Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Randgris
Empirius Enigmus Navy
|
Posted - 2007.12.03 08:20:00 -
[1]
with the upcoming scripting changes i think its reasonable to put that scripting system in warp core stabilizers too
1 lock range penalty script 1 lock time penalty script
pre-patch you could offset 1 warp stab with 1 sensor booster. sensor booster is getting nerfed so i need 2 sensor boosters to offset warp core stab penalties.
discuss :D ------------------------------------------ Yes I know how my face looks like :D |

Kalidann
Caldari Appetite 4 Destruction
|
Posted - 2007.12.03 08:26:00 -
[2]
omg your face
|

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2007.12.03 08:40:00 -
[3]
Unnerf the WCS? That's like socia...
LMAO YOUR FACE WHAT HAS HAPPENED TO YOU _________________ Burn. |

Sheila Chandra
|
Posted - 2007.12.03 09:02:00 -
[4]
lol dumbest idea ever... stabis are for traveling around and not for fighting, so its very very good they have massive negative effects. Else a lot PvP gangs would fit them and 0.0 gangfights would become the same **** like empire war where you can only destroy noobs...
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.12.03 09:24:00 -
[5]
WCS is for travel. I think it's not having enough penalties as it is, mounting it should disable all hi slots (including smartbombs and cloaks)
|

Vrenth
Gallente 23rd Armor Hydra Alliance
|
Posted - 2007.12.03 09:41:00 -
[6]
Originally by: Randgris with the upcoming scripting changes i think its reasonable to put that scripting system in warp core stabilizers too
1 lock range penalty script 1 lock time penalty script
pre-patch you could offset 1 warp stab with 1 sensor booster. sensor booster is getting nerfed so i need 2 sensor boosters to offset warp core stab penalties.
discuss :D
You want to keep people from using them without enormous penalties. If your going to fit one in combat for an added escape route, but being able to counter multiple stabs is a bad idea. They are best kept as is, even worse to fit on combat ships than before.
|

Venkul Mul
Gallente
|
Posted - 2007.12.03 09:42:00 -
[7]
Instead of changing the WCS, add the +2 Warp core stabilizer (T2 if you feel that adding them as T1 variant will make them too powerful).
A gang can easily bring several ships to use Warp Disruptors on a single ship, while the target ship is limited by the number of low slot it has.
Warp disruptors have the +2 strenght models, so it is only logic the warp stabilizers had the +2 strenght model too. As a balancing drawback they can reduce cargo space or be an active module.
With the intoduction of the heavy Interdictors and its infinite strenght warp disruptor making the WCS a bit more useful agaisnt the other system of disruption will keep them in use.
|

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.12.03 09:44:00 -
[8]
It's fine, l2p. |

Kerfira
|
Posted - 2007.12.03 11:49:00 -
[9]
Originally by: Carniflex WCS is for travel. I think it's not having enough penalties as it is, mounting it should disable all hi slots (including smartbombs and cloaks)
Good suggestion :-)
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Corvac
Sniggerdly Pandemic Legion
|
Posted - 2007.12.03 11:57:00 -
[10]
Double the penalties instead. WCS is for travel and discophoons!
|
|

Erotic Irony
0bsession
|
Posted - 2007.12.03 12:07:00 -
[11]
WCS rig
DO IT ___ Eve Players are not very smart. Support Killmail Overhaul
|

Re Seller
|
Posted - 2007.12.03 19:12:00 -
[12]
yay \o/
|

Vutamar
Empirius Enigmus Navy
|
Posted - 2007.12.03 19:31:00 -
[13]
LOL, bumping just to see more people complain about this.
oh yeah
HAHAHAHAHAHAHAHAHAHA, this would be a buff wouldnt it, do we really want a WCS buff? I think not.
|

Venkul Mul
Gallente
|
Posted - 2007.12.03 19:31:00 -
[14]
Originally by: Kerfira
Originally by: Carniflex WCS is for travel. I think it's not having enough penalties as it is, mounting it should disable all hi slots (including smartbombs and cloaks)
Good suggestion :-)
On this intelligent proposal I suggest a further effect; it should disable high slots in a 300 km radius.
So it would be perfect.
|

Minmatar Citizen 4521577
|
Posted - 2007.12.03 23:12:00 -
[15]
CCP cannot modify WCS's design because they are manufactured in China and Russia.
|

Randgris
Empirius Enigmus Navy
|
Posted - 2007.12.04 08:02:00 -
[16]
i know what my face looks like
WTS my portrait 5 bill :D ------------------------------------------ Yes I know how my face looks like :D |

ddr800
|
Posted - 2007.12.04 08:45:00 -
[17]
Heavy interdictors Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping (including the heavy interdictor itself). While having the warp disruption field generator on a heavily tanked ship makes it more resilient, it also comes with some drawbacks. When activated the warp disruption field generator prevents remote assistance, increases the signature radius of the ship and reduces the effectiveness of afterburners and microwarpdrives. The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost). This effective increase in agility means that heavy interdictors flying at high speeds will slow down very fast once the warp disruption field generator is actived.
Quote: with the upcoming scripting changes i think its reasonable to put that scripting system in warp core stabilizers too
With that new t2 ship there is no chance of escape while in its range, the range they where moot on, however I donĘt like anything that is not based on skill or a % chance, how that reads you can't warp period.
Honestly arms scripts I believe to be the stupidest thing ccp has done since it started eve. Basically thatĘs telling all of the older players that have maxed the related skills to level V o you know what screw you,
Reality is I donĘt care, I fly smaller sniper ships and the scan resolution on those ships will barely be touched its battleship snipers who will suffer the most, I donĘt agree with a 50% nerf of any ability with out a huge amount of consideration (which I donĘt feel was done here), and what that will do to players who have worked their entire battle plans around the current sensor damps and boosters mechanics, They will have to throw those out the window now and I cant even call that kind of fair,
A good thing for ccp to consider, time vs. reward if a player spends 20+ days training a skill or even 90 days learning a tree to fight in a certain tactic and you 50% that effectiveness in a foul swoop.
Do you think they are going to keep paying you subscription fees so you can shaft them again? Please stop and consider a few things and how drastic you make the changes in the future especially in a full pvp world,
I would love to be in 0.0 and lose my home to a change such as this and not by my enemy being better but by the fact you reduced my effectiveness by 50% to defend myself.
I would recommend, making new stuff and stop butchering old stuff, people dont build empires in an ever changing world, but people sure do lose them fast...
if you want to start over start on eve2.
|

LUH 3471
|
Posted - 2007.12.04 10:09:00 -
[18]
 
|

Law Enforcer
Species 5618 R0ADKILL
|
Posted - 2007.12.04 10:37:00 -
[19]
dude, your face. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |