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Bentaro
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Posted - 2004.04.20 14:19:00 -
[31]
Is 1.0 space supposed to be completely safe or not? What happens in the rest of empire space I dont care about, but has the time now come to disable guns in 1.0 space? Should 1.0 be treated as some sort of "sacred ground" where all can meet in safety?
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qrac
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Posted - 2004.04.21 14:07:00 -
[32]
Q: can u add named armour hardeners to the loot-tables because at the moment there aren't any named armour hardeners in the game at all which makes armour tanking very hard due to cpu issues. -------------------------------------------
Insanes numquam moriuntur! |

Belzavior
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Posted - 2004.04.22 00:33:00 -
[33]
1.)Are some of the meaningless skills out there ever going to get looked at? Some that come to mind are Black Market, Trading, Bartering, Astrogation(?), Biology(or genetics), broker relations, just to name a few.
All of these skills seem to have very little importance if any in the game.
2.)Would it be possible to limit the amount of time a player can remain in a NPC corporation when they start up. Players use NPC corporations as a shield to protect them from any kind of player retribution as you can't declare war on these individuals. I would like to see a system where after 1 or 2 weeks players are booted from the NPC corporation and flagged as a freelancer. Freelancers can declare wars, and can be declared war on; however they do not get the other perks of being in a corp such as purchasing offices, multiple hangers, recruit members... etc.
Of course many players could make PC noob corps to help continue their learning of the EVE world. The difference being that these corps would still be held at some accountability for it's members.
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Astarte Nosferatu
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Posted - 2004.04.22 17:22:00 -
[34]
Q: Are the new ship classes, Carrier, Dreadnought and Destroyer going to be implemented with Shiva, Kali or in between?
Sani Sabik. |

flummox
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Posted - 2004.04.23 13:26:00 -
[35]
Originally by: Kipkruide Q: Would it be possible to implement either a one or 2 skill trainning queue, or maybe a site interface like the caharcter skill sheet which lets you change skill training when you are on vacation. Because most peeps now simply give their accounts to someone else when they are away to train them.
Q: Auto keep training skill toggle, automatically starts next level when current level is trained.
Q: Differentation in bp images : originals green, unl copy's purple, bpc's blue, tech2 yellow. It is sooooo anoying trying to find an original among a hanger of 100's of copy's. ohyeah and make 0-run remaining copy's die or black or somthing.
i like the idea of the new BP colors, but not the part where tech 2 are yellow. tech2 BP's can just have that groovy little icon in the corner like the items do. i don't think having a new color for each tech level will work. what color will the tec2 copies be? see how it would be confusing?
flummox
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Kipkruide
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Posted - 2004.04.26 12:20:00 -
[36]
Q: can we get alt posting banned on the forums.
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Sybylle
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Posted - 2004.04.27 09:52:00 -
[37]
1 : A refine/reprocess selected items would be a great addition
2 : A repair all (included hangar, ships and drones in bay) would also be nice
3 : We still encounter issues on dragging items from a window to another. Sometimes (often) multiple dragging doesn't work. Then, an auto-sort content after the drag would be usefull.
4 : When will we be able to remotely move items from a station to another, using an NPC convoy-like service, calculated on item size/value, number of jumps and additional insurance?
5 : Please, can you implement an insurance feedback, asking the suscriber if he wants to suscribe again when it expires. This should be an eve-mail for instance, asking for a reply. Or even a feature you can activate while suscribing, like "suscribe again after expiration X times", payable in advance or when expiration comes. (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

OmegaTron
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Posted - 2004.04.27 11:42:00 -
[38]
what kind of missle skills will we be expecting? bonuses? race specific? ect ect ------------------------------------------------ A Plague is comming.... |

whohuhwhat
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Posted - 2004.04.29 05:09:00 -
[39]
Edited by: whohuhwhat on 29/04/2004 05:18:15 Q, Is it possible to get some comments on web based skill training or skill que.
Link to General Discussion Link to the Idea Lab lots of ppl are asking for it
*edit added second link whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

Destable
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Posted - 2004.04.29 14:43:00 -
[40]
I would love to see either of the following solutions to chat window problems....
1. Either fix it so the channel tabs can never stretch off the chat window box onto the main screen....or
2. Have the channel tabs stack into a second, and even third row.
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Mr Popov
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Posted - 2004.04.29 19:14:00 -
[41]
Quote: ...Rental Agreements (Offices / Factory Slots / Research Facility Slots)
Items that are rented from the station, such as the aforementioned, can be marked as being no longer publicly available. This means that when the rental expires, no more bills are issued. Thus the rented item will adventually (don't you mean eventually) fall back into the possesion of the corporation that owns the station....
This is taken from the Disputed Territory dialog box when docking in conquerable stations. My question is why can't the owning corporation mark offices as no longer being publically available, thus preventing bills from being issued, thus freeing up those offices? We have held a station for at least a month now and several offices are marked "not publically available", yet miraculously those corporations have held those offices even after thier bill had expired. This needs to be looked into, thanks.

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Kiros Seagill
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Posted - 2004.04.29 21:40:00 -
[42]
Q: are we going to see a stock market arise? Q: are we going to see a black market arise, and if so what is it ganna be?
Q: are we going to see any new systems be release with shiva? Like the big hunk of space next to jove space?
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Avernus
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Posted - 2004.04.30 08:57:00 -
[43]
Concerning Deployables:
1) Will the deployment of outposts be limited by a systems security rating.
2) Will more than one outpost be allowed at the same moon. 2b) If so, how far apart do they have to be (thinking of setting up multiple control towers in a defensive formation for example, in order to deploy more sentry guns)
3) Will sentry guns be limited to being deployed at outposts, or can they also be deployed at gates. 3b) If so, would a corporation be required to have an outpost in that system as well.
4) How will deployables be released; purchasable from NPC market as completed modules, released as BPs, purchasable as contruction modules that need to be deployed and have minerals added to (like stations in beta); or a combination.
Concerning corporate management:
5) Will corporations be able to at some point, hopefully soon, have a corporate role, that allows a member to sell items for the corporation that sends the isk directly to the corp wallet, bypassing the members wallet.
Concerning future development in Eve:
6) It has been noted that players in the future, if they have a station in a system, will be able to affect the security rating of that system through their actions. Will the change in the security rating also effect the ore distribution of that system.
7) If a corporation builds a station in a 0.0 system, and does effect that system to change its security rating, will the system be recognised as being that corporations sovereign territory, and will the corporation be able to name that system (system name being approved by CCP of course). Also for the naming of moons and planets. 7b) If so, would corporation sovereignty be viewable on the map, if only as one colour denoting all corporations owning systems in Eve.
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Xavier Arron
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Posted - 2004.04.30 12:07:00 -
[44]
Shiva looks cool. The use of components gives loads of possibilities for different setups. The tactical setups are endless. I really like the idea of having secret bases / research stations if possible, would have to nerf the show all pilots in space in 0.0 though.
I just have a few questions;
1) Since the control tower supplies CPU and power, can we just anchor another control tower within the same area to provide CPU / power and thus create larger bases?
2) Thus could corps in same alliance anchor / setup deployable's next to each others control towers?, even deploy multiple control towers next to each other creating small cities as it were :)
3) From the flash demo I noticed the use of the terms deploy x component, tow x component. Once deployed / towed into place can they be repackaged and reused somewhere else?
4) How much will each of these components cost approximately, surely no more than a level 2 BS each?
5) Can we deploy these bases anywhere in space, i.e. create secret bases for others to find, or can they only be deployed around moons / planets?
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Xavier Arron
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Posted - 2004.04.30 12:09:00 -
[45]
On another note, what happened to this weeks CSM? shouldnt there have been one on wednesday (28/04/04) if so where was the chat log posted?
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Falbala
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Posted - 2004.04.30 18:02:00 -
[46]
Edited by: Falbala on 02/05/2004 08:34:54 [Edit]About labs, former question was incorrect.
However, can you fix a limit on the number labs rented which would depend on the Laboratory Operation skills? For the corps you could allow extras slots depending on the CEO skills.
Thank you.
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FoRGyL
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Posted - 2004.05.03 09:30:00 -
[47]
Edited by: FoRGyL on 03/05/2004 09:34:43 Q1:A fast option to choose just a few of stocket item's when you move them around?
Ex. hangar=> item=> cargo and so on.
Q2; When are insurancetime going down? Q3: Even Mapbugg fixet?
 ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Mr Popov
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Posted - 2004.05.04 02:30:00 -
[48]
Originally by: Mr Popov
Quote: ...Rental Agreements (Offices / Factory Slots / Research Facility Slots)
Items that are rented from the station, such as the aforementioned, can be marked as being no longer publicly available. This means that when the rental expires, no more bills are issued. Thus the rented item will adventually (don't you mean eventually) fall back into the possesion of the corporation that owns the station....
This is taken from the Disputed Territory dialog box when docking in conquerable stations. My question is why can't the owning corporation mark offices as no longer being publically available, thus preventing bills from being issued, thus freeing up those offices? We have held a station for at least a month now and several offices are marked "not publically available", yet miraculously those corporations have held those offices even after thier bill had expired. This needs to be looked into, thanks.

Could someone please please please please please please please ask this question?
Thanks in advance.
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Pyrotesea
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Posted - 2004.05.04 15:26:00 -
[49]
Edited by: Pyrotesea on 04/05/2004 15:28:12 Q. can we get Hot keys to switch the view on your ships hud? (high, mid, low)
there was a time when you pressed down the ALT key it breifly showed you the mid slots then when u let go it went back to what ever you had it on. Wish that could come back. ----------------------------------------------- What doesn't kill you makes you injured.
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Sister Immacolata
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Posted - 2004.05.05 09:39:00 -
[50]
Q: Will you rework how harshly you punish players that attack CONCORD possesions? I accidentially shot at a stargate earlier today, but I wanted to kill a rat that infested the gate. I had my Rupture ganked by sentry guns in 8 seconds. I didn't want to push the "Gank me NOW!" button. It isn't noob friendly.
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Istvaan Shogaatsu
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Posted - 2004.05.06 01:22:00 -
[51]
Originally by: Xelios Suggestion: Make CONCORD non-lethal either for anyone with a sec rating above -2 (or some other negative number), or non-lethal for those with a positive sec rating. Have them warp in, web, scramble and cap drain the aggressor (100% cap drain) for a set time (10 mins maybe) then let him go. If the act of aggression brings his security status below the -2 (or whatever) limit or if it is the 3rd transgression in 24 hours CONCORD destroys him.
This way victims will still be able to get away from attackers safely and accidents or honest mistakes no longer result in CONCORD pwning your ship.
I love this idea, just thought I'd say so before going on about my own - a futuristic equivalent of tasers and mace, a non-lethal response. It seems harsh and excessive to slaughter 7000 crewmen with no clones just because the captain is a dolt.
Back to bidness. Suggestion: Enable ctrl-selection in the refinery window. Having to refine pirate loot one item at a time is nauseatingly tedious.
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Valentine Keen
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Posted - 2004.05.06 12:01:00 -
[52]
Originally by: Istvaan Shogaatsu
Originally by: Xelios Suggestion: Make CONCORD non-lethal either for anyone with a sec rating above -2 (or some other negative number), or non-lethal for those with a positive sec rating. Have them warp in, web, scramble and cap drain the aggressor (100% cap drain) for a set time (10 mins maybe) then let him go. If the act of aggression brings his security status below the -2 (or whatever) limit or if it is the 3rd transgression in 24 hours CONCORD destroys him.
This way victims will still be able to get away from attackers safely and accidents or honest mistakes no longer result in CONCORD pwning your ship.
I love this idea, just thought I'd say so before going on about my own - a futuristic equivalent of tasers and mace, a non-lethal response. It seems harsh and excessive to slaughter 7000 crewmen with no clones just because the captain is a dolt.
Back to bidness. Suggestion: Enable ctrl-selection in the refinery window. Having to refine pirate loot one item at a time is nauseatingly tedious.
Due to the whole Pod technology, the ships already have no crew other than you, and since CONCORD don't pod, it's non-lethal. 
Besides, the agressor already blasted someone, why should he get the soft treatment?
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Istvaan Shogaatsu
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Posted - 2004.05.06 15:32:00 -
[53]
Edited by: Istvaan Shogaatsu on 06/05/2004 15:33:20 Yeah, but look at the problems it'd alleviate. I'm not saying a guy shouldn't lose his ship for killing someone else's ship, but if it's just a misfire and he's got good standing with the fuzz or whatever, he just gets targetjammed and drained for a while.
Think of it this way: If Leroy Two-Teef the Brutor steals someone's Space TV to sell it for Space Drugs and has a long record of doing so, the Space Cops are gonna blow him away in a heartbeat knowing no-one will care. But if the Space Cops pull over Caldari Cal in his expensive Space Car because he rear-ended someone due to being distracted by high priced Space Call Girls writhing in his passenger seat, well, that's a minor offense and everyone knows Caldari don't get pulled over anyway.
It'd make missiles suck less.
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Pyrotesea
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Posted - 2004.05.07 00:36:00 -
[54]
Another good question from me.
Can we not have the "put off line" option near "reload"
