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dosperado
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Posted - 2004.03.11 16:36:00 -
[1]
Hi... Ever seen a PK in front of you with -3.0 sec status -10.0 corp status and millions of bounty in empire? Ang guess what ... you cant kill him! Cause he needs -5.0 to get shot by players in empire without any concord issues...but most of the -5.0 players cant even enter empire space...so that arrangement sucks iny any form...CCP...WHY the hell players with high security status have no advantages? And I mean NO!
I think a better solution for EMPIRE-SPACE is:
Player with >0.5 sec status can kill player with -1.0 and less Player with >1.0 sec status can kill player with -2.0 and less Player with >2.0 sec status can kill player with -3.o and less Player with >3.0 sec status can kill player with -4.0 and less Player with -5.0 can be killed by everybody
So high security status is no longer USELESS!!!
And please no whining here from PK's...this solution is more than fair.... ____________________ CEO Denial of Service
NPC Mass Murderer | Security Status 6.4 |

s0cks
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Posted - 2004.03.11 16:45:00 -
[2]
There's a section in this forum called 'Eve Idea Lab'. For what its worth I think its quite a good idea - however the neg sec dude should be able to retaliate if attacked without penalty, otherwise its just one sided.
Remember not everyone with a negative sec is a bad boy/girl. They may have just killed a pirate themselves in 0.3 space or sommin.
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Draximus Prime
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Posted - 2004.03.11 16:58:00 -
[3]
Players who have -2 or lower sec rating would give anything to be able to go through empire space again...
I know I wouldnt mind being able to be shot at if I did... so long as Concord didnt interfere...
Most people with -sec ratings like pvp and so wouldnt mind this in the slightest...
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

dosperado
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Posted - 2004.03.11 17:04:00 -
[4]
Quote: Remember not everyone with a negative sec is a bad boy/girl. They may have just killed a pirate themselves in 0.3 space or sommin.
So killing a guy with negative sec rating shouldn't end in a sec rating decrease...so the "good" guys cant get a neg sec status killing Playerkillers ____________________ CEO Denial of Service
NPC Mass Murderer | Security Status 6.4 |

Taran'li Maren
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Posted - 2004.03.11 23:12:00 -
[5]
I think it should be the other way around...
Player with >0.5 sec status can kill player with -4.0 and less Player with >1.0 sec status can kill player with -3.0 and less Player with >2.0 sec status can kill player with -2.o and less Player with >3.0 sec status can kill player with -1.0 and less Player with -5.0 can be killed by everybody
Having a higher security rating would let you kill people with *less negative* ratings. That would mean the more negative your security rating was, the more people could attack you without penalty.
I kinda think this was probably what you had intended.
I do think this is a great idea. It should also probably come with sec rating decay, so you would have to hunt pirates to maintain a high rating, and so ex-pirates could reform.
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Sally B
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Posted - 2004.03.11 23:24:00 -
[6]
I think that CONCORD shoulden't respond at all to security status.
If you have -10.00, You can kill everyone everywhere.
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Taran'li Maren
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Posted - 2004.03.11 23:27:00 -
[7]
Then how would you keep schools and hubs safe for newbies?
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AwiL
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Posted - 2004.03.11 23:46:00 -
[8]
how would u keep empire safe for nubs u ask? i came name atleast 5 corps off the top of my head that claim to be "pirate hunters" "bounty hunters" "police" , now they'd actually be able to uphold these titles. i think its a great idea. i don't believe players should be denied access to empire for their sec rating, i think flying into yulai with 100 players in local that could shoot at them would be a deterant enough. please ccp look at this thread. implement it with the release of shiva please
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

S3VYN
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Posted - 2004.03.12 00:27:00 -
[9]
Quote: Having a higher security rating would let you kill people with *less negative* ratings. That would mean the more negative your security rating was, the more people could attack you without penalty.
I kinda think this was probably what you had intended.
If implemented with that in mind it is a great idea. Post it to the idea lab as well using that theory.
I also agree that the neg security player should be able to retaliate without CONCORD interference.
It also may be a good idea, while talking theory on this, to investigate changing security ratings based on the security rating of the player you killed.
For instance, if a pirate with a -0.5 security rating kills a bounty hunter with a 7.5 security rating they should be rewarded with a larger decrease in security standing than if they had killed a player with a 0.1 security rating. Haven't thought that through from all the angles, would love to here PvP player opinions on that... ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Skelator
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Posted - 2004.03.12 00:33:00 -
[10]
Edited by: Skelator on 12/03/2004 00:33:58
Quote: how would u keep empire safe for nubs u ask? i came name atleast 5 corps off the top of my head that claim to be "pirate hunters" "bounty hunters" "police" , now they'd actually be able to uphold these titles. i think its a great idea. i don't believe players should be denied access to empire for their sec rating, i think flying into yulai with 100 players in local that could shoot at them would be a deterant enough. please ccp look at this thread. implement it with the release of shiva please
Thats a Excellent idea in "theory" but whats to stop folks who want to be griefers from waiting till the time zones switch and the most if not all of Protection corps goto sleep (yes we all need it from time to time)
They have us Surrounded again.. the Poor Bastards |

Monica Scuro
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Posted - 2004.03.12 01:14:00 -
[11]
It used to be like that, it didnt work. Thats why it was changed. Unfortunatley the great proportion of people with very negative sec will just kill everyone and greif. This is why ccp changed it, and would be foolish to change it back. I agree it would be better but a few have ruined it for you im afraid, its not possible to implement it.
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Jamze
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Posted - 2004.03.15 04:02:00 -
[12]
Edited by: Jamze on 15/03/2004 04:10:20
Quote: Hi... Ever seen a PK in front of you with -3.0 sec status -10.0 corp status and millions of bounty in empire? Ang guess what ... you cant kill him! Cause he needs -5.0 to get shot by players in empire without any concord issues...but most of the -5.0 players cant even enter empire space...so that arrangement sucks iny any form...CCP...WHY the hell players with high security status have no advantages? And I mean NO!
I think a better solution for EMPIRE-SPACE is:
Player with >0.5 sec status can kill player with -1.0 and less Player with >1.0 sec status can kill player with -2.0 and less Player with >2.0 sec status can kill player with -3.o and less Player with >3.0 sec status can kill player with -4.0 and less Player with -5.0 can be killed by everybody
So high security status is no longer USELESS!!!
And please no whining here from PK's...this solution is more than fair.... [/quot the current system works fine. I am -6.8 atm. i have to risk being gatecamped by a carebear every time i jump through a gate. And u will see me in 0.4 space so if u want to hunt ppl with -5 sec just get out of your carebear saftey bubble and come and find me.   
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Candy
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Posted - 2004.03.15 04:15:00 -
[13]
I am an evil pirate. I have killed countless numbers of ships. Whats my sec status? 0. Thats Right. 0. I can cruise thoughtlessly through Luminaire. Now doesnt that just make your face turn red? 
And one other thing... Just because you are a supposedly "good moral person" compared to my "evil satanic self", doesnt mean you get to tell me to shut up. Pirates have a voice in the matter too, you know. -------------------------------------------
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Tenacha Khan
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Posted - 2004.03.15 05:09:00 -
[14]
I was gonna reply about ss, but I am done with talking about ss and how it effects pirates as most of the other players just dont give a ****. You talk about fair to pirates, your idea of fair is how YOU get the most ammount of enjoyment in this game. People police themselves? Most people in this game just like collecting isk and want to seem to be nice, but they are not really....trying to kill pirates who disrupt them would mean they cannot make a billion isk per week so those players would just ask for concord back.
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Tenacha Khan
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Posted - 2004.03.15 05:15:00 -
[15]
Quote: Hi... Ever seen a PK in front of you with -3.0 sec status -10.0 corp status and millions of bounty in empire? Ang guess what ... you cant kill him! Cause he needs -5.0 to get shot by players in empire without any concord issues...but most of the -5.0 players cant even enter empire space...so that arrangement sucks iny any form...CCP...WHY the hell players with high security status have no advantages? And I mean NO!
I think a better solution for EMPIRE-SPACE is:
Player with >0.5 sec status can kill player with -1.0 and less Player with >1.0 sec status can kill player with -2.0 and less Player with >2.0 sec status can kill player with -3.o and less Player with >3.0 sec status can kill player with -4.0 and less Player with -5.0 can be killed by everybody
So high security status is no longer USELESS!!!
And please no whining here from PK's...this solution is more than fair....
if some1 with a 0.5ss can kill any1 with -1.0 to -10.0, why would their improve their ss.
imo -1.0 is too high to get killed..must be at least -3.5
Furthermore, I do not have a clue what your on about with this part:but most of the -5.0 players cant even enter empire space thats not true, they are just not allowed into 5.0 and above.
You did know that empire space = 0.0-1.0 and not just 0.5-1.0
People posting without a clue
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Carcharodon
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Posted - 2004.03.15 06:09:00 -
[16]
Quote:
I think that CONCORD shoulden't respond at all to security status.
If you have -10.00, You can kill everyone everywhere.
it was that way you mean you missed it? wanna guess why it was changed?
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Tandar
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Posted - 2004.03.15 17:21:00 -
[17]
I think a nice change would be if concord was nurfed a bit. If you attacked someone in 0.5 and higher space, Concord would still go after you and attack, but if you were fast enough you might escape before they destroyed you. The higher secuirty level, the more ships and higher your chances of being destroyed before you take out your target and escape the system. In this way you could still travel in higher secuirty level space and even fight there although you would have to be smart about it. (attack where concord patrols are further away and destroy your target quickly) and then make it to the jump gate (where once again there would be more patrols waiting for you).
The lower your sec status the more patrols would respond immidiately to your attack in empire space.
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Kiana'tre
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Posted - 2004.03.15 20:34:00 -
[18]
No just make everyone get their account banned if they ever drop to negative sec and that will solve the problem.
CCP NERF PIRATEING I WANT TO PLAY IN AN IBIS AGAIN
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Kinnison
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Posted - 2004.03.16 09:33:00 -
[19]
How about a self-destruct device built into every ship that activates whenever the owner, if he is below sec status -5, enters empire space?
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