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Mattikus
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Posted - 2007.12.01 18:36:00 -
[31]
No fighting in stations please...except for maybe an emote where the character throws a couple fists around but doesnt harm other players in anyway.
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Boratora
Gallente Really Nice And Laidback Corporation
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Posted - 2007.12.01 19:05:00 -
[32]
I pitch my vote in the "no combat in stations" camp. It's an unnecessary investment of human resources that could go to something else more interesting. Plus it would simply not make any sense to have gunfights in stations.
I agree that depth is what makes Eve so popular.
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Kobushi
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Posted - 2007.12.01 19:33:00 -
[33]
*sarcasm on*
Eve-online meet CSS, that will go well.
*sarcasm off*
I got one word for you: Areyoubraindamagedorwhat?
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Caine Azuris
Gallente Aliastra
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Posted - 2007.12.01 20:00:00 -
[34]
THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable. ------------
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.12.01 20:07:00 -
[35]
whether you care or not, its an open forum and you aren't a moderator 
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Apocryphon
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Posted - 2007.12.01 20:32:00 -
[36]
Originally by: Caine Azuris THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable.
There are no suggestions to make it viable...it's a dumb idea.
We are the Lord's of Space, we demean ourselelves by going Dirtside and lessen ourselves by leaving our ship's. Only the commonest of scumbag dirtmonkeys would lower themselves enough to engage in physical combat on foot and they would deserve to to be shot down immediately by automated security devices. Any maggot that initiated such prehistoric depravity should be (along with any Corpmates) declared uncivilised outlaws...open targets to all.
Ambulation combat is for under developed holodeck monkeys.
Evolve or Devolve...your choice, but there are games already out there if you choose Devolve.
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Johnny Gurkha
Slow Deep and Hard
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Posted - 2007.12.01 20:38:00 -
[37]
Combat on stations, no, stations should be a safe haven. Combat on planets and moons, oh yes - a fleet fight on a planet imagine that throw militants and marines into the mix 
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.01 20:39:00 -
[38]
Originally by: Sergeant Spot I actually like the idea of a full ambulation based game branching off from Eve.
However.....
Not yet.
"Depth ftw" is a phrase I've used to praise Eve. Adding depth with ambulation will be a good thing, but I'd prefer more focus in other areas for the main effort.
Then again, depth with ambulation would need to start somewhere.
Agreed 100%. We (should) all accept that there's a trade-off between needing to have a product to sell and perfecting the programming. CCP has their internet spaceships part. CCP has their internet spaceships part, so they can afford to get their FPS stage running smoothly before making it a "real" part of EvE. "Ambulation" as presented is the test phase. If it goes well and people like it, I'm sure they'll develop it further. I for one am greatly looking forward to an EvE where, when I've had enough of spaceships for a bit, I can do stuff in an FPS format for a while.
And as well as thousands of stations, there are also tens of thousands of planetary surfaces that can be developed for exploration. And then there's potentially atmospheric flight as well, for the guys who like a bit of flight-sim stuff.
CONCORD provide consequences, not safety; only you can do that. |

Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.12.01 20:39:00 -
[39]
Edited by: Louis DelaBlanche on 01/12/2007 20:40:18
Originally by: Caine Azuris THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable.
For the moment, none. Since one of CCPs main aim with ambulation seems to be to appeal to a broader female playerbase (the ones who DONT find shooting things in internet spaceships fun, a minority as they are ) introducing any serious PvP into ambulation would probably be detremental to its initial purpose.
In the distant future (relatively speaking) maybe making conquering outposts have a Battlefield 2142 Titan conquest aspect to it could be kewl (ships pound the shields down, then u disembark to take over the place. But that would be a long long way off if ever happening
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Qanael Radlari
Caldari Kinetic Vector Ka-Tet
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Posted - 2007.12.01 20:40:00 -
[40]
As someone suggested, we could have tactical combat using all the spare marines and other assorted troops in our cargo holds. Out-of-pod cloning methods have a huge problem with the backstory; they basically eliminate capsuleers' status as nigh-immortal demigods.
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Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.12.01 20:41:00 -
[41]
Originally by: Johnny Gurkha Combat on stations, no, stations should be a safe haven. Combat on planets and moons, oh yes - a fleet fight on a planet imagine that throw militants and marines into the mix 
EVE is already dangerously close to a ubermicro rts, please dont make it step any further in that direction 
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Mystic Pete
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Posted - 2007.12.01 20:59:00 -
[42]
Part of me wants a personal shield generator, blaster pistol and rail rifle but no not for now.
What I would like is a few (1-3) basic punches for those low-sec bar brawls or to punch out a superior officer when they assign you a suicide mission in the ops room.
I'm not talking about lethal combat here, maybe enough to floor someone for 30 seconds. I imagine this sort of thing will be naturally implemented when appropriate.
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Aitrus
Amarr
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Posted - 2007.12.01 21:05:00 -
[43]
Originally by: Caine Azuris THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable.
There is a lot more to think about besides background story justification. If you're going to have combat, you're going to need weapons. So that needs to be developed, tested, and balanced. And we'll need abilities. More development, testing, and balancing. Oh, and a form of character progression (This is an MMO) So even more development, testing, and balancing. Plus we will need a combat gui created and tested....
You see where this is going? an FPS is not a simple thing to tack on. The current ambulation project is a huge addition to the game as it is. Adding FPS elements is basically an entirely new game if it's done properly. Those take years to develop with a full staff of developers.
If they're doing combat, we won't see it for at least a year or two. And that delay has nothing to do with story justifications.
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Scott Ryder
Infestation. The Cosa Nostra
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Posted - 2007.12.01 21:15:00 -
[44]
Originally by: Caine Azuris Well after reading several posts about ambulation and the video about it at Fanfest I have thought up some suggestions for Ambulation and combat issues.
1. The teaspoon effect: Ok so we've heard from CCP why they say it would be bad for someone to come up and kill a vet with a nub character. Good point. However I have some ideas to counter-act this which include maybe an implant that acts as a portable brain transfer clone thing? This could be justified by saying the implant detects death and instantly transfers the pilots "soul" using wireless(?) technology. Or also maybe the station itself implements this same technology without the need or combined with the implant. Also I dont think this would devalue the pod because the pod is still needed for quick reaction of piloting a ship.
2. Areanas: If CCP still wouldnt find the above vialbe pherhaps combat could be limited to combat arenas where both pilots agree to fight it out to the death, or maybe not even death. Also really it wouldnt even have to be in areanas (WoW?). And to take this one step further maybe ingame you would enter a kind of capsule and would simulate a virtual combat area where pilots could fight it out there as well. This way no REAL death occurs and thus no penelty.
3. Death Penalties: Ok I think this is the main underlying problem with station pvp or combat and that is what would you loose if someone were to try and kill you? well maybe if someone did kill you, you dont actually have to loose sp? Maybe it could be a timer penatly to say undock ..... RP wise its the way to explain hostipal time or somthing .... I dunno. Also you could have combat skills to prevent injury or death.
Anywho just a few ideas I though up and excuse the spelling, wrote this up in a hurry. But let me know what you all think.
Wtf, you smoked something? thats like far out man. And then?
far out again.
At least get your facts before you nerf signatures, You just removed the picture of a dead Santa, and not the text where he was told to just pay the ransom, and THEN it was eve related
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SoftRevolution
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Posted - 2007.12.01 21:17:00 -
[45]
Edited by: SoftRevolution on 01/12/2007 21:17:37
Originally by: Caine Azuris THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable.
I don't want to hear about what you don't want to hear about. EVE RELATED CONTENT |

Dracon Zethera
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Posted - 2007.12.01 21:40:00 -
[46]
I would like to see combat in stations also, but there would have to be certain aspects where you couldn't do it. I would say that combat in any station in empire would result in being cut down by security drones, possibly even holding onto an illegal weapon would get that consiquence.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.01 22:07:00 -
[47]
Edited by: Adunh Slavy on 01/12/2007 22:11:37
Originally by: Caine Azuris THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable.
Haha, well ok then, even though I *would* vote no if it were a vote. 
First and foremost, this idea below can lead to nothing worse than a black eye and a bloody nose that goes away at down time or a player can go to the space station clinic and get it cleaned up by a nurse and be no worse for wear except perhaps bruised pride. Also, this can only happen in certain parts of stations - this way it is an "opt in" sort of deal, like going to low/no sec space.
