| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Taurar
|
Posted - 2004.03.09 20:52:00 -
[1]
Please post your questions for the CSM here.
CSMs are held on Wednesday's at 9am EST each week until the session runs out.
you can also submit your questions to [email protected] as well.
All comments that are off topic and are not questions for the CSM will be removed.
Links to all copies of the logs will be posted in this thread each week for each session of the CSM.
This thread will be periodically cleaned to keep it short and organized.
Malachlite incognito |

Taurar
|
Posted - 2004.03.12 17:28:00 -
[2]
Edited by: Taurar on 05/04/2004 17:10:33 Edited by: Taurar on 28/03/2004 03:49:45 Edited by: Taurar on 17/03/2004 23:09:25 Some questions listed in this thread will be dropped since they are more suitable for the patch review, and ships & modules sections on these forums.
More specifically the threads related to balancing since the developers (TomB, lickspittle) have already started threads asking for suggestions on these.
Also some specific ETA questions were dropped since experience has shown us that the only answers to these will be either soon(tm) or Shiva (or if after shiva release the name of the next build).
CSM LOGS (10/03/04): EVE Gate EVE-I
CSM Logs (17/03/04): EVE Gate EVE-I
CSM Logs (24/03/04): EVE Gate EVE-I
CSM Logs (31/03/04): EVE Gate EVE-I
Malachlite incognito |

Taurar
|
Posted - 2004.03.12 17:36:00 -
[3]
Edited by: Taurar on 03/04/2004 21:24:24 Edited by: Taurar on 03/04/2004 18:38:29 Pogy Bait 1)Is there a clear role in mind for each of the ship classes? Or is that going to be established with the elite ship classes? As it stands now a battleship is the best choice of vessel for the majority of ship uses
Gan Howorth 2) Can we expect the interplay between players and NPCs to be developed further. I do not mean more complex missions, scenarios or story arcs, but actual agent services offered based on factions and relationships that aid immersion. e.g. bounty hunting passes, bribery of concorde, player or corp specific intelligence/info, NPC pirates that don't auto-attack with a high standing but might even come to your aid etc.. 3) The map and the local chat currently kills off any ability by any player type (pirates/0.0 miners/hunter) to hide their activity in deep space, which is ludicrous. Do you accept this is a problem and do you have any plans to make some of this info less readily avail via F11 or become more skills based. (i.e. explorer/navigator speciality skills)
Ris Dnalor 1) Could office rental fees be increased, & could they vary... based on other services located at that same station, the # of jumps in & out of the system where the office is located, & also on security of system. If many services are available [ esp. factories and/or Research facilities ] then those offices are certainly more valuable. Also high traffic areas are more valuable. & high security systems should cost more as well. The prices need to be increased so that only large profitable corps can hold many offices. This would free up room for growth without adding any new office space. 1B) something else that might help free up office space, if it could be done.. would be to add a skill called "Hanger Management" or some such. This skill would allow a hanger division [ like the ones in corporate hangers ] in peoples personal hangers... 1 for each level of the skill. Some people have offices & solo corps just so they can have tidy hangers, without doing any production, etc. Would this be feasible? 4) Could insurance be changed so that each player has a "flight safety record" which would record the number & value of ships they have lost in-game. Insurance could then be a fee based on that pilots safety record. Additionally one should be able to purchase an 'insurance subscription' which would send a bill to your personal wallet each day, in the same manner that reserach & factory slots do.
Danton Marcellus 1) When will the trade skills be released and made to work and when will that area get some love?
The Reclaimer 1) Can we please get Casino's? I really think Eve needs more to do. I mean, since the stockmarket isnt gonna happen, I'll settle for some gambling. Dont the Caldaris have a tradition of gambeling? I think there should be a Vegas style system with all the amenitites. I think that in 0.0 there should be more dangerous avenues.
Malachlite 1) How will the release plans for elite frigates affect the deployment of the carrier class of ships (promised) so that we can get those specialized drones (discussed in January)? 2) from the january 21st csm we asked a question about several promised items and theyre status ingame. can we get an update on those and what is happening with them (please include a percentage for development status and one for possibility of deployment before may)? they included ship hauling (non interbus version mentioned then), and cloacking tech (yes again). 4) has reverse engineering been scrapped? there has been no mention of this often promised feature for a very long long long time now. 5) Many have asked for Refining/Reprocessing right click options and grouping - comment ?? also what is going on with scrap refining (where is it)? 7) Why do ALL wrecking hits occur with a 2% chance no matter what weapon type, size or target vessel velocity ??
Malachlite incognito |

