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vipeer
Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.02 13:25:00 -
[1]
Eos is being nerfed on all fronts.
1. You took away the ability to use 5 heavy drones dispite the fact the ship is supposed to be Ishtar's evil brother just like Ishtar is Ishkur's big brother. Eos can now field only 3 heavy drones at one time which is a 40% DPS drones put out slash right there.
2. You decreased its drone bay. Now it can carry 250m3 worth of drones with lvl4 Command ship which is the only sensible level to train for unless one is going into command ships all the way. Anyone trainig command ships to lvl5 will get even bigger slap in the face. After the patch Eos will be able to carry 210m3 worth of drones with command ships lvl 4 and 235m3 with lvl 5 compared to 300 m3 before. At lvl 4 this means a 16% decrease in drone versatility.
3. You took away 2 turret slots which means its damage on turrets will be slashed by 29% What types of modules can be used effectively on an Eos is beyond me but let's take a look at the obvious ones:
Energy neutralizers - Anyone who ever flew an Eos into combat and took the advantage of the strongest ship bonus ( +7,5% to armor repair amount) knows the ship eats so much cap it's almost unbelivable how fast it drains the capacitor dry. A medium cap injector loaded with 800' charges is the only way to go to make a sustainable capacitor for a period of about 2 minutes because after that the charges run out and the ship is dead in the water. Why would anyone want to strain the already extremely strained capacitor with 2 extra energy neutralizers (Ship has NO bonuses for energy neutralizers) is beyond me.
Cloaking device? The ship can fit a cloak and 6 turrets as it is so there is no gain beacuse the ship after patch will still be able to fit a cloak but only 5 guns.
Ship cannot use launchers so the thought of fitting it with 5 blasters and 1 Heavy assault missile launcher can be scrapped before it's even born.
Nosferatu? Looks like a feasible setup. Ship should even be more cap stable. 2 guns less and 2 NOS more will make the ship a lot more stable but remember that you can fit 5 turrets and 2 NOS if you have 7/7 ratio between turret slots and high slots or 5/7 ratio. This change will only mean anyone fighting an Eos will know you only have 5 guns tops and together with the massive drone nerf he will also know you are not bringing a mix of energy neutralizers and NOS and rely on drones for damage because tanking 3 heavy drones is a LOT easier than tanking 5 of them.
The reduction of turret slots only means more predictable setups and the reduction of drones ship can field will amplify this problem.
Why not field gang modules? Simple: Because nobody takes advantage of them. Information link bonuses are crap and that is a mild statement indeed. More EW range and more EW strength can only be really useful when flying surrounded by Falcons, Rooks and Scorpions. I have seen gangs of those roam around and never ever seen them utilize the Eos to increase their performance. Fact is that bonuses to warfare links and even using information warfare links on an Eos are a waste of a good ship. They are like Dominix used in a sniper battle. You may be able to use it but in the other 99 battles you will be just another 50k HP enemy needs to chew through while you sit there and wonder if bringing a Megathron and actually being able to fire off a few rounds would have been a better idea...
4. Taking away 1 mid slot in favor of more low slots. This will only make a toothless tiger groan more as the hostiles take a bit longer to chew through insane resists you will make possible by allowing to fit another armor hardener. This way you also take away a major chunk of versatility because the 5th middle slot was a slot utilized for EW modules mainly and people engaging an EOS would never know if he will tracking disrupt them, maybe jam them, or sensor dampen them, maybe dual web or a single web+paint to crush interceptors.
-------------SIG STARTS HERE------------- Chaining BoBo in south Feyth:
Your Neutron Blaster Cannon II perfectly strikes Dukath [EVOL]<BOB>(Vindicator), wrecking for 741.0 damage. |
vipeer
Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.02 13:26:00 -
[2]
Now the unpredictability of an Eos is taken away because anyone flying it into pvp will fit these 4 modules on their mid slots of the Eos if they want to take advantage of the ship: 10MN MWD or AB, Webber, Scrambler, medium cap injector. These modules are quintessential to stopping and holding down an opponent to keep him from escaping. As you can see the 5th slot is now free and you can put in a sensor booster or an ECCM module to prevent getting jammed or any of the modules mentioned above.
Since the versatility is now out the window in favor of a low slot your enemies will know what you fit even before you do. In the extra low slot you can add yet another armor hardener or a Cap power relay. Putting in anything else does not make much sense. Maybe a magnetic field stabilizer to regain some of the firepower lost when number of guns was cut from 7 to 5 but for that mag field stabilizer you needed to sacrifice the unpredictability of your ship. Not a fair trade at all.
All in all the Eos has been made a mediocre command ship. With it's damage output cut by one third it will have a lot more problems standing up to attackers of it's size. It has just become an even less popular ship compared to an Astarte because now it has half the damage output of an Astarte and a slightly better tank. Actually the Eos will be a less powerful clone of the Astarte for the same build price.
The quality of the ship can be measured through its popularity among pilots. The popularity can be measured directly through the price the ship achieves on market. There are same amoun of both Astartes and Eos built every day. Even invention has a 50/50 split so neither ship can be claimed to be over or undersupplied and thus the price be influenced. No. Eos ALREADY is a far worse ship than an Astarte is. The builders can sell an Eos for 90 million isk while an Astarte can be sold for 175 million isk. Dispite the fact an Eos has more resists and can vary his damage through heavy drones the ship is inferior to the Astarte.
Now you will decrease it's damage output even more and decrease it's drone bay and take away a medium slot to reduce the ship's versatility.
Once useful ship will become a ship everyone avoids like a plague because there is an Astarte that can perform better at any task Eos can do and can be invented and build for the same price yet the owner gets so much more.
The price of different tiers of Battleships vary and one can safely say a Hyperion will kill a dominix 9/10 times. Hyperion costs more so it should be better. Yet in this case a ship performs a lot worse yet the price remains the same as the other ships that can do the work done and then some for the same amount of money.
I would like to know where this idea came from because i for one have not noticed the change announced anywhere and have not seen any forum discussions about the supposedly +vastly overpowered˝ Eos flying around and pulverizing everything in their path.
Here and now i would like this madness to stop and the changes of the Eos scrapped or a very very good group of reasons put forward detailing why exactly the Eos of all the ships is deserving a 30% damage decrease and a vast decrease in versatility
-------------SIG STARTS HERE------------- Chaining BoBo in south Feyth:
Your Neutron Blaster Cannon II perfectly strikes Dukath [EVOL]<BOB>(Vindicator), wrecking for 741.0 damage. |
Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.12.02 13:35:00 -
[3]
Don't forget that they also inexplicably nerfed the already weak infowar gang modules even more. Don't ask me why, that's CCP logic.
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bldyannoyed
Un4seen Development
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Posted - 2007.12.02 13:49:00 -
[4]
Edited by: bldyannoyed on 02/12/2007 13:53:26 Simple fact is the Eos was a better combat ship than the Astarte, ergo it needed changing.
The changes the Eos has gone though wouldn't be excessive ( tho the slot layout chnage is perhaps a tad unnecessary ) IF the Eos had a decent set of gang links to fit.
Basically, you want to fly a combat command ship, fly an Astarte.
You want a gang linking command ship best train up another race. Caldari probably, cos at least a Vulture uses hybrids.
Eos is totally pointless right now.
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bldyannoyed
Un4seen Development
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Posted - 2007.12.02 13:57:00 -
[5]
Originally by: Alex Harumichi Don't forget that they also inexplicably nerfed the already weak infowar gang modules even more. Don't ask me why, that's CCP logic.
Tis true.
Electronic superiority gang link is now only a 1.2% increase to Damps and Tracking Disrupters. ECM and Painters retain the old 2% strength bonus.
So another nerf to Amarr and Gallente, and yet another stealth boost to ECM.
Awesome.
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Frances's Flittchen
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Posted - 2007.12.02 14:02:00 -
[6]
funnily i wrote a topic about exact the same thing a few minutes before you.
take a look at my suggestions for the eos:
http://oldforums.eveonline.com/?a=topic&threadID=648972
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.12.02 14:10:00 -
[7]
Fleet command ships are not meant to be better than Field command ships in combat. The Eos changes are in line with that, and are much needed.
And yes, I fly the Eos.
