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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:21:00 -
[1]
Edited by: Woolygimp on 30/11/2007 17:22:24
For those of you who would fly a Battleship, what advantages are there to flying a Battleship over a Carrier at the present time?
Every class has it's advantages and disadvantages, but with Carriers they surpass Battleships in almost every aspect, and then some. The new Battleships will be released with Trinity, so why would anyone with the relevant skills choose to fly a Tech 2 Battleship over a Carrier? The Golem has a weaker tank than a Rokh, and that's saying a lot. Tech 2 Battleships won't even have that much of a damage boost over the normal Tier 1's.
Fuel costs are laughable, and being able to pounce around in just a couple jumps is amazing. It will take a Tech 2 Battleship 3 hours to make a trip a Carrier can make in 2 minutes, not to mention all the more dangerous. We all know that the Tech 2 Battleships won't hold a candle to capitals in combat, so I won't even elaborate on this point.
I just don't see the point to Tech 2 Battleships when their costs are almost identical to capitals, can someone enlighten me?
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.30 17:22:00 -
[2]
Can you use a stargate in a carrier? no... ----------
Video - 'War-Machine' |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:23:00 -
[3]
Originally by: Gabriel Karade Can you use a stargate in a carrier? no...
That's it?
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.11.30 17:25:00 -
[4]
Edited by: An Anarchyyt on 30/11/2007 17:25:13 Well, they aren't similar at all. And as you said that you're new (month and a half), yourself, you probably shouldn't worry too much about a carrier.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:27:00 -
[5]
Edited by: Woolygimp on 30/11/2007 17:28:17
Originally by: An Anarchyyt Well, they aren't similar at all. And as you said that you're new (a few months), yourself, you probably shouldn't worry too much about a carrier.
Why am I sinking months of training time, and subscription fees, into a game/ship class that will be 1-upped in every aspect by something with no disadvantages. I could fly a Tech2 Battleship within the month, but don't see any reason why these two ships cost about the same when one clearly has the advantage on all fronts.
As far as similarity, yes one launches fighters and one uses weapons. By your reasoning I could say that the Dominix and the Raven aren't anything alike, because one uses drones as primary DPS and one missiles. Carriers have the same strengths as the battleship, and are able to effectively engage at similar distances and similar ship classes.
What am I missing?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 17:27:00 -
[6]
Marauders can't jump, Black Ops can. Black Ops can only jump a couple of times before refueling unless you "honour tank" them and fill them up with shedloads of fuel. Both Marauders and Black Ops can use stargates, Carriers can't. Both can use most mission gates, Carriers are locked out of most. Black Ops can jump to "stealth" cyno fields, Carriers announce their presence to all the galaxy. Black Ops can form a mini-jumpportal, for other cloakers without jumpdrives to follow them into the jump. C|S|I|N|x. |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.30 17:29:00 -
[7]
Originally by: Woolygimp
Originally by: Gabriel Karade Can you use a stargate in a carrier? no...
That's it?
Fine.
1. Can operate solo if need be - no cyno requirement 2. Turrets 3. MWD 4. Much smaller sig radius 5. Probably still going to be cheaper 6. It's not a capital ship 7. IT'S NOT A CAPITAL SHIP
Believe or not, a number of people can't be arsed with the whole capital ship 'thing' (and besides, regardless of temporary respite, you can guarantee the current 'solo' abilities of carriers will be getting a swing of the bat in the future) ----------
Video - 'War-Machine' |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 17:30:00 -
[8]
Carriers have several disadvantages - whether those disadvantages are balanced regarding the rest of the ships in EVE is up for debate, however.
*Cannot use stargates, requires someone else to use a cyno-field to travel *Has difficulty with targets smaller than other capital ships or battleships *Very slow ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:30:00 -
[9]
Originally by: Akita T Marauders can't jump, Black Ops can. Black Ops can only jump a couple of times before refueling unless you "honour tank" them and fill them up with shedloads of fuel. Both Marauders and Black Ops can use stargates, Carriers can't. Both can use most mission gates, Carriers are locked out of most. Black Ops can jump to "stealth" cyno fields, Carriers announce their presence to all the galaxy. Black Ops can form a mini-jumpportal, for other cloakers without jumpdrives to follow them into the jump.
Let's get on to the aspect of combat. How many black-ops/marauders will it take to combat one carrier? Several. So what if carriers announce their presence, that information isn't that valuable and local isn't that hard to figure out.
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Lilan Kahn
Amarr The Littlest Hobos Insurgency
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Posted - 2007.11.30 17:31:00 -
[10]
battel ships are the backbone of a fleet capitals are mostly spice addet to it.
"Bringing Content to you 1 round of ammo at a time" |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.11.30 17:32:00 -
[11]
Edited by: An Anarchyyt on 30/11/2007 17:33:45 Well for one, being able to fly it, does not mean you are able to fit it will. You won't be able to use fighters, you won't be able to use capital sized guns, and you won't be able to use Tacitcal Logistics Reconfiguration.Not to mention, the large amount of other support skills you won't have in Electronics, Engineering, Mechanics, Capital sized repairers, and many other mods. So, even if you have the skill to sit in it, and the money to be it, if you jump straight into it, you will lose it twice as fast.
But, even looking at the names, does "carrier" conjur up the same images? A Much better way to think about the carrier, is as a capital sized Logistics Ship, with capabilities to defend itself with many cruiser sized minions.
And Black Ops are not meant for damage at all, they are meant for pushing Cov Ops ships past enemy lines.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Zondrail
Meridian Dynamics FREGE Alliance
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Posted - 2007.11.30 17:32:00 -
[12]
mobility is a pretty big deal...
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:33:00 -
[13]
Originally by: Gabriel Karade
Originally by: Woolygimp
Originally by: Gabriel Karade Can you use a stargate in a carrier? no...
That's it?
Fine.
1. Can operate solo if need be - no cyno requirement 2. Turrets 3. MWD 4. Much smaller sig radius 5. Probably still going to be cheaper 6. It's not a capital ship 7. IT'S NOT A CAPITAL SHIP
Believe or not, a number of people can't be arsed with the whole capital ship 'thing' (and besides, regardless of temporary respite, you can guarantee the current 'solo' abilities of carriers will be getting a swing of the bat in the future)
This needs to happen, I don't see how it's balanced for carriers to operate at the rate at which they are doing currently. Tech 2 battleships are not capital ships, I understand that. Why then is their cost equivalent to one? Being slow isn't that big of a deal, a Rokh without skills has a default speed of what? 110m/s? SigRadius becomes a non-factor as soon as you are flying something of Battleship size, or larger.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 17:34:00 -
[14]
Originally by: Woolygimp Let's get on to the aspect of combat. How many black-ops/marauders will it take to combat one carrier? Several. So what if carriers announce their presence, that information isn't that valuable and local isn't that hard to figure out.
I think that you're looking at things wrong here. You're thinking of the Battleship->Marauder relationship like the Cruiser->HAC relationship, which is not entirely correct. Indeed T2 battleships will be very combat-effective, but they are not designed exclusively for hitting harder and tanking better. They're designed to be able to operate longer without support and to have lower ammo consumption and greater variety. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 17:36:00 -
[15]
Black Ops should end up costing 450-500 mil, Marauders 500-600 mil. Last time I checked, carriers were still selling for at least 1 bil, if not more.
Marauders are for highsec missionrunners IMHO, and as such, they will excell at what they do... with the exception of the Golem maybe, which is kind of on par with the CNR (better for some, worse for others). Black Ops are the bastard stepchild of a Titan and a Stealth Bomber, if you can't see a use for that combo, meh@you.
As for Capitals... meh... there's a lot less skill training required for either Black Ops or Marauders as for any Capital ship to properly fly... and you can switch from one Marauder/Black-Op to another a LOT easier (also, cheaper) as you can switch/crosstrain to another capital ship, be it Dread or Carrier. C|S|I|N|x. |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:36:00 -
[16]
Edited by: Woolygimp on 30/11/2007 17:39:29 You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it.
Who here would choose a Marauder, honestly? No. Honestly.
...and why?
A fully rigged and fitted Marauder will easily cost around a Bil. I'm looking at it from a cost analysis standpoint. If an interceptor cost 1 billion to fit, you'd expect it to be damn good at it's job.
For a good analogy, this is like both a Kestrel and an Crow both costing the same amount. Why would anyone fly the Kestrel, except for lack of skills?
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.30 17:39:00 -
[17]
Originally by: Woolygimp
Originally by: Gabriel Karade
Originally by: Woolygimp
Originally by: Gabriel Karade Can you use a stargate in a carrier? no...
That's it?
Fine.
1. Can operate solo if need be - no cyno requirement 2. Turrets 3. MWD 4. Much smaller sig radius 5. Probably still going to be cheaper 6. It's not a capital ship 7. IT'S NOT A CAPITAL SHIP
Believe or not, a number of people can't be arsed with the whole capital ship 'thing' (and besides, regardless of temporary respite, you can guarantee the current 'solo' abilities of carriers will be getting a swing of the bat in the future)
This needs to happen, I don't see how it's balanced for carriers to operate at the rate at which they are doing currently. Tech 2 battleships are not capital ships, I understand that. Why then is their cost equivalent to one? Being slow isn't that big of a deal, a Rokh without skills has a default speed of what? 110m/s? SigRadius becomes a non-factor as soon as you are flying something of Battleship size, or larger.
If you mean by 100 isk on Sisi then yes it's equivalent... however, unless you have the gift of foresight I'm not sure where your information on the cost of T2 Battleships on TQ comes from, given it will be wholly market driven. ----------
Video - 'War-Machine' |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:41:00 -
[18]
Edited by: Woolygimp on 30/11/2007 17:41:32 Ah. So if you want to PvP then it's Battleships -> Carriers. Marauders will have no use?
Good to know that Marauders will have the 'mission-running niche'.
I just don't see Marauders being worth the price they will will most likely be given, which is 750mil. They just won't be worth it.
Carriers on the other hand...are worth every penny....and so much more.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 17:41:00 -
[19]
Originally by: Woolygimp You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it. Who here would choose a Marauder, honestly? No. Honestly. ...and why? A fully rigged and fitted Marauder will easily cost around a Bil.
Marauder for PvP ? Don't make me laugh ! With that pathetic sensor strength, and the buff of Caldari ECM boats, you'd be pretty stupid to use them for anything other than highsec missionrunning.
But picking between a Carrier and a Black Op, now, well, I'd probably go with the Black Ops ship, thank you very much, as I prefer to NOT rely on a cyno alt for each and every system jump I make, and also be able to ENTER highsec if I want to (carriers can't). C|S|I|N|x. |

demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
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Posted - 2007.11.30 17:42:00 -
[20]
the cal black ops can jam a carrier to hell after it cynos in so what good is a jammed carrier gonna do
also forgetting about skill cost to get in to a carrier
when a t2 drone is popped its at most 2m and when a fighter is popped its about 25m they take about the same time to pop with due to drone speed and fighter sig
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:43:00 -
[21]
Originally by: Akita T
Originally by: Woolygimp You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it. Who here would choose a Marauder, honestly? No. Honestly. ...and why? A fully rigged and fitted Marauder will easily cost around a Bil.
Marauder for PvP ? Don't make me laugh ! With that pathetic sensor strength, and the buff of Caldari ECM boats, you'd be pretty stupid to use them for anything other than highsec missionrunning.
But picking between a Carrier and a Black Op, now, well, I'd probably go with the Black Ops ship, thank you very much, as I prefer to NOT rely on a cyno alt for each and every system jump I make, and also be able to ENTER highsec if I want to (carriers can't).
This is exactly what I'm trying to argue. Carriers AS NOW are considered the Tech 2 Battleships. They 1-up the Marauder in EVERY SINGLE ASPECT except, "doh I can't entire empire." or "damn I have to use corpmates to move about."
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.11.30 17:44:00 -
[22]
They aren't really comparable but just to shut you up:
BS's can go in high sec BS's can use jump gates and thus can be moved without the help of someone else BS's don't run out of fuel and thus leave you stuck in a hostile system BS's can fit guns which can't be destroyed by smartbombs leaving you unarmed BS's weapons won't warp after a target never to return leaving you unarmed and out 300M BS's can quietly jump into a system rather than making a cyno everyone in the region will notice BS's can enter a cyno-jammed system BS's cost a 1/10 as much to fit and arm BS's can be insured for the full value of the ship BS's can't be scanned down in less time than it takes them to turn
___________________________________________ 5% Mining Implants & 5% Manufacturing Implants *From 110M to 150M |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.11.30 17:44:00 -
[23]
I would really like to understand how people think the Black Ops BSs are similar to Carriers in any way. Again, Carriers are carriers, and Black Ops BSs are designed to be able to go through enemy lines quietly, bring Cov Ops, and Recons with them, and thus be able to bring in Carriers, Dreadnaughts, Moms, Titans, behind enemy lines.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.30 17:45:00 -
[24]
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 17:39:29 You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it.
Who here would choose a Marauder, honestly? No. Honestly.
...and why?
I plan to for one.
I have perfect skills for the Blasterthron, down to the very last detail, I can't fly a single T2 ship, or any other race ship. Why? because it's bloody good fun!... I don't want to prance around in an interceptor or a HAC, or sit in a 'super' fleet of capital ships hitting on a POS or humping a station...
Well, the next logical step up from the Blasterthron (ok Navy Megathron aside) is the Kronos...
...and it looks amazing  ----------
Video - 'War-Machine' |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:46:00 -
[25]
Stop bringing up Black-Ops, please. We are arguing about the straightforward combat ability of Battleships, Marauders, and Carriers.
Black-Ops aren't even really going to be considered Tech2 Battleships, but more of an entirely different class. Their 'roles' are NOTHING comparative to each other, and this is like saying a HAC and a Cov-Ops are the same ships. So, no more black-ops.
Explain why the Marauders aren't going to be an overpriced pieceS of **** in PvP.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:47:00 -
[26]
Originally by: Kwint Sommer They aren't really comparable but just to shut you up:
BS's can go in high sec BS's can use jump gates and thus can be moved without the help of someone else BS's don't run out of fuel and thus leave you stuck in a hostile system BS's can fit guns which can't be destroyed by smartbombs leaving you unarmed BS's weapons won't warp after a target never to return leaving you unarmed and out 300M BS's can quietly jump into a system rather than making a cyno everyone in the region will notice BS's can enter a cyno-jammed system BS's cost a 1/10 as much to fit and arm BS's can be insured for the full value of the ship BS's can't be scanned down in less time than it takes them to turn
I bet you any amount of money that a Marauder won't be your ship of choice. I'll also bet that if I look up your killboard, you fly a Carrier by default.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.30 17:47:00 -
[27]
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 17:39:29 You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it.
Who here would choose a Marauder, honestly? No. Honestly.
...and why?
A fully rigged and fitted Marauder will easily cost around a Bil. I'm looking at it from a cost analysis standpoint. If an interceptor cost 1 billion to fit, you'd expect it to be damn good at it's job.
For a good analogy, this is like both a Kestrel and an Crow both costing the same amount. Why would anyone fly the Kestrel, except for lack of skills?
I would, because I don't like the clumsiness of capital ships and I don't have a cyno alt.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:52:00 -
[28]
Originally by: An Anarchyyt Regardless of what you think a Tech 2 BS is, they are Tech 2 BSs.
But this whole discussion is ridiculous, as it goes much more, Exeq -> Oneiros -> Thanatos rather than any other way.
A much more logical flow would be, Mega/Hyp/Domi -> Moros.
I just don't understand how in one thread you are asking for help about relatively basic things, and then in another thread you are professing to know all about all these ships you've never even flown.
Because I've seen the carrier fleets. I've seen just how common they are in 0.0. I understand why as well, they are simply the most cost effective combat ship out there, for their relatively cheap price their combat power is far greater than both Tech 1 and the soon to be Tech 2 Battleships (which are super underwhelming).
I don't want to play a game, where every single person flies a god damn capital.
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insidion
Caldari Last of the Technocracy
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Posted - 2007.11.30 17:53:00 -
[29]
Personally, I do think that the black ops needs to have fairly high reqs and cost for obvious reasons. The marauder does make me wonder what they were thinking though. The cost doesn't necessarily bother me that much (have to see when they hit TQ, but 300m or so I can live with so long as they don't suck which is another debate entirely) but the current skill reqs on SiSi are WTF for sure. I still haven't had the time to finish training Energy Management 5 to use heat, another oddly high skill req, especially for all the work that went into it.
It's all theory until it hits TQ though I guess.
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.11.30 17:54:00 -
[30]
Edited by: An Anarchyyt on 30/11/2007 17:54:42 Seeing, and actually fighting in one are two different things. Not to mention, just because something happens a lot, does not mean that it is the only way, or the best way to go about something.
And then again, there are those of us who are interested in things other than DPS, and don't have any interest in capitals, or even BSs.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 17:54:00 -
[31]
Edited by: Woolygimp on 30/11/2007 17:54:56
Originally by: insidion Personally, I do think that the black ops needs to have fairly high reqs and cost for obvious reasons. The marauder does make me wonder what they were thinking though. The cost doesn't necessarily bother me that much (have to see when they hit TQ, but 300m or so I can live with so long as they don't suck which is another debate entirely) but the current skill reqs on SiSi are WTF for sure. I still haven't had the time to finish training Energy Management 5 to use heat, another oddly high skill req, especially for all the work that went into it.
It's all theory until it hits TQ though I guess.
If a Marauder ends up costing 800m, then it should be able to effectively 1v1 a Carrier which by definition is a 'DEFENSIVE LOGISTICS SHIP'. Where is the flaw in this reasoning?
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.11.30 17:58:00 -
[32]
Says who? I have fit combat fits on my Oneiros for fun, and have been able to destroy an Enyo and Ishkur, where the Oneiros is a "Defensive Logistics Ship" and the AFs are designed as assault ships to run point. Does that mean the Enyo is pointless? No.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.30 17:58:00 -
[33]
Originally by: Woolygimp
Originally by: An Anarchyyt Regardless of what you think a Tech 2 BS is, they are Tech 2 BSs.
But this whole discussion is ridiculous, as it goes much more, Exeq -> Oneiros -> Thanatos rather than any other way.
A much more logical flow would be, Mega/Hyp/Domi -> Moros.
I just don't understand how in one thread you are asking for help about relatively basic things, and then in another thread you are professing to know all about all these ships you've never even flown.
Because I've seen the carrier fleets. I've seen just how common they are in 0.0. I understand why as well, they are simply the most cost effective combat ship out there, for their relatively cheap price their combat power is far greater than both Tech 1 and the soon to be Tech 2 Battleships (which are super underwhelming).
I don't want to play a game, where every single person flies a god damn capital.
You'd all be stuck in your home systems...
"RAWR!! They shall know fear!! " "Umm... does anyone have a cyno?" "WHAT?? You we're supposed to be the one to put up the cyno in the target system..." "BUT BUT!.... my carrier won't fit through teh gates! " ... .... ----------
Video - 'War-Machine' |

Rawr Cristina
Caldari Cult of Rawr
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Posted - 2007.11.30 17:58:00 -
[34]
Edited by: Rawr Cristina on 30/11/2007 18:00:45
Disadvantages of Carrier:
- Can't use Stargates - Can't enter Hi-sec - Can't enter Deadspace - Ineffective at ranges over 50km - Fighters are 20mil/pc and extremely easy to kill - Vulnerable to Damps - Vulnerable to Sieged Dreads - Vulnerable to Heavy Neuting - Slow, no realistic ability to fit MWD - Ineffective versus ships smaller than Battleships - Expensive (1bil just for the skillbooks, let alone the ship itself) - Excessive Skill Training required - Requires a dedicated Cyno Alt to move between systems
Advantages: - Tank - Logistics -----
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 17:59:00 -
[35]
Originally by: Gabriel Karade every ship has a weakness, every ship, and as long as you understand that and fight your ship appropriately to it's strengths, and not on your enemies terms, you will succeed. The marauders are most definitely not, simple ‘mission ships’.
Well, of course you can still use them IF you can be pretty sure (or you make sure) you will encounter no jammers. BUT with the boost of torpedo DPS and of Caldari ECM jam strength, you can bet your behind meeting a Widow in any Marauder will be suicidal... except maybe a Golem with FoF Cruises (kind of far-fetched, but you never know). TBQFH, out of all ships coming out, and with all the changes being made in Trinity, I love how the Widow turned out the most. C|S|I|N|x. |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.11.30 17:59:00 -
[36]
Originally by: Akita T
Black Ops should end up costing 450-500 mil, Marauders 500-600 mil. Last time I checked, carriers were still selling for at least 1 bil, if not more.
I've seen Carriers in Caldari space under the billion mark.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.30 17:59:00 -
[37]
Originally by: Woolygimp
If a Marauder ends up costing 800m, then it should be able to effectively 1v1 a Carrier which by definition is a 'LOGISTICS SHIP'. Where is the flaw in this reasoning?
Get the price tag out of your head. Just because something cost 100mill doesn't mean is should beat anything below that price. Take logistic ships, they cost about 30mill, but any T1 frigate can kill them. And there is a pretty big differance between Logistic ships and T1 frigs in price.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 18:01:00 -
[38]
I said this before, but I think you missed it so I'll re-state it in simpler terms:
T2 SHIPS DO NOT HAVE TO BE BASED AROUND ADDITIONAL DAMAGE OR OVERALL COMBAT EFFECTIVENESS
Basically, just because it's a T2 Battleship that doesn't mean it has to be a Battleship-sized HAC. You're looking at things from too simple a perspective, there are important traits of ships that aren't cost and DPS. Combat in EVE is much more complex than that. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Cookie Muncher
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Posted - 2007.11.30 18:03:00 -
[39]
Stop trying to compare the carrier to the marauder, they are completely different ships and comparing them is like me saying a frigate doesnt have enough damage because a bs does more. The marauder is a mission running ship in its current state and the carrier by default is a PvP ship.
A carrier takes 3 or 4 months to train for, and use effectively. Each fighter costs around 20mil, and will warp out after a target and can get killed pretty damn easily. It takes years for the carrier to allign and is damn easy to scan down. If you can catch a carrier off a station or gate they are also pretty easy to kill with 4 or 5 bses.
Stay in 0.0 a while longer and actually learn the benefits and drawbacks of a carrier before you start to call them T2 battleships because they are nothing of the sort. And where are you getting info on the price cost, the ships arent even on tranquility yet?
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:05:00 -
[40]
Originally by: Tarminic I said this before, but I think you missed it so I'll re-state it in simpler terms:
T2 SHIPS DO NOT HAVE TO BE BASED AROUND ADDITIONAL DAMAGE OR OVERALL COMBAT EFFECTIVENESS
Basically, just because it's a T2 Battleship that doesn't mean it has to be a Battleship-sized HAC. You're looking at things from too simple a perspective, there are important traits of ships that aren't cost and DPS. Combat in EVE is much more complex than that.
I understand what you are saying, but it's STUPID.
The Carrier is FAR, FAR, FAR, FAR, FAR, FAAAAAAAAAAAAAAAAAAAR MORE USEFUL in a logistics capability. The Carrier is FAR, FAR, FAR, FAR, FAR, FAAAAAAAAAAAAAAAAAAAR MORE USEFUL in a combat capability.
Wow, the Marauder can carry more cap booster charges. HOOOOORAY. The Marauder can use stargates. HOOORAAY.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:06:00 -
[41]
Originally by: Jaketh Ivanes
Originally by: Woolygimp
If a Marauder ends up costing 800m, then it should be able to effectively 1v1 a Carrier which by definition is a 'LOGISTICS SHIP'. Where is the flaw in this reasoning?
Get the price tag out of your head. Just because something cost 100mill doesn't mean is should beat anything below that price. Take logistic ships, they cost about 30mill, but any T1 frigate can kill them. And there is a pretty big differance between Logistic ships and T1 frigs in price.
Marauders are Tech 2 Offensive Combat Battleships. They are the HAC's of Battleships.
Carriers are group logistic ships.
This isn't like comparing a frigate to a logistic ship, I haven't seen a single valid reason why a Marauder shouldn't have more combat capability than a god damn Carrier.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:08:00 -
[42]
Edited by: Woolygimp on 30/11/2007 18:09:06
Originally by: Cookie Muncher Stop trying to compare the carrier to the marauder, they are completely different ships and comparing them is like me saying a frigate doesnt have enough damage because a bs does more. The marauder is a mission running ship in its current state and the carrier by default is a PvP ship.
This would be called imbalance. You won't see many Marauders in 0.0. After all, how many CNR's do you see in low-sec?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 18:12:00 -
[43]
Edited by: Tarminic on 30/11/2007 18:14:34
Originally by: Woolygimp
Originally by: Tarminic I said this before, but I think you missed it so I'll re-state it in simpler terms:
T2 SHIPS DO NOT HAVE TO BE BASED AROUND ADDITIONAL DAMAGE OR OVERALL COMBAT EFFECTIVENESS
Basically, just because it's a T2 Battleship that doesn't mean it has to be a Battleship-sized HAC. You're looking at things from too simple a perspective, there are important traits of ships that aren't cost and DPS. Combat in EVE is much more complex than that.
I understand what you are saying, but it's STUPID.
The Carrier is FAR, FAR, FAR, FAR, FAR, FAAAAAAAAAAAAAAAAAAAR MORE USEFUL in a logistics capability. The Carrier is FAR, FAR, FAR, FAR, FAR, FAAAAAAAAAAAAAAAAAAAR MORE USEFUL in a combat capability.
Wow, the Marauder can carry more cap booster charges. HOOOOORAY. The Marauder can use stargates. HOOORAAY.
And I could set up a marauder using only T1 equipment that no carrier could defeat in combat.
4 high-tracking, short-range turrets. 3 Smartbombs. The carrier is now incapable of doing any real damage to it.
Marauders and carriers are designed to fill different rolls, so comparing them based on DPS and Cost is a very flawed comparison.
Originally by: Woolygimp They are the HAC's of Battleships.
No, you're incorrect. They are more specialized combat ships, but they are not simply battleship-sized HACs.
Quote: This isn't like comparing a frigate to a logistic ship, I haven't seen a single valid reason why a Marauder shouldn't have more combat capability than a god damn equally priced logistics ship.
Because you're not looking at the relative disadvantages of the Carrier. Carriers may be more effective in combat in some, even most situations, but this is balanced by their drawbacks. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Danae Melios
Azteca Transportation Unlimited
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Posted - 2007.11.30 18:12:00 -
[44]
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 18:08:23
Originally by: Jaketh Ivanes
Originally by: Woolygimp
If a Marauder ends up costing 800m, then it should be able to effectively 1v1 a Carrier which by definition is a 'LOGISTICS SHIP'. Where is the flaw in this reasoning?
Get the price tag out of your head. Just because something cost 100mill doesn't mean is should beat anything below that price. Take logistic ships, they cost about 30mill, but any T1 frigate can kill them. And there is a pretty big differance between Logistic ships and T1 frigs in price.
Marauders are Tech 2 Offensive Combat Battleships. They are the HAC's of Battleships.
Carriers are group logistic ships.
This isn't like comparing a frigate to a logistic ship, I haven't seen a single valid reason why a Marauder shouldn't have more combat capability than a god damn equally priced logistics ship.
Marauders are NOT the HACs of Battleships. They are the Recons of Battleships. Damage is NOT the reason to fly them. Tricksy planning and tactics and being unpleasant to ones enemies are. They are logistical vehicles for covert ops ships. And I use logistical in the REAL meaning of it, not as combat medics but in the sense of "getting there the fastest with the mostest."
Originally by: game box
Conceive a new life without boundaries, where murder, plunder, betrayal, and delusions of grandeur will lead you to boundless glory or to the brink of ruin.
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MasterTao
Caldari
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Posted - 2007.11.30 18:15:00 -
[45]
Marauder's role is designed as a mission boat, with it's extra high slots and increased cargo. This is intented by developer.
There are ppl that probably would take it for combat, and that's their choice. Personally I think they are pretty good pvp ships unless u get jammed ;p
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:16:00 -
[46]
Originally by: Danae Melios
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 18:08:23
Originally by: Jaketh Ivanes
Originally by: Woolygimp
If a Marauder ends up costing 800m, then it should be able to effectively 1v1 a Carrier which by definition is a 'LOGISTICS SHIP'. Where is the flaw in this reasoning?
Get the price tag out of your head. Just because something cost 100mill doesn't mean is should beat anything below that price. Take logistic ships, they cost about 30mill, but any T1 frigate can kill them. And there is a pretty big differance between Logistic ships and T1 frigs in price.
Marauders are Tech 2 Offensive Combat Battleships. They are the HAC's of Battleships.
Carriers are group logistic ships.
This isn't like comparing a frigate to a logistic ship, I haven't seen a single valid reason why a Marauder shouldn't have more combat capability than a god damn equally priced logistics ship.
Marauders are NOT the HACs of Battleships. They are the Recons of Battleships. Damage is NOT the reason to fly them. Tricksy planning and tactics and being unpleasant to ones enemies are. They are logistical vehicles for covert ops ships. And I use logistical in the REAL meaning of it, not as combat medics but in the sense of "getting there the fastest with the mostest."
Well I was originally planning to spec for a Blaster Rokh, which would take 68 days for Neutron Blaster II's. Or I could spend another couple of months, and fly a capital and be that much more effective.
Or...I could quit. Battleships suck, I wish I had gone Interceptor or something. A year from now, the number of capitals is going to grow exponentially, while the number of Battleships is going to shrink. There's very little use for them.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 18:21:00 -
[47]
Edited by: Tarminic on 30/11/2007 18:22:04
Originally by: Woolygimp
Well I was originally planning to spec for a Blaster Rokh, which would take 68 days for Neutron Blaster II's. Or I could spend another couple of months, and fly a capital and be that much more effective.
Or...I could quit. Battleships suck, I wish I had gone Interceptor or something.
Then why don't you? There's really nothing keeping you from becoming an interceptor pilot, I originally started as a miner but now I'm pretty handy with an interceptor.
Quote: A year from now, the number of capitals is going to grow exponentially, while the number of Battleships is going to shrink. There's very little use for them.
I don't think that's true, honestly. Carriers, Dreadnoughts, Motherships, and Titans require support. if someone fields a fleet entirely of carriers, all it would take to absolutely wreck them would be a dozen smartbomb-wielding battleships. They may not lose, but the battleships will escape unscathed and the carriers will be out 100 million ISK each for their lost fighters.
Honestly, your view of capital ships is heavily skewed, you should really talk to people in your corporation or alliance who actually use them before you declare that they are the be-all and end-all of EVE. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Ehranavaar
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Posted - 2007.11.30 18:23:00 -
[48]
Originally by: Woolygimp
Originally by: Gabriel Karade Can you use a stargate in a carrier? no...
That's it?
there is also the drawback of having to get someone to pop a cyno for you to jump to which at least for me is a huge problem.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:25:00 -
[49]
Edited by: Woolygimp on 30/11/2007 18:25:26
Originally by: Tarminic
Originally by: Woolygimp
Well I was originally planning to spec for a Blaster Rokh, which would take 68 days for Neutron Blaster II's. Or I could spend another couple of months, and fly a capital and be that much more effective.
Or...I could quit. Battleships suck, I wish I had gone Interceptor or something.
Then why don't you? There's really nothing keeping you from becoming an interceptor pilot, I originally started as a miner but now I'm pretty handy with an interceptor.
Quote: A year from now, the number of capitals is going to grow exponentially, while the number of Battleships is going to shrink. There's very little use for them.
I don't think that's true, honestly. Carriers, Dreadnoughts, Motherships, and Titans require support. if someone fields a fleet entirely of carriers, all it would take to absolutely wreck them would be a dozen smartbomb-wielding battleships. They may not lose, but the battleships will escape unscathed and the carriers will be out 100 million ISK each for their lost fighters.
Not 100 million isk! These corporations and players have hundreds of billions, they don't care about 100mil. Besides if something did go awry, then each of those destroyed Battleships is worth 250mil+ in riggings/fittings.
I never said a fleet composed of entirely Capitals. But you'll start seeing fleets of Capitals/Black-Ops/Cov-Ops/Dictors/Heavy-Dictors and other support. Battleships by definition are the main combat ships in the game, but it sucks when their role is usurped by much more capable ships.
That's what I'm getting at. The role of the Battleship is being smothered out of existence. Interceptors/Dictors/Recons/HAC's will all maintain their roles, because their roles aren't that of the Battleship. Battleships are the 'noobies' Carrier.
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Tashiell Gao
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 18:26:00 -
[50]
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 17:39:29 You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it.
Who here would choose a Marauder, honestly? No. Honestly.
...and why?
A fully rigged and fitted Marauder will easily cost around a Bil. I'm looking at it from a cost analysis standpoint. If an interceptor cost 1 billion to fit, you'd expect it to be damn good at it's job.
For a good analogy, this is like both a Kestrel and an Crow both costing the same amount. Why would anyone fly the Kestrel, except for lack of skills?
that's...going to take you some time This game is not simple as you think, take faction ships-they are not cost effective. the price of "a bit better things" follows an exponential curve i.e. y=e^x if something is costy for, well it's costy for you only. and your kestrel and crow example is not very fitting here. Even above is all bullsh*t to your point of view-the lowest standard is that you try something before you give out your point of view. and argueing on the internet looks stupid
Tashiell Gao, Minmatar in side, RolePlayer. |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:28:00 -
[51]
Edited by: Woolygimp on 30/11/2007 18:29:30
Originally by: Tashiell Gao
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 17:39:29 You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it.
Who here would choose a Marauder, honestly? No. Honestly.
...and why?
A fully rigged and fitted Marauder will easily cost around a Bil. I'm looking at it from a cost analysis standpoint. If an interceptor cost 1 billion to fit, you'd expect it to be damn good at it's job.
For a good analogy, this is like both a Kestrel and an Crow both costing the same amount. Why would anyone fly the Kestrel, except for lack of skills?
that's...going to take you some time This game is not simple as you think, take faction ships-they are not cost effective. the price of "a bit better things" follows an exponential curve i.e. y=e^x if something is costy for, well it's costy for you only. and your kestrel and crow example is not very fitting here. Even above is all bullsh*t to your point of view-the lowest standard is that you try something before you give out your point of view. and argueing on the internet looks stupid
The problem is that Carriers are not on this exponential curve. It takes 5 250 million ISK battleships to take down a Carrier.
A Carrier costs 800-1.2 BIL. Caldari Navy Ravens cost the same. It would take 3-4 Caldari Navy Ravens to take down a Carrier. This is my argument. You are obviously an empire hugger, and if you are ever to go down to 0.0 you will see fleets of 40+ capitals with 2-3x more carriers than Battleships.
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.11.30 18:29:00 -
[52]
Carriers have several disadvantages, the most notable being that they are extremely vulnerable without support. As someone mentioned, carriers can not really do much against ships smaller than a battleship. I believe there was a hilarious killmail posted once where a carrier was successfully destroyed by a gang of cruisers and smaller ships. On top of this, ISK-wise, a carrier is NOT effective. All capital ships cost several billion ISK to fit properly, and alone, they stand no chance against a group of battleships worth the same price.
In all, Carriers should not, and are not, a solo pwnmobile. The introduction of HACtors will emphasize this even more by allowing a small-ish ship to tackle a capital ship anywhere.
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Excido Charon
Gallente House CHOAM
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Posted - 2007.11.30 18:31:00 -
[53]
Interesting point. Allow me to make the following analogy: The 'Deimos' heavy assault ship costs ~100mil on the market, has good resistances (more than the Thorax counterpart), and has more damage boost. A 'Megathron' battleship also costs 100mil, but if it had a stasis web, it could completely wipe the floor with the Deimos. So why bother to train for a HAC? The answer: Flexibility. HACs are good at tanking down battlecruisers and below, while Mauraders will be good at taking down other battleships, and in small fleets, even taking down carriers. (2 heavy assault ships can give real grief to a battleship, lost my Rokh that way). Also, t2 ships have more 'potential' damage than their t1 counterparts since they usually get a double damage bonus (One for perquisite skill, one for t2 skill)
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 18:31:00 -
[54]
Originally by: Woolygimp The problem is that Carriers are not on this exponential curve. It takes 5 250 million ISK battleships to take down a Carrier.
How do you factor the disadvantages of carriers into this exponential curve? ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:32:00 -
[55]
Edited by: Woolygimp on 30/11/2007 18:35:57
Originally by: Taedrin Carriers have several disadvantages, the most notable being that they are extremely vulnerable without support. As someone mentioned, carriers can not really do much against ships smaller than a battleship. I believe there was a hilarious killmail posted once where a carrier was successfully destroyed by a gang of cruisers and smaller ships. On top of this, ISK-wise, a carrier is NOT effective. All capital ships cost several billion ISK to fit properly, and alone, they stand no chance against a group of battleships worth the same price.
In all, Carriers should not, and are not, a solo pwnmobile. The introduction of HACtors will emphasize this even more by allowing a small-ish ship to tackle a capital ship anywhere.
Do you honestly believe that Marauders will be anywhere near as 'cost-effective' as a Capital?
If there are going to be so many damn capitals in 0.0, then I'd at least be better off flying a ship that is immune to them such as an Interceptor. Training to fly a Battleship is a fool's errand, because I'll be filling up the inboxes of these Capital fleets with Kill-mails.
So to kill these 40+ Cap fleets that are warping around, we'd need...what 250 Battleships? Sounds good.
The situation with HAC's is very, very different. They have a smaller sig radius and a hell of a lot more speed. (Vagabond anyone?) Again, they have an entirely different role than that of the Battleships. Battleships are meant to be the bread and butter of fleet combat.
At the moment, capitals are.
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Tashiell Gao
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 18:35:00 -
[56]
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 18:29:30
Originally by: Tashiell Gao
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 17:39:29 You have all skills maxed to V in Eve. You have enough money to buy a ship (either Marauder/Carrier) and fully fit it.
Who here would choose a Marauder, honestly? No. Honestly.
...and why?
A fully rigged and fitted Marauder will easily cost around a Bil. I'm looking at it from a cost analysis standpoint. If an interceptor cost 1 billion to fit, you'd expect it to be damn good at it's job.
For a good analogy, this is like both a Kestrel and an Crow both costing the same amount. Why would anyone fly the Kestrel, except for lack of skills?
that's...going to take you some time This game is not simple as you think, take faction ships-they are not cost effective. the price of "a bit better things" follows an exponential curve i.e. y=e^x if something is costy for, well it's costy for you only. and your kestrel and crow example is not very fitting here. Even above is all bullsh*t to your point of view-the lowest standard is that you try something before you give out your point of view. and argueing on the internet looks stupid
The problem is that Carriers are not on this exponential curve. It takes 5 250 million ISK battleships to take down a Carrier.
A Carrier costs 800-1.2 BIL. Caldari Navy Ravens cost the same. It would take 3-4 Caldari Navy Ravens to take down a Carrier. This is my argument. You are obviously an empire hugger, and if you are ever to go down to 0.0 you will see fleets of 40+ capitals with 2-3x more carriers than Battleships.
Arrrrrh personal attack! ISD i demand ISD i demand ISK!!!! 
Tashiell Gao, Minmatar in side, RolePlayer. |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.11.30 18:36:00 -
[57]
I personaly think (who cares) that a Tech 2 battleship will be at least 3 times to 10 the cost of a Carrier.
So it'll be something like 300/1b.
The problem is most faction ship are at 1b/1b2. Tech II battleships are about as effective as some faction BS. So, they should be 1b.
The problem is for 1b, you have a fitted carrier. Noyt the skills, but a fitted carier.
So I agree with the op. A carrier have better stats than these BS, they can jump and have a better tank.
Some like to pilot a really costly BS. I don't care, BS are PVE tools for me. What would I pay myself a PVE tool ? The Tempests I pilot are enough for my needs. A carrier would be nice, but not that needed.
OK, theses ships have good stats but nothing that is enough for a gagng of 2+ friends to be invulnerable or the famous "I win button".
Why would I want to go in an expensive ship like these ? I can buy 3/10 tempests instead... (for marauders)
Black ops are a different matter. They have a jump portal that some would want to play with. Okay. But if I need to pay 800m to have one of these, maybe carriers will go first. And no matter how I love Pvp. 2isk
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:39:00 -
[58]
Edited by: Woolygimp on 30/11/2007 18:40:28
Originally by: Kweel Nakashyn I personaly think (who cares) that a Tech 2 battleship will be at least 3 times to 10 the cost of a Carrier.
So it'll be something like 300/1b.
The problem is most faction ship are at 1b/1b2. Tech II battleships are about as effective as some faction BS. So, they should be 1b.
The problem is for 1b, you have a fitted carrier. Noyt the skills, but a fitted carier.
So I agree with the op. A carrier have better stats than these BS, they can jump and have a better tank. Especially since the Rokh can out-tank the Golem.
Some like to pilot a really costly BS. I don't care, BS are PVE tools for me. What would I pay myself a PVE tool ? The Tempests I pilot are enough for my needs. A carrier would be nice, but not that needed.
OK, theses ships have good stats but nothing that is enough for a gagng of 2+ friends to be invulnerable or the famous "I win button".
Why would I want to go in an expensive ship like these ? I can buy 3/10 tempests instead... (for marauders)
Black ops are a different matter. They have a jump portal that some would want to play with. Okay. But if I need to pay 800m to have one of these, maybe carriers will go first. And no matter how I love Pvp.
Unless Marauders are like 200m, you won't see any of them in 0.0. They just aren't worth it.
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Trespasser
Caldari e X i l e Atrum Tempestas Foedus
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Posted - 2007.11.30 18:41:00 -
[59]
Edited by: Trespasser on 30/11/2007 18:44:57 Maruders are PVE SHIPS
Do you understand now ? THERE PVE SHIPS To be more percise their MISSION SHIPS
MARUDERS ARE NOT COMBAT SHIPS they would get pwned by everything else
Carriers are fine you dont fly one so you dont know how much of a pain it is to move that thing around Unless you have a cyno alt.. Other wise Few or no people wants to be the cyno ***** because its boring and you dont get kills with it. Carriers Are pretty much giant Logistics ships with Broken drones to defend them selfs... Fighters have a hard time hitting Ships and they die really easy
The best thing carriers got going for them is their tank and with any decent battleship fleet that tank can be outdps'd without a issue
Flying a carrier is like Flying a big Logistics ship with a shoot me first sign Or at the very Least a put EW on me first sign
Blackops Will have a following just like stealth bombers do today.. if you have a gang of say 10 Blackops + force recons there isnt much that will take you on because you can move alot faster then they can with the jump portal
Not to mention you can just kill someone and reloak and laugh when people try and find you Tbqh Blackops are a bigger better version of Recons and recons are pretty good if you know what your doing
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 18:42:00 -
[60]
Edited by: Akita T on 30/11/2007 18:44:45
A combined fleet of Black Ops and "stealthy" craft could easily avoid most "capital camps" altogether and get just about anywhere, strike, and be out before any capital reinforcements could arrive. A Marauder fleet could easily deplete the fuel of a fleet of capitals before they have a chance to really catch up, then move about unbothered by them. Capital ships are only NEEDED for POS/station offence/defence, and might be decent for gate camping. For everything else, Black Ops or Marauders are the much better choice.
Also, I have no idea where you get your prices from. A Carrier still sells for at least 900 mil ISK last time I checked, closer to 1 bil ISK usually though. A Marauder will soon after the patch (1-2 months) cost below 600 mil ISK, if not less. A Black Ops should go for well under 500 mil ISK too later on.
Fire-power-wise, a Carrier hardly has significantly more of it as a Marauder (or even less in the hands of an unskilled pilot), and its firepower is FULLY DESTRUCTIBLE. Tank-wise, though... yeah, true, they are a lot more resilient.
Originally by: Woolygimp Unless Marauders are like 200m, you won't see any of them in 0.0. They just aren't worth it.
Ok, THAT, I can partially agree with. But it's more like 300-350 mil or so. They pay out a platinum insurance of roughly 250-300 mil ISK, and need LESS gear as a battleship (4 instead of 7-8 guns, 2 instead of 3 rigs), so the actual fit (just the modules) costs slightly less as that on a BS. C|S|I|N|x. |

NeoTheo
Caldari Species 5618 R0ADKILL
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Posted - 2007.11.30 18:44:00 -
[61]
ive grown beards, nailed the missus, and cooked tea in the time it takes a carrier to allign to a celestial object.
BS's are proper ships, carriers are big, MASSIVELY slow, and turn like slower than a slow thing. (and generally not very fun to fly).
anyone can run away from a carrier realistically, a BS is much harder to run away from.
/Theo.
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.30 18:45:00 -
[62]
I think the OP is trying to say that carriers, as they are now, are the step up in terms of power from a BS.
What he's saying, and what CCP has stated, is that they dont want the carrier to be that next step, that must have after you attain sufficient BS skill. Carriers are for a support role to a fleet of BS's, not vice versa.
Carriers now are too good. A fleet of them > a fleet of gang BS's. While they're being superior to BS's--damage wise--that fleet of carriers can carry 100's millions of compressed Trit, ammo, can Remote Rep each other in a spider tank extravaganza. That shouldnt be the case and CCP is going to limit them. ----------------- Friends Forever
Kill. BoB. Dead. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 18:47:00 -
[63]
Well, right now, thanks to the huge public outcry of carrier flyboys, the only thing that's getting nerfed is logistics (hauling) power. But you can rest assured this nerfbat will swing hard, and swing several times in the same place in the next months. C|S|I|N|x. |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:48:00 -
[64]
Originally by: Haniblecter Teg I think the OP is trying to say that carriers, as they are now, are the step up in terms of power from a BS.
What he's saying, and what CCP has stated, is that they dont want the carrier to be that next step, that must have after you attain sufficient BS skill. Carriers are for a support role to a fleet of BS's, not vice versa.
Carriers now are too good. A fleet of them > a fleet of gang BS's. While they're being superior to BS's--damage wise--that fleet of carriers can carry 100's millions of compressed Trit, ammo, can Remote Rep each other in a spider tank extravaganza. That shouldnt be the case and CCP is going to limit them.
You are my hero.
Thank you.
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Tashiell Gao
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 18:50:00 -
[65]
haha i am loving it  here i edited my previous post a bit, i copy pasted them below for you: "*sigh* i can fly a t2 bs in amarr can you fly a carrier in amarr? and a fully fitted carrier costs a bit more than 1 bil i think (i have never flown a cap myself but i think a fully fitted carrier would cost over 3 or 4 bil?) and a t2 fitted battle atm costs below 500mil now? plus 500mil for the cost of the new t2 ships, t2 costs 1 bil, 3-1=2 bil, yey you can buy al least two more fully fitted t2 battleships now" And such discusions should be talked about in your corpchat first before you come on to the forum and entertain people
Tashiell Gao, Minmatar in side, RolePlayer. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 18:51:00 -
[66]
Edited by: Tarminic on 30/11/2007 18:51:45
Originally by: Woolygimp
Originally by: Haniblecter Teg I think the OP is trying to say that carriers, as they are now, are the step up in terms of power from a BS.
What he's saying, and what CCP has stated, is that they dont want the carrier to be that next step, that must have after you attain sufficient BS skill. Carriers are for a support role to a fleet of BS's, not vice versa.
Carriers now are too good. A fleet of them > a fleet of gang BS's. While they're being superior to BS's--damage wise--that fleet of carriers can carry 100's millions of compressed Trit, ammo, can Remote Rep each other in a spider tank extravaganza. That shouldnt be the case and CCP is going to limit them.
You are my hero.
Thank you.
Well hell, you should have put it that way to begin with. I can agree with that. 
Yes, damage-wise carriers are the next step up from Battleships, and they need some balancing in my opinion. But I don't think they're every player's end goal in EVE and they certainly aren't mine. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 18:55:00 -
[67]
Originally by: Tarminic Edited by: Tarminic on 30/11/2007 18:51:45
Originally by: Woolygimp
Originally by: Haniblecter Teg I think the OP is trying to say that carriers, as they are now, are the step up in terms of power from a BS.
What he's saying, and what CCP has stated, is that they dont want the carrier to be that next step, that must have after you attain sufficient BS skill. Carriers are for a support role to a fleet of BS's, not vice versa.
Carriers now are too good. A fleet of them > a fleet of gang BS's. While they're being superior to BS's--damage wise--that fleet of carriers can carry 100's millions of compressed Trit, ammo, can Remote Rep each other in a spider tank extravaganza. That shouldnt be the case and CCP is going to limit them.
You are my hero.
Thank you.
Well hell, you should have put it that way to begin with. I can agree with that. 
Yes, damage-wise carriers are the next step up from Battleships, and they need some balancing in my opinion. But I don't think they're every player's end goal in EVE and they certainly aren't mine.
But your end goal isn't a Battleship either. That's my problem, my end goal WAS a Battleship. There is no problem for Interceptor, Cruiser, HAC, Recon, Dictor, Support pilots because the Carrier has no usurped the role from those ships. The real people at stake, are those people who want to specialize in a large damage dealing fleet mainstay vessel, and their only option at this venue is going for Capitals. That's why you saw my previous post where I said I feel like abandoning my plans, and going for Interceptors instead. I just don't see a future flying a specialized Rokh in fleet.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 18:58:00 -
[68]
This was a triumph. I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
We do what we must because we can. For the good of all of us. Except the ones who are dead. But there's no sense crying over every mistake. You just keep on trying till you run out of cake. And the Science gets done, and you make a neat gun. For the people who are still alive...
 C|S|I|N|x. |

Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 19:02:00 -
[69]
If something isn't done about Carriers, with or without the developers being held hostage by the Carrier community, you will see Battleships (Black-Ops excluded) go the way of the Frigate. The only people flying them into combat are those who can't afford a better ship [i.e. the Carrier], or afford the skills to pilot those better ships.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.30 19:09:00 -
[70]
The answer is obvious, isn't it ? Double the construction requirements (materials, time) of all carriers  C|S|I|N|x. |

Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.11.30 20:06:00 -
[71]
Originally by: Kwint Sommer
BS's can enter a cyno-jammed system
Wait...What? I have seen nothing suggesting that they will have this ability. Please back up this statement with data or a linky.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.30 20:23:00 -
[72]
Originally by: Woolygimp Cmon Tarminic, even look at the title of this thread. "Carriers -- The Real Tech2 Battleships" I think it was pretty obvious the point I was trying to get off.
Carriers are the next step up from Battleships, not Marauders.
Well I still think that capital ships being the next "step up" depends alot on what you consider "step up." In many senses it's a step up (DPS, tank for example) but in others it's a huge step down (speed, agility, ability to use solo). So it really depends on what stair case you're climbing. 
But yes, I'm a bit of a n00b for not figuring that out sooner. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

mishkof
Caldari Emerald Empire Drunken N Disorderly
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Posted - 2007.11.30 20:30:00 -
[73]
Edited by: mishkof on 30/11/2007 20:33:47 My suggestion.
Get out of your Blobbing alliance to find the kind of PVP you are looking for.
There are lots of entities that do not roll around with 40 carrier blobs.
Battleships will never become obsolete.
Edit: you are in the second largest alliance in game and complain about seeing 40 carrier together? I own a T2 BPO and have a Capital alt. Please hate/troll/smack me.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.11.30 20:31:00 -
[74]
Ok. Now that I've read all the responses, I kinda get the OP's point. But its very misguided.
It is true that alot of people move up to Carriers, and CCP has stated that they don't want that. So you can be sure that the present incarnation is not what it will be soon.
But on other points, I have to set you straight: - Carrier skill books pass the half-bilion isk mark. - Carriers cost 1 bill, some more. - Fitting a Carrier is easily another bill, and that's without Officer fittings. - T2 BS's will be expensive at first, but you can expect them to fall to 250 mill or less in short order. Therefore you're at about a 8:1 cost ratio between the ships, NOT 'the same cost'.
I've been training Carrier skills since the very idea of capitals was floated. I'm not done yet. Things like going from Carrier IV to Carrier V was 84 days (raw, without implants). The skills to fly a Carrier well are many times the training time as a BS.
Capitals are great for STATIONARY targets, like POS's and Gatecamps. If you start a roaminng or moving fight, captials are nearly useless. That 'going thru a gate' thingy is really handy.
Just moving a Carrier requires 2 accounts. As people keep saying, an unescorted Carrier is dead meat. So when you talk about operating a Carrier, think about having 3 BS's instead.
FC's don't seem to want Capitals in their gangs. They don't want the responsibility if they get wasted, and generally don't know what they can/cannot do. They REALLY don't like to worry about making cynos and moving them around. While this attitude could change, it hasn't much in the year Capitals have been around.
So while there is some concern about Carriers being too plentiful, your basic premise is flawed. You're trying to compare Apples to Oranges.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.11.30 20:56:00 -
[75]
Originally by: Princess Jodi
Originally by: Kwint Sommer
BS's can enter a cyno-jammed system
Wait...What? I have seen nothing suggesting that they will have this ability. Please back up this statement with data or a linky.
It's called a gate. Every system has at least 1.
And why do people keep saying a fully-fitted Carrier is 1 bil? That's just the basic ship cost.
Originally by: Karen Serasia Because some idiot decided to sell an internet connection to me and didn't think of the consequences.
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Nhi'Khuna
e X i l e Atrum Tempestas Foedus
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Posted - 2007.11.30 21:10:00 -
[76]
Quote: Originally by: Gabriel KaradeCan you use a stargate in a carrier? no...
Uh, that's actually quite a big tactical advantage. Ever try moving a cap fleet effectively? Hello. Talk about logistical nightmare and obscene fuel costs...
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.11.30 21:21:00 -
[77]
Originally by: F'nog
Originally by: Princess Jodi
Originally by: Kwint Sommer
BS's can enter a cyno-jammed system
Wait...What? I have seen nothing suggesting that they will have this ability. Please back up this statement with data or a linky.
It's called a gate. Every system has at least 1.
And why do people keep saying a fully-fitted Carrier is 1 bil? That's just the basic ship cost.
As insane as it might sound, not everyone flies carriers with full officer fits. The serious pilots might, but for every sovreign alliance fleet cap pilot with his soul in hock to Satan himself to finance his fit there's a dozen or more minor players who fly less than ultimate fit ups.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.11.30 21:24:00 -
[78]
Originally by: Trespasser Edited by: Trespasser on 30/11/2007 18:44:57 Maruders are PVE SHIPS
Do you understand now ? THERE PVE SHIPS To be more percise their MISSION SHIPS
MARUDERS ARE NOT COMBAT SHIPS they would get pwned by everything else
They aren't simply mission ships and you'd be a fool to treat them as such when facing them.
Higher turret/launcher damage then the Tier2 hulls at half the capacitor cost Tanking bonus of the Tier 3 hulls T2 resistances Double the number '800' cap booster charges
They have an EW hole yes, but then, any Battleship SOLO is usually vulnerable to EW...
----------
Video - 'War-Machine' |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.11.30 21:30:00 -
[79]
It all depends: What do you want to use your ship for? What niche do you want to specialize in? What role do you want to fill? What purpose do you want to serve? ---
Join BH-DL Skills |

Cpt Fina
Mutually Assured Distraction
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Posted - 2007.11.30 21:34:00 -
[80]
Originally by: Woolygimp
Or...I could quit. Battleships suck, I wish I had gone Interceptor or something. A year from now, the number of capitals is going to grow exponentially, while the number of Battleships is going to shrink. There's very little use for them.
And I predict that a year from now everyone is going to fly Condors with lazors, not capitalships. Thus, based on my highly reliable prediction, CCP should nerf the effectiveness of Condors and small laser-turrets before it's too late.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 21:37:00 -
[81]
Edited by: Woolygimp on 30/11/2007 21:38:42 According to the most recent Dev Blog there are more than ten thousand carriers in game. The Rokh I'm flying right now cost me over 450m to fit, and I think 1 billion for a capital is far too lenient. It should be much, much more because as is none of you can honestly tell yourself that capitals aren't too common.
These weren't meant to be privately owned ships, these were meant to be Corporation/Alliance funded vessel. As is, everyone and their mother can go out and grab one... they do not cost THAT much.
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.11.30 21:41:00 -
[82]
Maybe all the carrier salesmen should hike their prices?  ---
Join BH-DL Skills |

J Valkor
Blackguard Brigade Aftermath Alliance
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Posted - 2007.11.30 21:53:00 -
[83]
Originally by: Woolygimp
Originally by: Haniblecter Teg I think the OP is trying to say that carriers, as they are now, are the step up in terms of power from a BS.
What he's saying, and what CCP has stated, is that they dont want the carrier to be that next step, that must have after you attain sufficient BS skill. Carriers are for a support role to a fleet of BS's, not vice versa.
Carriers now are too good. A fleet of them > a fleet of gang BS's. While they're being superior to BS's--damage wise--that fleet of carriers can carry 100's millions of compressed Trit, ammo, can Remote Rep each other in a spider tank extravaganza. That shouldnt be the case and CCP is going to limit them.
You are my hero.
Thank you.
Wasn't that supposed to be obvious?
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Leon 026
Caldari Veto. Veto Corp
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Posted - 2007.11.30 21:53:00 -
[84]
Or simply give frig pilots what they want : Bombers with anti-capital ship weapons. Then people will have to start relying on escorts instead of flying their solopwnmobile. You know something is messed up where almost every 'good' / big fight in 0.0 requires several if not more carriers, and low-sec is slowly becoming that way. -------
Leon 026 Once I was fallen, now I have wings
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Aceoil
Murder-Death-Kill
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Posted - 2007.11.30 21:54:00 -
[85]
Can you make a carrier go 9km/s?? A Macharial can. Can you bump other carriers away from shields with your carrier? No you cannot. Can you fly a carrier well in 5 months? Well you can sure fly a BS well in 5 months. Can you afford a new carrier every time they blow up? What is wrong with this skill progression? Rookie Ship -> Frigate -> Destroyer -> Cruiser -> Battlecruiser -> Carrier..... Can you jump to a different system in your carrier when your cap has been drained? No, but you can in a battleship when jumping through a stargate. Can your carrier warp out in 10 seconds?? No. Can you go roaming with your carrier? No. LOL Jump 1 system every 10 mins. Can you jam other ships with ECM? NO! But a Scorpion can. Can you highsec suicide gank a freighter with carriers? LOL You could, I'd like to see you try.
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demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
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Posted - 2007.11.30 23:01:00 -
[86]
Originally by: Woolygimp Stop bringing up Black-Ops, please. We are arguing about the straightforward combat ability of Battleships, Marauders, and Carriers.
Black-Ops aren't even really going to be considered Tech2 Battleships, but more of an entirely different class. Their 'roles' are NOTHING comparative to each other, and this is like saying a HAC and a Cov-Ops are the same ships. So, no more black-ops.
Explain why the Marauders aren't going to be an overpriced pieceS of **** in PvP.
fine then a scorp
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.11.30 23:25:00 -
[87]
Can you make a carrier go 9km/s?? A Macharial can. A Rokh can't. Can you bump other carriers away from shields with your carrier? No you cannot. A Rokh can't. Can you afford a new carrier every time they blow up? They don't blow up that easily, after all it takes 5-10 Battleships to take a Carrier down. How easily are 500m rigged t2 Rokhs to replace? Can your carrier warp out in 10 seconds?? No. Yeah, My Rokh only takes about 40 seconds to perform an unaligned warp. Can you highsec suicide gank a freighter with carriers? LOL You could, I'd like to see you try. Again, who would suicide gank in a 500m rigged t2 fitted Rokh?
-Thanks.
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Valea
Wrath Of Khaine
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Posted - 2007.11.30 23:58:00 -
[88]
Carriers: lock terribly slow, move terribly slow, warp terribly slow, align terribly slow, huge sig radius, all weapons do max dps against it, can't use stargates, require fueling, can't go in high sec, takes a hauler to move the capital mods for it, can't do squat against small and fast ships, totally ineffective at soloing against all but the most inept targets, DOES LESS DPS THAN A MEGATHRON.
Yap thats just what I would think of a t2 battleship as.
To address your points, fuel costs add up to hundreds of millions of isk over the life of a carrier (hopefully). Getting a cyno pilot to a system can take just as long as getting there with conventionals, plus multiple jumps require several minutes of recharge. And being 80% cap drained after jump puts you in no condition to jump into the fray, whereas conventionals are good to go upon stargate jump. Battleships can defend against smaller ships better because of shorter lock times, and the potential to actually hit them, whereas fast ships can mwd away from drones while still staying in scram range. And the idea that a t2 battleship can't tank a carrier is absurd, fighters will go down like flies to BS fire, and even then, the roughly 1200 dps a carrier can produce can be shrugged off by a well tanked BS, so I would hope a t2 BS could handle it as well. --- signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |

wapacz
Ars ex Discordia GoonSwarm
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Posted - 2007.12.01 00:07:00 -
[89]
Originally by: Woolygimp Can you make a carrier go 9km/s?? A Macharial can. A Rokh can't. Can you bump other carriers away from shields with your carrier? No you cannot. A Rokh can't. Can you afford a new carrier every time they blow up? They don't blow up that easily, after all it takes 5-10 Battleships to take a Carrier down. How easily are 500m rigged t2 Rokhs to replace? Can your carrier warp out in 10 seconds?? No. Yeah, My Rokh only takes about 40 seconds to perform an unaligned warp. Can you highsec suicide gank a freighter with carriers? LOL You could, I'd like to see you try. Again, who would suicide gank in a 500m rigged t2 fitted Rokh?
-Thanks.
did you get ripped off on rigs or something becuase there is no way a rohk should cost that much.
Also go fly a carrier for a bit man. It really puts stuff in perspective. You have to always have fuel on hand, if not your stuck. Oh yeah have fun with begging and pleading to get a cyno somewhere. I have sat somewhere 3 hours while trying to get a cyno.
Really a carrier sound cool and neat until you get in one and find you are sitting around doing nothing a lot. You can't really rat in the thing. When the off chance hostiles come through you go sit at a pos. That guy that just jumped out and got bubbled on the other side by a dictor. Yeah you can't go after him.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.12.01 00:10:00 -
[90]
Originally by: Valea Carriers: lock terribly slow, move terribly slow, warp terribly slow, align terribly slow, huge sig radius, all weapons do max dps against it, can't use stargates, require fueling, can't go in high sec, takes a hauler to move the capital mods for it, can't do squat against small and fast ships, totally ineffective at soloing against all but the most inept targets, DOES LESS DPS THAN A MEGATHRON.
Yap thats just what I would think of a t2 battleship as.
To address your points, fuel costs add up to hundreds of millions of isk over the life of a carrier (hopefully). Getting a cyno pilot to a system can take just as long as getting there with conventionals, plus multiple jumps require several minutes of recharge. And being 80% cap drained after jump puts you in no condition to jump into the fray, whereas conventionals are good to go upon stargate jump. Battleships can defend against smaller ships better because of shorter lock times, and the potential to actually hit them, whereas fast ships can mwd away from drones while still staying in scram range. And the idea that a t2 battleship can't tank a carrier is absurd, fighters will go down like flies to BS fire, and even then, the roughly 1200 dps a carrier can produce can be shrugged off by a well tanked BS, so I would hope a t2 BS could handle it as well.
Show me a Mega that can do 1500dps at max skills, with Carrier's range/tank to boot. Yeah, shut up.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.12.01 00:13:00 -
[91]
Edited by: Woolygimp on 01/12/2007 00:13:27
Originally by: Woolygimp
Originally by: Valea Carriers: lock terribly slow, move terribly slow, warp terribly slow, align terribly slow, huge sig radius, all weapons do max dps against it, can't use stargates, require fueling, can't go in high sec, takes a hauler to move the capital mods for it, can't do squat against small and fast ships, totally ineffective at soloing against all but the most inept targets, DOES LESS DPS THAN A MEGATHRON.
Yap thats just what I would think of a t2 battleship as.
To address your points, fuel costs add up to hundreds of millions of isk over the life of a carrier (hopefully). Getting a cyno pilot to a system can take just as long as getting there with conventionals, plus multiple jumps require several minutes of recharge. And being 80% cap drained after jump puts you in no condition to jump into the fray, whereas conventionals are good to go upon stargate jump. Battleships can defend against smaller ships better because of shorter lock times, and the potential to actually hit them, whereas fast ships can mwd away from drones while still staying in scram range. And the idea that a t2 battleship can't tank a carrier is absurd, fighters will go down like flies to BS fire, and even then, the roughly 1200 dps a carrier can produce can be shrugged off by a well tanked BS, so I would hope a t2 BS could handle it as well.
Show me a Mega that can do 1500dps at max skills, with Carrier's range/tank to boot. Yeah, shut up.
I didn't even finish reading your post, Holy Disinformation, Batman! Show me one Battleship that can tank 1200-1500 DPS.
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2007.12.01 00:18:00 -
[92]
By the logic of the op no one would ever fly anything but the absolutely biggest, heaviest hitting ship they had skills for (with a tiny few exceptions for higly specialized ships like interdictors and cov ops).
Bigger does not always mean better in every situation. There are many things battleships can do that carriers can't, and there are many things carriers can do that battleships can't.
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CHAOS100
Momentum. The Reckoning.
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Posted - 2007.12.01 00:18:00 -
[93]
WOW talk about whine-session-holiday-2007 time. I am very eager to get a maurader and get into it and fly it in pvp/anything. I own and fly a carrier.
Now get back in your drake and take the whining elsewhere. --------------
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.12.01 00:24:00 -
[94]
I'm just glad the 'real' carrier nerf is only 2 months away.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2007.12.01 00:33:00 -
[95]
Originally by: Woolygimp
Originally by: Tarminic I said this before, but I think you missed it so I'll re-state it in simpler terms:
T2 SHIPS DO NOT HAVE TO BE BASED AROUND ADDITIONAL DAMAGE OR OVERALL COMBAT EFFECTIVENESS
Basically, just because it's a T2 Battleship that doesn't mean it has to be a Battleship-sized HAC. You're looking at things from too simple a perspective, there are important traits of ships that aren't cost and DPS. Combat in EVE is much more complex than that.
I understand what you are saying, but it's STUPID.
The Carrier is FAR, FAR, FAR, FAR, FAR, FAAAAAAAAAAAAAAAAAAAR MORE USEFUL in a logistics capability. The Carrier is FAR, FAR, FAR, FAR, FAR, FAAAAAAAAAAAAAAAAAAAR MORE USEFUL in a combat capability.
Wow, the Marauder can carry more cap booster charges. HOOOOORAY. The Marauder can use stargates. HOOORAAY.
dude roles think of roles? Carrier shouldn't be used as front line any way! Its role is support! asign people fighters and rep other people etc etc. Carrier are a win botton on its own and soon the nerf comes in the better!. T2 BS are fraking battleships they should be able to move about with out the worrie of gate camps etc. You don't like it then don't buy it! I just don't see your point in this at all. If its so expensive then in time it come down when there more builder for it!
Shut up with thsi dumb thread already!
Free Corporation website? click here Trinity Corporate Services |

Violent Blue
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Posted - 2007.12.01 01:45:00 -
[96]
Originally by: Woolygimp Edited by: Woolygimp on 01/12/2007 00:13:27
Originally by: Woolygimp
Originally by: Valea Carriers: lock terribly slow, move terribly slow, warp terribly slow, align terribly slow, huge sig radius, all weapons do max dps against it, can't use stargates, require fueling, can't go in high sec, takes a hauler to move the capital mods for it, can't do squat against small and fast ships, totally ineffective at soloing against all but the most inept targets, DOES LESS DPS THAN A MEGATHRON.
Yap thats just what I would think of a t2 battleship as.
To address your points, fuel costs add up to hundreds of millions of isk over the life of a carrier (hopefully). Getting a cyno pilot to a system can take just as long as getting there with conventionals, plus multiple jumps require several minutes of recharge. And being 80% cap drained after jump puts you in no condition to jump into the fray, whereas conventionals are good to go upon stargate jump. Battleships can defend against smaller ships better because of shorter lock times, and the potential to actually hit them, whereas fast ships can mwd away from drones while still staying in scram range. And the idea that a t2 battleship can't tank a carrier is absurd, fighters will go down like flies to BS fire, and even then, the roughly 1200 dps a carrier can produce can be shrugged off by a well tanked BS, so I would hope a t2 BS could handle it as well.
Show me a Mega that can do 1500dps at max skills, with Carrier's range/tank to boot. Yeah, shut up.
I didn't even finish reading your post, Holy Disinformation, Batman! Show me one Battleship that can tank 1200-1500 DPS.
I have a domi setup that could tank about 1300 raw dps for as long as my cap boosters lasted. Hell, I have seen drakes (bc's) tank that much with specialized setups.
I am a carrier pilot and I haven't undocked the thing for over a month. How overpowered is that?
If you are a troll then nice job getting people riled up. If not, Get your head out of your ass. You cant fly battleships or capitals. How can you possibly judge their effectiveness?
Moron.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2007.12.01 01:52:00 -
[97]
Originally by: Reem Fairchild By the logic of the op no one would ever fly anything but the absolutely biggest, heaviest hitting ship they had skills for
this 
I know lots of Carrier pilots who fly Battleships on a regular basis still. In fact they don't use their Carriers much at all simply because they're too much a pain to move around and are next to useless for Roaming gangs because of their sheer lack of mobility. If Battleships were 'useless' in comparison then they obviously wouldn't still be flying them, no?
If you think that Not being able to jump through gates or enter hi-sec or deadspace or move faster than 150ms means nothing, then you're really very naive. Get a carrier and then you'll realise just how much of a pain they are and how the only defence they have is their Tank.
oh and comparing the cost effectiveness of a Carrier to a CNR is just silly. -----
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.01 05:25:00 -
[98]
For most combat situations I've seen, I'd rather sit in an Interdictor than in a Battleship, so clearly size and damage aren't the only things that matter in combat. Utility and mobility are also important. As is cost... and having a mix of different ships is important in fleets. A Cap fleet is very fearsome, and I'm not gonna knock carriers (I think they're great), but they aren't the end-all/be-all of ships in this game. They can't do everything themselves.  ---
Join BH-DL Skills |