Taurar
|
Posted - 2004.04.05 17:06:00 -
[4]
Trevedian When can players expect to see some tech 2 guns? Many have been running R&D missions for several months now and have yet to see any reward for their prodigious investment. (example-Laser Physics)
Mjolnir It is hard to locate an agent with location services. Is it possible to add an option to the starmap that can show which systems have agents with diffrent services. Similar to the options that show station services.
Seth Dark 1) Increase of security status: Can the devs explain the exact rules how and when the security status is increased and if these rules were really working in the last 3 months ? Since release of Castor a lot of people can hunt NPCs the whole day without any increase in the security status tab of the character screen. Is this intended or a bad, bad bug ?
2) Another Security status: With some patches since Castor the security status of some solar systems changed. Will this happen often (how often ?) in the future and by what is this affected ? Is the change randomly or caused by player actions like often or seldom podkills, high or low presence of player pirates with negative security status and so on ?
Killgorde Question: Any thoughts on adjusting the mineral requirement balance of BS (and possibly cruiser) production towards larger quantities of high end and far less low end minerals?
NeoMorph Q: Will we ever get a proper multi screen Eve where we can move chat screens and scanner to the 2nd screen along with the neocom while having the 3d graphics purely on the first?
Swift Q: Can you please give an indication of when the attributes will be balanced out - Willpower does relatively little due to their lack of connections as 'primary attributes to skills', and especially True Amarr with a huge Willpower are stuck with a number of secondary att. skills as their only use (well that and Leadership/Interceptors cough). Is there any indication of whether more willpower primary skills (of decent use) will start making appearances soon (Trade skills never appeared for example). Charisma and affiliated skills fall into this situation too. And this means outside 'Leadership' skills whch are all but useless it seems.
Malachlite incognito |

maudib
|
Posted - 2004.04.06 10:40:00 -
[5]
Q:A bp question, would it be possible to add a counter to the original bp as well. As a producer it is hard to keep track of how many runs the bp have been used, and if it has payed of or not. Also a counter on how many times the bpo have been copied. Usefull to know if I buy that great T2 bpo for huge isk, if it has already been copied it is not worth that much anymore.
|

Ebedar
|
Posted - 2004.04.06 10:59:00 -
[6]
Q: Will there be a move towards greater functionality with escrow? As things stand, it's not possible to tell which escrow item has been sold and to whom.
Being able to block certain sellers/scammers would also be a welcome addition.
Q: Will tracking/visibility of sellers be available on the market? There are certain individuals I may not wish to purchase items from, or I might want to know who keeps undercutting me so I can declare war on them. I shouldn't have to buy from a rival in order to establish their identity.
Q: Will level 4 agents give a greater degree of information in providing location services (e.g. by naming the station someone is currently docked in or the moon/planet they are at) or will location services stop at level 3 agents?
Q: Is there a reason you can't see the minerals needed to make an item when purchasing a BP?
My life in pictures:
 |

Kipkruide
|
Posted - 2004.04.06 12:33:00 -
[7]
Q: Would it be possible to implement either a one or 2 skill trainning queue, or maybe a site interface like the caharcter skill sheet which lets you change skill training when you are on vacation. Because most peeps now simply give their accounts to someone else when they are away to train them.
Q: Auto keep training skill toggle, automatically starts next level when current level is trained.
Q: Differentation in bp images : originals green, unl copy's purple, bpc's blue, tech2 yellow. It is sooooo anoying trying to find an original among a hanger of 100's of copy's. ohyeah and make 0-run remaining copy's die or black or somthing.
|

Taurar
|
Posted - 2004.04.06 16:46:00 -
[8]
Even though the current session of the CSM is over this thread will continue to serve in its capacity. So feel free to keep posting.
However I will temporarily stop the question selection/editing process until the next session is announced.
Malachlite incognito |

Zipoldy
|
Posted - 2004.04.06 17:08:00 -
[9]
Q: It seems Level 1 and Level 2 agents are for Frigate pilots and Level 3 agents can be handeled with a Cruiser. So I wonder if we could have a 4th Level of Agents for Battleship pilots and then Level 5 agents for Groups/Corporations ??
Zipoldy
|

Olag Gan
|
Posted - 2004.04.07 14:01:00 -
[10]
Q: What (if anything) is being done about Deep Core Mining? As it stands now, anyone who wanted to specialize in DCM has wasted their time and skill-points since Morphite continues to flood onto the market from refining Arkonor and other common ore types. There's no incentive to mine Mercoxit at the moment because of this. Please remove Morphite as a by-product of common ores. It should come from Mercoxit roids only - as the mineral description states.
|

chillz
|
Posted - 2004.04.07 15:34:00 -
[11]
Q. Can the number of pilots in space be removed from the map?
It's unrealistic for the whole galaxy to know how many ships are in each solar system instantly. I feel this is the main reason that 0.0 space is largely empty.
Having the feature on the map only helps the alliances. A small number of people can police a huge number of solar systems as they can filter out the empty system straight away. This means that Alliances can focus their attention on only the few occupied system within their control.
If the number of pilots in space were removed. Alliances would be forced to activly patrol the regions that they claim, and so would have to work for the high quality ores that they have annexed for themselves.
I'm sure the choke points would still be camped but at least once through them you'd have half a chance of getting away, rather than have that tell tail dot follow you across the universe broadcasting your every move to the people you least want to know. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
|

Fountain Goddess
|
Posted - 2004.04.07 16:25:00 -
[12]
1. Can CCP make it so that map only shows a pilot in space, not any numbers indicating how many but just that there is someone there, no matter if they are docked or not.
2. Can CCP make it so that when people log off their modules turn off as well.
3. Can CCP make it so that when people log off the pod does not vanish when the ship explodes.
Thank you.
Alt of Omniwar
|

Drakma
|
Posted - 2004.04.07 20:26:00 -
[13]
Ok, this is not meant to be a rant, it's not meant to encourage flaming, it's not meant to start a troll. I simply want to make CCP aware of what is happening in my little part of the Universe.
Constant D/C (3 alone in 30 minutes today) Members unable to log in Horrible Lag Old Bugs showing up again Old Known Bugs not being fixed New Bugs
These things add up. I have several members in my corp threatening to leave the game. Now, how am I (as a CEO) supposed to keep these members? I can't fix the bugs, I can't make the connection/servers any faster. All I can do is reimburse them if something was destroyed or disappeared after a D/C or if they lagged out and got PK'd.
I'm all for more content. I'm all for new members. These only help the game, but when old things aren't fixed and people keep D/C'ing, how does that look? What's going on to fix these things?
Please CCP, help me out here. Help me Help you.
|

0V3RL0RD
|
Posted - 2004.04.08 01:38:00 -
[14]
I have some questions:
1. Please can "Warp Gang" move all ship classes at the same speed?
2. Please can we have notice of more than 2 hours of extended downtime (emergencies permitting, but general db maintenance is probably best planned on a regular basis). Maybe if dt is 2 hours rather than one hour every wednesday? Maybe if RL e-mails are sent out this would help...
3. Will unlimited BPC's ever be made into Limited copies? It was spoken about months ago, but we've heard nothing since.
4. Anything on the horison to reduce the outrageous zydrine prices? Maybe a tiny spot of highend in 0.1, or 5 zyd per Jaspet refine (ie; really tiny amounts, that will still help general supply).
Thanks in advance if these Q's are asked. 
|

Fto Cruise
|
Posted - 2004.04.08 11:26:00 -
[15]
Yes, can we please have some ores such as gneiss in more regions. I searched many systems in 2 0.0 regions and could find no zydrine giving ores. I like the 5 zyd in jaspet idea, perhaps some in hemorphite and hedbergite too?
Manufacturers of the 425mm Railgun II |

Joshua Calvert
|
Posted - 2004.04.09 14:48:00 -
[16]
Is any work being done to improve the game GUI?
Quite a lot of video lag is caused by this and, because of the way the game works now, CTRL+TAB'ing to remove the GUI means you're flying blind.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Drakma
|
Posted - 2004.04.09 18:53:00 -
[17]
Ok. Can something be done about the minmatar stations? You know, the ones with the extra long exit tubes. The ones that can take up to 15 minutes to get out of in a BS.
Half the time, I get thrown back into the middle of a station and get to travel at a loverly 8m/s while trying to get out... sometimes I just completely stop.
Please
Drakma
|

Agooriat
|
Posted - 2004.04.10 13:43:00 -
[18]
The combat system need some more keyboard shortcuts.. so u can switch between the high,med and low slots.. cause sometimes its hard to know if u realy turned of the shild booster or on a gun or whatever... and its hard to switch fast with the mouse since the buttons are so small..
And when u reload a weapon and gona reload the next one the reload button is gone cause its restacking the ammo in the inventory... aah! its so annoying to put a module offline when ur in a fight.. :(
|

Xelios
|
Posted - 2004.04.11 11:57:00 -
[19]
Suggestion: Make CONCORD non-lethal either for anyone with a sec rating above -2 (or some other negative number), or non-lethal for those with a positive sec rating. Have them warp in, web, scramble and cap drain the aggressor (100% cap drain) for a set time (10 mins maybe) then let him go. If the act of aggression brings his security status below the -2 (or whatever) limit or if it is the 3rd transgression in 24 hours CONCORD destroys him.
This way victims will still be able to get away from attackers safely and accidents or honest mistakes no longer result in CONCORD pwning your ship.
|

Karhig Duruckhai
|
Posted - 2004.04.12 16:37:00 -
[20]
Q. Is anything planned to bring the behaviour of drones more inline with the behaviour of normal weapons systems ie. Optimal and fall off ranges, a chance of actually missing once in a while, not hitting for max damage every shot, a chance that frigates won't die a sudden and painful death the very second heavy drones are deployed. Small things like that to make drones a little more reasonable.
Right now frigates die so quickly when heavy drones are deployed you don't even have time to try and run away, and you stand no chance of fighting.
|

Purple Hydra
|
Posted - 2004.04.13 00:51:00 -
[21]
it is a small thing but...
could we have an option that when you select all you can repack all, obviously it would omit damaged items.
Also more items than one at a time to repair.
thanks :)
|

Davich MacGregor
|
Posted - 2004.04.13 15:47:00 -
[22]
It would be nice to have a way to digitally set a ship's speed rather than the hit or miss method available now. This would enhance the ability to keep formation with other ships in a group. Very important if you are using torpedoes or missles in a battle. Stellar Products and Quality Resources ticker: SPQR established 6-03
|

Uuldahan
|
Posted - 2004.04.13 21:59:00 -
[23]
-Is anything planned to make better docking and undocking sequences? -The ship UI is far too small and not very functional, will there be some improvements in this area? -Everyone knows that mining is boring, is there anything planned to introduce some fun? (please ask this question again and again, this is the weakest part of the game) -Dungeons will come before Shiva, so they'll come soon?  -Comets that can be mined, is it possible? or is it planned? 
If you pick one, I love you 
|

Kipkruide
|
Posted - 2004.04.15 13:48:00 -
[24]
Q : can we finally get a refine all selected or something. or just make indy's refinable again.
|

