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Presidente Gallente
Pirate Hunters Inc Exa Nation
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Posted - 2007.12.01 10:42:00 -
[1]
I have no idea if that is +a bug½ or a +new feature½.
The nerf of Myrm is anyway too much actually. It had been better to take away one heavy drone for combat instead of 2 and keep the drone bay to 6 like actually.
My latest experience on SISI shows up that this wasn't enough. When you get damaged drones in and you re-launch them the shield is still at zero. That means the drones will die under the next attack faster the more they are in armor and structure. You have no recharged shield backup anymore and this is another additional nerf to the Myrm.
Can someone give me an answer if that is how drones actually work or do we expect a change to the old +shield recharged½ method when the official Trinity is coming.
Actually the Myrm is a dead ship IMO.
Pres G +++ JOIN PAP +++ |

here'n'there
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Posted - 2007.12.01 11:16:00 -
[2]
where have you been the last month? it was discussed many times already. anyway, read patch notes.
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Presidente Gallente
Pirate Hunters Inc Exa Nation
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Posted - 2007.12.01 11:19:00 -
[3]
Edited by: Presidente Gallente on 01/12/2007 11:22:31
Originally by: here'n'there where have you been the last month? it was discussed many times already. anyway, read patch notes.
RL probably and not 23/7 in EVE?! No reason to give that kind of unkind weisenheimer answer. But anyways thanks for the info. You have a link about this discussion? Can't find something. Also the latest patch notes I looked into don't say much about that.
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Wu Jiun
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Posted - 2007.12.01 11:38:00 -
[4]
Crossposting 4tw. Also just for kicks: What is this "logical reason" that your imaginary drone-carrier can instantly recharge the shields of his drones?
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Kala Veijo
Veto Corp
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Posted - 2007.12.01 12:03:00 -
[5]
http://oldforums.eveonline.com/?a=topic&threadID=648145
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Presidente Gallente
Pirate Hunters Inc Exa Nation
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Posted - 2007.12.01 12:10:00 -
[6]
Originally by: Wu Jiun Crossposting 4tw. Also just for kicks: What is this "logical reason" that your imaginary drone-carrier can instantly recharge the shields of his drones?
Because that ship has energy to share. Come on ... don't ask those kind of questions just to flame. :-)
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Wu Jiun
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Posted - 2007.12.01 12:21:00 -
[7]
Originally by: Presidente Gallente
Because that ship has energy to share. Come on ... don't ask those kind of questions just to flame. :-)
Yes i do because it perfectly matches the thought you put in your arguments. The op was a nuisance in s&m but its a joke for the game dev forum. Please at least put a bit of work into your posts other than "its only logical my myrmi pwns". 
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Gunner
Flashman Services
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Posted - 2007.12.01 12:36:00 -
[8]
Some reasons to have insta shield recharge when a drone has entered drone bay of a ship:
- There's currently no way to increase the shield resistance percentages for a drone, only a skill to increase drone hitpoints, at a staggering 25% at lvl5 of Drone Durability (Rank 5 skill!)
- Shield recharge rate of a drone is 250 secs, again not to be modified by skills or modules. Take a Bouncer I for example, it has a recharge rate of 800/250 = 3.2 hp a second. This is a joke when your drone is under attack, it'll die regardless.
- Drones have to travel when you are "sniping" with em, sentry drones being the exception ofc. Heavy Drones travel slow, so they tend to die.
- the amount of hitpoints on a drone are very low, even with Drone Durability lvl5. A Praetor II for example has 192*1.25=240 hp shields. What are we talking about? I know this argument can also be used to remove the insta recharge, it'll most likely make little difference in a drone's lifespan.
I'm sure I can think of more reasons later....
*** 2007.10.06 R.I.P. Hatuk my friend. |

Wu Jiun
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Posted - 2007.12.01 12:59:00 -
[9]
Originally by: Gunner What are we talking about? I know this argument can also be used to remove the insta recharge, it'll most likely make little difference in a drone's lifespan.
Yes, it makes a whole lot of a difference. Prior to these changes you would not kill the drones of a myrmi unless it is piloted by a noob. Now drones are killable no matter how experienced the pilot is. Thats probably the intention of this change and i think its a good idea.
I have in depth experience with some of the drone boats and i never lost my drones not even against bs with large smarties. And that were med drones mostly...
Originally by: Gunner
I'm sure I can think of more reasons later....
Well at least you took the time to think about it unlike the op. However basically your point is drones have low hp so they should recharge shields instantly. I accept this opinion although mine is different.
Its however not an application of logic, but more of an empiric deduction just to nitpick a bit in case that was somehow aimed at the fun i derive of the op's lack of clue.
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Tammarr
Trident RMBK
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Posted - 2007.12.01 13:06:00 -
[10]
I cry about this all the time =)
All the myrm needed to be brought inline with the rest was just this fix: no more insta shields on scooping.
I dislike it mainly due to the fact that it eliminates chooice. Field 5xheavies for damage and suicidal dreams once your drones go pop pop pop. Or field multiple waves and dont be as vulnerable. The chooice is eliminated, leaving to a more boring game since less myrm kills for my hurricane =( Nerfing carriers and most everything nice for a t2 freighter that should be tier 2 isnt balancing ccp :( |

