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Rellik B00n
Vale Heavy Industries Molotov Coalition
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Posted - 2007.12.02 12:32:00 -
[1]
Ive been watching the upcoming changes with interest. Im quite happy with a few of them myself and for one reason or another i made a post on our alliance forums about it. One of the responses is detailed below. It really made me stop and think about it. Ive decided to hop off the "stop crying gallentes it happens to us all" bandwagon because when you look at the whole picture its actually pretty grim for a lot of people with quite specialised skills.
Originally by: corpmate Drones in general: In a recent dev blog, CCP said Gallente favor high bandwidth at the expense of spare drones while Amarr favor spare drones. While thatÆs fine, CCP have nerfed the drones shields making it vastly easier to kill drones, effectively ******* every drone specialized ship.
Damps: Damps are almost useless now. Celestis/Arazu went from a ship that could disable 2 ships to a ship that can barely disable 1 ship without scripts. Even with scripts, damps are now only a slight inconvenience to your target. Of course, the Rook is still going strong, with the power to shut down a small gang.
Sniping: I finished T2 railguns a few weeks ago. Scripts are ******* with Sensor boosters and Tracking computers. I trained for T2 rails so I can get the extra 20-30 optimal range, scripts are going to shorten the optimal range of snipers greatly so I kinda feel like I trained T2 rails for nothing and that isnÆt making me happy. :/
Myrmidon: Ugh. The only reason I liked you was because you were a mini dom. You had the highest DPS of any T1 BC, but people seemed to have forgotten your DPS could have been reduced to a laughable amount if only they shot your drones instead.
Dominix: After the nos nerf, there really was no reason to fly you. Mega is a better blaster boat. Mega is a better sniper. Mega is easier to fit. You do have a better tank, but now that your drones are easy to kill, youÆd only be a liability in PVP. BTW, youÆre baby blue now, lol.
Curse/Pilgrim: Nos nerf + damp/tracking dis nerf + drone nerf = lol. IÆm going to laugh even more when/if they nerf nanos.
Eos: 5 turrets. 3 Heavy Drones with no damage bonus. lol.
Thanatos: In the future youÆre going to get nerfed hard. ThereÆs a nasty rumor floating around you have the ability to ôincinerate a battleship in .2 seconds.ö
TL;DR Version: CCP is nerfing all the ships I fly and some of the ships I wanted to fly. The weapon IÆm most specialized in (Drones) is getting nerfed hard.
take 1 change on its own it looks ok, add them all together and you have to say theyre getting hit pretty hard tbh.
Gallente002 remix |

Jaikar Isillia
The Vinlanders SMASH Alliance
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Posted - 2007.12.02 12:40:00 -
[2]
I felt like cross training to minmatar anyway :P
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Leora Nomen
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Posted - 2007.12.02 12:45:00 -
[3]
i feel good now that i sold my 27 mil sp gallente specialized character that had all these skill points in drones and damps way back months ago and got a minni/caldari char instead 
guide to game time codes |

Audio Bully
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Posted - 2007.12.02 12:49:00 -
[4]
Caldari ftw __________________________________________________
Great being Amarr, Minmatar, and Caldari isn't it? |

TimMc
Exanimo Inc
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Posted - 2007.12.02 13:00:00 -
[5]
Originally by: Jaikar Isillia I felt like cross training to minmatar anyway :P
Now that you mention it, I am cross training Minmatar.
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Tyn Tetro
Vanquish Inc
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Posted - 2007.12.02 13:02:00 -
[6]
The sniping nerf hurts Minmatar much more than gallente.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.02 13:18:00 -
[7]
Just in response to a couple of those points;
The whole scoop and re-deploy thing isn't as bad as is being made out. Your Ogre II's for example have their shields fully recharged in 4 minutes, but the peak recharge is faster, meaning you can realistically deploy different waves and return them as they get shot up - not forgetting of course they have a huge amount of armour and structure to go through (15 activations of a large Explosive smartbomb to down them)
Your corpmate is flat out wrong about the Dominix. Certainly, FoTM jockeys couldn't see past their own Nosferatu, but in many situations it is a better blaster boat than the Megathron (hello 900 dps, whilst tanking 900 dps, whilst having the full spectrum of drones available). Ogre II's are not trivial to kill either.... particularly when scoop-->re-deploy still breaks all active locks on them...
Of course anyone who feels their drones are useless can escrow them to me, 10.496M worth of skills I'll still be using...
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Video - 'War-Machine' |

b0ing
Caldari INTERGALACTIC PLANETARY - PLANETARY INTERGALACTIC Free Trade Zone.
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Posted - 2007.12.02 13:19:00 -
[8]
Objective? No.
You are just another whiner. The changes are fine.
I'd explain why, but I'm sure you can just use the search function. I'll give you one example, however:
Remote sensor damps suppress long range locking Sniping requires, for one, sensor boosters. Sensor boosters are, as you so clearly whined about, getting nerfed. In a good way, however. Using damps against the exact ships they are meant to counter will be made more effective.
Damps are not supposed to make it 100% sure that a ship 20km from you will be unable lock you. Learn how/when to use them properly. Damps are anti long range Ewar.
If sensor boosters were nerfed but damps were not, damps would become even more overpowered than they already are. Even without the sensor booster nerf it is obvious the damps are overpowered.
Therefore, to make sure damps are as strong as they are supposed to be, they need to be nerfed once to reduce them to where they should be, and twice to compensate for the sensor boost nerf.
The end result is everything is more in-line and balanced correctly. Tactics have been deepened, and the game has become better.
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Rellik B00n
Vale Heavy Industries Molotov Coalition
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Posted - 2007.12.02 13:27:00 -
[9]
Originally by: b0ing Objective? No.
You are just another whiner. The changes are fine.
reading comprehension check: fail
Remixes of EvE tunes:Gallente002 remix |

Kurogauna
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Posted - 2007.12.02 13:28:00 -
[10]
aside of the nerf, don't forget that gallente are going to be the ugliest
- Real men tank hull. |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.12.02 13:33:00 -
[11]
Originally by: b0ing
Damps are not supposed to make it 100% sure that a ship 20km from you will be unable lock you. Learn how/when to use them properly. Damps are anti long range Ewar.
Before you go off spouting some more nonsense, how about taking a look at the optimal range of damps, eh?
Damps are crap vs long range boats because (tadah!) they don't have the range to hit them. Note that ECM does not have this problem, on the specialist ships.
Damps post-Trinity are close to useless, even on the specialist ships. A Rook can easily 100% lock down 2-4 ships. A Lachesis can slightly inconvenience one (and that's with rigs, high skills, etc). Do the math if you don't believe me, or check the game dev forum.
With ECM getting a nice boost (and it was already strong), and damps & tracking disrupters getting hit with a huge nerfbat, CCP is again doing their typical from-overpowered-to-useless thing. I guess after another year of ECM Online, that bat will swing again -- but I would have preferred to have 3 useful EW types in the game instead of one.
I don't mind damps being made weak on normal ships, that's needed. But they are now pretty useless even on the racial specialist ships. Which sucks. You're always better off now just bringing a Rook or a Falcon, it's many times more effective.
One possible fix for this is a boost to the Gallente and Amarr recon bonuses.
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b0ing
Caldari INTERGALACTIC PLANETARY - PLANETARY INTERGALACTIC Free Trade Zone.
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Posted - 2007.12.02 13:36:00 -
[12]
Originally by: Rellik B00n
Originally by: b0ing Objective? No.
You are just another whiner. The changes are fine.
reading comprehension check: fail
Rellik B00n: "Ive decided to hop off the "stop crying gallentes it happens to us all" bandwagon because when you look at the whole picture its actually pretty grim for a lot of people with quite specialised skills."
Rellik B00n: "take 1 change on its own it looks ok, add them all together and you have to say theyre getting hit pretty hard tbh."
In a not-so-sneaky way you are, in effect, saying "Wowzers I thought everyone was whining, but once I saw my corpmate's negative whining post, it made me stop and think that it really *IS* unfair."
So tell me, how did I fail to comprehend? You are whining. The end.
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b0ing
Caldari INTERGALACTIC PLANETARY - PLANETARY INTERGALACTIC Free Trade Zone.
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Posted - 2007.12.02 13:51:00 -
[13]
Originally by: Alex Harumichi
Originally by: b0ing
Damps are not supposed to make it 100% sure that a ship 20km from you will be unable lock you. Learn how/when to use them properly. Damps are anti long range Ewar.
Before you go off spouting some more nonsense, how about taking a look at the optimal range of damps, eh?
Damps are crap vs long range boats because (tadah!) they don't have the range to hit them. Note that ECM does not have this problem on the specialist ships.
Optimal range is short enough that if a ship is inside it, you may have to use 2 or 3 damps to make it ineffective. But falloff is great enough that at 100km you dampen 75% of the time, and 130km 50%. Yes, many snipers shoot much farther than that. Use tactics to deal with it, or ask CCP to boost damp range a bit (I have not seen anyone ask that...mostly no one ever posts constructively).
If a ship is over 100km away and you use 1 or 2 damps on it, most likely you will put it out of use. Remember, sensor booster nerf is coming in with the same patch. Also, many smaller ships have very very low target range and are not apt to fit sensor boosters. Hitting them with 1 damp will force them to enter web range, where they are vulnerable.
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Rellik B00n
Vale Heavy Industries Molotov Coalition
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Posted - 2007.12.02 14:13:00 -
[14]
Originally by: b0ing In a not-so-sneaky way you are, in effect, saying "Wowzers I thought everyone was whining, but once I saw my corpmate's negative whining post, it made me stop and think that it really *IS* unfair."
You are whining. The end.
are you this much of a tit in RL or do you save it all for EvE? 
you can stick your offensive drivel up your arse and light a match to it tbh.
Remixes of EvE tunes:Gallente002 remix |

Kel Solaar
Soulbound. Tenth Legion
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Posted - 2007.12.02 14:43:00 -
[15]
Edited by: Kel Solaar on 02/12/2007 14:45:09
Quote: If a ship is over 100km away and you use 1 or 2 damps on it, most likely you will put it out of use. Remember, sensor booster nerf is coming in with the same patch. Also, many smaller ships have very very low target range and are not apt to fit sensor boosters. Hitting them with 1 damp will force them to enter web range, where they are vulnerable.
Problems is not the 1OOkm ships, its just that the dampeners nerf make the whole celestis class useless. A Rook is able to take out beetween 2 and 4 ships, no matter the distance. A Lachesis will only be able to take down a sensor boostered bs under 30-35km range with 3 phased muon...
Edit : Oh and that of course in a max range beetween 105-115km :) --------------------------------------------------------------------------------
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Bohoba
Caldari The Dragons Den
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Posted - 2007.12.02 14:45:00 -
[16]
Originally by: Alex Harumichi
Originally by: b0ing
Damps are not supposed to make it 100% sure that a ship 20km from you will be unable lock you. Learn how/when to use them properly. Damps are anti long range Ewar.
Before you go off spouting some more nonsense, how about taking a look at the optimal range of damps, eh?
Damps are crap vs long range boats because (tadah!) they don't have the range to hit them. Note that ECM does not have this problem, on the specialist ships.
Damps post-Trinity are close to useless, even on the specialist ships. A Rook can easily 100% lock down 2-4 ships. A Lachesis can slightly inconvenience one (and that's with rigs, high skills, etc). Do the math if you don't believe me, or check the game dev forum.
With ECM getting a nice boost (and it was already strong), and damps & tracking disrupters getting hit with a huge nerfbat, CCP is again doing their typical from-overpowered-to-useless thing. I guess after another year of ECM Online, that bat will swing again -- but I would have preferred to have 3 useful EW types in the game instead of one.
I don't mind damps being made weak on normal ships, that's needed. But they are now pretty useless even on the racial specialist ships. Which sucks. You're always better off now just bringing a Rook or a Falcon, it's many times more effective.
One possible fix for this is a boost to the Gallente and Amarr recon bonuses.
Damps work 100% of the time ECM is chance based, the boost they are getting will only help if you "BY CHANCE" get a Jam but still you'll be dead before the next "CHANCE" jamming cycle comes around. and I am high skilled on jamming.
The Dark Force is strong in EvE But it will fail
Get Into the Game it makes it fun for all |

Kel Solaar
Soulbound. Tenth Legion
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Posted - 2007.12.02 14:51:00 -
[17]
Quote: ECM is chance based, the boost they are getting will only help if you "BY CHANCE" get a Jam but still you'll be dead before the next "CHANCE" jamming cycle comes around. and I am high skilled on jamming.
Im maybe had not "chance", but everytime i encountered a rook or a falcon, he jammed us to the sh@#t... :) --------------------------------------------------------------------------------
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.02 14:52:00 -
[18]
Signal distortion amps should work for all EW modules, not just ECM.
Problem (at least partly) solved... especially as Gallante ships have more lows.
CONCORD provide consequences, not safety; only you can do that. |

Zhaine
B e l l u m
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Posted - 2007.12.02 14:55:00 -
[19]
Almost every word is an utter over reaction or just complete BS. Most notably the Sniping, Dominix and Eos sections show a complete lack of understanding of either how the game is now or what the changes are going to do to it.
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Deaf Luggage
Minmatar The Feminists
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Posted - 2007.12.02 15:12:00 -
[20]
Drones: Gallente drone ships are still the ships with the most bandwidth. The ones that were nerfed you address separately anyway.
Damps: Nothing was so effective. Damps were on any ship you encounter, even on EW ships of other races. In addition, there now exists a tackler class that has a faction disruptor always. People need some chance to defend against this.
Sniping: Sniping is "nerfed" for every race, so you can hardly single out rails. Rails still are the longest ranged turrets
Myrm: Battleship weapons on BC is no no.
Dominix: Nos was overpowered, therefore the nos domi was overpowered. Tough luck. And what do you expect? That every ship has the same pg and hp?
Curse/Pilly: Curse is still very powerful, it's just that your cookie damp setup doesn't work so well anymore, which was overpowered anyway. With Neuts it can destroy any cap. Your premise is that the Curse is a nano/damp ship. Devs say Pilgrim needs a boost. Still it is the toughest Recon. Many Amarr ships don't like to be fitted with an MWD.
Eos: Finally it's a fleet command. Fit 3 or more warfare links.
Thanatos: Every carrier is about to change. Has nothing to do with Gallente.
CCP nerfs the ships of everyone. The Dampener domination is coming to end hopefully, especially with ECM ship buffs.
Ceterum censeo, Gallente tears fuel my will to live.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.12.02 15:19:00 -
[21]
Originally by: Bohoba
Damps work 100% of the time ECM is chance based
Damps work 100% only within optimal (which is pretty low). Beyond that, they also become chance-based.
The math isn't vary difficult, if you have done even an intro level on probability math. A Rook can 100% disable 2-4 ships (depends on skills and signal strengths). Yes, it may miss a cycle now and then, but it'll get another cycle in often before the target can re-establish lock. Those ships won't be able to do anything.
A Lachesis can cut down the target range of one ship to amounts where it matters. Because of the damp nerf, that now has no effect on target speed, so if that ship gets to about 20km or so of one of your ships, you're no longer doing anything useful. And yes, that's only one ship, and you're flying a ship specialized for damps, with high skills and damping rigs. You can, at most, hinder one enemy.
That makes a joke of EW balance, and makes flying damp ships useless. I've used my Lachesis a lot up to now, but now it just doesn't make sense. I'll just have to switch to Rook (like everyone else) and join the ECM bandwagon. As is, it's the only form of EW worth using in a dedicated EW boat.
I'm not going to fly a dedicated EW ship if the best I can do is to sort-of disable max one enemy. 
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Frances's Flittchen
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Posted - 2007.12.02 15:24:00 -
[22]
Edited by: Frances''s Flittchen on 02/12/2007 15:25:27
Originally by: Deaf Luggage
Myrm: Battleship weapons on BC is no no.
compare unbonused heavy drone damage to unbonused large turret damage and stop talking this battleship weapon bullsh... besides this, the myrm nerf is ok. but this comparison of heavy drones and bs weapons is pointless.
Originally by: Deaf Luggage
Eos: Finally it's a fleet command. Fit 3 or more warfare links.
its a fleet command without role. its gang boni are the worst and barely used. now with nerfed RSD, nerfed gang mods no one will use the eos as gang booster.
it lacks the ability to support. now it cant even fight. look at market price of eos and astarte and tell me which ship is the "better" one?
it needs a role, like the ability to field 5 heavy logistic drones. change the 5% hybrid damage bonus to a 10% bonus to logistic drones and give it some useful gang links already.
the current eos nerf is just stupid. it will end in the shadows like the ferox or the brutix, which no one uses nowadays.
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Apocryphai
Caldari
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Posted - 2007.12.02 15:28:00 -
[23]
The way I see it is that what's going to happen once this nerf comes in (talking about damps specifically here) is that the use of EW platforms, Rook & Falcon exactly, will increase. A lot.
Then the forum whining will switch to "Omg Falcon & rook are overpowered" and then in 3-6 months time they'll get slapped with the nerf bat far too heavily and something ELSE will be overused since it'll be all that works and so on and so on.
CCP *always* over-nerf things. One day, one day, maybe, they'll realise the benefit of slow, careful changes. Or not. 
Originally by: Victor Valka What the skull-chick said.
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Kharadran Sullath
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2007.12.02 15:31:00 -
[24]
Edited by: Kharadran Sullath on 02/12/2007 15:32:59
Originally by: Rellik B00n
Originally by: b0ing Objective? No.
You are just another whiner. The changes are fine.
reading comprehension check: fail
Orly? Let's see...
Originally by: corpmate TL;DR Version: CCP is nerfing all the ships I fly and some of the ships I wanted to fly. The weapon IÆm most specialized in (Drones) is getting nerfed hard.
Omg! Bias detected!  ------
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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Kel Solaar
Soulbound. Tenth Legion
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Posted - 2007.12.02 15:36:00 -
[25]
Edited by: Kel Solaar on 02/12/2007 15:36:58
Quote: Nothing was so effective. Damps were on any ship you encounter, even on EW ships of other races. In addition, there now exists a tackler class that has a faction disruptor always. People need some chance to defend against this.
Fit Sensor Boosters... A ship with dampeners use mid slots, so why not using yours for sensor boosters?
Quote: Then the forum whining will switch to "Omg Falcon & rook are overpowered" and then in 3-6 months time they'll get slapped with the nerf bat far too heavily and something ELSE will be overused since it'll be all that works and so on and so on.
CCP *always* over-nerf things. One day, one day, maybe, they'll realise the benefit of slow, careful changes. Or not.
:) That will happen again and again :) --------------------------------------------------------------------------------
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Chr0nosX
Ore Mongers R0ADKILL
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Posted - 2007.12.02 15:49:00 -
[26]
Originally by: Bohoba
Damps work 100% of the time ECM is chance based, the boost they are getting will only help if you "BY CHANCE" get a Jam but still you'll be dead before the next "CHANCE" jamming cycle comes around. and I am high skilled on jamming.
Try fitting Jammers on a ECM specific ship - last time I checked a Rook/Falcon can perma jam at least 3 ships. You might miss one jam cycle every 6 cycles or so.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.02 15:59:00 -
[27]
But hey, it's the "largest expansion ever" and ... ooooh shiny!
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |

Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
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Posted - 2007.12.02 16:07:00 -
[28]
Originally by: Deaf Luggage Sniping: Sniping is "nerfed" for every race, so you can hardly single out rails. Rails still are the longest ranged turrets
Au contraire, artillery is... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
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Posted - 2007.12.02 16:10:00 -
[29]
Originally by: Frances's Flittchen Edited by: Frances''s Flittchen on 02/12/2007 15:27:41
Originally by: Deaf Luggage
Myrm: Battleship weapons on BC is no no.
compare unbonused heavy drone damage to unbonused large turret damage and stop talking this battleship weapon bullsh... besides this, the myrm nerf is ok. but this comparison of heavy drones and bs weapons is pointless.
Originally by: Deaf Luggage
Eos: Finally it's a fleet command. Fit 3 or more warfare links.
its a fleet command without role. its gang boni are the worst and barely used. now with nerfed RSD, nerfed gang mods no one will use the eos as gang booster.
it lacks the ability to support. now it cant even fight. look at market price of eos and astarte and tell me which ship is the "better" one?
it needs a role, like the ability to field 5 heavy logistic drones. change the 5% hybrid damage bonus to a 10% bonus to logistic & EW drones and give it some useful gang links already.
the current eos nerf is just stupid. the Eos will end in the shadows like the ferox or the brutix, which no one uses nowadays.
Actually, has ANYONE tried using the EOS as Fleet Command ship with 3 mindlinks fitted other than me? You end up with two unused highs as it doesn't have enough PG and drone mods gobble all the CPU so you have problems with the tank (passive).
I'd like to see some suggestions on fitting post MOD, assuming the PG/CPU issue is addressed... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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KtB
Elite Storm Enterprises Firmus Ixion
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Posted - 2007.12.02 16:50:00 -
[30]
Theres an even bigger problem than all thats been said here too. Not even to do with just gallente but all races.
If ccp keep "Nerfing" things its going to be an endless cycle of nerfing because one ship will always turn out more powerfull after others get nerfed.
CCP seem to prefer the cure rather than prevention, and this is going to severely hurt the game in the long run.
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Maximada
Minmatar FM Corp Insomnia.
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Posted - 2007.12.02 16:54:00 -
[31]
Well i snipe daily and to be honest from what ive seen on sisi sniping is infact better with scrips, what ****es me off is the fact that its just something else you have to worry about taking longer to fit out.
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Montague Zooma
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.12.02 18:07:00 -
[32]
Originally by: KtB CCP seem to prefer the cure rather than prevention, and this is going to severely hurt the game in the long run.
Indeed. There's no point in training the skills required for the "cool stuff" in their expansions if they're just going to make them "un-cool" later on.
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Kyra Felann
Gallente Red Eye .Inc.
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Posted - 2007.12.02 18:12:00 -
[33]
Originally by: Deaf Luggage
Dominix: Nos was overpowered, therefore the nos domi was overpowered. Tough luck. And what do you expect? That every ship has the same pg and hp?
Everything I heard about nosferatus is that they're useless since their nerf a while back. I find them useful (in missions, at least), but certainly not overpowered.
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Zemeckis R
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Posted - 2007.12.02 18:25:00 -
[34]
Originally by: Gabriel Karade Just in response to a couple of those points;
The whole scoop and re-deploy thing isn't as bad as is being made out. Your Ogre II's for example have their shields fully recharged in 4 minutes, but the peak recharge is faster, meaning you can realistically deploy different waves and return them as they get shot up - not forgetting of course they have a huge amount of armour and structure to go through (15 activations of a large Explosive smartbomb to down them)
Your corpmate is flat out wrong about the Dominix. Certainly, FoTM jockeys couldn't see past their own Nosferatu, but in many situations it is a better blaster boat than the Megathron (hello 900 dps, whilst tanking 900 dps, whilst having the full spectrum of drones available). Ogre II's are not trivial to kill either.... particularly when scoop-->re-deploy still breaks all active locks on them...
Of course anyone who feels their drones are useless can escrow them to me, 10.496M worth of skills I'll still be using...
have you been on the test server?? they die sooo easily...
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.02 18:59:00 -
[35]
Didn't want that race anyway! 
Seriously glad I specced Caldari. -------- EVE Trinity: THE SKY IS FALLING! |