Elad Baan
|
Posted - 2004.04.15 21:39:00 -
[25]
Edited by: Elad Baan on 15/04/2004 21:48:21 Q: I'd like to know why Interbus is so low on the "to do" list of features, knowing that it was supposed to be implemented almost a year ago ? Most the of the friends I used to play with left the game because they were tired of travelling here and there all the time for such little things as getting an item, changing ships, and so on. I don't believe courrier missions adress the issue of moving objects around very well because you don't know when and if a player will complete your request. When you have to change ships, you have to waste time reaching the system your ship is in, and then go all the way back with it. You can use a shuttle to go faster but you'd quickly get an insane bunch of shuttles all around the universe. A temp way of adressing this would be to have shuttles for rent, but Interbus has been added to the background, and it should be used (maybe courrier missions could, in fact, be implemented as mission for Interbus agents!). Anyway, with the upcoming regulation, or even ban, of battleships in empire space, the problem of moving around ships and players to swap ships will become critical. I'd like to know CCP's views on this, and their reasons for not moving Interbus up in terms of priorities if they decide to keep it low on their list.
Q: Are there any plans to make the newbies get together ? Right now, newbies can either join an already established corporation, or play solo (mostly through missions). There is not much for those newbies that want to start in the game by playing together. Agents missions are all for just one player, and, from what I've read about the upcoming changes in missions, only level 4 agents will give out "group" missions... and it sounds like it's just because the NPCs are so powerfull that you can't take them out by yourself, not even with a big battleship. Instead of that "let's group when the foes are too powerful"-attitude, we could have some stuff that was genuinely designed, from the start, for groups of players. See my sig thread for some ideas about this. The most basic feature would be adjusting NPC spawns according to the gang size at the time the mission was accepted (something like the agent saying "oh, I see there's 4 of you, I've got just the mission for you - but you'll have to split the reward").
Cool ideas for the game - New mission types - Group missions - Planets and the market |

Zubenelgenubi
|
Posted - 2004.04.16 19:16:00 -
[26]
Please only allow Morphite to come from Mercoxit roids. Those of us who have trained Deep Core Mining have wasted our time since players without the DCM skills continue to flood the market with Morphite they get from refining other ores. It makes no sense and makes a mockery of any specialization you had planned for the game 
|

Synex
|
Posted - 2004.04.19 11:59:00 -
[27]
Rather than asking for new stuff, or asking when stuff is coming out, and thereby getting the inevitable 'soonÖ' answer, how about we ask the devs what THEY think the community wants in game.
So my 2 questions would be:
Ask what THEY would like to see in game?
Ask what THEY think WE would like to see ingame (top 10 list)?
I would be v. interested to see how 'in-touch' they are with both the community and the game.
Synex Skill Jockey
|

Valorian
|
Posted - 2004.04.19 13:02:00 -
[28]
Edited by: Valorian on 19/04/2004 13:05:51 Q1 Do the devs think that T2 Afterburners are comparably balanced to each other and their respective T1 counterparts?
Q2 Could a filter be added to escrow to show: "Escrow items specifically available to <your char> and/or <your corp>?" (sort of a reverse view to Escrow items created by <your char>)
An NPC Corporation is not the pilot of its ships and structures! |

Aelius
|
Posted - 2004.04.19 13:28:00 -
[29]
Q: What are you (CCP) planning to do to the exploits that are being used with the ALT chars? Like: Spying, scouting, scamming, used as shields against missiles, corp theft etc etc etc. I think the benefits of having alts are insignificant in comparison with the exploits beeing used. What are you planning to do? remove them? increase the time to 1 month to erase them? what? Selling Raven BPC ME20 3M at Yulai 1st Station |

DREAMWORKS
|
Posted - 2004.04.19 15:49:00 -
[30]
Tell in the CSM chat that mentioning the Dreadnought is all nice and all but training it from the day they release the bp's will take ages before we see any pilots actually. So my question is: what is skill requirements for one, even a suggestion what direction to start looking at. __________________________
http://www.nin.com/visuals/thtf_hi.html |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |