Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Caine Azuris
Gallente Aliastra
|
Posted - 2007.12.01 14:15:00 -
[1]
Well after reading several posts about ambulation and the video about it at Fanfest I have thought up some suggestions for Ambulation and combat issues.
1. The teaspoon effect: Ok so we've heard from CCP why they say it would be bad for someone to come up and kill a vet with a nub character. Good point. However I have some ideas to counter-act this which include maybe an implant that acts as a portable brain transfer clone thing? This could be justified by saying the implant detects death and instantly transfers the pilots "soul" using wireless(?) technology. Or also maybe the station itself implements this same technology without the need or combined with the implant. Also I dont think this would devalue the pod because the pod is still needed for quick reaction of piloting a ship.
2. Areanas: If CCP still wouldnt find the above vialbe pherhaps combat could be limited to combat arenas where both pilots agree to fight it out to the death, or maybe not even death. Also really it wouldnt even have to be in areanas (WoW?). And to take this one step further maybe ingame you would enter a kind of capsule and would simulate a virtual combat area where pilots could fight it out there as well. This way no REAL death occurs and thus no penelty.
3. Death Penalties: Ok I think this is the main underlying problem with station pvp or combat and that is what would you loose if someone were to try and kill you? well maybe if someone did kill you, you dont actually have to loose sp? Maybe it could be a timer penatly to say undock ..... RP wise its the way to explain hostipal time or somthing .... I dunno. Also you could have combat skills to prevent injury or death.
Anywho just a few ideas I though up and excuse the spelling, wrote this up in a hurry. But let me know what you all think. ------------
|
Willow Whisp
Sadist Faction
|
Posted - 2007.12.01 14:19:00 -
[2]
Some of us think that Pew Pew should happen in space, not in stations. -- Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes ^^ Woo hoo! Yellow Text!... wait... :( |
Stitcher
Caldari legion of qui Terra Incognita.
|
Posted - 2007.12.01 14:34:00 -
[3]
I'd really rather keep Pew Pew out of stations entirely, but if it DID have to be implemented, I'd say that the penalties would have to be a step more severe than they are in space - you simply aren't allowed weappons of any kind in high sec, for example, and in low sec any fights will be met by a security team barging in and trying to non-lethally incapacitate the aggressor before they can actually score a kill.
At the end of the day, though, I'd prefer that stations remain combat-free environments. -
"Stitcher" is just a call sign. My name is Verin Tarn-Hakatain. |
Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.12.01 14:39:00 -
[4]
I think the teaspoon effect can be overcome with any number of solutions. The fact that CCP doesn't seem to want to think about it right now leaves me with the impression that they will probably never go down the road that takes Ambulation more towards an FPS.
As in, "Please to not violence my Liposuction Boutique" will never be an issue. Which to me is a problem. It's moving away from the Eve theme, imo.
Put another way: - I don't really care if we get any sort of first person shooter game play from Ambulation. - I do care if people will be able to create shops in stations and make loads of isk without a care in the world.
But like all things Eve, I'm sure it will evolve. And at a slower rate than we impatient players can stand. Patience is rare for us eve players, but a requirement regardless...
---- WSSH |
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.12.01 14:56:00 -
[5]
No combat in stations please, and no silly /slap emotes either please.
-AS
The Real Space Initiative (Forum Link) |
Tao Han
Synthetic Frontiers
|
Posted - 2007.12.01 15:00:00 -
[6]
Isnt it like this, if you die outside of your pod, your clone cant be activated?
|
Plutoinum
German Cyberdome Corp Cult of War
|
Posted - 2007.12.01 15:02:00 -
[7]
Although I like FPS pvp, I don't think that that should get in the focus of ambulation. The purpose of ambulation is to offer the usual station life, so that pilots can get out of their ship and walk around with normal human looking avatars, which helps socializing. I mean guess noone spends all his time in space, except farmers. I'm usually on station, until something happens or until I really want to do something in space. The times, when EVE was new and I was flying around several hours each day are long gone. So I can understand that socializing and relaxing outside of your ship and some rp aspects get the priority in ambulation in the beginning. I mean you can also only walk in ambulation and not run for the same reasons. CCP wants space station athmosphere and not the usual hectic of running characters like in other mmorpgs.
