| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hannobaal
Gallente Igneus Auctorita GoonSwarm
|
Posted - 2007.12.08 04:17:00 -
[31]
Originally by: liul7i The speed bonus from snakes may very well be negated as many bship engagements take place within we range.
Yes, but with the way tracking works in Eve, getting webbed negates the usefulness of smaller sig radius exactly as much (and in the same way) as it negates the usefullness of increased speed.
Put it like this: If both the ship firing its guns and the ship being fired on are perfectly still (that is, transversal velocity is 0), the guns will (within optimal range) always hit with 100% accuracy, totally regardless of how small or big the target's sig radius or the guns' sig resolution happen to be.
|

Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.12.08 06:31:00 -
[32]
Originally by: Hannobaal ...
Put it like this: If both the ship firing its guns and the ship being fired on are perfectly still (that is, transversal velocity is 0), the guns will (within optimal range) always hit with 100% accuracy, totally regardless of how small or big the target's sig radius or the guns' sig resolution happen to be.
Thats completely wrong. Even if both ships are standing still sig radius will play a big role. Try shooting a carrier with a siege moded XL turret, with most of the tracking taken away you will discover your best friend are target painters. A BS shotting on a still standing ceptor still wont have 100% accuracy, in fact it will still have a hard time hitting it.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|

Zilulil
Gallente Mutually Assured Distraction
|
Posted - 2007.12.08 08:00:00 -
[33]
Edited by: Zilulil on 08/12/2007 08:01:27 Edited by: Zilulil on 08/12/2007 08:00:27
Originally by: Kunming
Originally by: Hannobaal ...
Put it like this: If both the ship firing its guns and the ship being fired on are perfectly still (that is, transversal velocity is 0), the guns will (within optimal range) always hit with 100% accuracy, totally regardless of how small or big the target's sig radius or the guns' sig resolution happen to be.
Thats completely wrong. Even if both ships are standing still sig radius will play a big role. Try shooting a carrier with a siege moded XL turret, with most of the tracking taken away you will discover your best friend are target painters. A BS shotting on a still standing ceptor still wont have 100% accuracy, in fact it will still have a hard time hitting it.
No... He is actually right.
Because of the way that tracking works if you put a 0 into the equation for transversal you will always hit for 100% damage regardless of the sig radius of your target.
Edit: The to hit formula looks like this: Hit Chance = 0.5^((Transversal speed / (Range * Tracking) * ( Signature Resolution / Signature Radius)) ^ 2)
As you can see putting a 0 into the transversal makes the equation 0.5^0 which =1
|

Dubious Drewski
|
Posted - 2007.12.08 08:07:00 -
[34]
Originally by: Hannobaal If both the ship firing its guns and the ship being fired on are perfectly still (that is, transversal velocity is 0), the guns will (within optimal range) always hit with 100% accuracy, totally regardless of how small or big the target's sig radius or the guns' sig resolution happen to be.
Are you sure about this? If this were true, it means that turrets have an advantage over missiles:
If you fire a torp at a frigate that's standing still, the frigate will still only take partial damage because its 45m sig radius is so much smaller than the 400m explosion radius.
The whole reason turrets have the signature resolution stat is so they work identically to missiles when it comes to dealing dps to smaller targets. If what you say is true, then turrets are imbalanced.
I think someone needs to actually test this. Get someone in a cheap t1 frigate to sit still at a corp mate's optimal while he fires a few shots with a BS sized turret. Let's see for sure if this is how it works.
And where did our dreaded friend go, anyway?
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Trigos Trilobi
Man-Eating Village Idiots
|
Posted - 2007.12.08 11:25:00 -
[35]
Edited by: Trigos Trilobi on 08/12/2007 11:25:55
Originally by: Dubious Drewski Are you sure about this? If this were true, it means that turrets have an advantage over missiles:
The whole reason turrets have the signature resolution stat is so they work identically to missiles when it comes to dealing dps to smaller targets. If what you say is true, then turrets are imbalanced.
You got it backwards, AFAIK turret tracking stuff was added into the game before missile explosion radius/velocity and the reason for introducing those stats for missiles was that missiles had too much advantage over turrets since a missile bs could instakill pretty much anything cruiser and smaller. I guess you're right though that turrets do have an advantage, but I wouldn't go as far as to saying turrets are 'imba' because of that. Missiles have advantages over turrets too; since we're talking about tracking, consider a missile crow versus any turret inty for a moment and one of the missile advantages becomes blatantly obvious.
|