CCP has stated that we "demi-gods" will be in stations looking "down" on all the low life non-pod pilot types in Eve-ville. Suppose we can go through the security door and get into the area the masses occupy, and this area is less controlled by security forces, although they are still around, just not as much, in these areas we can use a pummeling and grappling system.
This system would be a non-twitch based system just like space combat is non-twitch. In this system, when you walk around you see your "avatar controls" that look very much like our ship control panel, instead of shields/armour/cap you see a human figure and over to the right we see instead of ship mods we see "moves", like punch, kick, hurl insult about other player's questionable parentage, throw beer mug, so on and so forth.
What these commands do would direct your avatar's actions, but not completely. Instead of you just kicking thin air, the server side would be in charge of dealing with "procedurally generated combat". For instance, if the other player was three meters ahead of you and you said "kick" your little guy would run towards him and attempt to kick. Like wise if the other player was one half meter behind you, your little guy would spin around and try some silly kung-fu movie spinning kick. The server would deal with how your avatar behaves in regards to the shape of the room, collide able objects such as chairs and what not.
So, non-twitch, procedurally generated and opt-in.
-AS
The Real Space Initiative (Forum Link) |

Kransthow
AWE Corporation Intrepid Crossing
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Posted - 2007.12.01 22:23:00 -
[48]
FPS in EVE is a no-no. CCP intended for battles in EVE to be won by wit, not reflex. But there are other ways of implementing PvP in stations, like RTS style for example.
RTS combat could have drawbacks, micro managers would wipe the floor with those inexperienced with controlling large armies. So forces would have to be kept small, say a squad or two to each player to let good teamwork and strategies beat mad micro skillz (also possibilities for vehicles, Tanks and choppers anyone?).
Of course, what blood thirsty pod pilot would be content with sending his troops into battle while sitting back in his pod? so there has to be personal combat as well. But how would this be implemented? It could be sort of like an FPS without having to have headshot skillz. Instead of having to aim and shoot at the enemy you could "target" them and have your characters skill determine your aim (also possible to have movement and possibly stance effect your aiming).
Not all combat in stations would be the all out territorial warfare though. What about the good old fashioned bar fight? Guns would generally be a no-no, unless you want to be tackled by twenty concord officers (or gunned down in a pirate station). Most bar fights would be hand to hand action with some broken bottles, knives and tables thrown in for good measure. Again your fighting prowess could be determined by your skills.
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Ghost Goat
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Posted - 2007.12.02 00:35:00 -
[49]
IMO , FPS style of combat , really doesn't fit in eve , it doesn't really fit the game atmosphere , although ,in general i do support PVP in outposts at some future stages , but thats far ahead . for some reasons i cant connect to eve in the last couple of days , that made me , among other stuff ,go play other games , i dusted off the old "ManHunt" game and started playing , now , that style of fighting i find suitable for eve , slow , sneaky , dirty , brutal ,we can cut on the gore for sure :P , but you can't run like crazy shooting stuff ,you cant even jump , if you give away your location you are dead meat in 3 secs . just a thought , not really relevant ATM i guess .
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Orb Lati
Minmatar Cold-Fury Southern Cross Alliance
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Posted - 2007.12.02 00:47:00 -
[50]
NO......or more precise NO ******* WAY
"We worship Strength because it is through strength that all other values are made possible" |

SoftRevolution
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Posted - 2007.12.02 00:48:00 -
[51]
I actually like the idea of a Burt Reynolds style bar brawl but I suspect it isn't DARK enough for EVE. EVE RELATED CONTENT |

Fester Addams
Minmatar
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Posted - 2007.12.02 01:16:00 -
[52]
Personally I would rather that CCP had spent the time and recources on the game rather than on this Ambulation thing.
EvE is a sci-fi spaceship simulator, true we are individuals sitting in our pods controlling vast ships but the character entity could just as likelly have been a crew.
Fact is its one person and thus walkin stations is a very probable extrapolation, sadly...
That aside things should not move too fast, let peacefull face to face take place at first.
Stations can be said to have far too good security for any combat to possibly take place, any number of explanations can be stated for this from extremely powerfull scanners and dampening fields to instant permadeath to any agressor.
In short, lets leave combat out of it initially, let people see if they get walking right, then we can consider violence in the flesh.
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Kazuma Saruwatari
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Posted - 2007.12.02 01:19:00 -
[53]
Ambulation != Combat
this would totally go against what podpilots are in EVE, which are demigods as CCP said.
No combat in Ambulation. End of story. -
Odd Pod Out, a blog of EVE Online |

Kaiyzer
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Posted - 2007.12.02 01:58:00 -
[54]
I would love combat in stations! ccp has done a great job with pvp thus far, and I believe anything given to us in that vein will be well done.
Should our ambulatory toons be pacifists... as in EnB, It'll still be fun, so don't fret!
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Aakito
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Posted - 2007.12.02 02:07:00 -
[55]
The teaspoon effect is a realistic one. Great commanders are only great in their element, that is inside their ships. Outside of it, they are as vulnerable as the next guy. As for the sp loss on death, not needed. Chars leaving their ship bring along a portable clone transmitter.
It's unrealistic to have ambulation and explain the lack of animosity or violence.. especially in the universe of eve. Think about it, it's anti-eve to have pretty chars walking around doing nothing besides selling pretty clothes and cybering each other in a dark corner.
What a huge waste of dev time spent on ambulation if combat isn't available.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.02 02:07:00 -
[56]
Ambulation is to add immersion and some diversity to the game. Not to change the focus. EVE is Internet Spaceships. This will always be the focus. -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.02 02:15:00 -
[57]
Originally by: Fester Addams Personally I would rather that CCP had spent the time and recources on the game rather than on this Ambulation thing.
EvE is a sci-fi spaceship simulator, true we are individuals sitting in our pods controlling vast ships but the character entity could just as likelly have been a crew.
Fact is its one person and thus walkin stations is a very probable extrapolation, sadly...
That aside things should not move too fast, let peacefull face to face take place at first.
Stations can be said to have far too good security for any combat to possibly take place, any number of explanations can be stated for this from extremely powerfull scanners and dampening fields to instant permadeath to any agressor.
In short, lets leave combat out of it initially, let people see if they get walking right, then we can consider violence in the flesh.
For the thousandth time, the "resources" were actually being used on their White Wolf game. Only the 'look and feel' part was extra spending.
Ambulation is virtually free in terms of development resources as far as EvE is concerned. Don't like it? Don't use it. Sheesh.
Personally, I think opening up new aspects of the EvE world has huge potential. if nothing else because current technology has a lot of trouble managing 37,000 logins on a single server. Stations each can have their own server, so there's a way to get more people into the game without straining TQ.
Yes it would be nice if problems like lag could be fixed. They may not currently be reasonably fixable. That's not a reason not to do anything else in the meanwhile. More subscriptions = more $úE for upgrading TQ... In any case, the guys who do fixes are not the guys who do stuff like ambulation.
CONCORD provide consequences, not safety; only you can do that. |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2007.12.02 02:18:00 -
[58]
The day I see combat in stations in EVe is the day I quit the game.. if I want to shoot people I play CSS, Crysis or whatever...
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Lux Simian
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Posted - 2007.12.02 12:16:00 -
[59]
Whilst I'm not averse to the idea of pvp-ambulation options, the problem is going to lie in the sheer level of 'grief' play. Whilst I'm thinking 'Sopranos style hits', almost every time you step off ship in you'll have some **** shooting you in the face shouting 'lol noobbqpwn', at least for the first three months.... Then you'd get all kinds of rules and then a whole raft of exploits....
So where as I would be looking at Combat options in Ambulation as a means to immersion into the world, the likely out come is that for some the 'kill mail' factor will kick in....
And that would pretty much kill ambulation dead.
Which is a shame really... Gangster style assassination of targets would be kind of in line with eve, where as the reality would be random shoot outs all over the place...
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Octaviun
Finite Horizon Synchr0nicity
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Posted - 2007.12.02 12:21:00 -
[60]
you all just don't want to die because everyone goes afk in stations tbh, i'd love in station combat you can go have your safe zone if you want but station combat should of been ingame for a long while should be how you sabotage facilities instead of shooting them from the outside _________________________________________________
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