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1. The PvE Experience: Missions and Walking in Stations - in Missions & Complexes [original thread]
Three large concepts to consider: 1) Black ops - agents that offer work they do not want broadcast. These should be differentiated from agents in that they do not offer reliable work, just lucky one-offs. 2) Pirate agents - pirate sympathizers th...
- by Boratora - at 2009.11.19 16:59:00
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2. Devs gone missing? - in EVE General Discussion [original thread]
Originally by: Taikun Edited by: Taikun on 14/02/2008 10:49:03 I disagree. If you ask me, foul mouth employees who flagrently flout the very terms of service to which paying customers are held so stringently... need to be relinquished...
- by Boratora - at 2008.02.14 11:28:00
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3. MMOs Time for industry regulation? - in EVE General Discussion [original thread]
Pretty impressed that this is still on the front page. First, for random folks, MMOs would fail a SSNIP test as a market definition. http://en.wikipedia.org/wiki/SSNIP Anyway, the problem with your champagne example is that your argument is sp...
- by Boratora - at 2007.12.10 11:30:00
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4. MMOs Time for industry regulation? - in EVE General Discussion [original thread]
Originally by: Paulo Damarr MMOs are unique from other game genres in two main aspects the fees and the character development, both of these represent a real world investment in MMO services and this is what sets MMOs apart from other com...
- by Boratora - at 2007.12.10 03:42:00
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5. MINING LASERS - in EVE General Discussion [original thread]
Did a thread title in caps make you feel better inside? Seriously, I hardly think that mining laser colours are the worst thing CCP is dealing with.
- by Boratora - at 2007.12.10 03:01:00
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6. MMOs Time for industry regulation? - in EVE General Discussion [original thread]
No. First of all there is no "MMO industry", therefore your entire idea rests on a fallible assumption. I don't see proof that MMOs are somehow distinct from the overall video gaming industry. Do people quit MMOs to pick up a single player/multipl...
- by Boratora - at 2007.12.10 02:55:00
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7. Nation-Building - in EVE General Discussion [original thread]
Hello! I don't think that 0.0 colonization goes far enough. An idea for future consideration would be nation-building, a series of systems that would allow actual colonization. For instance once constellation sovereignty is attained, alliances sh...
- by Boratora - at 2007.12.01 19:12:00
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8. Ambulation Combat Suggestions - in EVE General Discussion [original thread]
I pitch my vote in the "no combat in stations" camp. It's an unnecessary investment of human resources that could go to something else more interesting. Plus it would simply not make any sense to have gunfights in stations. I agree that depth is ...
- by Boratora - at 2007.12.01 19:05:00
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9. Would more faction ships be nice? - in EVE General Discussion [original thread]
Originally by: Mattikus No more faction ships...I want more ship types!! Didn't we just get five new ship classes...?
- by Boratora - at 2007.12.01 18:56:00
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10. Ambulation Music Streaming - in EVE General Discussion [original thread]
That idea is like driving in a Ferrari on a private road with the top down on a warm day, arm around a gorgeous redhead... ...running headlong into a concrete wall. Explosions, severed limbs, melting rubber. All of it. Welcome to the world of i...
- by Boratora - at 2007.12.01 18:49:00
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11. A New Economic Concept - in EVE General Discussion [original thread]
Don't we already pay income tax on all sales? Can't we implement a 5% (affected by Accounting) consumption tax on purchases made in Empire? It would be a simple cash exit in the economy.
- by Boratora - at 2007.11.27 11:42:00
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12. A New Economic Concept - in EVE General Discussion [original thread]
Originally by: Chiralos Originally by: Boratora Hello denizens of New Eden! The game is growing; economic-minded players given a larger sandbox will make the game succeed even more. I'd like to know how big the 0.0 economy is. ...
- by Boratora - at 2007.11.27 01:19:00
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13. A New Economic Concept - in EVE General Discussion [original thread]
Edited by: Boratora on 26/11/2007 23:15:32 Originally by: Daedalus DuGalle 4) So where does the skill in trading go? Stupid on my part... I meant to say that the Market AIs would allow buy and sell orders beyond the regional borde...
- by Boratora - at 2007.11.26 23:15:00
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14. A New Economic Concept - in EVE General Discussion [original thread]
Hello denizens of New Eden! One of the most attractive elements of Eve Online is most certainly the powerful player-driven market economy. You can see by Doc Egyog's reviews that this is a very popular aspect with a wide section of the population...
- by Boratora - at 2007.11.26 11:32:00
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15. More Powerful Economic Tools as an Ambulation Feature - in Player Features and Ideas Discussion [original thread]
4) Allow lotteries to "register", giving them priority advertising access in stations and the ability to place money in a government escrow.
- by Boratora - at 2007.11.25 17:02:00
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16. banshees anti ceptor killers - in Player Features and Ideas Discussion [original thread]
1. You can always use a ceptor to tackle a ceptor. 2. I don't think that all AFs would be useful, but some definitely would. If not AFs than an interdictor more-or-less has the base speed fast enough to catch up with a ceptor. You're Gallente, su...
- by Boratora - at 2007.11.25 17:00:00
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17. sugest change in security and PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Juha85 Originally by: sukio Originally by: Lothros Andastar Yes he does :) I guess he found Hello Kitty Online too br00tal and wants to change eve :) Snip If you want to PvE without a risk STAY IN THE...
- by Boratora - at 2007.11.25 16:38:00
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18. banshees anti ceptor killers - in Player Features and Ideas Discussion [original thread]
The Ishkur is a sufficient enough anti-interceptor tackler. I'm not familiar with other races' ships but you can likely fit an AF to fight interceptors. A light web drone configuration, for instance.
- by Boratora - at 2007.11.25 16:33:00
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19. More Powerful Economic Tools as an Ambulation Feature - in Player Features and Ideas Discussion [original thread]
Ideas : 1) Allow ambulatory characters to check prices in other regions and, with associated skills, set or modify buy and sell orders in other regions as well. Perhaps you can limit this to regions adjacent to the one the player is presently i...
- by Boratora - at 2007.11.25 16:18:00
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20. SCREW EVE - in EVE General Discussion [original thread]
Instead of flaming the OP I'll give a reasonable suggestion. Here is what you should do: 1) Join a corporation, 2) Pick a good mining system, 3) One by one, declare war on every corp living in the system until they leave, 4) Blow up your competit...
- by Boratora - at 2007.11.18 16:20:00
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