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| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

hellwarz
Rising Thunder
0
|
Posted - 2011.09.29 16:36:00 -
[31] - Quote
living in wh pos 
(nija bump) |

anvyl sky
9
|
Posted - 2011.09.30 09:46:00 -
[32] - Quote
bumple di bump bump, bump, stuff stuff bla bla
i flogg the horse.
dooo iiiit, naow! |

Brooks Puuntai
Nomadic Asylum
130
|
Posted - 2011.10.02 01:06:00 -
[33] - Quote
Bump for the horse, |

shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.10.03 14:28:00 -
[34] - Quote
Bump.
Born Amarrian Raised Minmatar. |

Ranud Sunraker
Brothers of Destiny Phobia.
0
|
Posted - 2011.10.03 14:33:00 -
[35] - Quote
Keep it flogged (and bumped).
|

shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.10.10 20:17:00 -
[36] - Quote
Bump.
Born Amarrian Raised Minmatar. |

Echo Mande
0
|
Posted - 2011.10.10 20:53:00 -
[37] - Quote
I'll take a swing at the dead horse.
Regardless of how the final result will look, be it a single structure or the current cloud of modules, changes ought to tbe made to how the various industrial arrays provide resources to players. What I propose is the following:
Instead of the current variety of different lab, manufacturing, shipbuilding, reaction and silo modules, there should be several sizes (call it small to XXL) of generic lab, manufacturing, shipbuilding and reaction arrays, each of which can be tailored to the wants and needs of the players by POS logisticians.
Each of the various arrays would consume a certain amount of grid and CPU and have the capacity to install different types of modules, which would consume grid and CPU while providing one or more slots of one type (or other abilities) to users. Installing slots would take some time, but would not be permanent (uninstall slots to reconfigure the array) or maybe even require materials. For instance, a lab array could install modules to provide ME, PE, invention, copy or reverse engineering slots. Perhaps T1, T2 and T3 manufacturing slots could have their own modules, with 'incorrect tech' production in that slot being at least slower than optimal. The current penalties to POS T2 shipbuilding should be removed. Whether the array's hangar size is dependant on the array size or on the installed modules (perhaps an 'expanded hangar' module could be provided) is something that should be looked at.
Some current modules would be subsumed in the new setup and some new abilities could be added. For instance manufacturing arrays could have the ability to install some different 'refinery' modules (quick and dirty or slow and clean; with percentage cap removed in any case and possibly with the ability to apply corp tax), POS module building modules and even 'ore compression' modules (with a time penalty over the rorq). Similarly the various silos could be redone as modules in the reaction arrays, with each module representing a single silo. Shipyard arrays could have the ability to install ship maintenance array modules, with multiple modules representing a larger SMA.
While the arrays might not have a system security requirement, installable modules would. For instance the current sov requirement for capital SMAs would vanish but XL and capital shipyard modules would need respectively sov<0.5 and player sovereignty to install. Moon harvesters (installable in/on reactor arrays) and possibly the entire reactor array would only be allowed in sov<0.4.
Whether these changes should or should not be carried through to the shield, ewar and weapons arrays is a matter for discussion. A large weapons array bristling with small guns has some appeal but might not be terribly efficient.
Commentary is very welcome. |

Bael Gar
Russian SOBR SOLAR FLEET
9
|
Posted - 2011.10.21 20:23:00 -
[38] - Quote
ping |

Kenpachi Viktor
Gradient Electus Matari
84
|
Posted - 2011.10.24 04:02:00 -
[39] - Quote
maybe, just maybe, with the new focus on FiS this might get implemented "Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |

Zarak1 Kenpach1
Aperture Harmonics K162
10
|
Posted - 2011.11.19 19:57:00 -
[40] - Quote
+1 for the best thread ever on eve-o
it isnt at all surprising that the pos stuff was mentioned recently in a dev blog alluding to more fundamental changes.
FTDH is far more relevant to ccp now that they want us to bedazzle our characters. with this sort of implementation they would be able to sell NEX items to pos dwellers as well.
sad that it took e clothing to get them interested in it but at least its in the pipeline now |

Zarak1 Kenpach1
Aperture Harmonics K162
21
|
Posted - 2011.12.07 03:16:00 -
[41] - Quote
heres to the hope that 2012 has a dev blog about something like this coming soon |

Gremoxx
The Ostrogoths Curatores Veritatis Alliance
1
|
Posted - 2011.12.13 11:15:00 -
[42] - Quote
another "BUMP"
CCP, stopp putting your head in the sand on this one.... "Just Do It" |

Horus V
0
|
Posted - 2011.12.13 15:44:00 -
[43] - Quote
+10 |

shadowace00007
Beyond The Gates
6
|
Posted - 2012.01.25 03:46:00 -
[44] - Quote
Bumps.
Born Amarrian Raised Minmatar. |

Nova Fox
Novafox Shipyards
2948
|
Posted - 2012.01.25 04:26:00 -
[45] - Quote
Wasnt it stated multiple times this is inbound now?
|

shadowace00007
Beyond The Gates
6
|
Posted - 2012.01.25 07:28:00 -
[46] - Quote
Nova Fox wrote:Wasnt it stated multiple times this is inbound now?
Not that I am aware of but then again I am in the middle of the atlantic ocean so I am not as Up to date as I would have hoped
Born Amarrian Raised Minmatar. |

Marcus Caspius
Vitriol Ventures BLACK-MARK
18
|
Posted - 2012.04.09 05:48:00 -
[47] - Quote
About time the new CSM showed what they are capable of and progress this matter |
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