Eve-Online: The Text Adventure |
Frances's Flittchen
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Posted - 2007.12.02 14:21:00 -
[8]
Edited by: Frances''s Flittchen on 02/12/2007 14:21:45
Originally by: Avon Fleet command ships are not meant to be better than Field command ships in combat. The Eos changes are in line with that, and are much needed.
And yes, I fly the Eos.
they are not in line. eos has no role left. it's a useless ship now.
an change which would be inline is:
change the 5% hybrid damage bonus to a 5% bonus to logistic and ew drones.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.12.02 14:24:00 -
[9]
Originally by: Frances's Flittchen
they are not in line. eos has no role left. it's a useless ship now.
an change which would be inline is:
change the 5% hybrid damage bonus to a 5% bonus to logistic and ew drones.
Of course it has a role, running gang mods and not dying, just like every other fleet command ship.
Eve-Online: The Text Adventure |
Buyerr
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Posted - 2007.12.02 14:26:00 -
[10]
because it was too overpowered.
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Frances's Flittchen
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Posted - 2007.12.02 14:33:00 -
[11]
Originally by: Avon
Of course it has a role, running gang mods and not dying, just like every other fleet command ship.
no one uses the eos gang mods, compare them to the other races gang mods, they suck - period. did i mention eos is a drone ship? where is its ability to make good use of logistic drones?
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Xoduse
Gallente Beasts of Burden YouWhat
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Posted - 2007.12.02 14:44:00 -
[12]
Originally by: Avon
Originally by: Frances's Flittchen
they are not in line. eos has no role left. it's a useless ship now.
an change which would be inline is:
change the 5% hybrid damage bonus to a 5% bonus to logistic and ew drones.
Of course it has a role, running gang mods and not dying, just like every other fleet command ship.
Yah since the nerfed info gang mods give such a great bonus to the nerfed RSDs and other "information" mods now.
Want to be a fleet command ship pilot? train another cruiser V ---------------------------------
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vipeer
Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.02 15:08:00 -
[13]
First of all im not interested in single lines like: "it's overpowered" Anyone advocating with argumets like that should have their posting rights temporarily revoked in this forum section because i belive this is the forum section designed for discussion and intelligent arguments all towards the goal of betterment of EVE for the players.
IF the Eos would be such a BBQer it's price would be 175million and the lesser of the two= Astarte would sell at 90million because nobody would want it. Reality is Astarte already is a superior ship and the players recognize it as that and the market demand clearly shows it resulting in high price.
Thing is that vastly above average number of gallente pilots have good or even top notch drone skills and yet they prefer flying Astarte and pay 85 million isk more for it. Astarte has little use for drones but still is it obviously the command ship of choice for gallente pilots.
With the proposed change the gap will only become bigger.
Why exactly is the Eos being hit so hard with the nerfbat is my question.
I would like someone from CCP or someone in the know to explain to me and to all Eos pilots why an already unpopular ship is being completely destroyed? Where is this change coming from? Was there any discussion that came to a conclusion that Eos is just an OMGWTFBBQing ship that needs to be balanced? What is the reasoning behind the change? Have the developers checked how many Eos pilots actually have the information warfare links fitted on their Eos. How many Eos have been destroyed in the course of EVE and had information warfare links fitted?
I say it again: Market shows the ship quality very clearly and it is tilted competely into the favor of Astarte. Need i say more? -------------SIG STARTS HERE------------- Chaining BoBo in south Feyth:
Your Neutron Blaster Cannon II perfectly strikes Dukath [EVOL]<BOB>(Vindicator), wrecking for 741.0 damage. |
Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.12.02 15:27:00 -
[14]
It had too much damage for a Fleet Command Ship when fitted for gank/tank. Its Gank was almost as high as that of the Astarte, while having a quite decent dps tank. This was due to 5 Ogre II + 7 Bonused Blasters and full T2 resists ontop of a very decent slot layout and huge dronebay for spares. This was simply too good.
Now they took the good points away, but didnt realize that there is no real option to fly it any other way then gank/tank, because the EW-Links are simply useless. They even nerfed them! So yey, Eos is now absoluty obsolete. I used to fly it, but now ill go back to Absolution/Damnation, much better Ships.
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Kaben
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Posted - 2007.12.02 15:28:00 -
[15]
If you can't see the reason then idk what to say. The eos is a fleet command, meaning usually better tank but crap damage (like other fleet commands). As it currently sits the eos is a far better choice then the astarte, after the patch it is not and put back into line with other fleet commands. Or for a quick example, I was gonna train for the eos cause it looked like a more solid ship then the astarte, I heard about the possible nerf comming so I switched to the astarte learning curve. I can use t2 blasters and t2 ogres so I could fly either ship nicely, but the eos was the better of the two and because of that being a fleet command made it weird.
On to the info warfare link so called nerf. If you notice the only thing that was nerfed was td and sd strength, ecm was left at 2%. If you do the calc with scrips on the old system of 2% you could get either of these (td's/sd's) to about -90% due to the new % add-ons (but thats only on one stat while the other is 0%, this is also if the sd/td are equipped to role specific ships like arazu/lach/curse).
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NeoTheo
Caldari Species 5618 R0ADKILL
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Posted - 2007.12.02 15:55:00 -
[16]
i cant remmeber what the guy was called on test centre the other day, however he pwnz0rd my raven with his EOS, sure it took some time, but he ran the tank for well over 5 mins and eventually killed me.
he was saying he adapted his setup, and by god he was good, couldnt kill the git.
point being, EOS was a good ship but MASSIVELY over powered, you can still fit it to be a good ship, but now you have to think about it, rather than slap some modules on and just go pwn.
/Theo
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vipeer
Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.02 16:12:00 -
[17]
The market does not agree with the "Eos is better" reasoning. Apparently the major part of EVE is siding with the fact Astarte is a better ship from the duo. So much better they are willing to trade 2 Eos for one Astarte. Even before the patch Astarte had my vote. It is a better ship than an Eos but for me is not worh double the Eos is worth so i stick with the cheaper ship.
I would really like someone from CCP to come here and tell us why Eos is being "balanced" so hard dispite the fact it already is not a ship of choice for gallente command ship pilots and with this change it will become completely useless.
-------------SIG STARTS HERE------------- Chaining BoBo in south Feyth:
Your Neutron Blaster Cannon II perfectly strikes Dukath [EVOL]<BOB>(Vindicator), wrecking for 741.0 damage. |
vipeer
Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.02 16:24:00 -
[18]
Originally by: NeoTheo i cant remmeber what the guy was called on test centre the other day, however he pwnz0rd my raven with his EOS, sure it took some time, but he ran the tank for well over 5 mins and eventually killed me.
he was saying he adapted his setup, and by god he was good, couldnt kill the git.
point being, EOS was a good ship but MASSIVELY over powered, you can still fit it to be a good ship, but now you have to think about it, rather than slap some modules on and just go pwn.
/Theo
Maybe if you tried a mix of explosive and EMP CM/torpedoes on him instead of showering him with kinetic missiles and vespas playing directly into his strong points he would have died. I flew the Eos into quite a few 1v1 engagements with BS and came close to dieing quite a few times. I was fighting a cheaply named T1 or half T2 fitted ships and my setup was T2 all the way and im not exactly a nub. If they had invested into a full T2 fit i would die much more often. Eos was not overpowered but with the new changes it will be a useless ship because nobody wants/needs an EW boosting ship.
-------------SIG STARTS HERE------------- Chaining BoBo in south Feyth:
Your Neutron Blaster Cannon II perfectly strikes Dukath [EVOL]<BOB>(Vindicator), wrecking for 741.0 damage. |
Kaben
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Posted - 2007.12.02 16:32:00 -
[19]
Originally by: vipeer The market does not agree with the "Eos is better" reasoning. Apparently the major part of EVE is siding with the fact Astarte is a better ship from the duo. So much better they are willing to trade 2 Eos for one Astarte. Even before the patch Astarte had my vote. It is a better ship than an Eos but for me is not worh double the Eos is worth so i stick with the cheaper ship.
I would really like someone from CCP to come here and tell us why Eos is being "balanced" so hard dispite the fact it already is not a ship of choice for gallente command ship pilots and with this change it will become completely useless.
