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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Rattus Norwegius
8
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Posted - 2012.02.04 10:03:00 -
[61] - Quote
Ethilia wrote:So we're producing 2-4 times the # of ships that are being killed and you want production to increase?! That sounds more like a fundamental market problem to me. Any idea how many ships are removed from the game by players going idle?
You can't quite compare it like that. Remember that inside every T2 ship is a T1 ship, so every T2 ship have been counted twice, so to speak. Also, ships that were self destructed were probably not counted, ships destroyed while in the cargohold of another ship were not counted, and reprocessed ships were definitively not counted.
The latter number is actually quite high. When mineral prices rise, lots of market people buy up ships cheaply and reprocess them. Also MIMAF'ers routinely sell ships for less than the minerals are worth, some of which are then reprocessed. Reprocessing cap ships to make supercaps is also known to happen. |
Alpheias
Euphoria Released 0ccupational Hazzard
445
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Posted - 2012.02.04 13:38:00 -
[62] - Quote
/imagines seven million missiles an hour...
heh heh heh heh I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Jas Dor
Republic University Minmatar Republic
35
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Posted - 2012.02.04 19:35:00 -
[63] - Quote
Wow unless I have my math wrong because of the very large figures involved last years saw a total EVE GDP of 2,692,368 billion (US billion so million, million for some of you) isk. Figure a Plex value of $30 per billion and that's a real dollar GDP of around $80,000,000. Add on to this an estimated 300,000 EvE accounts each paying a low ball figure of $10/month and CCP took in around $36,000,000 (this makes them a small to midsized business by US standards). Added together that puts total EvE GDP at around $116,000,000 USD.
I wonder how much the total asset value among active players are. My gut is that it's around 2.5 years annual GDP (not counting the resale value of toons) or about $200,000,000. |
Hirana Yoshida
Behavioral Affront
273
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Posted - 2012.02.05 07:42:00 -
[64] - Quote
Now if only you (read: CCP) would/could use all that snazzy statistical work to identify abnormalities that the Devs (note the optimistic plural) in charge of balancing could use to focus their efforts ..
Bring and end to the Age of Winmatar!
PS: Hahahaha, SC spamming is becoming Titan spamming .. who'd have thought .. *sigh* |
Kename Fin
Wormhole Engineers Greater Realms
0
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Posted - 2012.02.05 11:17:00 -
[65] - Quote
Jack Dant wrote:knobber Jobbler wrote:Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage? NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim.
Not true as Sleepers and their guns and missiles regularly get both high damage and last blow's on player kills. I have jumped enough in the middle of combat to know.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
37
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Posted - 2012.02.05 15:07:00 -
[66] - Quote
Kename Fin wrote:Jack Dant wrote:knobber Jobbler wrote:Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage? NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim. Not true as Sleepers and their guns and missiles regularly get both high damage and last blow's on player kills. I have jumped enough in the middle of combat to know. For example: Awakened Patroller has may kills http://when.eve-kill.net/?a=pilot_detail&plt_id=374195and just since you added PI stats... Could we see a breakdown of:
- Number of PI Characters involved in transactions by high/low/null/WH security?
- PI numbers for each factions' space?
- PI numbers for Interbus' CO's versus POCO's?
Also maybe a breakdown of poco ownership by corp and by HS/LS/NS/WH |
Tahna Rouspel
BWE Special Forces
67
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Posted - 2012.02.05 16:02:00 -
[67] - Quote
Alx Warlord wrote:awesome numbers \o/
Although Seeing this numbers, you guys from ccp need to boost the Industry somewhere other then Hi-Sec...
Suggestions: 1 - Make item management on POS easier. (Individual tabs).
2 - Think a little more about minners, they need to store minerals somewhere (Now they use X-Large Ship assembly array but there should be a X-Large corporate Hangar...)
3 - Really polemic but already suggested in CSM meeting: Cloak hunter ship.
Speaking from a Wormhole industrialist point of view; -No access to good refinery -Ship assembly take a lot of POS power/cpu -Transportation is an issue -Difficult access to market
I mostly manufacture stuff that's easy to build and transport; like tech 2 modules. When I was in null sec/low sec, my main issue was transportation. Getting the good to and from a market was suicide without a jump freighters and jump freighters are expensive. |
Vyktor Abyss
The Abyss Corporation Villore Accords
65
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Posted - 2012.02.05 16:21:00 -
[68] - Quote
Any chance you can work out who has the most corpses?
I'd also love a utility to track my own corpses down, so I can see who owns them so I can stop them being abused further.... |
Adunh Slavy
Ammatar Trade Syndicate
311
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Posted - 2012.02.06 02:52:00 -
[69] - Quote
CCP Diagoras wrote:Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? It's just shy of 2.7 quadrillion ISK.
Using 400 Mil ISK as a rough average PLEX price, that's about 6.7 million USD. |
Barbie D0ll
Imperial Academy Amarr Empire
50
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Posted - 2012.02.06 08:37:00 -
[70] - Quote
nice |
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stoicfaux
727
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Posted - 2012.02.06 16:12:00 -
[71] - Quote
How much isk is being generated per day (as in isk faucets) and what's the total number of hours that the player base is logged in per day?
edit: clarified
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Hakaru Ishiwara
Republic Military School Minmatar Republic
70
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Posted - 2012.02.06 18:38:00 -
[72] - Quote
Tahna Rouspel wrote:Alx Warlord wrote:awesome numbers \o/
Although Seeing this numbers, you guys from ccp need to boost the Industry somewhere other then Hi-Sec...
Suggestions: 1 - Make item management on POS easier. (Individual tabs).
2 - Think a little more about minners, they need to store minerals somewhere (Now they use X-Large Ship assembly array but there should be a X-Large corporate Hangar...)
3 - Really polemic but already suggested in CSM meeting: Cloak hunter ship. Speaking from a Wormhole industrialist point of view; -No access to good refinery -Ship assembly take a lot of POS power/cpu -Transportation is an issue -Difficult access to market I mostly manufacture stuff that's easy to build and transport; like tech 2 modules. When I was in null sec/low sec, my main issue was transportation. Getting the good to and from a market was suicide without a jump freighters and jump freighters are expensive. If asking to make the above points easier or facilitated by a change in game mechanics, then be careful for what you ask. Making an easier go of it in w-space will attract even more of the riff raff than those who are already 'crowding' things up. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
TR4D3R4LT
Pator Tech School Minmatar Republic
28
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Posted - 2012.02.06 19:02:00 -
[73] - Quote
CCP Diagoras wrote: It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).
My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.
Then join us the masses to bug CCP devs to fix the bloody forum and it's features. It's much more likely to get fixes done when co-workers join the rambling squad. Or perhaps you could pull some nice statistics of how many forum posts fail due to such "features" existing in forums :P |
Salpun
Paramount Commerce Tactical Invader Syndicate
187
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Posted - 2012.02.06 19:07:00 -
[74] - Quote
TR4D3R4LT wrote:CCP Diagoras wrote: It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).
My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.
Then join us the masses to bug CCP devs to fix the bloody forum and it's features. It's much more likely to get fixes done when co-workers join the rambling squad. Or perhaps you could pull some nice statistics of how many forum posts fail due to such "features" existing in forums :P Its possible that the fixes will come when they deploy corp forums hopefully tomorrow. They have been very quite about Evegate fixes so who knows. |
Vindictate
Imperial Academy Amarr Empire
5
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Posted - 2012.02.06 22:01:00 -
[75] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AoS02Q3WgjsydENOZE9pampKWnZmZ0E1ZDllbkpDZnc#gid=0 Wow i made a percentage comparison, and I knew Amarr wasn't super popular but they seem even behind Gallente 0.o |
Chi Quan
Bibkor Enterprises
2
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Posted - 2012.02.06 23:24:00 -
[76] - Quote
yea, thats my alt. pls dont hate me 'cause i'm beautiful.
@above. I dont think you can judge by this alone, there also may be that fewer amarr ships are required, due to them being more durable. -- Please like me, I'm an attention w*ore. |
kKayron Jarvis
Deep Core Mining Inc. Caldari State
2
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Posted - 2012.02.07 04:49:00 -
[77] - Quote
Keep info like this comeing!
p.s. i will see you at fanfast. |
Vindictate
Imperial Academy Amarr Empire
5
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Posted - 2012.02.07 20:38:00 -
[78] - Quote
Chi Quan wrote:yea, thats my alt. pls dont hate me 'cause i'm beautiful. @above. I dont think you can judge by this alone, there also may be that fewer amarr ships are required, due to them being more durable.
Yes but this means overall slightly less than 2 (1.79) out of ten ships are amarr....just a bit low |
Cearain
Imperial Outlaws
267
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Posted - 2012.02.16 19:01:00 -
[79] - Quote
Thanks for posting all this.
Has there been an increase in pod kills per ship kill after they started showing implants on killmails? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Goose69
Particle Men Industries Beyond-Repair
0
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Posted - 2012.02.19 12:57:00 -
[80] - Quote
This is all very interesting statistical information.
Are there any plans to open a securites/stock/share market in Eve?
I am sure there are a lot of people out there that have some great, profitable corporations that people would want to invest in, also a great way to raise capital for new ventures etc etc.
There could be a method of setting up a share launch that is semi automated but covers all the necessary "legal" requirements etc. The same with monthly, quarterly or annual reports. That information could be automatically published in game with info that is already gathered by Eve/CCP.
Just a thought, and another aspect to an already fantastic game |
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Cearain
Imperial Outlaws
290
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Posted - 2012.02.22 16:04:00 -
[81] - Quote
I would also like to know if there was an increase in pod kills/ship kill in low sec after incarna's release as compared to before. Lots of people including myself felt this somehow changed our ability to warp our pods out.
I would like to see if the statistics back that up or if we were just imagining that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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CCP Diagoras
C C P C C P Alliance
752
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Posted - 2012.02.24 15:11:00 -
[82] - Quote
25.16% of losses were capsules in the first week of November 2011, compared to 25.55% in the first week of December 2011, just after the launch of Crucible. Not really a statistically relevant difference :) CCP Diagoras - Like EVE stats? Follow me on twitter! |
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Cearain
Imperial Outlaws
290
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Posted - 2012.02.24 17:02:00 -
[83] - Quote
CCP Diagoras wrote:25.16% of losses were capsules in the first week of November 2011, compared to 25.55% in the first week of December 2011, just after the launch of Crucible. Not really a statistically relevant difference :)
Thanks for the response to my first question.
Is that percent of losses based on ship losses to npcs and pvp or just ship losses due to pvp kills?
Do you think one week is a sufficient measure? Could one or two huge null sec battles in a week throw these numbers?
BTW: The Statistics from the 3rd quarter QEN 2010 pps 40-41 says they took july of 2010 and the percents of pod kills per pvp ship losses were:
23.3% low sec 17.5% high sec 44% null and 29.9% wh
It doesn't tell us what the overall percent of pod kills/pvp ship losses were over that period.
However, assuming your numbers are based on pvp ship kills only, this would suggest that the number of pod kills has gone down significantly for those 2 weeks as compared to the month of july of 2010. So that would also tend to answer my second question. The number of pod kills per pvp ship kill has actually gone down since incarna's release. I still would love to get some low sec specific numbers on the escapability of pods though.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Alexila Quant
Lace Stockings and Switchblades Fallen Angels.
7
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Posted - 2012.03.01 03:25:00 -
[84] - Quote
Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with. |
Steve Ronuken
Fuzzwork Enterprises
254
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Posted - 2012.03.01 03:40:00 -
[85] - Quote
Alexila Quant wrote:Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with.
LP doesn't inject isk. Can't trade it for isk. In fact, it's an ISK sink, as you have to use it with ISK to get stuff out of the LP store.
And isk value for stuff is hard to determine.
On the other hand, follow the dev on Twitter. He keeps putting up stats. including things like mission running numbers, and bounties. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Alexila Quant
Lace Stockings and Switchblades Fallen Angels.
7
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Posted - 2012.03.01 03:45:00 -
[86] - Quote
Steve Ronuken wrote:Alexila Quant wrote:Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with. LP doesn't inject isk. Can't trade it for isk. In fact, it's an ISK sink, as you have to use it with ISK to get stuff out of the LP store. And isk value for stuff is hard to determine. On the other hand, follow the dev on Twitter. He keeps putting up stats. including things like mission running numbers, and bounties.
I'm interested in all aspects of the economy when it comes to missions.
In terms of isk value lost an approximation will do based on current or average isk value over the past year. doesn't need to be perfect, just looking for a general idea. Also, LP whether it can be traded for isk or not is a currency. And it is faceted by mission givers, therefore it is injected just the same. I should have worded my main post differently i suppose. |
Cearain
Imperial Outlaws
292
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Posted - 2012.03.01 14:46:00 -
[87] - Quote
I have seen statistics about how much isk incursion runners relative to all the other bounties paid in the entire game and its pretty crazy.
I wonder how many people are getting loyalty points in faction war missions regular, high, low, and null sec missions and incursions.
Alexila Quant wrote:Steve Ronuken wrote:Alexila Quant wrote:Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with. LP doesn't inject isk. Can't trade it for isk. In fact, it's an ISK sink, as you have to use it with ISK to get stuff out of the LP store. And isk value for stuff is hard to determine. On the other hand, follow the dev on Twitter. He keeps putting up stats. including things like mission running numbers, and bounties. I'm interested in all aspects of the economy when it comes to missions. In terms of isk value lost an approximation will do based on current or average isk value over the past year. doesn't need to be perfect, just looking for a general idea. Also, LP whether it can be traded for isk or not is a currency. And it is faceted by mission givers, therefore it is injected just the same. I should have worded my main post differently i suppose.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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