Nappy Headed
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Posted - 2007.12.03 16:55:00 -
[36]
I have a gallente spec... Domi: understandable nerf, it was overpowered as a NOS boat Eos: was good at some things it shouldn't have been and bad at things it should have been good at...now it's just terrible all around, well done Damps: very effective, needed to be nerfed because gallente should not have anything effective..lach and arazu were easily defeated by fast ships, webs, sensor boosters; pick your poison. Myrmidon: understandable, although plenty of other stuff is more imbalanced than this ship was
Most of all though, I agree with the post about all the nerfing in general. Every time something is popular, it gets nerfed because people have to bring it to the forums. CCP seems to listen far too much to the forums about how to balance the game. -------------------------------------------------- For those using the "New Citizen Q&A" section of the forum, feel free to look me up in game if you are seeking advice, input, or answers. |

Del Narveux
Dukes of Hazard
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Posted - 2007.12.03 17:36:00 -
[37]
The drone shield nerf wont be that big a deal, I dont think. I mean, maybe I just live a sheltered life but my experience with drones in combat is that one of two things happens every time 1) target has smartbomb, drones all die in a fire 2) target has no smartbomb, drones take no damage cause theyre way to fast for guns and big missles
But the damp and arbie dronebay nerfs are really worrying me, with damps theyve reduced non-EW focused boats to pretty much gank-n-tank and my beloved Arbie is about the only thing amarr that doesnt ride the failboat compared to other races. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Gaius Gallius
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Posted - 2007.12.03 17:51:00 -
[38]
Originally by: Deaf Luggage Myrm: Battleship weapons on BC is no no.
I'm not saying that the Myrmidon didn't need balanced, but the "no BS-class weapons/modules on a BC" argument is a little shaky. If CCP strictly enforced that rule, the LSE IIs that you see on Drakes and Vagabonds would suddenly be out-of-class.
If anything, it should have had a turret point/midslot/fitting stat reduction.
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Neamus
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Posted - 2007.12.03 18:05:00 -
[39]
As an Amarr spec player i feel 0% sympathy. Even with all the nerfs its still going to be nigh on impossible for me to kill you, we're not called Lolarr for nothing.
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Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
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Posted - 2007.12.04 03:46:00 -
[40]
Originally by: Apocryphai The way I see it is that what's going to happen once this nerf comes in (talking about damps specifically here) is that the use of EW platforms, Rook & Falcon exactly, will increase. A lot.
Then the forum whining will switch to "Omg Falcon & rook are overpowered" and then in 3-6 months time they'll get slapped with the nerf bat far too heavily and something ELSE will be overused since it'll be all that works and so on and so on.
CCP *always* over-nerf things. One day, one day, maybe, they'll realise the benefit of slow, careful changes. Or not. 
QFTFT!!
Taxman IV: Rogue Agent
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