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Lan Staz
Aperture Harmonics K162
3
|
Posted - 2011.09.06 15:20:00 -
[1] - Quote
Keep the monster alive
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410 |

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.06 16:35:00 -
[2] - Quote
I rather have the OP come out with a 'fesh' topic compiling all the ideas so far into a neat organized format. |

Akrasjel Lanate
Naquatech Conglomerate
21
|
Posted - 2011.09.06 18:40:00 -
[3] - Quote
Nice stuff. |

Pesadel0
the muppets RED.OverLord
1
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Posted - 2011.09.06 18:55:00 -
[4] - Quote
That thread is so old and so actual that makes me cry, save pos .. |

Twilight Runner
1
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Posted - 2011.09.06 23:58:00 -
[5] - Quote
And So begins the POS topic .............................Again
haha |

Sir Substance
Suddenly Ninjas Tear Extraction And Reclamation Service
8
|
Posted - 2011.09.07 01:54:00 -
[6] - Quote
Posting on the first page of the dead horse.
Copypasting OP for everyones convinience:
Evelgrivion wrote:Images have been replaced. Unfortunately, I lost the originals with the forum debacle, but the ones that were linked are an acceptable substitute. To put it simply, the current POS system is Butt-ugly, lagtacular, overpowered, underpowered, and completely, totally whacky, and fails to live up to the expectations of those who wish to see them for the first time. This proposal at the very least aims to solve the first and last two issues, whilst providing a way for those who do not have 30 billion to blow on a station to get a suitable level of infrastructure for new 0.0 operations. In a nutshell, its a modular POS with most of the functionality of a station, depending on the modules attached. How would this all go together? Today's idea comes with pictures! The heart of the system is a simple interconnecting module. From this modular structure, all modules are referenced, attached, and based within a simple grid system. Exhibit AThe four corridors allow for easy expansion of the station, and scalable infrastructure can grow with the needs of the corporation. or alliance in possession of it. Exhibit BMuch like the current POS system, the heart and soul of the station would remain the control tower. For this example, let me introduce Exhibit C, for a small Caldari styled control tower. Exhibit CFrom this control tower, everything else on the POS is referenced. Instead of giving us exact XYZ coordinates of every module in space, they can be instead referenced to the tower and the layout grid on which it is based. After deployment of the control tower, you can begin adding additional structures to the POS to give it the functionality you want it to have. Allow me to present Exhibits D and E. Exhibits D & E (Large File)Exhibit D is a storage container module; these provide the storage capabilities for the POS. Exhibit E is a refinery module, which would obviously provide refinery capabilities for the station. Up a certain point, additional refinery modules would provide additional refinery efficiency, though logarithmically decreasing with each one while consuming the same amount of poewr. This could allow larger, more powerful, and more expensive designs to have a place in the universe. Up to this point, the accessibility remains the same as it is for the current POS, with one user hovering outside the module at a time. To alleviate the issues inherent in that, I present exhibit F; the hangar module. This system is not limited to 1x1 modules, and "supermodules" are a distinct possibility with this system. Exhibit FProviding a certain quantity of hangar space (Meters-¦) depending on size (and expense), the hangar module provides an interface to POS management just like standard stations, allowing simple refining, manufacturing, and possibly even clone bays, depending on the modules that you have installed. Put it altogether, and you get a simple POS that is easy to manage, expandable, and ranging in capabilities and expense. In its most basic form, I present Exhibit G. Exhibit GHere is an optional, more contraversial change that this system would make. If CCP wishes, they could integrate much of a POSs defense into this module system; rather than having free floating, invincible guns, large weapons battery modules could be introduced to the station. Presenting Exhibit H. Exhibit HFully realized, Exhibit I. Exhibit I (Fully Realised Modular POS)While this is just a simple example, the potential is there for leagues more complex and powerful bases than those demonstrated here.
|

Yvan Ratamnim
Phoenix Evolved Part Duo
12
|
Posted - 2011.09.07 03:59:00 -
[7] - Quote
For the love of god keep this thread high, hell CCP sticky this as we need new pos's for gods sake |

Armeggeda iscariah
Club Bear The Seventh Day
0
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Posted - 2011.09.07 06:10:00 -
[8] - Quote
Bump this thread till ccp makes it true damnit       |

Van Derka
PWH Corp
0
|
Posted - 2011.09.07 06:55:00 -
[9] - Quote
make stick |

Derth Ramir
Hellion Evolution
0
|
Posted - 2011.09.07 08:30:00 -
[10] - Quote
bump |

Ciar Meara
Virtus Vindice
52
|
Posted - 2011.09.07 09:03:00 -
[11] - Quote
Halfway through the original thread there is a post by evilgrivion (the OP) that is a good summup and improvement to the earlier work.
We should post that one, or better still, he should do it. If he is still around, his last post was a quitting post in response of the Zulu 1000$ jeans thread.
Here it is: [EDIT]: I remember that In another iteration everything of the pos was placed on the bottom as low as possible to allow for more movement of ships and capitals without being bumped by everything. But this summary should do:
Evelgrivion wrote:[edit]Edited by: Evelgrivion on 04/11/2009 14:37:42[/edit] For the past three years, there has been a tremendous show of support for the old GÇ£Flogging the Dead HorseGÇ¥ post regarding a proposed re-design of the Player Owned Structure system. The two biggest reasons for support are that players hate what they look like GÇô a bunch of scrap floating in space, and they hate the interfaces that are used to interact with them on a daily, weekly, monthly, and yearly basis. Enter the Modular StarbaseAesthetically, people want to see an end to the era of junk floating inside and in the immediate vicinity of force field bubbles. A series of geometrically interconnected structures, such as squares or hexagons, make up the design of the proposed replacement system. The abilities of the facility are enhanced with each newly attached component. Weapons would be placed on extensions to the top and bottom or even the sides of the tower, emerging from the force field. These weapons systems would remain vulnerable to attack like they are today. Strategically, it would be possible to force players to pick and choose between the placement of weapons systems and jump bridges, as the number of available attachment points is limited. Whether or not the design is implemented this way is up to game design, but it is an intriguing possibility. Mechanically, the basic uses of Player Owned Structures donGÇÖt change; they will still serve as industrial complexes and staging areas. However, the management of these facilities is in dramatic need of improvement. The amount of time required to set up a Starbase is obnoxious and unnecessary, and make up a considerable portion of ideas provided in addendum to the original modular starbase concept. The solution to this thorny issue is to introduce an onlining queue, and to allow the anchoring and onlining of more than one module at a time. Either one of these options would be appreciated by those who operate facilities in space. Players desire the ability to freely swap out control towers to upgrade their operations without having to dismantle the entire facility one structure at a time. The ability to freely swap one tower for another has been repeatedly requested by the community. If different sizes of towers remain in use, these features should be implemented. In-situ facility upgrades have also been proposed. To upgrade the starbase, raw materials and blueprints would allow operators to initiate construction of new facilities and operational capabilities directly onto the structure, rather than hauling a complete module from their points of distribution to null-security space. A single, unified interface is desired for the structure. If a docking facility is provided, players would have access to the entire starbasesGÇÖ configuration and settings (based on permissions of course) when inside the base. From this in-structure interface they would organize production chains and initiate manufacturing jobs. Standings would be configured, and other basic functions such as loading ammunition into the weapons systems could be handled from this interface, without making your way to each module and interacting with their separate interfaces. Docking at these facilities would not replenish shields or capacitor, as they are not equipped to do so. If so desired, on site repairs could just as easily remain un-obtainable. However, with the right modules in place, the starbase could serve as a ship storage facility, and could serve as a location for refitting your ship. A Super Capital Mooring Point should be introduced as an optional attachment for the starbase as well. These would allow players to secure their super capital ships within the starbase without making them vulnerable to corporate thieves, but simultaneously leave them vulnerable to capture or destruction by marauding fleets that lay siege to the tower. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Jint Hikaru
OffWorld Exploration Inc
4
|
Posted - 2011.09.07 10:50:00 -
[12] - Quote
Just popping in to confirm my support for this as the old thread is being locked-down due to the new forums.
It's really sad to see how long this amazing proposal has been alive on the forums with CCP point blank ignoring it, probably because they don't want to do the work to improve the game with this.
Shame on you CCP!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Warwars
Science and Trade Institute Caldari State
0
|
Posted - 2011.09.07 12:57:00 -
[13] - Quote
I'm Warwar and this is my favorite topic on the forums. I whole heartily endorse this, may it never die. |

GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
0
|
Posted - 2011.09.07 16:43:00 -
[14] - Quote
+ 1 for pos cleanup,
seriously ccp, you could make so many people happy, stop playing with null and fix some of our everyday tools the entire game has to put up with. |

Sir Substance
Suddenly Ninjas Tear Extraction And Reclamation Service
8
|
Posted - 2011.09.08 13:42:00 -
[15] - Quote
Guys, I'm trying to make sure that the old dead horse thread is on the front page, preferably the first thread, when the forums get archived. I have to sleep now, keep an eye on it for me? |

Sir Substance
Suddenly Ninjas Tear Extraction And Reclamation Service
8
|
Posted - 2011.09.09 23:56:00 -
[16] - Quote
The dead horse is now forever immortalised on the front page of the original forums!
http://www.eveonline.com/ingameboard.asp?a=channel&channelID=3523
*bows* |

