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1. Players like me stop this game from becoming boring. - in Crime and Punishment [original thread]
- by Jamze - at 2004.05.10 23:07:00
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2. Exploit .. - in Crime and Punishment [original thread]
0.4 and below is risky space. Every time you enter, you run the risk of being killed. However there is a lot of money to be made out here, which somewhat negates the risk. If you have difficulty accepting this fact, you should stay in the core s...
- by Jamze - at 2004.05.09 23:16:00
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3. Corporation Switching --- an Exploit ? - in Crime and Punishment [original thread]
Originally by: zincol Leaving a corp to avoid war isnt an exploit as such - also it takes 24hours for you to leave ure current corp. You have to check your target's such as scanner/colour code so if you shoot them it's ya own fault. w00t...
- by Jamze - at 2004.05.03 10:39:00
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4. To CCP - in Crime and Punishment [original thread]
I like my sec status. . However i do agree that is too hard to gain sec status.
- by Jamze - at 2004.05.01 10:19:00
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5. Thanks ccp and the carebears - in Crime and Punishment [original thread]
Originally by: RichThugster wasn't it a few stations which had 4 guns, and doesn't/didn't all gates only have 2 guns? not tht i am shouting off about all this, saying i'll be slaughtering ppl in a system with...... errrr... the same number...
- by Jamze - at 2004.04.29 00:52:00
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6. Thanks ccp and the carebears - in Crime and Punishment [original thread]
Nice one CCP, you have finally seen sense. By reducing the amount of sentries in 0.4-0.1 to 2 guns you hve enabled me and my corpmates to recommece the slaughter, that was somewhat curtailed by the over reaction to the zombie incident. I would al...
- by Jamze - at 2004.04.28 23:55:00
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7. why are corp wars only one way agreement. - in Crime and Punishment [original thread]
Why the hell should a corp have to have the agreement of the other corp to declare war? War is by nature an agreesive act. If all your corp want's do do is mine, thats fine by me. But don't come to the forums or anyone else whinging, because you d...
- by Jamze - at 2004.04.07 04:10:00
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8. Mewbie quesyion on missiles - in Crime and Punishment [original thread]
best is to find out what ype of damage their missiles do. then harden your shields against that type of damage.
- by Jamze - at 2004.04.05 02:22:00
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9. Almost Time for a Elite Clone A++++ - in Crime and Punishment [original thread]
Quote: Going on 12,300,000 skill points Well Whoopdedooo!
- by Jamze - at 2004.04.03 04:20:00
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10. Does anyone know Roving Guns? - in Crime and Punishment [original thread]
Quote: Anyone heard of 'Roving Guns'? I saw them in "action" today and they were pathetic. Just wondering if they have any history. I kno, wishing for forum search tool myself.... Rofl roving guns. they are a bunch of roid sucking car...
- by Jamze - at 2004.03.29 22:32:00
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11. Killing PK's in empire...a better solution... - in Crime and Punishment [original thread]
Edited by: Jamze on 15/03/2004 04:10:20 Quote: Hi... Ever seen a PK in front of you with -3.0 sec status -10.0 corp status and millions of bounty in empire? Ang guess what ... you cant kill him! Cause he needs -5.0 to get shot by players...
- by Jamze - at 2004.03.15 04:02:00
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12. ensor dampners - in Crime and Punishment [original thread]
today i was locked by aa pc moa. i placed 3 remote sensor dampners on him.This should have been enough to cancel his lock. and increase his lock on time dramaticly. yet he seemed to be immune to this sort of dampening. he then continued to hit me ...
- by Jamze - at 2004.03.10 00:10:00
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13. ensor dampners - in Crime and Punishment [original thread]
- by Jamze - at 2004.03.10 00:06:00
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14. Self Destruct on ships - in Test Server Feedback [original thread]
Quote: Self-destruction for ships will behave the same as self-destruction for capsules after an upcoming hotfix. It may have made it into todays downtime. Omg the devs have thrown us a bone.
- by Jamze - at 2004.03.07 21:51:00
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15. Sentry gun range - in Test Server Feedback [original thread]
Edited by: Jamze on 06/03/2004 03:46:10 Quote: Looks like you wanna be pirates will have to fight players equal to or close to your skill range now instead of killing unwary noobs. God get a freaking life. This in no way kill pirating....
- by Jamze - at 2004.03.06 03:44:00
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16. Why have the gate guns range been increased? - in Crime and Punishment [original thread]
Quote: "I hope this is only a bug. In case it is I have filed a bug report. If it is by design then I will have to say adios gring to ccp." ... like already mentioned in every other forum section, the sentries range has been without warni...
- by Jamze - at 2004.03.06 01:26:00
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17. Why have the gate guns range been increased? - in Crime and Punishment [original thread]
I attempted to do a spot of gate camping tonight. And to my shock and horror i was engaged by sentry guns. I was at least 65k from the nearest gun. I hope this is only a bug. In case it is I have filed a bug report. If it is by design then I will ...
- by Jamze - at 2004.03.06 01:15:00
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18. A Defense of Piracy and its role its role in EVE - in Crime and Punishment [original thread]
Quote: You make several valid points Candy. However there is one part of piracy that has mistified me for a long time: The need to podkill the owner of the ship after you have destroyed his ship, taken his cargo and ruined his day. Why must ...
- by Jamze - at 2004.03.01 16:23:00
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19. survey - in Crime and Punishment [original thread]
100k isk to the first person who can tell me what origin is talking about
- by Jamze - at 2004.02.29 02:54:00
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20. News: Great Crime Against Caldari People - Traitors Exposed - in Crime and Punishment [original thread]
Lol Chief space **** has been killed
- by Jamze - at 2004.02.09 16:51:00
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