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Cearain
The IMPERIUM of LaZy NATION
33
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Posted - 2011.09.13 14:39:00 -
[1] - Quote
I suggest that everyone here support csms efforts to get more devs on "FIS." That is truly the root cause of the problem. No one showed up because no one is working on FW. Since FW is FIS, CCP says it's SOL.
Make faction war occupancy pvp instead of pve
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906
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Cearain
The IMPERIUM of LaZy NATION
38
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Posted - 2011.09.14 05:04:00 -
[2] - Quote
Har Harrison wrote:Rodj Blake wrote:Har Harrison wrote:Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder???  I just can't imagine who it could be. You???
I like beer. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
39
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Posted - 2011.09.14 14:19:00 -
[3] - Quote
Its impossible that there is any bumping in these forums. Its not allowed.
I am posting to ask if anyone has heard from ccp on what the promised "make up" for the no show will be.
This does seem to be the appropriate thread, as the devs did tell us to stay tuned in this thread on the old boards. So I am not bumping this thread, not bumping at all. I'm just asking an appropriate question in the appropriate thread.
Has anyone heard? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.16 14:15:00 -
[4] - Quote
Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0??? No, not too much. I will ask Soundwave if we can organize something along those lines, but I personally think it would be good to have a solid basis for discussion first (similar to the "0.0 design goals" blogs that started the discussion), and that would take time. There are a number of people who have ideas and have posted. However I think that we can agree the following are major topics of discussion 1) NPC balance 2) Plex spawning mechanics 3) Lack of consequences to sov in FW 4) Mission farming vs PvP (PvP is the best part of FW, but gets you no rewards...) 5) Lack of militia uniforms for WiS  (ok, this one maybe not so important... though some people might like to have Corellian Bloodstripes or the equivilant) Not sure we can do much about it, but 0.0 blobs in low sec is also an issue - e.g. PL in Amamake atm
I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions)
NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction.
Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1
I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.18 13:23:00 -
[5] - Quote
Amun Khonsu wrote:Cearain wrote:[quote=Har Harrison] I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions) NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction. Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic. FW being broken isnt only referring to plexing. It also refers to 0.0 alliances (as well as pirate alliances) bringing in supers (that need desperately to be rebalanced and made more vulnerable in low sec) as a trump card (and hordes of their alliance corps) to annihilate any FW corp it can, preventing FW corps from engaging in FW against each other at all. Also, preventing FW corps from forming alliances under the faction they serve that would better help balance the politics of these third parties who would interfere with FW in the warzone systems. FW is broken. Fix it pls :)
While I certainly agree the plexing mechanic is not the only thing broken, I do believe it is the main thing that is broken. I think the original intended purpose of faction war was to fight for occupancy. I and many others don't bother to do this core aspect of fw because the rats are a hassle and it is not worth caring about. (not just because of no consequences but because by proving you can shoot rats endlessly is certainly not something to be proud of.)
And yes I agree the supercaps are a problem but I think that is problem thoughout new eden not really a FW problem. Moreover if they actually make occupancy something fun and worthy of doing (again: not shooting rats but helping the players get quality small scale pvp) then alliances can bring as many super caps as they want. they will only be able to enter the unrestricted plexes.
And I also agree with super chair that mechanics should be made for alliances to join. However, I do not agree that this is anything close to as important as fixing the plexing mechanic. Sure more people will join fw if you can join with an alliance but just adding numbers to the list of enrolled is not the solution. Especially if that meas fw becomes the blob warfare we can already find in low sec.
To properly fix FW, it should allow players to find a style of pvp you can't find elsewhere in eve. I suggest that if it allowed players to find frequent, quality, small scale or solo pvp, it would accomplish that task. The clear way to do that is to fix the plexing mechanic.
I just have this sinking feeling that ccp will continue with the npcs or even make them stronger by adding sleeper ai or something very stupid like that. ("because it sounds cool") Then the last great hope for small scale and solo pvp will be killed off. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.19 01:48:00 -
[6] - Quote
Hirana Yoshida wrote:Over two years ago there was Dev who made a pretty damn good suggestion that would allow alliances to participate as full members of the militias: To be a member the alliance must forfeit all sovereignty.
It is so damn simple but has such impact that the mumbling about "why can't we join!?!" went away rather abruptly. With no fall-back plan or safe hidey hole/cash-cow it seems the support for it vanished.
Supers in low-sec (includes FW) is solved by making their immunity dependent on sovereignty, outside ones own they lose immunity. Fits perfectly with supers supposedly being alliance assets and when combined with whatever nerf they are slated for , anything but proper super blobs would be very vulnerable to FW fleets
Another nice post Hirana. Your first suggestion seems to make sense. Certain role play alliances have been cut out of fw which is really dumb. Some of these are some of the very first alliances in eve and should be able to take part in this war without the stupid mechanics involved with war deccing individual Faction war corps. (Hirana you made an excellent suggestion on how that should be handled in your ultimate faction war vision post.)
As for the super caps I'm not sure if that would give the party defending sov too much of an advantage. Sov warfare is not my interest. So I don't really care what the "serious business" folks do as I sit in a minor or medium waiting for some pew pew. They can't blob me there.
 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 01:55:00 -
[7] - Quote
CCP Spitfire wrote:Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0??? No, not too much. I will ask Soundwave if we can organize something along those lines, but I personally think it would be good to have a solid basis for discussion first (similar to the "0.0 design goals" blogs that started the discussion), and that would take time.
I do think that determining what the goal for FW is the most important part. What can FW add to new eden that doesn't already exist?
People who want to shoot npcs have many varieties of missions. People who want to shoot sleeper ai npcs have incursions and wormholes. People who want to form large fleets that take allot of time to organize and form etc have null sec.
The thing that EVE is missing is a mechanism for GÇ£frequent quality pvp.GÇ¥ By "frequent" I mean that if you have ships fit you can get in about 6 quality pvp fights in an hour. By "quality" I mean something other than just blobbing pilots who are doing nothing but trying to get away.
IMO GÇ£Frequent quality pvpGÇ¥ should be the goal of Faction warfare. Every idea that promotes that goal should be considered, and every idea that would take us further from that goal should be rejected.
The plexing mechanic is 90% there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 13:35:00 -
[8] - Quote
Har Harrison wrote:I've been flying with some plexing fleets recently - good fun with frigs and cruisers etc... If we could get some more people into the fleets, it would be great...
Shame the spawnign mechaincs make it harder for the late night guys....
IMO plex fights are the best thing in eve. But there is a reason why no one plexes. Under the current mechanics plexing is most efficiently done in a pve ship. You plex and if a pvp enemy comes you warp to a different system and continue plexxing.
Basically its hide and seek. The obvious way to stop that from being the case is 1) let the players know as soon as plexes are entered (that way there will be no hope of hiding) and 2) remove the npcs so people don't have to fit thier ships for pve and can actually stay and fight. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 13:50:00 -
[9] - Quote
Bengal Bob wrote:I still think we need some sort of T1 minor plex for our new pilots to allow them to experience plexing without having a dram or faction frig land on them. Minor plexes were originally great pvp, but thrashers started to take over, and then with the easy mission isk they are now full of expensive ships.
Maybe a scale
T1 frig plexes (additional restrictions so high ranks can't enter i.e sasa etc who will **** any newer players) T1 Dessies down Minor plexes - as current And then the same for med plexes. .
I agree this could be looked at. I would just recommend 1)add a new plex called GÇ£rookie plexGÇ¥ or something and only allow vanilla t1 frigates. 2) keep minors the same except also allow t2 frigates. There are several ways to change this around but this in itself wonGÇÖt be enough.
Bengal Bob wrote: Maybe restrict majors to bc up so it takes a group effort rather than speed tanking.
If the new mechanics still involve fighting rats while the other militia is not even aware where you are nothing will change. Plexing will remain broken.
Let the militias know when a plex is entered. If the militia knows a vigil enters a major plex and canGÇÖt be bothered to send a single ship out within *20 minutes* to chase him out and cap the plex for themselves, then they deserve to lose it.
Major plexes have longer timers so if the opposing militia knows your there (problem is now they donGÇÖt even know your there) and wants to fight for occupancy capping it will usually involve more fights. Plus if you try to cap one in a frigate you have a better chance of having your time wasted since a bc or cruiser could show up right before you cap it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 14:21:00 -
[10] - Quote
Hirana Yoshida wrote:This is pretty much where my antagonist Mr.Cearain and I differ, he believes that removing NPCs makes plexes into PvP havens whereas I believe the spawning of said plexing will have much greater effect. I would love for meaningful (ie. not in ass-end of cluster) plexes throughout the day and thus the combat gangs rather than just in the hours after DT with the rest of the day filled with run-away frigates closing plexes in the hopes of moving them to an 'targeted' system.
Bottomline: The plexes, with their size restrictions, are what fosters the memorable fights .. there are good fights elsewhere but they tend to be generic blob slug-outs where the individual is just a cog in a machine (read: boring!)....
I believe that removing npcs *and* immediately notifying the militias when a plex is entered will make plexes pvp havens.
Of course, I *also* think CCP should not have more plexes spawn right after downtime. It is not "either or." CCP should do both.
The rest I, not surprisingly, agree with you.
Why the attachment to npcs? Let the miltias know when plexes are entered and decide for themselves if they want to fight for occupancy. If they don't want to send pvp ships to fight for it they will lose it. ItGÇÖs that simple.
In the meantime I think you will find huge numbers of players who will love being told where other solo or small gangs are sitting waiting for some pew pew. There will finally be a mechanic for pvp that doesn't amount to forming the biggest blob.
Since the notifications of plexes being entered will made to everyone in the militias you never know how many people will show up. (you would know of the size restrictions of the plex though) It would be mayhem like eve never saw.
Trying to balance the npcs and all that, is a waste of time for the devs. NPCs on the whole discourage pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 19:49:00 -
[11] - Quote
Bengal Bob wrote:Cearain wrote:I believe that removing npcs *and* immediately notifying the militias when a plex is entered will make plexes pvp havens.
GǪ Trying to balance the npcs and all that, is a waste of time for the devs. NPCs on the whole discourage pvp. Hmm, I have never been hugely discouraged by the Amarr NPCs. Maybe a matter of balancing them so one faction doesn't have overpowered NPC assistance.
They are definitely a deterrent from my side of the war. The missiles and painters can really cut through a tank.
But the thing is to the extent npcs have power they decrease the prospects of pvp. So the goal should be to make them negligible. But if thatGÇÖs the goal then just remove them. Save dev time that would otherwise be spent trying to GÇ£balanceGÇ¥ something that should not have an impact anyway.
Bengal Bob wrote: I don't like the idea of notifying the militia when a plex has opened. My immediate thoughts are that people will form gank squads to burn to any open plexes and this will make solo pvp/plex hunting even harder.
Just a couple of points IGÇÖd like you to consider on this: 1)The gank squads wonGÇÖt really GÇ£formGÇ¥ at any given time. The war will be going on 23/7. So different pilots will be constantly burning to different plexes trying to hold or attack them.
2)If plexes are spawning throughout the day there will be plexes spawning throughout the FW region. So the forces will have to be split up into smaller groups and likely even solo pilots, until faction war grows.
Lets say amarr militia responds to a minmatar cruiser taking a medium plex in sosala. Lets say we amarrians send 4 cruiser over there to attack that single minmatar cruiser. Ok he warps out and opens a plex in TZVI. Now if all 4 amarrians stay and capture the plex he started in sosala then he will cap that one in TZVI.
So the the amarrians might leave one there to cap that plex and send the other 3 over to tzvi. (actually I think the smart thing would be for all 4 amarrians to split up and cap plexes solo until all the systems are darn close to full. But those tactics involving how to allocate pilots will have to evolve.) So letGÇÖs say they do that. Now letGÇÖs say they kick him out of the plex. From there he can continue opeing plexes until they he can fight them 2 on 1 or even one on one.
Or he would have other options! He could have a frigate in tzvi and undock in that and open a minor plex. The amarrians would need to get in a ship that can fit in the minor. If only one of the 3 amarrians has a ship that will fit in that plex near by he will have a one on one fight for the plex. Or he could get in a battleship that he had in that area and open a major plex.
Ultimately this will shake out that people who have ships fit and ready to go throughout the fw region will be more successful. Those who can only form up a large blob in a single system and then go plodding around systems will fare poorly.
Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 21:46:00 -
[12] - Quote
Bengal Bob wrote:Cearain wrote: Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
No disrespect to all three of you amarr that do try for fair fights, but I can't even get a fight in a frigate anymore even against the odds without it turning out to be a trap  - not even frigs v frigs, but bc and all sorts waiting for me to aggress. "I am here" beacons will mean that if someone comes into your plex, it is almost certain they already have someone(many) waiting on the other side of the gate.
We are after the same goal here.
If plexes are constantly being run throughout the 4 regions each front has, then the militias that refuse to split up their blobs will lose occupancy.
Consider this: Militia A and militia B both have 30 active pilots doing plexing. Militia A insists on keeping all of its pilots together in a large blob all doing one plex. Miltia B spreads their pilots out into 30 different systems each one doing a plex. ItGÇÖs easy to see that Militia B will have allot more plexes captured.
Even on a smaller scale this is true. If militia A must send 2 pilots to dislodge every single pilot from militia B then they better have at least 2xs as many pilots or they will not win the occupancy war.
If the plexing mechanic was really done right militias would use the minimum number necessary to take each plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.20 21:48:00 -
[13] - Quote
Bengal Bob wrote: I think it is much better to make people hunt plexers - pvp should be the reward for active players, not people that wait in station for an alert. It would get more people out and travelling and allow others that don't plex to chase or be chased.
IMO Chasing people around is boring and doesnGÇÖt lead to good fights. In any event if you want to chase people there are plenty of ways to do that in eve including FW missions. Eve needs a mechanic to bring about quality pvp that doesnGÇÖt take hours to find.
Plus I wouldnGÇÖt be in station at all except to reship and jump right back into the fighting. The fighting would be constant as plexes would be taken and defended constantly.
The other thing is we are supposedly joining a huge war. They are supposed to tell us were we are needed! Can you imagine joining up in say world war war I and having your superior say: GÇ£here is your gun now go find the enemy and kill them!GÇ¥ You might say GÇ£well ok where should I go?GÇ¥ His response is GÇ£well in Europe somewhere.GÇ¥ GÇ£Well, is there anywhere in particular where I should go. Like are there any current hot spots or anything?GÇ¥ To which if reality was like Faction war he would say GÇ£You tell me. Just go roaming around Europe with your gun and shoot any enemies you find.GÇ¥
Bengal Bob wrote: Plexes used to be havens for pvp, but were killed off for two reasons really.
People realized there were no reasons to do them Those that continue to do them are all flying expensive faction ships which make it difficult for people to compete.
If people want a big plex fight, they will get it, you can't conceal the build up of people into the area
I think people always realized plexing brought no isk/buff type rewards. So I donGÇÖt think people stopped doing them because they had some sort of epiphany about rewards.
Isk is just a means to an end. The end in faction war is to gain territory for your faction. If achieving that end is fun and challenging then people will do what it takes to show they are the best at it. If achieving that end means proving to the world that you can do mind numbingly repetitive actions over and over GǪ..well not many will do it. Eve faction war is no different than any other game.
Moreover faction ships arenGÇÖt that expensive nor are there that many of them in plexes. IGÇÖm nto saying the plexs shouldnGÇÖt be tweaked but I am saying that alone does not even come close to explaining why no one plexes.
I am convinced the main reason people stopped doing plexes is because the current mechanic is such that doing plexes does not take any skills eve players value.
In 2008 Ank reported how she captured over a hundred plexes and made it to the highest Amarr rank in less than a week * without killing a single player*.
That showed that you can plex like the best of them without having any pvp skills at all. In other words when you win occupancy you are really just showing what a great carebear you are. I wouldnGÇÖt be surprised if the Caldari medals had a carebear on them. Not many players want that distinction.
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.21 13:54:00 -
[14] - Quote
Amun Khonsu wrote:Cearain wrote:[quote=Bengal Bob]
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy. You make some interesting points in your posts, just a side note... I would be annoyed by the number of mails informing me of people warping into the hordes of plexes throughout the warzone.. some more than once as they get kicked out and return.
Thanks for considering my thoughts on this.
The notification wouldn't be via mail. What I envision would be 2 seperate channels - 1 for the caldari gallente front and one for the minmatar amarr front. That way you could minimize the channel for the front you are not fighting on. These would be like chat channels but no players can chat on them. They would just give notifications like "Cearain entered minor auga frigate" Auga would be linked so that you could immediately set that destination. I think it could also give the message "cearain left minor auga frigate (or capsule depending how I fared)"
You could put this behind local chat and just check it every now and then to see what systems by you are need defense.
If the messages got to be too many or this was unwieldy I suppose ccp could offer a filter to let us see only certain regions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
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Posted - 2011.09.21 14:12:00 -
[15] - Quote
Amun Khonsu wrote:Cearain wrote:
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy.
On the quote above, I dont think PvP alone is an incentive to take or hold occupancy. We all can get that without plexing, even if against a third party (someone not in any militia).
I would make 3 points in response:
1) This is relative. I think itGÇÖs very very hard to find decent pvp in eve. Now many people who agree with me have likely left the game already so you wonGÇÖt hear from them. But I love the combat mechanics CCP designed so much that I am sticking around in hopes they will design a mechanic that brings about decent combat opportunities.
I have often signed in and flown around for an hour and a half in a t1 hull looking for a decent fight only to dock my ship unscratched with guns fully loaded. And by decent fight IGÇÖm not too picky. I mean if I am in a frigate I will engage against certain navy frigates, or interceptors or even sometimes 2 versus 1. If I am in a cruiser I might engage against say another cruiser or a cruiser and a destroyer type odds.
Yes you can join a large group and camp a gate. This will guarantee you kills but those arenGÇÖt fun fights imo. (IGÇÖm not faulting people who do that, nor do I want to argue the merits of gate camping, Gatecamping is just not my thing)
2) I agree there should be some other impact on the game. Lp rewards for capturing plexes and having stations possibly switch corps in the system. So if Gallente takes a system and there is a Lai dai station in the system there might be a 5% chance that that system will switch over to a Roden ship yards for every 3 months gallente hold it or something like that. If the locals run missions in that station they may actually join in the war effort, because the outcome would have some effect on them. But again I donGÇÖt think that is the begin all and end all. If they just give rewards for doing plexing but it remains a carebear activity I think they made the game worse not better.
3) IGÇÖm not necessarily saying people will see pvp as the only reward. I am thoroughly convinced large numbers of eve players would love to have frequent quality pvp, but the pvp isnGÇÖt just for sh.. and giggles like rvb. ItGÇÖs for a bigger goal. That bigger goal is system occupancy. That is they are striving to win the faction war. I realize right now that sounds stupid. With the current mechanics it is stupid.
If they change the mechanics so that in order to win you have to be good at pvp and strategizing how to use the pvp pilots then that is not so stupid.
It would be much more like winning the alliance tournament. I would think many eve players would like a medal showing they were on the team that won the alliance tournament. ItGÇÖs not just for the rewards that people compete in the alliance tournament. The reason they would like that medal is because that medal would demonstrates that they have something eve players value GÇô pvp skills. By making occupancy plexing into something that requires pvp skill then it would make those medals more valuable.
With any game GÇô darts, chess, baseball, football, people think it is a fun and challenging to play these games. Hence many people play them just to win. ItGÇÖs not that they get paid to play or anything like that. But if the game mechanics are not fun or challenging or otherwise seen as stupid then people wonGÇÖt really care to play them or win at them. That is unless there is some other sort of payment.
Bottom line is that if ccp has to bribe people with lots of isk in order to engage in the game mechanic they create then that is pretty much proof that the mechanic is a failure.
CCP didnGÇÖt give isk to do faction war occupancy plexing because winning occupancy was supposed to be why you would earn isk in the first place. It was supposed to be fun to try to win occupancy. But currently with the npcs and very little pvp itGÇÖs more like drudgery. So players are saying you want us to endure this drudgery we need to get paid isk.
Make plexxing fun and people will do it. Yes give some rewards but they donGÇÖt have to be huge. Give some consequences because this is a sand box that supposedly has the butterfly effect. But they do it right the main reward will be winning at a fun and challenging game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
45
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Posted - 2011.09.23 14:17:00 -
[16] - Quote
Rodj Blake wrote:Cearain wrote:Bengal Bob wrote:Cearain wrote: Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
No disrespect to all three of you amarr that do try for fair fights, but I can't even get a fight in a frigate anymore even against the odds without it turning out to be a trap  - not even frigs v frigs, but bc and all sorts waiting for me to aggress. "I am here" beacons will mean that if someone comes into your plex, it is almost certain they already have someone(many) waiting on the other side of the gate. We are after the same goal here. If plexes are constantly being run throughout the 4 regions each front has, then the militias that refuse to split up their blobs will lose occupancy. Consider this: Militia A and militia B both have 30 active pilots doing plexing. Militia A insists on keeping all of its pilots together in a large blob all doing one plex. Miltia B spreads their pilots out into 30 different systems each one doing a plex. ItGÇÖs easy to see that Militia B will have allot more plexes captured. Even on a smaller scale this is true. If militia A must send 2 pilots to dislodge every single pilot from militia B then they better have at least 2xs as many pilots or they will not win the occupancy war. If the plexing mechanic was really done right militias would use the minimum number necessary to take each plex. People will also be encouraged to go plexing if there was an actual point to holding occupancy.
I thought gaining and holding occupancy was the point. That is, it is the ultimate goal of faction warriors. I guess, as much as there is a point in any game - let alone a sandbox game. It's just that the current plexxing mechanics are not fun, and need fixing, so very few use them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.09.23 20:13:00 -
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Hirana Yoshida wrote:Hmmm, brain just farted --->
Militia wars have never in the history of mankind been about taking and holding land, because it can by definition not be done against an organized/superior entity.
Well this involves miltias fighting other miltias. So even if I were to assume, for the sake of argument, what you said is true, it wouldn't apply here. We are fighting for occupancy.
Hirana Yoshida wrote:
Attrition, Attrition, Attrition. Kill so many enemies, destroy all his stuff and make his life unbearable in general until he collapses/withdraws on his own ..
Where FW is concerned this translates into: - Denying access to station services (docking permits will never be revoked for NPC stations), - Removal/restriction of income sources (missions go to 1 predefined system per constellation unless a system in the constellation is captured for instance). - Decreased performance while operating on enemy militia turf (crude simulation of all the invaders who have died in bogs, swamps and forests throughout history). - Etc.
PS: Sorry, my brain always develops gas when this thread slips to page 2+ for some unknown reason!
Don't you think this would lead to everyone joining winning side? If I can join any militia I want why would I join one that has decreased performce, removed and/or restricted of income, and is denied station services? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.09.26 16:04:00 -
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Hans Jagerblitzen wrote:Cearain wrote: Don't you think this would lead to everyone joining winning side? If I can join any militia I want why would I join one that has decreased performce, removed and/or restricted of income, and is denied station services?
Nahh. The "joining the winning side" issue is hypothetically a concern for ANY advantage brought to either militia for winning systems, but that hasn't stopped "bring meaning to sov" from being the #1 demand of all of us who engage in Faction Warfare and desire some improvements. It all boils down to good fights, after all. What is the fun in being blue to everyone? No fun for those of us that pew. Same with militia, its not fun when everyone is purple. In a game like Eve - being the underdog means more gameplay and pvp opportunities, so it self-balances. If you talk to many FW pilots, I think the consensus is that it sucks when your side has the highest activity level, because it means less targets to shoot when the opposing team is too intimidated to undock and roam. ....
I agree this acts as a counter balance for several pilots. In fact when I was in rvb I switched back and forth from red and blue several times for this very reason.
But I think there are several reasons to think this "pile on the winning team" mentality will have an effect:
1) it already happened even when there were no rewards. Around the time Caldari "won faction war" gallente had very few active pilots. 2)In FW its not quite as easy to switch sides as in rvb. You will be considered a spy, you have to move your stuff through low sec etc. It sucks to no longer fly with your friends and developing some sort of reasonable pretend hatred of the enemy makes the game more fun. 3)Role players won't change 4) Those new to pvp will likely want to be on the winning side not on the underdog side. Then all the reasons not to switch sides will kick in. 5) as far as income: I know players that explicitly said they went to caldari because the missions are easier. I know a player who missioned allot who went to minmatar (which also has easier missions than amarr). These players also pvp, its not the case that they just run missions. They figured if they prefer to pvp instead of missioning why join a faction where I have to mission longer to get the same isk. I can't (and don't) fault them. 6) if your talking about things that actually tip pvp battles one way or another like increased damage or resists or gate guns then I wouldn't do that, myself. If your just talking station guns at the enemy militias station then that would be fine and probably good by me.
That said I think if ccp did some things fw could be somewhat self balancing: 1) increased the number of fw lp items that are unique to each faction. 2) made the items that are unique to each faction worth something. (e.g. amarr plates should have lower fittings than meta 4 gallente plates should have the same fittings as meta 4) 3) require that plexes be run in order to get or cash in on the lps.
If you do not have number 3 then you will just ahve people farming the missions and not running plexes. But if they had to run plexes in order to cash in on the lp . Either by having only the plexes award lp or by having the plexes award something else you need to get the unique items. For example maybe the faction specific items required a different type of lp that you could only get by running plexes. Then the items would go up in value and economics would help balance things.
This would need to be tweaked over time. Even iterated on. But they could do something like that.
Moreover I think some effects from faction occupancy wouldn't directly impact the fw participants that much. Like a small percent chance npc stations will switching from an Amarr corp to a Minmatar corp if the minmatar take occupancy of the system.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.09.26 16:07:00 -
[19] - Quote
Har Harrison wrote:How would frigates and cruiser fair if they were pwned by station guns in a hostile system?
They would likely fare poorly.
I'm thinking he just meant station guns at the enemy militia stations. So minmatar would be shot if they went to a 24th station. But they wouldn't be shot if they went to a Carthum station. In other words camping stations would have its price. That would be fine by me. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.09.27 13:49:00 -
[20] - Quote
Hirana Yoshida wrote:Cearain wrote:.. agree this acts as a counter balance for several pilots... The pile-up on Caldari never actually happened you know, it merely looked that way because the Gallente was depopulated but the people leaving left FW entirely. The rest is/was down to normal fluctuations. 1. Caldari had a huge influx at the start due to the insane money making potential from COSMOS items becoming easily accessible through FW. The standings grind needed for said COSMOS items was one of the reasons why Caldari "won". They managed to convince everyone that they might as well help plex rather than grind missions so their plexers outnumbered the frogs by a huge margin. 2. Not seeing how that relates to the pile-on effect, seems to be the opposite. But some good-hearted animosity is very much key if living in the rat infested trenches. 3. We do, just not quickly like our ADHD afflicted non-RP meatshields .. muhahahaha  4. Those new to PvP may well join what looks like the "winning side", but they are promptly eaten alive by the experienced PvP'ers who joined the under-dog side for the challenge .. door swings both ways  5. NPC balance or lack thereof had by far the biggest effect on the apparent pile-on of the Caldari. It has been neutered somewhat with the agent changes though as one can now almost pick-and-choose mission and location due to all purveyors being the same. Would be super sweet, like rainbow farting unicorns sweet, if there were missions designed for small gangs similar to Incursions as PvP'ers who has a legitimate and often urgent need for cash generally function best with wing-men. 6. Sounds very good on paper, and would serve to make the militia stations the natural bases for the respective militia's. But as any pirate will tell you, sentries are not to be feared, with just a handful of people the damage they do is diluted to a point where even local tanking is enough..
I thought Hans was saying pilots would switch sides to the underdogs if one side had too big of an advantage. I was agreeing that some probably would.
I don't think players switching sides would cause the main pile up. The main pile up would be caused by people joining faction war for the first time or the first time in a long time. If the winning side is given better income and other buffs new people will naturally choose that side.
1) That sort of proves my point. People joined Caldari because you could make better income. Hence if the winning side has better isk making more people will join that. Also the problem wasn't just that people were leaving Gallente. I'm sure people left Caldari too. The problem is people were leaving Gallente fw faster than new pilots were joining gallente fw. 2) Again I thought Hans was saying players would switch to the underdog side like I did a few times when I was in rvb. That was how fw would self correct. I was pointing out that switching sides in fw is not as easy as switching sides in rvb. 3) eh this isn't that big of a factor. 4) I agree that is true to some extent. But it didn't quite work out for the gallente. 5)Yeah I agree caldari has an edge because their missions are supposed to be the easiest to run. CCP should give all the mission rats painters and missiles. That way you can't do them solo in a sb. As far as your proposal to have some new form of missions in fw with sleeper ai requiring groups I would be all in support of it. Just keep your damn rats out of the plexes! I just want one *one* mechanic that a solo pvper can use. In all of new eden that shouldn't be too much to ask. 6) I agree but on the whole it would probably be good nonetheless.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.09.27 14:12:00 -
[21] - Quote
Hirana Yoshida wrote:I suggested a solution to the LP-for-plex conundrum a while that nimbly avoids afk-frig farming: - Closing a plex awards a certain amount of LP that are put into escrow (think Incursion LP). - Mission LP awards draws from this escrow can never exceed what is available. If pool is empty a mission only pays out half (or something like that). Straight LP for closing plexes would make a complete redesign of the things mandatory to prevent farming and would most likely have to include your hated plex NPCs to help with this .. just sayin'  As for stations suddenly switching sides: CCP would need to RP it like mad to justify such a thing as they are merely satellite offices of multi-national corporations, but to have corporations that employ 100s of millions pull up stakes just because something as irrelevant as occupancy flips (which happens a lot in some systems!) makes no sense.
I like the escrow idea. It could work well. No it wouldn't need to include npcs as long as players were notified of plexes. 
As for companies selling stations to other companies it does make sense. Most of these companies are selling miltiary equipment and have very close political ties with the enemy. (every 16 missions yields a storyline mission for the faction etc) Do you think the occupying faction would let all the war materials go back to the enemy? Do you think they would let all profits go back to the companies hq in the enemy faction? Don't you think the occupying faction might at least impose some steep taxes on companies exporting military goods to the enemy? Do you think there would be no friction at all? To me it doesn't make sense that there is no effect on these military companies.
I suppose the quafe company would have a smaller chance of switching. Moreover I'm saying a small percent like say 5% chance of switching every 3 months of occupancy. I'm not saying they would necessarilly abandon all their assets and run but that might happen. I think mainly they would find it "in their interest" to sell the assets - stations etc. to another company and possibly buy one in a place with a better political climate.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.09.27 14:23:00 -
[22] - Quote
Rodj Blake wrote:You go a long way towards preventing the snowball effect if you make it progressively harder to capture systems. The first enemy system is easy to take and hold. The tenth less so. The thirtieth almost impossible.
I like this idea allot. That last hold out systems would be the most loyal to their faction. Perhaps they would have some connections with the people running the acceleration gates and start letting larger friendly ships into the plexes. 