So I don't expect combat on stations, unless it's made sure that it doesn't desturb that athmosphere. We don't want players going regularily on killing spree and playing Quake on stations. If we get combat there, then maybe some meaningful things like executing a director of a hostile corp for this or that reason, but not things like just fragging random people and every 20 seconds someone dies. That won't come, because it's unrealistic and disturbs the athmosphere.
|
Kyra Felann
Gallente Red Eye .Inc.
|
Posted - 2007.12.01 15:18:00 -
[8]
No combat in stations, please.
|
James Swindle
Caldari Caldari Provisions
|
Posted - 2007.12.01 15:31:00 -
[9]
I would like to see combat in stations at somepoint down the road. However, CCP would have to be careful in implementing this as to not just make it Unreal Tournament in EVE. Also, im sure that they could find away to over come the teaspoon effect and to over come the death "out side the pod" situation. And again also, for combat in stations to work well and be fun the controls for the avatar should be WASD style!
|
Dristra
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.12.01 15:33:00 -
[10]
To prevent the tea-spoon effect, why not just make characters powerful based on their sp?
or give all characters 2 separate skill lists, ships skills, and personal skills, and you can of course train them at the same time, so you don't lose any sp.
personal skills could be stuff like "pain tolerance" "self-defence" "basic hand-to-hand" and the like
This means that some slob that tries to stab out the eye of some high ranked officer would get his ass handed to him automaticaly.
Hell ambulation characters could very well fight all on their own, based on the skills, that way you can even defeat someone when afk
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
|
|
Leon 026
Caldari Veto. Veto Corp
|
Posted - 2007.12.01 15:37:00 -
[11]
No sir, you may not run around and go bunny hopping amd prone-jumping in my stations or "arenas". EVE is supposed to be a game for adults and mature people. Go play your dumbed down console games elsewhere tbfh. -------
Leon 026 Once I was fallen, now I have wings
|
Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2007.12.01 15:40:00 -
[12]
I actually like the idea of a full ambulation based game branching off from Eve.
However.....
Not yet.
"Depth ftw" is a phrase I've used to praise Eve. Adding depth with ambulation will be a good thing, but I'd prefer more focus in other areas for the main effort.
Then again, depth with ambulation would need to start somewhere.
Play nice while you butcher each other.
|
Daelorn
State War Academy
|
Posted - 2007.12.01 16:00:00 -
[13]
Its how 0.0 stations should be defended / taken over tbh
|
Kharadran Sullath
Caldari Digital Fury Corporation Digital Renegades
|
Posted - 2007.12.01 16:11:00 -
[14]
Is it that all the old players are conservative to the extreme, or that they are unable to see that IF CCP would implement character combat, it would not be like counterstrike? ------
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
|
SoftRevolution
|
Posted - 2007.12.01 16:14:00 -
[15]
Edited by: SoftRevolution on 01/12/2007 16:16:34 RPG players + FPS mechanics = Fail
Quote: To prevent the tea-spoon effect, why not just make characters powerful based on their sp?
Quote: ou can even defeat someone when afk
This sort of thing being the perfect example. It'd be horrible. EVE RELATED CONTENT |
Dristra
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.12.01 16:14:00 -
[16]
Originally by: Kyra Felann No combat in stations, please.
I sort of agree.
Another thing: It would not be counter strike. (even though that would be un-ending fun the first day or so)
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
|
yosef kaldhu
Minmatar Genesis Trade And Industry Foundation
|
Posted - 2007.12.01 16:20:00 -
[17]
the only combat that shud happen in a station is the occasional bar fight anyfing more then that is jsut useless and people will fight more in the station to save the ships and modules that they love so much ------------------- The life of one can change the lives of many |
Mithfindel
Gallente St. Julian Social Club
|
Posted - 2007.12.01 16:21:00 -
[18]
Hm, X-COM style tactical combat with pod pilots controlling squads from their pods? Non-lethal weapons? Implants capable of the mind transfer fitting inside one's head? (The implant has appeared in EON, btw - perhaps the transfer shouldn't be as smooth as it is when in pod, so more severe consequences of death?)
|
Caine Azuris
Gallente Aliastra
|
Posted - 2007.12.01 16:40:00 -
[19]
Thanks for those of you who actually contributed an idea or suggestion for combat in ambulation ...... and for the rest of you this post wasent about, "I want to hear your guys opinions on ambulation" becuase I dont see that ANYWHERE on the title of my post. So those of you who have somthing negitive to say or somthing like, "go back to playing your dumbed down fps games" I say to you, learn to respect people or stop playing online games. ------------
|
Sakura Nihil
Stimulus
|
Posted - 2007.12.01 16:48:00 -
[20]
Edited by: Sakura Nihil on 01/12/2007 16:47:45 Well I remember reading a Short Story from one of my EON mags.
It basically suggested that people could have neural reading implants installed in their brains, so that when they're killed, it takes a reading of their brain without the need for a pod.
Its viable, if nothing else.
Say no to knee-jerk additions and nerfs, mmkay? |
|
Louis DelaBlanche
Cosmic Odyssey YouWhat
|
Posted - 2007.12.01 16:52:00 -
[21]
Personally I find the idea of being able to assassinate ppl on stations kinda kewl, though any mechanic to allow it would be instantly exploitable to griefing which makes that a no no i guess.
FPS PvP in MMOs can be fun, but my experience of it (Face of Mankind, Neocon II) is either u just get ppl with super uber duper xp n weapons sniping newbs (neocron) ppl camping entrences n instafragging anyone who comes through them (FOM & Neocom) or v silly looking spiral death dances (FOM) where the two combatants spin round eachother trying to stab/shoot the other. With this in mind, I think CCP are right to avoid it, at least for now.
|
SoftRevolution
|
Posted - 2007.12.01 16:55:00 -
[22]
Planetside is the example that sprang to my mind and the tension between the RPG-ish mechanics and FPS-ish mechanics ruined it. EVE RELATED CONTENT |
James Swindle
Caldari Caldari Provisions
|
Posted - 2007.12.01 17:29:00 -
[23]
Station combat in EVE can be done and can be done well. People who say it is not have a lack of imagination or just to stubborn and dont want to game to evolve. Station combat FTW!
|
Audio Bully
|
Posted - 2007.12.01 17:39:00 -
[24]
pewpew out of stations.
I think thw whole ambulation threads are a bit crazy, i mean the reasoning behind ccp's decision to make players able to walk around the station is probably because there is something to do while docked -.-
|
Caine Azuris
Gallente Aliastra
|
Posted - 2007.12.01 17:51:00 -
[25]
Originally by: Audio Bully pewpew out of stations.
I think thw whole ambulation threads are a bit crazy, i mean the reasoning behind ccp's decision to make players able to walk around the station is probably because there is something to do while docked -.-
OR OMG maybe, just maybe they have this crazy idea of what the eve universe should be like. Im pretty sure they know how they want to game to turn out, im pretty sure theyve known this since they started on eve. The only problem is technical limitations, and as equip gets better they can add the features they have been wanting. Its pretty ...... lets say ignorant ..... to assume CCP would just go willey nilley adding crap to the game for the flying fruit of it. ------------
|
Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.12.01 17:52:00 -
[26]
and the OP gets the prize for shooting himself in the foot with that last post
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
|
Caine Azuris
Gallente Aliastra
|
Posted - 2007.12.01 17:57:00 -
[27]
I know sometimes it SEEMS they do, but im not looking at the small picture, im looking at the overall BIG picture here. A lot of what they do, they do to balance and shape the game to what they vision it to be. In the end its not ALWAYS what we want, but rather whay the creators have visioned. ------------
|
Arachidamia
The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.12.01 18:05:00 -
[28]
No.
I mean... maybe in the future it could be cool. As someone said defending a 0.0 station sounds pretty awesome. But that's a long long way away. For now it should be entirely devoid of combat. I want stations to be a nice place to chat, wander around and generally get into the social side of things. CCP are taking this one step at a time, which imho is the right way of doing it.
|
Audio Bully
|
Posted - 2007.12.01 18:05:00 -
[29]
Originally by: Caine Azuris
Originally by: Audio Bully pewpew out of stations.
I think thw whole ambulation threads are a bit crazy, i mean the reasoning behind ccp's decision to make players able to walk around the station is probably because there is something to do while docked -.-
OR OMG maybe, just maybe they have this crazy idea of what the eve universe should be like. Im pretty sure they know how they want to game to turn out, im pretty sure theyve known this since they started on eve. The only problem is technical limitations, and as equip gets better they can add the features they have been wanting. Its pretty ...... lets say ignorant ..... to assume CCP would just go willey nilley adding crap to the game for the flying fruit of it.
Lies, i highly doubt they had a vision of having eve as an actual universe where you'd walk around. if they wanted to do that, they could of done in 2003. They are just adapting the way eve plays ans supports some of those idea's because, lets face it the players of eve run eve's economy and style of playing a lot more than ccp does.
|
xStormwingx
Caldari NCN Corp Chaos Incarnate.
|
Posted - 2007.12.01 18:10:00 -
[30]
Originally by: Stitcher I'd really rather keep Pew Pew out of stations entirely, but if it DID have to be implemented, I'd say that the penalties would have to be a step more severe than they are in space - you simply aren't allowed weappons of any kind in high sec, for example, and in low sec any fights will be met by a security team barging in and trying to non-lethally incapacitate the aggressor before they can actually score a kill.
If anything, this. and punishment could mean....jail time?
I would kind of like the idea of the occasional sneaky assassination of some powerful figure, or all out firefights when taking over 0.0 stations. -------
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |