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Patriak Marlowe
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Posted - 2008.03.08 04:56:00 -
[151]
Hi, I havnt read all the posts (maybe somone mentioned this earlyer).
In my oppinion then I think that Local should stay but show all pilots in the Constellation rather than the Solarsystem. Constellations vary in size but maybe they should be looked on as a 'geographical' unit. like fex. in sov. This might lead to pilots/corp/alliance to rather defend Constellations on the borders, then focusing only on system to system defence. Maybe this might lead to more smaller engagements as fleets wont be detected instantly! BIG FLEET = BIG LAG Allso recon/stelth ships might be used more and the covert/raiding gangs would be more common?
Local as it is today is used mostly for intelligence (and selling isk lol). It is a disadvantage for a miner/ratter to not see the 'hostile' in local (same system) it allso makes it harder for the 'hostile' to track you down. So its much easyer to hide if you dont want to pewpew.
This will not make it bad for ppl that are mining/ratting/hauling, but it will make it a little harder, but hard is fun hehe. If you have wardec in empire.. Join a NPC corp! If you are afk mining/ratting in 0.0 (you deserve being pawnd hehe).
Combinging this with playerowned 0.0 Sentryguns on gates would be beutiful! Probably it would be the best solution to have them as a 'module' for Stations/Outpost, i.e. stations should be Gate-gun owner! Only placeble in sov4? Or have small/med/large for sov 2/3/4? Maybe each station can have 2 guns at each gate.. Outposts in system = 4 guns etc. witha a max nr.? Then a smaller Defending gang could respond to a larges atackingforce. Allso placing bubbles could make some areas hard to navigate without cloak. But HEY ITS 0.0 hehe.
Sry to deviate from the op, I just had to push the gateguns too hehe.
Fly safe
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Maar T'Kmel
Minmatar Free Galactic Enterprises Infinite Innovation
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Posted - 2008.03.08 05:36:00 -
[152]
Remove local and all high-end minerals prices will soar and the only fix will be to put high-end ores in empire. Making 0.0 PvP only since you'll have no more industry.
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Abrazzar
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Posted - 2008.03.08 07:26:00 -
[153]
About Black Ops and local I have this one idea floating around in my head: If you enter a system via covert cyno or covert jump portal you will not show up on local unless you dock or use a stargate. Docking or jumping through a stargate will get your ship and identity logged and broadcasted. This would allow system specific covert operations.
Now if you'd add a rig, which would allow a ship fitted with it to use covert jump portals it'd add another pile of mean possibilities to covert tactics. Though adding rigs for 'Rig Roles' would be a completely new topic by itself. -------- Ideas for: Mining Clouds
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Ilzam
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Posted - 2008.03.08 09:55:00 -
[154]
solution:
when the changes are implemented, local is only active if there's a station in the system. The station tower has a built in transmitter/scanner for local, and sweeps the system at regular, say, one-minute intervals to update local. if a ship is cloaked when the updater sweeps the system, they don't show up.
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nasta444
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Posted - 2008.03.08 13:16:00 -
[155]
Edited by: nasta444 on 08/03/2008 13:18:08
Originally by: Maar T'Kmel Remove local and all high-end minerals prices will soar and the only fix will be to put high-end ores in empire. Making 0.0 PvP only since you'll have no more industry.
And the negative part?
Edit: no need to put high end ores in empire. they'll soar to pre drone regions levels as they should
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Blackbolt
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Posted - 2008.04.17 04:13:00 -
[156]
God, that's an awful idea.
Originally by: Plekto Signed since day one.
THESE ARE CHAT CHANNELS.
They should not be serving the purpose of local status channels.
Here's the fix: 1: replace local with an alerts channel 2: If you have a ship in your gang/alliance that sees the ship/enters the same grid with it, all members in your group or alliance that are in that same system get an alert. 3:If you have sovereignty, this also applies to gates and towers and stations.
That way, it's not a giveaway, NOR is it a gimmie to the pirates and cloaked ships.
"21:02 Player X entered system(name in red) "21:04 Player X seen at (name) gate" "21:05 Player X seen by (corpmate's ID) "21:07 Player X seen at (same name) gate" "21:07 Player X left system"
etc - actual intel but not the current EYE OF GOD it is now that tells everyone.
It wold default to enemies/red but could be filtered to include all people if you wanted on a personal basis. NPC structures would of course give no intel at all.
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Opertone
Caldari Simtech Productions
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Posted - 2008.04.17 07:20:00 -
[157]
Originally by: Patriak Marlowe Hi, I havnt read all the posts (maybe somone mentioned this earlyer).
In my oppinion then I think that Local should stay but show all pilots in the Constellation rather than the Solarsystem. Constellations vary in size but maybe they should be looked on as a 'geographical' unit. like fex. in sov. This might lead to pilots/corp/alliance to rather defend Constellations on the borders, then focusing only on system to system defence. Maybe this might lead to more smaller engagements as fleets wont be detected instantly! BIG FLEET = BIG LAG Allso recon/stelth ships might be used more and the covert/raiding gangs would be more common?
Local as it is today is used mostly for intelligence (and selling isk lol). It is a disadvantage for a miner/ratter to not see the 'hostile' in local (same system) it allso makes it harder for the 'hostile' to track you down. So its much easyer to hide if you dont want to pewpew.
This will not make it bad for ppl that are mining/ratting/hauling, but it will make it a little harder, but hard is fun hehe. If you have wardec in empire.. Join a NPC corp! If you are afk mining/ratting in 0.0 (you deserve being pawnd hehe).
Combinging this with playerowned 0.0 Sentryguns on gates would be beutiful! Probably it would be the best solution to have them as a 'module' for Stations/Outpost, i.e. stations should be Gate-gun owner! Only placeble in sov4? Or have small/med/large for sov 2/3/4? Maybe each station can have 2 guns at each gate.. Outposts in system = 4 guns etc. witha a max nr.? Then a smaller Defending gang could respond to a larges atackingforce. Allso placing bubbles could make some areas hard to navigate without cloak. But HEY ITS 0.0 hehe.
Sry to deviate from the op, I just had to push the gateguns too hehe.
Fly safe
a very good post - constellation wide channel only in 0.0
no EYE of GOD... local should not be an intel channel... when you see a red you know he is there... impossible in outlaw space, makes no sense for 200 AU systems... if you were in space how would you know of someone else's presence without the scanners
remove local awareness and introduce constellation awareness
for high sec war target - impossible to keep the fight private... if they see you, they run... if you see them you can run too - this is wrong so fix it
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Nemtar Nataal
Un-Natural Selection
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Posted - 2008.04.17 07:30:00 -
[158]
Edited by: Nemtar Nataal on 17/04/2008 07:34:16 Drop the consept of local chat it flawed enough as it is...
Implement a constelation chat in delayed mode like the channeles you can join where you only show up if you are using it.
Implement new tools for both sov holders and the roming gangs for detecting each other.
For instance constelation sovs should lawayes show everyone entering an leaving the constelation, and then maybe have some array similar to a system scanning array that can detect enemy ships in local (put the ships on the radar or have a proximity sensor).
Simipar Black Ops ships should have a chance of avoding being caught by this countermeasures (against normal gangs couter measures would alwayes show them entering and leaving a system).
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Jinshu
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Posted - 2008.05.13 14:18:00 -
[159]
Edited by: Jinshu on 13/05/2008 14:18:53 The idea of local - why a covert ops in local makes sense - why a black ops doesn't
In the world of eve one is basically restricted to entering a system through a gate - and because you are doing that - it makes perfect sense that the information of you being now in the system is available. After all you just used a jumpgate right ? Same with normal cynos and jumping caps.
However with the covert cyno and the black ops - things just changed a little. And yes that is why those should not be displayed in the local channel - the very moment they enter the system.
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Doc Iridium
Amarr Viziam
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Posted - 2008.05.13 16:10:00 -
[160]
Make it possible to scan down cloaked ships and I'll /sign to remove local in a heartbeat. Well, I've said my piece - wait, is that Veldspar over there? Woot! |

Rugs
Amarr Yakuza Corp THE R0NIN
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Posted - 2008.05.16 15:43:00 -
[161]
On the other side we have the whiners about not being able to scan covert ships, on the other side there are people that want to be completely invisible to the enemy, both are ridiculous. <- referring to the 1 million threads about covert ops in general.
If you can't be seen with the naked eye, you are extremely covert imo. If we didn't have local, we'd have 95% of the people flying in space hammering the scan button, probably causing extreme lag etc.
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Danari
Viper Squad Triumvirate.
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Posted - 2008.05.16 19:52:00 -
[162]
Edited by: Danari on 16/05/2008 19:53:21 My 2c worth, local can be considered the technology equivalent of 'ship signature detected in solar system'. That's fine. But if you cloak, you should disappear from local. However, cloaked ships on grid should be detectable, and thus appear on the overview according to settings, but without position information.
This is compatible with existing mechanics, and removes the need to hit the scanner because it won't provide any information.
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Fox Ogmo
Caritas.
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Posted - 2008.05.18 23:36:00 -
[163]
Edited by: Fox Ogmo on 18/05/2008 23:37:28 I'll start by saying that i'm not asking for any of this to be done. IMO turning local into a recent speakers only channel wouldn't unbalance the game. For every few lone miners that get caught in a belt by a force they didn't see coming, there'd be a whole roaming gang that gets jumped when they try to engage a suposedly solo ship that actually has a whole fleet with him. It would result in the destrucion of more ISK every day, and an interesting change to the typical modes of gameplay in eve. It would also promote teamwork, one of the fundamental values of eve, due to needing scouts just to go ratting/mining. I think the introduction of new modules and structures and mechanics to cover the removal of local is unnecessary, and make it unnecessarily complicated. They are all just ways of clinging to the old type of local and it's semblance of safety. If you want to change the way eve is played, embrace the change in it's entirety. It could be argued to leave local as is in high security space, but i won't discuss that. If local was changed, i think this would be the way to do it. Simple, balanced for attackers and defenders, allows cloaked ships to live their true ninja dreams, preserves the ability to talk to everyone in local, if you're prepared to give away your own presence.
EDIT: Typo
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Msgerbs
Shadow Incursion Cosmic Anomalies
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Posted - 2008.06.02 23:34:00 -
[164]
Local SHOULD show up in 0.0, but not if you are cloaked. Otherwise, I can major problems with no local at all in 0.0, you could have 200 reds shooting your pos and you'd never know, unless someone warped to it and get BBQ'd.
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Nikita Alterana
Malice.
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Posted - 2008.06.03 04:47:00 -
[165]
simple idea: cloaked ships don't appear in local. __________________________________________________ |

Missuri
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Posted - 2008.06.03 11:09:00 -
[166]
OH jeez fearing th ultimate Carrier Gate camp where you jump in, nobody in local fine. Take your time to turn puff.
10 Carriers decloak 2 Interceptors decloak and are tackling you maybe a HIC.
PENG there goes your ship..
Local is fine as it is, unless the whole concept of cloaking will change.
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Adamai
Naval Protection Corp Intrepid Crossing
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Posted - 2008.06.03 11:25:00 -
[167]
bad idea local system chat is supposed to represet comms chatter and act as early warning, with out it people can just wade through space unchecked and unchallenged.
i think this thread should be nerfed lol
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Sakhr Otaktay
Amarr The Funkalistic SMASH Alliance
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Posted - 2008.07.06 11:09:00 -
[168]
how about having just "average players in system/space last 30 minutes" ------ Zombies! Aliens! Vampires! Dinosaurs! |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.07.06 11:30:00 -
[169]
Oh God....
Another Local whine.
I vigorous support replacing Local with an even MORE POWERFUL intelligence tool, that will make the "Nerf Local" whiners cry even more, so I can feast on their tears of emo rage.....
Play nice while you butcher each other.
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ultima miner
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Posted - 2008.07.23 15:08:00 -
[170]
its pretty much useless claoking and sneaking if everone can see you in locaal. and blackop with that rane is also useless the really need todo something about the local channel and about the blockop's there greast the way there are but a little more range is handy
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Pithecanthropus
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Posted - 2008.08.12 05:19:00 -
[171]
Everyone (expect black ops) at every moment should ALWAYS be seen in local. Covert op ships should have to require fuel to operate. Black op ships, need to have their jump range expanded, the ability to warp cloaked, and be the ONLY ship that should be omitted from local. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Beltantis Torrence
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Posted - 2008.08.23 15:24:00 -
[172]
I say remove local. Give an additional module scanner which would replace it to scan the system - would function exactly like local (IE see all people, cloaked or not). Remove its passive ability (you need to actually scan, actively). Maybe put a timer on it. Make this ability freely available to 'scouting' ships such as recons, cov ops and black ops and the exploration frigates, everyone else has to fit it to their ship and lose out on that slot.
Could possibly consider making it not show cloaked people unless there are more than X of them. Maybe make some sort of 'Alerts' channel where you'd see gate activations in the solar system.
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Somealt Ofmine
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Posted - 2008.08.23 15:45:00 -
[173]
Edited by: Somealt Ofmine on 23/08/2008 15:46:52 I think putting local on "delayed mode" where you don't appear unless you talk, just like all of the other channels, would be nothing but a good thing.
It would require that "attackers" actually scan out a system, rather than just bouncing from system to system checking local for targets.
It would require that "defenders" actually use those cov-ops and recons to.. well... do recon and report recon on their own internal channels.
It provides the added bonus of breaking the "duck and cover" logic of most macro mining programs.
Get rid of it, and don't replace it with some lame-ass POS structure that does the same thing for a few isk worth of fuel a day. 0.0 needs to require a little more effort to defend, tbh. It's too safe right now, and it's imbalanced compared to low-sec.
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Verys
The Black Ops Black Core Alliance
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Posted - 2008.08.23 19:40:00 -
[174]
Edited by: Verys on 23/08/2008 19:45:34 When i read all the complaints about local im wondering if people still want EVE to stay a game.
Definition of: Game - an amusement or pastime.
To me eve online is a game I play for fun. When i have to spam a certain button 100x a minute just to check if a potentially evil player comes into a system that I would not call fun. Also local is not such a dead give-away as most people claim it to be, local doesn't show ships or where the ship is at, now does it.
Local just informs you if there is someone in system. And if someone wants to avoid a fight because he is making money to fund whatever he does let him be, because all the cries I am currently hearing is about people who cant catch other people who run away from them. If you want a fight go and pick it with someone who fights back. But oh no you don't want to, because you could then lose your precious ship. Oh wait that's called pvp.
And some of you expect to just be able to go into a system controlled by an alliance for an easy kill and then complain you couldn't do that because you were spotted in local and they ran away! Then think of yourself what would you do in such a situation while ratting, sit around and wait for those nice friendly people to kill you and then smile and wave in your pod once they leave again?
My advice local works fine as an intel tool as there should be one, who wants to be patrolling system for a game, just to figure out if a potentially hostile player is entering your borders?
Thats my 2 cents on local.
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Beltantis Torrence
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Posted - 2008.08.23 20:10:00 -
[175]
Edited by: Beltantis Torrence on 23/08/2008 20:14:40 Edited by: Beltantis Torrence on 23/08/2008 20:11:38
Originally by: Verys Edited by: Verys on 23/08/2008 19:45:34 When i read all the complaints about local im wondering if people still want EVE to stay a game.
Definition of: Game - an amusement or pastime.
To me eve online is a game I play for fun. When i have to spam a certain button 100x a minute just to check if a potentially evil player comes into a system that I would not call fun. Also local is not such a dead give-away as most people claim it to be, local doesn't show ships or where the ship is at, now does it.
Local just informs you if there is someone in system. And if someone wants to avoid a fight because he is making money to fund whatever he does let him be, because all the cries I am currently hearing is about people who cant catch other people who run away from them. If you want a fight go and pick it with someone who fights back. But oh no you don't want to, because you could then lose your precious ship. Oh wait that's called pvp.
And some of you expect to just be able to go into a system controlled by an alliance for an easy kill and then complain you couldn't do that because you were spotted in local and they ran away! Then think of yourself what would you do in such a situation while ratting, sit around and wait for those nice friendly people to kill you and then smile and wave in your pod once they leave again?
My advice local works fine as an intel tool as there should be one, who wants to be patrolling system for a game, just to figure out if a potentially hostile player is entering your borders?
Thats my 2 cents on local.
There's a huge hunk of the game built specifically for people who don't want to fight called "high sec". Logoffski's and insta-docking (edited to add: not to change ships but just to hide) when a non-friendly shows up on local is lame as shit. If you're in low sec or 0.0, you should be expected to have to defend yourself and your system to some extent or at least actively watch your back.
You're right, this is a game and the point of those areas is that you have to take and defend them with force.
Edited to further add: I came from a MUD originally where you could see people in your area but you had to type 'where' to see a list. Also you couldn't see hiders. It was much more intense when you were in enemy territory because you had to actively watch for people. In Eve you can barely pay attention if you have local opened up somewhere, it totally devalues intel. You get garbage like neutral shuttles and such scouting, which would partially go away if you had to train up to gather intel.
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Laechyd Eldgorn
Caldari Karjala Inc.
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Posted - 2008.08.24 10:09:00 -
[176]
Originally by: Nikita Alterana simple idea: cloaked ships don't appear in local.
This.
Also. If local chat would be removed, which I don't mind, there should be a tool for seeing people in system, without pushing your refresh scanner every 5 seconds or something lame like that. Maybe some kind of signature list system could be introduced which would show all recent ships which have jumped or warped.
I am myself flying recons and blackops, but I still do not think removing all intel options would be fair for another side... Just making blackops uber wtfpwnmobile with battleships dps, recons cloaking ability combined with removed local chat would be really something silly.
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Severe Civire
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Posted - 2008.08.24 18:05:00 -
[177]
Quote: Signed since day one.
THESE ARE CHAT CHANNELS.
They should not be serving the purpose of local status channels.
Here's the fix: 1: replace local with an alerts channel 2: If you have a ship in your gang/alliance that sees the ship/enters the same grid with it, all members in your group or alliance that are in that same system get an alert. 3:If you have sovereignty, this also applies to gates and towers and stations.
That way, it's not a giveaway, NOR is it a gimmie to the pirates and cloaked ships.
"21:02 Player X entered system(name in red) "21:04 Player X seen at (name) gate" "21:05 Player X seen by (corpmate's ID) "21:07 Player X seen at (same name) gate" "21:07 Player X left system"
etc - actual intel but not the current EYE OF GOD it is now that tells everyone.
It wold default to enemies/red but could be filtered to include all people if you wanted on a personal basis. NPC structures would of course give no intel at all.
this tbh, although the cloaked ships cant see local but don't show is good too. A deployable that acts as an intel beacon is needed tho so u don't need a player on every gate just to rat/mine.
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Lochmar Fiendhiem
Caldari Wyverns of Dionysus Interstellar Alcohol Conglomerate
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Posted - 2008.08.25 00:54:00 -
[178]
this idea will only work if and when CCP decides to add a real counter for cloakers (some mod or something as discussed in other threads), as well as adding an afk log out timer.
If they add these two things, then yes, remove local.
Or even make local sov based.
sov holders get to see local.
the rest have appear on chat only.
Originally by: Halkin bob is dead, goons are great, cheese is cheesy, there we go no need for any more threads
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Kyotos
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Posted - 2008.08.25 01:10:00 -
[179]
Now lets talk about the hated/loved local channel First its is the eye of god of a system is the perfect thing for defending fleeing etc. . . But this turn the things a little unbalanced so what im proposing is a "little big" change first how someone say in other post a local chat is communication device so u should be able to chose use it or not but if we just remove wont will be a solution and turn it optional winout any downside is like everyone lets turn off your local 4 ever, but lets think we can fix it making people need use the local my idea is simple lets turn off the communication device so all your chat window will close except one the local that will stay in only receive mode u will not more appear in local but u also not will know who is in local and will be unable to get info from Corp/alliance/Intel /private chats also some system that use this same communication device will shutdown like moving cash buy/sell stuff in space your mail box
You will be unable to do anything remotely and your navigation system will work with half information that normally have so u will need more time to fly warp to 0 can warp u to a random distance between 0-15km so big fleets will have problems to fly around together covert ops will need think if worth risk jump 15k away from the gate just to keep out of local channel the black ops and any ship that generates his own jump gate will need keep the communication on to jump trough system with heÆs own jump device the guy with a cyno even the covert one will need keep his local on also so this will open a bridge to people know they are there somewhere
The device will need some time to get online depending from how far away from civilization if u are in 0.0 with no stations can take like 1m empire something near 15sec and this will make the player think if worth shutdown he "radio"(lose your source off Intel) to not be found and the cov ops will still useful for Intel but this time he will need lose more time them simple jump in a system and look in local I think will also make the search for player with proab more useful to see how many player really have in a system
To low sec areas will allow miner to find a spot a little safer but also will give the chance for the pirate to get the miner in belt with heÆs communication device offline unable to ask for help in local or in corp chat and to make things more fair and realistic u cant dock with your local off so in station you are safe but u will show that u are in system
To conbat the afk cloakers should be created a new proab tybe that can find cloaked ships but they have a limited distance and a big scan time the cloaked ship recive a warning that someone is tring to find it that way if the guy is only afk he will not leave in time and die
I also think we should be able to completely shutdown the navigation system making he lose all communication and the overview in exchange he wont will be showed in overview will be like a last resort for hiding someone because the ship will need some time like 2 min to back online and this is lot of time to be killed
Is really a crazy idea i got whem reading forum XD that need lot of adjusts but turn things more real when u jump in enemy area u need think when u should use the radio to get info or be quiet to use your suprise element :)
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Thirzarr
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Posted - 2008.08.25 09:00:00 -
[180]
So if there is no one in local, who'd be the first to say "hello?".
Don't get me wrong, I don't like the ways local is metagaming right now. But it IS the way to get a first contact with locals, no?
Idea: Warring parties cant see/read each other in local (They just dont join the same frequency).
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