The price difference is in refrence to the nerf, before the patch notes were released on what was happening to the eos it was almost dble the price of the astarte. This is simular to the mk1 change with the sac. Before patch notes where released it was less expensive then the zealot, after the patch notes where released (note: the patch was not in trinty at this time, just the notes, I think it might have been on sisi) the price went from 60-70mil to 120mil makeing it worth almost 40mil more then the zealot. This is the reason you can pick up a eos for 100milish now, before patch notes it was worth 160-180mil and the astarte was about 100-120mil.
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Frances's Flittchen
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Posted - 2007.12.02 16:55:00 -
[20]
Edited by: Frances''s Flittchen on 02/12/2007 16:55:33
Originally by: Kaben
Originally by: vipeer The market does not agree with the "Eos is better" reasoning. Apparently the major part of EVE is siding with the fact Astarte is a better ship from the duo. So much better they are willing to trade 2 Eos for one Astarte. Even before the patch Astarte had my vote. It is a better ship than an Eos but for me is not worh double the Eos is worth so i stick with the cheaper ship.
I would really like someone from CCP to come here and tell us why Eos is being "balanced" so hard dispite the fact it already is not a ship of choice for gallente command ship pilots and with this change it will become completely useless.
The price difference is in refrence to the nerf, before the patch notes were released on what was happening to the eos it was almost dble the price of the astarte. This is simular to the mk1 change with the sac. Before patch notes where released it was less expensive then the zealot, after the patch notes where released (note: the patch was not in trinty at this time, just the notes, I think it might have been on sisi) the price went from 60-70mil to 120mil makeing it worth almost 40mil more then the zealot. This is the reason you can pick up a eos for 100milish now, before patch notes it was worth 160-180mil and the astarte was about 100-120mil.
i dont know on which shard of eve you play. but on my shard the eos always was way cheaper than astarte. eos was mostly between 90-110m. astarte 150-180.
maybe you are confusing eos/astarte with ishtar/deimos?
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aishay
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Posted - 2007.12.02 17:58:00 -
[21]
Edited by: aishay on 02/12/2007 17:58:45 It has more to do with the fact that eos has much higher skill reqs then the astarte. Hence, less people are able to fly it and the prices are lower.
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Terraisa Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.02 18:01:00 -
[22]
I really would like to see a Dev pull out an argument for this. The Eos nerf doesn't sting like so many of the others because I had no plans to train command ships(after reading this, I never will) but I can imagine it feels like a kick to the balls for gal pilots that have.
Nerfing an already underpowered ship CCP; why all the hate for Gallente? Too many ravens being popped?
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.12.02 18:07:00 -
[23]
Well, I was planning on flying the Astarte anyways, and using a Damnation for the fleet command role. Thanks for justifying my decision, CCP :)
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Jiks
Caldari Prophets of Doom
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Posted - 2007.12.02 19:11:00 -
[24]
Another nerf that seems not to be mentionned in this thread is that drones will no longer recharge their shields when recalled. This would be bad enough if we could see the repair state while in the drone bay but there wasn't time to code that or something.
Needless to say this would hurt all drone boats equally including the Eos.
If this isn't is this patch afterall please ignore me ^^
Jiks
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Frances's Flittchen
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Posted - 2007.12.02 19:12:00 -
[25]
Edited by: Frances''s Flittchen on 02/12/2007 19:16:04 with this nerf, the Eos awaits the same fate as the Ferox and most of the other T1 BCs. hardly anyone uses them, because the t3 ones are plain better.
Eos never had a role, but it was, in hands of a capable pilot, a good small scale battle & pirating ship. now it can do nothing.
- logistic drones? forget it with 75 m¦ and no bonuses - gang boosting? was awful before rev III and is even worse now, due to RSD nerf - damage & versatility? both gone.
just look how the astarte price is going up since the eos nerf. ppl are buying them like crazy.
There is NO ship in eve which is specialised in logistic drones & ew drones. why can't the eos fill this role, with simply changing its stats back to the old Eos and switching its 5% hybrid damage bonus to an 10% bonus to logistic drones rep/boost amount & 10% ew drone strength (maybe 5% if overpowered).
there is already an command ship which is fitting the damage dealer role: the astarte. so eos should get a new role.
CCP please don't let the Eos die like the Ferox.
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VaderDSL
Caldari Personal Vendetta
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Posted - 2007.12.02 19:25:00 -
[26]
Edited by: VaderDSL on 02/12/2007 19:31:37 It's the best fleet command ship for small gang work.
And sorry for this but FFS you aren't limited to info warfare links!!!! as long as you have a mindlink there is virtually no discernable advantage going with the racial bonus.
It can tank massively with the extra low, it can run 3 warfare links now easily with the reduced cap need, it can fit a web and point, it can kill frigates > cruisers > battlecruiers and massively help to kill battleships which none of the other fleet command ships can do, fit it with skirm links? fit it with armored links?
Also it is a fleet command ship, they are designed for fleet action (fleet being anything from 2 > 255 people, hence the name Fleet command ships, the Eos is an extremely potent bait ship, it's the best as well due to how warfare links work. Go in with the large tank, have the links activated when the rest of your forces come through, the massive bonuses will be extremley helpful.
The vulture can be a better bait ship, but it is hopeless for tackling or for roaming, it is simply too slow, the Claymore is too vulnerable and again cant tackle, the Damnation can also tank better and tackle, it too is slow but is an obvious bait, and is a little less flexible.
I've used the Eos before with medium/light drones in pvp with 5 guns and 2 links, i let my main force kill the big stuff I help chase away the cruiser>bc classes, the Eos is not nerfed, just being altered to be a better fleet CS
The people shouting nerf know nothing of it's capabilities in a fleet, granted you can't just go warping in at 0, 7 blasters firing away with 5 ogre II's chewing the field up, but then it was never meant to that was the astartes role.
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Frances's Flittchen
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Posted - 2007.12.02 19:33:00 -
[27]
Edited by: Frances''s Flittchen on 02/12/2007 19:35:23
Originally by: VaderDSL Edited by: VaderDSL on 02/12/2007 19:31:37 It's the best fleet command ship for small gang work.
And sorry for this but FFS you aren't limited to info warfare links!!!! as long as you have a mindlink there is virtually no discernable advantage going with the racial bonus.
It can tank massively with the extra low, it can run 3 warfare links now easily with the reduced cap need, it can fit a web and point, it can kill frigates > cruisers > battlecruiers and massively help to kill battleships which none of the other fleet command ships can do, fit it with skirm links? fit it with armored links?
Also it is a fleet command ship, they are designed for fleet action (fleet being anything from 2 > 255 people, hence the name Fleet command ships, the Eos is an extremely potent bait ship, it's the best as well due to how warfare links work. Go in with the large tank, have the links activated when the rest of your forces come through, the massive bonuses will be extremley helpful.
The vulture can be a better bait ship, but it is hopeless for tackling or for roaming, it is simply too slow, the Claymore is too vulnerable and again cant tackle, the Damnation can also tank better and tackle, it too is slow but is an obvious bait, and is a little less flexible.
I've used the Eos before with medium/light drones in pvp with 5 guns and 2 links, i let my main force kill the big stuff I help chase away the cruiser>bc classes, the Eos is not nerfed, just being altered to be a better fleet CS
The people shouting nerf know nothing of it's capabilities in a fleet, granted you can't just go warping in at 0, 7 blasters firing away with 5 ogre II's chewing the field up, but then it was never meant to that was the astartes role.
you basically say, while all other races have good gang links and eos has crap ones, we just should use the unbonused ones? this is like amarr using Autocannons because lasers suck. this is out of balance and still you say everything is fine?
its a creodron drone support ship but it is neither able to use drones as useful support, nor its gang links are useful.
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VaderDSL
Caldari Personal Vendetta
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Posted - 2007.12.02 19:48:00 -
[28]
Edited by: VaderDSL on 02/12/2007 19:49:18
Originally by: Frances's Flittchen Edited by: Frances''s Flittchen on 02/12/2007 19:41:05
Originally by: VaderDSL Edited by: VaderDSL on 02/12/2007 19:31:37 It's the best fleet command ship for small gang work.
And sorry for this but FFS you aren't limited to info warfare links!!!! as long as you have a mindlink there is virtually no discernable advantage going with the racial bonus.