I find that when your fighting and it gets laggy and you go to reload ammo too quickly after reloading a previous gun the "put offline" option is at the top of the list wher the reload normally is and on rare occasions I hit it by mistake makeing it dificult to kill things. ----------------------------------------------- What doesn't kill you makes you injured.
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Di Lathnor
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Posted - 2004.05.09 19:04:00 -
[55]
Edited by: Di Lathnor on 11/05/2004 14:00:18 There are a couple of things which I think could be useful:
The ability to automaticaly set the autopilot when accepting missions.
On the market screen, be able to see all stations on the route of the autopilot.
The creation of 'wormholes' that could allow access to systems without using jump gates. The target system could be either set or random. These could link, Empire space to 0.0 or opposite ends of 0.0 together...
A skill to decrease weapon loading times, would be nice.
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Xavier Arron
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Posted - 2004.05.11 09:20:00 -
[56]
Originally by: Pyrotesea Another good question from me.
Can we not have the "put off line" option near "reload"
I find that when your fighting and it gets laggy and you go to reload ammo too quickly after reloading a previous gun the "put offline" option is at the top of the list wher the reload normally is and on rare occasions I hit it by mistake makeing it dificult to kill things.
Yeah or a reload quick key would be nice. Perhaps you hold down 'R' and click on a turret to reload, rather than context menu. Perhaps have the options 'Reload All' and 'Reload ALL Empty' in the context menu?
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crazy
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Posted - 2004.05.12 11:41:00 -
[57]
Are there any plans on speeding up the tech2/frigate and other ship class releases? At the moment very little of either tech2 or these frigs are is in the game and tech 2 is 6 months old...
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John McCreedy
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Posted - 2004.05.13 14:11:00 -
[58]
Edited by: John McCreedy on 13/05/2004 14:57:47 Concerning Corps:
- Can we get some sort of localised Security and Role options please so that members can access certain hangers and Labs/Factories at certain stations and not at others.
- Can sell orders on behalf of the corp please be introduced.
- Can we have 'Corporate Insurance' for corp ownend ships so that any member can use them without having to provide indvidual insurance. Members may only use the ship once and then as soon as someone else jumps in it, that insurance becomes void.
- Can Corp Assets please be divided into divisions. As it stands at the moment, it's a nightmare trying to find anything.
- Can we also please have more Divisions. The current number is not high enough
- Given the increase in numbers of players, will you be upgrading the amount of Office space within Stations? Same question for Labs as well please.
Concering Ships:
- Can we please have ships Sheild, Armour and Hull HP's all increased proportionally to each other (so as not to unbalance anything) so that ships can last longer on PvP. I don't like the idea what 102 million ISK ship can pop in a few minutes.
- Can we please have gangs working properly once and for all. We need a Gang Warp option in our Autopilot, Gang Warping similtenously needs to be made easier and Gang Warping to a Bookmark is currently not working and needs to be fixed.
Concering Missions:
- If what I've read is true, doing missions for more than one corp substantially reduces your chances of getting an implant. Yet, by doing missions for only one Empire, your faction standing drops with two others. If this is true, it can hardly be considered fair. Agent runners will eveentually end up with a situation where they cannot enter certain Empires space and with no faction decay, this will make life very difficult for them. So can we either have it so there is no faction drop, or can we have it so working for multiple Empires Crops (as in one corp per Empire) does not impact on your chances of implant drop.
- Would it be possible to have system names on Agent's descriotions linked to waypoints, i.e. click system name A and it sets waypoint 1.
Make a difference
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0seeker0
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Posted - 2004.05.15 16:04:00 -
[59]
Please ask them simply "when is shiva excpected to be released" thats it.
Seeker. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Di Lathnor
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Posted - 2004.05.16 08:28:00 -
[60]
A couple more thoughts...
Space borne entities, in nebulas, roids? Radiation zones. Cured at Medical. Diseases. Cured at Medical. Damage to modules during combat, where % damages reduces the effectiveness of the module by the %..
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