ExcellciuM
Exair Storage Industries
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Posted - 2007.12.01 13:37:00 -
[11]
Just to add a bit of light to all those players that only seem to moan about the myrmidon getting nerfed to unusabilty, which its not, it will still be a very good ship, This nerf (fix) affects all ships not just the myrm.
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Sirial Soulfly
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Posted - 2007.12.01 14:54:00 -
[12]
In dutch the thread title would translate to, "the myrm nerf is getting more sausage on sisi actually"
And I completely agree as I like sausage, also some excellent quotes taken from a few shc posters:
"if lasers ran on Gallente tears this would be the biggest Amarr boost since unstacking-nerf heat sinks."
and,
"Scientists in Lai dai have discovered a unique compound in Gallente tears that amplifies the explosive power of torpedoes, but increases the torpedoes mass by a large amount causing torpedoes to have a drasticly reduced range"
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Kurogauna
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Posted - 2007.12.01 15:26:00 -
[13]
Edited by: Kurogauna on 01/12/2007 15:27:02
Ccp doesn't care about balance
It cares about lag, and drones add tons of lag.
So gallente now look like crap, fight like crap and so on... No noob will choose gallente. The old gallentean players will quit the game or being the new amarr race or skill something else. Anyway, in the 3 cases, month and month of skills will be lost.
- Real men tank hull. |

Wu Jiun
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Posted - 2007.12.01 16:18:00 -
[14]
Originally by: Kurogauna No noob will choose gallente. The old gallentean players will quit the game or being the new amarr race or skill something else. Anyway, in the 3 cases, month and month of skills will be lost.
HAHA! Gallente the new amarr. Funny stuff! But yeah stop training gallente plz. so blasters/drones/ships get real cheap. Would suit me well.
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Maliber
Art of War
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Posted - 2007.12.01 17:43:00 -
[15]
Originally by: Sirial Soulfly Edited by: Sirial Soulfly on 01/12/2007 14:57:53 In dutch the thread title would translate to, "the myrm nerf is getting more sausage on sisi actually"
And I completely agree as I like sausage, also some excellent quotes taken from a few shc posters:
"if lasers ran on Gallente tears this would be the biggest Amarr boost since unstacking-nerf heat sinks." source: Goumindong
and,
"Scientists in Lai dai have discovered a unique compound in Gallente tears that amplifies the explosive power of torpedoes, but increases the torpedoes mass by a large amount causing torpedoes to have a drasticly reduced range" source: Rilder
Nice quotes im going to save those. And to add to the discussion: This is kinda old news guys you all knew a gallente nerf was coming and well it aint really that bad now is it. Its just the omghaxdronexployt thats being fixed so what is exaclty the problem here.
p.s. I fly gallente 2 and i still like the ships and the ship colors as gallente are supposed to have french ancestors its no wonder they like pastel colors ;)
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.12.01 18:13:00 -
[16]
Originally by: Kurogauna Edited by: Kurogauna on 01/12/2007 15:27:02
Ccp doesn't care about balance
It cares about lag, and drones add tons of lag.
So making gallente cruisers and battlecruiser use 5 medium drones instead of 5 heavy drones reduces lag and has absolutely nothing to do with balance... right. Thanks for straighting it out for me.
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Venkul Mul
Gallente
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Posted - 2007.12.01 18:29:00 -
[17]
Edited by: Venkul Mul on 01/12/2007 18:30:17
Originally by: Maliber
And to add to the discussion: This is kinda old news guys you all knew a gallente nerf was coming and well it aint really that bad now is it. Its just the omghaxdronexployt thats being fixed so what is exaclty the problem here.
I see a nerf for some Gallente ships (all of them ships heavily dependant on drones) and a general nerf for drone that maybe will be compensated by the betterment of the drones AI and controls.
Some of the nerf seem to have gone too far (Eos, with multiple negative changes, including a reduction in the effect of its command link that already had little use) but those we will see in play.
The other big drone change is the lengthening of the fire cycle and increase damage.
For me it is a nerf as more damage will be lost to overkill and, more important, the drone will be slower to accept new commands, as they will need to complete the current cycle (4 seconds instead of 2) before starting to obey the new orders.
That will give more damage lost and more drones killed, the first will be a limited loss, the second is serious as the drone cost like a weapon of the equivalent size. Losing them too fast fill put the drone ships out of use for economic reasons.
No other class of ships risk to lose 5 or 10 millions of weapons in 1 fight even if it win.
Originally by: Jaketh Ivanes
Originally by: Kurogauna
Ccp doesn't care about balance
It cares about lag, and drones add tons of lag.
So making gallente cruisers and battlecruiser use 5 medium drones instead of 5 heavy drones reduces lag and has absolutely nothing to do with balance... right. Thanks for straighting it out for me.
No it is making them fire every 4 seconds instead of every 2 (and accepting a new command every 4 seconds instead of 2).
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Vrenth
Gallente 23rd Armor Hydra Alliance
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Posted - 2007.12.01 18:38:00 -
[18]
Originally by: Presidente Gallente Edited by: Presidente Gallente on 01/12/2007 11:12:35 I have no idea if that is +a bug½ or a +new feature½.
The nerf of Myrm is anyway too much actually. It had been better to take away one heavy drone for combat instead of 2 and keep the drone bay to 5 like actually on TQ.
My latest experience on SISI shows up that this wasn't enough. When you get damaged drones in and you re-launch them the shield is still at zero. That means the drones will die under the next attack faster the more they are in armor and structure. You have no recharged shield backup anymore and this is another additional nerf to the Myrm.
I see no logical reason why a ship should not capable to recharge the drone shield?!
Can someone give me an answer if that is how drones will work or do we expect a +fix½ to the old +shield recharged½ method when the official Trinity is coming.
Actually the Myrm is a dead ship IMO.
Pres G
Skills, my friend, skills. I can still kill 1.6 mil rats with the myrm (probebly without drones), and I can likely easily kill you with one as well. The myrm is still a broken ship DPS wise, just LESS broken 
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