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mishkof
Caldari eXceed Inc.
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Posted - 2007.12.07 19:41:00 -
[31]
Originally by: Woolygimp
You should've thought about that before you hunted in a system without reinforcements and without a friendly station. You were 'caught' and have to do you best to evade, but 'logging' is so god damn cheap.
Dont be ********. Noone is caught until they are warp disrupted or other wise engaged.
If you watch local it is perfectly possible to never get ganked while ratting.
Huge difference between logging while ratting and jumping into a bubble, then logging.
If any of your reasoning as to why this is cheap includes the word honor then LOL. I own a T2 BPO and have a Capital alt. Please hate/troll/smack me.
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Oam Mkoll
Caldari HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.07 19:41:00 -
[32]
Originally by: Woolygimp You should've thought about that before you hunted in a system without reinforcements and without a friendly station. You were 'caught' and have to do you best to evade, but 'logging' is so god damn cheap.
Bull****! Here's a newsflash for you: quite a lot of people have lives besides EVE. If something happens, hell, even if my cellphone rings, I have every right to just log off. Of course I shouldn't be able to do it during the fight but why the hell should I care if some red losers are in local? What if they jump in the very second I log? Why should I have to go to a station, even in 0.0 to log? And you know what? This would actually hurt carebears less as they would be the ones able to hug POS or dock in their own territory. Any roaming gang behind enemy lines would be screwed as soon as it logs off.
Another piece of nolife ideas. No, just no. --- I am violence boat
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 19:44:00 -
[33]
Edited by: Granmethedon III on 07/12/2007 19:44:54
Originally by: Oam Mkoll
Originally by: Woolygimp You should've thought about that before you hunted in a system without reinforcements and without a friendly station. You were 'caught' and have to do you best to evade, but 'logging' is so god damn cheap.
Bull****! Here's a newsflash for you: quite a lot of people have lives besides EVE. If something happens, hell, even if my cellphone rings, I have every right to just log off. Of course I shouldn't be able to do it during the fight but why the hell should I care if some red losers are in local? What if they jump in the very second I log? Why should I have to go to a station, even in 0.0 to log? And you know what? This would actually hurt carebears less as they would be the ones able to hug POS or dock in their own territory. Any roaming gang behind enemy lines would be screwed as soon as it logs off.
Another piece of nolife ideas. No, just no.
My argument is that if your cellphone is more important than your ship in eve, then you're not too fussed about losing that ship, right?
The whole POINT in my opinion is that the enemy gang SHOULD be screwed if they log off behind enemy lines.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.07 19:46:00 -
[34]
Originally by: Granmethedon III
Originally by: Janu Hull
Originally by: Le Skunk Edited by: Le Skunk on 07/12/2007 18:44:13
Originally by: Rhaegor Stormborn
Originally by: fire 59 Sounds like a great idea. There will be tears from some saying about lost connection. Well tough, for the greater good (stands on hilltop waving flag)
Why should I, or anyone else with a decent computer and internet connection care about some peron's personal internet connectivity problems? Why does an entire game poulation have to suffer because a small percentage of the playerbase can not stay connected to the game properly?
I agree with Le Skunk. CCP's stance on this issue sucks.
Spot on.
Imagine this: Its the world cup final day (thats football aka soccer world cup to the yanks. The game where the actual world is involved ).
Television audience of 1 billion people..... 60 mins into the game......
Mrs Miggins from Bromley Wells, England suddenly looses reception on her television after Rod Hull (R.I.P) falls off the roof, taking the TV aerial with him.
Game is halted, and the rest of the world sit about twiddling their thumbs, because Mrs Miggins has a dodgy connection.
Wouldnt happen. The game would go on - and Mrs Miggins can get stuffed.
I agree with Rhaegor.. If you havent got the connection/equipment to play this game then tough. Its gutting for you.. but dont put all your eggs in one basket and you'll be fine.
SKUNK
Second Law of PvP: Never compare it to the real world.
I keep hearing PvPers saying how the game shouldn't be fair, and I keep wondering if it ever occurred to them that the same is true of difficulties in catching their targets. Why should the game be any more fair to them? If you can't beat the timer, you don't deserve the kill.
In this, there is a little balance.
But the mechanic is being abused. I'd have genuine sympathy with people who are dc'd, but there's the petition system to get their stuff back. There really is no need whatsoever in the game mechanics to have ships able to instawarp out of a bubble and points because the pilot had no bottle and didn't want to lose his stuff so logged.
From a server point of view, fair enough, they can't stay there forever. But there's no reason at all that they shouldn't stay there for fifteen minutes, 30 minutes or whatever in the meantime.
You realize that EVE's log off/disappear timer is pretty extraordinary? In most games, even those with PvP, the average timer I've seen is about a minute, at the outside.
Hell, even a rough game with a brutal real world money loss like Entropia Universe is only a minute or so, and that game's so hardcore, its fanbois look at subscription gamers like little schoolgirls with skinned knees.
The players here need to get a grip. In terms of log off exposure, they've got gifted status among gamers.
And remember, logging off when players enter the system is not logging off in the face of PvP. If you're engaged in combat, there's a timer in place that lets people who abuse disconnects be punished for it.
You're asking for the right to jump into a system at random, look down a list of names in the local channel and say, "I'm here to hunt you down. I don't know where you are right now, but you can't log off until I find you and have a chance to shoot you."
That's ridiculous, if you stop and think about it.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.07 19:49:00 -
[35]
Originally by: Granmethedon III
Originally by: Buyerr
ow really, okey then why not but a permanent on it, so when in 0.0 your ship NEVER leaves the server.. ow is that too harsh?!?
well there is no freaking reason in hell to force people to stay on if they don't want to.
I'd love it to be permanent, and not just for 0.0 - make it everywhere. Your ship should be docked, or in a pos for any form of security whilst not logged in, in my opinion, if you log anywhere else it only seems fair that your ship stay exactly where it is and be open to being blown apart.
I'm going to shock you a bit and say I'd have no problem with this, either.
Its already in the game for motherships and titans. And while it would be a pain in my butt to deal with at the battleship level, I can already work out in my mind how I'd cope with it.
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.12.07 19:49:00 -
[36]
Originally by: Janu Hull
Originally by: Granmethedon III
Originally by: Janu Hull
Originally by: Le Skunk Edited by: Le Skunk on 07/12/2007 18:44:13
Originally by: Rhaegor Stormborn
Originally by: fire 59 Sounds like a great idea. There will be tears from some saying about lost connection. Well tough, for the greater good (stands on hilltop waving flag)
Why should I, or anyone else with a decent computer and internet connection care about some peron's personal internet connectivity problems? Why does an entire game poulation have to suffer because a small percentage of the playerbase can not stay connected to the game properly?
I agree with Le Skunk. CCP's stance on this issue sucks.
Spot on.
Imagine this: Its the world cup final day (thats football aka soccer world cup to the yanks. The game where the actual world is involved ).
Television audience of 1 billion people..... 60 mins into the game......
Mrs Miggins from Bromley Wells, England suddenly looses reception on her television after Rod Hull (R.I.P) falls off the roof, taking the TV aerial with him.
Game is halted, and the rest of the world sit about twiddling their thumbs, because Mrs Miggins has a dodgy connection.
Wouldnt happen. The game would go on - and Mrs Miggins can get stuffed.
I agree with Rhaegor.. If you havent got the connection/equipment to play this game then tough. Its gutting for you.. but dont put all your eggs in one basket and you'll be fine.
SKUNK
Second Law of PvP: Never compare it to the real world.
I keep hearing PvPers saying how the game shouldn't be fair, and I keep wondering if it ever occurred to them that the same is true of difficulties in catching their targets. Why should the game be any more fair to them? If you can't beat the timer, you don't deserve the kill.
In this, there is a little balance.
But the mechanic is being abused. I'd have genuine sympathy with people who are dc'd, but there's the petition system to get their stuff back. There really is no need whatsoever in the game mechanics to have ships able to instawarp out of a bubble and points because the pilot had no bottle and didn't want to lose his stuff so logged.
From a server point of view, fair enough, they can't stay there forever. But there's no reason at all that they shouldn't stay there for fifteen minutes, 30 minutes or whatever in the meantime.
You realize that EVE's log off/disappear timer is pretty extraordinary? In most games, even those with PvP, the average timer I've seen is about a minute, at the outside.
Hell, even a rough game with a brutal real world money loss like Entropia Universe is only a minute or so, and that game's so hardcore, its fanbois look at subscription gamers like little schoolgirls with skinned knees.
The players here need to get a grip. In terms of log off exposure, they've got gifted status among gamers.
And remember, logging off when players enter the system is not logging off in the face of PvP. If you're engaged in combat, there's a timer in place that lets people who abuse disconnects be punished for it.
You're asking for the right to jump into a system at random, look down a list of names in the local channel and say, "I'm here to hunt you down. I don't know where you are right now, but you can't log off until I find you and have a chance to shoot you."
That's ridiculous, if you stop and think about it.
I don't think local should display the people in it in 0.0 to begin with. You can warp to a bookmark, and log. 5 minutes later, you'll be out of the game.
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Nur Vadenn
Amarr
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Posted - 2007.12.07 19:50:00 -
[37]
Originally by: Janu Hull
Second Law of PvP: Never compare it to the real world.
I keep hearing PvPers saying how the game shouldn't be fair, and I keep wondering if it ever occurred to them that the same is true of difficulties in catching their targets. Why should the game be any more fair to them? If you can't beat the timer, you don't deserve the kill.
In this, there is a little balance.
This...
Just because you happen to be out hunting it does not entitle you to a kill.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 19:52:00 -
[38]
Originally by: Janu Hull
You realize that EVE's log off/disappear timer is pretty extraordinary? In most games, even those with PvP, the average timer I've seen is about a minute, at the outside.
Hell, even a rough game with a brutal real world money loss like Entropia Universe is only a minute or so, and that game's so hardcore, its fanbois look at subscription gamers like little schoolgirls with skinned knees.
The players here need to get a grip. In terms of log off exposure, they've got gifted status among gamers.
And remember, logging off when players enter the system is not logging off in the face of PvP. If you're engaged in combat, there's a timer in place that lets people who abuse disconnects be punished for it.
You're asking for the right to jump into a system at random, look down a list of names in the local channel and say, "I'm here to hunt you down. I don't know where you are right now, but you can't log off until I find you and have a chance to shoot you."
That's ridiculous, if you stop and think about it.
What do other games have to do with what I'd like for Eve? If I was playing them, maybe I'd moan about them?
However, to me, it simply doesn't fit with everything else in the game.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 19:54:00 -
[39]
Originally by: Janu Hull
Originally by: Granmethedon III
Originally by: Buyerr
ow really, okey then why not but a permanent on it, so when in 0.0 your ship NEVER leaves the server.. ow is that too harsh?!?
well there is no freaking reason in hell to force people to stay on if they don't want to.
I'd love it to be permanent, and not just for 0.0 - make it everywhere. Your ship should be docked, or in a pos for any form of security whilst not logged in, in my opinion, if you log anywhere else it only seems fair that your ship stay exactly where it is and be open to being blown apart.
I'm going to shock you a bit and say I'd have no problem with this, either.
Its already in the game for motherships and titans. And while it would be a pain in my butt to deal with at the battleship level, I can already work out in my mind how I'd cope with it.
Reading your first post, yeah that's a shock. Personally, I think it'd be an awesome change to the game, and add a hell of a lot. You park up your moma/titan in a system and it becomes your corp/alliances responsibilty to defend it whilst you're not there.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.07 20:04:00 -
[40]
Originally by: Granmethedon III
Originally by: Janu Hull
Originally by: Granmethedon III
Originally by: Buyerr
ow really, okey then why not but a permanent on it, so when in 0.0 your ship NEVER leaves the server.. ow is that too harsh?!?
well there is no freaking reason in hell to force people to stay on if they don't want to.
I'd love it to be permanent, and not just for 0.0 - make it everywhere. Your ship should be docked, or in a pos for any form of security whilst not logged in, in my opinion, if you log anywhere else it only seems fair that your ship stay exactly where it is and be open to being blown apart.
I'm going to shock you a bit and say I'd have no problem with this, either.
Its already in the game for motherships and titans. And while it would be a pain in my butt to deal with at the battleship level, I can already work out in my mind how I'd cope with it.
Reading your first post, yeah that's a shock. Personally, I think it'd be an awesome change to the game, and add a hell of a lot. You park up your moma/titan in a system and it becomes your corp/alliances responsibilty to defend it whilst you're not there.
It would add some depth, that's for certain. Adding a new dimension to the value of maintaining sovreign control of star systems.
If that made logging off to escape impossible, so be it. To be honest, I've never done it. I've got enough guest appearances on various killboards to back that up. I'll fight or sneak my way out of a corner, and if I lose, I lose, and I limp back to empire to rebuild (at least I did before I joined DMC). Doom on me for never training cloaks.
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Soraya Silvermoon
Langoliers
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Posted - 2007.12.07 20:08:00 -
[41]
The log off timer is to long as it is. When loggin after participating in combat your ship stays in space for long eonugh to be killed. This only hurts pvpers and noone can log in have 10 mins of hunting then log off and go do something else.
The other reason why its messed up is because of the connection loss problems. I am sure pvpers would like the titans to die in a fight rather than to connection loss. But now they are invulnerable to warpscrambling and due to their hp they are invulnerable to death by other players. However they are really vulnerable to connection issues...
Even when you havent participated in pvp the timer is to long. When an enemy fleet jumps their capital ships into system they will start loosing connections and half their fleet will be warping in all directions.. then its can easely be abused by the enemy fleet to scan down the targets and warp to them and kill them at their random spot. I`ve seen this happen...
no.. just no.. as the buuyer dude said. The only sensible way to solve it is to have the ship stay in space as long as a warpscrambler is active on it... I suspect this isnt possible because of programming issues since CCP arent using it.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 20:18:00 -
[42]
Originally by: Janu Hull
It would add some depth, that's for certain. Adding a new dimension to the value of maintaining sovreign control of star systems.
If that made logging off to escape impossible, so be it. To be honest, I've never done it. I've got enough guest appearances on various killboards to back that up. I'll fight or sneak my way out of a corner, and if I lose, I lose, and I limp back to empire to rebuild (at least I did before I joined DMC). Doom on me for never training cloaks.
Yup, I've never logged off to avoid dying. I've been dc'd in a fight, and usually die anyway cause I fly paper thin ships.
As you say, I think it'd add a new and very intriguing dimension to the game, and really reinforce the ownership, and vulnerability of that ownership, of space.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 20:19:00 -
[43]
Originally by: Soraya Silvermoon The log off timer is to long as it is. When loggin after participating in combat your ship stays in space for long eonugh to be killed. This only hurts pvpers and noone can log in have 10 mins of hunting then log off and go do something else.
The other reason why its messed up is because of the connection loss problems. I am sure pvpers would like the titans to die in a fight rather than to connection loss. But now they are invulnerable to warpscrambling and due to their hp they are invulnerable to death by other players. However they are really vulnerable to connection issues...
Even when you havent participated in pvp the timer is to long. When an enemy fleet jumps their capital ships into system they will start loosing connections and half their fleet will be warping in all directions.. then its can easely be abused by the enemy fleet to scan down the targets and warp to them and kill them at their random spot. I`ve seen this happen...
no.. just no.. as the buuyer dude said. The only sensible way to solve it is to have the ship stay in space as long as a warpscrambler is active on it... I suspect this isnt possible because of programming issues since CCP arent using it.
But there's already another system in place for dealing with loss of ship from client drops - the petition.
