Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|
CCP Guard
C C P C C P Alliance
1672
|
Posted - 2012.02.03 13:35:00 -
[1] - Quote
CCP Diagoras spends a fair bit of time digging around in the dustiest corners of the database. From time to time he emerges with numbers about things.
In this latest blog he shares some very interesting statistics about things from the year 2011.
Oh, and he really wants more Twitter followers I think. CCP Guard | EVE Community Developer |
|
Steve Inskeep
5ER3NITY INC War and Pestilence
2
|
Posted - 2012.02.03 13:36:00 -
[2] - Quote
Nice. |
|
CCP Diagoras
C C P C C P Alliance
699
|
Posted - 2012.02.03 13:40:00 -
[3] - Quote
Second!
I'll try and answer questions. Be nice to me :3 CCP Diagoras - Follow me on Twitter for more stats! |
|
Rixiu
North Star Networks The Kadeshi
98
|
Posted - 2012.02.03 13:41:00 -
[4] - Quote
I like statistics :)
How many titans and supercarriers are built per month? |
|
Chribba
Otherworld Enterprises Otherworld Empire
2357
|
Posted - 2012.02.03 13:47:00 -
[5] - Quote
That's over 9000!!
/c
|
|
|
CCP Diagoras
C C P C C P Alliance
700
|
Posted - 2012.02.03 13:49:00 -
[6] - Quote
Rixiu wrote:I like statistics :)
How many titans and supercarriers are built per month?
2011 average was 137 supercarriers and 31 titans built per month, total of 1,646 supercarriers and 370 titans. CCP Diagoras - Follow me on Twitter for more stats! |
|
Steve Ronuken
Fuzzwork Enterprises
209
|
Posted - 2012.02.03 13:51:00 -
[7] - Quote
Wooo! Numbers! ] FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.03 13:55:00 -
[8] - Quote
Is there going to be a location soon where all your twitter posts are recorded? Searchability would be nice |
|
CCP Diagoras
C C P C C P Alliance
700
|
Posted - 2012.02.03 13:57:00 -
[9] - Quote
Salpun wrote:Is there going to be a location soon where all your twitter posts are recorded? Searchability would be nice
I'm going to try and start posting dev blogs with weekly or fortnightly highlights or some such. CCP Diagoras - Follow me on Twitter for more stats! |
|
ChromeStriker
The Riot Formation
50
|
Posted - 2012.02.03 13:58:00 -
[10] - Quote
Need moar graph - Nulla Curas |
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.03 14:00:00 -
[11] - Quote
awesome numbers \o/ |
Magic Crisp
Amarrian Micro Devices Silent Infinity
18
|
Posted - 2012.02.03 14:01:00 -
[12] - Quote
Could you please check how many ISK was handed out on a monthly basis in 2011 from incursions, and bounties-highsec, bounties-lowsec, bounties-nullsec, and agent rewards? (each in a different column). It'd be nice to see these numbers next to each other and compare the isk inflows. Thanks in advance, i love your statistics :)
|
Della Monk
Broski Enterprises Elite Space Guild
2
|
Posted - 2012.02.03 14:10:00 -
[13] - Quote
CCP Diagoras wrote:Rixiu wrote:I like statistics :)
How many titans and supercarriers are built per month? 2011 average was 137 supercarriers and 31 titans built per month, total of 1,646 supercarriers and 370 titans.
A titan every day? Goddamn. How often are they blown up? (ha) |
|
CCP Diagoras
C C P C C P Alliance
700
|
Posted - 2012.02.03 14:15:00 -
[14] - Quote
Della Monk wrote: A titan every day? Goddamn. How often are they blown up? (ha)
86 titans destroyed in 2011, 269 supercarriers. CCP Diagoras - Follow me on Twitter for more stats! |
|
Capri Sern
The Stand Alone Complex
1
|
Posted - 2012.02.03 14:21:00 -
[15] - Quote
Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? |
Ethino
Ministry of War Amarr Empire
8
|
Posted - 2012.02.03 14:22:00 -
[16] - Quote
Gotta love the useless stat devblogs. :) |
|
CCP Diagoras
C C P C C P Alliance
700
|
Posted - 2012.02.03 14:26:00 -
[17] - Quote
Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number?
It's just shy of 2.7 quadrillion ISK. CCP Diagoras - Follow me on Twitter for more stats! |
|
Darek Castigatus
Immortalis Inc. Shadow Cartel
37
|
Posted - 2012.02.03 14:30:00 -
[18] - Quote
Since you mentioned PI, any idea of how many POCOs have been put up and what sort of income they are generating for the owning corps, divided by high, low and null sec. Im interested to see how much of an effect theyve had since they were introduced. |
echo1001
The Drunken Empire Fatal Ascension
0
|
Posted - 2012.02.03 14:30:00 -
[19] - Quote
Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number?
2 quadrillion 692 trillion 367 billion 631 million 609 thousand 430 |
Jack Dant
The Gentlemen of Low Moral Fibre
424
|
Posted - 2012.02.03 14:31:00 -
[20] - Quote
So the systems one jump around Jita account for under 4% of the highsec PI? Seems low, to be honest.
For a future devblog, can we get the high/low/null distribution for each tier of PI materials? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
|
Rixiu
North Star Networks The Kadeshi
98
|
Posted - 2012.02.03 14:33:00 -
[21] - Quote
CCP Diagoras wrote:Della Monk wrote: A titan every day? Goddamn. How often are they blown up? (ha)
86 titans destroyed in 2011, 269 supercarriers.
Damn. That's insanely low. Supercap proliferation indeed.
How many are there in the game total? Must be over 1000 titans by now and 2-3k supercarriers.... That's insane... |
Charles37
Ichiban Industries
13
|
Posted - 2012.02.03 14:34:00 -
[22] - Quote
These statistics devblogs are really great! Your breakdowns into different categories are useful and interesting, and about the only thing I can think of that would make these blogs better would be MORE GRAPHS, like ChromeStriker said.
Great work though, and thanks! |
knobber Jobbler
Seniors Clan Get Off My Lawn
28
|
Posted - 2012.02.03 14:36:00 -
[23] - Quote
"Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!"
Can you explain this statistic?
Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?
How many of these were Concord? How many were station and gate guns in Low Sec? It would be good to get this into context.
I found it pretty shocking more ships were lost to NPC's than to other players in any given period. Especially since only incursions and sleepers actually pose any threat to players. |
|
CCP Diagoras
C C P C C P Alliance
701
|
Posted - 2012.02.03 14:37:00 -
[24] - Quote
Rixiu wrote:CCP Diagoras wrote:Della Monk wrote: A titan every day? Goddamn. How often are they blown up? (ha)
86 titans destroyed in 2011, 269 supercarriers. Damn. That's insanely low. Supercap proliferation indeed. How many are there in the game total? Must be over 1000 titans by now and 2-3k supercarriers.... That's insane...
Not counting ones that are in capital maintenance arrays (I wouldn't expect that to be many) - 3,385 supercarriers and 847 titans. CCP Diagoras - Follow me on Twitter for more stats! |
|
Knug LiDi
N00bFleeT Numquam Ambulare Solus
38
|
Posted - 2012.02.03 14:38:00 -
[25] - Quote
CCP Diagoras wrote:Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? It's just shy of 2.7 quadrillion ISK.
Now a 0.1% transition tax would raise a whole crap load of money for CONCORD, wouldn't it ? 2.7 Trillion per year ?
Also, just a question, does this count the value of a transation as both sale and purchase? i.e. it counts 10 isk item traded, not as a sale of 10 isk and a purchase of 10 isk ?
If only we could fall into a woman's arms
without falling into her hands |
Steve Ronuken
Fuzzwork Enterprises
209
|
Posted - 2012.02.03 14:39:00 -
[26] - Quote
Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number?
Two quadrillion, six hundred and ninety two trillion, three hundred and sixty seven billion, six hundred and thirty one million, six hundred and nine thousand, four hundred and thirty isk. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
|
CCP Diagoras
C C P C C P Alliance
701
|
Posted - 2012.02.03 14:41:00 -
[27] - Quote
knobber Jobbler wrote:"Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!"
Can you explain this statistic?
Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?
How many of these were Concord? How many were station and gate guns in Low Sec? It would be good to get this into context.
I found it pretty shocking more ships were lost to NPC's than to other players in any given period. Especially since only incursions and sleepers actually pose any threat to players.
It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).
My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though. CCP Diagoras - Follow me on Twitter for more stats! |
|
Axl Borlara
T.R.I.A.D
18
|
Posted - 2012.02.03 14:43:00 -
[28] - Quote
CCP Diagoras wrote: 86 titans destroyed in 2011, 269 supercarriers.
CCP Diagoras wrote:2011 average was 137 supercarriers and 31 titans built per month, total of 1,646 supercarriers and 370 titans.
So...
370 titans built, 86 destroyed 1646 supercarriers built, 269 destroyed.
That means there's an awful lot left. Should they be easier to kill or harder to build?
It would be interesting to know the surplus for other ship types.
[Edit: slightly late reply as it's basically been said already] |
Akrasjel Lanate
Naquatech Conglomerate
559
|
Posted - 2012.02.03 14:43:00 -
[29] - Quote
CCP Guard wrote:CCP Diagoras spends a fair bit of time digging around in the dustiest corners of the database. From time to time he emerges with numbers about things. In this latest blog he shares some very interesting statistics about things from the year 2011. Oh, and he really wants more Twitter followers I think. Out of mind man |
Jack Dant
The Gentlemen of Low Moral Fibre
425
|
Posted - 2012.02.03 14:48:00 -
[30] - Quote
knobber Jobbler wrote:Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage? NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
|
The Snowman
xLegion of the dammedx.
27
|
Posted - 2012.02.03 15:02:00 -
[31] - Quote
could stats, such as these, be made available in game?
like the markets stats for each items are. |
Willis Man
Insidious Design Talocan United
0
|
Posted - 2012.02.03 15:51:00 -
[32] - Quote
Do you have any stats auditing the Secure Commerce Commission's insurance policies? For example how much income they make from insurance policies, verses how much they divvy out? |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
35
|
Posted - 2012.02.03 16:17:00 -
[33] - Quote
Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number?
2 quadrillion, 692 trillion, 367 billion, 631 million, 609 thousand, and 430 ISK |
Cailais
Rekall Incorporated
206
|
Posted - 2012.02.03 16:20:00 -
[34] - Quote
Pretty interesting stuff. These figures would suggest that ship production is far out stripping ship loses?
C.
|
Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.03 16:27:00 -
[35] - Quote
What about ships value owned per player averaged over the last couple years. |
YuuKnow
The Scope Gallente Federation
41
|
Posted - 2012.02.03 16:29:00 -
[36] - Quote
The Eve virtual economy is staggering. Nice.
Here's a request. How about the average character age in eve and the average account age? I'm always surprised to see so many tech1 cruisers/frigs still flying around which suggest that a lot of players are still fairly new... or perhap the average charcter age by hi sec/low sec/null sec?
yk |
Mohr Cowbell
Dreddit Test Alliance Please Ignore
281
|
Posted - 2012.02.03 16:29:00 -
[37] - Quote
We gotta have more rifters, baby. |
Bloodpetal
Mimidae Risk Solutions
420
|
Posted - 2012.02.03 16:48:00 -
[38] - Quote
How many missiles were launched from a ship in EVE in 2011? To compare versus built.
How many missiles are launched per hour? minute, etc? Mimidae Risk Solutions Recruiting |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
35
|
Posted - 2012.02.03 16:49:00 -
[39] - Quote
Willis Man wrote:Do you have any stats auditing the Secure Commerce Commission's insurance policies? For example how much income they make from insurance policies, verses how much they divvy out?
I can almost guarantee they don't make up the claims in premiums. Their Actuarial Department must be truly terrible. |
Ethilia
Freelance Excavation and Resistance United Outworlders
10
|
Posted - 2012.02.03 17:04:00 -
[40] - Quote
So we're producing 2-4 times the # of ships that are being killed and you want production to increase?! That sounds more like a fundamental market problem to me. Any idea how many ships are removed from the game by players going idle? |
|
Andrea Griffin
102
|
Posted - 2012.02.03 17:06:00 -
[41] - Quote
Which systems in Eve had the highest ship kills per day, and what types of ships were killed in those systems over the past year?
Ethilia wrote:So we're producing 2-4 times the # of ships that are being killed and you want production to increase?! That sounds more like a fundamental market problem to me. Any idea how many ships are removed from the game by players going idle? More and more and more ships... Maybe when people finally have 200-300 ships they'll be less risk averse to a little pew pew.
In addition to ships held by inactive accounts, how much isk is held by active vs. inactive accounts? It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Bloodpetal
Mimidae Risk Solutions
420
|
Posted - 2012.02.03 17:07:00 -
[42] - Quote
Nirnaeth Ornoediad wrote:Willis Man wrote:Do you have any stats auditing the Secure Commerce Commission's insurance policies? For example how much income they make from insurance policies, verses how much they divvy out? I can almost guarantee they don't make up the claims in premiums. Their Actuarial Department must be truly terrible.
It can't be that bad. They take 25% of the ships insurance policy every 3 months.
That means if they insure 4 ships that don't get blown up in a 3 month period versus 1 that does, then they can break even.
What does get in the way is the amount paid out to people who didn't pay any insurance at all - and get a small portion of the ships value back.
Mimidae Risk Solutions Recruiting |
Jowen Datloran
Science and Trade Institute Caldari State
295
|
Posted - 2012.02.03 17:18:00 -
[43] - Quote
Could I have some detailed numbers on current Custom Offices in low sec now or later?
I have been a firm opponent to these but am reserving final judgement until seeing their spread. Recently I have started recording numbers myself but that is something you could much easier do at your end.
Primarily I am interested in the percentage of low sec planets that currently:
A) Has a player owned Custom Office B) Has an Interbus owned Custom Office C) Has no Custom Office
Please please please...
Mr. Science & Trade Institute, EVE Online Lorebook-á |
Vae Abeo
EVE University Ivy League
4
|
Posted - 2012.02.03 17:19:00 -
[44] - Quote
Would you be willing to give a more specific breakdown? Including weapons used but also include pirate/faction due to popularity of Incursions.
What I mean is something exactly like this: http://www.eveonline.com/devblog.asp?a=blog&bid=666 |
knobber Jobbler
Seniors Clan Get Off My Lawn
28
|
Posted - 2012.02.03 17:36:00 -
[45] - Quote
CCP Diagoras wrote:knobber Jobbler wrote:"Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!"
Can you explain this statistic?
Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?
How many of these were Concord? How many were station and gate guns in Low Sec? It would be good to get this into context.
I found it pretty shocking more ships were lost to NPC's than to other players in any given period. Especially since only incursions and sleepers actually pose any threat to players. It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator). My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.
It would be good to know that. I still find it hard to believe that more people lose ships to NPC's than to other players.
|
Carcosa Hali
True Slave Foundations Shaktipat Revelators
12
|
Posted - 2012.02.03 18:00:00 -
[46] - Quote
Some info about how isk sinks (insurance, taxes, CO fees) performed last year would be interesting to see.. |
Baikiin
Eternal Sunshine. Goonswarm Federation
0
|
Posted - 2012.02.03 18:03:00 -
[47] - Quote
Of the 3,385 supercarriers and 847 titans in game, how many are on active accounts? |
Valkyrs
Deep Vein Trading
0
|
Posted - 2012.02.03 19:30:00 -
[48] - Quote
I may be wrong in the math here, but if we converted ISK >PLEX>USD wouldn't this be somewhere between 15-20 million USD traded over the course of 2011? |
War Kitten
Panda McLegion
514
|
Posted - 2012.02.03 19:58:00 -
[49] - Quote
ChromeStriker wrote:Need moar graph
This.
This is my signature.-á There are many others like it, but this one is mine. |
malaire
198
|
Posted - 2012.02.03 20:09:00 -
[50] - Quote
Can you get total number of jumps in all completed courier contracts during 2011 ?
Also, how much of that 2,692,367,631,609,430 ISK was traded in Jita? New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
|
Midnight Hope
Pator Tech School Minmatar Republic
27
|
Posted - 2012.02.03 20:11:00 -
[51] - Quote
CCP Diagoras wrote:Rixiu wrote:I like statistics :)
How many titans and supercarriers are built per month? 2011 average was 137 supercarriers and 31 titans built per month, total of 1,646 supercarriers and 370 titans.
Do you know how many minerals that means per month??!!! Are there that many miners?
|
Aineko Macx
Royal Amarr Institute Amarr Empire
133
|
Posted - 2012.02.03 20:22:00 -
[52] - Quote
Thanks Diagoras for putting those numbers together.
However, I do have to ask: There was much talk about making raw data accessible for players to analyze for themselves. Nothing in that regard happened and instead the QEN was killed. Could you please shed some light on where CCP wants to go with this kind of data publication? |
Obsidian Hawk
RONA Corporation RONA Directorate
754
|
Posted - 2012.02.03 20:49:00 -
[53] - Quote
further proof gallente need a buff they have the lowest in sales. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
313
|
Posted - 2012.02.03 21:41:00 -
[54] - Quote
People are building iterons!
Interesting statistics... thanks! All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |
Camios
Minmatar Bread Corporation
55
|
Posted - 2012.02.03 21:45:00 -
[55] - Quote
These numbers show only one thing.
Too much production, too much isk and too little destruction and too little taxes.
Eve should starve, stop farming now. One by one, supercarriers will die. Battleships will become titans. Millions will appear as billions. T2 will be like officer.
Eve should starve people will wield their out of ammo autocannons and beat eachothers for a single unit of tritanium, dressed in rags, in the station corridors.
Eve should starve The man with the Rupture will be rich but ragequit when ten slashers blow him up and everybody will cry when they know the last gyrostabilizer t2 has gone destroyed
Eve should starve people will fill their unique Wreathe near the ruins of the last outpost with their raw hard earned minerals, and their meta 2 loot and protect it at the cost of their lives.
But, preferably, at the cost of the lives of others.
|
Ogogov
Ars ex Discordia Test Alliance Please Ignore
8
|
Posted - 2012.02.03 21:53:00 -
[56] - Quote
Obsidian Hawk wrote:further proof gallente need a buff they have the lowest in sales.
Quite, although I'm surprised at how low Amarr production is given their preferential status for organized ops.
I guess there's alot of people who doggedly choose to go green even though it's terrible. |
Bienator II
madmen of the skies
566
|
Posted - 2012.02.03 22:19:00 -
[57] - Quote
whats the rookie ship with the most final blows? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Nova Fox
Novafox Shipyards
3085
|
Posted - 2012.02.04 03:18:00 -
[58] - Quote
is it just me or did hte website crash entirely?
|
Bienator II
madmen of the skies
566
|
Posted - 2012.02.04 03:28:00 -
[59] - Quote
blog is empty for me also. i suppose they playing with the new website. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Nova Fox
Novafox Shipyards
3085
|
Posted - 2012.02.04 03:32:00 -
[60] - Quote
Bienator II wrote:blog is empty for me also. i suppose they playing with the new website.
Dust 514 offical site also down the merger?
|
|
Rattus Norwegius
8
|
Posted - 2012.02.04 10:03:00 -
[61] - Quote
Ethilia wrote:So we're producing 2-4 times the # of ships that are being killed and you want production to increase?! That sounds more like a fundamental market problem to me. Any idea how many ships are removed from the game by players going idle?
You can't quite compare it like that. Remember that inside every T2 ship is a T1 ship, so every T2 ship have been counted twice, so to speak. Also, ships that were self destructed were probably not counted, ships destroyed while in the cargohold of another ship were not counted, and reprocessed ships were definitively not counted.
The latter number is actually quite high. When mineral prices rise, lots of market people buy up ships cheaply and reprocess them. Also MIMAF'ers routinely sell ships for less than the minerals are worth, some of which are then reprocessed. Reprocessing cap ships to make supercaps is also known to happen. |
Alpheias
Euphoria Released 0ccupational Hazzard
445
|
Posted - 2012.02.04 13:38:00 -
[62] - Quote
/imagines seven million missiles an hour...
heh heh heh heh I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Jas Dor
Republic University Minmatar Republic
35
|
Posted - 2012.02.04 19:35:00 -
[63] - Quote
Wow unless I have my math wrong because of the very large figures involved last years saw a total EVE GDP of 2,692,368 billion (US billion so million, million for some of you) isk. Figure a Plex value of $30 per billion and that's a real dollar GDP of around $80,000,000. Add on to this an estimated 300,000 EvE accounts each paying a low ball figure of $10/month and CCP took in around $36,000,000 (this makes them a small to midsized business by US standards). Added together that puts total EvE GDP at around $116,000,000 USD.
I wonder how much the total asset value among active players are. My gut is that it's around 2.5 years annual GDP (not counting the resale value of toons) or about $200,000,000. |
Hirana Yoshida
Behavioral Affront
273
|
Posted - 2012.02.05 07:42:00 -
[64] - Quote
Now if only you (read: CCP) would/could use all that snazzy statistical work to identify abnormalities that the Devs (note the optimistic plural) in charge of balancing could use to focus their efforts ..
Bring and end to the Age of Winmatar!
PS: Hahahaha, SC spamming is becoming Titan spamming .. who'd have thought .. *sigh* |
Kename Fin
Wormhole Engineers Greater Realms
0
|
Posted - 2012.02.05 11:17:00 -
[65] - Quote
Jack Dant wrote:knobber Jobbler wrote:Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage? NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim.
Not true as Sleepers and their guns and missiles regularly get both high damage and last blow's on player kills. I have jumped enough in the middle of combat to know.
|
Darek Castigatus
Immortalis Inc. Shadow Cartel
37
|
Posted - 2012.02.05 15:07:00 -
[66] - Quote
Kename Fin wrote:Jack Dant wrote:knobber Jobbler wrote:Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage? NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim. Not true as Sleepers and their guns and missiles regularly get both high damage and last blow's on player kills. I have jumped enough in the middle of combat to know. For example: Awakened Patroller has may kills http://when.eve-kill.net/?a=pilot_detail&plt_id=374195and just since you added PI stats... Could we see a breakdown of:
- Number of PI Characters involved in transactions by high/low/null/WH security?
- PI numbers for each factions' space?
- PI numbers for Interbus' CO's versus POCO's?
Also maybe a breakdown of poco ownership by corp and by HS/LS/NS/WH |
Tahna Rouspel
BWE Special Forces
67
|
Posted - 2012.02.05 16:02:00 -
[67] - Quote
Alx Warlord wrote:awesome numbers \o/
Although Seeing this numbers, you guys from ccp need to boost the Industry somewhere other then Hi-Sec...
Suggestions: 1 - Make item management on POS easier. (Individual tabs).
2 - Think a little more about minners, they need to store minerals somewhere (Now they use X-Large Ship assembly array but there should be a X-Large corporate Hangar...)
3 - Really polemic but already suggested in CSM meeting: Cloak hunter ship.
Speaking from a Wormhole industrialist point of view; -No access to good refinery -Ship assembly take a lot of POS power/cpu -Transportation is an issue -Difficult access to market
I mostly manufacture stuff that's easy to build and transport; like tech 2 modules. When I was in null sec/low sec, my main issue was transportation. Getting the good to and from a market was suicide without a jump freighters and jump freighters are expensive. |
Vyktor Abyss
The Abyss Corporation Villore Accords
65
|
Posted - 2012.02.05 16:21:00 -
[68] - Quote
Any chance you can work out who has the most corpses?
I'd also love a utility to track my own corpses down, so I can see who owns them so I can stop them being abused further.... |
Adunh Slavy
Ammatar Trade Syndicate
311
|
Posted - 2012.02.06 02:52:00 -
[69] - Quote
CCP Diagoras wrote:Capri Sern wrote:Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? It's just shy of 2.7 quadrillion ISK.
Using 400 Mil ISK as a rough average PLEX price, that's about 6.7 million USD. |
Barbie D0ll
Imperial Academy Amarr Empire
50
|
Posted - 2012.02.06 08:37:00 -
[70] - Quote
nice |
|
stoicfaux
727
|
Posted - 2012.02.06 16:12:00 -
[71] - Quote
How much isk is being generated per day (as in isk faucets) and what's the total number of hours that the player base is logged in per day?
edit: clarified
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.02.06 18:38:00 -
[72] - Quote
Tahna Rouspel wrote:Alx Warlord wrote:awesome numbers \o/
Although Seeing this numbers, you guys from ccp need to boost the Industry somewhere other then Hi-Sec...
Suggestions: 1 - Make item management on POS easier. (Individual tabs).
2 - Think a little more about minners, they need to store minerals somewhere (Now they use X-Large Ship assembly array but there should be a X-Large corporate Hangar...)
3 - Really polemic but already suggested in CSM meeting: Cloak hunter ship. Speaking from a Wormhole industrialist point of view; -No access to good refinery -Ship assembly take a lot of POS power/cpu -Transportation is an issue -Difficult access to market I mostly manufacture stuff that's easy to build and transport; like tech 2 modules. When I was in null sec/low sec, my main issue was transportation. Getting the good to and from a market was suicide without a jump freighters and jump freighters are expensive. If asking to make the above points easier or facilitated by a change in game mechanics, then be careful for what you ask. Making an easier go of it in w-space will attract even more of the riff raff than those who are already 'crowding' things up. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
TR4D3R4LT
Pator Tech School Minmatar Republic
28
|
Posted - 2012.02.06 19:02:00 -
[73] - Quote
CCP Diagoras wrote: It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).
My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.
Then join us the masses to bug CCP devs to fix the bloody forum and it's features. It's much more likely to get fixes done when co-workers join the rambling squad. Or perhaps you could pull some nice statistics of how many forum posts fail due to such "features" existing in forums :P |
Salpun
Paramount Commerce Tactical Invader Syndicate
187
|
Posted - 2012.02.06 19:07:00 -
[74] - Quote
TR4D3R4LT wrote:CCP Diagoras wrote: It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).
My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.
Then join us the masses to bug CCP devs to fix the bloody forum and it's features. It's much more likely to get fixes done when co-workers join the rambling squad. Or perhaps you could pull some nice statistics of how many forum posts fail due to such "features" existing in forums :P Its possible that the fixes will come when they deploy corp forums hopefully tomorrow. They have been very quite about Evegate fixes so who knows. |
Vindictate
Imperial Academy Amarr Empire
5
|
Posted - 2012.02.06 22:01:00 -
[75] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AoS02Q3WgjsydENOZE9pampKWnZmZ0E1ZDllbkpDZnc#gid=0 Wow i made a percentage comparison, and I knew Amarr wasn't super popular but they seem even behind Gallente 0.o |
Chi Quan
Bibkor Enterprises
2
|
Posted - 2012.02.06 23:24:00 -
[76] - Quote
yea, thats my alt. pls dont hate me 'cause i'm beautiful.
@above. I dont think you can judge by this alone, there also may be that fewer amarr ships are required, due to them being more durable. -- Please like me, I'm an attention w*ore. |
kKayron Jarvis
Deep Core Mining Inc. Caldari State
2
|
Posted - 2012.02.07 04:49:00 -
[77] - Quote
Keep info like this comeing!
p.s. i will see you at fanfast. |
Vindictate
Imperial Academy Amarr Empire
5
|
Posted - 2012.02.07 20:38:00 -
[78] - Quote
Chi Quan wrote:yea, thats my alt. pls dont hate me 'cause i'm beautiful. @above. I dont think you can judge by this alone, there also may be that fewer amarr ships are required, due to them being more durable.
Yes but this means overall slightly less than 2 (1.79) out of ten ships are amarr....just a bit low |
Cearain
Imperial Outlaws
267
|
Posted - 2012.02.16 19:01:00 -
[79] - Quote
Thanks for posting all this.
Has there been an increase in pod kills per ship kill after they started showing implants on killmails? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Goose69
Particle Men Industries Beyond-Repair
0
|
Posted - 2012.02.19 12:57:00 -
[80] - Quote
This is all very interesting statistical information.
Are there any plans to open a securites/stock/share market in Eve?
I am sure there are a lot of people out there that have some great, profitable corporations that people would want to invest in, also a great way to raise capital for new ventures etc etc.
There could be a method of setting up a share launch that is semi automated but covers all the necessary "legal" requirements etc. The same with monthly, quarterly or annual reports. That information could be automatically published in game with info that is already gathered by Eve/CCP.
Just a thought, and another aspect to an already fantastic game |
|
Cearain
Imperial Outlaws
290
|
Posted - 2012.02.22 16:04:00 -
[81] - Quote
I would also like to know if there was an increase in pod kills/ship kill in low sec after incarna's release as compared to before. Lots of people including myself felt this somehow changed our ability to warp our pods out.
I would like to see if the statistics back that up or if we were just imagining that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
CCP Diagoras
C C P C C P Alliance
752
|
Posted - 2012.02.24 15:11:00 -
[82] - Quote
25.16% of losses were capsules in the first week of November 2011, compared to 25.55% in the first week of December 2011, just after the launch of Crucible. Not really a statistically relevant difference :) CCP Diagoras - Like EVE stats? Follow me on twitter! |
|
Cearain
Imperial Outlaws
290
|
Posted - 2012.02.24 17:02:00 -
[83] - Quote
CCP Diagoras wrote:25.16% of losses were capsules in the first week of November 2011, compared to 25.55% in the first week of December 2011, just after the launch of Crucible. Not really a statistically relevant difference :)
Thanks for the response to my first question.
Is that percent of losses based on ship losses to npcs and pvp or just ship losses due to pvp kills?
Do you think one week is a sufficient measure? Could one or two huge null sec battles in a week throw these numbers?
BTW: The Statistics from the 3rd quarter QEN 2010 pps 40-41 says they took july of 2010 and the percents of pod kills per pvp ship losses were:
23.3% low sec 17.5% high sec 44% null and 29.9% wh
It doesn't tell us what the overall percent of pod kills/pvp ship losses were over that period.
However, assuming your numbers are based on pvp ship kills only, this would suggest that the number of pod kills has gone down significantly for those 2 weeks as compared to the month of july of 2010. So that would also tend to answer my second question. The number of pod kills per pvp ship kill has actually gone down since incarna's release. I still would love to get some low sec specific numbers on the escapability of pods though.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Alexila Quant
Lace Stockings and Switchblades Fallen Angels.
7
|
Posted - 2012.03.01 03:25:00 -
[84] - Quote
Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with. |
Steve Ronuken
Fuzzwork Enterprises
254
|
Posted - 2012.03.01 03:40:00 -
[85] - Quote
Alexila Quant wrote:Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with.
LP doesn't inject isk. Can't trade it for isk. In fact, it's an ISK sink, as you have to use it with ISK to get stuff out of the LP store.
And isk value for stuff is hard to determine.
On the other hand, follow the dev on Twitter. He keeps putting up stats. including things like mission running numbers, and bounties. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Alexila Quant
Lace Stockings and Switchblades Fallen Angels.
7
|
Posted - 2012.03.01 03:45:00 -
[86] - Quote
Steve Ronuken wrote:Alexila Quant wrote:Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with. LP doesn't inject isk. Can't trade it for isk. In fact, it's an ISK sink, as you have to use it with ISK to get stuff out of the LP store. And isk value for stuff is hard to determine. On the other hand, follow the dev on Twitter. He keeps putting up stats. including things like mission running numbers, and bounties.
I'm interested in all aspects of the economy when it comes to missions.
In terms of isk value lost an approximation will do based on current or average isk value over the past year. doesn't need to be perfect, just looking for a general idea. Also, LP whether it can be traded for isk or not is a currency. And it is faceted by mission givers, therefore it is injected just the same. I should have worded my main post differently i suppose. |
Cearain
Imperial Outlaws
292
|
Posted - 2012.03.01 14:46:00 -
[87] - Quote
I have seen statistics about how much isk incursion runners relative to all the other bounties paid in the entire game and its pretty crazy.
I wonder how many people are getting loyalty points in faction war missions regular, high, low, and null sec missions and incursions.
Alexila Quant wrote:Steve Ronuken wrote:Alexila Quant wrote:Here's one (A few) related to the market.
How much isk was injected into the economy by missions (Separated into categories as follows) Mission rewards + Bonuses LP Bounties (Including sanctums and belt rats ETC if possible) and how much isk value in ships and modules have been destroyed by NPC pirates (In missions or otherwise)
Basically I would like to get a picture of how much money is actually injected into the system over how much is lost. (This over the course of last year that is.) (what can I say?I like economics.)
Another interesting one would be how much isk exchanged hands by way of PLEX cards, and how many plex cards were used for AUR? If you are at liberty to disclose such information that is.
Better yet, just let me run the database queries myself. I would be like a kid in a candy store with all those sexy numbers to play with. LP doesn't inject isk. Can't trade it for isk. In fact, it's an ISK sink, as you have to use it with ISK to get stuff out of the LP store. And isk value for stuff is hard to determine. On the other hand, follow the dev on Twitter. He keeps putting up stats. including things like mission running numbers, and bounties. I'm interested in all aspects of the economy when it comes to missions. In terms of isk value lost an approximation will do based on current or average isk value over the past year. doesn't need to be perfect, just looking for a general idea. Also, LP whether it can be traded for isk or not is a currency. And it is faceted by mission givers, therefore it is injected just the same. I should have worded my main post differently i suppose.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
|
|
Pages: 1 2 3 :: [one page] |