Hoshi
Blackguard Brigade Aftermath Alliance
|
Posted - 2007.12.08 12:33:00 -
[36]
Originally by: Dubious Drewski [qAre you sure about this? If this were true, it means that turrets have an advantage over missiles:
If you fire a torp at a frigate that's standing still, the frigate will still only take partial damage because its 45m sig radius is so much smaller than the 400m explosion radius.
The whole reason turrets have the signature resolution stat is so they work identically to missiles when it comes to dealing dps to smaller targets. If what you say is true, then turrets are imbalanced.
I think someone needs to actually test this. Get someone in a cheap t1 frigate to sit still at a corp mate's optimal while he fires a few shots with a BS sized turret. Let's see for sure if this is how it works.
And where did our dreaded friend go, anyway?
Yes we are sure, yes it has been test over and over and over again. The reason turrets have sig res has nothing to do with missiles, if anything it's the other way around.
Back when turret tracking where rebalanced missiles had nothing similar to tracking, they always did full damage no matter the circumstances. It wasn't until much later (Cold War patch) when missile got the current system which tried to mimic some on the parts from turret tracking while still making them unique. ---------------------------------------- A Guide to Scan Probing in Revelations |

SoftRevolution
|
Posted - 2007.12.08 12:35:00 -
[37]
Originally by: lofty29 I thought this was gonna be an x-box fanboi battle thread 
I know. I was totally expecting a debate of the merits of regenerative forcefield technology vs. ruthless neck snapping. EVE RELATED CONTENT |

Dreaded Drew
|
Posted - 2007.12.09 04:29:00 -
[38]
wow thanks guys you really discussed it alot. it seems clear now that the thing ill want but never have money for is snakes.
Haha this thread was all for nothing. I cant affoed these things anyway but thanks all!
|

Hannobaal
Gallente Igneus Auctorita GoonSwarm
|
Posted - 2007.12.10 05:23:00 -
[39]
Edited by: Hannobaal on 10/12/2007 05:25:50
Originally by: Dubious Drewski
Originally by: Hannobaal If both the ship firing its guns and the ship being fired on are perfectly still (that is, transversal velocity is 0), the guns will (within optimal range) always hit with 100% accuracy, totally regardless of how small or big the target's sig radius or the guns' sig resolution happen to be.
Are you sure about this? If this were true, it means that turrets have an advantage over missiles:
If you fire a torp at a frigate that's standing still, the frigate will still only take partial damage because its 45m sig radius is so much smaller than the 400m explosion radius.
On the other hand, it's possible to speed tank even cruiser sized turrets (or even many frigate sized ones if they don't have a tracking bonus) at speeds well below 1 km/s (if you're in a frigate-size ship, you're NOT using an mwd, and you're orbiting close enough). To speed tank against missiles though, you need to be going at something like 4-5 km/s. There are advantages and disadvantages for both.
Also, guns are easy to speed tank with an afterburner. Against missiles (unless it's a huge missile against a tiny ship), you have to have a microwarpdrive, and it only works at all on really fast ships.
Quote: The whole reason turrets have the signature resolution stat is so they work identically to missiles when it comes to dealing dps to smaller targets.
No. Sig radius on guns is just an additional modifier to tracking. It doesn't work like the explosion radius on missiles. Missiles and guns work very differently in Eve. In some cases it is a lot easier to speed tank against one, and in other cases it is a lot easier to speed tank against the other.
|

City Chick
|
Posted - 2007.12.10 06:07:00 -
[40]
A passive drake has a massive sig rad due the the lse's and rigs, wouldn't these be the implants of choice to cut down on damage from bs's (pve or pvp) and they are silly cheap atm.
Am i right in assuming with a full set and the omega they reduce your sig by 45% ?
|

MrRookie
Caldari Dark and Light inc. D-L
|
Posted - 2007.12.10 06:28:00 -
[41]
Originally by: City Chick A passive drake has a massive sig rad due the the lse's and rigs, wouldn't these be the implants of choice to cut down on damage from bs's (pve or pvp) and they are silly cheap atm.
Am i right in assuming with a full set and the omega they reduce your sig by 45% ?
No it's more like 20.7 for highgrade and 14.3 for lowgrade and for a slowass fatt drake it really isn't that helpfull. The sig is huge and even with the Halo's torps will hit pretty good and any guns are going to hit.
However for an AB Claw with the ceptor skill at 5, I think the Halo sett could be really usefull. the sig will be smaller than a warrier drone and not even precission light missiles would do full damge :p Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |