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1. No more cap stability - in Ships and Modules [original thread]
Originally by: Mister Gone I don't have a huge amount of skill points yet so I need the 2nd repper to compensate for the extra dmg I'm taking inside wormholes , a single rep is easily enough for running my missions though yeah. I've been...
- by Dexton - at 2009.04.19 15:43:00
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2. zealot and absolution, my numbers do not match - in Ships and Modules [original thread]
http://wiki.eveonline.com/wiki/Heavy_Pulse_Laser_II Optimal range is 12km not 10
- by Dexton - at 2009.04.03 15:46:00
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3. Mass of capital turrets - lol - in Ships and Modules [original thread]
Edited by: Dexton on 12/12/2008 11:11:22 Originally by: P'uck I know you can work with it and all, but if I recall correctly my physics teacher went totally bonkers when somebody used kg as a unit for mass. http://en.wikipedia.org/...
- by Dexton - at 2008.12.12 11:11:00
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4. Need help with command ships - in Ships and Modules [original thread]
Originally by: Galliana Foresta Firstly, you can't have more than one of each type of gang mod running at once. It also appears, since you can't run 2 different kinds either, that you're using the field command ship, rather than the flee...
- by Dexton - at 2008.07.18 20:49:00
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5. AmIdoingitrite? - in Ships and Modules [original thread]
Welcom to being caldari, not only do you sacrifice all your tank for tackle gear but also you have to waste all your lows on fitting mods.
- by Dexton - at 2008.07.04 22:49:00
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6. PvP Raven? - in Ships and Modules [original thread]
Originally by: Seraphim Reborn 6 Siege Launcher II (Split 3 Mojlnir Rage and 3 Bane Rage) My 2 cents, aim for perfection. Use one type of Torps.
- by Dexton - at 2008.05.16 03:39:00
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7. Maelestrom PVP setups? - in Ships and Modules [original thread]
Originally by: SVZeRoHeRo my fit adapted from these postings and my own experience is as follows high slots: (8) 800mm scouts with rep fleet empl mids: invuln field II, photon scatt II, xlarge shield booster II, (2) shield boost amp II, an...
- by Dexton - at 2008.05.16 03:31:00
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8. Simple Black ops fix. - in Ships and Modules [original thread]
Originally by: Waxau Originally by: Dexton Your completely missing the point. They are not supposed to be solopwnmobiles. They are not supposed to be the ultimate gang ship. They are supposed bring a very specialized role in very s...
- by Dexton - at 2008.05.02 14:00:00
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9. Simple Black ops fix. - in Ships and Modules [original thread]
Your completely missing the point. They are not supposed to be solopwnmobiles. They are not supposed to be the ultimate gang ship. They are supposed bring a very specialized role in very specialized situation. They are supposed to open jump porta...
- by Dexton - at 2008.05.02 11:41:00
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10. [WTA] Ultimate PvP'er, Carrier - Dreadnought Pilot with 34 Miliion SP - in Timecode Bazaar [original thread]
Having fought both against and with this char, I can confirm that this is an amazing pvper.
- by Dexton - at 2008.03.27 01:34:00
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11. For gods sake can we sort out Falcons and ECM - in Ships and Modules [original thread]
Azeroth has no jammers, I suggest you move there. New eden is for people that use their head to solf problems.
- by Dexton - at 2008.03.23 01:39:00
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12. Wood Stove Club - in Out of Pod Experience [original thread]
Hot springs FTW!
- by Dexton - at 2008.01.23 22:03:00
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13. Update skill training from outside the client - in Skill Discussions [original thread]
Originally by: Alerik Comments appreciated. However with the best will in the world sometimes its impossible to be ready with a long training skill to go when I'm away. This computer only has a 9Gb drive running Win2000 using a PIII 900Mhz...
- by Dexton - at 2008.01.19 16:21:00
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14. Between the caldari and amarr dreadnoughts, which would you choose? - in Ships and Modules [original thread]
Originally by: Jim Steele Does EFT tell you how long a bay full of capital torps last? Id go Revalation simply to avoid resupply logistics, deep in enemy teritory thats a great advantage. Have you ever been in ever been in a pos siege?...
- by Dexton - at 2008.01.04 17:41:00
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15. The Gang Mod Manifesto - in Ships and Modules [original thread]
I think that rather than making them easier to use they should be made more worth the sp invested in them, they are supposed to be specialized modules. But fixing the bugs and removing the stacking penalty along with the changes you listed would m...
- by Dexton - at 2007.12.27 23:11:00
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16. Permarunning a XL shield booster in a Raven... - in Ships and Modules [original thread]
More dmg less tank: Mids: Xlarge booster t2 3x t2 hardeners 2x t2 cap rechargers Lows: 2x cap powerrelay t2 or faction 3x bcu Less dmg More tank Mids: 1x X-large booster t2 4x t2 hardeners 1x t2 cap recharger Lows: 2x bcu 3x power relay t2/fact...
- by Dexton - at 2007.12.27 04:53:00
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17. ECM - in Ships and Modules [original thread]
Originally by: James Lyrus Chance of failing on _all_ of them, is: 0.9 x 0.9 x 0.9 x 0.9 = 0.65 = 65%. Therefore your chance to jam your opponent, is 35%, if you fire all 4 jammers at it. You sir did not pay attention in Math when th...
- by Dexton - at 2007.12.12 22:44:00
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18. Torp nerf? I think not... - in Ships and Modules [original thread]
Also if u take a megathron and put neutrons on it and 4 magstabz and pimp it to hell you can do 1400 in eft. But this is not a eft forum, if you find something to be overpowered in your eft go to the eft forums and whine how overpowered ships look...
- by Dexton - at 2007.12.10 21:41:00
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19. CCP puts final nail in lid of Sniping. - in Ships and Modules [original thread]
Originally by: Rastigan does the effect that now has a 0% bonus get applied to the stacking penalty for similar modules? Since the stacking penalty applies to the module/s with the lowest bonus this should not be a problem.
- by Dexton - at 2007.11.28 22:39:00
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20. Hot News !! Empire battelships will be available for LP in Trinity ! - in Ships and Modules [original thread]
Can someone please make them stop turning eve into wow step by step?
- by Dexton - at 2007.11.19 23:39:00
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