Esiel
Renegade Serenity The Cool Kids Club
0
|
Posted - 2011.09.12 20:01:00 -
[17] - Quote
Most of us are waiting for Evelgrivion to repost and we will use that as our main board for flogging |

shadowace00007
Beyond The Gates Tri Sol Syndicate
0
|
Posted - 2011.09.12 20:29:00 -
[18] - Quote
Sweet I don't have to repost that monster. I was about to start the copying process. |

Havak Kouvo
State War Academy Caldari State
0
|
Posted - 2011.09.12 21:09:00 -
[19] - Quote
I like just about everything about this, except for the gun. Other than that its great. Possibly, there should be a "Force Field Generator" right above the force field right outside of it. This is where you shoot instead of the tower itself. If only to avoid the issue where it look stupid shooting at the tower through the force field. |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
17
|
Posted - 2011.09.12 23:22:00 -
[20] - Quote
Yes please. |

Tahna Rouspel
BWE Special Forces
4
|
Posted - 2011.09.12 23:56:00 -
[21] - Quote
I can't believe this dates from five years ago. I'm living in a wormhole POS at the moment and I do find it depressing to look at. The place is messy and it's hard to find what you're looking for when there's too many modules installed. The POS UI could also use some love, it's not pretty at all.
Well, hopefully CCP finds the time to improve this. |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
33
|
Posted - 2011.09.13 03:38:00 -
[22] - Quote
I can haz better POS ... PLS!!!!!!!!! FOR THE LOVE OF GOD |

shadowace00007
Beyond The Gates Tri Sol Syndicate
4
|
Posted - 2011.09.26 16:14:00 -
[23] - Quote
Hump to the bump.
Born Amarrian Raised Minmatar. |

Anna Lynne Larson
Black Sail Anarchists Yarr Collective
0
|
Posted - 2011.09.26 19:20:00 -
[24] - Quote
Yes please. Those models were beautiful. And the idea is sound |

Dalton Vanadis
Miranda United F0RCEFUL ENTRY
407
|
Posted - 2011.09.28 06:18:00 -
[25] - Quote
Hurry up CCP, we all want this feature...
Get a bigger art department already, seems that's always your bottleneck. Ship reskinning, POS revamp, CQ's, what have you... |

Vanessa Vansen
Ore Hogz Rolling Thunder.
4
|
Posted - 2011.09.28 07:51:00 -
[26] - Quote
it's alread alive again ... go to previous incarnation |

Ciar Meara
Virtus Vindice
122
|
Posted - 2011.09.28 12:51:00 -
[27] - Quote
Isn't that post made 6 days later then the OP? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.09.28 17:47:00 -
[28] - Quote
--->2011.09.12 20:28 the post you linked --->2011.09.06 15:20 This thread.
Born Amarrian Raised Minmatar. |

Dex Nederland
Lai Dai Infinity Systems
6
|
Posted - 2011.09.29 05:26:00 -
[29] - Quote
Along with the redesign, how about normalizing Ice & Ice products? As in making there only be one kind of Ice?
There are 4 different kinds of Ice & 8 Ice products for each racial bloc and it does not make a whole lot of sense. Normalizing the Ice makes choosing a particular racial POS about its capabilities and would enable any POS operating entity to mine Ice locally for whatever they are using their POS.
Just a thought. Lai Dai Infinity Systems |

Vanessa Vansen
Ore Hogz Rolling Thunder.
4
|
Posted - 2011.09.29 13:38:00 -
[30] - Quote
shadowace00007 wrote:--->2011.09.12 20:28 the post you linked --->2011.09.06 15:20 This thread.
ups ... didn't check that ... my fault ... anyway, I added a link to the this thread in the previous incarnation ... although it's not the previous one ...
free bump  |

hellwarz
Rising Thunder
0
|
Posted - 2011.09.29 16:36:00 -
[31] - Quote
living in wh pos 
(nija bump) |

anvyl sky
9
|
Posted - 2011.09.30 09:46:00 -
[32] - Quote
bumple di bump bump, bump, stuff stuff bla bla
i flogg the horse.
dooo iiiit, naow! |

Brooks Puuntai
Nomadic Asylum
130
|
Posted - 2011.10.02 01:06:00 -
[33] - Quote
Bump for the horse, |

shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.10.03 14:28:00 -
[34] - Quote
Bump.
Born Amarrian Raised Minmatar. |

Ranud Sunraker
Brothers of Destiny Phobia.
0
|
Posted - 2011.10.03 14:33:00 -
[35] - Quote
Keep it flogged (and bumped).
|

shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.10.10 20:17:00 -
[36] - Quote
Bump.
Born Amarrian Raised Minmatar. |

Echo Mande
0
|
Posted - 2011.10.10 20:53:00 -
[37] - Quote
I'll take a swing at the dead horse.
Regardless of how the final result will look, be it a single structure or the current cloud of modules, changes ought to tbe made to how the various industrial arrays provide resources to players. What I propose is the following:
Instead of the current variety of different lab, manufacturing, shipbuilding, reaction and silo modules, there should be several sizes (call it small to XXL) of generic lab, manufacturing, shipbuilding and reaction arrays, each of which can be tailored to the wants and needs of the players by POS logisticians.
Each of the various arrays would consume a certain amount of grid and CPU and have the capacity to install different types of modules, which would consume grid and CPU while providing one or more slots of one type (or other abilities) to users. Installing slots would take some time, but would not be permanent (uninstall slots to reconfigure the array) or maybe even require materials. For instance, a lab array could install modules to provide ME, PE, invention, copy or reverse engineering slots. Perhaps T1, T2 and T3 manufacturing slots could have their own modules, with 'incorrect tech' production in that slot being at least slower than optimal. The current penalties to POS T2 shipbuilding should be removed. Whether the array's hangar size is dependant on the array size or on the installed modules (perhaps an 'expanded hangar' module could be provided) is something that should be looked at.
Some current modules would be subsumed in the new setup and some new abilities could be added. For instance manufacturing arrays could have the ability to install some different 'refinery' modules (quick and dirty or slow and clean; with percentage cap removed in any case and possibly with the ability to apply corp tax), POS module building modules and even 'ore compression' modules (with a time penalty over the rorq). Similarly the various silos could be redone as modules in the reaction arrays, with each module representing a single silo. Shipyard arrays could have the ability to install ship maintenance array modules, with multiple modules representing a larger SMA.
While the arrays might not have a system security requirement, installable modules would. For instance the current sov requirement for capital SMAs would vanish but XL and capital shipyard modules would need respectively sov<0.5 and player sovereignty to install. Moon harvesters (installable in/on reactor arrays) and possibly the entire reactor array would only be allowed in sov<0.4.
Whether these changes should or should not be carried through to the shield, ewar and weapons arrays is a matter for discussion. A large weapons array bristling with small guns has some appeal but might not be terribly efficient.
Commentary is very welcome. |

Bael Gar
Russian SOBR SOLAR FLEET
9
|
Posted - 2011.10.21 20:23:00 -
[38] - Quote
ping |

Kenpachi Viktor
Gradient Electus Matari
84
|
Posted - 2011.10.24 04:02:00 -
[39] - Quote
maybe, just maybe, with the new focus on FiS this might get implemented "Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |

Zarak1 Kenpach1
Aperture Harmonics K162
10
|
Posted - 2011.11.19 19:57:00 -
[40] - Quote
+1 for the best thread ever on eve-o
it isnt at all surprising that the pos stuff was mentioned recently in a dev blog alluding to more fundamental changes.
FTDH is far more relevant to ccp now that they want us to bedazzle our characters. with this sort of implementation they would be able to sell NEX items to pos dwellers as well.
sad that it took e clothing to get them interested in it but at least its in the pipeline now |

Zarak1 Kenpach1
Aperture Harmonics K162
21
|
Posted - 2011.12.07 03:16:00 -
[41] - Quote
heres to the hope that 2012 has a dev blog about something like this coming soon |

Gremoxx
The Ostrogoths Curatores Veritatis Alliance
1
|
Posted - 2011.12.13 11:15:00 -
[42] - Quote
another "BUMP"
CCP, stopp putting your head in the sand on this one.... "Just Do It" |

Horus V
0
|
Posted - 2011.12.13 15:44:00 -
[43] - Quote
+10 |

shadowace00007
Beyond The Gates
6
|
Posted - 2012.01.25 03:46:00 -
[44] - Quote
Bumps.
Born Amarrian Raised Minmatar. |

Nova Fox
Novafox Shipyards
2948
|
Posted - 2012.01.25 04:26:00 -
[45] - Quote
Wasnt it stated multiple times this is inbound now?
|

shadowace00007
Beyond The Gates
6
|
Posted - 2012.01.25 07:28:00 -
[46] - Quote
Nova Fox wrote:Wasnt it stated multiple times this is inbound now?
Not that I am aware of but then again I am in the middle of the atlantic ocean so I am not as Up to date as I would have hoped
Born Amarrian Raised Minmatar. |

Marcus Caspius
Vitriol Ventures BLACK-MARK
18
|
Posted - 2012.04.09 05:48:00 -
[47] - Quote
About time the new CSM showed what they are capable of and progress this matter |
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