I'm not sure exactly how this line would be drawn but lets say 3/4s of gallente space is taken. Caldari get a medal. But then the plex acceleration gates start letting gallente ships in that are one class higher. So for their defensive plexes gallente can get cruisers into minors and bcs into mediums etc. (caldari would still be limited by the original requirments and both would have the original restrictions on the caldari space plexes.) Once Gallente are down to their last 10% of systems they can get ships 2 levels higher in to plexes to try to hold out. (Caldari would get another medal at this point)
It could lead to some pretty epic fights where one side needs dozens of frigates to take a minor plex from a couple battleships. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.10.06 13:22:00 -
[23] - Quote
Amun Khonsu wrote:[quote=Shaalira D'arc]We will see. Im pulling for CCP to do what is right and keep peoples interest in FW. It is a great place for ppl to learn PvP (solo and gang) and leadership even if they have aspirations of moving on to other things like 0.0, etc.
I agree with everything you say but this last bit.
IMO FW should stand on its own in this sandbox. New players can join a null sec corp and learn to blob just fine now. FW does not need to be a stepping stone to that.
Instead FW should be a mechanic in eve that provides frequent quality small scale pvp. If it did that I bet allot of players would "move on" from null sec to fw. Especially when they realize they need to prioritize real life yet still want to have fun pvping in eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.10.06 18:54:00 -
[24] - Quote
Hirana Yoshida wrote:Darius Shakor wrote:...Of course, I do hope it does hit us in winter, really. And if not then some time close after.  And how much do you think it will be worth, considering that the current implementation took a full expansion (+cycle) to put together and practically every facet of our little universe needs to be redone? CCP has not made any strides to even discuss possible FW changes internally according to a Dev a few months back, since it was barely a louse on a hair on the ass-end of their priority list. Do you really believe that FW will be better off with whatever they can cook up in less than a week, which is probably what is left when they are done fulfilling all their other Winter promises ..
Actually I could have sworn a dev said something like they have ideas that they will be hardening up into a dev blog soon.
And allot of the ideas of fw plexes are already pretty good they just need to keep iterating on it.
Hirana Yoshida wrote:[ Cearain wrote:..IMO FW should stand on its own in this sandbox... Screw the FW centric thinking  Low-sec as a whole should be the 'unique' partition of the sandbox, driven by PvP and YarrRP, FW can then fit neatly into this unique part of the sandbox as the empires fight for supremacy of the wilderness between borders.
Screw the pirate centric thinking. Both FW and piracy and other mechanics should be able to stand on their own in this sandbox. We shouldn't try to say fw needs to fit into piracy.
And anyway you took what I said out of context. I said FW shouldn't be seen as some sort of stepping stone to null sec. I wasn't at all putting down other low sec activities.
But you are right pvp should be the driver of low sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.10.06 18:59:00 -
[25] - Quote
Amun Khonsu wrote:Cearain wrote:Amun Khonsu wrote:[quote=Shaalira D'arc]We will see. Im pulling for CCP to do what is right and keep peoples interest in FW. It is a great place for ppl to learn PvP (solo and gang) and leadership even if they have aspirations of moving on to other things like 0.0, etc. I agree with everything you say but this last bit. IMO FW should stand on its own in this sandbox. New players can join a null sec corp and learn to blob just fine now. FW does not need to be a stepping stone to that. Instead FW should be a mechanic in eve that provides frequent quality small scale pvp. If it did that I bet allot of players would "move on" from null sec to fw. Especially when they realize they need to prioritize real life yet still want to have fun pvping in eve. Yeah, you are right. It should be in its own sandbox, to some degree leastways. I think it depends on what some folks mean by 'small scale' pvp. Some of the pvp blobbs I have seen in FW are large, 50+ man fleets and we have seen fleets of well over 100+ ppl (a while ago tho). I've been in a couple fleets with nearly 150 members little more than a year and a half ago. During POS takedowns the numbers can go up (tho recent months there has been a sharp decline in the fleet sizes). Third party involvement inflates this too. I'd call a lot of these fleets medium to large scale gang warfare. I dont think CCP can regulate the size of a fleet in FW to keep it 'small scale' since that definition is relative and people shouldnt be limited to fleet size to keep the scale 'small'. One man's small scale may mean 5 people whereas another may mean 50+..
I think we agree on this.
If they fixed fw plexing then there would be allot more small scale combat. The plexes do not allow ships of various sizes in. So it tends to make it so there are not large blobs.
The reason you tend to see only see fw pilots in large blobs is because the plexing mechanic is broken. So with nothing to do people tend to just form a large blob and roam around. Of course there will still be blobbed after the plexing is fixed. But you will also have allot more small scale pvp too. Right now you get very little of that in fw or really anywhere in eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.10.07 19:42:00 -
[26] - Quote
I don't mind if the plexes spawn randomly or by some player action. The thing is though they have to have many of these available spread out throughout the 8 fw regions. Otherwise it will just be a matter of blob warfare.
I like the idea that I can open up plexes pretty much anywhere I want now. The only problem is 99% of the militia doesn't even know I'm there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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