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Verital
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Posted - 2007.11.29 17:24:00 -
[1]
I've been reading some forum posts and checking on Trinity features, and I have a question now.
Why does everyone complain about Amarr getting nerfed? Ive never played another race, so I really wouldn't know if we really are inferior to everyone else.
If someone could shed some light on this subject and tell me what exactly everyone is complaining about, Id really appreciate it 
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Madla Mafia
The Dead Man's Hand
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Posted - 2007.11.29 17:29:00 -
[2]
I'll make it short and let you do more research on the topic.
- Lasers and their EM and Thermal only dmg types. (Results in crappy dmg output against armor tankers and their natural high resistance to EM.)
- Lasers in general.
- Amarr is supposed to be mid-range combat specialists. (But no one fights in mid range. It is either in your face, or at range.)
- Amarr is supposed to be the cap-warfare race. Right now they are the cap-disadvantage race.
Eh, I'm probably forgetting some stuff. But in general, Amarr really do suck compared to the other races.
Oh yeah, ships that are just wrong! -----------------------------------------------------------------------------------------------------------------
Amarr - getting screwed since 2005. |

KarGard
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Posted - 2007.11.29 17:31:00 -
[3]
Shh, amarr are fine, now just look at some prettypictures of their ships, and forget you asked such a silly question.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.11.29 17:41:00 -
[4]
Amarr rocks, I don't see any problem with amarr ships/lasers. ________________________________________
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Zondrail
Meridian Dynamics FREGE Alliance
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Posted - 2007.11.29 17:47:00 -
[5]
Lasers are cap *****s... so Amarr have a hard time running their lasers and maintaining a tank for very long... the advantage used to be that lasers were extremely high damage turrets, but their damage got reduced drastically.
Also, a lot of Amarr ships get a bonus like "10% reduction in cap use per level to Large Energy Turrets", which equals "Lose one useful ship bonus that other races get, just so you can fire your lasers that don't even do as much damage as they used to".
Yeah, they need love, although I have a lot of respect for the people who fly them and put the time, energy, and love into making it work as well as they can.
The one place they shine is long-rang DPS... it hurts... BAD (they still can't maintain it long, though)
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Wu Jiun
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Posted - 2007.11.29 17:49:00 -
[6]
Read this:
http://myeve.eve-online.com/devblog.asp?a=blog&bid=427
That was 8 months ago. Some of it actually happened like the new Khanid line which is very decent.
Regarding lasers - not so much. Devs have stated on multiple occasions that they "will look into the issue" or "start looking at it soon" and other promising platitudes. So while there is hope for something at some point in the future for now it appears to be safe to say amarr issues have low priority. Apparently they are too busy boosting caldari atm. 
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Serious Rikk
The Three Hundred R0ADKILL
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Posted - 2007.11.29 22:44:00 -
[7]
With regard to lasers - surely it makes sense their only damage type can be EM and thermal...
Maybe they need to be able to fit a different turret type other than lasers? -- Noble Scumbag
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Imperator Jora'h
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Posted - 2007.11.29 23:09:00 -
[8]
Originally by: Serious Rikk With regard to lasers - surely it makes sense their only damage type can be EM and thermal...
Maybe they need to be able to fit a different turret type other than lasers?
Actually there is no EM damage from lasers if we cared about real world physics here (and before anyone starts I know...game...not real life, I get it).
People have suggested a Particle Beam turret for Amarr which would be kinetic in nature but CCP so far seems unimpressed by that (and yeah, particle beams are real things too...older tech than lasers actually).
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RaAshan
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Posted - 2007.11.29 23:13:00 -
[9]
FAKE ALERT!!!!
This is a whine thread in disguise.
Amarr rock. Where is your Amarr pride you Amarr self hating Amarrians? I'm an Amarr who is proud to be Amarr but disgusted to be surrounded by these un-amarrian Amarrs.
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RaAshan
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Posted - 2007.11.29 23:13:00 -
[10]
Wait one Amarr! How many R's are in Amarr?
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BekStorm
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Posted - 2007.11.29 23:15:00 -
[11]
Originally by: Imperator Jora'h
Originally by: Serious Rikk With regard to lasers - surely it makes sense their only damage type can be EM and thermal...
Maybe they need to be able to fit a different turret type other than lasers?
Actually there is no EM damage from lasers if we cared about real world physics here (and before anyone starts I know...game...not real life, I get it).
People have suggested a Particle Beam turret for Amarr which would be kinetic in nature but CCP so far seems unimpressed by that (and yeah, particle beams are real things too...older tech than lasers actually).
particle beams would kick ass
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.11.30 00:00:00 -
[12]
Originally by: RaAshan FAKE ALERT!!!!
This is a whine thread in disguise.
Amarr rock. Where is your Amarr pride you Amarr self hating Amarrians? I'm an Amarr who is proud to be Amarr but disgusted to be surrounded by these un-amarrian Amarrs.
what
In all seriousness, lasers and Amarr are fine, if you take the time to skill up correctly and learn to fly the ships. There's certainly situations where it won't work great, but that's true of everything pretty much, except nanoishtars.
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Plausable Swap
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Posted - 2007.11.30 00:06:00 -
[13]
Lasers Cap disadvantage Racial 'range' speciality (mid) never happens.
uhhh
on the plus side, they have awesome looking (but poor performing) ships!
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.11.30 00:07:00 -
[14]
Apocalypse. |

Misina Arlath
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Posted - 2007.11.30 00:08:00 -
[15]
Lasers do both EM and Thermal damage at once, unlike other race guns.
Lasers take no ammo, and no "downtime" reloading modules in prolonged fights.
Lasers switch crystals in about one second, in order to adjust to different ranges or damage.
But other than that, the above is true. The ships have a bonus to cap usage for energy turrets, which simply just makes Amarr ships able to fire the guns in the first place. To me, it looks like they made it that way so only Amarr should be able to use Lasers fully, whereas any other race ships fitting lasers would burn out cap fast. But if they wanted to go with that approach, it should be the energy turrets that were penalized if they were not fitted on an Amarr ship.
But nevertheless, I'm quite happy with my Amarr. It is however hard to maintain a tank on the ships while firing lasers unless you have alot of cap use reducing skills.
Most rookie amarr pilots are flying frigates and cruisers with 3 x Capacitor Power Relays, or Cap Rechargers in the already few mid-slots on Amarr ships, just to be able to use lasers and repper without going dry.
So, besides that "one less ship bonus" thing for using the Energy Turrets, we also have to "throw away", at the worst, 3 low slots and 1 mid slots, just to be able to run the modules.
Of course, this improves as you get better skills to help reduce the overall capacitor usage, but still... I'd like to see Caldari having to use 3 low slots on CPR's just to be able to keep shield booster up while firing their missiles. Bet there'd be an uproar on the forums :p
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diabolic clone
Amarr Paxton Industries Paxton Federation
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Posted - 2007.11.30 04:22:00 -
[16]
Originally by: Misina Arlath Lasers do both EM and Thermal damage at once, unlike other race guns.
Lasers take no ammo, and no "downtime" reloading modules in prolonged fights.
Lasers switch crystals in about one second, in order to adjust to different ranges or damage.
Downtime is 'you cannot load that while the module is activated' in my experience if you use say a 220 autocannon say you got 4 or 5 of them you have fusion loaded, select to load EMP then select reload all the guns all switch to EMP. *unfortunately this reloads missiles also which have made me think oops a few times since those don't need to be reloaded as much most the time* lasers do not do this.
This also is ignoring laggy conditions that your gun activation will take longer to update and with depletable laser crystals your reload selection isn't stacked and can get a little bit confusing as you load each gun getting pass the trouble of loading 4-8 times with your mouse bouncing around.
Other than that and the crystals disapearing in the gun or whatever if you load them too fast it is a nice advantage. |

Considered
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Posted - 2007.11.30 04:24:00 -
[17]
I suppose all races have there ups and downs but the game always changes. I read a post saying a few years ago Amarr were the Gallente of today (favoured in PVP)
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.30 04:42:00 -
[18]
All the races have good and bad ships. Amarr just have more bad ships compared to the other races.
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Amarria Black
Clan Anthraxx
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Posted - 2007.11.30 05:25:00 -
[19]
Originally by: Kruel All the races have good and bad ships. Amarr just have more mediocre ships compared to the other races.
FTFY.
The biggest single problem with Amarr ships: why fly them when X ship performs the given ship role better / faster / more efficiently / with fewer SP invested than the Amarr equivalent?
Who picks up a rock to hammer a nail when there's a perfectly good hammer at their disposal?
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Paeniteo
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Posted - 2007.11.30 05:30:00 -
[20]
Originally by: Madla Mafia
- Lasers and their EM and Thermal only dmg types. - Lasers in general. - Amarr is supposed to be mid-range combat specialists. - Amarr is supposed to be the cap-warfare race. Right now they are the cap-disadvantage race.
This, plus bad ship bonuses regarding lasers. All of it comes down to lasers being stupid.
Otherwise, fine. I enjoy playing Amarr. 
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Decimo
DEATH'S LEGION
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Posted - 2007.11.30 05:50:00 -
[21]
Originally by: Misina Arlath Lasers do both EM and Thermal damage at once, unlike other race guns.
Um, Hybrid and Projectile turrets can also do two damage types. Depends on the ammo you use just like Amarr (Radio for example only does EM).
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Xenny Lee
Minmatar coracao ardente Triumvirate.
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Posted - 2007.11.30 06:06:00 -
[22]
Lasers with the new faction crystals are actually not that bad on cap, the more mid range you decide to fight the less cap intensive it is... it's only when you use the Aurora or Conflag that your cap starts to really cry, (the baddon with 8 beam firing Aurora is painful to watch for instance)
Also forgetting: Amarr have one of the best T2 resists (I mean come on... the "hole" is thermal) The only love they really need is that they are too predictable in how you should fit em. Particle beams... I'm not against it, but faces balancing issues.
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Aeaus
The Black Rabbits The Gurlstas Associates
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Posted - 2007.11.30 06:09:00 -
[23]
Originally by: Kerdrak Amarr rocks, I don't see any problem with amarr ships/lasers.
Agreed :)
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Esteban Brandei
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Posted - 2007.11.30 09:03:00 -
[24]
Amarr ships are fine they just need more skills to start opening their wings. But once you get those skills they are really great ships.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.30 09:56:00 -
[25]
Edited by: Rodj Blake on 30/11/2007 09:57:54
Originally by: Decimo
Originally by: Misina Arlath Lasers do both EM and Thermal damage at once, unlike other race guns.
Um, Hybrid and Projectile turrets can also do two damage types. Depends on the ammo you use just like Amarr (Radio for example only does EM).
Projectile users can switch their ammo to get access to all four damage types.
Gallente hybrid users have a wide selection of drone boats to choose from, which allows them to vary their damage.
Caldari hybrid users have a wide selection of missile boats to choose from, which allows them to vary their damage.
However, with the exception of the Arbi (and its variants) and the Inquisitor, Amarr pilots are pretty much stuck with EM and thermal damage.
Dulce et decorum est pro imperium mori.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.11.30 11:14:00 -
[26]
That's pretty disengenious Rodj. Amarr have missile boats, drone boats, and gun boats.
Eve-Online: The Text Adventure |

Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.30 11:23:00 -
[27]
Originally by: Avon That's pretty disengenious Rodj. Amarr have missile boats, drone boats, and gun boats.
We don't have a wide selection though.
Out of the T1 ships, we have a single missile frigate and a single drone cruiser.
Amarr battleship pilots have a choice between three laser boats. Sure, you can fit autocannons on your Apocalypse to get the choice of damage types, but if you're using autocannons why not put them on a Minnie ship and get bonuses for them?
Dulce et decorum est pro imperium mori.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.11.30 11:35:00 -
[28]
But the other races don't have a fantastic selection either - people just focus on the ships they see most often.
Amarr have the best missile interceptor, the second best drone cruiser, the best drone recons, the best missile command ship. They also have the best fleet BS, the best dread, probably the best carrier.
They have variety in spades, but *most* arguements seem to revolve around people who think that they should only have to train laser and armour skills to master Amarr.
Also, I am pretty fed up of the EM damage sucks arguement .. because it is actually probably now the *least* tanked damage type overall.
Eve-Online: The Text Adventure |

Lady Trade
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Posted - 2007.11.30 11:39:00 -
[29]
Originally by: Madla Mafia - Lasers and their EM and Thermal only dmg types. (Results in crappy dmg output against armor tankers and their natural high resistance to EM.)
Not that I don't agree that Amarr need some love but this particular argument seems flawed to me. EM is usually my second worst resist (about 1% better then explo) on a majority of my t1 ships (if i fit them for tanking). If I don't fit any resistance-mods then EM is my highest but since I don't have a tank in that case, I doubt it will make a huge difference. |

Cailais
Amarr VITOC
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Posted - 2007.11.30 11:50:00 -
[30]
Dont fret - the Developers are looking hard at the Amarrian issue, such is the intensity of this scrutiny (no doubt to ensure the Amarr wtfpwn all before them) this review has taken well over 18months.
After such an extended period we can rest assured that when the 'oopmf' arrives no Amarr will be disappointed or have their expectations squashed.
No doubt at this very moment thousands of Minmatar, Caldari and Gallente pilots are furiously training for Amarr ships to take advantage of this great event.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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