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Soraya Silvermoon
Langoliers
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Posted - 2007.12.07 20:36:00 -
[44]
Edited by: Soraya Silvermoon on 07/12/2007 20:36:58 So I can go gank something logg off at a safe and if someone kills me then I just petition and get my ship back?
First of all CCP dont reimburse ships like that becasue there is no way to detect if its a real connection loss or if its the player that just pulled the plug...
Secound it would create a horrifying amount of petitions for CCP to handle + it would require a gm to activly go through logs every time to check how n when and where...
No it doesnt work like that...
This allso brings up an issue that is exploitable.
You can logg off your chr while the enemy is shooting at you and if your fast eonugh you log in an other chr on the same account and the ship will dissappear. I dont know if this issue have been solved yet but I`ve been shooting at ppl who simpy dissapear before they die and I probably dont have to tell you how annoying that is. (if it havent been fixed)
Another issue is that the dictor bubbles dont initiate the agression timer so anyone caught in one on jumpin can just logg off with no timer and the people with the bubble cant kill anything. (if it havent been fixed)
I suspect your not into pvp at all. I suspect your actually only into blob warfare and never ever engage if you dont have 10 to 1 numbers. Because your out to severly damage guerillia warfare. If its all about numbers and ganking then why bother with stats on ships...
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Shoukei
Boobs Ahoy
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Posted - 2007.12.07 20:41:00 -
[45]
logging off at POS is completely safe. logging off god knows where with 50 hostiles, shouldn't be safe. you crashed? get better connection. the rest of eve doesn't have to suffer because some very few cant get a decent connection.
here be signatures! |

Soraya Silvermoon
Langoliers
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Posted - 2007.12.07 20:49:00 -
[46]
pos arent safe.... pos can be destroyed... and then a fleet can just sit there and kill everything that logs on.
and then you also got Titan bumping..
Warp a titan into an enemy pos and ships within the pos will eject. this was used against BOB and they petitioned it as an exploit.. CCP said no.. Then BOB went on a spree stealing capitalships all over eve from poses and after about a month CCP declared it an exploit.
And even the very nature of poses since day one makes them a death trap :D The first poses killed more friendlies than enemies and I suspect even its better now its not entirely safe...
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 20:53:00 -
[47]
Edited by: Granmethedon III on 07/12/2007 20:55:13 Edited by: Granmethedon III on 07/12/2007 20:53:34
Originally by: Soraya Silvermoon Edited by: Soraya Silvermoon on 07/12/2007 20:36:58 So I can go gank something logg off at a safe and if someone kills me then I just petition and get my ship back?
First of all CCP dont reimburse ships like that becasue there is no way to detect if its a real connection loss or if its the player that just pulled the plug...
Secound it would create a horrifying amount of petitions for CCP to handle + it would require a gm to activly go through logs every time to check how n when and where...
No it doesnt work like that...
This allso brings up an issue that is exploitable.
You can logg off your chr while the enemy is shooting at you and if your fast eonugh you log in an other chr on the same account and the ship will dissappear. I dont know if this issue have been solved yet but I`ve been shooting at ppl who simpy dissapear before they die and I probably dont have to tell you how annoying that is. (if it havent been fixed)
Another issue is that the dictor bubbles dont initiate the agression timer so anyone caught in one on jumpin can just logg off with no timer and the people with the bubble cant kill anything. (if it havent been fixed)
I suspect your not into pvp at all. I suspect your actually only into blob warfare and never ever engage if you dont have 10 to 1 numbers. Because your out to severly damage guerillia warfare. If its all about numbers and ganking then why bother with stats on ships...
No you idiot, I'm talking about if you get disconnected. If you check your logs it shows whether the log off was initiated from your end or server.
If I'm not into pvp, maybe you should check the smash killboards.
And if you hadn't noticed, dictor bubbles now DO initiate the aggression timer. Jeez, at least get your facts right.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.07 20:54:00 -
[48]
Originally by: Soraya Silvermoon pos arent safe.... pos can be destroyed... and then a fleet can just sit there and kill everything that logs on.
and then you also got Titan bumping..
Warp a titan into an enemy pos and ships within the pos will eject. this was used against BOB and they petitioned it as an exploit.. CCP said no.. Then BOB went on a spree stealing capitalships all over eve from poses and after about a month CCP declared it an exploit.
Dock those ships in the POS, don't just abandon them floating...
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Soraya Silvermoon
Langoliers
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Posted - 2007.12.07 20:56:00 -
[49]
ehm... no need for calling names... As I said there is no way to differ a connection loss from an actual logg off. CCP simply cant detect it. Even if there is something sending a message to CCP that you logg off when you hit CTRL-Q there is nothing stopping you from just pulling the plug from the wall.
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Soraya Silvermoon
Langoliers
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Posted - 2007.12.07 21:01:00 -
[50]
Rofl 142 kills... I rest my case. God day to you sir, I`m off watching a movie.
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Oam Mkoll
Caldari HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.07 21:07:00 -
[51]
Originally by: Granmethedon III My argument is that if your cellphone is more important than your ship in eve, then you're not too fussed about losing that ship, right?
The whole POINT in my opinion is that the enemy gang SHOULD be screwed if they log off behind enemy lines.
If someone isn't ENGAGED at the moment of logoff, they should disappear. The current timer already allows for probing with perfect skills and that's as far as it should go. If I want to talk to real people in the real world, then yes, my cellphone IS more important. There's no reason at all why I should be punished in-game for being sane. What this whole stupid whine thread is about is the ability to kill HELPLESS players who are not in the game anymore.
Of course a minority of players will log off as soon as there is a hostile in system. If you can't find your prey quickly enough, then cry more. You're no worse off than if the system turned out to be empty.
One of the unique advantages of EVE is that it doesn't force people to play 24/7 to have any impact on the game. If hardcore measured by the hours you're stuck to your keyboard is what you're after then go play WoW, Lineage or Tibia. (where, I might add, the logoff timer isn't even close to what we have in EVE).
This is a game of SPACE combat. Stop forcing people to operate from cities/inns or go back to other MMOs. 0.0 warfare is already too POS-centered, don't make things worse. --- I am violence boat
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 21:07:00 -
[52]
Originally by: Soraya Silvermoon Rofl 142 kills... I rest my case. God day to you sir, I`m off watching a movie.
Yeah, which if i was into the ganking you suggested would be much higher from the 6 months I've been playing; but considering I like to work for them sits at a humble figure.
As you pointed out yourself - its not about the numbers.
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BestPrices
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Posted - 2007.12.07 21:08:00 -
[53]
Originally by: Granmethedon III
My argument is that if your cellphone is more important than your ship in eve, then you're not too fussed about losing that ship, right?
Or maybe I just have sane priorities concerning the importance of a video game vs. the importance of my real world obligations? If you think EVE is always more important than your cellphone, you've clearly never had a girlfriend or a job.
One of the draws of EVE for me is that I don't have to play 8 hours a day to have the skills to use decent ships (buying, however may be a longer term thing for me).
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 21:09:00 -
[54]
Originally by: Oam Mkoll
Originally by: Granmethedon III My argument is that if your cellphone is more important than your ship in eve, then you're not too fussed about losing that ship, right?
The whole POINT in my opinion is that the enemy gang SHOULD be screwed if they log off behind enemy lines.
If someone isn't ENGAGED at the moment of logoff, they should disappear. The current timer already allows for probing with perfect skills and that's as far as it should go. If I want to talk to real people in the real world, then yes, my cellphone IS more important. There's no reason at all why I should be punished in-game for being sane. What this whole stupid whine thread is about is the ability to kill HELPLESS players who are not in the game anymore.
Of course a minority of players will log off as soon as there is a hostile in system. If you can't find your prey quickly enough, then cry more. You're no worse off than if the system turned out to be empty.
One of the unique advantages of EVE is that it doesn't force people to play 24/7 to have any impact on the game. If hardcore measured by the hours you're stuck to your keyboard is what you're after then go play WoW, Lineage or Tibia. (where, I might add, the logoff timer isn't even close to what we have in EVE).
This is a game of SPACE combat. Stop forcing people to operate from cities/inns or go back to other MMOs. 0.0 warfare is already too POS-centered, don't make things worse.
I've never played another MMO so most of your references are wasted I'm afraid....
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BestPrices
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Posted - 2007.12.07 21:23:00 -
[55]
I just thought that I would put in here a link to how the logout timer works currently:
http://support.eve-online.com/Pages/KB/Article.aspx?id=104
As you can see, if you are able to get a shot off, you can hold the person in system for 15 minutes.
Lets take a hypothetical: Lets assume that there is an eve mechanic where you can logout and disappear in space 15 minutes from when you declare that you are logging out. During this time you can either disconnect, or pilot around for 15 minutes.
1.) There is always someone hunting you when you are about to log out.
2.) A person would have found and engaged you within those 15 minutes (most experienced players would continue warping between safe spots, if they knew there were hostiles in system.
What are the results:
1.) Logging out becomes a chore, you have to wait 15 minutes (and potentially do nothing except warp and jump during that time).
2.) It gives a distinct advantage to groups ganking. I have no problem with Ganking, I have a PvP character and I run/go on ops Ganking all the time. But honestly, with scan-probes and/or a talented scout, the ganking group already has a huge advantage over the gankee, in terms of both perpetration and numbers. Are you saying that you need more of an advantage to kill an already unprepared opponent? Its just sad.
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Jesum
Amarr Warmongers
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Posted - 2007.12.07 21:27:00 -
[56]
Originally by: Awox I crash all the time. I don't care. I have people log off on me more often, but hey, think of all the business CCP could lose from:
auto-logoffski ISK macrobots in 0.0 0.0 carebears (how many RA, TCF, -A-, etc are in-game) and losers in general..
CCP care about $$$ more than a clean game.
Prove him wrong CCP, prove him wrong! Make the changes! Boo-ya.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 21:33:00 -
[57]
Originally by: BestPrices
Originally by: Granmethedon III
My argument is that if your cellphone is more important than your ship in eve, then you're not too fussed about losing that ship, right?
Or maybe I just have sane priorities concerning the importance of a video game vs. the importance of my real world obligations? If you think EVE is always more important than your cellphone, you've clearly never had a girlfriend or a job.
One of the draws of EVE for me is that I don't have to play 8 hours a day to have the skills to use decent ships (buying, however may be a longer term thing for me).
I think you missed my point. If I die in game because I answer my phone to my girlfriend, I personally don't really care. It's a game.
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Oam Mkoll
Caldari HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.07 22:24:00 -
[58]
Originally by: Granmethedon III I think you missed my point. If I die in game because I answer my phone to my girlfriend, I personally don't really care. It's a game.
Oh, but I care. Only in game. Yet there is a world of difference between going AFK in the middle of an action or leaving your ship at a gate and logging off in a safespot, unengaged. The latter shouldn't incur severe in-game penalties. This game is great but not perfect. No reason to turn a mostly out-of-game activity into an in-game chore. --- I am violence boat
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TheEndofTheWorld
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Posted - 2007.12.07 22:33:00 -
[59]
Offlining all modules, 0 cap, 0 shield, 5-10 min timer when you log in - something like that is fine imo.
But there needs to be a way to "escape" when you are blobbed up in a system, otherwise it is just too drastic for smallgangs/roaming, e.g carebear 0.0 napland heavens...
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.07 22:51:00 -
[60]
Originally by: Oam Mkoll
Originally by: Granmethedon III I think you missed my point. If I die in game because I answer my phone to my girlfriend, I personally don't really care. It's a game.
Oh, but I care. Only in game. Yet there is a world of difference between going AFK in the middle of an action or leaving your ship at a gate and logging off in a safespot, unengaged. The latter shouldn't incur severe in-game penalties. This game is great but not perfect. No reason to turn a mostly out-of-game activity into an in-game chore.
If you cared that much then, you wouldn't take the call, and be the sad lowlife you were accusing me of being....
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