Valea
Wrath Of Khaine
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Posted - 2007.12.01 05:43:00 -
[99]
Originally by: Woolygimp Show me one Battleship that can tank 1200-1500 DPS.
I am not going to bother with a formal reply, but yes there are several battleships that can take this much, yes there are several battleships that can potentially do this much dps, and assuming a carrier does 1500 dps is assuming someone has had a carrier long enough to have fighter AND carrier V, yet not long enough to know 5X drone control units is a completely stupid setup. --- signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.12.01 06:53:00 -
[100]
Can't speak for anyone else, but I will most certainly be flying my maurader and blockops long before I bother training for a carrier
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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LUH 3471
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Posted - 2007.12.01 06:58:00 -
[101]
carrier cant jump through stargates or can they ?
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.01 07:12:00 -
[102]
Originally by: Janu Hull
Originally by: F'nog
Originally by: Princess Jodi
Originally by: Kwint Sommer
BS's can enter a cyno-jammed system
Wait...What? I have seen nothing suggesting that they will have this ability. Please back up this statement with data or a linky.
It's called a gate. Every system has at least 1.
And why do people keep saying a fully-fitted Carrier is 1 bil? That's just the basic ship cost.
As insane as it might sound, not everyone flies carriers with full officer fits. The serious pilots might, but for every sovreign alliance fleet cap pilot with his soul in hock to Satan himself to finance his fit there's a dozen or more minor players who fly less than ultimate fit ups.
Sure, but you're still not going to get the ship plus mods for 1 bil unless it's from a very friendly alliance mate. Cap-sized mods aren't cheap, and let's not forget about fighters, ugh.
Originally by: Karen Serasia Because some idiot decided to sell an internet connection to me and didn't think of the consequences.
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Snooter
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Posted - 2007.12.01 11:19:00 -
[103]
Edited by: Snooter on 01/12/2007 11:21:20 Edited by: Snooter on 01/12/2007 11:19:54 edited a couple times for typing mistakes
woolygimp, as a carrier pilot i inform you that you make way too many assumptions, and those assumptions are largely wrong.
for example, operating a carrier is not easy, its expensive and time consuming and tends to involve little or no excitement. i may be dumb or something when it comes to moving my carrier but to go to from our 0 sec home to a core system in empire and back again tends to take a few hours when things are organized well, it costs 45mil to boot. that 45mil isnt just deducted from your wallet, you have to plan to have fuel for jumps, fuel wich takes up 10s of 1000s of m3. what do you get out of this? when hostiles come to our systems you end up on a kill mail for a ship that you never even saw. you get to loose 2-5x the ammount of isk in laggy fleet battles than a bs pilot. you get to replace 100s of millions worth of fighters that you werent even in control of when they died.
also carriers are not that effective in combat, to illustrate that point you will never kill a battleship one on one unless they are afk, granted you will never be killed one on one either but thats called a trade off. if you are in a nice battleship and you find yourself confronted with a group from which you have no chance of escape, presumably a group of battleships with tackling/ecm support, you have eqauly no chance of escaping that in a carrier unless you happen to already have backup lined up, which may even save said battleship anyway. you can quote 1500 dps from eve fitting tool ect, but as has been stated that requires max skills and a full rack of drone control units, wich if you flew carriers youd understand is somewhat silly to assume.
finally being in the alliance you are in i can understand where you get the idea that carriers are so common, but they really arent. you quoted a dev blog saying there is 10 000 carriers in the game, i read that myself. i also read in information released by a dev (that economic info .pdf) that the average isk per account in eve is 500mil, which is less than the skill book cost of getting in a carrier, that the most common ships are mostly industrial based ships in the company of a couple battleships, that an overwhelming percentage of players are in high sec where carriers arent even allowed. yes, in large scale alliance warfare carriers are numerous and important. no, they are not replacing battleships even in large scale alliance warfare.
carriers are possibly (including but not limited to): overpowered (not in the ways you seem to think so), too available, misused, getting nerfed. they are not: cheap, quick to train for, ultimate (?solo) pvp ships, easy to manage, hard to destroy, worth their isk weight in a tank vs gank fight, highly common, the next battleship
the balancing of the carrier probably needs to be looked at, and as everyone knows , is.
all ships should be unique, and not speaking out about the rest of the ships, carriers are most certainly unique from battleships, if you spend a few months flying both you realize that very quickly.
i dont know what to say except that trying to be polite and constructive you really need to learn more about this subject before you try to debate it, even tho at the core of what you are trying to suggest you may in a way be right
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.12.01 12:32:00 -
[104]
Originally by: Snooter Edited by: Snooter on 01/12/2007 11:21:20 Edited by: Snooter on 01/12/2007 11:19:54 edited a couple times for typing mistakes
woolygimp, as a carrier pilot i inform you that you make way too many assumptions, and those assumptions are largely wrong.
for example, operating a carrier is not easy, its expensive and time consuming and tends to involve little or no excitement. i may be dumb or something when it comes to moving my carrier but to go to from our 0 sec home to a core system in empire and back again tends to take a few hours when things are organized well, it costs 45mil to boot. that 45mil isnt just deducted from your wallet, you have to plan to have fuel for jumps, fuel wich takes up 10s of 1000s of m3. what do you get out of this? when hostiles come to our systems you end up on a kill mail for a ship that you never even saw. you get to loose 2-5x the ammount of isk in laggy fleet battles than a bs pilot. you get to replace 100s of millions worth of fighters that you werent even in control of when they died.
also carriers are not that effective in combat, to illustrate that point you will never kill a battleship one on one unless they are afk, granted you will never be killed one on one either but thats called a trade off. if you are in a nice battleship and you find yourself confronted with a group from which you have no chance of escape, presumably a group of battleships with tackling/ecm support, you have eqauly no chance of escaping that in a carrier unless you happen to already have backup lined up, which may even save said battleship anyway. you can quote 1500 dps from eve fitting tool ect, but as has been stated that requires max skills and a full rack of drone control units, wich if you flew carriers youd understand is somewhat silly to assume.
finally being in the alliance you are in i can understand where you get the idea that carriers are so common, but they really arent. you quoted a dev blog saying there is 10 000 carriers in the game, i read that myself. i also read in information released by a dev (that economic info .pdf) that the average isk per account in eve is 500mil, which is less than the skill book cost of getting in a carrier, that the most common ships are mostly industrial based ships in the company of a couple battleships, that an overwhelming percentage of players are in high sec where carriers arent even allowed. yes, in large scale alliance warfare carriers are numerous and important. no, they are not replacing battleships even in large scale alliance warfare.
carriers are possibly (including but not limited to): overpowered (not in the ways you seem to think so), too available, misused, getting nerfed. they are not: cheap, quick to train for, ultimate (?solo) pvp ships, easy to manage, hard to destroy, worth their isk weight in a tank vs gank fight, highly common, the next battleship
the balancing of the carrier probably needs to be looked at, and as everyone knows , is.
all ships should be unique, and not speaking out about the rest of the ships, carriers are most certainly unique from battleships, if you spend a few months flying both you realize that very quickly.
i dont know what to say except that trying to be polite and constructive you really need to learn more about this subject before you try to debate it, even tho at the core of what you are trying to suggest you may in a way be right
Dude, go read the carrier thread linked in the DEVBLOG. Several carrier pilots have said they are easily able to solo 5-10 Battleships, and think they should be able to solo more.
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Pitt Bull
Caldari
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Posted - 2007.12.01 13:18:00 -
[105]
Its not about the size... its how you use it.
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Marcus Malos
Caldari Omen Incorporated CODE RED ALLIANCE
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Posted - 2007.12.01 13:23:00 -
[106]
Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 17:22:24
For those of you who would fly a Battleship, what advantages are there to flying a Battleship over a Carrier at the present time?
Every class has it's advantages and disadvantages, but with Carriers they surpass Battleships in almost every aspect, and then some. The new Battleships will be released with Trinity, so why would anyone with the relevant skills choose to fly a Tech 2 Battleship over a Carrier? The Golem has a weaker tank than a Rokh, and that's saying a lot. Tech 2 Battleships won't even have that much of a damage boost over the normal Tier 1's.
Fuel costs are laughable, and being able to pounce around in just a couple jumps is amazing. It will take a Tech 2 Battleship 3 hours to make a trip a Carrier can make in 2 minutes, not to mention all the more dangerous. We all know that the Tech 2 Battleships won't hold a candle to capitals in combat, so I won't even elaborate on this point.
I just don't see the point to Tech 2 Battleships when their costs are almost identical to capitals, can someone enlighten me?
You really haven't got a clue about combat in EVE when it comes down to capitals do you?
Ah just looked at your alliance tag, explains everything.
:P
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Lilian Long
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Posted - 2007.12.01 13:35:00 -
[107]
I think the OP is right that carriers are beginning to supersede BS, at least in situations, where you don't plan to move around a lot. Undocking or jumping lots of carriers on someone has become the standard response, rather than forming a fleet with lots of battleships.
Visit some major alliances and harrass them a bit. Some time ago the response would have been battleships. But now the response are often carriers, if applicable, or just no response. Battleships don't play such a big role in 0.0 alliance pvp anymore.
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Kuronaga
GoonFleet GoonSwarm
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Posted - 2007.12.01 13:42:00 -
[108]
fit smartbombs.
HOLY CRAP CARRIERS CANT HURT YOU ANYMORE!
Broken logic i tell you.
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2007.12.01 19:08:00 -
[109]
Originally by: Lilian Long Battleships don't play such a big role in 0.0 alliance pvp anymore.
We must not be playing the same game. Or else, you're hanging around people completely different from any of the alliances in 0.0 that I've flown with or against.
The battleship is THE main fleet ship in 0.0 by far. Capitals come into play in sieges (but not all of them, especially since cyno jammers came about) and a few other situations, but even then battleships are usually in much greater numbers. And with roaming gangs (which is a very large portion of combat in 0.0) the heaviest of them would be the battleship heavy ones (I've seen that Stain Empire likes to do those). But many don't even have any battleships at all, only smaller ships.
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Steph Wing
Gallente The Graduates Brutally Clever Empire
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Posted - 2007.12.01 19:13:00 -
[110]
My apologies, but I can't be arsed to read the entire thread. I have only one thing to say:
Marauders are not PvP ships. They were designed by CCP to be focused towards PvE. This is why they suck in PvP situations.
About TGRAD |

northwesten
Amarr Trinity Corporate Services
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Posted - 2007.12.01 19:13:00 -
[111]
Originally by: Pitt Bull Its not about the size... its how you use it.
  
Thats what we all say 
Free Corporation website? click here Trinity Corporate Services |

BuffB
Amarr 13 apostle's
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Posted - 2007.12.01 19:31:00 -
[112]
I was not going to respond to this topic as it seems kind of pointless but i eventually have had to give in, due to my poxy virgin broadband not allowing me to play eve anymore.
In my time i have been involved in some large 0.0 wars and have very rarely seen any carriers on the frontline. They generally hug the POS and deploy fighters to........(can the OP guess) oh yeah, battleships or smaller classes. They then stockpile ew frigates in there maintenance bay for the occasions you get blown up so at least you can provide support for.......(can the OP guess yet) oh yeah, Battleships.
2 completely different classes of ships for 2 completely different roles, pointless thread and the sort of thread that brings the nerf bat out because another ex WoW player doesnt like the fact they can't buy fame and infamy and they actually have to work at it and adapt.
Pick a class you like and learn to fly it. If you dont like it try another. If you still can't work it out, go back to WoW.
Sorry to all constructive posts for rant but whiners annoy the hell out of me when they are not really trying to achieve anything from there post.
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Valea
Wrath Of Khaine
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Posted - 2007.12.01 21:45:00 -
[113]
Originally by: Woolygimp Several carrier pilots have said they are easily able to solo 5-10 Battleships, and think they should be able to solo more.
Solo TANK 10 battleships. If 10 battleships are not able to kill 10 fighters, thus neutering a carrier's offensive capabilities to almost nothing, please let me know so I can liquidate all my assets and buy more carriers. --- signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |

Lilian Long
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Posted - 2007.12.01 22:13:00 -
[114]
Originally by: Reem Fairchild
Originally by: Lilian Long Battleships don't play such a big role in 0.0 alliance pvp anymore.
We must not be playing the same game. Or else, you're hanging around people completely different from any of the alliances in 0.0 that I've flown with or against.
The battleship is THE main fleet ship in 0.0 by far. Capitals come into play in sieges (but not all of them, especially since cyno jammers came about) and a few other situations, but even then battleships are usually in much greater numbers. And with roaming gangs (which is a very large portion of combat in 0.0) the heaviest of them would be the battleship heavy ones (I've seen that Stain Empire likes to do those). But many don't even have any battleships at all, only smaller ships.
We use BS ourselves for roaming, since carriers can't roam. Obviously. And we have killed a lot of carriers at stations, gates or probed them out. Anyway the response to our last bs roaming gang that I remember went like this: First we were fighting 3 carriers plus some support at a gate, we had the carriers tackled, had fought off most of their support and continued with the carriers. Instead of more hostile battleships coming in, more carriers cyno'ed in, so in the end we were dealing with 12 carriers plus support against our 20 man bs heavy roaming gang. Then we chose to run, because well that was a bit much for us. That wasn't in conquerable space, but a random fight in npc 0.0 at a gate. Ok, maybe it's a matter of balls. Some are afraid to warp the carriers on top of the enemies, even if they have more than enough, others don't.
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Snooter
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Posted - 2007.12.02 04:29:00 -
[115]
Originally by: Woolygimp
Originally by: Snooter what i posted
Dude, go read the carrier thread linked in the DEVBLOG. Several carrier pilots have said they are easily able to solo 5-10 Battleships, and think they should be able to solo more.
i really dont get what point you are trying to make, or what point these other carrier pilots are trying to make. first off i didnt says "a carrier cant beat 5-10 battleships" i said a gang including battleships, with ecm/tackling support will catch and kill a carrier that is alone, from if 5-10 battleships with no damps/ecm will sit there a go shot for shot with a carrier and not kill its fighters than the carrier should win. but if a carrier cant lock the battleships, wich is easily achieved using ecm/damps than the carrier cant kill them. failing that a carrier can not prevent a battleship from leaving, perhaps it might get a kill or two before the 5-10 battleships decided to leaves.
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