It can tank massively with the extra low, it can run 3 warfare links now easily with the reduced cap need, it can fit a web and point, it can kill frigates > cruisers > battlecruiers and massively help to kill battleships which none of the other fleet command ships can do, fit it with skirm links? fit it with armored links?
Also it is a fleet command ship, they are designed for fleet action (fleet being anything from 2 > 255 people, hence the name Fleet command ships, the Eos is an extremely potent bait ship, it's the best as well due to how warfare links work. Go in with the large tank, have the links activated when the rest of your forces come through, the massive bonuses will be extremley helpful.
The vulture can be a better bait ship, but it is hopeless for tackling or for roaming, it is simply too slow, the Claymore is too vulnerable and again cant tackle, the Damnation can also tank better and tackle, it too is slow but is an obvious bait, and is a little less flexible.
I've used the Eos before with medium/light drones in pvp with 5 guns and 2 links, i let my main force kill the big stuff I help chase away the cruiser>bc classes, the Eos is not nerfed, just being altered to be a better fleet CS
The people shouting nerf know nothing of it's capabilities in a fleet, granted you can't just go warping in at 0, 7 blasters firing away with 5 ogre II's chewing the field up, but then it was never meant to that was the astartes role.
you basically say, while all other races have good gang links and eos has crap ones, we just should use the unbonused ones? this is like amarr using Autocannons because lasers suck. this is out of balance and still you say everything is fine?
its a creodron drone support ship but it is neither able to use drones as useful support, nor its gang links are useful. support with 75m¦ bandwidth unbonused drones. come on, this is 25 m¦ more than a brutix
The role bonus hardly makes a difference, it is the mindlink that gives the largest increases to warfare link efficiency, stick in a skirmish warfare mindlink and a warfare link on an Eos and it will give you 33.75% get a claymore with the same it only gives you 4.1% more, in my case with cs 4 and all others at lvl 5 the warfare link bonus is 37.8% if you only fly an Eos, you are not limited to info links, the other ones work just as well providing you have the mindlink and there is no limit to which one you use.
The long beaten argument that the Eos' links are useless has no place in an argument in the changes as you can use any you want.
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Landarian
Spaceways Provisioning Company
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Posted - 2007.12.02 19:54:00 -
[29]
About the best role for it now seems to be what I had in mind for it anyway: a Mining Director ship. Load it up with the Mining command links and have it as the mining op leader, providing some protection from can flippers/ore thieves in the process. It should still have enough DPS for that sort of role, as least until a larger pirate gang shows up or it's a BS doing the pirating.
As a Mining Director ship tho, with the reduced cap consumption of the links, it should be quite useful.
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Vrenth
Gallente 23rd Armor Hydra Alliance
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Posted - 2007.12.02 20:12:00 -
[30]
Originally by: Frances's Flittchen Edited by: Frances''s Flittchen on 02/12/2007 14:30:26
Originally by: Avon Fleet command ships are not meant to be better than Field command ships in combat. The Eos changes are in line with that, and are much needed.
And yes, I fly the Eos.
they are not in line. eos has no role left. it's a useless ship now.
a change which would be inline is:
change the 5% hybrid damage bonus to a 5% bonus to logistic and ew drones.
besides: all the people saying Eos does more damage than astarte here some stats for you:
All skills lvl 5:
Eos: low: MARII,MARII, EANMII,Expl.HardenerII, DCII med: mwd,web,scram,cap booster, ew high: heavy ion II x5 heacy neutron x2 (faction AM charges) 2 aux nano pumps 5x ogre II
711 DPS of which are 317 Drones and 394 guns. so kill those drones. what is left?
Astarte:
low: MARII,MARII, EANMII,Expl.HardenerII, DCII, Mag stab II med: mwd,web,scram,cap booster high: heavy neutron x3 , heavy ion x4 (faction AM charges) 2 aux nano pumps 5x hammerhead II
767 dps of which are 158 drone dps and 609 guns. + BETTER tracking + BETTER range - slightly weaker tank
all those EFT jockeys who say eos is better than astarte, get real. you are using unrealistic fits, no one is using.
besides, did i mention eos has no role now?
That sounds about right comparing it to the other fleet command ships (Crap damage, great tank, uber with command moduals). Sound's like it got a role change and you want the broken ship back.... all I can say is... lol
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