of **** for support now, destroyers, AF, ceptors, BC, even cruisers as "the middle children".
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Phaedruss
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Posted - 2007.11.29 03:15:00 -
[30]
Originally by: Kazuma Saruwatari some people will say this is an indirect Amarr buff, and I sorely hope this to be true.
Time will tell once it hits TQ though.
Dunno, requiring twice as many midslots to get less than the previous full effect. Doesn't sound good for a mid-slot gimped race.
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