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Jim Raynor
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Posted - 2004.03.11 18:40:00 -
[61]
Quote: Are you willing to bet though that CCP will not put in combat styles/tweaks to the pirates specifically to counter this behaviour though? Especially given you can only warp in at 60k maximum?
(but yes, I would also think that a long range tactic should cover most scenarios)
Cirle
Even if they did, after a week of screaming bloody murder CCP would make it easy again. ------
ROBBLE ROBBLE |

Cirle
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Posted - 2004.03.11 18:44:00 -
[62]
Quote:
Quote: Are you willing to bet though that CCP will not put in combat styles/tweaks to the pirates specifically to counter this behaviour though? Especially given you can only warp in at 60k maximum?
(but yes, I would also think that a long range tactic should cover most scenarios)
Cirle
Even if they did, after a week of screaming bloody murder CCP would make it easy again.
Yes, sadly, I would again agree with you... anything which becomes a challenge for the more skilled players in a game tends to become impossible for the less. Which is a shame, as there are some very neat tactics you could code in which would work rather nicely. I wonder if they will give us 80/100/120km warp in distances though in the mean time? :) On an almost completely unrelated topic, has anyone tried kitting out a shield tank BS with shield and energy transfer arrays and using that to keep a couple of cruisers alive in smaller fights, given their propensity to die... or can you not transfer enough to keep them alive?
Cirle |

Morning Maniac
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Posted - 2004.03.11 21:39:00 -
[63]
Lots of complain before we even see what these missions are like. Anyway, I thought the idea of using the missions channel was a good one. Maybe one per region even where all mission runners can call out for assistance. MM Channel "EVE University" www.eve-university.cjb.net (ingame) EVE University commercial |

ProphetGuru
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Posted - 2004.03.11 23:35:00 -
[64]
If many "soloist" had not complained about zor missions being to hard this would never had been a problem.
Can't please everyone. Evolution..... Just when you thought you were winning.
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Shamad Conde
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Posted - 2004.03.12 07:26:00 -
[65]
Quote: According to the developement page, Lvl 4 Agents will give kill missions that are not soloable. Linkage
Eve is turning into Anarchy Online. The dev's are slapping the soloists in the face, as if their saying "we don't want you in OUR game".
They need an attitude adjustment. I don't 'team', didn't in AO and won't in Eve. The Dev's need to realize, their annoying a large number of users in this attitude.
Sorry freaks, if I had wanted to be on a team, I'd have joined a corp.
The developpers should be appreciating(and supporting)team work more than someone who is doing things on his own. The simple reason is that there are more people in corps seeking team work, than anything else you will find.
For you, level 1-3 agents will be still available.
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Cineas
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Posted - 2004.03.12 07:33:00 -
[66]
Ah but cirle you can warp in at 60 then MWD away for as long as you want. Most NPC's won't bother attacking you at that range.
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Cirle
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Posted - 2004.03.12 09:19:00 -
[67]
Quote: Ah but cirle you can warp in at 60 then MWD away for as long as you want. Most NPC's won't bother attacking you at that range.
That would rather depend on what you are flying :)
However, it is more an immersion thing than a complaint; it feels really odd to equip a ship with 100km range, then have to either send in a scout to 60km who then turns and runs to ~100km, or warp in yourself and immediately turn around and spend your time flying away while the enemy either sits there or, sometimes, chases :)
In fact, it feels somewhat like Jim's Scorpion signature with the chasing bat ;)
Cirle |

Cineas
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Posted - 2004.03.12 09:21:00 -
[68]
lol yeah good point. :)
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Wotok
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Posted - 2004.03.12 15:06:00 -
[69]
Would have renamed Lvl4/5 agents to Corporation-Agents Lvl1/2 and no one would complain.

-- Wotok has no brain! |

Tanner Mirabel
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Posted - 2004.03.12 16:40:00 -
[70]
I can't understand why there is so much argument in here about how it should be 'solo not team' or 'team not solo'. People play MMORPG for all sorts of reasons, some people like to team constantly, some people just want to play and be involved in a world populated by other real players without relying on them to be able to do things. Why are we looking at it as team OR solo when what would make the most sense is a new system that offers improved and harder solo missions as well as missions requiring a team.
If all they can bring in to start with is team kill missions then thats fine but the level 4 agents should, when fully operational, be providing an improvment in missions for everyone. This shouldn't be looked as as CCP bowing to one type of player or another, it should be a general improvemnet of the game which benefits as many players as possible regardless of their style of play.
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Bobtheminer
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Posted - 2004.03.12 17:04:00 -
[71]
Well said Tanner, the presumption among some seems to be that "MM" means that you be required to work in groups or teams rather than simply participating in a persistent enviroment as an individual (should you so chose) populated by other real individuals
It's a matter of choice (imho)
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