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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 05:13:00 -
[1]
Greetings forum-goers! This is your friendly forum warrior, here with an exciting new thing to give to you! As you've noticed, this weekend I was hardly on the forums at all, and the reason for this is that I've been crafting an embodiment of astonishingly excellent game design for you! What is this game, you ask?
It's a top-down shooter, similar to the Raiden games if you're familiar with them, except very similar to EVE. All ships and their defenses and weapons are based on EVE ships. Now for the details!
Current Features Missions: 1 Playable Races: 1 Playable Ships: 3
Ships Maulus, Tristan, Incursus
Enemies Kestrel, Condor, Merlin, Caracel, Badger 2
This game is relatively error-free, so if you encounter an error copy the text and post it in this thread, along with when it happened and what version you were playing (Current version on EVE files is 0.7).
Granted, this demo isn't too long but it's fairly challenging and should provide you with some degree of entertainment during those boring POS ops.
I'd also like to thank Krats for much artwork he's contributed to the game's art. Basically, any sprites that don't look like crap are his.
Go forth, EVE Players, and play!
Download Link: (3.8 Megs) EVE-Files Download
---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 05:14:00 -
[2]
(Reserved for Stuff) ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 05:14:00 -
[3]
(Reserved for more stuff) ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.12.10 05:16:00 -
[4]
Tar it's actually pretty f'in good! ________ "It's a good day to die!"
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Khandara Seraphim
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Posted - 2007.12.10 05:16:00 -
[5]
but does it come in pink?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 05:18:00 -
[6]
Originally by: Khandara Seraphim but does it come in pink?
Sadly, this version does not come in pink.
Future versions will come with cheats, however. You'll see. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Neroo Tal
Minmatar Ambart Valaina
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Posted - 2007.12.10 05:18:00 -
[7]
Edited by: Neroo Tal on 10/12/2007 05:19:12 I demand to know where the "any" key is.
Neroo Tal Ambart Valaina -= Because Fate is Divine. |
d1v1n1ty
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Posted - 2007.12.10 05:25:00 -
[8]
cute...are there instructions in game?
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Neroo Tal
Minmatar Ambart Valaina
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Posted - 2007.12.10 05:28:00 -
[9]
Sorry couldn't help myself, on that. Space to fire, arrow keys to move, check upper right to see specific intsructions ( ctrl to repair your armor for instance ). D for drone deplying R for drone recalling ( those are the only two I saw offhand ).
Hope that helps. Neat game Tar.. oh.. you really should be allowed to go past the edges of the screen. Ambart Valaina -= Because Fate is Divine. |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 05:32:00 -
[10]
Originally by: Neroo Tal Hope that helps. Neat game Tar.. oh.. you really should be allowed to go past the edges of the screen.
I'll take a look at the code, but I think you can actually. My biggest problem is that as you get into bigger ships your range increases likewise, so I need to have a means for you to shoot at stuff offscreen. I was going to try to make it into this release, but the code for it was bugged so it was only usefull if the enemy was off the top of the screen. That's near the top of my list for features intended for the next release. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Erotic Irony
0bsession
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Posted - 2007.12.10 05:48:00 -
[11]
trap thread ___ Eve Players are not very smart. Support Killmail Overhaul
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 05:59:00 -
[12]
Originally by: Erotic Irony trap thread
If I was to destroy my reputation and get myself banned I could do better than this.
Anyway, I'm going to bed as I have work in the morning. Until then give it a try and let me know how you feel. Hell, flame away if you like, I'm used to it. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Neroo Tal
Minmatar Ambart Valaina
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Posted - 2007.12.10 06:07:00 -
[13]
Edited by: Neroo Tal on 10/12/2007 06:07:31 Sorry, meant should NOT be allowed to go past screen.
Originally by: Tarminic
I'll take a look at the code, but I think you can actually. My biggest problem is that as you get into bigger ships your range increases likewise, so I need to have a means for you to shoot at stuff offscreen. I was going to try to make it into this release, but the code for it was bugged so it was only usefull if the enemy was off the top of the screen. That's near the top of my list for features intended for the next release.
Neroo Tal Ambart Valaina -= Because Fate is Divine. |
hydraSlav
Synergy Evolved Daisho Syndicate
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Posted - 2007.12.10 06:23:00 -
[14]
Edited by: hydraSlav on 10/12/2007 06:23:11 Its tougher than it looks Nice work
Bug: you can move off the screen, and the enemies can't hit you
Feature request: POWERUPS! Raiden games are always about mage powerups
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Erotic Irony
0bsession
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Posted - 2007.12.10 06:24:00 -
[15]
Originally by: Tarminic
Originally by: Erotic Irony trap thread
If I was to destroy my reputation and get myself banned I could do better than this.
Anyway, I'm going to bed as I have work in the morning. Until then give it a try and let me know how you feel. Hell, flame away if you like, I'm used to it.
do an ikaruga version and I'd be persuaded to try it ---_^
___ Eve Players are not very smart. Support Killmail Overhaul
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.10 06:41:00 -
[16]
Ok I feel stupid but what do I do to choose my race? I've gotten past it a few time but I have yet to figure out how I did (I just started mashing random keyboard buttons). -----sig-starts-here------ Ok I need a new sig so...
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Krazy Bitsch
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Posted - 2007.12.10 07:06:00 -
[17]
Edited by: Krazy Bitsch on 10/12/2007 07:12:02 give us a HINT as to how the fk to choose our race?
oh wait, gallente is the ONLY fkin race it lets me choose.
/me submits a bug report....btw this game sucks.
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.10 07:09:00 -
[18]
Originally by: Krazy Bitsch give us a HINT as to how the fk to choose our race?
I think I figured it out actually.
Double click on Gallente. You end up choosing Caldari, but you can't double click Caldari to choose it... -----sig-starts-here------ Ok I need a new sig so...
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Krazy Bitsch
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Posted - 2007.12.10 07:13:00 -
[19]
Originally by: Verx Interis
Originally by: Krazy Bitsch give us a HINT as to how the fk to choose our race?
I think I figured it out actually.
Double click on Gallente. You end up choosing Caldari, but you can't double click Caldari to choose it...
seems to me the only race u can pick is Gallente.....maybe a fix needs to be implemented to take care of this poor programming?
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Anon Forumalt
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Posted - 2007.12.10 07:42:00 -
[20]
Fun game!
But I keep waiting for somebody to make a game that really IS eve online, but offline.
Can't be all that hard to make a game in which a looping animation shows your ship flying forward with a gascloud background, while you click an enemy (on your overview), then click several circles for modules to shoot it.
Repeatedly.
You could even get bounties, and a completion reward, and buy better ships.
Hell, you could go all out and have agent reputations and make an effective representation of what mission running in EVE online is like. |
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Zapatero
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Posted - 2007.12.10 10:43:00 -
[21]
lol
I <3 shmups
Keep up the good work.
The Holy Trinity of EVE is complete: EVE Premium, EVE Classic, EVE Retro
A good top-down EVE-style game WITH ambulation (shameless plug: as featured in the latest issue)
- Z
------------- Editor, EON |
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Vagablonde
Ivy League
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Posted - 2007.12.10 10:58:00 -
[22]
with downtime fast approaching, this feels like a good time to bump this post.
________________ the way back home is always long, but if you're close to me i'm holding on. |
Alakazam
Bob The Builder Breidablik
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Posted - 2007.12.10 11:04:00 -
[23]
is it possible to see some screenshots?
there is *NO* way i'm running a unspecified application on my computer. keyloggers anyone?
Tarminic, release source?
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Vagablonde
Ivy League
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Posted - 2007.12.10 11:13:00 -
[24]
completed.
Just chose the drone ship and kinda do the benny hill across the screen till you go off at either side :D ________________ the way back home is always long, but if you're close to me i'm holding on. |
ry ry
StateCorp Veritas Immortalis
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Posted - 2007.12.10 11:15:00 -
[25]
Originally by: Alakazam is it possible to see some screenshots?
there is *NO* way i'm running a unspecified application on my computer. keyloggers anyone?
Tarminic, release source?
THEN DON'T RUN IT.
i understand the internet is a popular source of keyloggers. you know what you have to do.
*again. |
Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.12.10 11:18:00 -
[26]
unexpected end of archive. ->My Vids<-
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
ry ry
StateCorp Veritas Immortalis
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Posted - 2007.12.10 11:18:00 -
[27]
Edited by: ry ry on 10/12/2007 11:18:51
Quote: unexpected end of archive.
OMG! keylogger!
edit. the zipfile was corrupt, re-download it and it should be fine.
*again. |
Vagablonde
Ivy League
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Posted - 2007.12.10 11:21:00 -
[28]
Originally by: Alakazam is it possible to see some screenshots?
there is *NO* way i'm running a unspecified application on my computer. keyloggers anyone?
Tarminic, release source?
considering ccpzorz know his detailz0rz he'd have to be a spaz0rz to realease...0rz a keylo0rz0rz on a forumz0rz becuz0rz he'd g0z0rz 2 jailz0rz zomgzillz0rzus rexz0rz
(with added leetspeak)
________________ the way back home is always long, but if you're close to me i'm holding on. |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.10 11:45:00 -
[29]
Couple of things i'd like to suggest (if you aren't already thinking of/adding in)
* Rotate the ship, (Make evading missiles more fun and gun boats not having the torubl of having to stay in front of something to shoot it) * Make sure you give amarr some Oomph in this * Nerf Gallente! ohwait?
Welcome to EvE |
Cocoi
Minmatar Subspace Anomaly
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Posted - 2007.12.10 12:17:00 -
[30]
I demand a Mac-compatible version or I'll start throwing around class-action lawsuits like candy-laced acid stickers. Also, it deleted boot.ini!
Seriously though, nice work, it runs fine in Wine _________________ I design icons. Inhabitor and Owner of the Cozy RoidÖ, Hjoramold. |
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Erotic Irony
0bsession
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Posted - 2007.12.10 12:33:00 -
[31]
Originally by: ry ry Edited by: ry ry on 10/12/2007 11:28:11
Originally by: Alakazam is it possible to see some screenshots?
there is *NO* way i'm running a unspecified application on my computer. keyloggers anyone?
Tarminic, release source?
don't run it then?
i understand the internet is a popular source of keyloggers. you know what you have to do.
edit. alakazam is probably a troll, but why do people always demand the source code to things like this? Alakazam, what makes you think you could pick a well coded keylogger out of an arbitrary piece of code? chances are it's download the actual logger from elsewhere to avoid anti-virus scanning it as an email attachment etc.
would you then compile that code yourself, or just assume it's the same as the binary? or did you want somebody else to go theough the code, recompile, and make that available? what stops them from inserting a keylogger? etc.
get a decent piece of AV software (freebie ones like avast/avg are nowhere near as good as their cheapskate users make out) and firewall the app. if you're super paranoid run it on a virtual machine, but for the love of god, stop demanding source code for everythig anybody ever posts.
its me, I'm the the keylogger in the OP
In all seriousness though, ikaruga version tarmy; ___ Eve Players are not very smart. Support Killmail Overhaul
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 12:47:00 -
[32]
Edited by: Tarminic on 10/12/2007 12:47:47
Originally by: Verx Interis Ok I feel stupid but what do I do to choose my race? I've gotten past it a few time but I have yet to figure out how I did (I just started mashing random keyboard buttons).
Gallente is the only race you can play at the moment. Adding the other races is dependent mostly on getting some real art for them. I'll probably add Caldari, then Minmatar, then Amarr.
Originally by: Krazy Bitsch Edited by: Krazy Bitsch on 10/12/2007 07:12:02 give us a HINT as to how the fk to choose our race?
oh wait, gallente is the ONLY fkin race it lets me choose.
/me submits a bug report....btw this game sucks.
Dually noted, though some details as to why it sucks would be appreciated. Also, remember in the original thread I stated that you can only play Gallente at the moment.
Originally by: Blane Xero Couple of things i'd like to suggest (if you aren't already thinking of/adding in)
* Rotate the ship, (Make evading missiles more fun and gun boats not having the torubl of having to stay in front of something to shoot it) * Make sure you give amarr some Oomph in this * Nerf Gallente! ohwait?
I've been thinking of ways that you can rotate your ship, but I can't think of a good way to do it without making controlling it more complex than I'm aiming for. I'll take it into consideration though.
Originally by: Cocoi I demand a Mac-compatible version or I'll start throwing around class-action lawsuits like candy-laced acid stickers. Also, it deleted boot.ini!
Seriously though, nice work, it runs fine in Wine
I have no idea as for a mac version, It's created via Game Maker so I'm leaning towards no. Not my choice, I use a mac at work.
Thanks for the feedback, everyone. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Kappas.
Galaxy Punks Terra Incognita.
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Posted - 2007.12.10 13:02:00 -
[33]
Edited by: Kappas. on 10/12/2007 13:03:30 When you die drones continue to attack, and the mission doesn't seem to end
Edit: and playing as maulus:
___________________________________________ ERROR in action number 14 of Step Event for object AbstractEwar:
Error in expression:AbstractPlayer.CurrentCap position 16: Unknown variable CurrentCap
__________________
Recruitment |
NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2007.12.10 13:49:00 -
[34]
Edited by: NightF0x on 10/12/2007 13:49:55
Originally by: Tarminic
Known Issues For v0.7 -Drones tend to go exploring if you recall them when they're off-screen. They do return to their normal duties if you hit the "deploy" key again
so what you are saying is that Drones work the same as in Eve-Online? awesome
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.10 13:53:00 -
[35]
Originally by: Tarminic Edited by: Tarminic on 10/12/2007 12:47:47
Originally by: Blane Xero Couple of things i'd like to suggest (if you aren't already thinking of/adding in)
* Rotate the ship, (Make evading missiles more fun and gun boats not having the torubl of having to stay in front of something to shoot it) * Make sure you give amarr some Oomph in this * Nerf Gallente! ohwait?
I've been thinking of ways that you can rotate your ship, but I can't think of a good way to do it without making controlling it more complex than I'm aiming for. I'll take it into consideration though.
You could maybe make it default < and > arrow keys rotate but while holding shift they make you strafe
No idea what the possabilities are, so if what i'm saying wouldnt work, nps..
Welcome to EvE |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.10 13:54:00 -
[36]
Originally by: NightF0x Edited by: NightF0x on 10/12/2007 13:49:55
Originally by: Tarminic
Known Issues For v0.7 -Drones tend to go exploring if you recall them when they're off-screen. They do return to their normal duties if you hit the "deploy" key again
so what you are saying is that Drones work the same as in Eve-Online? awesome
They dont wander anymore, triinity nerfed drone rights..
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 14:28:00 -
[37]
Originally by: NightF0x Edited by: NightF0x on 10/12/2007 13:49:55
Originally by: Tarminic
Known Issues For v0.7 -Drones tend to go exploring if you recall them when they're off-screen. They do return to their normal duties if you hit the "deploy" key again
so what you are saying is that Drones work the same as in Eve-Online? awesome
Actually, you'd be amazed at the number of bugs I encountered during development that were unnervingly similar to bugs that were/are in EVE.
Thanks for the suggestion Blane Zero, that's a pretty good idea. The only question is to whether this makes controls too complex for people to use without being annoyed. I may try it and see what kind of feedback I get. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 15:29:00 -
[38]
I can haz bump nau? ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Natalia Survenka
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Posted - 2007.12.10 15:31:00 -
[39]
Originally by: Erotic Irony trap thread
This.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 16:19:00 -
[40]
Originally by: Natalia Survenka
Originally by: Erotic Irony trap thread
This.
If this is a trap thread, I must have a hell of a lot of alts. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.12.10 16:24:00 -
[41]
Well, I was a bit wary when I downloaded it and it wanted to know my Social Security number.
Also, need Mac version.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 16:28:00 -
[42]
Originally by: An Anarchyyt Well, I was a bit wary when I downloaded it and it wanted to know my Social Security number.
Also, need Mac version.
Unfortunately, my choice of platforms is limited to those supported by Game Maker, so I don't think that a mac version will be possible; if it were possible I'd be happy to do it.
On the other hand, like most things it doesn't work on Vista either so at least you're not alone. I've been told that it works for any windows emulator though, if that helps. I've researched ways to make it playable via the interwebs but no luck so far. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
An Anarchyyt
Gallente Sublime.
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Posted - 2007.12.10 16:32:00 -
[43]
Then I will have to give this a try later on, w hen I am at a PC. After I'm done spending 7 hours to scan crap.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Natalia Survenka
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Posted - 2007.12.10 16:32:00 -
[44]
Originally by: Tarminic I've researched ways to make it playable via the interwebs but no luck so far.
Flash.
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ry ry
StateCorp Veritas Immortalis
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Posted - 2007.12.10 16:34:00 -
[45]
Originally by: Natalia Survenka
Originally by: Tarminic I've researched ways to make it playable via the interwebs but no luck so far.
Flash.
if he's using some kind of game-maker app, i'd imagine a flash version would be a re-write, rather than a port.
but yeah, flash games are the new 3 chord punk.
*again. |
Kharadran Sullath
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2007.12.10 16:55:00 -
[46]
Forum warrior goodness! Controls are a bit clunky, and the Tristan's armor tank sucks, but otherwise I grant it an official seal of approval ------
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.10 17:55:00 -
[47]
great game!
need so much work though :P
convo me in-game I'll try to do what I can to help
p.s.(I'm an art ist with ideas, not a programer thast know wtf he's doing)
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.10 17:56:00 -
[48]
Edited by: MotherMoon on 10/12/2007 17:57:46 this might be in poor taste but the op has over 30,000 posts on these forums, he's not going to get himself banned.
and a 2nd reason to not think this is a trap would be... the dev reply? what world do I live in I thought a dev reply meant our link is clean?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Krxon Blade
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Posted - 2007.12.10 18:08:00 -
[49]
Edited by: Krxon Blade on 10/12/2007 18:11:55 Nice game :) I think that my game started new trend with EVE related games :) Is your game also made in flash and wrapped in exe? Have you considered to leave it in flash, so that your game could be accessed via browser as well? IMHO flash offers nice lightweight platform which is OS independent, and future versions will support 3D as well, with low CPU usage when screen is filled with a lot of interactive objects.
Keep on good work --
EVE offline game
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 18:11:00 -
[50]
Originally by: MotherMoon great game!
need so much work though :P
convo me in-game I'll try to do what I can to help
Ideas for missions or are always helpful, and as for art I could stand to have some better pixel art for ships (I've got one guy working on it but he has a life after all, hehe) or even weapon effects; basically anywhere that you think the art could be improved.
I desperately need a different background (tiled or otherwise) for the missions, the idiotic purple-black combo was just a texture that came with the program, and the laptop I'm working on doesn't run Photoshop especially well. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Jim McGregor
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Posted - 2007.12.10 18:12:00 -
[51]
I would try it, but im running a proper OS... Linux. ---
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 18:13:00 -
[52]
Originally by: Krxon Blade Edited by: Krxon Blade on 10/12/2007 18:10:14 Nice game :) I think that my game started new trend with EVE related games :)
Actually, your game was the inspiration for this one.
Quote: Is your game also made in flash and wrapped in exe? Did you considered to leave it in flash, so that your game could be accessed via browser as well? IMHO flash offers nice lightweight platform which is OS independent, and future versions will support 3D as well, with low CPU usage when screen is filled with a lot of interactive objects.
Actually this one is made using Game Maker, so unfortunately doing it in Flash would mean re-writing it and learning Flash at the same time. For the moment I'll be sticking with this format, though I've wanted to learn flash for awhile and this might be a good opportunity. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Agnar Koladrov
Gallente
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Posted - 2007.12.10 18:25:00 -
[53]
Originally by: Jim McGregor
I would try it, but im running a proper OS... Linux.
A proper OS with availeble emulation for non proper OS based stuff ________________________________________________
Erm....I dunno |
Krxon Blade
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Posted - 2007.12.10 18:26:00 -
[54]
Originally by: Tarminic
Actually, your game was the inspiration for this one.
Woot. It's always nice to be someones inspiration. :)
I never tried Game maker before. I started with flash 10 years ago, and continued to use it since today. If you ever want to learn it properly, making such things like your game is great way of doing it. And knowing its action script language allows you to do games, banners, websites, multimedia content, almost everything.
But Game maker is free while flash isn't :)
--
EVE offline game
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 18:32:00 -
[55]
Flash can always be pirated.
As for gamemaker, it has the advantages of using visual representations to implement a pretty solid scripting language including just enough Object Orientation to make me happy, so I can develop with it much more quickly than in a language such as Java. Overall, it's easy to use without being too limiting. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.10 18:46:00 -
[56]
quick feedback:
either you have to let players turn or you have to program the enemies to come full circle and fly in front of you.
as it is now they will bum rush you form the left and you can't do anything.
in top down shooters where the enemies go past you they always wait to attack until they are infront of you.
but that's just my little game design comment :)
and sure I could try to whip something up, it's finals week, right now :P but I'm sure I can think of something. the background almost made me puke :P
you could try just screen shotting empty space form ingame?
:P
as a temp of course :P Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Krxon Blade
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Posted - 2007.12.10 18:52:00 -
[57]
Originally by: Tarminic Flash can always be pirated.
Yes and no. Yes because almost everything can be pirated, and No because it only depends how much of effort is needed. If pirate, let's call it "rat" is determined, nothing will stop him. Flash can be programed in such way which would cause nightmare to any reverse engineer. This handy tool also provides good protection for flash. --
EVE offline game
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.10 18:56:00 -
[58]
Originally by: MotherMoon quick feedback:
either you have to let players turn or you have to program the enemies to come full circle and fly in front of you.
as it is now they will bum rush you form the left and you can't do anything.
in top down shooters where the enemies go past you they always wait to attack until they are infront of you.
but that's just my little game design comment :)
It's an issue most obvious with the Gallente since the blasters are pretty short-range. It's part of a larger problem of enemies spending a lot of time off-screen. Thankfully, any weapons fire is instantly removed if it's off-screen, so enemies can't actually shoot you from outside the screen space.
Based on feedback though, I'll definitely work on letting players aim the guns.
Quote: you could try just screen shotting empty space form ingame?
I would but I don't have access to a decent EVE-capable computer at the moment, I may rummage around EVE-Files and see if they have anything. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.12.10 19:22:00 -
[59]
Lol, fun ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts! |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.10 19:56:00 -
[60]
Thanks. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.10 21:17:00 -
[61]
Bump for more feedback! ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Alakazam
Bob The Builder Breidablik
|
Posted - 2007.12.10 22:46:00 -
[62]
Originally by: ry ry Edited by: ry ry on 10/12/2007 11:28:11 i understand the internet is a popular source of keyloggers. you know what you have to do.
educate. please don't condescend.
Originally by: ry ry edit. alakazam is probably a troll
I apologize. it DOES sound like I was trolling when I read it again.
Originally by: ry ry but why do people always demand the source code to things like this?
I didn't demand. I asked to release source code. if it is good people can contribute to it. too many cool things fade away because they stop maintaining it.
many of the best applications supporting the E-O gameplay is open source.
Originally by: ry ry
Alakazam, what makes you think you could pick a well coded keylogger out of an arbitrary piece of code? chances are it's download the actual logger from elsewhere to avoid anti-virus scanning it as an email attachment etc.
Well for sure, it is easier to confirm it with source code. But you are right. How can one know, or OP know that the exe wasn't infected with something after it was assembled as an exe. What to trust, what to trust?
it's never easy to know what to trust. but a good rule of thumbs is to not run random applications people send to you or ones that you find laying around on a message board.
Originally by: ry ry
would you then compile that code yourself, or just assume it's the same as the binary? or did you want somebody else to go theough the code, recompile, and make that available? what stops them from inserting a keylogger? etc.
this is the kind of problem the oss community struggles with every day.
Originally by: ry ry
get a decent piece of AV software (freebie ones like avast/avg are nowhere near as good as their cheapskate users make out) and firewall the app. if you're super paranoid run it on a virtual machine, but for the love of god, stop demanding source code for everythig anybody ever posts.
good advices! and again, I didn't demand the source code.
Back on topic:
Oh, and I still haven't run the application but I am very curious! Maybe someone can post some screenshots?
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.10 22:51:00 -
[63]
Give me about an hour and I'll throw up some screenshots to allay your fears. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.10 23:12:00 -
[64]
Originally by: Tarminic
Originally by: MotherMoon quick feedback:
either you have to let players turn or you have to program the enemies to come full circle and fly in front of you.
as it is now they will bum rush you form the left and you can't do anything.
in top down shooters where the enemies go past you they always wait to attack until they are infront of you.
but that's just my little game design comment :)
It's an issue most obvious with the Gallente since the blasters are pretty short-range. It's part of a larger problem of enemies spending a lot of time off-screen. Thankfully, any weapons fire is instantly removed if it's off-screen, so enemies can't actually shoot you from outside the screen space.
Based on feedback though, I'll definitely work on letting players aim the guns.
Quote: you could try just screen shotting empty space form ingame?
I would but I don't have access to a decent EVE-capable computer at the moment, I may rummage around EVE-Files and see if they have anything.
I can always take it for you
also dude how about this, you move with wasd or up down left right, and you aim and turn based on where the mouse it!
the short range is great no issue there, it's just the oh god they are behind me! turn turn!
hope you see this :) I think the mouse aim turn is the only way this game can become badass.
also it will help for turning, larger ship will take longer to turn and the fire will go out in the direction the ship is currently facing?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.10 23:16:00 -
[65]
wait feedback to my own feed back!!!!
eve ships don't have to shoot forward! just have tracking speed be what catches up with the mouse!
also if yuo can (harder programing) limit the aiming icon to the range of the guns.
Also maybe have a set up screen where you can equip simple things? like rails or blasters?
also the sprites on the guns could be better with the mouse aimming thing you could even have them all fire out and cross where the aim icon is (if they have the range too. but that would take a lot of rewriiting so ignore that idea and keep it simple :)
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Cori4n
Caldari principle of motion
|
Posted - 2007.12.11 01:11:00 -
[66]
Wission Is this ... a Wine screwup, or is it actually supposed to look like that?
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.11 03:59:00 -
[67]
Originally by: Cori4n Wission Is this ... a Wine screwup, or is it actually supposed to look like that?
Yeah...it shouldn't be doing that. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.11 04:02:00 -
[68]
I just realized that i forgot to turn off the Tank of Doom in the demo for the Tristan...it has the shield HP of a raven.
Will correct for future release. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Teneshian
Gallente
|
Posted - 2007.12.11 05:15:00 -
[69]
___________________________________________ ERROR in action number 14 of Step Event for object AbstractEwar:
Error in expression:AbstractPlayer.CurrentCap position 16: Unknown variable CurrentCap
errors already Tarminic :P
|
SexehGallente
Gallente Federal Navy Academy
|
Posted - 2007.12.11 05:21:00 -
[70]
I hated it
|
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Erotic Irony
0bsession
|
Posted - 2007.12.11 05:33:00 -
[71]
Originally by: SexehGallente I hated it
get out ___ Eve Players are not very smart. Support Killmail Overhaul
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.11 05:34:00 -
[72]
Originally by: SexehGallente I hated it
and now you add the why part.
or go make your own game.
please?
I still say just let us turn the guns :P eve ships don't shoot forawrd in game anyways,
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
SexehGallente
Gallente Federal Navy Academy
|
Posted - 2007.12.11 05:55:00 -
[73]
Edited by: SexehGallente on 11/12/2007 06:00:02 It's a very good game loved it!
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.11 05:56:00 -
[74]
Edited by: MotherMoon on 11/12/2007 05:58:33 never mind won't fill Tarminics thread with more junk :)
carry on dude.
also I'll get that background to you asap.
and I love making sprites so I can get on that too. even if you don't use them :P
hey does that program have the ability to have moving sprites for turrets? if not I can just make the models but your game would look much more professional with the moving parts on the model. animated sprites rate high :)
Also maybe making the shots blue. just to fit with the blasters fire.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Erotic Irony
0bsession
|
Posted - 2007.12.11 06:31:00 -
[75]
Originally by: SexehGallente Edited by: SexehGallente on 11/12/2007 06:00:02 It's a very good game loved it!
___ Eve Players are not very smart. Support Killmail Overhaul
|
An Anarchyyt
Gallente Sublime.
|
Posted - 2007.12.11 08:18:00 -
[76]
Originally by: Tarminic I just realized that i forgot to turn off the Tank of Doom in the demo for the Tristan...it has the shield HP of a raven.
Will correct for future release.
Obviously you've never seen my Tristan.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
Alakazam
Bob The Builder Breidablik
|
Posted - 2007.12.11 10:00:00 -
[77]
I demand screenshots! :)
|
ry ry
StateCorp Veritas Immortalis
|
Posted - 2007.12.11 10:13:00 -
[78]
Edited by: ry ry on 11/12/2007 10:15:24
Originally by: "alakazam"
i was probably being a bit harsh tbh - for some reason the usual e-o forum posters bring out the worst in me. sorry mate. :(
although this happy endings always fill me with a warm fuzzy feeling \o/
anyway, tarminic, i thought the controls in the game were a little on the sluggish side, and the enemies always seem to shoot off the right hand side of the screen, orbit you once than go off the right hand side of the screen again.
mouse-aim-turn would be cool. although a whole robotron thing would be very cool, since eve's guns are on turrets. maybe mouse aim a cursor, whilst controlling the ship with the keys?
*again. |
Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2007.12.11 10:47:00 -
[79]
Originally by: Zapatero
The Holy Trinity of EVE is complete: EVE Premium, EVE Classic, EVE Retro
Oh, man! How did mine not get the retro title?
Lose
Eve-Online: The Text Adventure |
Yadee
|
Posted - 2007.12.11 11:32:00 -
[80]
<3 SHMUPS !
Think i have 40 or so of them for my various consoles
|
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.11 12:49:00 -
[81]
Edited by: Tarminic on 11/12/2007 12:57:03 Screenshots! Screenshot 1 (Select Race Screen) Screenshot 2 (Tristan) Screenshot 3 (Ishkur + Drones)
Turrets - I could do this, but for some reason sprites that maintain a position relative to another object on-screen lag behind by a single frame, so I don't think it would look quite right (an example of this is the Sensor Dampener effect on the maulus). I'll see if I can find a solution, but this will probably take place after I iron out some other things first. Good suggestion though!
Mouse Aiming - If that's what the majority prefers then I'll be happy to oblidge, should be relatively easy to do(knock on wood).
Also, I was thinking that you would have two lines representing the firing arc of your weapons (which varies depending on weapon accuracy). What do you guys think?
Sluggish Controls - Actually, each ship has a different top speed and a different accelleration rate. Were the controls equalls sluggish for all three ships? The Tristan is a but slower than the Ishkur and Maulus. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.11 12:56:00 -
[82]
Originally by: Teneshian
___________________________________________ ERROR in action number 14 of Step Event for object AbstractEwar:
Error in expression:AbstractPlayer.CurrentCap position 16: Unknown variable CurrentCap
errors already Tarminic :P
This error is because the AbstractEWar object doesn't check to confirm the player exists before determining if it has enough capacitor to be used when the appropriate button is pressed. This shall be fixed for the next release. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Lucy Light
|
Posted - 2007.12.11 14:10:00 -
[83]
lol that was fun
kept dying and didn't kill anyone lol
is there a restart button? my drones on the ishkur never came out... i dont think..
is there a list with all the buttons?
good effort thou :)
I like to eat one nutella sandwich for breakfast |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.11 14:25:00 -
[84]
Originally by: Lucy Light lol that was fun
kept dying and didn't kill anyone lol
is there a restart button? my drones on the ishkur never came out... i dont think..
is there a list with all the buttons?
good effort thou :)
No restart button, I'll add that in for my next release. As for the keys, the game will tell you any keys you need to know at the top right of the screen - drones are deployed with the D key and return with the R key. If the drones still don't work let me know, it may be a bug of some kind. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Kyrall
Deep Core Mining Inc.
|
Posted - 2007.12.11 23:38:00 -
[85]
Edited by: Kyrall on 11/12/2007 23:38:41 Two of your screenshots have been removed. I consider this proof that keyloggers are included.
Edit: Yes please to mouse controlled guns! - Sig follows:
Originally by: DrBiologist I didnt know how to describe the things i was seeing. But I just tried another game and it does the same thing :( what could it be?
|
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.12 00:23:00 -
[86]
Originally by: Kyrall Edited by: Kyrall on 11/12/2007 23:38:41 Two of your screenshots have been removed. I consider this proof that keyloggers are included.
Edit: Yes please to mouse controlled guns!
woot.
hey could you explain your two lines idea?
wasn't very clear... use MSPAINT!
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 05:28:00 -
[87]
Originally by: MotherMoon
Originally by: Kyrall Edited by: Kyrall on 11/12/2007 23:38:41 Two of your screenshots have been removed. I consider this proof that keyloggers are included.
Edit: Yes please to mouse controlled guns!
woot.
hey could you explain your two lines idea?
wasn't very clear... use MSPAINT!
This is my idea basically
Okay, I've just released version 0.71, it includes some new stuff, bug fixes, and the Tristan now longer had a ******** amount of shield HP. I also made missiles a bit more survivable to compensate. Enjoy!
Remember that I still need lots of feedback so whether you love it or hate it, post here and let me know why! ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.12 05:45:00 -
[88]
Edited by: Blane Xero on 12/12/2007 05:50:15 Its now pretty effin hard to shoot, move, and move gun direction
Arrow keys + spacebar + moving mouse = 3 hands or long fingures needed, along with hitting CTRL to rep... yeah change it to WASD to move or shift to toggle between rotating ship and strafing instead of mouse-directed fire, spreading out the controls from one side of the Keyboard to another + mouse is one way to overcomplicate things
Just my thoughts.
Also a tid-bit for future idea's.
Completing one factions line of missions (lets say gallente) could maybe unlock say a gurista line (seeing as they both would fight caldari). Would be cool i think.
Btw, dont get me wrong, game is coming along awesome, just need to get passed how to direct fire efficiently.
Might try and get some ingame screenies of darker-space n loop them together to make them "seemless" for your missions.
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 05:49:00 -
[89]
Yeah, that's a problem I've run into...I think I'm going to alter things so the left mouse button fires weapons instead of the spacebar.
As for the Guristas missions after completing the Caldari + Gallente, that sounds pretty cool, I'll look into it! ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 05:50:00 -
[90]
Anyway, I'm going to bed...I'll read more feedback in about 8 hours. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
|
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.12 05:57:00 -
[91]
Edited by: Blane Xero on 12/12/2007 05:57:53 Get some sleep some pretty nice controls would be WASD to move, E to send drones, R to Scoop, spacebar or left click to shoot, CTRL or Right click to repair, directional aim w/mouse as it is.
Bit more info on what i am on about, you can read when you get back.
When you complete the gallente "storyline", you unlock the gurista, complete caldari, get the serpentis, amarr, get angels, minmatar...lets say sansha (never liked blood raiders )
Of course, this probably wouldnt be ideal untill you have a decent amount of missions for each faction, its just something if you run out of things to do or dont want to add too many missions per single faction too much coffee = wild imagination. [Edit: Seems too much coffee = also missing entire words )
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 13:35:00 -
[92]
Bumping this up for another, hopefully easier-to-control release. Enjoy. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Zingu
Crafty Productions The Craftsmen
|
Posted - 2007.12.12 14:30:00 -
[93]
Originally by: Tarminic I've been thinking of ways that you can rotate your ship, but I can't think of a good way to do it without making controlling it more complex than I'm aiming for. I'll take it into consideration though.
You don't really need to rotate all the way, five ten degrees in either direction would be plenty enough I guess. If you make the rotation a bit like in "Under defeat" where you choose at the start if you want to either rotate towards the side to side direction your going or away from it and freeze it (or just the firing arc with the ship always turning a little) maybe by holding the fire button instead of tapping it or some other freeze button.
|
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.12 14:49:00 -
[94]
Edited by: Blane Xero on 12/12/2007 14:54:25 Seems to be a bug where if you move too close to the top of the screen mobs that move off the top keep circling around the top and dont move from their position.
Firing with the left mouse button is nice
Drones Auto-returning the second a mob they are attacking moves off-screen is rather tedious though, as if your near the edge of the screen (Running away from missiles) mobs have a habbit of staying nearest to the closest edge to you, so they might wander offscreen meaning you have to deploy drones over and over in some cases
Great fun though and cant wait for more races/missions
EDIT : It appears its the "Kestrel" in the second wave that gets stuck at the top of the screen, this hurts the ishkur because the drones seem to have a thing for this one and they go between the bay and this one ship and its hard to manuver between the missiles and kill it with turrets alone..
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 15:22:00 -
[95]
Originally by: Blane Xero
Drones Auto-returning the second a mob they are attacking moves off-screen is rather tedious though, as if your near the edge of the screen (Running away from missiles) mobs have a habbit of staying nearest to the closest edge to you, so they might wander offscreen meaning you have to deploy drones over and over in some cases
I noticed that actually - the original change (that made them return upon hitting the edge of the screen) was to combat what I thought was a bug with hitting the "return" command while drones were off-screen, but it turned out that the bug involved drones returning in general.
Quote: Maulus seems to be having serious cap issues, are the damps supposed to drain about 25 cap per cycle overall ?
I've also noticed this...I'm double-checking as to whether this is simply because of it's cap vs. dampener cap use in EVE of if I misplaced a decimal somewhere.
Quote: EDIT : It appears its the "Kestrel" in the second wave that gets stuck at the top of the screen, this hurts the ishkur because the drones seem to have a thing for this one and they go between the bay and this one ship and its hard to manuver between the missiles and kill it with turrets alone.
With version 0.71 I introduced some new AI code that would make enemy ships return to a specific point on the screen if they went too far off the screen, but it needs some refinement. I'm 99% certain that this is behind enemies sticking to the top of the screen.
Quote: EDIT 2 : just did a full-run, and it appears to be any kestrel unit, also what is it with the caracal and spending time at the edge of the screen?
I think that's the same bug affecting the Kestrels, but I'll do a few runs myself and see what I come up with.
Again, thanks a lot for testing everything out for me. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.12.12 15:33:00 -
[96]
Feel free to upload it again as it seems it was pwned.
Secure 3rd party service ■ the Love project |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 15:35:00 -
[97]
Originally by: Chribba Feel free to upload it again as it seems it was pwned.
Crap, I'll have to wait until I get home from work, but thanks for letting me know Chribba. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.12 15:52:00 -
[98]
No problems, i've made a folder specifically for all these different builds, i have much fun with the insano-tank tristan in spare time .
Keep'em comin!
Welcome to EvE |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.12 16:08:00 -
[99]
I uploaded the version i downloaded if you want to use this link Linkage
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 16:37:00 -
[100]
Originally by: Blane Xero I uploaded the version i downloaded if you want to use this link Linkage
Thanks again, I've updated my original download link to yours. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.12 18:24:00 -
[101]
I maek bump! ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.13 00:27:00 -
[102]
Remember guys, I still want feedback, so...erm...back feed me a bit. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.13 08:37:00 -
[103]
Just to disguise this bump, i have a question or 2.
I can tell your having some trouble with chosing the text colour for the screen so that its readable with the backround, can you only add text via game-maker? if you can add pictures, you could re-do the text in something (Say photoshop) add in a "outside glow" so that the outline is aparent, make the backround transparent, save it in .gif, and load the pic into the game to show up at the apropriate times, etc.
Also, something that might be handy, diagonal movement
The controls are still be a bit spaced out using the ishkur and maulus, but thats all i got left to say atm
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.15 02:56:00 -
[104]
EVE GAME v. 0.74
Version 0.74 EVE Files Download
New For version 0.74 -The Following Powerups have been created, and will drop from destroyed Caldari: --Capacitor Batteries --Capacitor Rechargers --Overdrive Injectors --Damage Control -Enemies will no longer annoyingly circle the top of the screen...as much -Drones can now fly off-screen, and will have green arrows to indicate their location while off-screen -Various minor errors have been fixed -A second level had been added for your enjoyment
Remember, I always need additional players and feedback, so try it out and tell me what you think! ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Ararius
Earned In Blood Divine Retribution Alliance
|
Posted - 2007.12.15 03:48:00 -
[105]
I, uh have a question.
Can you turn your ship to fire in other directions?
Im ugly, just look at my face! |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.15 04:30:00 -
[106]
Originally by: Ararius Edited by: Ararius on 15/12/2007 03:56:52 I, uh have a question.
Can you turn your ship to fire in other directions?
Also could we get wasd for controls?
Aiming with the mouse and using the arrow keys is a pain if your not left handed ><
Sure, I'll add that in for my next release. I guarantee It'll be online in 24 hours or less.
Aside from that, what did you think? ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.15 08:35:00 -
[107]
Right, guess its time for me to test it again ^^
Welcome to EvE |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.15 09:07:00 -
[108]
I haven't played are the backgrounds still crap?
:P
I love you tarminic.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.15 13:03:00 -
[109]
Yeah, background is still craptacular I'm afraid. So if you still want to help out in that regard feel free. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.15 15:03:00 -
[110]
le bump? ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Ararius
Earned In Blood Divine Retribution Alliance
|
Posted - 2007.12.15 19:54:00 -
[111]
Well, aside from the fact that Im playing with my left hand on the arrow keys and my right on the mouse it's great ;D
As for backgrounds, couldn't you take a highres screenshots of different backgrounds from the game it'self?
Im sure the background of Recon 3/3 would pretty Snazzy!
So the only things I'm against on it is the lack of being able to rotate (used to playing top down shooters like that... like asteroids!) and the firing with the mouse. I know the mouse firing was asked for by someone with with the current control config it's a bit hard for right handers(or just me ;P)
However the arrow keys would work if you made it like Asteroid controls where the left/right keys rotated your shinny ship, and up/down accelerated decelerated ;x
But arrow and WASD is fine if you like that too!
(maybe in future versions being able to toggle styles of control)
Keep up the good work man!
Im ugly, just look at my face! |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.15 21:41:00 -
[112]
Originally by: Ararius But arrow and WASD is fine if you like that too!
Ask, and you shall receive!
New for Version 0.75a -Enemies should no longer circle the top of the screen at all -A third level has been added, but is incomplete for the time being -You can now control the ship with the WSAD keys -Three new pilotable ships have been added: --Thorax - Blaster Ship --Vexor - Drone Ship --Celestis - E-War Ship -New enemy ships have been added
Download Link: (4.1 Megs) Version 0.75a EVE Files Download ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.15 22:24:00 -
[113]
Your gonna have to change the drone deploy button, as you cant move right unless you use the arrow keys.
Thats all i got for now, though.
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.15 22:26:00 -
[114]
Originally by: Blane Xero Your gonna have to change the drone deploy button, as you cant move right unless you use the arrow keys.
Thats all i got for now, though.
Whoops. I'll change that right away...minor discrepancy on my part. Gimme about ten minutes. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Nova Fox
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Posted - 2007.12.15 22:49:00 -
[115]
Edited by: Nova Fox on 15/12/2007 22:55:21 Edited by: Nova Fox on 15/12/2007 22:54:25 Sometimes those powerups would drop off screen by npcs killed by shots going offscreen or drones that chased them making it impossible to get any of the powerups. How to fix this... make it impossible for them to go off screen as similar to your own ship?
Also bug: When near a boarder commanding the ship to move in that direction and clicking to a new window (happened on accident) the ship would get suck in that location and keeps attemtping to fly to the edge again without any input.
Also ever considering using backgrounds from eve? Im sure somone can get a skysphere from eve client and make a 360 looped slice out of it.
Can we get the any key for starting the game instead of enter? kthanks bye.
Not sure how much more work it would take but you should fade out the 3 non selectable races.
Could we get ship icons instead of the modules on the selectaship? I wouldnt mind if its the one from eve-0 or the ones you used in the game themsevles.
Different Colored shots/shapes possibly as well? (like bright orange/yellow for missile explosions)
possibly boarders for some clicky room when shooting so i wouldnt click outside the window when gunning down a rat that flew off screen?
Repair button needs to be closer to wasd formation similar to drone deploy.
sorry if it seem much though.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.15 22:57:00 -
[116]
Originally by: Nova Fox Sometimes those powerups would drop off screen by npcs killed by shots going offscreen or drones that chased them making it impossible to get any of the powerups.
Also ever considering using backgrounds from eve? Im sure somone can get a skysphere from eve client and make a 360 looped slice out of it.
I would do it myself if I had the proper software on this computer, but unfortunately I don't. If someone could do that for me it would rock though... ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Alan Bell
Gallente Shiva Morsus Mihi
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Posted - 2007.12.15 23:33:00 -
[117]
Edited by: Alan Bell on 15/12/2007 23:36:51 how do you get the cruisers? i having a hard time on the second level.
damn the ferox
Baka! |
Nova Fox
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Posted - 2007.12.15 23:38:00 -
[118]
Just keep moving in big loops and stay far away as possible from caldari ships youll dodge thier rail shots and laugh off the missile explosions. but... there seems no easy way for the gun and ewar boats.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 00:02:00 -
[119]
Originally by: Nova Fox http://forums.relicnews.com/showthread.php?t=94369 is their relic fourm.
http://hw2evemod.proboards82.com/index.cgi is there offical board, Zack is doing most of the work and is sorta the project lead there, bug him for it not sure if he has time or not for it though but its alot better trying to get a skybox from the Darwin's Contraption Project.
Registered, waiting to get approved before I can post.
Quote: And drop a line by CCP Kireon hes our leazon between us and ccp he can probably tell you what you can get away with when it comes putting stuff from eve into your game provided you dont make money off of it :P
Done and done. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.16 00:04:00 -
[120]
Just incase you missed my post, look back at the bottom of page 4, its got a few things mentioned
Welcome to EvE |
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Iyanah
Minmatar Native Freshfood
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Posted - 2007.12.16 00:08:00 -
[121]
good job, Tar'
i ust admit, i'm not very good at it, but hey, it's pretty fun.
i pity you for having used game maker though, i found it extremely irritating. whilst easier to use than directx, i still find i prefer doing things the hard way. ========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 00:09:00 -
[122]
Originally by: Alan Bell Edited by: Alan Bell on 15/12/2007 23:36:51 how do you get the cruisers? i having a hard time on the second level.
damn the ferox
Keep moving! The Ferox's guns can't track your ship terribly well so if you keep circling around him you should be able to take him out. I've been able to do it with the Tristan and the Ishkur, but it's a bit tougher in the E-War ship but I think it can be done. If not perhaps I should consider making it a bit faster... ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.16 00:16:00 -
[123]
It aint the ferox tbh, its those kestrel waves that you gotta avoid, and when you've picked up 2 overdrives n no missile can catch you,,,slow down for a second and all of a sudden those rockets that have built up behind you make for very nice fireworks...
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 00:17:00 -
[124]
Originally by: Blane Xero I've tried, tried and tried, but level 2 keeps beating meh
I've found that the Ishkur is the best when it comes to the second mission, though a dash of luck helps too.
Quote: I think i may have spotted something though, after picking up a cap battery/charger pickup, nothing really happens, charge doesnt get faster and i was using my rep to see if the same value was being used (still takes off 12 of 100), maybe a bug?
Hrm...I think it works as intended, but I'll go back and double-check it. Remember that there is a cap recharger powerup (with the lightning bolt) and a cap battery powerup (with the plus).
Quote: The caracals still spending some inordinate time as far away as possable, i.e you gotta stay in the middle to keep'em onscreen
Functioning as intended - after all, why would missile ships be especially interested in straying into blaster range.
Quote: One i'm really not sure about, is the kestrels. I'm trying to get an accurate answer on this by re-playing it over and over, but they seem to shoot 6 or more missiles each, could just be my eyesight going though..
Kestrels each have four light missile launchers, I'll test to confirm but I'm pretty confident that they work as intended. However, they do have a very painful alpha strike if you're not moving.
Quote: a Pause button would be greatly appreciated, as would more screenspace, outrunning heavy missiles + avoiding frigates range = somewhat of a nightmare
You can actually pause with the ALT key, I hadn't documented it because I just discovered it about half an hour ago...I'll be sure to note that in the next release.
As for screen space, I'm considering bumping the resolution up to 1024x768...should help alleviate the problem of ships spending too much time off-screen.
Quote: Also...I recognise that name
Glad you like it. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.16 00:20:00 -
[125]
AI only have one suggestion before i get off to sleep, missile flight time to stop missile buildup, as i said in my previous post, collect 2 overdrives, stop for a second, say cheese...
I like the whole drones attacking missiles, intended or not
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 00:22:00 -
[126]
Originally by: Iyanah good job, Tar'
i ust admit, i'm not very good at it, but hey, it's pretty fun.
i pity you for having used game maker though, i found it extremely irritating. whilst easier to use than directx, i still find i prefer doing things the hard way.
I had used Game Maker previously but didn't like it that much, but after delving a little deeper into it I realized it had an entire language behind the cute visual interface, and it's fairly powerful once you get used to it. I'd probably go nuts if I couldn't use it.
Originally by: Blane Xero AI only have one suggestion before i get off to sleep, missile flight time to stop missile buildup, as i said in my previous post, collect 2 overdrives, stop for a second, say cheese...
Done...I was going to do this already but never got around to it. Will be in next release.
Quote: I like the whole drones attacking missiles, intended or not
Intended. This is also an "undocumented feature," but you can shoot down missiles too - light missiles take about 3 small blaster shots, heavy missiles take about 9 or so. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 03:21:00 -
[127]
I added a new section that I will update as I add more features for the next release...you can find it in my second post.
And bump, of course. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Amarria Black
Clan Anthraxx
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Posted - 2007.12.16 03:31:00 -
[128]
Bandwidth limit exceeded... anyone mirroring the new file?
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Richard Aiel
Caldari DEATHFUNK Chaos Incarnate.
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Posted - 2007.12.16 03:35:00 -
[129]
bandwidth exceeded here too :p I wanted to see it too lol |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 04:59:00 -
[130]
Edited by: Tarminic on 16/12/2007 05:01:27 Whoops...ok guys, I'm adding a mirror now, should be up in a couple minutes.
EDIT: Mirror is now up, you can find it here. Sorry about the delay. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Amarria Black
Clan Anthraxx
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Posted - 2007.12.16 05:08:00 -
[131]
Edited by: Amarria Black on 16/12/2007 05:11:58
Originally by: Tarminic Edited by: Tarminic on 16/12/2007 05:01:27 Whoops...ok guys, I'm adding a mirror now, should be up in a couple minutes.
EDIT: Mirror is now up, you can find it here. Sorry about the delay.
File temporarily unavailable.
Edit: Wait, it's back up now. Thx Tar. ^_^
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 05:13:00 -
[132]
Originally by: Amarria Black Edited by: Amarria Black on 16/12/2007 05:11:58
Originally by: Tarminic Edited by: Tarminic on 16/12/2007 05:01:27 Whoops...ok guys, I'm adding a mirror now, should be up in a couple minutes.
EDIT: Mirror is now up, you can find it here. Sorry about the delay.
File temporarily unavailable.
Edit: Wait, it's back up now. Thx Tar. ^_^
I was about to say...given how much I use the internet it has no reason to treat me so poorly tonight. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Nova Fox
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Posted - 2007.12.16 05:31:00 -
[133]
Am I the only one not effected by eve-files? i got complaints on my thread too about unable to view the pictures yet im unaffected...
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.12.16 08:05:00 -
[134]
tarminic, please dont make us start from beguining when we die, it is so frustrating, and due to the addictive nature of this game, it is driving me nuts!
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~ eeeeeekk - Deckard eeeeee...K -Darth Patches gawwwd damn!!1 -zhuge you soo pretty I think you're stunningly handsome and let me just say that you're wearing that dead parrot on your shoulder in a particularly dashing way today. -Hango Your using up all the space hango! - Timmeh |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.16 08:19:00 -
[135]
Originally by: Zalathar tarminic, please dont make us start from beguining when we die, it is so frustrating, and due to the addictive nature of this game, it is driving me nuts!
This
Welcome to EvE |
Amarria Black
Clan Anthraxx
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Posted - 2007.12.16 10:19:00 -
[136]
Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
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Lance Fighter
Amarr
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Posted - 2007.12.16 15:07:00 -
[137]
Originally by: Amarria Black Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
*shrug* buy a wireless mouse for like 20$... works well for tar's game, any FPS, most other games...
Although. I prefer using my touchpad for eve than a wireless mouse. I cant play a FPS or game like tar's with my touchpad at all <.<
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 15:20:00 -
[138]
Originally by: Blane Xero More on the cap pickups, it appears you might have the values for the recharge/battery wrong, as i picked up a cap recharge and it increased my maximum cap.
Okay, I'll double-check and make sure everything works as intended with the cap powerups.
Originally by: Zalathar tarminic, please dont make us start from beguining when we die, it is so frustrating, and due to the addictive nature of this game, it is driving me nuts!
Ok, working on that - will be in the next release. If I'm good I can get it out by tonight.
Originally by: Amarria Black Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
Indeed, a problem I encountered myself when testing it. How would you prefer I solve this? The simplest way (a.k.a. method i can fit into my next release) would be a button that locks and unlocks your weapons to a 90 degree position (firing straight up). ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Lance Fighter
Amarr
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Posted - 2007.12.16 15:27:00 -
[139]
Originally by: Tarminic
Originally by: Amarria Black Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
Indeed, a problem I encountered myself when testing it. How would you prefer I solve this? The simplest way (a.k.a. method i can fit into my next release) would be a button that locks and unlocks your weapons to a 90 degree position (firing straight up).
I got it. A lock target button :) it lockes the nearest target, and then when you fire with the spacebar it shoots towards that target. if you use the mouse, you can keep using it via the normal means...
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 16:13:00 -
[140]
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Amarria Black Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
Indeed, a problem I encountered myself when testing it. How would you prefer I solve this? The simplest way (a.k.a. method i can fit into my next release) would be a button that locks and unlocks your weapons to a 90 degree position (firing straight up).
I got it. A lock target button :) it lockes the nearest target, and then when you fire with the spacebar it shoots towards that target. if you use the mouse, you can keep using it via the normal means...
Hrm...I can do that, but it'll take some time - more time if you want it to automatically lead the target. It's not a bad idea though, especially when I implement the Caldari (as a playable race), since half of their weapons are missile-based. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Lance Fighter
Amarr
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Posted - 2007.12.16 16:39:00 -
[141]
Originally by: Tarminic
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Amarria Black Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
Indeed, a problem I encountered myself when testing it. How would you prefer I solve this? The simplest way (a.k.a. method i can fit into my next release) would be a button that locks and unlocks your weapons to a 90 degree position (firing straight up).
I got it. A lock target button :) it lockes the nearest target, and then when you fire with the spacebar it shoots towards that target. if you use the mouse, you can keep using it via the normal means...
Hrm...I can do that, but it'll take some time - more time if you want it to automatically lead the target. It's not a bad idea though, especially when I implement the Caldari (as a playable race), since half of their weapons are missile-based.
Also good for amarr, as they use lasers :) insta-hits, with a target lock... Perhaps just have it shoot straight towards the target, and if they want it to hit more they have to get closer?
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Lance Fighter
Amarr
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Posted - 2007.12.16 18:26:00 -
[142]
oh yea, and i read someplace that I can get cruisers... err... how? I beat the second level, and the third i am only given the standard 3 frigs to fly.
and yes, the sensor damps are in need of a boost. As it stands, they do.. nothing?!
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.16 20:27:00 -
[143]
Edited by: MotherMoon on 16/12/2007 20:33:53 here you go my friend sorry it took so long :)
pic 1 pic 2 pic 3 pic 4 pic 5 pic 6 pic 7 pic 8
edit one of the above is wrong here it is :) pitch black space in eve Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 22:03:00 -
[144]
Edited by: Tarminic on 16/12/2007 22:06:20
Originally by: Lance Fighter oh yea, and i read someplace that I can get cruisers... err... how? I beat the second level, and the third i am only given the standard 3 frigs to fly.
and yes, the sensor damps are in need of a boost. As it stands, they do.. nothing?!
Do they really? Hrm...clearly another case of failed QA...I'll check that out, but can't guarantee any results in the next release.
EDIT: Thanks for the backgrounds Mothermoon, I'll work on incorporating those. I'm also working on using one of EVE's skyboxes as a background. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.16 22:51:00 -
[145]
Edited by: Blane Xero on 16/12/2007 22:51:18 also clueless on how to sellect cruisers...i have done as far as level 3 goes (level 3 loops on itself after you complete it so far) also, level 2 ends rather abruptly, meaning i nearly-always click right past the mission briefing..
Mission one still hanging a good while after all mobs + mission objective is complete.
Sensor damps, they force enemies closer do they not? or they did last time i used the maulus..
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.16 23:04:00 -
[146]
Edited by: Tarminic on 16/12/2007 23:04:34
Originally by: Blane Xero Edited by: Blane Xero on 16/12/2007 22:51:18 also clueless on how to select cruisers...i have done as far as level 3 goes (level 3 loops on itself after you complete it so far)
Wait, have you been doing mission 3 in frigates? Hrm...that's...really weird. I'll check that out.
Quote: also, level 2 ends rather abruptly, meaning i nearly-always click right past the mission briefing..
Ok, that should be relatively easy to fix. In all honesty I've been using a super-secret code to skip to the third mission briefing, so i don't have much experience with the process of transitioning from one mission to the next.
Quote: Mission one still hanging a good while after all mobs + mission objective is complete.
Working on that too. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Ararius
Earned In Blood Divine Retribution Alliance
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Posted - 2007.12.16 23:17:00 -
[147]
Originally by: Amarria Black Tar: Mouse to aim + keyboard to do everything else makes this game unplayable on a laptop unless you've got godly skill.
I play eve on my laptop (along with other games too) with my moue pad thats built into my laptop. Thats one reason I was asking for the WASD control ;D
With WASD and the trackpad it's MUCH easier then mouse/arrow keys
But then he could always make it like asteroid and be able to rotate your ship (and if you can already do that, then tell me how )
But keep up the good work Tar, im enjoying it much
Im ugly, just look at my face! |
Lance Fighter
Amarr
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Posted - 2007.12.16 23:52:00 -
[148]
the q and e keys should work well for that.
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Lance Fighter
Amarr
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Posted - 2007.12.16 23:54:00 -
[149]
Originally by: Blane Xero Sensor damps, they force enemies closer do they not? or they did last time i used the maulus..
i dunno. Last time i used a maulus i died before I could do much. I have no skills in e-war, they are all in gunnery :\
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 00:23:00 -
[150]
Originally by: MotherMoon Edited by: MotherMoon on 16/12/2007 20:33:53 here you go my friend sorry it took so long :)
pic 1 pic 2 pic 3 pic 4 pic 5 pic 6 pic 7 pic 8
edit one of the above is wrong here it is :) pitch black space in eve
poke poke tarminic maybe I didn't say it right but these are backgrounds for you :P I don't know if you saw them or not :P
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 00:30:00 -
[151]
hmm maybe my touch pad is bigger than most but I can play it fine!
yay mouse shooting!
any chance you can put in moving sprites?
I'm talking about the classic if you move right the sprite turns a little in perspective thing.
if this can be programed I'm willing to spend a little time on it :)
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 01:54:00 -
[152]
Originally by: MotherMoon poke poke tarminic maybe I didn't say it right but these are backgrounds for you :P I don't know if you saw them or not :P
Yep...I've got them but they didn't make it into this release, they'll probably be in the next one.
But now, onto the new release!
New in version 0.76 -Allied ships that assist you in combat -Weapon impact effects that differ for shields and armor -Multiple lives -Several bug fixes
Download Link: (4.2 Megs) Version 0.76 EVE Files Download ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 01:57:00 -
[153]
Edited by: MotherMoon on 17/12/2007 02:01:47 Edited by: MotherMoon on 17/12/2007 01:59:51
Originally by: Tarminic
Originally by: MotherMoon poke poke tarminic maybe I didn't say it right but these are backgrounds for you :P I don't know if you saw them or not :P
Yep...I've got them but they didn't make it into this release, they'll probably be in the next one.
But now, onto the new release!
New in version 0.76 -Allied ships that assist you in combat -Weapon impact effects that differ for shields and armor -Multiple lives -Several bug fixes
Download Link: (4.2 Megs) Version 0.76 EVE Files Download
bug 1:the armor repair is under the drone icon
awesome 1:clone bay rolf (found after writting about bug report 1 :P
issues 1:why would a damping ship use blasters?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Lance Fighter
Amarr
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Posted - 2007.12.17 02:41:00 -
[154]
Mmm the one thing I can agree with is the maulus using blasters. I have never seen a maulus using blasters... rather, i dont see maulus's much. \
As well, the spread thingie could be changed. I would be a fan of the same effect the ferox uses, with firing one at a time, but they all line up.
As well, the firing is coming from slightly to the right of most ships. This is annoying me to no end.
Oh yea, thanks for the description of what the sensor damp does... it does seem to do stuff, but honestly, cant you just make them not shoot unless they are close or something?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 03:52:00 -
[155]
Originally by: MotherMoon
bugs 1:the armor repair icon is under the drone icon
Gotcha, I'll take care of that right away.
suggestions :) 1:why would a damping ship use blasters? should it be using less damaging rails?
That's an extremely good point actually. I'll correct that for the next release.
Quote: 2:somethign feels wierd about the aimming, I think it's the spread attack on the Tristan, I want all of my shots to go to straight. it's ok on the drone boat because I have drones and it feels right but the spread shot doesn't feel right when all you have is guns... thoughts?
Blasters, being short-range weapons, are a bit less accurate than longer-range ones such as railguns. For me it ends up working to my advantage actually, since I'm not quite as accurate with my aim.
Quote: 3.think about making the minmatars auto cannons short range rapid fire :) like a gattling gun that does little damage per shot.
That's exactly what I'm planning actually - autocannons will fire a burst of three shots per gun, which means that autocannon-wielding cruisers will HURT waves of smaller ships.
Quote: 4.also what is your reasoning behind making the minmatar the race that states defense as high and not the ammar ships?
Most of the other races have a primary weapon system, a secondary weapon system, and a form of electronic warfare. The minmatar, however, are a bit harder to pin down.
My first thoughts were Autocannons, Artillery, and Target Painters but I'm having trouble figuring out a good way of implementing target painters in my game (perhaps increasing the accuracy of autocannons and artillery? Hrm). I'm not an expert with Minmatar, but their ships seem to fall into the categories of hitting hard, moving fast, and tanking well. So I chose those three categories - I haven't implemented the Minmatar yet, so that can be subject to change based on advise.
Quote: I've also though of my ships as fast for defense with firepower. good defense because of capless weapons. maybe just replace defense with capless weapons?
I'll take that into consideration, keep the ideas coming.
Quote: 5.On the note of adding rail to the mallus, it might be about time to increase the screen size to allow for more tactical combat. right now increasing the mallus range would act to let it hit anywhere.
Yeah, I'm pondering increasing the screen size to 1024x768 - I'll probably have to once I introduce the battleships, since even a blasterthron should be able to fire halfway across the screen.
Quote: P.s.(are you doing this at work?! lol)
Nah, I'm in the US timezone so it's about 11PM here now. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 04:27:00 -
[156]
Originally by: Tarminic
Nah, I'm in the US timezone so it's about 11PM here now.
hmm my clock say 11 as well :P
-ok some quick feed back on the minmatar thing :) I was thinking about fall off range. maybe minmatar guns will be change based on range? so your three shots go 2 inches, and then go an extra max 3 inches? adverge 1 extra inch?
-The EW button should be enter OR E. that way the mallus will be able to keep moving while turning them on:) -also the ship has 3 damps on it, does this mean that it only efeects three ships? or does it mean that all enemy ships are hit my three damps?
crazy ideas-simple Warp drive active Mk1-keep it simple -add a station screen where you start and press undock when your ready. -once you undock have the first place you show up be outside the station -there is a warp icon or warp button something simple like Q. -you have to hold it for 5 seconds to charge and go to the mission -once you kill the hualer in mission one instead of waiting for the pop-up you could just leave -to make this balanced you could increase the hp on the hualer
Lives MK2 -instead of lives it could be isk! -each ship cost so much to buy and fit (automactic like now) -so much for frigates so much for cruisers (not ship by ship) -or just make all ships cost the same to keep it simple but expandable in the future. -so say frigates cost 500,000 each to buy -you start with 1,500,000 -don't put in mission rewards yet but I think you see where I'm going :) basically it is lives, but it looks cooler.
OH GOD COMPLEX! SKILL POINTS!!! -ok so if go with the station thing why not have a very very very very simple skill system? -after each mission or death you get one point. -you can put it in something for more shields, or armor, better ship, more range.
ok ok so your miles away form this but think about it :P
even if it's as simple as you put a point into a skill section, like spaceship control, or gunnery and it puts up all skills in that area, much less work no?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Sophine Fortre
|
Posted - 2007.12.17 04:34:00 -
[157]
Originally by: MotherMoon
Lives MK2 -instead of lives it could be isk! -each ship cost so much to buy and fit (automactic like now) -so much for frigates so much for cruisers (not ship by ship) -or just make all ships cost the same to keep it simple but expandable in the future. -so say frigates cost 500,000 each to buy -you start with 1,500,000 -don't put in mission rewards yet but I think you see where I'm going :) basically it is lives, but it looks cooler.
You'd have to make the maulus really cheap, because it sucks
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 04:55:00 -
[158]
also if you EVER put in turning, make it just your ship follows the mouse :) not your ship moves to the mouse... but turns in the direction.
but personaly I think it works really well control wise allrady :)
oh wait!! I almost forgot! lets us move diagonally? or is there a limitation would prevent this?
Expanding the play area without increasing the screen side -basically when you move near the side of the screen it shifts showing more to the right until you hit the wall like normal. -you know like in that xbox live game everyone loves
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.17 04:57:00 -
[159]
Originally by: Sophine Fortre
Originally by: MotherMoon
Lives MK2 -instead of lives it could be isk! -each ship cost so much to buy and fit (automactic like now) -so much for frigates so much for cruisers (not ship by ship) -or just make all ships cost the same to keep it simple but expandable in the future. -so say frigates cost 500,000 each to buy -you start with 1,500,000 -don't put in mission rewards yet but I think you see where I'm going :) basically it is lives, but it looks cooler.
You'd have to make the maulus really cheap, because it sucks
hehe :P well hopefully with rails and more screen it won't be as much :P Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.17 05:33:00 -
[160]
Edited by: Tarminic on 17/12/2007 05:34:56
Originally by: Lance Fighter Mmm the one thing I can agree with is the maulus using blasters. I have never seen a maulus using blasters... rather, i dont see maulus's much. \
That's a shame, I quite like the Maulus. I'll definately be changing it over to rails for the next release.
Quote: As well, the spread thingie could be changed. I would be a fan of the same effect the ferox uses, with firing one at a time, but they all line up.
Hrm...to be honest I didn't intentionally create that effect, but I'll consider changing it over to that. However, the accuracy of each shot would probably remain the same, or close to it.
Regarding the accuracy of blasters, especially medium blasters, keep in mind that Cruiser-sized blasters are meant to easily hit cruiser-sized ships. The fact that the Thorax has a tough time hitting frigates with all five blasters is by design.
Quote: As well, the firing is coming from slightly to the right of most ships. This is annoying me to no end.
YES. This is a pain in the ass for me as well, I'm working on that, trust me. What I'll probably have to do is create an X and Y offset for each weapon that fires.
Quote: Oh yea, thanks for the description of what the sensor damp does... it does seem to do stuff, but honestly, cant you just make them not shoot unless they are close or something?
Hrm...that should be the effect...I'll examine that for the next big release, but that will probably be a couple days from now. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 05:43:00 -
[161]
Edited by: Tarminic on 17/12/2007 05:43:44
Originally by: MotherMoon
-ok some quick feed back on the minmatar thing :) I was thinking about fall off range. maybe minmatar guns will be change based on range? so your three shots go 2 inches, and then go an extra max 3 inches? adverge 1 extra inch?
I can add some randomness to the maximum distance shots travel, yeah...that's kind of a cool idea, I didn't know how I was going to handle Optimal Range vs. Falloff.
Quote: -The EW button should be enter OR E. that way the mallus will be able to keep moving while turning them on:) -also the ship has 3 damps on it, does this mean that it only efeects three ships? or does it mean that all enemy ships are hit my three damps?
Each instance of a Sensor Dampener will reduce their targeting range by 40% (without stacking penalties, too, muahaha!). So a Maulus should reduce their attack range to around 15%-20%.
Quote: crazy ideas-simple Warp drive active Mk1-keep it simple -add a station screen where you start and press undock when your ready. -once you undock have the first place you show up be outside the station -there is a warp icon or warp button something simple like Q. -you have to hold it for 5 seconds to charge and go to the mission -once you kill the hualer in mission one instead of waiting for the pop-up you could just leave -to make this balanced you could increase the hp on the hualer
Yeah, I actually need to make some changes to the normal progression of Start->Race->Briefing-> (Mission->Briefing) x 10. I didn't design it well from the beginning, this lead to the bug that made you choose frigates for the third mission. I'll probably do something like this, but only after I complete the full campaign for the Gallente.
Quote: Lives MK2 -instead of lives it could be isk! -each ship cost so much to buy and fit (automactic like now) -so much for frigates so much for cruisers (not ship by ship) -or just make all ships cost the same to keep it simple but expandable in the future. -so say frigates cost 500,000 each to buy -you start with 1,500,000 -don't put in mission rewards yet but I think you see where I'm going :) basically it is lives, but it looks cooler.
Yeah, I was pondering this as well - destroyed enemies could have bounties that you can use to replace lost ships/clones and you could even upgrade your ships before missions.
Quote: OH GOD COMPLEX! SKILL POINTS!!! -ok so if go with the station thing why not have a very very very very simple skill system? -after each mission or death you get one point. -you can put it in something for more shields, or armor, better ship, more range.
I've already laid the foundations for this actually, expect it to be implemented some time in the future. So far it's fairly basic, but here are the "Skills" you could potentially modify: -Weapon Range -Weapon Damage -Speed -Acceleration -Shield HP -Shield Repair Amount -Armor HP -Armor Repair Amount
Quote: ok ok so your miles away form this but think about it :P
even if it's as simple as you put a point into a skill section, like spaceship control, or gunnery and it puts up all skills in that area, much less work no?
Very much like this, yeah. However it'll have to wait until I revamp the general game structure.
Thanks for the ideas, keep 'em coming. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Robstr
Solar Storm
|
Posted - 2007.12.17 05:46:00 -
[162]
Is it supposed to be REALLY HARD?
I can't get past the first mission after version .75b ====
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 05:55:00 -
[163]
Originally by: Robstr Edited by: Robstr on 17/12/2007 05:51:26 Is it supposed to be REALLY HARD?
I can't get past the first mission after version .75b
Kestrels with 4 missiles and guns also seem like an issue to me :p
I usually do well in the first mission, but then again I've been testing it for a week so I'm pretty good at it. Kestrels don't have guns, but the Merlins have two railguns and the Condors have two guns as well. Don't underestimate the punch of small rails.
What's your general strategy and what ship do you use? ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Robstr
Solar Storm
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Posted - 2007.12.17 06:01:00 -
[164]
Originally by: Tarminic
Originally by: Robstr Edited by: Robstr on 17/12/2007 05:51:26 Is it supposed to be REALLY HARD?
I can't get past the first mission after version .75b
Kestrels with 4 missiles and guns also seem like an issue to me :p
I usually do well in the first mission, but then again I've been testing it for a week so I'm pretty good at it. Kestrels don't have guns, but the Merlins have two railguns and the Condors have two guns as well. Don't underestimate the punch of small rails.
What's your general strategy and what ship do you use?
Are you sure is the merlins, because I count 4 missiles each and 2 rails at the same time? It may be merlins... I can't really tell from the graphics,
I was using the ishkur though I've moved to the tristan and have had a bit more success.
As far as strategy: I try not to get hit, but at the same time try and get close enough for the blasters to hit. When they go off screen I try and get toward the middle and recharge my shields. Should I be able to dodge missiles with ease? The ships simply don't go fast enough for me to do that, I get hit unless I manage to shoot the missiles down(does that happen? it seems like it does.) The guns also seem to be very temperamental on when they decide to hit. Sometimes It takes me 3 volleys on condors, other times it seems to be taking 6-10. ====
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 06:10:00 -
[165]
Originally by: Robstr Are you sure is the merlins, because I count 4 missiles each and 2 rails at the same time? It may be merlins... I can't really tell from the graphics,
I was using the ishkur though I've moved to the tristan and have had a bit more success.
I'm fairly certain that everything is working fine, but I'll do a check and make sure I'm not accidentally spawning guns on Kestrels...that would be a bit immersion-breaking, yes.
Quote: Should I be able to dodge missiles with ease? The ships simply don't go fast enough for me to do that, I get hit unless I manage to shoot the missiles down(does that happen? it seems like it does.)
Yes, missiles can be shot down. Depending on how fast your ship is (Ishkur/Maulus are tied for speed I believe), you should be able to escape most of the damage - think of the missiles as having a certain explosion radius that you can keep ahead of. You can also shoot down the missiles.
Quote: The guns also seem to be very temperamental on when they decide to hit. Sometimes It takes me 3 volleys on condors, other times it seems to be taking 6-10.
I've gotten a few complaints about that actually, I'll re-examine blasters and see if I need to make them a bit more accurate...right now they have an inaccuracy of 2, which means they fire within ten degrees of the direction to the mouse pointer.
In other news: UPDATE! Version 0.76.1 is now online - it's nothing major, but I corrected a few minor errors and made a change to the weapon systems of the Maulus and Celestis.
Download Link: (4.1 Megs) Version 0.76 EVE Files Download Version 0.76.1 EVE Files Download ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.17 06:16:00 -
[166]
Edited by: MotherMoon on 17/12/2007 06:18:45 OK NO NO NO NO! lolz :P
the damps don't work they never have and now there is proof :P
they are on one side and I'm on the other side as far away as I can get and they fire off missles and blasters.
actually maybe not missiles... but they unload rail fire right at me!
also you seem to only get one shot not two?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Robstr
Solar Storm
|
Posted - 2007.12.17 06:21:00 -
[167]
Originally by: Tarminic
think of the missiles as having a certain explosion radius that you can keep ahead of. You can also shoot down the missiles.
Ok that helps alot! ====
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 06:30:00 -
[168]
Originally by: MotherMoon Edited by: MotherMoon on 17/12/2007 06:18:45 OK NO NO NO NO! lolz :P
the damps don't work they never have and now there is proof :P
they are on one side and I'm on the other side as far away as I can get and they fire off missles and blasters.
actually maybe not missiles... but they unload rail fire right at me!
****. Ok, I'll check that out...I probably forgot to write the damn code for Railguns.
Quote: also you seem to only get one shot not two?
Two actually, but right now accuracy works on an integer value where each point is a 5 degree deviation to either side. Railguns for the Maulus have an Inaccuracy of 0, so as long as they're fired on the same step the railgun bullets will overlap.
I'm changing this for me next release so railgun bullets will have a deviation of about 1 degree (0.2 inaccuracy) but I'll speed them up to compensate (so you don't need to lead the target as much). ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.17 08:33:00 -
[169]
Tarminic you nerfed drones! They keep missing now! -----sig-starts-here------
Witty stuff goes here |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.17 10:31:00 -
[170]
To your above question tar,
Yeah i've done mission 3 with the ishkur, its hard as hell, though.
Yep drones now cannot hit any of the frigates reliably, before in .75b you could EASILY clear the first 2 waves of mission 2, but now, i'm having a hard ass time clearing wave one before wave 2 appears .
I'll report any bugs i find on 0.76.1 after i've played for a while longer..
Welcome to EvE |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 13:23:00 -
[171]
Edited by: Tarminic on 17/12/2007 13:25:34 Edited by: Tarminic on 17/12/2007 13:24:01
Originally by: Verx Interis Edited by: Verx Interis on 17/12/2007 08:55:38 Edited by: Verx Interis on 17/12/2007 08:50:38 Tarminic you nerfed drones! They keep missing now!
Also, all the powerups besides overdrives are kinda useless.. Even if I pick up three damage controls, I still can't survive against the cruisers or the giant swarm of kessies.
Make sure that you're moving when missiles are after you - if you're at your top speed you should only really take about 10% of the missile's full damage potential, while if you're still you get hit for closer to 40%.
Quote: And, powerups will sometimes drop on the screen, but outside where I can get them, or near the bottom, and I have about 0.3 seconds to get over there. Make them float around instead of drift downwards.
Done and done - powerups will now float around the screen for twenty seconds before dropping off the bottom.
Originally by: Blane Xero Yep drones now cannot hit any of the frigates reliably, before in .75b you could EASILY clear the first 2 waves of mission 2, but now, i'm having a hard ass time clearing wave one before wave 2 appears .
Were these light drones or medium drones? That's strange, because I don't think I actually touched any of the drone code between 0.75b and 0.76.1 - I'll take a look at making them a bit more accurate.
Quote: [Edit] It apppears to be that mission 2's first and second waves are happenening way too close together, and as you can imagine, 5 kestrels and a caracal = instantdeath.
I'll re-examine my timeline for mission 2 to make sure it's not too tough...but yeah, those Kestrels have a mean Alpha-strike eh?
Quote: [Edit2] It seems drones are moving slower, and tracking slower. Also, the easiest fix i can think of to stop it auto-skipping mission briefings is remove the anykey to move on and make it enter or a click on bit like with ships, just say an "accept mission" button. More coming soonÖ
Light or Medium drones? Remember that the Vexor carries medium drones, which are more powerful but slower...however, based on the reports they're definitely missing too much for their own good, even if it is Medium drones vs. Frigates. I'll be buffing them in the next release. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.17 13:47:00 -
[172]
Okay guys, I've created a new version that addresses some of the things mentioned in the last couple of replies. I'll upload it in about an hour. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 14:48:00 -
[173]
woot can't wait :)
I'll be gone all day but I'll check in soon.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.17 15:25:00 -
[174]
Version 0.76.2 Has just been released!
Download Link: Version 0.76.2 EVE Files Download
New in version 0.76.2 -You will now transition from the briefing screen to the level by pressing enter instead of any key. This is to prevent people from accidentally clicking past the briefing upon death. -The orbit range for light and medium drones has been reduced by 50%, making them more accurate -Powerups will now "float" around the screen for twenty seconds before drifting off the bottom. -A running tally tells you how much damage you've done to the enemy (in ISK) ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.17 15:44:00 -
[175]
Well unless you have stuck medium drones in the ishkur, then yeah, it should be light drones.
I'll test this new release thoroughly soon
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.17 16:33:00 -
[176]
Edited by: Tarminic on 17/12/2007 16:32:54
Originally by: Blane Xero Maulus - Still useless, in the time it takes to aim and fire, your target has moved out of the way, you still have to be close to reliably hit..
Yes, I'll be working on this actually - Railguns are going to gain a slight amount of inaccuracy in exchange for traveling much faster, so you won't have to put nearly as much work into leading the target.
Quote: Iskhur - Still have drone trouble, they just cant seem to hit kestrels, also did you buff frigs hp? its gone from taking 2/3 vollies to 5-9 per frigate, either that or blaster fire has gone very inacurate.
Due to an error in programming a few version back I realized that all damage to enemies was going straight to armor, so I corrected it, then buffed all weapon damage by 50% to compensate, so it should in theory even out. If it ends up being too hard I'll increase the damage again.
Quote: Tristan - Fine, blaster fire could be tweaked a little, as with the ishkur its blaster fire is a tad too inacurate.
Okay, I'll probably be improving the accuracy of blaster fire with the next major release. This will be part of a code rewrite to make use decimal values in accuracy calculations (currently I can only use integers...(player) Railguns have an Inaccuracy of 0, Small Blasters 1, and Medium Blasters 2.
Quote: Scores dont reset when your out of lives, though I'm guessing they probably should?
Hrm, yes, the score should definitely reset. I'll add that to the known issues. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.17 17:38:00 -
[177]
Cool, good work on this again, really is addictive
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 18:13:00 -
[178]
Thanks for the feedback. It'll probably be another couple of days before a release of any consequence, so enjoy it during tonight's extended downtime. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 19:33:00 -
[179]
Bumping this for awesomeness.
Remember, there's an extended downtime coming up in less than 18 hours, you'll need something to occupy your time for those extra three hours!
Instead of crying yourself into a restless, nightmare-ridden sleep or watching your favorite EVE video over and over until your wife/girlfriend/boyfriend/roommate hits you, try it out! And I'm always looking for more feedback. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.17 21:41:00 -
[180]
Oh, something ive noticed.
Kestrels and merlins seem to be affected by some kind of jitterish bug where they rapidly turn form left to right when trying to move accross the screen horizontaly.
Welcome to EvE |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 22:12:00 -
[181]
Originally by: Blane Xero Oh, something ive noticed.
Kestrels and merlins seem to be affected by some kind of jitterish bug where they rapidly turn form left to right when trying to move accross the screen horizontaly.
Yeah, I'm aware of it and here's exactly why it happens:
Each rotating sprite has 36 different images, as in one for every ten degrees of a circle. The code for most enemies is to approach to a certain distance and then orbit the target while firing. In certain instances while the player is moving the same direction of the enemy, the AI keeps alternating between 85 and 95 degrees every frame, which means that it continuously alternates the sprite displayed at 80-90 degrees and the sprite displayed at 90-100 degrees. Thus the flickering effect.
As for preventing it from happening in the future? Well I haven't really thought about it, it's lower on the priority list where bugs are concerned.
A question - how often did the enemies intentionally fire railguns or missiles at the two Thorax escorts? In my experience they haven't been at all, but it can be hard to tell. ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
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Posted - 2007.12.17 22:21:00 -
[182]
Here is what I have noticed. In general, ships spend WAY too much time offscreen. Cruisers, frigates, the ferox. All of them spend too much time off the screen. This makes it nearly impossible to kill them, and usually results in me dieing, because other stuff spawns before i can kill them.
mmm and I think the caracal needs a nerf.
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Korran Minare
Gallente Spaced Cowboys
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Posted - 2007.12.17 22:21:00 -
[183]
Tarm, that game is freakin sweeet, good job man
Originally by: Korran Minare what would you put on space pizza anyway????
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 22:28:00 -
[184]
Edited by: Tarminic on 17/12/2007 22:28:06
Originally by: Lance Fighter Here is what I have noticed. In general, ships spend WAY too much time offscreen. Cruisers, frigates, the ferox. All of them spend too much time off the screen. This makes it nearly impossible to kill them, and usually results in me dieing, because other stuff spawns before i can kill them.
While I may help alleviate this problem by increasing the screen resolution (or maybe even including a radar of some kind), this is partly the nature of the beast - Caldari missile ships are going to want to keep at range...after all, why would they want to hang out in blaster range? However, I'm going create some short-range variants of the normal Caldari ships (blasters + rockets instead of rails + light missiles) to add some variety and make this problem a little less pronounced.
Quote: mmm and I think the caracal needs a nerf.
How come? ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
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Posted - 2007.12.17 22:32:00 -
[185]
Originally by: Tarminic
Quote: mmm and I think the caracal needs a nerf.
How come?
Simply beacuse it stays off screen most of the time >.>
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 22:38:00 -
[186]
Originally by: Lance Fighter Simply beacuse it stays off screen most of the time >.>
Basically, it'll try and stay 500 pixels away from you...however a frigate is much more maneuverable than it is so once you have it moving toward you, it's easy to run it down and pound it with blaster fire until it crumbles. Also, the Maulus will force it to come much closer, but it'll take you longer to kill it since the Maulus isn't as heavily-armed as the Tristan or Ishkur.
Perhaps I need a "tips" page before you play the missions... ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
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Posted - 2007.12.17 22:40:00 -
[187]
Edited by: Lance Fighter on 17/12/2007 22:43:49
Originally by: Tarminic
Originally by: Lance Fighter Simply beacuse it stays off screen most of the time >.>
Basically, it'll try and stay 500 pixels away from you...however a frigate is much more maneuverable than it is so once you have it moving toward you, it's easy to run it down and pound it with blaster fire until it crumbles. Also, the Maulus will force it to come much closer, but it'll take you longer to kill it since the Maulus isn't as heavily-armed as the Tristan or Ishkur.
Perhaps I need a "tips" page before you play the missions...
mmm my problem is that my mode of flying is basically trying to stay as close as possible to it. The problem is, it decides its more fun to go outside the screen, rather than fly around the middle. Sure, if i could, in theory, stay between it and the edge of the screen than it would work. But im afraid theory will not apply here very often.
edit and the maulus is the only one i cant complete the first mission in. Perhaps I just suck. Then again, in eve i never did trust e-war to work properly either.
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ry ry
StateCorp Veritas Immortalis
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Posted - 2007.12.17 22:53:00 -
[188]
tarminic, that's really coming along now! :) the menus need work still though, but leave them till you have the gameplay down. top stuff.
i've not even managed to get very far (missiles hurt my face) but if you've only got 3 levels in the 'campagn mode' maybe do a 'warning forever' style survival mode at some point, which just has progressively slightly harder spawns going on forever?
*again. |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.17 22:59:00 -
[189]
Originally by: ry ry tarminic, that's really coming along now! :) the menus need work still though, but leave them till you have the gameplay down. top stuff.
i've not even managed to get very far (missiles hurt my face) but if you've only got 3 levels in the 'campagn mode' maybe do a 'warning forever' style survival mode at some point, which just has progressively slightly harder spawns going on forever?
Yep, I'm working on that for my next big release (or maybe the one after that). I'm going to call it Goonswarm mode. ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.17 23:28:00 -
[190]
Yay! New version!!
And thank you for the floaty thing, I think this is the first time I gave input to some program, game or otherwise, and it was actually implemented in a later release. -----sig-starts-here------
Witty stuff goes here |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.17 23:32:00 -
[191]
Originally by: Verx Interis Yay! New version!!
And thank you for the floaty thing, I think this is the first time I gave input to some program, game or otherwise, and it was actually implemented in a later release.
Hey, it was a good idea. If you have any feedback or ideas, even if you think it sucks, post it anyway. I promise that I won't laugh or anything, and I'll explain why I chose to implement things one way vs. another. ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.17 23:44:00 -
[192]
Originally by: Tarminic
Originally by: Verx Interis Yay! New version!!
And thank you for the floaty thing, I think this is the first time I gave input to some program, game or otherwise, and it was actually implemented in a later release.
Hey, it was a good idea. If you have any feedback or ideas, even if you think it sucks, post it anyway. I promise that I won't laugh or anything, and I'll explain why I chose to implement things one way vs. another.
Well the drones still fail at hitting Frigates, and everything seems to take longer to die. The drones are fine for hitting Cruisers, but miss frigates almost all the time, forcing me to get in range, but then I get hit by enough kestrels to kill my shield and armor, and in the time it takes me to turn around they've launched another volley at me..
The Kestrels fire too fast.
I have yet to make it past that damn Ferox, it just does not die no matter how many times I hit the damn thing and of course I have about 150 Kestrels/Merlins that don't let me get in blaster range because if I do they nail me with Railgun fire and 9480 missiles... -----sig-starts-here------
Witty stuff goes here |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.17 23:45:00 -
[193]
I'm in scratching head mode atm, because somewhere between 0.75b and the current one, mission 2 became alot harder...and i really have no idea what is different, bar that bug fix you mentioned, but in theory that should only make the figs take 2 vollies more max, it just seems to be that major thing about drones missing ALOT of the time.
I Cant even make it to lvl 3 to test the cruisers
Welcome to EvE |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.18 00:20:00 -
[194]
Originally by: Blane Xero I'm in scratching head mode atm, because somewhere between 0.75b and the current one, mission 2 became alot harder...and i really have no idea what is different, bar that bug fix you mentioned, but in theory that should only make the figs take 2 vollies more max, it just seems to be that major thing about drones missing ALOT of the time.
I Cant even make it to lvl 3 to test the cruisers
If you're using the Ishkur, it's because the drones now fail... -----sig-starts-here------
Witty stuff goes here |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.18 01:11:00 -
[195]
Originally by: Verx Interis Well the drones still fail at hitting Frigates, and everything seems to take longer to die. The drones are fine for hitting Cruisers, but miss frigates almost all the time, forcing me to get in range, but then I get hit by enough kestrels to kill my shield and armor, and in the time it takes me to turn around they've launched another volley at me..
Okay, after doing some testing of my own I realized what happened - the drones are way too close so their shots overshoot a lot of the time. Expect a fix for that later tonight. I also need to increase drone firepower by 50%.
Quote: The Kestrels fire too fast.
I have yet to make it past that damn Ferox, it just does not die no matter how many times I hit the damn thing and of course I have about 150 Kestrels/Merlins that don't let me get in blaster range because if I do they nail me with Railgun fire and 9480 missiles...
I'll take a look at the spawn timing for the Kestrels and their fire rate, no promises though. ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.18 01:43:00 -
[196]
I thought of a missile control idea, how about the left button is any turret weapon system you have, and the right mouse button is missiles? I'm not sure how they work now because I can't get past level 2, but you could add a square rotated 45 degrees to the enemy closest to your mouse cursor to show what your missiles will attack if you were to right click then.
-----sig-starts-here------
Witty stuff goes here |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.18 04:27:00 -
[197]
Giving this one last push to the top in preparation for the extended Downtime...hopefully I can get the drone issue resolved soon... ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.18 08:09:00 -
[198]
Bump cause it's cool and it went to the second page. -----sig-starts-here------
Witty stuff goes here |
Ash Vincetti
Agony Unleashed Agony Empire
|
Posted - 2007.12.18 09:07:00 -
[199]
the "minigame" patch notes are starting to look like the eve patchnotes -----
free bree! |
Lance Fighter
Amarr
|
Posted - 2007.12.18 15:13:00 -
[200]
*pokes topic* how did you get down there?
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
|
Posted - 2007.12.18 15:16:00 -
[201]
How many threads does tar have now? ________
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Lance Fighter
Amarr
|
Posted - 2007.12.18 15:25:00 -
[202]
Well, this is the only thread that actually delivers :)
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Isiah Petrokov
Amarr Forsaken Resistance The Last Stand
|
Posted - 2007.12.18 15:30:00 -
[203]
Tarm, the game needs music.
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Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.18 15:51:00 -
[204]
i listen to EVE_ROCK_01 to 05 while playing, you know, those clips that sometimes come on during ingame missions, only, not clips of them
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2007.12.18 16:14:00 -
[205]
wait, eve has sound?
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
|
Posted - 2007.12.18 17:53:00 -
[206]
Originally by: Blane Xero i listen to EVE_ROCK_01 to 05 while playing, you know, those clips that sometimes come on during ingame missions, only, not clips of them
Where can I get these tracks from?
Oh, and bump! ------------------------------------------------------------------
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.18 17:58:00 -
[207]
Originally by: Arkios Odymei
Originally by: Blane Xero i listen to EVE_ROCK_01 to 05 while playing, you know, those clips that sometimes come on during ingame missions, only, not clips of them
Where can I get these tracks from?
Oh, and bump!
it's funny how many people don't know about all of the race music and rock music in eve :)
p.s.(tarminic you should use the gallenete 7 song :))
hmmm you can find them on eve-files let me look around I forgot what to look for...
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.18 18:05:00 -
[208]
There is an eve .stuff extractor you can download from eve files and it unstuffs certain files, they are .ogg so you need appropriate codecs
i'll try and find the eve-files link for that extractor though
Welcome to EvE |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.18 18:08:00 -
[209]
Eve Stuff Extractor
Be sure yuou have the appropriate codecs (.ogg)
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.18 18:15:00 -
[210]
Originally by: Blane Xero Eve Stuff Extractor
Be sure yuou have the appropriate codecs (.ogg)
Thanks, I was actually just looking for this.
Just a quick update - there probably won't be any releases until next weekend, as I'm doing a major overhaul of Drones, Enemy AI, missiles AI, and mission structure. It'll be worth it once it's out, believe me.
The next release will also include sound and music, and I'll be taking your advise Mothermoon. ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.18 18:29:00 -
[211]
Good luck with the overhaul, and nps, someone linked to it when i was asking how to extract them in another thread.
Since yesterday i've pretty much had those 5 same songs looped on WMP, call me sad
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2007.12.18 18:48:00 -
[212]
best of luck, tar :)
I know it will be as good as you promise.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.19 12:40:00 -
[213]
Originally by: Lance Fighter best of luck, tar :)
I know it will be as good as you promise.
Just wanted to let you know that my progress is coming along nicely, I just finished the rewrite of drone code and I think you all will be very pleased: -Drones now prioritize enemies based on size -You can "target" a specific enemy, which will cause drones to engage and destroy it before any other -Drones are now capable of ACTUALLY HITTING FRIGATES, GODDAMNIT
---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.19 13:48:00 -
[214]
Originally by: Tarminic
Originally by: Lance Fighter best of luck, tar :)
I know it will be as good as you promise.
Just wanted to let you know that my progress is coming along nicely, I just finished the rewrite of drone code and I think you all will be very pleased: -Drones now prioritize enemies based on size -You can "target" a specific enemy, which will cause drones to engage and destroy it before any other -Drones are now capable of ACTUALLY HITTING FRIGATES, GODDAMNIT
Woot, Double Woot and Triple WOOT.
Welcome to EvE |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.19 20:41:00 -
[215]
Back to page one to counter the spammed threads
Welcome to EvE |
Verx Interis
Amarr Aurora Security
|
Posted - 2007.12.19 23:42:00 -
[216]
Originally by: Tarminic
Originally by: Lance Fighter best of luck, tar :)
I know it will be as good as you promise.
Just wanted to let you know that my progress is coming along nicely, I just finished the rewrite of drone code and I think you all will be very pleased: -Drones now prioritize enemies based on size -You can "target" a specific enemy, which will cause drones to engage and destroy it before any other -Drones are now capable of ACTUALLY HITTING FRIGATES, GODDAMNIT
I. Say. YAY! -----sig-starts-here------
Witty stuff goes here |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.20 14:17:00 -
[217]
bump for publicity
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.20 14:24:00 -
[218]
Originally by: Verx Interis I. Say. YAY!
As do I! Ironically enough, the bug with drones not hitting frigates had nothing to do with drone code whatsoever, that's why it took me so long to track down. Here's what I'm currently working on: -Rewrite of game structure, including new following game modes: --Survival of the Fittest --Bust the Mining Op --Oremonger --OMG BEES --Jita --Historical Battles
I'm also rewriting enemy AI and Ally code to make it a bit faster in general (my first implementation was a bit lazy and I had to do a lot of copying and pasting from enemy to enemy).
Also, if you have other suggestions for game mods, let me know. ---------------- Tarminic - 29 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.20 14:28:00 -
[219]
Cool, but on a side note.
OHGODPLEASENO!
My forum pic has reset again showing my pre-swap face, i look so grumpy..and old..
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.20 22:05:00 -
[220]
Bumping this for...something. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
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Lance Fighter
Amarr
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Posted - 2007.12.20 22:12:00 -
[221]
when you say prioritize according to size, do they shoot smaller, then bigger? or bigger, than smaller? (first is prefered)
how do you plan on doing the game modes? is it going to be a typical scrolling, with just different enemies?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.20 22:24:00 -
[222]
Originally by: Lance Fighter when you say prioritize according to size, do they shoot smaller, then bigger? or bigger, than smaller? (first is prefered)
At the moment they go for the biggest target, but if it's preferred that they start with smaller targets I could switch that pretty easily. Also, you can control what targets they attack by clicking on them with the left mouse. Maybe I should create several "modes" that will switch priorities when desired? I don't want to make controlling drones too complex though...
Quote: how do you plan on doing the game modes? is it going to be a typical scrolling, with just different enemies?
For now, yeah, but I plan on expanding on that in the future. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Laurela Mangers
|
Posted - 2007.12.20 22:27:00 -
[223]
Edited by: Laurela Mangers on 20/12/2007 22:28:36 can you please move the second level's waves farther apart.
All those ships, even moving top speed(ishkur) it takes like 4 volleys and your down.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.20 23:13:00 -
[224]
I'll take a look at it, no promises though. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.20 23:18:00 -
[225]
Originally by: Tarminic
Originally by: Lance Fighter when you say prioritize according to size, do they shoot smaller, then bigger? or bigger, than smaller? (first is prefered)
At the moment they go for the biggest target, but if it's preferred that they start with smaller targets I could switch that pretty easily. Also, you can control what targets they attack by clicking on them with the left mouse. Maybe I should create several "modes" that will switch priorities when desired? I don't want to make controlling drones too complex though...
Quote: how do you plan on doing the game modes? is it going to be a typical scrolling, with just different enemies?
For now, yeah, but I plan on expanding on that in the future.
sorry, left clicking onm them? you mean like you were trying to attack them?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.20 23:34:00 -
[226]
Originally by: Lance Fighter sorry, left clicking onm them? you mean like you were trying to attack them?
Yeah, same thing...though I could move it to right clicking if you would prefer that actually. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.20 23:38:00 -
[227]
Originally by: Tarminic
Originally by: Lance Fighter sorry, left clicking onm them? you mean like you were trying to attack them?
Yeah, same thing...though I could move it to right clicking if you would prefer that actually.
Could right clicking in general be used to control drones?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.20 23:41:00 -
[228]
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter sorry, left clicking onm them? you mean like you were trying to attack them?
Yeah, same thing...though I could move it to right clicking if you would prefer that actually.
Could right clicking in general be used to control drones?
I could do this: Right Click on your ship - recall drones Right Click on an enemy - drones target that enemy
What I can't do is have right-click move your drones to a certain location in space...or at least I can't at the moment and it would take a fair amount of time to code. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.20 23:51:00 -
[229]
Right click to specify target would be great, it would really make thigns easier to control on-the-fly rather than looking at your Kboard trying to remember "whut buttan?"
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2007.12.20 23:56:00 -
[230]
Originally by: Tarminic
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter sorry, left clicking onm them? you mean like you were trying to attack them?
Yeah, same thing...though I could move it to right clicking if you would prefer that actually.
Could right clicking in general be used to control drones?
I could do this: Right Click on your ship - recall drones Right Click on an enemy - drones target that enemy
What I can't do is have right-click move your drones to a certain location in space...or at least I can't at the moment and it would take a fair amount of time to code.
mmm that will do. While we are at it, can the ishtar use sentry drones? :)
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.20 23:59:00 -
[231]
Originally by: Lance Fighter mmm that will do. While we are at it, can the ishtar use sentry drones? :)
Hrm...well right now there's only one drone load, but that's something I could shoot for the future. The problem that arises with that is how to choose which drones you launch without making it overly-complicated or creating a whole other intrusive UI element, which I'm trying to avoid. I'd welcome any input though. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.21 16:27:00 -
[232]
A quick update:
I've been working mostly on behind-the-scenes code optimizations, and so far I've rewritten all the code for drones, enemies and allies. I've added in the new targeting features, and currently I'm working on changing the game's general structure to allow for the additional game modes, and I'm paving the way for future improvements (more ship choices, skills, using money for upgrades, etc.). I'm also thinking of adding in a few tutorials as well. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.21 19:19:00 -
[233]
Originally by: Tarminic
Originally by: Lance Fighter mmm that will do. While we are at it, can the ishtar use sentry drones? :)
Hrm...well right now there's only one drone load, but that's something I could shoot for the future. The problem that arises with that is how to choose which drones you launch without making it overly-complicated or creating a whole other intrusive UI element, which I'm trying to avoid. I'd welcome any input though.
mmmmmm
Its ok, i was just joking...
About the imrovements, when will we get an updated version? (just a date is good, you dont need to rush the release. )
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.21 19:29:00 -
[234]
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter mmm that will do. While we are at it, can the ishtar use sentry drones? :)
Hrm...well right now there's only one drone load, but that's something I could shoot for the future. The problem that arises with that is how to choose which drones you launch without making it overly-complicated or creating a whole other intrusive UI element, which I'm trying to avoid. I'd welcome any input though.
mmmmmm
Its ok, i was just joking...
About the imrovements, when will we get an updated version? (just a date is good, you dont need to rush the release. )
Well, at the moment it depends mostly on what I want to try and fit into this release. Currently here's what I have done: -New Drone/Enemy/Ally AI -Right-Click Targeting -New Game Structure -A bunch of code optimizations -A couple more powerups
What I don't have done yet that I've been wanting to do: -Sounds and Music -Decent backgrounds -More game types (Currently working on Goonswarm mode) -Missile launchers for the Celestis -More missions
So it depends really. If I ceased work on it now I could probably release a new version tonight, but I want to complete Goonswarm mode so at least you'll have something to do between updates this weekend. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.21 22:22:00 -
[235]
Originally by: Tarminic
Originally by: Aslann Enable your ship to be able to fly diagonally plz :P (key events ftw :D)
I'll work on it, but I make no promises that it'll be in the next release.
or at least when I'm pressing up and then press left and move left while holding both down.
then when I let go I move up again.
but if I'm hold left and press up I don't move up without letting go of left
did that make sense?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Nova Fox
|
Posted - 2007.12.21 22:36:00 -
[236]
Edited by: Nova Fox on 21/12/2007 22:40:17 Edit nvm bug already noted.
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.21 22:45:00 -
[237]
Originally by: Nova Fox Edited by: Nova Fox on 21/12/2007 22:40:17 Edit nvm bug already noted.
Which bug? Never hurts to remind me. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Nova Fox
|
Posted - 2007.12.21 22:48:00 -
[238]
Edited by: Nova Fox on 21/12/2007 22:49:48 the score one, noted on the bug list. but have you thought of a loop around feature? where if you go though the left wall you pop out in the right one? similar to asteroids? that would solve a tonn of problems of enemies going away and out of range.
Also suggest putting the cap useage number on the weapons and repair modules and spice up the ui a bit with mounting the modules on the cirlces we all know about in eve.
My other suggestion is absolute values of cap and armor instead of percents.
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.22 00:38:00 -
[239]
Originally by: Nova Fox Edited by: Nova Fox on 21/12/2007 23:05:47 Edited by: Nova Fox on 21/12/2007 22:49:48 the score one, noted on the bug list. but have you thought of a loop around feature? where if you go though the left wall you pop out in the right one? similar to asteroids? that would solve a tonn of problems of enemies going away and out of range.
Thought about it, but it wouldn't work that well with the enemy AI and would kind of break the immersion (in my opinion), though generally I'm doing things to alleviate this, including eventually adding a radar.
Quote: Also suggest putting the cap useage number on the weapons and repair modules and spice up the ui a bit with mounting the modules on the cirlces we all know about in eve.
Hrm, I'll think about it.
Quote: Finally a pause function when window isnt active.
Agreed, that is highly annoying - I'm not sure if I can but I'll look for a solution to that.
An update - The next version (0.77) is nearing completion, I should have it out by tonight. And you will be pleased. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.22 02:04:00 -
[240]
Bumping this to build up the massive hype machine that is the latest release. Expect it in the next 3-4 hours. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
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Lance Fighter
Amarr
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Posted - 2007.12.22 02:07:00 -
[241]
ZOMG RELEASE SOON! MUST ADD HYPE!!1!!!eleven!!!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 09:23:00 -
[242]
Well, it's that time again folks; time for me to unveil the latest version of EVE: Downtime Madness!
UPDATE! Version 0.77 is now online, and includes a large number of code optimizations, minor graphical additions, and even a few new features! Drone, enemy, and ally AI has been improved, a new game mode has been added, and a number of bugs have been fixed! Check it out now, because it's awesome.
Download Link: (12.8 Megs) Version 0.76.2 EVE Files Download Version 0.77 EVE Files Download
New in version 0.77 -New powerups: --Capacitor Booster - Instantly recharges capacitor --Shield Booster - Instantly recharges shields --Armor Booster - Instantly recharges armor --Light armor plating (Additional armor) --Medium armor plating (Additional armor, lowered speed) --Nanofiber (Additional speed, lowered armor) --Inertial Stabilizer (Additional acceleration) -New Game Type: Goonswarm mode - battle a constantly increasing hoard of frigates and destroyers -Advanced Targeting: Right-click on an enemy to force drones and missiles to concentrate on it -New Drone AI: Drones now prioritize targets based on size or by what ship is targeted -New Ally AI: Allies now prioritize targets as well and will fire on other enemies while approaching their targets -New Enemy AI: Enemies now have the option of targeting allies and/or drones -Gallente Background Music for both the campaign and Goonswarm Mode -Enemies now visible catch on fire whenever their armor falls below 33%
And on that note, I'm going the HELL to bed. You know the drill, guys, download, play, tell me about all the things I messed up on. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.22 09:35:00 -
[243]
Edited by: MotherMoon on 22/12/2007 09:38:37 Edited by: MotherMoon on 22/12/2007 09:36:33 Edited by: MotherMoon on 22/12/2007 09:36:04 um... umm...um...
great adding in the eve music but... what the hell... something is weird in historical mode...
a nanofiber showed up... and it mimiced my movement... including my fire.. it became a copy of my ship and I could use it like a buddy turret.
so I got it in the corner and touched it... and I took full damage and died...
I also like how I have 10 drones! wait now I have like 20!
muhahahahaha I have like 40 of the suckers!!!!
and now there is a pop up that says missile launcher created I have to press it like 5 times to go away!
and the background is crazy!
oh man tarminic you win at making the fun :) but maybe a little buggy :P
I will make the list more professional tomorrow :P
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.22 14:17:00 -
[244]
Hrm, fascinating. Yeah, I'll have a look at that in a couple hours whenever I'm more awake and stuff. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.22 16:49:00 -
[245]
Quote:
___________________________________________ ERROR in action number 17 of Step Event for object FlameGenerator:
Error in expression:CreationSpeed*-1 position 1: Unknown variable CreationSpeed
I get that...
as well, drones are recalling themselves if they go offscreen too much.. bug or feature?
Every time a heavy missile launcher or medium railgun is spawned on a ship, i get a message about it. Bug? Feature?
thats it so far.
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Nova Fox
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Posted - 2007.12.22 16:55:00 -
[246]
once you get the score fix somone should make you a kill board :) (high score list)
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.22 17:11:00 -
[247]
Originally by: MotherMoon a nanofiber showed up... and it mimiced my movement... including my fire.. it became a copy of my ship and I could use it like a buddy turret.
Yeah, I know what causes that and I've fixed it for the next version.
Quote: I also like how I have 10 drones! wait now I have like 20!
Hrm, how did you do that, exactly?
Quote: and now there is a pop up that says missile launcher created I have to press it like 5 times to go away!
Yeah, more leftover debugging stuff, sorry about that.
Quote: and the background is crazy!
Details, man! I need more details!
Originally by: Lance Fighter
Quote:
___________________________________________ ERROR in action number 17 of Step Event for object FlameGenerator:
Error in expression:CreationSpeed*-1 position 1: Unknown variable CreationSpeed
Ok, I'll check that out, thanks...out of curiocity, exactly when did that occur?
Quote: as well, drones are recalling themselves if they go offscreen too much.. bug or feature?
Feature actually...drones return if they stray too far. Like or dislike?
---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.22 17:25:00 -
[248]
Originally by: Tarminic
Originally by: Lance Fighter
Quote:
___________________________________________ ERROR in action number 17 of Step Event for object FlameGenerator:
Error in expression:CreationSpeed*-1 position 1: Unknown variable CreationSpeed
Ok, I'll check that out, thanks...out of curiocity, exactly when did that occur?
Mmmm I think it was when i was fighting the ferox (i was doing good too, then its like NO FAIL *game crashes*) I think it was around the time when my drones were getting slaughtered by the ferox, actually. or maybe i was recalling drones... mmm possible.
Originally by: Tarminic
Quote: as well, drones are recalling themselves if they go offscreen too much.. bug or feature?
Feature actually...drones return if they stray too far. Like or dislike?
huh. Well, since when fighting cruisers and up, i try to stay as far away from them as possible, it gets pretty annoying haveing to launch drones again.
New - I was playing goonswarm mode, and i got a nanofiber powerup... It worked fine to begin with, but then for some reason a i-stab appeared, and all the suddon I was the istab instead of my ishkur. Guns came out of the i-stab, etc. Then, another one spawned... doing i dont know, because right about then a dozen missiles hit one of the istabs... and i died. Then i gave up with goonswarm mode.
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Nova Fox
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Posted - 2007.12.22 17:29:00 -
[249]
Bugs- It appears all non cruiser npcs no longer know how to us thier guns properly.
NPC Frigates now only have enough ammo for 1 firing this should be fixed
Kestrel NPC Frigates have a bad habbit of one shotting a player to death.
off screen pointers are not as accurate as they used to be enemies will sometimes not get tagged with the triangles.
Drone counter no longer keeps accurate track of drones fielded
Ferox now one shots players that are fourtunate to get all 4 rail gun shots, this should be severly damage instead or stagger the rail firings so it fires more often and not in all at once.
The fire effect on the player's own ship doesnt go away when fully repaired armor.
Fire effect easily confused with rail gun shots, change railgun shots to green at least.
Gripes/suggestions
Drones shouldnt be an infinite ammo sorta deal, maybe a cap penalty for deploying lost drones.
Exact amounts of cap armor and shields instead of percentages and a listed recharge rate
a third module slot for those using two weapon systems and 1 repair system
a cap useage number indicator for the modules on them (15 on the armor repairer tells you that it takes 15 cap to use)
Visible shield around enemies could be neat a faint blue bubble but about every ship will need one of its own :( aka more work and memory usage.
Huddy up the hud some more :)
use the circle module slots and have then flash color to indicate use or unavaibility of use.
have a 'cargo' bay to show you all the powerups you picked up and a jettison option for them.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 17:30:00 -
[250]
Originally by: Lance Fighter
Mmmm I think it was when i was fighting the ferox (i was doing good too, then its like NO FAIL *game crashes*) I think it was around the time when my drones were getting slaughtered by the ferox, actually. or maybe i was recalling drones... mmm possible.
Okay, I've identified and fixed that bug - I just forgot to set a default value for a variable.
Quote: huh. Well, since when fighting cruisers and up, i try to stay as far away from them as possible, it gets pretty annoying haveing to launch drones again.
Right, I'll consider removing that feature or at least increasing their range.
Quote: New - I was playing goonswarm mode, and i got a nanofiber powerup... It worked fine to begin with, but then for some reason a i-stab appeared, and all the suddon I was the istab instead of my ishkur. Guns came out of the i-stab, etc. Then, another one spawned... doing i dont know, because right about then a dozen missiles hit one of the istabs... and i died. Then i gave up with goonswarm mode.
Yeah...I know exactly what happened there. The Inertial Stab powerup is supposed to be a child class of a class called AbstractPowerup. Unfortunately this class is, alphabetically, directly next to AbstractPlayer, the class that all player ships are children of. I accidentally set the wrong one.
This is fixed too, I'll release a new version in the next hour. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
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Nova Fox
|
Posted - 2007.12.22 17:36:00 -
[251]
Bugs- It appears all non cruiser npcs no longer know how to us thier guns properly.
NPC Frigates now only have enough ammo for 1 firing this should be fixed
Kestrel NPC Frigates have a bad habbit of one shotting a player to death.
off screen pointers are not as accurate as they used to be enemies will sometimes not get tagged with the triangles.
Drone counter no longer keeps accurate track of drones fielded
Ferox now one shots players that are fourtunate to get all 4 rail gun shots, this should be severly damage instead or stagger the rail firings so it fires more often and not in all at once.
NPC no longer fire from beyond the line, NPCs entering from beyond the line only shot 1 of each weapon. Feature or bug?
Missiles fracticide now? feature or bug?
The fire effect on the player's own ship doesnt go away when fully repaired armor.
Fire effect easily confused with rail gun shots, change railgun shots to green at least.
Gripes/suggestions
Drones shouldnt be an infinite ammo sorta deal, maybe a cap penalty for deploying lost drones.
Exact amounts of cap armor and shields instead of percentages and a listed recharge rate
a third module slot for those using two weapon systems and 1 repair system
a cap useage number indicator for the modules on them (15 on the armor repairer tells you that it takes 15 cap to use)
Visible shield around enemies could be neat a faint blue bubble but about every ship will need one of its own :( aka more work and memory usage.
Huddy up the hud some more :)
use the circle module slots and have then flash color to indicate use or unavaibility of use.
have a 'cargo' bay to show you all the powerups you picked up and a jettison option for them.
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Alyth
Gallente Dichotomy Total Comfort
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Posted - 2007.12.22 17:39:00 -
[252]
Got a couple of errors for you. The first was from when the Ferox spawned on the second mission as soon as it fired it's missiles. The second was from when I tried to fire the rails on the Maulus.
___________________________________________ ERROR in action number 17 of Step Event for object FlameGenerator:
Error in expression:CreationSpeed*-1 position 1: Unknown variable CreationSpeed
___________________________________________ ERROR in action number 9 of Keyboard Event for <Space> Key for object SmallRailgun:
In script MultiplyBulletTTL: Error in code at line 2: argument0.TTL=argument0.TTL*argument1;
at position 26: Unknown variable TTL
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 17:45:00 -
[253]
Yikes...no more coding at 3AM to me...
Originally by: Nova Fox Bugs- It appears all non cruiser npcs no longer know how to us thier guns properly.
NPC Frigates now only have enough ammo for 1 firing this should be fixed
Right, I know what's causing this bug and I'm fixing it now.
Quote: Kestrel NPC Frigates have a bad habit of one shotting a player to death.
There are not two varieties of Kestrels, some with rockets and some with light missiles - I suspect that the rocket kestrels are a bit overpowered.
Quote: off screen pointers are not as accurate as they used to be enemies will sometimes not get tagged with the triangles.
Okay, I'll check this out.
Quote: Drone counter no longer keeps accurate track of drones fielded
Could you be a bit more specific?
Quote: Ferox now one shots players that are fourtunate to get all 4 rail gun shots, this should be severly damage instead or stagger the rail firings so it fires more often and not in all at once.
Okay, I'll try and do something to alleviate this.
Quote: The fire effect on the player's own ship doesnt go away when fully repaired armor.
Gotcha, I'll check that out.
Quote: Drones shouldnt be an infinite ammo sorta deal, maybe a cap penalty for deploying lost drones.
This is a bug actually.
Quote: Exact amounts of cap armor and shields instead of percentages and a listed recharge rate
a third module slot for those using two weapon systems and 1 repair system
a cap useage number indicator for the modules on them (15 on the armor repairer tells you that it takes 15 cap to use)
Visible shield around enemies could be neat a faint blue bubble but about every ship will need one of its own :( aka more work and memory usage.
Huddy up the hud some more :)
use the circle module slots and have then flash color to indicate use or unavaibility of use.
have a 'cargo' bay to show you all the powerups you picked up and a jettison option for them.
I'll re-examine this soon, but for now I think I'll be fixing bugs for awhile. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Nova Fox
|
Posted - 2007.12.22 17:49:00 -
[254]
Drone counter that displays the number of drones fielded does not accureatly reflect the number out there when a drone dies to hostile fire.
Goonswarm mode will crash the game if suffered from the istab death, havent been able to die nomrally yet in goonswarm mode yet to see if regular death applies.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 18:43:00 -
[255]
UPDATE! Version 0.77.1 is now online, and fixes an ungodly amount of bugs that coding at 3AM on a Friday night will introduce. Sorry guys.
Download Link: (12.8 Megs) Version 0.77.1 EVE Files Download
New in version 0.77.1 -Multiple bugs fixed ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.22 18:59:00 -
[256]
Originally by: Tarminic UPDATE! Version 0.77.1 is now online, and fixes an ungodly amount of bugs that coding at 3AM on a Friday night will introduce. Sorry guys.
Download Link: (12.8 Megs) Version 0.77.1 EVE Files Download
New in version 0.77.1 -Multiple bugs fixed
At least you coding at 3 am on a friday night does not remove critical windows files...
Thanks for the update, keep up the wonderful work :D
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Nova Fox
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Posted - 2007.12.22 19:27:00 -
[257]
Edited by: Nova Fox on 22/12/2007 19:34:16 Pressing Launch Drones button then recalling and launching again creates more drones beyond 5, up to 75 drones have been created this way.
Mission 2 no longer properly complete not sure if this is a bug with the drones though.
Drones catch on fire, this may be a performance issue eventually.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 21:04:00 -
[258]
Gotcha, I just changed some drone-related things around so hopefully that should be resolved. Anything else? ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Nova Fox
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Posted - 2007.12.22 21:25:00 -
[259]
other than that i cant beat mission 2 (i blame my own skill of aiming) no nothing new on the bug list.
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Lance Fighter
Amarr
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Posted - 2007.12.22 21:41:00 -
[260]
Originally by: Nova Fox other than that i cant beat mission 2 (i blame my own skill of aiming) no nothing new on the bug list.
It ok, ive been unable to finish it for a long time.
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Lance Fighter
Amarr
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Posted - 2007.12.22 22:41:00 -
[261]
mmm playing through the newest version, i note really no bugs. Except... My drones are committing suicide? In the beginning of the second mission, one of my drones always seems to commit suicide, somehow.
If i keep my drones in the bay until the cruisers, they always seem to STILL manage to kill themselves! Missiles launched from the cruisers, and railguns seem to ALWAYS hit the drones. no matter what they are doing.
I would fly the tristan instead, but the people never stay on the screen enough either - could the screen resolution be changed up a notch? could i restrict the Ai ships to the screen like I am, at least?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 22:56:00 -
[262]
Originally by: Lance Fighter mmm playing through the newest version, i note really no bugs. Except... My drones are committing suicide? In the beginning of the second mission, one of my drones always seems to commit suicide, somehow.
If i keep my drones in the bay until the cruisers, they always seem to STILL manage to kill themselves! Missiles launched from the cruisers, and railguns seem to ALWAYS hit the drones. no matter what they are doing.
I've noticed this too actually...I think that I'm going to increase drone HP and at the same time make drones immune to direct collisions with missiles since realistically such a collision would be extremely unlikely anyway.
Quote: I would fly the tristan instead, but the people never stay on the screen enough either - could the screen resolution be changed up a notch? could i restrict the Ai ships to the screen like I am, at least?
Flying the Tristan with blasters takes a bit of finesse, my strategy is usually to stay away from frigates until they're coming directly at me, and then fly right at them while firing.
However, I'm probably going to increase the screen resolution for the next version too, and I'm including a radar that will at least let you know where offscreen enemies are. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.22 22:59:00 -
[263]
I thought I would just post this:
315 Drones
2555 Drones
The first one...is with 315 drones swarming my ship. The second one is 2555 drones in my drone bay. Every time I launched a wave of drones it would add about 150 more to my ship (it was going at like 3 FPS at this point when they were out).
HOW I DID THIS: I haven't tried to replicate it but the very first thing I did was the historical battle with the Ishkur. No drone issues here (launched them and never took them back out). Didn't get very far. Then I went to campaign mode as ishkur and launched my drones. I instantly noticed I had about 13 of them. So I recalled and launched again. Now I had about 50...again and again and again and again!!! MUAHHAAHHAHAHHA!!! ---
Put in space whales!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.22 23:09:00 -
[264]
Originally by: Lisento Slaven I thought I would just post this:
315 Drones
2555 Drones
The first one...is with 315 drones swarming my ship. The second one is 2555 drones in my drone bay. Every time I launched a wave of drones it would add about 150 more to my ship (it was going at like 3 FPS at this point when they were out).
HOW I DID THIS: I haven't tried to replicate it but the very first thing I did was the historical battle with the Ishkur. No drone issues here (launched them and never took them back out). Didn't get very far. Then I went to campaign mode as ishkur and launched my drones. I instantly noticed I had about 13 of them. So I recalled and launched again. Now I had about 50...again and again and again and again!!! MUAHHAAHHAHAHHA!!!
...
That's awesome! I'm going to create some kind of insane mode where you can do that. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.22 23:43:00 -
[265]
Edited by: MotherMoon on 22/12/2007 23:47:01 Edited by: MotherMoon on 22/12/2007 23:43:04
Quote: HOW I DID THIS: I haven't tried to replicate it but the very first thing I did was the historical battle with the Ishkur.
THIS!
I just figured it out to :P
sorry I didn't put more details in my 1st post, I'm going to keep a copy of this version...
hehehe
actully I should add you don't ned to recall them even.. jsut over time... or each enemry spawn... they get more Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Nova Fox
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Posted - 2007.12.23 00:00:00 -
[266]
in an insane mode you should give smartbombs and cap the drones at 25 (any more seems to lag out alot)
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Nova Fox
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Posted - 2007.12.23 00:11:00 -
[267]
Mission 3 will not start at all it repeats mission 2 over again. :(
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Cosy
Gallente Porandor
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Posted - 2007.12.23 01:24:00 -
[268]
any way to get this working whit ibproarcade on vbulletin ?
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mirel yirrin
Gallente Ore Mongers R0ADKILL
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Posted - 2007.12.23 01:29:00 -
[269]
Loving this!
M0ar Plx!! ---------------------------------
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.23 01:33:00 -
[270]
oh hey a new version is out.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
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mirel yirrin
Gallente Ore Mongers R0ADKILL
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Posted - 2007.12.23 01:38:00 -
[271]
Originally by: MotherMoon oh hey a new version is out.
---------------------------------
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Nova Fox
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Posted - 2007.12.23 01:51:00 -
[272]
Edited by: Nova Fox on 23/12/2007 01:52:13 in rare circumstances the blaster shots will explode on impact creating a missile effect.
Suggestion
Railguns should be given the advantage of pericing though targets and higher speeds.
Artillery should explode when hitting
Beam Lasers are well... they are straight fire as is.
setup the three modules on a mouse control module slot 1 for mouse button 1 module slot 2 for mouse button 2 module slot 3 for middile mouse button
this includes having drones missiles and ewar on the second mouse buttong nad the repair option on the third.
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.23 02:13:00 -
[273]
Tar, in historic mode...after 3 spawns, are you supposedm to have 20+ mobs on you
Also, when you fire with your ship, sometimes drones feel like they want to fire for no reason aswell. (Was checking blaster accuracy and my drones started shooting at the same time for no reason )
I'll try test it some more tommorow, just finished a whole day of Half life n Portals, my left hand could recite WASD backwards blindfolded and gagged right now why my right hand gets intimate with the mouse
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2007.12.23 02:42:00 -
[274]
Edited by: Lance Fighter on 23/12/2007 02:42:49 I have figured out how to replicate it...
do a historical battle (i did it in ishkur), lose, then do a campaign. launch drones, recal drones - you will notice you have -5 drones in your bay. do it again, you have -15... again, -35... and so on.
edit and mission 3 never starts for me, but ive done mission 2 many many times.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.23 04:12:00 -
[275]
Originally by: Nova Fox Mission 3 will not start at all it repeats mission 2 over again. :(
Damn, thought I corrected this! I'll get right on it.
Quote: its possible to launch drones with the tristan if a ishkur is drawn on the same screen
There should never be two instances of player-controlled ships on the screen at once - when does this happen and how can I reproduce it?
Originally by: Blane Xero Tar, in historic mode...after 3 spawns, are you supposedm to have 20+ mobs on you
Actually, historic mode just redirects to Goonswarm Mode at the moment, so basically yes. Though I think I need to change the rate at which the spawns increase.
Quote: Also, when you fire with your ship, sometimes drones feel like they want to fire for no reason aswell. (Was checking blaster accuracy and my drones started shooting at the same time for no reason )
Weird, I'll check it out.
Originally by: Lance Fighter I have figured out how to replicate it...
do a historical battle (i did it in ishkur), lose, then do a campaign. launch drones, recal drones - you will notice you have -5 drones in your bay. do it again, you have -15... again, -35... and so on.
ah HAH! I know what's causing it now, I think. Thanks, I should be able to fix it tonight.
Quote: and mission 3 never starts for me, but ive done mission 2 many many times.
Ok, I think I know what's causing it, I'll try and fix it tonight. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.23 05:02:00 -
[276]
Originally by: Tarminic
Originally by: Lance Fighter I have figured out how to replicate it...
do a historical battle (i did it in ishkur), lose, then do a campaign. launch drones, recal drones - you will notice you have -5 drones in your bay. do it again, you have -15... again, -35... and so on.
ah HAH! I know what's causing it now, I think. Thanks, I should be able to fix it tonight.
Mmm I will have to keep a copy of this one for old time's sake, if you dont mind :D and by the way, no extra charge for the steps to reproduction.
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Nova Fox
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Posted - 2007.12.23 05:05:00 -
[277]
Iskur replication
Find an overdrive power up this makes a duplicate iskure
die once or complete mission
pick a frigate other than the iskure
enjoy!
I come to find out its not two ships at once its the iskure still with another frigates sprite underneath it. you only get 2 blasters and drones but repping is doubled up.
Oh extra lives in goonswarm and historical, also a breifing for historcal should be implimented.
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Lance Fighter
Amarr
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Posted - 2007.12.23 15:57:00 -
[278]
Bump for awesomeness.
Oh btw, you spelled cormorant wrong in your op. and what variations are there of the merlin and corm?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.23 18:42:00 -
[279]
Originally by: Lance Fighter Bump for awesomeness.
Oh btw, you spelled cormorant wrong in your op. and what variations are there of the merlin and corm?
The Merlin, Kestrel, and Cormorant each have long range and short range variants: Long Range Kestrel: 4x Light Missile Launchers Short Range Kestrel: 4x Rocket Launchers Long Range Merlin: 2x Railguns, 2x Light Missiles Short Range Merlin: 2x Blasters, 2x Rockets Long Range Cormorant: 8x Railguns Short Range Cormorant: 8x Blasters
I've got another version in the works by the way, should be release in less than an hour. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.23 19:27:00 -
[280]
so um what is actually the difference in weapon damage and RoF? Do the rocket kessies actually have a shorter lifespan on their rockets?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.23 19:50:00 -
[281]
UPDATE Version 0.77.2 is now online, and continues the bug fixes that followed the release of 0.77. I threw in at least one new feature though - a minimap/radar that allows you to see the position of enemies outside the screen. Enjoy!
Download Link: (12.8 Megs) Version 0.77.1 EVE Files Download Version 0.77.2 EVE Files Download
New in version 0.77.2 -Multiple bug fixes (too many for me to remember,heh) -New Minimap
---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.23 20:59:00 -
[282]
Originally by: Lance Fighter so um what is actually the difference in weapon damage and RoF? Do the rocket kessies actually have a shorter lifespan on their rockets?
Much shorter...rockets do about the same damage but they fire about twice as fast as missiles. However, the Kestrels have to get three times as close to you to fire said rockets...if you see a Cormorant, Merlin, or Kestrel moving unusually close, they're probably fit for close range. And they hurt. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.23 21:48:00 -
[283]
Bump, perhaps? I wish I had a bump army. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.23 22:55:00 -
[284]
The minimap sounds very promising, i'll test it a bit more thoroughly than have had a chance lately tonight, i think i broke my wrist though with the forementioned half-life 2 marathon...
Will update this post with any bugs/comments i find/have.
Though, i dont know if you have already done this, but a little Speaker sign somewhere you could click to turn audio off, would be cool. Mebbe click once for music, 2 for music and effects, and a third click to put them back on...i like listening to music and often have other programs running sounds etc in the backround, having the ability to "mute" this would be ideal.
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2007.12.24 00:20:00 -
[285]
Originally by: Blane Xero Edited by: Blane Xero on 23/12/2007 23:20:39 The minimap sounds very promising, i'll test it a bit more thoroughly than have had a chance lately tonight, i think i broke my wrist though with the forementioned half-life 2 marathon...
Will update this post with any bugs/comments i find/have.
Though, i dont know if you have already done this, but a little Speaker sign somewhere you could click to turn audio off, would be cool. Mebbe click once for music, 2 for music and effects, and a third click to put them back on...i like listening to music and often have other programs running sounds etc in the backround, having the ability to "mute" this would be ideal.
Edit: Okay, i seriouslly cannot get past level 2, tried with both ishkur and tristan, alas, i need to keep practising. All looks good from there, though.
Mm i agree, i need more practice too....
For some reason, I cant kill that ferox for the life of me.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.24 00:24:00 -
[286]
Originally by: Tarminic Bump, perhaps? I wish I had a bump army.
hey I'm your bump army!
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.24 00:47:00 -
[287]
Originally by: MotherMoon
Originally by: Tarminic Bump, perhaps? I wish I had a bump army.
hey I'm your bump army!
Hey get yer own thread to bump, everyone knows i'm his army
Time to get back to da game..
Welcome to EvE |
Kalindra naskan
Amarr Reprocity Pure.
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Posted - 2007.12.24 02:03:00 -
[288]
Edited by: Kalindra naskan on 24/12/2007 02:04:52 I've noticed some bugs and quirks that's pretty annoying and/or fun.
First I got through the second level and started the third. But I could not use any cruisers and I never got any allies to help me. Something else I noted is that it's very hard to do first mission in the Maulus. Unless you focus all fire on the hauler, you will be unable to destroy it. It took me all the way from the top of the screen until it was almost past to destroy it. Add it to the fact that EW doesn't work at all...
Now Goonswarm mode on the other hand is really fun. But there is some really big differences in the chance for some power ups to appear. 70% appears to be just replenish shield/cap while others are somewhat more equal. That is, except inertia stab and nanofibers which almost never appear.
Something that you can do in Goonswarm mode thanks to the amount of power ups is collecting enough armor plates and overdrives to kill your acceleration to the point that you would literally need hours upon hours just to accelerate to appropriate speeds if you ever stopped.
The same thing goes for armor and shield for that matter, which you can collect so much of that it's actually impossible to kill you. This also leads to the armor repper actually not doing anything visibly to the armor ammount when repping if you have that much armor.
Here are a few images I've taken in my forays in to goonswarm mode: Number 1 They're doing some damage. Number 2 Ohh look, another .01% shield down. Number 3 Come on, can't you do better? Number 4 Oups, got a shield recharge power up. Number 5 And some more armor power ups... Number 6 How high can I go... Right now I'm sitting at 645mil in damages
I think you need to add some kind of limit to ship values. What I have jsut now is a bit extreme. Also, you should maybe tone down the amount of enemies in Goonswarm mode.
---
This sig is rated "N" for Nonexistant It's nonexistent btw - Cortes Meh, same thing |
Lance Fighter
Amarr
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Posted - 2007.12.24 04:18:00 -
[289]
I insist that you teach me this trick.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.24 04:31:00 -
[290]
Originally by: Blane Xero Though, i dont know if you have already done this, but a little Speaker sign somewhere you could click to turn audio off, would be cool. Mebbe click once for music, 2 for music and effects, and a third click to put them back on...i like listening to music and often have other programs running sounds etc in the backround, having the ability to "mute" this would be ideal.
Yep, I'll work on that for the next version, though I may make some kind of an option screen.
Originally by: MotherMoon
Originally by: Tarminic Bump, perhaps? I wish I had a bump army.
hey I'm your bump army!
More like an elite corp of bump commandos, really.
Originally by: Blane Xero
Edit: Tarm, you REALLY need to check cap recharge/max cap pickups, i picked up 3 cap chargers in one level, made NO difference, couple of matches later, i picked up 2 + max cap pickups, still nada diffo.
Okay...I'm pretty sure it works but I'll run it in debug mode just in case something screws up somewhere.
Quote: You also, might want to tone down on kestrel damage a tiny bit, this is most noticable in level 2 at the ferox fight when the cormorant, and 2(?) kestrels spawn, i cannot survive that no matter what i do, and because cap chargers and batteries aint workin, and the time on the small rep and cap consumption, takes 2 vollies and...poof..dodging the corm, ferox AND 2 kessies is simply not possable on such a small area of space where you cann only go up down elft right...and when you change direction (up to left for e.g) if you get hit by any missiles during that, then you BETTER have a clone.
Yeah, I probably am going to either decrease the number of kestrels or decrease their fire rate.
Originally by: Kalindra naskan First I got through the second level and started the third. But I could not use any cruisers and I never got any allies to help me. Something else I noted is that it's very hard to do first mission in the Maulus. Unless you focus all fire on the hauler, you will be unable to destroy it. It took me all the way from the top of the screen until it was almost past to destroy it. Add it to the fact that EW doesn't work at all...
Okay, I'll take a look at that. I have to admit that I've neglected E-War a bit in my development so far...
Quote: Now Goonswarm mode on the other hand is really fun. But there is some really big differences in the chance for some power ups to appear. 70% appears to be just replenish shield/cap while others are somewhat more equal. That is, except inertia stab and nanofibers which almost never appear.
The distribution of powerups is fairly random, though the replenish powerups spawn about 1.3 times as much as the ones that increase stats.
Quote: Something that you can do in Goonswarm mode thanks to the amount of power ups is collecting enough armor plates and overdrives to kill your acceleration to the point that you would literally need hours upon hours just to accelerate to appropriate speeds if you ever stopped.
The same thing goes for armor and shield for that matter, which you can collect so much of that it's actually impossible to kill you. This also leads to the armor repper actually not doing anything visibly to the armor ammount when repping if you have that much armor.
Hrm, I'll keep that in mind. Maybe I should decrease the amount of powerups that spawn over time...
And I'm glad you found out about the Derek Bomb. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.24 04:33:00 -
[291]
Originally by: Lance Fighter I insist that you teach me this trick.
It'z a very subtle feature zat I've included to aid in the debugging process, though I won't actually document itz function as i feel it's more entertaining for players to discover it on their own. It is simple called the Derek Bomb. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
|
Posted - 2007.12.24 05:08:00 -
[292]
Originally by: Tarminic
Originally by: Lance Fighter I insist that you teach me this trick.
It'z a very subtle feature zat I've included to aid in the debugging process, though I won't actually document itz function as i feel it's more entertaining for players to discover it on their own. It is simple called the Derek Bomb.
umm ok.
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Nova Fox
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Posted - 2007.12.24 06:46:00 -
[293]
Issues: ALthought its noticble boost in armor and shields amounts when picked up an absolute value will still be better to have.
Cap issue already mientioned, no noticable increases with powerups
Tristan doesnt feel like it has 4 blasters most of the time, the animation only shows 2 shots and shots seem to do less than the iskurs 3 ships.
Malaus doesnt feel like it has 2 railguns but instead it seems to have 1 railgun instead. If its possible it I would love to see this system stagger fire instead of single shot this will increase ROF and make more chances of hitting the target.
Choose your ship section in goonswarm mode needs to accmodate futrue expansions, at least an empire icon and the big space divided into 4 sections with ship icons beneath it.
EVE offline is missing a killboard (score board)
Comorant has the new habit of 1 shotting players with a single volley, shots should be staggered out to allow players a better chance of survival. Ferox has been notably fixed on this.
Under rare and unknown circumstances some of the npc missiles will not explode and other times the missile seem to do more damage than usual.
NPCs still do not fire thier guns from off screen even if the player is in range, Missiles are an exception to this.
NPCs still only fire 1 shot of each weapon system when first moving back onto the main map. Thier second volley while on the main map is unaffected.
Notes Railguns need a slighter boost in range still and speed thier color should also be changed so it wouldnt be confused with fire.
Minimap works as intended no issues noted.
Trackers now accuratyly track off map enemies.
Drone sploit fixxed finally
Malaus is a paperweight and suicidal Purpose a third module for it, cap injector!
Malaus could also use a slight speed boost as well
Tristan should be tougher as its the assault of the three and has to get very confortable with the enemies
NPC Blackbird needs ewar ability, when on the player's gun shoots in the opposite direction, drones attcking it are returned to the bay, and missiles (if ever added) wont track it.
Bugs- Densor Dampener does not stay with the malaus and remains on the center of the screen. No ill npc effects noted though. Dampener in question of if it works now due to the lack of live when being able to test on longer thange ships.
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Lance Fighter
Amarr
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Posted - 2007.12.24 07:04:00 -
[294]
After finishing final mission, the screen is messed up
Rail-corm's orbit outside of their range.
Still no choice for cruisers on mission 3 menu
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Nova Fox
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Posted - 2007.12.24 07:07:00 -
[295]
Edited by: Nova Fox on 24/12/2007 07:09:08 Edited by: Nova Fox on 24/12/2007 07:08:05 Merlins also shoot from outside thier range.
and can we get a catalyst? I would love the carnage of 8x railguns similar to how the comorants are tearing my aft thrusters now.
Also when are we going to get to fly caldari? you got most of thier ships in already.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.24 12:23:00 -
[296]
Thanks for the continued input guys, about to leave on a long drive but I've got the laptop with me so I'll be doing more work on it over the next week or so, but no promises regarding major releases. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.76.2 |
Lance Fighter
Amarr
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Posted - 2007.12.24 17:14:00 -
[297]
I was reading the forums, and i thought something was missing.
Now, all is good :D
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Nova Fox
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Posted - 2007.12.24 20:14:00 -
[298]
Goonswarm needs little bit of staggering in the escalation to make in enjoyable.
New powerup suggestions is weapon upgrades to increase rate of fire or range or speed of shots.
A possible nother powerup unsure if you can program it or not is drone control links this will grant the use of drones + whatever number you feel is balanced even non drone boats can use it.
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Lance Fighter
Amarr
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Posted - 2007.12.24 22:07:00 -
[299]
Mmm tristans never seem to work for me. Then again, I never get that far anyhow.
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Nova Fox
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Posted - 2007.12.24 22:46:00 -
[300]
Yeah the issue seems the iskure is being overused and there little to no reason to use the other two ships for now.
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Lance Fighter
Amarr
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Posted - 2007.12.25 02:04:00 -
[301]
Indeed. The tristan needs a better tank of some sort, or railguns... really long range railguns, with insane damage... or something.
Maybe it needs missile launchers?
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.25 03:08:00 -
[302]
Edited by: Verx Interis on 25/12/2007 03:13:47 OMG new version new version rahrah hooray celebrate this is awesome!!!!!!!!!11
What the hell it won't let me choose my ship -----sig-starts-here------
Witty stuff goes here |
Lance Fighter
Amarr
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Posted - 2007.12.25 14:52:00 -
[303]
wont let you chose your ship? elaborate, if you could.
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Nova Fox
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Posted - 2007.12.25 14:59:00 -
[304]
I think there is an issue with missile launcher use, which is why no ships have them yet. Once he figures out the launchers im sure the caldari side will open up the same release. Tristan would benifit greatly having a launcher and losing a gunl.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.25 17:27:00 -
[305]
dabump
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Verx Interis
Amarr Aurora Security
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Posted - 2007.12.25 20:13:00 -
[306]
Originally by: Lance Fighter wont let you chose your ship? elaborate, if you could.
When I'm at the ship selection screen, I click and double click on the ship I want and nothing happens. Doesn't work for any of the ships. -----sig-starts-here------
Witty stuff goes here |
Lance Fighter
Amarr
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Posted - 2007.12.25 22:10:00 -
[307]
Originally by: Verx Interis
Originally by: Lance Fighter wont let you chose your ship? elaborate, if you could.
When I'm at the ship selection screen, I click and double click on the ship I want and nothing happens. Doesn't work for any of the ships.
Strange.
Might i suggest that you re download, and then try again? Perhaps... idk try again?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.26 00:29:00 -
[308]
Originally by: Nova Fox Campaign mode does not feature enemies spawing from directions other than the north side, goonswarm featurens npcs comming from all sides.
Intentional - the first three missions involving attacking enemy forces head-on. I'm perfectly capable of spawning enemies from anywhere on the campaign, I just haven't done so yet.
Quote: Goonswarm Powerup would be allied ship spawn, however might be useless as they might get isntapopped.
I've been thinking about powerups for Goonswarm Mode...one possibility is to spawn a Titan off-screen and have it DD everything.
Quote: Campaign lvl 2 needs a slight tone down with the boss fight, reduce the number of comorants and have them spawn at other times such as with black bird.
I've already adjusted spawn times and reduce the number of spawns on level 2, that should make things a bit easier.
Quote: Goonswarm needs little bit of staggering in the escalation to make it enjoyable.
Done - enemies now increase at half their previous rate
Quote: New powerup suggestions is weapon upgrades to increase rate of fire or range or speed of shots.
Okay, I'll work on that.
Quote: A possible another powerup unsure if you can program it or not is drone control links this will grant the use of drones + whatever number you feel is balanced even non drone boats can use it.
Not sure about this one, I THINK I could program it in. I'm also working on fitting drone ships with an extra set of drones as well.
Quote: A temporary mission select window would help with troubleshooting and balancing of missions (might be permanent if you can make a unlock feature)
Good idea, I'll try and do that for the next version.
Quote: Music needs to stop when you die or complete mission and antoehr track needs to play. Enter key needed to go though the clone screen, possibly other functions of the clone screen can be used as well.
Fixed for the next version.
Quote: I cant hear normal noises if there are supposed to be any.
None at the moment, I will hopefully have some more in the upcoming version.
Quote: More backgrounds needed for ship selection mission breifing game over and missions, I dont care if they are static just every mission seems need a different one, also are you able to do a very large picture loop if so ill see about getting one edited so you can have the looped back ground again.
That would be awesome if you could do that actually.
Quote: Maulus is fail!
I'm working on a BIG boost for the Maulus, don't worry.
Quote: Tristan firepower isnt fine, 2 shots with the iskure kills a condor but it takes 3 from the tristan??? wtf?, but the ship also needs slightly more beef to survive its hits and runs, either a slight speed boost or more beef.
Okay, I'm probably going to boost its tank in the next version.
Quote: Constantly and persistenly suggestoin absolute readouts to complement the percentage number and maybe a listed recharge rate (like 30 shields/m)
Just did that already, It'll be in the next version.
Quote: Drones need to attack frigates first not cruisers.
Working on that, no promises for the next version though.
Quote: Some enemies will spawn at the edge of the main map instead of the outermap like most should.
Bug. Shall be squashed.
Quote: Rocket Kessies seems ablit overpowered and usually 2 (thier normal spawn group) of them will one shot a player.
Yeah, I'll be doing something about that soon.
I haven't posted recently since I'm without in... |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.26 00:51:00 -
[309]
Originally by: Lance Fighter After finishing final mission, the screen is messed up
Hrm, elaborate? I've been having some weird things happen to the background in the briefing screens, that may be related.
Quote: Rail-corm's orbit outside of their range.
Fixed.
Quote: Still no choice for cruisers on mission 3 menu
Fixed... should be, anyway. Let me know if this isn't the case, as this bug can sometimes show up despite my best efforts. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
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Posted - 2007.12.26 08:27:00 -
[310]
Lets see, it shows a blank briefing screen, and then it shows the ship selection screen, with the text overlapping the ship picture thingies.
And you you we love you tar, right?
Now, all i have to do is fix this damn hard drive....
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Nova Fox
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Posted - 2007.12.26 11:33:00 -
[311]
Edited by: Nova Fox on 26/12/2007 11:35:15
Orange Skyloop
here you go tarminic one spoofed up and polished up sky loop, because eve has a sky sphere the background does indeed reflect the cameramovment and slightly mimics 3d movment itself which makes getting the clouds and pictures to line up exactly impossible so i had to brush up 10 full screen high res snapshots that originally took 120mbs on my editor to sort out line up and paint mix so that the annoying little lines are gone. The loop ive tested it myself is accurate down to the pixel so you can littlerlly take the top and bottom and shove them together and not notice a difference unlike the rest of the seams which are noticeable if you look close enough and see the paint marks. Dont worry I derezed it a bit and saved as a jpg so its 400kbs now. If there was supposed to be a specific size Then I dont know what to say about this file Im sure its strechable without concequnces but squashing may not be an option. dunno... just if it doesnt fit tell me and ill see what i can do.
Anyways photoshopping complete unless you want a side order of stars. and heck no to planets showing up on it, they have to be on a seperate looping because the sky moves behind planets when you pan around to take the 360 pictures.
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.26 15:41:00 -
[312]
Back where you belong now!
Welcome to EvE |
Nova Fox
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Posted - 2007.12.26 18:08:00 -
[313]
bibitty boppy
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Lance Fighter
Amarr
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Posted - 2007.12.26 22:55:00 -
[314]
in that picture of yours, where exactly is your ship? I cant seem to find it...
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.27 03:04:00 -
[315]
Originally by: Lance Fighter in that picture of yours, where exactly is your ship? I cant seem to find it...
he's probably in a shuttle zoomed out to the max with the UI hidden.
Welcome to EvE |
Nova Fox
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Posted - 2007.12.27 03:49:00 -
[316]
Edited by: Nova Fox on 27/12/2007 03:51:13 Its the big white dot about 6 stars wide and 3 stars tall by the solar flare of the systems sun, its a drake. I doubt anyone will notice as is but can you imangine seeing this close in the game you might be able to see it or it would stick out rather oddly being that big of a white dot.
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Alexace
Gallente Bright New Dawn Artificial Intelligence.
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Posted - 2007.12.27 04:15:00 -
[317]
Damnit Tarminic, this game is too hard!!!! Add noob mode! with flowers and carebears!!!! Devs, give Amarr some love... |
Nova Fox
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Posted - 2007.12.27 04:18:00 -
[318]
Edited by: Nova Fox on 27/12/2007 04:23:23 Edited by: Nova Fox on 27/12/2007 04:22:15 I have an odd feeling the amarr will be overpowered in this game with thier never miss lasers.
Noob mode if and when made will probably be in an jovain frigate.
Im going to try to get a red blue and green skygrounds loops soon.
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Alexace
Gallente Bright New Dawn Artificial Intelligence.
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Posted - 2007.12.27 04:43:00 -
[319]
i dunno, i guess i just suck. Although, it does seem that i have at least equal, or more shield hp as armor in the ishkur. And the drones do not so great damage. Otherwise, its still really cool :0 Devs, give Amarr some love... |
Nova Fox
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Posted - 2007.12.27 05:06:00 -
[320]
Dont worry some tone downs are comming.
Tarminic been great developing the game and we as play testers are giving an accurate feedback of difficulty escalation. Lvl 2 is indeed wee bit too hard but hopefully the tone down will keep it challenging.
Ships are still imblanaced and hes still hammering the last of the bugs outs i belive.
but most of the critical bugs he had early versions of the game are now gone, but im sure more will pop up when he gets missiles and other ewars in.
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Nova Fox
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Posted - 2007.12.27 06:18:00 -
[321]
Wootzers BLUE!
≡v≡ Online Blue Sky Loop
Sorry for inconsistent sizing.
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Kraven Kor
Ars ex Discordia GoonSwarm
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Posted - 2007.12.27 06:21:00 -
[322]
I cannot, in a quick glance late at night before I shuffle off to bed, find instructions... how to launch drones or use other secondary weapons...
But looks fun, once I figure it out. ----- You're not what you are, you're just what you do! So it ends with their butts and it starts with your shoe! - Awesome Car Fun Maker |
Nova Fox
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Posted - 2007.12.27 06:47:00 -
[323]
L for drones R to recall them, Enter for Ewar, tristan has no second weapons.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.27 07:31:00 -
[324]
Originally by: Nova Fox
Orange Skyloop
here you go tarminic one spoofed up and polished up sky loop, because eve has a sky sphere the background does indeed reflect the cameramovment and slightly mimics 3d movment itself which makes getting the clouds and pictures to line up exactly impossible so i had to brush up 10 full screen high res snapshots that originally took 120mbs on my editor to sort out line up and paint mix so that the annoying little lines are gone. The loop ive tested it myself is accurate down to the pixel so you can littlerlly take the top and bottom and shove them together and not notice a difference unlike the rest of the seams which are noticeable if you look close enough and see the paint marks. Dont worry I derezed it a bit and saved as a jpg so its 400kbs now. If there was supposed to be a specific size Then I dont know what to say about this file Im sure its strechable without concequnces but squashing may not be an option. dunno... just if it doesnt fit tell me and ill see what i can do.
Anyways photoshopping complete unless you want a side order of stars. and heck no to planets showing up on it, they have to be on a seperate looping because the sky moves behind planets when you pan around to take the 360 pictures.
Also I dont know how it happened but my ship is in the picture :( forgot to edit myself out, its easily mistaken for a star though.
No problem at all, it looks great! If I need to scale it up, I should be able to just resize it and apply a Gausian (sp?) Blur to smooth things over, that's what I did with the original image and it worked fine.
Originally by: Alexace Damnit Tarminic, this game is too hard!!!! Add noob mode! with flowers and carebears!!!!
Yeah, Mission 2 is too tough, that much I do know. But there is something that can help you out, you just have to figure out what it is. Hint: You can find it in the last two pages of this thread.
Originally by: Alexace i dunno, i guess i just suck. Although, it does seem that i have at least equal, or more shield hp as armor in the ishkur. And the drones do not so great damage. Otherwise, its still really cool :0
Frigate shields actually regenerate a bit too quickly, that's probably why it seems like it. Also, most ships are considered untanked, and I believe that the Ishkur's shields and armor only have a 40-50 point difference (according to the item database). I don't think drone damage needs a buff, because the Ishkur shouldn't be able to quickly dispatch enemies using ONLY it's drones. It packs quite a punch if you're good with it's blasters.
Originally by: Kraven Kor I cannot, in a quick glance late at night before I shuffle off to bed, find instructions... how to launch drones or use other secondary weapons...
But looks fun, once I figure it out.
Yeah, I think I'm going to have a full tutorial in the next version, something simple like one per race.
Work is continuing, but there are two things I've already added for the next version to boost the Tristan and the Maulus: -The Tristan is now properly tanked, unlike the other frigates. It now has twice the HP as it did previously and will repair twice as much as the Ishkur or Maulus -Certain Caldari Ships such as the Griffin or the Blackbird now cary multi-spectral ECM jammers that work exactly like Jamming systems work in EVE. -Sensor Strength has been added to the game, which determines how vulnerable your ship is to jamming. The Maulus has twice the sensor strength of the other frigates (equal to that of a cruiser). -The Maulus can now, due to it's superior electronics and communication systems, designate targets for a Sniping Megathron outside the theater of battle. It's ammunition is limited, however, so call your targets wisely.
I'll try and update as often as I can, but the internet here barely oozes out of the phone line, so it takes awhile. Thanks for everyone's continued participation. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Nova Fox
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Posted - 2007.12.27 07:37:00 -
[325]
No blur needed between the top and bottom edge, but overall blur sure, what about the blue one?
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Hanrasen Nia
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Posted - 2007.12.27 09:20:00 -
[326]
Calm down everyone. Eat some waffles.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.27 12:19:00 -
[327]
up!
love the idea of the mallus calling in death attacks :)
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Lance Fighter
Amarr
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Posted - 2007.12.27 17:20:00 -
[328]
sniping mega helping out the maulus? muhaha nice one.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.27 22:13:00 -
[329]
Originally by: MotherMoon love the idea of the mallus calling in death attacks :)
Yeah, I figured that you guys would enjoy that.
More update stuff! I won't be adding another playable race for awhile, at least not until the Gallente Campaign is finished (at least 3 more missions after the third). BUT! As a result you'll get to try out shiny new ships in Goonswarm mode. I've already added two more variants; a Rifter fitted with Autocannons and one fitted with artillery (the design of the Autocannons and Artillery reflect input from Mothermoon and Nova Fox, respectively. Thanks guys! ).
I've just implemented diagonal movement (I know this one's been a long time coming). As a result I may be changing acceleration rates as a side effect of this makes ships behave as if they're sliding across ice.
However, I need more input, specifically regarding the Minmatar: -I've divided the Gallente into three primary setups: Blasters, Drones, and Sensor Damperners. How should I divide the Minmatar? I had initially envisioned them as having ships for Speed, Damage output, and Tanking, but as I examine them this category becomes increasingly difficult to apply (especially with their Frigates). How should I categorize them? ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Nova Fox
|
Posted - 2007.12.27 23:39:00 -
[330]
Lotsa stuff (I make alotta video games on the drawing board :P but I guess all those years of thinking up stuff is paying off with a simple game with possible room for those mechanics)
Speed and Autocannons with higher shield repair rate but normal amounts hp ship. Auto cannons with high rof could have a little spread (deviation between shots not the shots spreading themselves) to help out with hitting targets while moving fast, ship has to move fast enough to definetly dodge missile fire with ease, screwing up gets you killed
Heavy Tank, missiles and gun (thinking short range as well for it) ship this will still move slightly faster than the average frigate but not as fast as the speed deamon above this will basically be the minmatar version of a merlin.
Artillery + target painter version a : ewar while turned on the ship makes a red line to the mouse pointer and any shots from the player follows down the line regardless of the painter moves or not this will allow for some greater accuratcy shots provided you can aim well.
Target Painter version B makes all the hit boxes of ships bigger while active.
Target painter A could also be turned into a powerup
Autocannon and Arty shots should be yellow or orange
still suggesting the railgun shots form players and npcs to be changed to light blue.
Lasers idea
Constant beam for the short range pulse lasers (white)
Charge and release beams for beam lasers charge laser for max damage! (purple)
both are cap hungy when over used.
Fire suggestion as the yellow to red dots fade out have them leave a smokey brown/grey dot for smoke which lingers a bit longer than the current particle for the campaign mode.
New Powerup suggestion Repair drone when you pick this powerup up it will make a drone that attacks you with weak repairs to both armor and shields, its shootdownable by enemy fire making missile and arty fire very dangerous.
Are we getting new npc ships in GS mode too and can we at least get enemy tristans in GS mode soon since its the easiest ship to impliment will need a recolor though.
Also upload the sprites for the gallente frigates if you can, I wanna touch them up a bit.
Also can I ask how many more sky loops you need? Im sure you can get away with using the current ones 4x over provided you mirror them or flip them over. but eve has alot more colored sky grounds left.
Im looking for the green one I remember in gallente space but where? if you know which region anyone drop a line please.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.27 23:40:00 -
[331]
Originally by: Tarminic
Originally by: MotherMoon love the idea of the mallus calling in death attacks :)
Yeah, I figured that you guys would enjoy that.
More update stuff! I won't be adding another playable race for awhile, at least not until the Gallente Campaign is finished (at least 3 more missions after the third). BUT! As a result you'll get to try out shiny new ships in Goonswarm mode. I've already added two more variants; a Rifter fitted with Autocannons and one fitted with artillery (the design of the Autocannons and Artillery reflect input from Mothermoon and Nova Fox, respectively. Thanks guys! ).
I've just implemented diagonal movement (I know this one's been a long time coming). As a result I may be changing acceleration rates as a side effect of this makes ships behave as if they're sliding across ice.
However, I need more input, specifically regarding the Minmatar: -I've divided the Gallente into three primary setups: Blasters, Drones, and Sensor Damperners. How should I divide the Minmatar? I had initially envisioned them as having ships for Speed, Damage output, and Tanking, but as I examine them this category becomes increasingly difficult to apply (especially with their Frigates). How should I categorize them?
well your forgetting something minmatar are the 2nd missle race.
SO... missle frigate -breacher (rawr damage!) autocannon frigate -rifter (great tank) errr EW frigate? - Vigil? (also fast)
maybe target painters can... call in sniping battleships :P
but really it would fit webbers and a painter. maybe in combonation?
When you activate it it slows down a ship and auto fires a slavo of death at it? like the painter is what makes your ship strike perfectly. oh!
painters! -makes it so when you fire while using a painter your guns fire right at the other ship without even having to aim. meaning your mouse is above but the painter lets your guns hit no matter what!
make it use arties and the webber. so it can web a ship and fire manually it can paint a ship and if it's not to fast hit it without aiming or it can web and paint a target and when you press fire you hit no matter what because the ship can't out track your painters.
that would be deadly. kind of like how the battleship call in works but instead of a battleship sniping it's fire that comes form your ship it's not powered up it's just automacticly accurate if the target is the right speed?
also don't forget about the falloff range thing we talked about :)
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Nova Fox
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Posted - 2007.12.28 04:56:00 -
[332]
Boo!
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Nova Fox
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Posted - 2007.12.28 08:18:00 -
[333]
Edited by: Nova Fox on 28/12/2007 08:22:04 well eve files are down. but a red sky loop is done and i got a coppertone one in the works.
and i just found out again i left my ship in the picture once more :( meh.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 08:22:00 -
[334]
Originally by: Nova Fox well eve files are down. but a red sky loop is done and i got a coppertone one in the works.
huzzah! that doesn't look easy mate :)
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2007.12.28 08:27:00 -
[335]
no its not, eve seems to behave like a inverse sphere for some reason when the camera moves about, certain clouds get bigger and others shrink when the camera pans about. so about 30 snaps is needed to make a smooth tranisiton between some pictures, brushing is easy but it takes some patience to make it look somwhat natural.
Reason for so many snaps is because i find it nearly impossible to keep the mouse going straight in a perfect 360 around my ship so i arrange the photos and get the best ones to make a 'center' loop out of the whole mess and start chopping.
So Orange, Blue, and Red are done, copper tone in the works I would love to get the green and ice blue ones and i think there is a purpilish sky sphere as well.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 08:35:00 -
[336]
Originally by: Nova Fox no its not, eve seems to behave like a inverse sphere for some reason when the camera moves about, certain clouds get bigger and others shrink when the camera pans about. so about 30 snaps is needed to make a smooth tranisiton between some pictures, brushing is easy but it takes some patience to make it look somwhat natural.
Reason for so many snaps is because i find it nearly impossible to keep the mouse going straight in a perfect 360 around my ship so i arrange the photos and get the best ones to make a 'center' loop out of the whole mess and start chopping.
So Orange, Blue, and Red are done, copper tone in the works I would love to get the green and ice blue ones and i think there is a purpilish sky sphere as well.
hug
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2007.12.28 09:47:00 -
[337]
Issue: Some missiles still have unlimited flight time. Current contributing factor to GS and lvl 2's difficutly.
Possible balance option. Missile Explosion Shrapnel needs to do less damage each as the collective of them do decents amounts of damage as is.
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Lance Fighter
Amarr
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Posted - 2007.12.28 16:51:00 -
[338]
Originally by: Nova Fox no its not, eve seems to behave like a inverse sphere for some reason when the camera moves about, certain clouds get bigger and others shrink when the camera pans about. so about 30 snaps is needed to make a smooth tranisiton between some pictures, brushing is easy but it takes some patience to make it look somwhat natural.
Reason for so many snaps is because i find it nearly impossible to keep the mouse going straight in a perfect 360 around my ship so i arrange the photos and get the best ones to make a 'center' loop out of the whole mess and start chopping.
So Orange, Blue, and Red are done, copper tone in the works I would love to get the green and ice blue ones and i think there is a purpilish sky sphere as well.
Your problem is that eve uses some sort of fisheye effect, but it does not work right, and so it messes stuff up.
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Nova Fox
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Posted - 2007.12.28 18:33:00 -
[339]
fisheye or not the show must go on!
Hey Tarminic since you say you gausian blur it tha usually menas the stars go away again usually. Want me to put them back in once you fuzz it out?
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Nova Fox
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Posted - 2007.12.28 23:21:00 -
[340]
Pokey
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Lance Fighter
Amarr
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Posted - 2007.12.29 01:38:00 -
[341]
mmmmmm....
eve files are back up!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.29 02:32:00 -
[342]
General Update & Explanation of various stuff:
Projectile Weapons Unlike Hybrids, which simply expire at the end of their range, Projectiles have a standard range and an Accuracy Falloff. Once a projectile round reaches it's falloff, it will begin to slow down and deviate from it's normal flight path.
Autocannons While other weapons fire one shot, Autocannons fire three shots in rapid succession. Each shot does about half as much damage as Blasters, but autocannons are also less accurate to balance this.
Artillery Artillery have approximately 2/3rds the range of Railguns but 1.5 times their total rance once Accuracy Falloff is taken into account. Accuracy is about the same as railguns. When artillery shells are destroyed they spray shrapnel out in every direction (similar to missiles but much less dramatic). Damage is approximately the same as railguns, but if you include the shrapnel (which would instantly be soaked up by any ship unfortunate enough to suffer a direct hit) pushes the damage to about 1.5 that of a railgun. To compensate Artillery fires every 3 seconds as opposed to every 2 seconds for railguns.
My response to ideas:
Railguns Piercing Ships Still thinking about it actually, but this can be a difficult issue to manage, and here's why: For small ships this wouldn't be a problem, as a Railgun shot is fast enough to only be considered colliding with an object for one frame. For larget ships, however, one shot might be "inside" a ship for two or three frames, and each frame it would deal it's full damage to the ship. So in essense a small railgun becomes twice as powerful against cruisers and three times as powerful against battleships. I'm pondering how to solve this - one possibility is to make their shots travel faster (though they are already 50% faster than any other weapon).
Target Painters -Increasing the bounding box for collisions: I wouldn't mind doing that but I don't think there's a good way to do this in Game Maker. One possibility is to create a second object on top of it (it would look like a red "halo" for the target painter) that would transfer it's damage to the ship being painted but that would take a considerable amount of code to implement, so I'm trying to think of something else.
One thing that would be a bit easier is to create a damage multiplier for all ships (think resistances) and have the target painter double it. Ships being painted, if hit, would be hit twice as hard. This is my leading idea at the moment, because I think it would work well with both Autocannons (counteracts their lower accuracy) and Artillery (Builds on their already-impressive damage).
Stasis Webifiers I would like to add this in, but it feels weird that the Minmatar would be the only ones to use them, and on it's own I don't think this would be quite as effective as Sensor Dampeners (once i get them working), Jammers, and Tracking Disruptors. I'm thinking about working them in as a powerup or some kind.
Amarr Weapons The focus for Amarr, based on what I know (which is indirect knowledge, admittedly), seem to specialize in mid-range combat. As such I think their pulse lasers (which function similar to the other weapons) would deal damage that increases over range but decreases at the end of it, like so: Pulse laser "bullet" at 50 pixels: 1 damage Pulse laser "bullet" at 100 pixels: 2 damage Pulse laser "bullet" at 150 pixels: 3 damage Pulse laser "bullet" at 200 pixels: 2 damage Pulse laser "bullet" at 250 pixels: 1 damage Pulse laser "bullet" at 300 pixels: *splat*
Beam lasers will be, obviously, beams. No idea how I'm going to work this yet, as it'll be a whole new can of worms.
BTW Nova, I'm having some trouble getting Game Maker to use such large background imagesso I think we should hold off on the sky boxes for now (). I'll keep you updated though as I'd really like to use them.
---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Zinras
Caldari
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Posted - 2007.12.29 02:48:00 -
[343]
Edited by: Zinras on 29/12/2007 02:48:40 Just making a small bump, so Tarminic might notice I've upped a few new pics in this thread, since I stopped being sick and could actually play the game a bit.
I'm also getting the game to try it out now, as I wanted to wait for a few updates before trying it out
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Nova Fox
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Posted - 2007.12.29 02:55:00 -
[344]
Edited by: Nova Fox on 29/12/2007 03:01:51 Edited by: Nova Fox on 29/12/2007 02:59:42 thats okay, tell you what give me the max size it can handel and Ill see what I can do with shorter lengths.
Also any chances of me seeing those sprites for the player ships? I cannot make new raw sprites myself easily but I can redraw exising ones to at least look better.
Red Sky Loop
Yeah ive noticed it myself a really bad brush job at one line will fix laters, also i fogot to edit myself out of the pictre again ><
Railgun punchthough problem You could make it that the shot damages itself as it punches though so it will go though missiles and frigates but might get lodged in cruisers. But as it punches though it does lesser and lesser damage.
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Lance Fighter
Amarr
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Posted - 2007.12.29 02:59:00 -
[345]
If i remember my numbers properly, amarr have the longest ranged short-range weapon, and the shortest ranged long-range weapon.... However, what amarr really have going for them is their ability to shoot effectively at any range. I would like to see your game capitalize on this.
Have the distance from the ship to the cursor calculated. With that distance, change the attributes of the gun. For shortrange, use multifrequency - white beam, high damage, high cap. Midrange, use standard - yellow beam, medium damage, medium cap. Longrange, use radio - red beam, low damage, low cap use. Imo that would make amarr unique within the game, and not mess up balance too much... Just my idea though.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.29 03:56:00 -
[346]
Originally by: Lance Fighter For shortrange, use multifrequency - white beam, high damage, high cap. Midrange, use standard - yellow beam, medium damage, medium cap. Longrange, use radio - red beam, low damage, low cap use. Imo that would make amarr unique within the game, and not mess up balance too much... Just my idea though.
That actually sounds like a pretty damn good idea! This is probably what I'm going to do. The biggest problem with implementing beam lasers will be keeping them from traveling through multiple targets, but I suspect the Game Maker forums already have a solutio nto this issue.
Originally by: Nova Fox Also any chances of me seeing those sprites for the player ships? I cannot make new raw sprites myself easily but I can redraw exising ones to at least look better.
Okay, I'll upload them as soon as I can.
Quote: Railgun punchthough problem You could make it that the shot damages itself as it punches though so it will go though missiles and frigates but might get lodged in cruisers. But as it punches though it does lesser and lesser damage.
Hrm, not a bad idea actually, I'll try that.
Originally by: Zinras Just making a small bump, so Tarminic might notice I've upped a few new pics in this thread, since I stopped being sick and could actually play the game a bit.
I'm also getting the game to try it out now, as I wanted to wait for a few updates before trying it out
Thanks for the update, lack of internet has kept me from keeping up with that thread. I've already added the Silo and the Outpost HQ, I'm working on others too.
Okay, this is my last does of interwebs for tonight, but thanks for the ideas everyone! ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Nova Fox
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Posted - 2007.12.29 04:41:00 -
[347]
Edited by: Nova Fox on 29/12/2007 04:42:59 Hmmm would it be possible to make lead on recitels you know little crosshairs that if you shoot it by the time the shot got there it would hit the ship?
WASD family needs expansion q e (possibly r and f as well) needs uses so people dont have to go over the entire keyboard to use ewar, locking, calling battleship strikes, or launching drones. This will allow players to play with just one hand on keyboard and have it stationary improving thier response times when they need it the most.
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Nova Fox
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Posted - 2007.12.29 05:17:00 -
[348]
Edited by: Nova Fox on 29/12/2007 05:17:59 Database Error? Goonswarm Player Frigates blasters outrange the campaign's railguns. Also the blasters in campaign dont feature this extended range.
Possible Bug? Playing Goonswarm as the tristan doesnt have as many random spawns of bonuses as the ishkur.
Bug Some missiles still have infinite flight time, mostly shot from the kestrels
Player Experince Issue NPCs comming onto screen do not stagger thier fire and thier first shots all behave as if they are all layered on top of each other.
Missiles feature an excessive amount of explosive shrapnel which may be leading to quick player deaths with a nearby sc*****of these missiles.
Short range missiles of a frigate have a far more massive explosion radius than the larger missiles of cruisers. Smaller missile explosions need to be shorter range but high speed pellets, cruise size missiels need to have the large explosion and slow pellets.
Tristan's shots do not poperly shotgun out over its 4 guns only 2 guns are observable.
Ishkur's shots do not properly shotgun out over its 3 guns only 2 guns are observable.
Malaus' Ewar ring does not follow the ship. Its spawned in teh center and remains there.
Intentional? Under Certain Circumstances the armor plate dropped in goonswarm mode drops copper colored instead of the normal brass.
Things you probably heard before and we know your working on it. Railgun still doesnt feel long range enough and also without a faster bullet its hard for it make accurate shots at distance, I know there is probably a limitation to speed on the game engine.
Wanted Features Listed cap uses of weapons reppers and maybe a flash indication of srot to say that the repair module is ready.
Light blue/cyan railgun shots/
Enemy gallente ships in goonswarm mode.
Smartbomb powerup? creates a few smartbombs over a short period of time.
Player usable missiles?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.29 08:40:00 -
[349]
up you go!
can't wait for new version :)
rifters rock!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2007.12.29 14:26:00 -
[350]
poke. Same here would like to show those goonies a thing or two.
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Lance Fighter
Amarr
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Posted - 2007.12.29 18:10:00 -
[351]
poke indeed. this thread keeps trying to disapear into the depths of space and time...
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Nova Fox
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Posted - 2007.12.30 00:52:00 -
[352]
The pacifier factory ran out, its a consiracy!!! Bump
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Lance Fighter
Amarr
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Posted - 2007.12.30 04:01:00 -
[353]
I r wanting mah amarr goodness!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.30 05:46:00 -
[354]
A quick update: Game Modes I just added a new game mode called the Experimental Mode, which I use as a testing bed for ships that I may or may not decide to use in the game. Feel free to give me feedback as to how or why I should implement them.
Target Painters I've just completed the code for target painters, and overall I'm quite satisfied with them EXCEPT the fact that the graphical effect for it is kind of lame...however, form follows function (As EVE players, you should all be used to this). The code for these are relatively complex, so test the crap out of it and see if you can break the game using them in creative and unintended ways.
Amarr About to start working on them, like target painters the graphical effects for these will suck at first. They should be pretty powerful weapons balanced by high capacitor use, so playing as Amarr will be about managing your capacitor as you carve holes in your opposition. I consider this the way that the Amarr were meant to be played anyway, muahahahah!
I'm still not sure how I'm going to divide their ships, but I have a few ideas: -Beam Lasers, Pulse Lasers, Tracking Disruptors -Beam Lasers, Missiles, Tracking Disruptors (All ships will have a smattering of nosferatu as well) As always, input is appreciated and encouraged.
Minmatar Still trying to decide how to divide their ships, but I've put all of their combat frigates into Experimental Mode for you all to play with. I've also added artillery and autocannons-fitted versions of the Thrasher in Experimental mode, and I must say they are quite enjoyable. I'd really like to work destroyers into the campaign now.
Missiles I've now implemented Missiles (for appropriate Minmatar frigates), though right now they probably need a bit of tweaking. Test these too! Tell me what you like and don't like about them!
Random Entertaining Bugs -Target Painters currently have an infinite optimal range. WHAT NOW ECM *****S?! -After forgetting to turn off the AI for enemy structures (which, as a subset of enemies, automatically use it), an outpost HQ will slowly stalk you throughout the duration of the first level
I'm working on a release in the next 24 hours, depending mostly on my access to high-speed internet 12 hours from now. Feel free to tell me all the things I'm doing wrong as always. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
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Posted - 2007.12.30 06:17:00 -
[355]
more amarr input from me...
I think that the amarr e-war ships should be able to totally shut down a hostile ship (more depending on number of neuts, RoF of them, and time to regen cap on hostile ships) for a small amount of time. No movement, no shooting, no e-war. Now, this of course would have to be balanced with a timer before they can return to battle, and some ships requiring multiple neuts to stop it. However, I see the Sentinel in your game (pfft forget the t1 frigate I have yet to memorize the name of) being able to hold 2-3 frigates down for most of the time, or a single cruiser (for some of the time, at least)
To me, tracking disrupters were... kinda useless. So skip those and use neuts on amarr e-war ships.
Then again, you may have some awesome way to use tracking disruptors that I have yet to find out.... that may be much better than my insignificant idea. how am I to know the Great Tarminic's plans?
About the types, I would go with beams/missles/neuts. (with smattering of nos for improved cap stability.)
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Nova Fox
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Posted - 2007.12.30 06:23:00 -
[356]
coolness cant wait for it!
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.30 06:26:00 -
[357]
Tar you better give amarr oomph or i'll DDDB you! (Doomsdayderekbomb)
PS: is F1 some kind of debugging tool?
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.30 07:01:00 -
[358]
Originally by: Lance Fighter more amarr input from me...
I think that the amarr e-war ships should be able to totally shut down a hostile ship (more depending on number of neuts, RoF of them, and time to regen cap on hostile ships) for a small amount of time. No movement, no shooting, no e-war. Now, this of course would have to be balanced with a timer before they can return to battle, and some ships requiring multiple neuts to stop it. However, I see the Sentinel in your game (pfft forget the t1 frigate I have yet to memorize the name of) being able to hold 2-3 frigates down for most of the time, or a single cruiser (for some of the time, at least)
To me, tracking disrupters were... kinda useless. So skip those and use neuts on amarr e-war ships.
Actually, I think I can implement tracking disruptors and make them be fairly effective, especially vs. long-range weapons such as Railguns and Artillery that are usually very accurate. Each weapon has an inaccuracy value that can range anywhere from 0 to 36; each point greater than zero is a ten degree variation in it's flight path (i.e. if you fire a gun with an inaccuracy of 1 at a 90 degree angle, the projectile will be fired between 85 and 95 degrees). Tracking disruptors would increase this value by 2 points (give or take) so long-range weapons have a very hard time hitting you and short-range weapons are only somewhat effective. I may couple this with using Nosferatu to supplement the Amarr's tanking abilities.
This will all depend on how effective these ships end up being with said tracking disruptors, of course, so if I try it and it sucks I'll change it.
Quote: Then again, you may have some awesome way to use tracking disruptors that I have yet to find out.... that may be much better than my insignificant idea. how am I to know the Great Tarminic's plans?
Google my name and check some of the killboard links. Not all of my plans are great.
Quote: About the types, I would go with beams/missles/neuts. (with smattering of nos for improved cap stability.)
Possible, but right now I don't have any game mechanics that would easily support the use of energy neutralizers. I'll still consider it though, I wasn't originally going to use target painters either. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.30 07:03:00 -
[359]
Edited by: Tarminic on 30/12/2007 07:03:07
Originally by: Blane Xero Tar you better give amarr oomph or i'll DDDB you! (Doomsdayderekbomb)
I should warn you that in subsequent versions the DDDB will zero out your score...seems fair considering its destructive awesomeness.
Quote: PS: is F1 some kind of debugging tool?
Hrm...F1 eh? Yeah...that probably does something. I'll check that out. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.30 07:28:00 -
[360]
Originally by: Tarminic Edited by: Tarminic on 30/12/2007 07:03:07
Originally by: Blane Xero Tar you better give amarr oomph or i'll DDDB you! (Doomsdayderekbomb)
I should warn you that in subsequent versions the DDDB will zero out your score...seems fair considering its destructive awesomeness.
Quote: PS: is F1 some kind of debugging tool?
Hrm...F1 eh? Yeah...that probably does something. I'll check that out.
Yeah, F1 completely pauses your game and brings up a yellowish overscreen that looks like a notepad, only you cant write into it...
And about the DDDDB (missed a d frist time) Dont make me chuck norris you!
Welcome to EvE |
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.30 10:13:00 -
[361]
so what did you decide on for painters?
did you use my idea or did you think up something else cool?
I can't wait for the release tell me now! :P
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Lance Fighter
Amarr
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Posted - 2007.12.30 16:32:00 -
[362]
hmm messing around with the inaccuracy values, that may work. It will probably be as useful as the maulus' sensor damps
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Zinras
Caldari
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Posted - 2007.12.30 16:46:00 -
[363]
Win for adding some of the stuff I sent
Also, bump and copypasta 'cause I've seen no response to the new update I made in the other thread:
"More Deadspace Stuff
This time I've included a Shuttle Wreck (those big things floating around), a Sansha Structure (basically a new wall design with lookout towers on them), a Hollow Asteroid, an Asteroid Station - Dark and Spikey, an Asteroid Colony - High and Medium Size and an Abandoned Drill."
btw, your game seems good, although I've always been horribly noobish at these arcade-like games
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Lance Fighter
Amarr
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Posted - 2007.12.30 20:49:00 -
[364]
hey tar, about your kills/deaths, I seem to fail at google searching. Then again, I never was good at finding stuff
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.30 20:51:00 -
[365]
Originally by: Lance Fighter hmm messing around with the inaccuracy values, that may work. It will probably be as useful as the maulus' sensor damps
Heh, why dont you take out the maulus and put in the atron tar, seems nobody likes the maulus...
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.30 21:37:00 -
[366]
Unfortunately there isn't a drone-specialized T1 frigate, so I used the T2 version.
As for the Maulus, I think that making dampeners actually FUNCTION CORRECTLY will go a long way towards improving its popularity. Something else to keep in mind is that not every ship is equally suited for each mission, there are some missions that different ships will be better at. Hopefully the whole fire support thing will help out the popularity of the Maulus though... ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
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Posted - 2007.12.30 21:56:00 -
[367]
Originally by: Tarminic Unfortunately there isn't a drone-specialized T1 frigate, so I used the T2 version.
As for the Maulus, I think that making dampeners actually FUNCTION CORRECTLY will go a long way towards improving its popularity. Something else to keep in mind is that not every ship is equally suited for each mission, there are some missions that different ships will be better at. Hopefully the whole fire support thing will help out the popularity of the Maulus though...
Yes, If the sensor damps worked, I might even use them. The fire support from off-screen also seems like a good idea. But then again, so did alot of things ive done...
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Nova Fox
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Posted - 2007.12.30 22:06:00 -
[368]
I was so close to beating lvl 2 last night. >< then a comorant instapopped me with its 8 in one shot.
Noticed this but the blaster Comorants do not get into thier proper range before firing but as of now ill consider that a good thing.
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Lance Fighter
Amarr
|
Posted - 2007.12.31 03:03:00 -
[369]
mmm I need to try again sometime. Like, now..
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.31 07:09:00 -
[370]
2nd page?
I think not.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.31 07:34:00 -
[371]
Originally by: Lance Fighter hey tar, about your kills/deaths, I seem to fail at google searching. Then again, I never was good at finding stuff
Linkage
The Dominix loss immediately followed this thought: "There's no way a Machariel and a Sabre could close 100 kilometers before I align!" ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Nova Fox
|
Posted - 2007.12.31 08:35:00 -
[372]
So are we possibly getting more gallente variants for testing as well?
And how is the progress of the next release?
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.31 08:48:00 -
[373]
Originally by: Nova Fox So are we possibly getting more gallente variants for testing as well?
And how is the progress of the next release?
Next release is actually 95% complete, last thing I need to do is make sure Dampeners work properly and then get it to a connection that can upload it in less than an hour. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Nova Fox
|
Posted - 2007.12.31 09:31:00 -
[374]
Cool gives me time to write a bug hunt check list for your next verion
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Nova Fox
|
Posted - 2007.12.31 20:03:00 -
[375]
Hopes Tarminic Gets good internets soon to uploads the new version.
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Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.31 20:09:00 -
[376]
Originally by: Tarminic
Originally by: Lance Fighter hey tar, about your kills/deaths, I seem to fail at google searching. Then again, I never was good at finding stuff
Linkage
The Dominix loss immediately followed this thought: "There's no way a Machariel and a Sabre could close 100 kilometers before I align!"
You think THATS bad?
Linkage
ONe of those, a ferox, i lost trying to kill a machariel that engaged me...i was ON the gate with no scrams on me yet i insisted on fighting...
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2007.12.31 20:40:00 -
[377]
Originally by: Blane Xero
Originally by: Tarminic
Originally by: Lance Fighter hey tar, about your kills/deaths, I seem to fail at google searching. Then again, I never was good at finding stuff
Linkage
The Dominix loss immediately followed this thought: "There's no way a Machariel and a Sabre could close 100 kilometers before I align!"
You think THATS bad?
Linkage
ONe of those, a ferox, i lost trying to kill a machariel that engaged me...i was ON the gate with no scrams on me yet i insisted on fighting...
mmm i gave up on killboards thats how bad I am. Maybe now that ive got a few more skill points in my head, I might be better... *thinks back* ahh yes, just a few weeks ago i took down a punisher in my ceptor... with a corp mate's help.
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Nova Fox
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Posted - 2007.12.31 20:48:00 -
[378]
New Feature Suggestion Killboards! (scorebord, pilot name, weapon used (ship) and damage caused) per section.
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Lance Fighter
Amarr
|
Posted - 2008.01.01 01:23:00 -
[379]
Mmm second page is pretty obscure.
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Nova Fox
|
Posted - 2008.01.01 04:15:00 -
[380]
Must save thread!
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Lance Fighter
Amarr
|
Posted - 2008.01.01 06:24:00 -
[381]
before this goes back to the second page, I must remind the people that the thread must stay on the front page. Anywhere else is directly in violation of protocol 347, in subsection X, in paragraph 101. Go look it up if you don't believe me. If you dont, you cant blame me when the stupid robots take you away...
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Nova Fox
|
Posted - 2008.01.01 07:06:00 -
[382]
Wow just like the real navy, constantly putting out new rules without anyones notice of it.
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.01 07:15:00 -
[383]
Hey guys!
First of all, happy new year to everyone! I will celebrate by sneezing a lot and having my wife reject my obvious and poorly conceived sexual advances!
I'm holding off my next release for a couple of days, but you will be quite pleased with what I have to offer!
Ship Upgrades Now, when you select your ship of choice you will be able to purchase upgrades before you set out on your mission! Upgrades will cost ISK earned from completed missions and a percentage of the financial damage dealt to the enemy (1-2%). You can purchase multiple upgrades, but each time the cost will double so you can't just load up on a hundred armor plates. Future implementations will simulate EVE's slot system to limit the number of upgrades you can use on your ship.
Sensor Dampeners They work now! That is all.
Extra Clones Each mission you complete will earn you an extra clone. This should help with some of the frustrations associated with getting blown up a lot.
Experimental Mode Ships you'll be ably to fly in experimental mode: -Rifter with autocannons or artilery -Thrasher with autocannons or artillery -Breacher -Slasher -Vigil (now includes target painters!) -Cormorant (railguns) -Catalyst (blasters)
Have a happy new year everyone, and fly safe! ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
|
Posted - 2008.01.01 07:33:00 -
[384]
\o/ a new years gift from tarminic! a promise of a release... sometime soonÖ! just like CCP <3
Looking forward to this release, although I ask if being given the chose to fly the catalyst for missions would be a good idea or no...
Awaiting the release! /me wonders if you get most of your work done at obscenely late hours of the night, or if its a special occasion.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.01 08:09:00 -
[385]
Originally by: Lance Fighter \o/ a new years gift from tarminic! a promise of a release... sometime soonÖ! just like CCP <3
Looking forward to this release, although I ask if being given the chose to fly the catalyst for missions would be a good idea or no...
Hrm...might make things a bit too easy I'm afraid. However, I'm working on adding more choices to ship selection, so it's entirely possible that you'll be able to fly destroyers in the campaign.
Quote: Awaiting the release! /me wonders if you get most of your work done at obscenely late hours of the night, or if its a special occasion.
Please, any true Software Engineer does his best work after the sun sets.
I was originally planning to release a new version tonight, by the way, but I'm not able to upload it so I figured I'd just go ahead and work on the next major feature. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
|
Posted - 2008.01.01 08:15:00 -
[386]
Originally by: Tarminic
Originally by: Lance Fighter \o/ a new years gift from tarminic! a promise of a release... sometime soonÖ! just like CCP <3
Looking forward to this release, although I ask if being given the chose to fly the catalyst for missions would be a good idea or no...
Hrm...might make things a bit too easy I'm afraid. However, I'm working on adding more choices to ship selection, so it's entirely possible that you'll be able to fly destroyers in the campaign.
True enough, then again my biggist problem is always not having enough HP buffer when I happen to be going the wrong way, and a set of kessies appear. Always makes me a sad panda :(
Originally by: Tarminic
Originally by: Lance Fighter Awaiting the release! /me wonders if you get most of your work done at obscenely late hours of the night, or if its a special occasion.
Please, any true Software Engineer does his best work after the sun sets.
I was originally planning to release a new version tonight, by the way, but I'm not able to upload it so I figured I'd just go ahead and work on the next major feature.
Yes, yes, I can see where you are going with that You will have to excuse me if my ways of software engineering are slightly behind the times. However, I hear some software engineers are able to turn coffee into code at alarming ratios...
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Blane Xero
Amarr The Firestorm Elite
|
Posted - 2008.01.01 08:40:00 -
[387]
Originally by: Lance Fighter However, I hear some software engineers are able to turn coffee into code at alarming ratios...
YOu can start this new year by getting me a new keyboard sir!!
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2008.01.01 08:48:00 -
[388]
Edited by: Lance Fighter on 01/01/2008 08:49:00 Poor keyboard. did it serve you well?
edit I actually spent the better part of my new year already redoing my itunes library...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2008.01.01 08:59:00 -
[389]
Originally by: Lance Fighter Edited by: Lance Fighter on 01/01/2008 08:49:00 Poor keyboard. did it serve you well?
edit I actually spent the better part of my new year already redoing my itunes library...
I only got it for Xmas....
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2008.01.01 09:06:00 -
[390]
Originally by: Blane Xero
Originally by: Lance Fighter Edited by: Lance Fighter on 01/01/2008 08:49:00 Poor keyboard. did it serve you well?
edit I actually spent the better part of my new year already redoing my itunes library...
I only got it for Xmas....
mmmm what kind of keyboard was it? You see, I cant just replace my keyboard at a whim, its a laptop keyboard :|
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
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Blane Xero
Amarr The Firestorm Elite
|
Posted - 2008.01.01 09:08:00 -
[391]
Nothing special really, stock one from the local comp shop i suspect. I should really say its a G15 or smt to make ya feel bad but lucky for me, it aint
Welcome to EvE |
Lance Fighter
Amarr
|
Posted - 2008.01.01 09:30:00 -
[392]
Originally by: Blane Xero Nothing special really, stock one from the local comp shop i suspect. I should really say its a G15 or smt to make ya feel bad but lucky for me, it aint
gotta love those g15's, eh?
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Nova Fox
|
Posted - 2008.01.01 10:02:00 -
[393]
meh both my laptops died on me. One has power issues and something is lose in it. the other is doing the same with blue screening... HP doesnt seem to drop check thier lap tops at all.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.01 12:05:00 -
[394]
Edited by: Tarminic on 01/01/2008 12:08:52
Originally by: Nova Fox meh both my laptops died on me. One has power issues and something is lose in it. the other is doing the same with blue screening... HP doesnt seem to drop check thier lap tops at all.
Power issues - was it the power supply by any chance? I own a ZD8000 (I think) and i've had two power adaptors for it die on me. A piece of advice - don't get a cheap, off-brand power adaptor for it, they don't work particularly well.
Okay, going to bed now again...stupid air vents turn our room into a pressure cooker if the door's closed, and we had to keep it close tonight because the in-laws were drunk. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
|
Posted - 2008.01.01 17:51:00 -
[395]
This thread must remain on top! on top at all times!
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.01 21:53:00 -
[396]
Just a quick update guys - I've completed my latest version and I'll be uploading it inside of an hour or so! The feature list for version 0.78 will be long indeed. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2008.01.01 22:43:00 -
[397]
Originally by: Tarminic Just a quick update guys - I've completed my latest version and I'll be uploading it inside of an hour or so! The feature list for version 0.78 will be long indeed.
WOOOO
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Lance Fighter
Amarr
|
Posted - 2008.01.01 23:10:00 -
[398]
Originally by: Tarminic Just a quick update guys - I've completed my latest version and I'll be uploading it inside of an hour or so! The feature list for version 0.78 will be long indeed.
WHoOoo!
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.02 00:08:00 -
[399]
Edited by: Tarminic on 02/01/2008 00:15:06 UPDATE! Version 0.78 is now online, and includes a crapton of new features including ship upgrades you can purchase before each mission, an experimental mode where you can try out ships I may (or may not!) add to the game, and a bunch of improvements regarding mission difficulty and stuff. Happy new year.
Version 0.78 EVE Files Download | MegaUpload Download
New in version 0.78 -ISK as a Currency: Use a percentage of the damage you've caused plus mission payouts to upgrade your ship before you go into battle! -Upgrades: The following upgrades have been added: --Armor Plating --Shield Rechargers --Shield Extenders --Damage Control --Magnetic Field Stabilizers (Damage or Range) --Tracking Enhancers --Nanofibers --Overdrives --Inertial Stabilizers
Game Modes -Experimental Mode: You can try out ships I may be adding to the game. Currently, you can fly the following ships in experimental mode: -Rifter (Autocannons or Artillery) -Breacher -Slasher -Thrasher (Autocannons or Artillery) -Vigil (Target Painters! TEST THE CRAP OUT OF THESE)
User Interface -Several Icons have been reduced in size to take up less space on the UI -Shield, Armor, and Capacitor values are now displayed as current / maximum instead of percentages
Other Improvements/Balancing -The Tristan is now properly tanked - it has a 50% resistance to damage -Fixed a but that made Sensor Dampeners not function properly -Toned down the difficulty of Missions 1 and 2 -Lowered the rate that enemies in Goonswarm Mode spawn -You can now move diagonally when pressing two of the control keys at once -An exploit where holding down one of the WSAD and arrow keys in the same direction would double your accelleration rate has been fixed -All electronic warfare ships, due to their superior communications equipment, are not intimately in touch with higher powers and can call in support from larger ships outside of the area of operations. The Vigil calls down an artillery strike from a nearby Tempest, and the Maulus calls in a Railgun strike from a Megathron. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2008.01.02 01:13:00 -
[400]
??????
x spawns a head... which then explodes!
playing now
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
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Lance Fighter
Amarr
|
Posted - 2008.01.02 01:31:00 -
[401]
whooo new update! /me logs off eve and playtests
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Lance Fighter
Amarr
|
Posted - 2008.01.02 02:51:00 -
[402]
Using the maulus, trying to kill the caracal at the end of mission one, I get this
___________________________________________ ERROR in action number 18 of Draw Event for object Minimap:
Error in code at line 9: other.EnemyX = other.MapWidth+other.X
at position 40: Unknown variable X
It was right about when the badger and the... other ship appear.
Also, mission 2 never seemed to end.. maybe it was beacuse of the DDDB i let off on accident?
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.02 02:53:00 -
[403]
Originally by: MotherMoon
ship feedback the rifter is very slow I don't know if your using the right stats because I can't catch up to anything. the caldari are going faster than me.
Hrm...rifter should be the same speed as the other frigates, give or take, but I haven't looked at its stats in awhile so I'll check and make sure it's not slower than it's supposed to be.
Quote: My friend said the ships seemed a little small... maybe with another small increase insize for clarity? is this just my rez on my computer?
Frigates are 32x32, Destroyers are 48x48, and cruisers are 64x64, so at high resolutions that probably looks pretty small, but scaling things up would make it a bir harder to show the awesome scale when I introduce battleships and capital ships.
Quote: The vigil is awesome. I don't know if the painters are doing anything but I seem to be hitting a lot more.
Artillery, after you factor in the blast they release each time a shell detonates, is fairly accurate. And I'm 99% certain that target painters are working as intended...for a test you can spawn a ship and see how many shots it takes to destroy it without using the target painter, then do it again while using the target painter. You should see a 70% increase in damage, approximately.
Quote: issue maybe I'm just missing it but I don't know what buttons do what anymore... I don't know how to do anything :( like the mallu is cool but I don't know how to call in the strike.
forgot the drone recall button.
DOH! The "f" key calls in the off-site support, sorry, I completely forgot to include that. One thing that I meant on adding in this release but never got around to it was a proper tutorial. That'll be in .78.1, I promise.
Drone recall button is "r" if I remember, I hardly flew the Ishkur in this release...I was too busy boosting the Maulus and Tristan.
Glad to know you're enjoying it though. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.02 02:57:00 -
[404]
Originally by: Lance Fighter Using the maulus, trying to kill the caracal at the end of mission one, I get this
___________________________________________ ERROR in action number 18 of Draw Event for object Minimap:
Error in code at line 9: other.EnemyX = other.MapWidth+other.X
at position 40: Unknown variable X
That's a strange and random error that crops up occasionally...it actually has no effect on gameplay so if it ever happens just hit "Ignore" and resume the game as normal.
Quote: It was right about when the badger and the... other ship appear.
Also, mission 2 never seemed to end.. maybe it was beacuse of the DDDB i let off on accident?
Actually it's an outpost structure that I'm testing. And the second mission does end, it just take a bit depending on how quickly you kill the Badger (specifically how quickly you kill it after an enemy spawns; that mission runs on a 30-second timeline that spawns an enemy at the beginning and loops back after 30 seconds if the Badger is still alive). ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Lance Fighter
Amarr
|
Posted - 2008.01.02 06:02:00 -
[405]
ignore did not work, it gave me the same error.
And im talking about mission two.. i never got to any badger... just more waves of frigs. and more. and more. and more...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2008.01.02 06:04:00 -
[406]
Will edit with bugs i can find.
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.02 09:06:00 -
[407]
Originally by: Blane Xero Edited by: Blane Xero on 02/01/2008 06:42:35 1. Mission 2 is unending, played it for about 10 minutes, i think you have forgot to link the Ferox to object complete .
Yep, realized what I may have messed up on...try blowing up all the enemies before more spawn. I think you have to destroy all enemies before the mission ends.
Quote: 2. idea for F1 if your looking, add in a detailed list of all controls, kinda like a "pause menu" would probably have, as if you use F1 to pause it seems to stay paused when you take focus off it.
Good idea! Done.
Quote: 3. Experimental mode spawns a random number of the enemies wanted (seems to be between 2 and 4)
I've noticed that too, not sure what's behind it honestly. It's a bit of a low priority at the moment.
Quote: 4. W and the Up arrow key and A and the Left arrow keys still "doule acceleration" and speed along with.
Hrm, I'll look into that.
Quote: 5. GIEV MOAR SCREEMSPASE! Experimental mode is awesome at that size.
Done. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Blane Xero
Amarr The Firestorm Elite
|
Posted - 2008.01.02 11:08:00 -
[408]
Killed the ferox and its mate before the next wave could appear and still nothing, no objective complete sign, still fighting 5 mins later.
Welcome to EvE |
Nova Fox
|
Posted - 2008.01.02 12:10:00 -
[409]
Eve-offline : Downtime Madness ver .78 report
Start Page Asetics Goonswarm Icon is fitting
Historical Icon still doesnt feel historical enough but the new icon will do for now
Experimental Icon would probably do better with the Science and Research button instead
Question Mark Icon should be reserved for a help page.
Campaign Mode Critical Bug Mission 2 is unbeatable with any of the three ships
Medicore Bugs Its too easy to overbuy modules on the module option screen, need to have a plus or minus confirm buttons.
When Selecting New ships it appears the bought bonuses do not transfer to the new ship. Need to test if swapping from ship a then to b then back to a changes anything.
Balance Issues Range Increase for the store bonus is little extreme alowing a blaster to easily acheive default railgun range.
Goonswarm Mode Iskur Missing form the selectable ships
Vexor doesnt have the vexor sprite
Thorax not listed as a player usable ship in goonswarm
Random spawned enemy waves sometimes roll high numgers quickly.
Blater comorants seem blatently confused on what thier purpose is.
Goonswarm Ship Select Background is bleh, new picture needed here I would suggest the 4 races similar to the one found in character creation i belive. Little fade and the properly racial ships placed in each of thier division.
Goonswarm mode is missing minmatar ships.
Expermental Mode
Missing Gallente ships -Tristan with 2x missile launcher 2x blasters instead of 4 blasters variant.
Needs Icons instead of letter selection
All Minmatar ships needs an afterburner module thats cap consuming and activatable.
Basic rifter needs a better speed boost
Arty rifter feels okay but speed is killing it and making feel less sissy with run and gun
Auto rifter needs moar speeds to give it the agressive edge
Trasher needs a slight speed boost, slight
Arty Trasher wtfs pwnts cruisers... very cool but may break missions
Auto Trasher feels more balanced still wants an afterburner
Vigil feels proper balanced with good speed and excellent firepower and decent tanking ability, green lighted in my book.
Remaining ships feel meh... useless
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Nova Fox
|
Posted - 2008.01.02 12:21:00 -
[410]
Overall Game
Things Done Right
Tristan feels like the assault boat it should be
Malaus is suitable to play and vouchable and quite fun
All player ships 100% passed function checks
ECM Jamming works wonders
Artillery Cannons Feel proper and balanced player to enemies, uncertain of the effects of enemeis to players
Autocannons are currently good as it is just feel little let down without the constant spew of rounds out would it be possible ot have this stagger fire?
Mission 1 now has proper difficulty
Mission 2 now has proper difficulty (omg beat it with a malaus)
Gripes Some cruisers seem immune to sensor dampening.
Speed modules are overeffective now this causes many premature player deaths from snags and bounce arounds.
Heavy Missiles spew to many pellets heavy missiles pellets should be greatly reduced but the damage unchanged amongst all pellets combined
Some missiles belonging to npcs have redicoulos ranges still
Heavy Missiles no longer attempt to hit the player directly
Frigate 0 range in for sensor dampening seems unrealistic.
Although Rarely Offscreen support would miss the strike zone entirely.
Artillary Strikes for minmatar need to have thier shells detonate at the strike zone sometimes these rounds will clear the entire map without detonation
Arty rounds when striking opponents may not seemingly explode, unable to determine effect of damage or not
Target Painters sometimes targets enemey missiles, This module may need to autopaint the next avialable target to avoid This problem
Railguns feel severly outclassed now, I suggest they should have a longer range to make up for this regardless if the pericing shot makes it in or not they seem to perice missiles just fine though.
Need for a toggable shield booster is severly needed that auto turns off when shields are maxed out OR Repair module button needs to be closer to the wasd family of keys, possibly Q or E but E imo would be better fitted for ewar.
Jammings ships shouldnt be allowed to jam while off screen...
Blaster shots are to hard to view on the new background
Under Certain circumstances the blasters and railguns fire as if they where one gun orgin proper shotgunning is still needed
Damage Control Units still state to have +shields and +armor when clearly they do not add more shields and armor
Offscreen support works while being jammed
ECM messages need to be moved to the left side
Sometimes blastershots will byspass an enemy, this may be a problem with the carcals collision box though
Experimental mode needs a self kill option
Experimental mode spawns start well out of the far edge of the map
A listed Cap usage of modules will be much appreciated.
Keep the red text for when the module is in use or available red line it when in use or not available (out of ammo)
Weapon Modules need to be added to the hud to indicate thier cap use and refire ready, most helpful for long range weapons with long delays may improve some aiming.
Possible added effect of jamming is losing the mouse cusor as well.
Decimal listing needs to conisistently display all the digits used to remove flickering
Still no noise option.
Experimental Mode doesnt seem to have an exit option thus returning to main menu is impossible.
Map Edge will seemingly snag players now and multate thier movement more annoyingly than the last version
The station in the first mission needs to have forward movement to allow longer on screen presence.
Sensor dampened enemies get really to close for comfort but also seem to not fire while anchored in.
Game over Page needs a different background as well
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.02 17:50:00 -
[411]
Originally by: Nova Fox Historical Icon still doesnt feel historical enough but the new icon will do for now
Yeah, I'm looking for a new historical battle icon actually. If you have any ideas, let me know!
Quote: Experimental Icon would probably do better with the Science and Research button instead
Question Mark Icon should be reserved for a help page.
Good idea with the Science and Research icon, I'll get right on that.
Quote: Mission 2 is unbeatable with any of the three ships
Yep, I've identified and squashed that one, it'll be fixed for the next release.
Quote: Its too easy to overbuy modules on the module option screen, need to have a plus or minus confirm buttons.
Agreed, I'll be changing that for the next release.
Quote: When Selecting New ships it appears the bought bonuses do not transfer to the new ship. Need to test if swapping from ship a then to b then back to a changes anything.
Intentional - your ship gets blown up, your upgrades get blown up along with it. Wouldn't quite have that EVE feel otherwise (though I need to add a warning for this at the upgrade screen).
Quote: Range Increase for the store bonus is little extreme alowing a blaster to easily acheive default railgun range.
I'll keep that in mind, however in the future I'll be limiting the number of upgrades that can be purchased and imposing a stacking nerf (though not as impressive as EVE's normal stacking nerfs). This should prevent any insane upgrade effects.
Quote: Iskur Missing form the selectable ships
Vexor doesnt have the vexor sprite
Thorax not listed as a player usable ship in goonswarm
That's a display error actually, only frigates can be played in Goonswarm mode. I haven't decided whether I'll let you choose the e-war ships in goonswarm mode as their off-site support may make things a bit easy (at first anyway...).
Quote: Random spawned enemy waves sometimes roll high numgers quickly.
I'll take a look at drawing out the spawn times.
Quote: Blater comorants seem blatently confused on what thier purpose is.
How so?
Quote: Goonswarm Ship Select Background is bleh, new picture needed here I would suggest the 4 races similar to the one found in character creation i belive. Little fade and the properly racial ships placed in each of thier division.
That's actually a pretty good idea. More backgrounds is one of the things I'm working on for the next release.
Quote: Goonswarm mode is missing minmatar ships.
Intended for now as only "official" ships are allowed in Goonswarm mode.
Quote: -Tristan with 2x missile launcher 2x blasters instead of 4 blasters variant.
Needs Icons instead of letter selection
Okay, I'll work on both of those. No promises for the next release though.
Quote: All Minmatar ships needs an afterburner module thats cap consuming and activatable.
I was thinking about this actually, but I'm worried that it'll worsen the effects of running into walls though (I'm actually going to re-code that anyway soon).
Quote: Basic rifter needs a better speed boost
Arty rifter feels okay but speed is killing it and making feel less sissy with run and gun
Auto rifter needs moar speeds to give it the agressive edge
Yeah, the Rifter does need more speed actually, I'll work on that.
Quote: Trasher needs a slight speed boost, slight
Arty Trasher wtfs pwnts cruisers... very cool but may break missions
Yeah, I may need to tone down artillery damage a bit.
Quote: Auto Trasher feels more balanced still wants an afterburner
hrm, maybe an afterburner would be good for autocannon boats?
Vigil feels proper balanced with good speed and excellent firepower and decent tanking ability, green lighted in my book.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.02 18:12:00 -
[412]
Edited by: Tarminic on 02/01/2008 18:15:53
Originally by: Nova Fox Some cruisers seem immune to sensor dampening.
I do know that the Blackbird can still jam while being dampened, any other instances of this?
Quote: Speed modules are overeffective now this causes many premature player deaths from snags and bounce arounds.
Gotcha, I'll take a look at that.
Quote: Heavy Missiles spew to many pellets heavy missiles pellets should be greatly reduced but the damage unchanged amongst all pellets combined
Quote: Some missiles belonging to npcs have redicoulos ranges still
I believe light missiles have a 6 second flight time, let me know if any missiles exceed this.
Quote: Heavy Missiles no longer attempt to hit the player directly
I've noticed some strange behavior with missiles actually...
Quote: Frigate 0 range in for sensor dampening seems unrealistic.
I may fix that, though it's a lower priority at the moment.
Quote: Although Rarely Offscreen support would miss the strike zone entirely.
Intended - one disadvantage of the strike is that they don't lead their targets, so it can be difficult for them to track smaller ships. A tactic I use is to make sure the ship I'm targeting is traveling either directly up or down.
Quote: Artillary Strikes for minmatar need to have thier shells detonate at the strike zone sometimes these rounds will clear the entire map without detonation
Okay, I'll change that for the next version.
Quote: Arty rounds when striking opponents may not seemingly explode, unable to determine effect of damage or not
They still do, part of the problem of this is that I don't have an actual explosion effect for the artillery aside from the shrapnel and if the artillery scores a direct hit most of that is absorbed instantly by the impacted ship.
Quote: Target Painters sometimes targets enemey missiles, This module may need to autopaint the next avialable target to avoid This problem
I'm not sure that target painters should auto-paint at all honestly...since they only affect one ship at a time I feel like the player is better off managing them directly.
Quote: Railguns feel severly outclassed now, I suggest they should have a longer range to make up for this regardless if the pericing shot makes it in or not they seem to perice missiles just fine though.
Hrm, I'll check it out.
Quote: Need for a toggable shield booster is severly needed that auto turns off when shields are maxed out OR Repair module button needs to be closer to the wasd family of keys, possibly Q or E but E imo would be better fitted for ewar.
I'll add those, and I think I'm going to double the repair amount and activation time of shield repairers.
Quote: Jammings ships shouldnt be allowed to jam while off screen...
Agreed.
Quote: Blaster shots are to hard to view on the new background
Background will be toned down for the next release.
Quote: Under Certain circumstances the blasters and railguns fire as if they where one gun orgin proper shotgunning is still needed
Working on that, this feature will be in Soon(TM).
Quote: Damage Control Units still state to have +shields and +armor when clearly they do not add more shields and armor
Bug, will be taken care of. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Ryan Scouse'UK
omen. Triumvirate.
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Posted - 2008.01.02 18:32:00 -
[413]
am usen space bar to fire.. but my guns are not shooting at the targets.. how do you aim with ur weapons to hit targets.. they seem to be shooting in the wrong direction..
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Nova Fox
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Posted - 2008.01.02 18:56:00 -
[414]
Use your mouse to aim.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.02 19:01:00 -
[415]
Originally by: Ryan Scouse'UK am usen space bar to fire.. but my guns are not shooting at the targets.. how do you aim with ur weapons to hit targets.. they seem to be shooting in the wrong direction..
You aim your guns with the mouse...sorry for the lack of control list, this will change in the next version. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
Nova Fox
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Posted - 2008.01.02 19:23:00 -
[416]
Edited by: Nova Fox on 02/01/2008 19:23:47 Goonswarm mode, Spawn times isnt an issue its the conent of the spwans needs slight tonning down in the beginning before allowing max possible spawns later on.
Blaster Comorants dont seem to attempt to close in on opponents to deliver thier fatal shots sometimes and loiter about similar to how rail comorants do.
Experimental Mode Blue letters are very hard to read, if icons cant make it change the color lettering.
Walls definetly need recoding now that they seem to randomly snag players (im sure it has to do with previous inertia from going twoards the wall before accelerating along it)
Walls when they do snag players bounce them back at a perfect angel they hit the wall at.
Might be able to deal with wall snags better if the bounce was reflective instead so a player approaching at 45- degree bouces out at 45+
The comment about sensor dampened cruiser, They seem they dont want to approach the sensor dampeinign ship at all however didnt know the ecm was supposed to counter it.
Interation on the speed modules, is that combined with the new wall snag and seeminly massively speed increase is usually dead foxie in bee mode x-X
missile spam, although 6 seconds seems more like the eve flight time, for the amount of galloping room in the game this may be way to much will have to hold adjustment though if you increase resolution size.
No i mean offscreens support will MISS the strike zone entirely as in I select a strike zone on the left and the shots hits a far far right instead only managed to cause this once, unable to replicate.
How about target painters nailing ships only and the closest ship to the mouse pointer?
The ECM messages appear in the same space the normal incomming enemy messages appear, I pefer a sensor X icon underneath my modules with the cool down timer on to the left maybe have a flash red box for it to get the players attention.
When a frigate has to take out a severly damagaing comorant or caracal I've broadsided I feel its slightly important that all of my shots should hit considering if i dont kill it quickly i may wind up badly hurt.
Iteration of the red lettering, Yeah Red letters when in use and strike out when out of ammo but can we get green letters for the ready for use status or is that impossible?
Decimal places are being displayed on all reppers and all ecm timers, flickering is however only noticed on the ecm timer and its distracting.
Having the station leading up the ferox fight with an HP boost might be a good idea since its death spawns 3 powerups.
any chances of getting ewar and repper keys closer to the wasd?
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Nova Fox
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Posted - 2008.01.02 19:51:00 -
[417]
Feature I would love to see
Killboard (high scores page)
caldari ships playable
Enemy minmatar ships in gs mode Enemy gallente ships in gs mode
F1 page used to keep track of cargo bay (picked up bonuses so we can dispose of any unwanted bonuses (such as plates which make people go slow))
Gallente frigates need a makeover to match the other frigates in the game.
note about dampeners, they still shoto at close range now but ouch does it hurt when they shove thier cannons up your exhaust pipe before firing.
MISSION UPDATE!!! Mission 2 is beatable over many many many spawns in the current version but this is ignored for now as the great taminic fixxored this.
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CCP Prism X
C C P
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Posted - 2008.01.02 19:55:00 -
[418]
This is either the most epic RickRoll attempt of all times or possibly legit.. ..either way I refuse to fall for it!
P.S. Don't tell me you thought I'd post something constructive in a Tarminic thread, just don't. P.P.S. Gallenties and Minnies? And here I was hoping you'd just rolled Tarminic all wrong when you started without putting much thought into it.
~ Prism X EvE Database Developer, Relocating your character to a cozy, giant secure container since 2006. |
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Nova Fox
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Posted - 2008.01.02 19:58:00 -
[419]
Edited by: Nova Fox on 02/01/2008 20:01:26 ERROR in action number 36 of Draw Event for object Minimap:
Error in code at line 9: other.BulletX = other.MapWidth+other.X;
at position 41: Unknown variable X
Got this bugger in mission 3 after i missed killing a badger and it went to the bottom of the screen and wouldnt despawn.
Thorax Support craft not available in mission 3
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Nova Fox
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Posted - 2008.01.02 20:01:00 -
[420]
Edited by: Nova Fox on 02/01/2008 20:04:20 100% Rickrolled free.
100% bug free? hmmm not yet working on it but the fox can only sniff out so many bugs and I think tarminic is running out of raid and needs to goto the store for more.
Im not sure if its just how things worked with the store but the malaus with alot of weapon upgrades seems wtfbbqfoxie overpowered, more testing in the works with iskur and tristan.
Possible to have store specific for every ship?
IE drone control module to increase number of drones deployed for the iskurs store while tristan gets blaster weapon mods?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.02 20:11:00 -
[421]
Edited by: MotherMoon on 02/01/2008 20:22:56 oh hey!
in the ship mode, your using blue text on blue background...
ouch.
Also damps are great!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.02 20:13:00 -
[422]
Originally by: CCP Prism X This is either the most epic RickRoll attempt of all times or possibly legit.. ..either way I refuse to fall for it!
P.S. Don't tell me you thought I'd post something constructive in a Tarminic thread, just don't. P.P.S. Gallenties and Minnies? And here I was hoping you'd just rolled Tarminic all wrong when you started without putting much thought into it.
lamer
I thought you were cool Prism X
(p.s. :P) pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2008.01.02 21:19:00 -
[423]
Edited by: Nova Fox on 02/01/2008 21:25:28 Edited by: Nova Fox on 02/01/2008 21:22:45 Nanos no longer eat up armor max, instead they eat armor armount
Shield extenders have the same icon as shield boosters
Goonswarm mode does have a few waves that are right on top of each other, also there still seems to be a missile in goonswarm that does way to much damage, unsure if its just a bunch of missiles piled ontop of each other.
Suggested Bob mode where you fly a jovian frigate outfitted with all weapons, ewars, off field support, got some good tank going and 10 drones and spawns cruiser bc and possibly battleship to become the real reason why the bob empire fell. however goonswarm mode needs fixen first.
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Lance Fighter
Amarr
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Posted - 2008.01.02 23:45:00 -
[424]
poke...
the maulus with magstabs indeed does good damage...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Lance Fighter
Amarr
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Posted - 2008.01.03 01:27:00 -
[425]
Edited by: Lance Fighter on 03/01/2008 01:27:44 and using said maulus, i got all the way to the third mission... and got... THIS YET AGAIN DAMNIT
___________________________________________ ERROR in action number 36 of Draw Event for object Minimap:
Error in code at line 9: other.BulletX = other.MapWidth+other.X;
at position 41: Unknown variable X
edit witch killed my game.
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.03 01:40:00 -
[426]
I fully support a jova mission where you play as the jove :)
and wehat is with the head!
is it a bomb test?
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2008.01.03 06:42:00 -
[427]
The head is a "Derek bomb", its for blitzing missions i guess.... also X increases your max shields/armor but zero's out your score as does the bomb...
Also, DABUMP!
Welcome to EvE |
Blane Xero
Amarr The Firestorm Elite
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Posted - 2008.01.03 06:44:00 -
[428]
Originally by: Lance Fighter Edited by: Lance Fighter on 03/01/2008 01:27:44 and using said maulus, i got all the way to the third mission... and got... THIS YET AGAIN DAMNIT
___________________________________________ ERROR in action number 36 of Draw Event for object Minimap:
Error in code at line 9: other.BulletX = other.MapWidth+other.X;
at position 41: Unknown variable X
edit witch killed my game.
is it happening when you call in a strike? or when something specific shoots you? or when you shoot something? because it looks like its a bug in the minimap where a certain thing doesnt get mapped properly, and casues the minimap to throw that error, and sometimes crash the game....
Welcome to EvE |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.03 06:51:00 -
[429]
I would still love it if you and that window up top moved around with you.
as in you move down so the radar and the play screen moves down and then left and you only start moving away from the middle of the screen when you touch the edge or you only move the screen when your close to to edge?
that's why two cents I want the little square to move with me so I can reach out or back up to ambush enemies.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.03 06:57:00 -
[430]
Originally by: Blane Xero
Originally by: Lance Fighter Edited by: Lance Fighter on 03/01/2008 01:27:44 and using said maulus, i got all the way to the third mission... and got... THIS YET AGAIN DAMNIT
___________________________________________ ERROR in action number 36 of Draw Event for object Minimap:
Error in code at line 9: other.BulletX = other.MapWidth+other.X;
at position 41: Unknown variable X
edit witch killed my game.
is it happening when you call in a strike? or when something specific shoots you? or when you shoot something? because it looks like its a bug in the minimap where a certain thing doesnt get mapped properly, and casues the minimap to throw that error, and sometimes crash the game....
That's pretty close actually. The minimap uses it's own x and y position as a starting point and multiplies the position of everything it draws by a scale (0.1 for a ten to one scale). The "BulletX" variable is the position on the screen where the bullet is drawn, and the "X" should be lower case instead of upper case. I think that this only occurs when a bullet leaves the right side of the screen, could be wrong though. Either way I've fixed it already for the next version, but my internet is craptacular for another 24 hours at least.
The good news is that the error will only pop up while said bullet exists, so keep clicking it and it should go away after the bullet expires. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.77.2 |
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2008.01.03 07:02:00 -
[431]
Edited by: Blane Xero on 03/01/2008 07:02:19 You mean, i actually got something.... right? oh god the end of the world is near!
Also for teh second time, Tar your sig is a little Out of date
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.03 07:09:00 -
[432]
Originally by: Blane Xero Edited by: Blane Xero on 03/01/2008 07:02:19 You mean, i actually got something.... right? oh god the end of the world is near!
Also for teh second time, Tar your sig is a little Out of date
Dually noted and updated! ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |
Lance Fighter
Amarr
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Posted - 2008.01.03 08:00:00 -
[433]
im not entirely sure what i was doing at the time, but it was entirely possible that one of my maulus's shots (with extended range) went clear off the right side of the screen. Those maulus shots seem to be able to instapop a pair of frigs.
And i still cant use the cruisers in the third mission :|
and did you nerf the derek bomb?
Oh yea, the artillery seems a bit.. cartoonish. little things like fireworks shooting... poor accuracy justs adds to this.
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Nova Fox
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Posted - 2008.01.03 14:57:00 -
[434]
Is it possible for the vigil to have multiple painters that lase individual targets aka not stack each other?
If this is possible then it may open up the third minmatar frigate option.
Auto/Rifter with burner and decent tank would seem greelightable
Vigil is highly effective and on the same level as the malaus cept for its ewar its true it does more damage allowing for more offensive manuvers but it only does one target at a time, if a vigil can lase multiple targets at once this would be great.
The third frigate can be a mix between the two, possibly auto cannons, missile launcher, burner with 1 painter. Which hull to use seems uncertain but this may work out.
Arty Thasher is greenlightable once it gets its burner however the tank may be a bit to powerful on the boat but extensive testing may cite its balanced in this game and not reflecting the ingame use.
Waiting on the catalyst blaster/railgun to roll off the assembly line to pit the thrasher against for comparison of fire power and use.
Railgun shots seem powerful with enough upgrades and may overkill how with the tone down of range and limiting the shots fireable range. Any numerical changes to the railguns in the campaign should be held until the shop is finalized.
Is it possible to have our ships railguns slightly staggered fire similar to our enemies? May improve shot coverage of aimed area allowing for possible increase of accuracy giving 2 oppertunities to hit instead of 1 oppertunity with 2 shots.
IF railgun punchthough is ever introduced then the offscreen support shots would probably do best with extreme travel range to at least cover the travel from top to bottom. Large shell damage will be needing adjusting though.
Railgun sprite suggestion to make it cool looking First color change to light green/blue color then have the shot create a same colored smoke trail as it travels.
Goonswarm, player's blasters still outrange campaigns railguns
Because of goonswarms no shop mode would it be possible to get the drops in the store made available for random looting in gs mode or are loot tabels shared between the two modes?
I suggest that the speed modules available in the store get removed, we get enough of these things in the normal drop rate as is. Also suggest a Tech 2 1 time purchase upgrades for reppers, damps, drones, ect. That is if its possible to give each ship thier own shop.
More backgrounds and some stylization with menues and pages. Low priority but shouldnt be ignorged for the final version.
Killboard suggested once more
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.03 17:33:00 -
[435]
ctrl for shield repping and armor is in a wierd place move it up to spacebar I think.
but that's just my opinion
also some times when you buy a 50k upgrade it takes all your money.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2008.01.03 20:47:00 -
[436]
Thats because its buyings multiple numbers of that item far to quickly.
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Lance Fighter
Amarr
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Posted - 2008.01.03 23:23:00 -
[437]
indeed, plus range and damage on the ships makes for lots of damage.
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.04 15:43:00 -
[438]
Originally by: Nova Fox Is it possible for the vigil to have multiple painters that lase individual targets aka not stack each other?
It would take a lot of work unfortunately, so for now I think I'll stick with one target.
Quote: Railgun shots seem powerful with enough upgrades and may overkill how with the tone down of range and limiting the shots fireable range. Any numerical changes to the railguns in the campaign should be held until the shop is finalized.
I may be slightly reducing Railgun damage in the next version, and there are changes to the shop that I've implemented that will keep things from getting too overpowered. I'll go into them soon.
Quote: Is it possible to have our ships railguns slightly staggered fire similar to our enemies? May improve shot coverage of aimed area allowing for possible increase of accuracy giving 2 oppertunities to hit instead of 1 oppertunity with 2 shots.
Well, it may be possible but might also be too much work at the moment. I'll explain how player weapons are coded right now: Each player-created weapon has a fire rate (per second) and a variable called StepsToFire, which counts down from the fire rate times 30 (30 frames per second). When the countdown reaches zero, another variable called CanFire is set so that whenever any of the firing keys/button are pressed the gun fires. Once that happens the countdown is set to FireRate*30 and CanFire is set to false again. This mechanism is repeated for each gun. Unfortunately this means that it's difficult to code the ability to stagger shots since each gun calculates its countdown separately. I'll look into it for a later version though.
Quote: IF railgun punchthough is ever introduced then the offscreen support shots would probably do best with extreme travel range to at least cover the travel from top to bottom. Large shell damage will be needing adjusting though.
Punchthrough has now been added for railguns, here's how it'll work: If a railgun shell impacts its target and successfully destroys it, the railgun shell will not be destroyed but it's damage will be halved.
Quote: Railgun sprite suggestion to make it cool looking First color change to light green/blue color then have the shot create a same colored smoke trail as it travels.
Yeah, I've been meaning to work on the railgun sprite for awhile but never got to it. I like the smoke trail idea though...
Quote: Goonswarm, player's blasters still outrange campaigns railguns
Intended, all weapons in Goonswarm Mode have double the range and damage of normal weapons.
Quote: Because of goonswarms no shop mode would it be possible to get the drops in the store made available for random looting in gs mode or are loot tabels shared between the two modes?
Yes, I'll be adding offensive powerups Soon(TM).
Quote: I suggest that the speed modules available in the store get removed, we get enough of these things in the normal drop rate as is. Also suggest a Tech 2 1 time purchase upgrades for reppers, damps, drones, ect. That is if its possible to give each ship thier own shop.
I may reduce the effectiveness of some of the speed modules, and some changed for the next version of the store will help this.
Quote: More backgrounds and some stylization with menues and pages. Low priority but shouldnt be ignorged for the final version.
Heh, my wife just mentioned that actually.
Quote: Killboard suggested once more
I'll be adding a scoreboard, but it's a lower priority at the moment since I'm not sure how to differentiate between modes using the built-in highscore. HOWEVER! I may add a web-based killboard. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.04 15:57:00 -
[439]
Edited by: Tarminic on 04/01/2008 15:57:50
Originally by: Lance Fighter And i still cant use the cruisers in the third mission :|
Working on that, yes...though I may change the third mission so you can only use frigates for it, but have a significantly larger support force.
Quote: and did you nerf the derek bomb?
Hrm, don't think so.
Quote: Oh yea, the artillery seems a bit.. cartoonish. little things like fireworks shooting... poor accuracy justs adds to this.
Part of the problem with the large artillery is that there's no actual explosion when they detonate. I've added one and that should help.
Quote: strange bug where when the armor/shield values hit so high, they go to "INF/INF". At this point, the blue/green bars skew off to the left and up...
Weird.
Quote: ___________________________________________ ERROR in action number 5 of Draw Event for object AbstractEnemyJammer:
Error in expression:ParentShip.Size position 12: Unknown variable Size
I get one of those when i kill something that has an active jammer. ignoring clears it
Thanks for reporting that one, I've identified and corrected it. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.04 16:03:00 -
[440]
Originally by: Nova Fox Thats because its buyings multiple numbers of that item far to quickly.
Both Tristan and Iskure if you buy the range and damage mods in lvl 1 and 2 wtfbbqpwntsfoxie lvl 3 without support. Waiting on store revamp to see if this will be corrected.
It has been corrected, see below.
Quote: Lvl 4 gallente starts but no units are produced. would it be possible to have goonswarm mode be a placefiller for missions you havent started to create yet?
Hrm, I should at least do something better than just an empty mission.
Okay, a rundown for the changes I'm adding for the new version: Tutorial In the last big version I removed the screen that tells you the controls, but didn't replace it with anything. Doh! The next version should have a tutorial for controls and then one for the various mechanics of each race, even if it's a bit limited at first.
Mission 3! I'm changing this mission so you'll be stuck in a frigate once more, but instead of two cruisers as support you'll have an entire squadron of friendly frigates, which is a surprising amount of firepower.
Upgrade Store There are two major changes to the upgrade store. The first is that ships will have actual mid and low slots now! Here's how that will work. Frigates: 3 mid slots and 3 low slots Destroyers: 4 mid slots and 4 low slots Cruisers: 4 mid slots and 4 low slots Battlecruisers: 5 mid slots and 5 low slots Battleships: 6 mid slots and 6 low slots
Minmatar Ships: +1 Mid slot, -1 low slot Caldari Ships: +2 Mid slots, -2 low slots Gallente Ships: +1 Low slot, -1 mid slot Amarr Ships: +2 low slots, -2 mid slots
So a Gallente cruiser would have 3 mid slots and 5 low slots while a Caldari cruiser would have 6 mid slots and 2 low slots, for example.
Mid and low slots will limit the upgrades that can be purchased. Speed mods, damage mods (at the moment) and armor mods will use Low slots. Capacitor mods and shield mods will use Mid slots. This system is a bit simpler than EVE's fitting system but created a decided style for each race:
Minmatar - Generally focused on shield tanking but with some ability to fit speed and damage mods. Must sacrifice tanking for capacitor upgrades. Caldari - Decidedly focused on shield tanking, with little ability to fit speed and damage mods. In exchange they may fit extra-hard tanks or good tanks + capacitor mods. Gallente - Generally aimed toward armor tanking, so their mid slots are a bit freer. They have to sacrifice their tank to fit damage or speed mods, however. Amarr - Heavily focused on armor tanking, which allows them to fit either an extra-heavy tank or a good tank + additional speed or damage mods. In exchange they must sacrifice their capacitor. It should be noted, however, that Amarr naturally have superior capacitor compared to other ships.
Instead of their cost increasing, modules will now have a stacking nerf (they put this in EVE for a reason!). This nerf will not be quite as extreme as EVE's stacking nerf, but don't expect to get much use out of the fourth or fifth purchase of the same upgrade. ---------------- Tarminic - 30 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |
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Lance Fighter
Amarr
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Posted - 2008.01.04 18:31:00 -
[441]
sounds like a good idea, all around...
about the derek bomb, it used to be that you could spew out a hundred or so of them, but now you can only shoot one...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Lance Fighter
Amarr
|
Posted - 2008.01.04 18:40:00 -
[442]
ah ok so it was intentional. No harm done...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Jack Hybrid
Caldari Autaris Enterprises
|
Posted - 2008.01.05 01:27:00 -
[443]
Give me a shout if you need any help with music / sfx Sounds like a great game, pity im on mac. ------------ From the integrated screen in the pod of Jack Hybrid |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.05 01:36:00 -
[444]
Originally by: Jack Hybrid Give me a shout if you need any help with music / sfx Sounds like a great game, pity im on mac.
Actually, you can help if you can convert several sound effects in the EVE .stuff files into MP3s for me. I'd like two sound effects for the following weapons: -Small, medium, and large autocannons -Small, medium, and large artillery -Small, medium, and large blasters -Small, medium and large railguns -Light missiles and heavy missiles ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |
Alex Raptos
Caldari The Firestorm Cartel
|
Posted - 2008.01.05 02:58:00 -
[445]
Only thing i could really reccomend, is for when you introduce the minmatar ships and storyline, could you add in the ability to chose your weapon type instead of just adding in ships with one type, possably even add the ability to mix your weapons.
Also, add in (underneath your Dones in bay / current in space) 5 little health icons for each drones health, would greatly increase awarenes off when something they are attacking off-screen is taking a fancy to your drones...
And lastly, in the bottom left (or right) hand screen, a list of pickups you have collected (namely ones that have both a positive and negative affect, i.e overdrives/nanofibers) and the ability to remove them via a little "-" sign beside them, it would greatly counter the problem of slowing to a stop when picking up too many plates/overdrives and being snagged on the edge of the screen
Tarminic is my Hero |
Nova Fox
|
Posted - 2008.01.05 04:31:00 -
[446]
low pri bug
derek bomb prevents refiring of primary weapons more than once.
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Lance Fighter
Amarr
|
Posted - 2008.01.05 07:59:00 -
[447]
dont use derek bomb, problem solved.
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.06 00:46:00 -
[448]
Greetings loyal fans!
Despite how it may have appeared, I haven't forgotten about the new version I promised you guys. Myself and the wife are about to go get some food but once I return you'll receive a nifty new version. Some new features: 1. Tutorials for both basic controls and the Gallente ships 2. A pleasant surprise for those who are good at Goonswarm mode.
Plus my smattering of bug fixes and updates. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78 |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.06 00:54:00 -
[449]
Originally by: Tarminic Greetings loyal fans!
Despite how it may have appeared, I haven't forgotten about the new version I promised you guys. Myself and the wife are about to go get some food but once I return you'll receive a nifty new version. Some new features: 1. Tutorials for both basic controls and the Gallente ships 2. A pleasant surprise for those who are good at Goonswarm mode.
Plus my smattering of bug fixes and updates.
woot!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
|
Posted - 2008.01.06 01:49:00 -
[450]
/me preps the big hammer list of thinks to try to break.
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Lance Fighter
Amarr
|
Posted - 2008.01.06 09:27:00 -
[451]
new updates are always good... *pokes thread back to top of the forums before falling asleep*
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.06 09:38:00 -
[452]
UPDATE! Version 0.78.1 is now online! It's two biggest features are the tutorials I've introduced for new players to learn the ropes, and several alterations I've made to the upgrade store. There is, of course, various bugs fixed and things tinkered with. Also, Goonswarm Mode has something extra if you're good enough.
Download Link: EVE Files Download (15.6 Megs)
New in version 0.78.1
Module Slots The upgrades that can be purchased in the upgrade store are now limited by the number of slots possessed by each ship: Frigates - 2 mid and low slots Destroyers - 3 mid and low slots Cruisers - 4 mid and low slots Battlecruisers - 5 mid and low slots Battleships - 6 mid and low slots
The number of slots are modified based on the race of the ship as well: Gallente: + 1 low slot Minmatar: + 1 mid slot Caldari: +2 mid slots, -1 low slot Amarr: +2 low slots, -1 mid slot
-Upgrades are now divided into mid slots and low slots. Damage and armor upgrades are low slots, while capacitor and shield upgrades are mid slots.
-Purchasing an upgrade will no longer result in the upgrade doubling in price
-Whenever you purchase an upgrade, you may un-purchase it by right-clicking on it
-You can now only purchase two upgrades per second, fixing an issue where clicking once would purchase multiple upgrades
Mission 3 -Two Catalysts have been added as support for mission #3 -The difficulty of mission 3 has been increased somewhat -Upon completing mission 3, you will be taken to the Game Over screen instead of a blank mission briefing screen
Misc -Two tutorials have been added: A tutorial for basic controls and a tutorial for using Gallente ships. Tutorials can be selected from the main screen -The game is now currently set to a resolution of 1024x768 -Additional powerups have been added to Goonswarm Mode -Three additional backgrounds (1 blue, 1 green, and 1 yellow) have been added -Several game-crashing bugs have been fixed -Railgun sprites have changed in color from red to light blue so as not to be confused with fires -Upon detonating, large artillery shells will create a more realistic explosion in addition to their normal shrapnel -Several tweaks have been made to projectile weapons -Railgun shells will now have the ability to "punch through" targets provided that the target would have been destroyed by the incoming round. Each target punched through will half the round's damage -The debriefing screen will now show you the bounty you receive (as a percentage of damage caused) ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.1 |
Alex Raptos
Caldari The Firestorm Cartel
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Posted - 2008.01.06 10:22:00 -
[453]
Edited by: Alex Raptos on 06/01/2008 10:25:13 Never mind, found the problem and fixed it (rebooted my download manager).
Will resume testing in 2 minutes exactly
Tarminic is my Hero |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.06 11:54:00 -
[454]
I really want to play mission 3 tarminic :(
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
|
Posted - 2008.01.06 12:18:00 -
[455]
/me bites down on the exe file and starts shaking head in attempts to tear it apart and gets tired and falls over asleep. (big list of version bugs to come out tommarow foxie tired)
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Nova Fox
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Posted - 2008.01.06 19:53:00 -
[456]
78.1 bug list
Front Page
Somewhat love the new text, suggest an eventual picture replacement for the title.
Vexor background isnt really supportive of the 4 races combined, suggest a new picture of the 4 races flying together.
Icons are better now queston mark one looks out of place for tutorial, is it possible to have aura maybe? or that innertube icon they have on the petition page?
Historical mode would seems lacking on icon needs a better selection. The amarr book commonly found in trade goods is a possible good canidate. I think there are a few more historical looking trade items as well in the trade goods.
Campaign Mode
Mission debreifing screen Not sure if you can make a popup window ingame but make a popup window ingame similar to what eve has with the mission information contained within closing it would then lead to the 'station' area. If pop up isnt possible i wouldnt mind seeing an eve like window with no transperancy set a background and the letters placed on it to mimic a normal ingame mission breif, a formating arrangement to match the eve-os mission breif could be appreciated as well.
Buy Menu Missing a the eve circle of fitting, simpler smaller one could be implemented if time is given to include reselling of already fitted modules. Heck i wouldnt mind a bunch of boxes with the high and low slot icons to the side lined up in a row to make the eve offline sqaures of fitting! you can have the 8x8x8 rows and only have the possible *****ble ones get turned white the unavailable ones remain black. remove option would be present
Enter to skip store isnt obvious enough for the players an undock button would be nice as well to aleivate this
Store remembers previously bought items including after game over and death or shipchoice
Lv1 No defects noted
proper difficulty noted
3 ship clearable
Lv2 Mission Breifing CUrrently is spelled with one capitol letter to many. Toward needs to be towards.
No other defects noted
Proper difficulty noted
3 ship clearable
LV3 Does not start
Gameover screen No enter option makes it easily skipped
needs a background of a ship getting blown up to bits
Goonswarm mode
Too many overdrive powerups are spawning this eventually casuses players to be slow as slugs
Shrikes doomsday doesnt kill all the goonies sometimes a few get lucky and survive suggesting a second wave to be fired similar to the yellow smart bomb. Also doomsday only covers the minimap
Enemy frequency spawn may need more streching out but the game is more enjoyable now than it was a good time span for normal player survival should be about 3 minutes after thank cranking it to be hard should be viable there
goonswarm mode still missing offensive modules for weapon upgrades to deal with the ever increasing threat thus the player escalation is slower than the swarm escalation
can we get a 4th smart bomb? lol?
Tristan blasters are nerfed in goonswarm mode...
Ishkur still called a vexor with 4 blasters it doesnt have
Tristan update hasnt passed onto to new description.
Goonswarm game over page seemed to have forgotten the new screen size and is improperly displayed.
A picture of a massive gate camp with the red -'s ought to be the gameover page here.
Historical Mode nothing noted, not available
Experimental Mode experimental modes return to main menu instruction still way off screen.
Still no quick suicide option
overspawning of npcs, allow 1 npc spawn per push so that players can control how many spanws they want
spawn powerup module option needed to test powerups
Tutorial Mode
Icon was slightly hard to click on
Velator should be used in the tutorial not a tristan
wasd movement insturctions needs little waypoint circles to pick up so to say to speed up the triggering of the next instructions.
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Nova Fox
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Posted - 2008.01.06 20:20:00 -
[457]
NPCs
Close range version behave more aggressivly now this is a good thing they are clearly very distinguishable from the longer range pokers. good job!
the wiggle is still there, minor bug to be squashed.
Ships Rifter is proper speed it seems now not sure if it was the larger screen or not.
Not sure on the third minmatar ship rollout would be. One ship has painters only one ship has guns only the last ship needs to have a trait of its own but removing the light missile from the vigil and giving it another gun and making the last ship half guns and missiles would be possible not sure... rifter could probably use an ab only out of the three frigates too.
Gallente sprites needs updating they are subpar to the enemy shisp now
Tristan- light missile range is to far and it overfavors its use vs the blasters. Make it a rocket variant instead
Malaus- Railgun Battleship support still attempts to hit targets instead of player's pointer doesnt allow for lead on strikes i suggest a lock on square to be placed down when the player hits the support key and the support attempts to hit that instead.
Railgun Battleship support doesnt arc across the entire screen top to bottom to maximize its punch though effect. Also I would love to see the shots converge into the target zone instead of having the spread out effect like the artillery has.
Weapon shots of the malus' railgun are not generated from the center of the ship instead its made form the top right corner this kills accuracy abit.
Sensor damps still doesnt force cruisers to close in, most noted are the caracal and ferox, badger of course is immune but its not trying to kill you so its understanable.
Sensor damps still forces npc frigates to attempt goto 0 before they can fire.
Game
Double acceleration (triple if you got a numbad) in the upwards and leftward direction still sploitable, downward and rightward been fixed.
Great job on making larger ships have higher drop rates for powerups.
Railguns are now more on par against thier arty cousins with thier higher ROF and punch though ability allowing them to bypass missiles now and hit the targets still! Slight disaccuracies noted caused by few game mechanics but it works very well now. Still would love to see a blue smoke trail in campaign mode.
Autocannons feel like they need constant fire turned on when fire button is held down not sure if this is game limitations though. Damage would of course have to be tonned down for the new lead being flung.
Autocannons need to slightly outrange the basters due to thier innacuracies to make up for it.
Waiting for more ships to hit the experimental mode, particualry the caldari ships.
Shield boosters 2 second cooldown is not fun to keep pressing q key doesnt turn it on.
Im not to sure but some ewar feels like they deserve a cool down after they get done used.
Powerups Speed has been properly nerfed, no more massive run ins into the wall.
Nano fibers seem to still take away armor amound instead of max, will attempt to confirm when chance provides itself unfourtanly goonswarm wont me it now since overdrives overspawn.
Shield Extender and Shield Rechargers share the same icon when there are definetly different icons for them both.
Powerups do not bounce off the left or right walls still.
Overall No major game breaking bugs, good job
Mission 3 is still nerfed though.
Suggestions Keep on trucking im sure you got alot on your plate as of right now and i already put way too much on it.
Killboard still wanted though so we can measure up against other pilots
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Nova Fox
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Posted - 2008.01.06 20:30:00 -
[458]
Edited by: Nova Fox on 06/01/2008 20:34:33 Edited by: Nova Fox on 06/01/2008 20:33:22 Edited by: Nova Fox on 06/01/2008 20:30:28 posting combo 4! OMG Foxie overkilled...
Been thinking though...
Asteroids mode or bonus rounds for the miners?
Classic asteroid stages in an ORE ship with big rocks being broken into smaller ones, getting hit hurts alot still fixing allowed as the roids bounce around on the screen, mining has never been so dangerous or so fun!
Could have it setup by security status levels start in 1.0 and eventually get to -1.0
Random rogue drone would come by and you can attempt to mine it or get killed by it and if you do kill it a powerup for more range or higher rof or repair drops.
Eventual comet stages too where your flying though a bunch of ice roids avoiding/mining them as you go.
Store for this as well buy the next bigger ship! or better miners!
Rock roids will break like classic asteroids with random creation of their smaller sizes.
Ice roids could be harder to kill, a cool adaptation of one I saw was ice roids either sucking up energy then releasing it as they break (which can hurt the player) or ice roids that constantly regrow thier old big size back (making them low value and high annoyance would balance out)
Gas Clouds could damage the player every time it pulses while the sprite is in it, gas clouds could also be mined.
Crystal Asteroid (bistot and a few others) could be the ones sucking up energy and spitting it out.
Wrecks if mined yeild powerups!
Mercoxit roids that just go boom when you mine it.
could be cool for those that dont wanna yarr!
Original Post noticable errors
Commorant spelled wrong
The ewar frigate isnt mentioned at all on the enemies list, bantam griffen heron cant remember it is at all.
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Nova Fox
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Posted - 2008.01.06 20:43:00 -
[459]
Oh buy back in store works, (didnt see that silly small text).
The cap modules (both of them) over purchases still :(
Waiting for high slot stuff though like t2 weapons and ammo for them (Iron for longer shooting less pow wow) or drone control units, not sure if this is ship to ship tailoring though allowed in the store though...
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Lance Fighter
Amarr
|
Posted - 2008.01.06 21:03:00 -
[460]
yea, noticed the overbuy on the cap stuff.
tristan is wrong still
feature suggestion - different ammo (changable in battle)
little icons on the UI have either shortrange, medium range, or longrange ammo, (possibly chose three types of all the ones in eve you want before fight?). You click on the icon on the UI for the ammo you want to use at the time, wait 10 seconds for the reload to finish, and then you get the different ammo... Best done on amarr guns of course.
As well, have limited ammo in the guns at once :D
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
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Nova Fox
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Posted - 2008.01.06 21:39:00 -
[461]
I pefer the infinite ammo deal myself. may lead to unbeatable missions eventually. or mabey have a defaul infinite ammo and the other 2 option ranges (moar damage short range) and (moar range less damage) with limited amounts. Amarr would have the infinite despite the selection.
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Lance Fighter
Amarr
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Posted - 2008.01.06 21:57:00 -
[462]
Originally by: Nova Fox I pefer the infinite ammo deal myself. may lead to unbeatable missions eventually. or mabey have a defaul infinite ammo and the other 2 option ranges (moar damage short range) and (moar range less damage) with limited amounts. Amarr would have the infinite despite the selection.
of course amarr would have infinite, that was the point :D </stealth amarr boost attempt>
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Nova Fox
|
Posted - 2008.01.06 22:02:00 -
[463]
still i think a charge up shot for long range amarr and a short range constant beam for the amarr would be great not sure though.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.06 22:13:00 -
[464]
Hey guys, I'm in the process of uploading a new version right now that takes care of some of the minor bugs with 0.78.1.
Tristan - Currently it has two blasters and two light missile launchers, in accordance with it's fitting in EVE. However I don't think that this is in-line with it's general style, so I've added two variants to experimental mode: 1. Railguns + Light missiles 2. Blasters + Rockets
I'm leaning toward option #2 at the moment, but test them out for yourself and see which ones you like.
Mission 3 - Stupid sleep-deprived coding on my part, accidentally put the Mission 3 ending on Mission 2. Fixed.
Upgrade Store - The timer to limit the number of purchases made per second will actually work now. Why didn't it work before? Because I forgot a set of parenthesis.
That sums up most of it, but I'm reading the suggestions and I'll be responding to them soon, keep them coming guys! ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.1 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.06 22:20:00 -
[465]
Edited by: Tarminic on 06/01/2008 22:21:45 Edited by: Tarminic on 06/01/2008 22:20:57 Edited by: Tarminic on 06/01/2008 22:20:36 UPDATE! Version 0.78.2 is now online and fixes a few bugs introduced with 0.78 or 0.78.1. Enjoy!
Download Link: Version 0.78.1 EVE Files Download (15.6 Megs) Version 0.78.2 EVE Files Download (15.6 Megs)
New in version 0.78.2 -Upgrade purchase limit should now function correctly -Level 3 will now be accessible -The Tristan now has the proper description in campaign mode -A Blaster/Rocket and Railgun/Missile variant of the Tristan has been added to Experimental Mode -Several backgrounds have been changed so they no longer tile ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.1 |
Nova Fox
|
Posted - 2008.01.07 00:59:00 -
[466]
me chomps down on .78.2 and starts digging for bugs!
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Nova Fox
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Posted - 2008.01.07 02:19:00 -
[467]
Additional notations about 78.2 Look at the 3 part 78.1 posts for more suggestions bugs from 78.1 notes presistent in 78.2 are repeated here, all other notes are to be regaurded as suggestions.
Store Store works now previous suggestions for .1 are still noted.
Mission 1 Perfected
Mission 2
Mission breifing has minor errors already noted previously
Difficulty prefected
Mission 3 To easy can almost afk it with ishkur or heavy resist tristan
Mission breifing needs a review to make it more sense for example 'with the help of anohter,' another what? belive may sound better with belived on the next sentence
Mission 3 error when allied ships when off screen ___________________________________________ ERROR in action number 20 of Step Event for object Ally Catalyst (Railgun):
In script AngleToObject: Error in code at line 4: if(x=argument0.x)
at position 17: Unknown variable x
catalyst do have alot of firepower unsure if its proper to have them wtf bbqing drakes
enemies need to take shots of oppertunity if an allied ship is in range and your not
allies should be restricted to the edge of the minimap if possible thier sensors if you can would only be limited that far too so they dont preemptively chase targets before they entered the screen.
catalysts seem to constantly shoot on thier own.
catalysts only have 2 railgun shots comming out of them when it should be a scatter fire of 8 however the amount of pwnage they provide suggests they have all 8 firing.
Store There needs to be a some sort of indication on how much modifcations can be made per level or store visit because I sold a low slot item and couldnt by another low slot item afterwards.
Weapon Systems Light missiles are to effective nerf them severly cut thier range or something
Light missiles have slight issues attempting to hit the badger or other larger ships and prematurely detonates before its in decent damage range
Light missiles refire to fast for thier current damage output either thier damage goes down or thier rof goes up
Player rockets work like a charm wouldnt mind seeing some minmatar ships in testing areana with them
Blasters seem to shotgun properly now just wished the shot was slightly wider
Powerups Nanofibers work as intended and lowers max armor and not armor amount
The number of overdrives greatly reduced to proper levels it seems
Goonswarm suggestion
Can you script the catalyst as a possible enemey spawn? would love to see more than just caldari goons im sure they come in all flavors
Noob frigates in goonswarm too if the art for them ever arrives?
Doomsday cools down to quickly
Gallente sprites are now becomming more substandard with every new ship introduced they need a face lift.
Destroyers oddly arent flismy in the game, they are hard to kill in most aspects. Would not mind seeing a firepower amplifcation for some resistance nerfs.
Off screen support attempts to hit the last target clicked or what i think is your lock on mechanic. If possible it would be more useful to have a beacon for it to shoot instead of attempting a lock strike, a good player then can predict ship movement and attempt to use the shots to head off a larger ship. current form only 1 or 2 shots would hits intended target even if it was going up and down straight.
Railgun Support Range is now proper though :)
Arty Support works well without a beacon because it explodes near the strike zone but if a beacon system is implimented i wouldnt mind it being applied to arties as well.
Ewars need to have longer cooldowns after they get used
other than that no noticable bugs
Oh about the sensor damps they work on preventing the ships from firing they do not work on forcing them to close in, its apperant to be with thier aggressing nature, agressive ships close in while loitering ships remain loitering. In other words the ewar works.
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Nova Fox
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Posted - 2008.01.07 02:22:00 -
[468]
That is all, thansk tarminic for a great game though.
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MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.07 02:22:00 -
[469]
are you suppose to have a cruiser in mission 3?
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2008.01.07 02:34:00 -
[470]
if we are to have cruisers in lvl 3 it be a joke. mission to easy
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Kalindra naskan
Amarr Reprocity Pure.
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Posted - 2008.01.07 02:57:00 -
[471]
Something I've noticed is that since you've put in diagonal movements is that moving down or right will often be instantaneous and not take inertia in to account. Fun if you're trying to circle enemies but instead do a diagonal move straight in to the lot popping instantly.
Also goonswarm mode still doesn't spawn nearly enough powerups that increase your inertia, but happily spawn things that decrease it a lot. (free overdrives anyone?)
Something you should do is also tone down the rate of which ships spawn in experimental mode when you push a button. I just wanted a BC or two, but got four.
---
This sig is rated "N" for Nonexistant It's nonexistent btw - Cortes Meh, same thing |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.07 03:04:00 -
[472]
Originally by: Nova Fox if we are to have cruisers in lvl 3 it be a joke. mission to easy
I remember tarminic saying there were cruisers in this game somewhere...
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Lance Fighter
Amarr
|
Posted - 2008.01.07 07:27:00 -
[473]
Originally by: MotherMoon
Originally by: Nova Fox if we are to have cruisers in lvl 3 it be a joke. mission to easy
I remember tarminic saying there were cruisers in this game somewhere...
he lied...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Alan Bell
Gallente Shiva Morsus Mihi
|
Posted - 2008.01.07 08:45:00 -
[474]
Originally by: Lance Fighter
Originally by: MotherMoon
Originally by: Nova Fox if we are to have cruisers in lvl 3 it be a joke. mission to easy
I remember tarminic saying there were cruisers in this game somewhere...
he lied...
you lie... only cruiser availably is the vexor on goonswarm mode
Baka! |
Nova Fox
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Posted - 2008.01.07 09:04:00 -
[475]
but thats a ishkur named a vexxor.
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Alan Bell
Gallente Shiva Morsus Mihi
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Posted - 2008.01.07 09:18:00 -
[476]
same model you mean? it moves a lot slower i think then the ishkur.
Baka! |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.07 09:26:00 -
[477]
Originally by: Alan Bell same model you mean? it moves a lot slower i think then the ishkur.
lol dude put a ------------------------
I thought you were flaming or trolling and typing baka after everything :P
yes some of us know what that means :P
or a simple sig starts here.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
|
Posted - 2008.01.07 10:55:00 -
[478]
No the gs frigates are different from thier campaign mode frigates with certain bonuses added.
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EvilSpork
Blackguard Brigade
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Posted - 2008.01.07 11:43:00 -
[479]
my game seems to just freeze at selecting what i want on my ship in campaign mode and goon mode im stuck at the ship selection screen.
the experimental mode and tutorial are all that work for me. =-\
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.07 14:32:00 -
[480]
Originally by: Kalindra naskan Something you should do is also tone down the rate of which ships spawn in experimental mode when you push a button. I just wanted a BC or two, but got four.
Yep...this is a bug that's being worked on.
Originally by: MotherMoon
Originally by: Nova Fox if we are to have cruisers in lvl 3 it be a joke. mission to easy
I remember tarminic saying there were cruisers in this game somewhere...
Oh there are, but I've decided to expand the campaign mode so as such you aren't getting cruisers in level 3. Don't worry, you'll have them I promise.
Originally by: Nova Fox No the gs frigates are different from thier campaign mode frigates with certain bonuses added.
This. Basically in Goonswarm mode your weapons have double the range and damage to simulate the noobishness of GS pilots. ...
*hides*
Originally by: EvilSpork my game seems to just freeze at selecting what i want on my ship in campaign mode and goon mode im stuck at the ship selection screen.
the experimental mode and tutorial are all that work for me. =-\
Weird - try re-downloading the game, that may help. Keep in mind that you have to click on the buttons/icons (not the text) to select a ship. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.07 15:47:00 -
[481]
Edited by: Tarminic on 07/01/2008 15:47:40 Edited by: Tarminic on 07/01/2008 15:47:14
Originally by: Alex Raptos Only thing i could really reccomend, is for when you introduce the minmatar ships and storyline, could you add in the ability to chose your weapon type instead of just adding in ships with one type, possably even add the ability to mix your weapons.
I'll be considering this at least, but no promises - I may end up saving that for EVE: Downtime Madness 2.
Quote: Also, add in (underneath your Dones in bay / current in space) 5 little health icons for each drones health, would greatly increase awarenes off when something they are attacking off-screen is taking a fancy to your drones...
Not a bad idea...to save space, it could just be 5 circles next to the drone icon that change in color from Green to Red as their health decreases.
Quote: And lastly, in the bottom left (or right) hand screen, a list of pickups you have collected (namely ones that have both a positive and negative affect, i.e overdrives/nanofibers) and the ability to remove them via a little "-" sign beside them, it would greatly counter the problem of slowing to a stop when picking up too many plates/overdrives and being snagged on the edge of the screen
Unfortunately the way that powerups work at the moment isn't especially conducive to this (currently they just alter some attributes on the ship and go away) so I can't promise anything. With upgrades in the game now powerups are a BIT of a lower priority - I'm thinking of re-working them so they offer different and more interesting stuff than what is basically better versions of the upgrades.
Originally by: Nova Fox
Vexor background isnt really supportive of the 4 races combined, suggest a new picture of the 4 races flying together.
Agreed - any suggestions or links by any chance?
Quote: Icons are better now queston mark one looks out of place for tutorial, is it possible to have aura maybe? or that innertube icon they have on the petition page?
Hrm, not a bad idea actually. At the moment it's a bit hard to click as well, so I need to do SOMETHING to make it a bit more clear.
Quote: Historical mode would seems lacking on icon needs a better selection. The amarr book commonly found in trade goods is a possible good canidate. I think there are a few more historical looking trade items as well in the trade goods.
Good idea! I'll include this in the next version (assuming i don't forget)
Quote: Campaign Mode (stuff)
A bunch of the menus will be getting re-vamped in a future version. The current incarnation of the Briefing, Fitting, Debriefing, etc. are functional but not very attractive (the way we engineers make 'em !). This is a medium-priority bug.
Quote: Lv2 Mission Breifing CUrrently is spelled with one capitol letter to many. Toward needs to be towards
No other defects noted
Proper difficulty noted
3 ship clearable
Thanks, I'll correct that.
---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.07 16:51:00 -
[482]
hey tarminic if you trying to simulate the noob part of GS I highly suggest adding a goon brain spawn. that is the older players that you sometimes find on the battlefield leading the attack.
once you kill the "brain" it could escalate to level 2 with a cool WAA "LEVEL2!"
you would know the brain has arrived when the a message appears which should be
kekekekekekekeke
how does that sound?
Also I don't know if smart bombs are working very well. I mean they work, but they suck. :P
how about it stead of setting them off you pick them up as ammo and set them off with e?
also I still don't like ctrl as boosting button, I was think maybe having it be something near your wasd controls? or have optional or custom set ups?
like a space bar mode and a mouse mouse touch pad mode
I play with a touch pad by the way, I also play counterstrike with it with a good record :P it's just ctrl is in a weird place when your hands are so close :P
I would recommend z.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.07 16:59:00 -
[483]
Originally by: MotherMoon hey tarminic if you trying to simulate the noob part of GS I highly suggest adding a goon brain spawn. that is the older players that you sometimes find on the battlefield leading the attack.
once you kill the "brain" it could escalate to level 2 with a cool WAA "LEVEL2!"
Actually, I thought about having a Remedial/The Mittani/whoever else leads GS spawns on occasion in crazy ships like battlecruisers. I like the whole "Kill Goon FC -> Next Level!" Idea though.
Quote: you would know the brain has arrived when the a message appears which should be
kekekekekekekeke
how does that sound?
I like it. I'm also trying to find a way to work random smacktalk into Goonswarm mode too, hehe.
Quote: Also I don't know if smart bombs are working very well. I mean they work, but they suck. :P
how about it stead of setting them off you pick them up as ammo and set them off with e?
Not a bad idea actually...
Quote: also I still don't like ctrl as boosting button, I was think maybe having it be something near your wasd controls? or have optional or custom set ups?
like a space bar mode and a mouse mouse touch pad mode
I play with a touch pad by the way, I also play counterstrike with it with a good record :P it's just ctrl is in a weird place when your hands are so close :P
I would recommend z.
I guess I forgot to mention this, but you can also repair with the "Q" key. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Lance Fighter
Amarr
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Posted - 2008.01.07 18:00:00 -
[484]
yes, you did forget to mention it.
Btw, I notice in the training missions, when you quit them you get 10x health
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.07 23:20:00 -
[485]
lol yes q is much better!
grrr
:P
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
ry ry
StateCorp Veritas Immortalis
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Posted - 2008.01.07 23:51:00 -
[486]
i think the powerups need a little bit of work, eg. it only takes three or four overdrives before your ship effectively moves slower than the powerups and you're pretty much screwed.
that said, it's a fun little game. nice one :]
*again. |
Nova Fox
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Posted - 2008.01.08 01:58:00 -
[487]
sorry for posting so much earlier you might have missed it but q button for repair doesnt exactly work all the time. hope you get to dig though rest of the comments as most arent bugs themselves maybe I should highlight bugs with red next time I munch on the next version.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.08 06:33:00 -
[488]
Originally by: ry ry i think the powerups need a little bit of work, eg. it only takes three or four overdrives before your ship effectively moves slower than the powerups and you're pretty much screwed.
that said, it's a fun little game. nice one :]
over drives make you go faster...
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.08 13:01:00 -
[489]
Originally by: Nova Fox sorry for posting so much earlier you might have missed it but q button for repair doesnt exactly work all the time. hope you get to dig though rest of the comments as most arent bugs themselves maybe I should highlight bugs with red next time I munch on the next version.
Yeah, I'll get to them, don't you worry.
Making the bugs themselves highlighted by red couldn't hurt though. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.08 17:18:00 -
[490]
Originally by: Tarminic
Originally by: Nova Fox sorry for posting so much earlier you might have missed it but q button for repair doesnt exactly work all the time. hope you get to dig though rest of the comments as most arent bugs themselves maybe I should highlight bugs with red next time I munch on the next version.
Yeah, I'll get to them, don't you worry.
Making the bugs themselves highlighted by red couldn't hurt though.
hmmmm I will do this also!
good points will be posted in pink!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
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Derek Sigres
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Posted - 2008.01.08 17:34:00 -
[491]
Originally by: Anon Forumalt Fun game!
But I keep waiting for somebody to make a game that really IS eve online, but offline.
Can't be all that hard to make a game in which a looping animation shows your ship flying forward with a gascloud background, while you click an enemy (on your overview), then click several circles for modules to shoot it.
Repeatedly.
You could even get bounties, and a completion reward, and buy better ships.
Hell, you could go all out and have agent reputations and make an effective representation of what mission running in EVE online is like.
Try X3. Similar in a LOT of ways but it basically dumps you into space without a clue as to what you're doing.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.08 19:28:00 -
[492]
Originally by: ry ry i think the powerups need a little bit of work, eg. it only takes three or four overdrives before your ship effectively moves slower than the powerups and you're pretty much screwed.
that said, it's a fun little game. nice one :]
Yeah, I'll be taking a look at powerups in general soon. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.08 20:25:00 -
[493]
Originally by: Derek Sigres
Originally by: Anon Forumalt Fun game!
But I keep waiting for somebody to make a game that really IS eve online, but offline.
Can't be all that hard to make a game in which a looping animation shows your ship flying forward with a gascloud background, while you click an enemy (on your overview), then click several circles for modules to shoot it.
Repeatedly.
You could even get bounties, and a completion reward, and buy better ships.
Hell, you could go all out and have agent reputations and make an effective representation of what mission running in EVE online is like.
Try X3. Similar in a LOT of ways but it basically dumps you into space without a clue as to what you're doing.
don't forget about nexus.
but lets get back on topic.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Alex Raptos
Caldari The Firestorm Cartel
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Posted - 2008.01.08 20:48:00 -
[494]
Edited by: Alex Raptos on 08/01/2008 20:49:47 If you hold enter while using a sensor dampener your cap goes into the minuses, or at least it does on the tutorial.
The tutorial exit button is X, which also increases your HP (another one of your haxorz).
Drones have slight trouble tracking the tutorial drones.
Tutorial Strike starts with "-1 strikes"
Drones seem to "delay" between changing targets if they are attacking offscreen, i THINK thats the old recall bug playing on you. Right clicking a target a second time sorts them out though.
Goons mode needs more inertia stabs, about 2.0x more.
Tarminic is my Hero |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.08 20:49:00 -
[495]
Edited by: MotherMoon on 08/01/2008 20:49:03 opps
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
ry ry
StateCorp Veritas Immortalis
|
Posted - 2008.01.08 22:28:00 -
[496]
Edited by: ry ry on 08/01/2008 22:28:55
Originally by: MotherMoon
Originally by: ry ry i think the powerups need a little bit of work, eg. it only takes three or four overdrives before your ship effectively moves slower than the powerups and you're pretty much screwed.
that said, it's a fun little game. nice one :]
over drives make you go faster...
overdrives reduce your Accelleration, and can apparently reduce it way below the base level - to the point that you can't even get upto normal speed flying the entire width of the arena.
try it out.
*again. |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.08 23:00:00 -
[497]
Originally by: ry ry Edited by: ry ry on 08/01/2008 22:28:55
Originally by: MotherMoon
Originally by: ry ry i think the powerups need a little bit of work, eg. it only takes three or four overdrives before your ship effectively moves slower than the powerups and you're pretty much screwed.
that said, it's a fun little game. nice one :]
over drives make you go faster...
overdrives reduce your Accelleration, and can apparently reduce it way below the base level - to the point that you can't even get upto normal speed flying the entire width of the arena.
try it out.
Indeed...there isn't an easy way to solve this problem without having some other unintended consequences or doing a lot of coding, but generally speaking I'm going to move away from the whole Powerups = Modules concept in general. With the upgrade store in place, it's not really required anymore. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Alex Raptos
Caldari The Firestorm Cartel
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Posted - 2008.01.09 07:58:00 -
[498]
The only place i occur this "overdrive" problem is goons mode, which is why i suggested increasing the i-stab spawns and possably add in a new powerup which reduces speed but balances acceleration a bit.
Tarminic is my Hero |
EvilSpork
Blackguard Brigade
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Posted - 2008.01.09 11:31:00 -
[499]
yeah i still cant get past the ship selection screen in goon mode or the ship fitting screen in campaign mode. =(
i re downloaded and tried at least 10 times. tried all the ships too. what gives.
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Nova Fox
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Posted - 2008.01.09 16:05:00 -
[500]
yeah more rig powerups!
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2008.01.10 17:01:00 -
[501]
4th Page? BLASPHEMY!
Welcome to EvE |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.11 09:21:00 -
[502]
4th page again!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2008.01.13 00:59:00 -
[503]
tarminic any thoughs on the roid mode?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.13 01:08:00 -
[504]
Originally by: Nova Fox tarminic any thoughs on the roid mode?
That's one of the things I plan on adding actually, I may start working on it now. Sorry for the lack up updates, but I've been horribly sick for the past three days and as such my ability to compose a logical sentance, nevermind programming, is a bit beyond me right now. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Nova Fox
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Posted - 2008.01.14 04:16:00 -
[505]
So am I.
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2008.01.14 19:44:00 -
[506]
3rd PAGE!
Welcome to EvE |
Kalindra naskan
Amarr Reprocity Pure.
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Posted - 2008.01.17 17:51:00 -
[507]
This is far back, WAY too far.
---
This sig is rated "N" for Nonexistant It's nonexistent btw - Cortes Meh, same thing |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.01.18 21:20:00 -
[508]
Bring it on back, oh yeah baby!
Welcome to EvE |
Nova Fox
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Posted - 2008.01.21 05:05:00 -
[509]
must save thread!
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.21 11:36:00 -
[510]
noooooooooooooooooooooo!
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Nova Fox
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Posted - 2008.01.22 04:44:00 -
[511]
I wonder what did happen to Tarminic? I know he is sick and all but even a notification of being burnt out would be better than dead silence.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.22 05:52:00 -
[512]
Originally by: Nova Fox I wonder what did happen to Tarminic? I know he is sick and all but even a notification of being burnt out would be better than dead silence.
I've seen him around I bet he's just waiting with a big update.
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Zinras
Caldari
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Posted - 2008.01.22 06:47:00 -
[513]
Edited by: Zinras on 22/01/2008 06:47:25 I do believe this is why Tarminic hasn't posted anything on it for a while.
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Nova Fox
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Posted - 2008.01.29 05:56:00 -
[514]
must save the thread!
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Nova Fox
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Posted - 2008.02.01 10:24:00 -
[515]
blasphemy! The amarrdamned thread has lurked its way to page 10 no more! we await for the whisper of the prophet tarminic as he comes down from the mountain with the new version to give to the masses.
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Moneey
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Posted - 2008.02.01 10:28:00 -
[516]
can i shoot BOB pos'es in it?
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Nova Fox
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Posted - 2008.02.01 10:40:00 -
[517]
I think hes saving that for crazy mode.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 16:24:00 -
[518]
Originally by: MotherMoon
Originally by: Nova Fox I wonder what did happen to Tarminic? I know he is sick and all but even a notification of being burnt out would be better than dead silence.
I've seen him around I bet he's just waiting with a big update.
Yes, I promise I am still alive and that I'm still working on it. There have been three factors that have conspired to keep me from getting a lot of work done. 1. The internet at my apartment is out because my landlord refuses to reset the damn router. 2. For the past several weeks I've had - get this - The Flu, Bronchitis, and Pneumonia and I'm just now recovering enough to function effectively 3. The Battle For Wesnoth
Here's a brief update on what I've been doing - and I need some help actually!
Graphics I'm working on improving the explosion graphics, as currently they seriously suck balls. Mainly I need to find some animated GIFs of large explosions:
Cruiser Explosions: 128x128 (or larger, I can scale them down), 20-30 frames Battlecruiser Explosion: 196x196, ~30 frames Battleship Explosion: 256x256, ~45 frames
Powerups Modules have began to replace the functionality of the old powerups, and in many cases Powerups + Modules can overpower a ship or cause weird behavior. Though this may not be an entirely popular move, I'm removing all the standard powerups except for the shield/armor/cap refil ones.
HOWEVER!
I'm replacing them with Boosters, which improve certain stats for a brief amount of time (30 seconds currently). Later implementations will involve such fascinating things as negative, freaky side effects.
Sorry for not updating the thread with additional information, I'll try to be better about this in the future. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 18:19:00 -
[519]
Originally by: Moneey can i shoot BOB pos'es in it?
Tell me how to make it fun and I'll think about it. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.04 18:22:00 -
[520]
POS shooting would be fun if we got candy mailed to us IRL by CCP whenever we helped destroy a control tower.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 19:59:00 -
[521]
Originally by: Dirk Magnum POS shooting would be fun if we got candy mailed to us IRL by CCP whenever we helped destroy a control tower.
While that would rock, it is mostly outside my programming ability and entirely outside my financial commitment to this game. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.02.11 15:52:00 -
[522]
UPDATE! I've fully recovered from my horrible illness and can now safely resume work on EVE: DT Madness! To celebrate I've released a new version with several new features, including MISSION 4, which offers something a bit different than the standard "blow everything up and don't die" mission. I also know you've been eagerly awaiting hopping into cruisers as well, and you will be able to do this starting with mission 5. There's always the smattering of bug fixes and improvements, along with a few new explosion animations for larger ships.
Download Link: Version 0.78.3 EVE Files Download (16.4 Megs)
New in version 0.78.3
Powerups The standard powerups have been removed and replaced by Boosters - they provide temporary benefits similar to the Boosters currently in EVE for thirty seconds. Currently they have no drawbacks but this will change in the future.
Missions Mission 3 - Mission three is now complete, with two supporting frigates and a (hopefully) appropriate difficulty level Mission 4 - Mission four has now been added! It's a bit different than the previous missions but should be equally interesting and challenging. Use the maulus. Seriously. If you don't I'm not to blame for what happens to you.
Bug Fixes/Misc -The Maulus' sprite is now appropriately centered -The tutorial icon has been changed so it is easier to click on -The "return to main menu" text on the experimental section is now the appropriate size
Known Issues For v0.78.3 *One of the background images is (occasionally?) not tall enough, leaving a gray line the top of the screen *Enemies occasionally "flicker" between sprites when traveling parallel to the player or allies *The Mines in level four sometimes do strange things when moving towards drones *Drones occasionally disobey your targeting orders *Off-site support sometimes does not fire on the correct target *In the Gallente tutorial, having an activated Sensor Dampener when completing the second section causes errors
How can I help, oh Great Forum Guru? Things I need: -Sounds for weapons, armor repair effects, explosions, etc. -Testing! -Historical Data -Bump this thread from remote, inhospitable pages that aren't the front page -Explosion animation effects -Screen backgrounds - high-resolution trinity screenshots you think would work well for the game -Ideas for new missions/game modes/general creative input ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.02.11 17:36:00 -
[523]
I giev bump! ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.02.11 19:03:00 -
[524]
Holy Sha-bump-kins!
Lead me, oh great one..
But yeah expect my full-report within an hour or 2..
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.02.11 19:38:00 -
[525]
Originally by: Blane Xero Edited by: Blane Xero on 11/02/2008 19:21:38 Holy Sha-bump-kins!
Lead me, oh great one..
But yeah expect my full-report within an hour or 2..
___________________________________________ ERROR in action number 10 of Draw Event for object Debriefing Display:
Error in expression:"5% Bounty:" + string_format(CampaignManager.DamagePayout, 0, 0)+" ISK" position 46: Unknown variable DamagePayout
First error, just as i finished level 1.
Doh! Sorry, you should be able to just hit "ignore" a couple times and it'll go away.
Quote: Also, it seems i cannot buy low slot modules when i have medium slots maxed out...
Interesting. Make sure that you have enough ISK for it and that you wait a second (there's a delay between purchasing modules). If it still occurs I'll take a look at it.
Quote: The booster for "Capacitor recharge max" isnt wearing off, and is affecting maximum cap. Not recharge at all.
That's its intended effect, but it should indeed be wearing off. I'll take a look at it.
Thanks for the testing. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.02.11 19:43:00 -
[526]
Originally by: Tarminic
Originally by: Blane Xero Edited by: Blane Xero on 11/02/2008 19:21:38 Holy Sha-bump-kins!
Lead me, oh great one..
But yeah expect my full-report within an hour or 2..
___________________________________________ ERROR in action number 10 of Draw Event for object Debriefing Display:
Error in expression:"5% Bounty:" + string_format(CampaignManager.DamagePayout, 0, 0)+" ISK" position 46: Unknown variable DamagePayout
First error, just as i finished level 1.
Doh! Sorry, you should be able to just hit "ignore" a couple times and it'll go away.
Quote: Also, it seems i cannot buy low slot modules when i have medium slots maxed out...
Interesting. Make sure that you have enough ISK for it and that you wait a second (there's a delay between purchasing modules). If it still occurs I'll take a look at it.
Quote: The booster for "Capacitor recharge max" isnt wearing off, and is affecting maximum cap. Not recharge at all.
That's its intended effect, but it should indeed be wearing off. I'll take a look at it.
Thanks for the testing.
Yeah, you have to "sell" mid slot modules, then fit the lows and re-buy the midslots. i also updated it with a little feedback about mines, but the booster i mentioned is not wearing off at all, after level 3 i had about 900 cap due to al the boosters and i know it took over 30secs from the last booster i picked up to finisht he mish.
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.02.11 19:49:00 -
[527]
Originally by: Blane Xero Mines are far too close together, space them out a tiny bit more and make the "Cling" effect take place a little closer.
The general idea of this mission is that you use the Maulus and Sensor Dampeners to make your way through the minefield. You CAN, of course, try it with the Tristan, but even it's improved armor can't stand up to the sustained mine barrage (each mine is about as powerful as a heavy missile). The Ishkur could use its drones to distract the mines, but that only gets you through about half of the minefield and you are usually droneless by the time you have to cross the thickest part of the minefield.
Perhaps I should make a note in the briefing regarding the fact that the mines are vulnerable to Sensor Dampening? ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.02.11 19:55:00 -
[528]
Originally by: Tarminic
Originally by: Blane Xero Mines are far too close together, space them out a tiny bit more and make the "Cling" effect take place a little closer.
The general idea of this mission is that you use the Maulus and Sensor Dampeners to make your way through the minefield. You CAN, of course, try it with the Tristan, but even it's improved armor can't stand up to the sustained mine barrage (each mine is about as powerful as a heavy missile). The Ishkur could use its drones to distract the mines, but that only gets you through about half of the minefield and you are usually droneless by the time you have to cross the thickest part of the minefield.
Perhaps I should make a note in the briefing regarding the fact that the mines are vulnerable to Sensor Dampening?
You should have brought this out sooner, i totally forgot the maulus had damps and was just using an overdrived maulus to pull the mines out of my way a bit and move forward bit by bit
Welcome to EvE |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.11 20:05:00 -
[529]
Originally by: Blane Xero
Originally by: Tarminic
Originally by: Blane Xero Mines are far too close together, space them out a tiny bit more and make the "Cling" effect take place a little closer.
The general idea of this mission is that you use the Maulus and Sensor Dampeners to make your way through the minefield. You CAN, of course, try it with the Tristan, but even it's improved armor can't stand up to the sustained mine barrage (each mine is about as powerful as a heavy missile). The Ishkur could use its drones to distract the mines, but that only gets you through about half of the minefield and you are usually droneless by the time you have to cross the thickest part of the minefield.
Perhaps I should make a note in the briefing regarding the fact that the mines are vulnerable to Sensor Dampening?
You should have brought this out sooner, i totally forgot the maulus had damps and was just using an overdrived maulus to pull the mines out of my way a bit and move forward bit by bit
That is...just...hardcore. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Archa
Caldari Chickens with an Attitude No Law
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Posted - 2008.02.11 20:15:00 -
[530]
mission 4 seemed to be bugged beyond recognition for me. I had 40k shield and the shield didn't drop at all while i was flying through 10.000 of mines. In the end i saw a big ship blew it up with 1 shot and then nothing happend. Bug with the multipliers? Mission 4 = bugged?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.11 20:28:00 -
[531]
Edited by: Tarminic on 11/02/2008 20:28:15
Originally by: Archa mission 4 seemed to be bugged beyond recognition for me. I had 40k shield and the shield didn't drop at all while i was flying through 10.000 of mines. In the end i saw a big ship blew it up with 1 shot and then nothing happend. Bug with the multipliers? Mission 4 = bugged?
Interesting...could you describe exactly what you did? Did you start the mission with an absurdly high amount of shields?
A bug with the mines causes them to occasionally drop boosters, which they shouldn't. If you ran through them, with them all blowing up and dropping boosters, you could conceivably obtain bizarrely high shield HP in a small amount of time (along with several other stats affected by boosters).
Depending on how quickly you blow up the structure, it can take up to 15 seconds for it to register that you destroyed it and completed the mission. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.02.11 23:25:00 -
[532]
Originally by: Tarminic Edited by: Tarminic on 11/02/2008 20:28:15
Originally by: Archa mission 4 seemed to be bugged beyond recognition for me. I had 40k shield and the shield didn't drop at all while i was flying through 10.000 of mines. In the end i saw a big ship blew it up with 1 shot and then nothing happend. Bug with the multipliers? Mission 4 = bugged?
Interesting...could you describe exactly what you did? Did you start the mission with an absurdly high amount of shields?
A bug with the mines causes them to occasionally drop boosters, which they shouldn't. If you ran through them, with them all blowing up and dropping boosters, you could conceivably obtain bizarrely high shield HP in a small amount of time (along with several other stats affected by boosters).
Depending on how quickly you blow up the structure, it can take up to 15 seconds for it to register that you destroyed it and completed the mission.
I aint tested it in this version, but in al the others if you even tap X it increases your shield HP by a ****load.
Welcome to EvE |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.02.12 12:32:00 -
[533]
Back from the midst of the third page!
Welcome to EvE |
Nova Fox
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Posted - 2008.02.12 12:58:00 -
[534]
Campaign mode
LVL 1 Badger still wanders to much it envies the behavior of lvl 3 badgers
error code previously stated before by blane xero
LVL 2 Enemies no longer jam for some reason
LVL 3 It feels that there needs to be more hostile frigates to keep the attention of the assisting frigates while you focus on the bigger targets and possibly destroyers (didnt see any in lvl 3) that specifically try to kill your drones or allies
LVL 4 Mines should be killable with some effort to allow the hardheaded pilot take the other two ships. There is however simply far to many mines to go kite and or shoot all down. So it will still be a challenge to them.
Mines need to autodetonate after falling off the bottom of the map. I suggest making a field further down than the edge that detonates all mines, I do forsee issues with artys support and other explosives going off down there.
NPC destroyers? Mentioned before possibly have them attempt to attack drones and allied ships, this will stress the player more in certain situations provided thy are using either the drone ship or have allies.
Boosters effects seems to be unlimited and do not expire. The right side could have booster effects iconed there numbered with the number of boosters picked up short description what it does (cap +, cap charge +, gun range +, gun percision ect ect) and timers. You can also have it set up that you can only shoot one of that booster type at a time thus picking up multiples wont stack just make your own effect last longer.
Percision doesnt seem to do anything suggest replacing with Rate of fire
Goonswarm Mode Judgement weapon still doesnt wipe out all the goons if there is to many of them, not that it matters i doubt players can live that long.
Suggest player escaltion still, with improved weapon damage and rate of fire to battle the ever increasing odds, the idea is to not ot make it impossible just more heptic for them as the goon numbers grow aka old powerups still.
Red smart bombs have a limited range, needs ot be noticably bigger than the yellow ones.
Some store icons need use other icons avialable. If you can upload a set Ill see about recoloring the lot of them for you to use.
More backgrounds for menus wouldnt hurt.
That is all i have time for to tear apart today, lators
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.12 15:16:00 -
[535]
Edited by: Tarminic on 12/02/2008 15:18:28
Originally by: Nova Fox Campaign mode
LVL 1 Badger still wanders to much it envies the behavior of lvl 3 badgers
Gotcha, I'll break it's legs.
Quote: error code previously stated before by blane xero
Yep...this is honestly a minor bug that I forgot to fix in this release, I'll take care of it tonight.
Quote: LVL 2 Enemies no longer jam for some reason
It worked for me the last time I ran through it, remember that it's chanced-based so it's entirely possible to go through the entire mission without being jammed. Also, the Maulus has twice as much sensor strength as the other frigates.
Quote: LVL 3 It feels that there needs to be more hostile frigates to keep the attention of the assisting frigates while you focus on the bigger targets and possibly destroyers (didnt see any in lvl 3) that specifically try to kill your drones or allies
Yep...currently enemy ships that spawn are SUPPOSED to have a 50% chance of targeting allies instead of the player, but it appears that this code isn't functioning properly. Let me know if at any point you see an enemy ship intentionally target an ally.
Quote: LVL 4 Mines should be killable with some effort to allow the hardheaded pilot take the other two ships. There is however simply far to many mines to go kite and or shoot all down. So it will still be a challenge to them.
Yeah, I actually meant to town down the mine HP but forgot - currently they have about as much HP as a well-tanked frigate, but since they're so small they're very hard to hit (even for drones!). I'm going to bring down their HP to compensate
Quote: Mines need to autodetonate after falling off the bottom of the map. I suggest making a field further down than the edge that detonates all mines, I do forsee issues with artys support and other explosives going off down there.
They do detonate, but only after falling off the minimap + 384 pixels. I'll remove that extra 384, which should help reduce some of the large CPU load for that mission too (doesn't affect most users I'm sure, but on my developing computer my framerate drops to about 10 FPS).
Quote: Boosters effects seems to be unlimited and do not expire.
Bug. I've already killed it and this should be fixed in the next version.
Quote: The right side could have booster effects iconed there numbered with the number of boosters picked up short description what it does (cap +, cap charge +, gun range +, gun percision ect ect) and timers. You can also have it set up that you can only shoot one of that booster type at a time thus picking up multiples wont stack just make your own effect last longer.
Good idea - this will require a fair amount of coding so don't expect it right away, but I'll definitely put that near the top of my list.
Quote: Percision doesnt seem to do anything suggest replacing with Rate of fire
I've noticed that the effects seem pretty limited. This may be due to a bug or perhaps due to the fact that since the inaccuracy on frigate-sized weapons is so small, a 30% reduction ends up being a difference of half a dozen pixels, which is hard to notice in the heat of combat. I'll run some tests to make sure they're not just bugs.
Quote: Goonswarm Mode Judgement weapon still doesnt wipe out all the goons if there is to many of them, not that it matters i doubt players can live that long.
I don't think that's a big deal - as long as there are lots of pretty lights.
Quote: Suggest player escaltion still, with improved weapon damage and rate of fire to battle the ever increasing odds, the idea is to not ot make it impossible just more heptic for them as the goon numbers grow aka old powerups still.
Interesting idea, sorry if you suggested it before and it slipped through the *****s. I might even have the escalation in the form of Alliances that have fought Goonswarm. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
xOm3gAx
Caldari Stain of Mind
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Posted - 2008.02.12 16:00:00 -
[536]
2x Bugs in new version
1) x increases shields to some ridiculous amount if pressed at any time it seems.
2) If you chase an "npc" to the far right of the screen eventually u get stuck and are unable to fly to the left again. Its as if your "beyond the edge" of the screen. After a minute or two you are able to move around the edge of the screen but only the edge of the screen. 1- Reproduced every time i tried 2 - Reproduced 2 times out of 3
Originally by: CCP Abraxas Her boyfriend's way hot, too; tall and tanned. And I say this as a very hetero male who doesn't ever dream of the man on cold, dark nights.
[url="http://myeve.eve-online.co |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.12 16:03:00 -
[537]
Originally by: xOm3gAx 1) x increases shields to some ridiculous amount if pressed at any time it seems.
Yeah, I put that in there for debugging purposes - I'll probably remove it at some point.
Quote: 2) If you chase an "npc" to the far right of the screen eventually u get stuck and are unable to fly to the left again. Its as if your "beyond the edge" of the screen. After a minute or two you are able to move around the edge of the screen but only the edge of the screen.
What ship (and with what modules) were you using? This may effect whether it's possibly to fly past the border of the screen or not.
Thanks for playing, let me know if you have any suggestions. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.12 21:48:00 -
[538]
Time for this thread's daily bump! *bumps* ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.13 18:35:00 -
[539]
Remember, I still need additional testers and help with developing content (at this point I most need sounds, music, etc.).
Oh and bump. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 (NEW VERSION!) |
Nova Fox
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Posted - 2008.02.19 12:43:00 -
[540]
bumped for your viewing pleasure
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.19 12:53:00 -
[541]
an update! woohoo!
testing time... in the morning :P
sorry but after tommorow I got the eve CCG into seattle!!!! FINALLY! I got an eve agent shirt and IU got to do my duty, thanks for the update tarminic I won't let you down.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.04 18:24:00 -
[542]
Edited by: Tarminic on 04/03/2008 18:24:53 UPDATE! I'm back from the "mandatory forum vacation" the mods have been fit to give me, and with a bountiful sack of update and improvements for you! The new version includes a new mission, cruisers, new upgrades, new enemies, and new things to blow up in experimental mode!
New in version 0.79
Ships -The Vexor and Ishkur now have a total of ten drones instead of five. They can still only field five drones at any one time
Missions: -Mission 5 has been added to the Gallente campaign -The Following ships can now be piloted: Thorax, Vexor, Celestis -There are now additional upgrades available: -- Advanced (T1 Named) Upgrades, that either have greater benefits or reduced drawbacks --Tech 2 Upgrades that have both increased benefits and increased penalties --New NPC types have been introduced that repair other ships instead of doing damage
Experimental Mode: -The Vexor (two variants), the Thorax, and the Celestis are pilotable -All frigate and cruiser-sized enemies have been changed from Caldari to Gallente
Graphics/Misc: -Several performance improvements aimed to reduce game loading time on slower computers -Playable Gallente ships now match the graphical style of other ships -Ships now sprout "flame" effects depending on their HP level and size. There are 3 flame locations on cruisers, 4 on battlecruisers, and 5 on battleships. -Various bug fixes
Download Link: Version 0.79 EVE Files Download (22 Megs) ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.03.04 18:27:00 -
[543]
YAY!!111oneleven.
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mothermoon2
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Posted - 2008.03.04 19:59:00 -
[544]
hey you made it back just as I got banned! lol!
Now I can leave more cool ideas for your game!
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Alex Raptos
Caldari The Firestorm Cartel
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Posted - 2008.03.04 22:54:00 -
[545]
Originally by: mothermoon2 hey you made it back just as I got banned! lol!
Now I can leave more cool ideas for your game!
/me raises a petition to unban mothermoon
WTH'd you do?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.04 23:34:00 -
[546]
Originally by: Alex Raptos
Originally by: mothermoon2 hey you made it back just as I got banned! lol!
Now I can leave more cool ideas for your game!
/me raises a petition to unban mothermoon
WTH'd you do?
Seriously, that sucks man. What'd you do?
Also bump. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
mothermoon2
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Posted - 2008.03.04 23:42:00 -
[547]
Edited by: mothermoon2 on 04/03/2008 23:42:34
Originally by: Tarminic
Originally by: Alex Raptos
Originally by: mothermoon2 hey you made it back just as I got banned! lol!
Now I can leave more cool ideas for your game!
/me raises a petition to unban mothermoon
WTH'd you do?
Seriously, that sucks man. What'd you do?
Also bump.
actully I'm not quite sure, someone posted this great point about why projectiles were still usefull and that lasers had thier place as well. so I pressed quote and typed in "I love -insert name here-" whatever his name was, you know the same just posting "this" to say hey I agree with this guy.
I got a ban and an e-mail saying I was banned for this post and it was reported as spam.
so.. I don't really know they haven't replied to my e-mail yet. However this post might get edited but a GM and I would totally understand that one :P
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Nova Fox
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Posted - 2008.03.05 01:29:00 -
[548]
Did his name happen to be spam?
j/k
all jokes aside i downloaded the new version and will be biting into it looking for problems and the sort.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.05 14:55:00 -
[549]
Edited by: Tarminic on 05/03/2008 15:04:28
Originally by: Nova Fox Did his name happen to be spam?
j/k
all jokes aside i downloaded the new version and will be biting into it looking for problems and the sort.
Excellent! I've already sighted a minor graphical glitch with the ship flames - specifically that the points where the flames originate seem to move around on player ships depending on the direction you're moving. I've already taken care of it.
Also Mothermoon, I know you wanted turrets on ships and I can partially satisfy you. For the next release weapon fire on all ships (player and NPC) will originate from specific locations corresponding to the location of the actual turret hardpoints.
Sucks about the ban by the way - you may be able to appeal it, though honestly I have no idea how.
As such! Could someone post an image that shows all the (filled) turret hardpoints on the Blackbird, Moa, Ferox, Raven, and Scorpion?
EDIT: Also, has anyone experience long loading time with the game previously? And if so, has this latest release help that at all? ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
mothermoon2
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Posted - 2008.03.05 19:22:00 -
[550]
Originally by: Tarminic Edited by: Tarminic on 05/03/2008 15:04:28
Originally by: Nova Fox Did his name happen to be spam?
j/k
all jokes aside i downloaded the new version and will be biting into it looking for problems and the sort.
Excellent! I've already sighted a minor graphical glitch with the ship flames - specifically that the points where the flames originate seem to move around on player ships depending on the direction you're moving. I've already taken care of it.
Also Mothermoon, I know you wanted turrets on ships and I can partially satisfy you. For the next release weapon fire on all ships (player and NPC) will originate from specific locations corresponding to the location of the actual turret hardpoints.
Sucks about the ban by the way - you may be able to appeal it, though honestly I have no idea how.
As such! Could someone post an image that shows all the (filled) turret hardpoints on the Blackbird, Moa, Ferox, Raven, and Scorpion?
EDIT: Also, has anyone experience long loading time with the game previously? And if so, has this latest release help that at all?
cool!
well once you get to minmatar ships I can help out a lot more :P
asw in I can fly all of them other than tech 2 battleships:P
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.05 22:04:00 -
[551]
Originally by: mothermoon2 cool!
well once you get to minmatar ships I can help out a lot more :P
asw in I can fly all of them other than tech 2 battleships:P
Actually, I'll probably be adding NPCs for the Minmatar fairly soon. The experimental mode currently has Gallente Frigate and Cruiser NPCs (soon Goonswarm mode will have them too), and Minmatar NPCs are next up. I need to go ahead and make the Amarr ones but lasers will require a fair amount of programming.
My biggest issue with the Minmatar as a playable race is the fact that I need to reduce them to three categories, which I'm still not sure about. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Valkazm
Amarr Knights of Tiberius Ethereal Dawn
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Posted - 2008.03.06 02:05:00 -
[552]
can you perfect this game some more plz ....................................... Signature
Breaking Eve news
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Nova Fox
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Posted - 2008.03.06 02:28:00 -
[553]
Edited by: Nova Fox on 06/03/2008 02:32:01 I'm almost done shredding this version apart expect bug report with a suggestion section from me this afternoon.
However I do have to say excellent job this time around nothing to massively wrong with this version.
on a side note i dont think the gallente should have a ishkur those mofo are effing powerful against players.
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Ikki Phoenix
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.03.06 04:27:00 -
[554]
Interesting thread. I will try it this weekend. Could you maybe make it installable with an updater?
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Nova Fox
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Posted - 2008.03.06 08:27:00 -
[555]
damn tarminic you leave me little to chew on this time.
Super Rare Bug When starting goonswarm mode the game attempts to start gallente mission 5 but it breaks hardcore after. Unable to replicate
Annoying Bug Q key does not trigger repairs as stated it would in the tutorial
NPcs engaged amonst themselves will go way off screen.
Boosters wont stack or add up various effects.
Campaign Mode
All Missions Started up just fine perfect scaling of difficulty.
Lvl 4 the mine missions is now doable with the ishkur and malus, tristan may be able to do it if the blasters didnt miss as much.
Lvl 5 mission hauler may need a slight boost on hp.
Store
Too many items are available at the benginning, this allows for powerful upgrades early on.
Sell back returns the exact amount of money there should be a slight punishmnet for selling back.
Store needs to use more icons and possibly different text coloring (white item names) (gren bonus effects) (red penalty effects) (yellow cost)
Store Forgets that your ship died or you swapped ships and remembers all the updates.
Experimental Mode
Enemy Ishkurs are a wtf fights and nearly deadly for any frigate or even cruiser. Suggest making them an incursus only with 1 or 2 drones or none at all.
Heavy misisles explode to fast, slow it down similar to the cruiser missiles treatment but not htat slow
Suggest making all unguided muntions straight fire and faster travel speed.
Blasters need a wider area of effect per shot (like a larger blob of gas or something) make these an effective anti drone/missile shot so to say.
Celestis is well built and works perfectly despite its slow speed.
Vexor with rails seemingly is albit powerful and i would rather see more caldari feature the railguns, however the blaster vexor isnt as effective due to its slow speed.
Thorax WTF PWNTAGE RATING 10, WTFPWND Rating 10, this ship seriously needs a afterburner or a speed boost it moves to slowly to make the most of its blasters which hurt like hell a aoe web might be useful to ensnare prey and kite hostiles..
Accuracy has no observable effects, range booster is barely noticable.
Goonswarm Mode
Judgment spawns to oftenly
Not in game suggestions
ORE mode
Tailored for picked ship shops
Teired Store as you progress more of the store unlocks t1 t1 named t2 then faction and finally officer
Killboards
Elite NPC bosses (suped up versions of regular npcs)
Mixed Hostiles in goonswarm
Nerf the NPC ishkur
Add afterburners to various ships
more music and backgrounds
uhm thats about it. keep up the good work!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.06 15:46:00 -
[556]
Edited by: Tarminic on 06/03/2008 15:46:42
Originally by: Nova Fox Super Rare Bug When starting goonswarm mode the game attempts to start gallente mission 5 but it breaks hardcore after. Unable to replicate
That is truly bizarre...I honestly have no idea how that could happen...
Quote: Annoying Bug Q key does not trigger repairs as stated it would in the tutorial
Hrm, whoops. Should be easy to fix
Quote: NPcs engaged amonst themselves will go way off screen.
Friendly NPCs SHOULD return to the screen if they get too far away from the player, I'll check and make sure this is functioning correctly.
Quote: Boosters wont stack or add up various effects.
Working on that.
Originally by: Nova Fox
Lvl 5 mission hauler may need a slight boost on hp.
Agreed. Currently in some cases it can go from "Hey there pilot, I'm kinda hurt a bit..." to "OMG WE'RE ALL GONNA DIE!" in ten seconds, hehe.
Quote: Store Too many items are available at the benginning, this allows for powerful upgrades early on.
Sell back returns the exact amount of money there should be a slight punishmnet for selling back.
Store needs to use more icons and possibly different text coloring (white item names) (gren bonus effects) (red penalty effects) (yellow cost)
Store Forgets that your ship died or you swapped ships and remembers all the updates.
A major overhaul of the store is in the works now. I like the idea of the colored text for benefits/drawbacks, I'll work on. I'm probably going to separate all of the upgrades into the following categories: Shields, Armor, Speed, Offensive, Defensive, Misc
Regarding the T2 upgrades being available early on, I'm trying to keep their cost high enough to be prohibitively expensive early on. I may adjust some of the easy bounties on the earlier missions (Outposts, Badgers) and increase the cost.
Quote: Enemy Ishkurs are a wtf fights and nearly deadly for any frigate or even cruiser. Suggest making them an incursus only with 1 or 2 drones or none at all.
Yeah, I made the Ishkur way too powerful. Basically each drone has a standard blaster and can almost outrun the average frigate, giving the ishkur (its own weapons aside) 5 blasters that reliably hit frigates %75 of the time and cruisers %100 of the time. I'll probably cut their fire rate by %50-75 for the next version.
Quote: Heavy misisles explode to fast, slow it down similar to the cruiser missiles treatment but not htat slow
Gotcha, I'll take a look at it.
Quote: Vexor with rails seemingly is albit powerful and i would rather see more caldari feature the railguns, however the blaster vexor isnt as effective due to its slow speed.
Yep...I've noticed that railguns are quite good at sniping frigates before they can get into firing range.
Quote: Thorax WTF PWNTAGE RATING 10, WTFPWND Rating 10, this ship seriously needs a afterburner or a speed boost it moves to slowly to make the most of its blasters which hurt like hell a aoe web might be useful to ensnare prey and kite hostiles..
I recently reduced medium blaster range a bit, I may rethink that.
Quote: Accuracy has no observable effects, range booster is barely noticable.
This goes back to the problem with accuracy/lack of accuracy in small and medium weapons. They do work, technically, but if your weapons' firing arc goes from ten degrees to five degrees, you probably won't notice unless it's a longer-range weapon. They will be more important once you fight ships with tracking disruptors, however. Until then they're kind of the black sheep of boosters. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.06 17:55:00 -
[557]
Quote: ORE mode
I want to do this actually. Would you like to see it as an EVE-style asteroids or something more complex?
Quote: Tailored for picked ship shops
Teired Store as you progress more of the store unlocks t1 t1 named t2 then faction and finally officer
Can't promise anything but I'll consider it.
Quote: Killboards
Planning this, but it's a lower priority at the moment. I may implement this after I complete the Gallente Campaign.
Quote: Elite NPC bosses (suped up versions of regular npcs)
I've been thinking about this too actually. Would you like to see it as part of the campaign or a new mode entirely?
Quote: Mixed Hostiles in goonswarm
Yep, this SHOULD be in the next release, hopefully with Minmatar NPCs in Experimental Mode. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
mothermoon2
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Posted - 2008.03.06 18:44:00 -
[558]
hey tarminic I got it, I know what minmatar will have.
afterburners, hold down B to boost REALLY fast. thus you could time your burns to get by missles or go through them and fire your autocannons!
also webbing
and target poainting
speed webbing painters missles
also in stead of a battleship call in attack for the vigil it would be awesome if you called in fighters instead, and then you could use your target painters to direct them and to boost there damage.
Also the vigil should have a drone or two I believe, how about webbing drones?
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Lan Peak
Honour Bound G Thanks Alliance
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Posted - 2008.03.06 20:16:00 -
[559]
Edited by: Lan Peak on 06/03/2008 20:17:03 Hi guys,
seems nice, and I wanted to try the latest version, but the file I downloaded was only 147420 bytes and not a valid archive. I've tried from two different locations and got twice an incomplete file :( Anyone made a mirror ? Or maybe Tarminic, could you re-upload it ?
EDIT: V0.78.3 downloads fine btw
Best Regards, Lan
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.06 20:22:00 -
[560]
Originally by: mothermoon2 hey tarminic I got it, I know what minmatar will have.
afterburners, hold down B to boost REALLY fast. thus you could time your burns to get by missles or go through them and fire your autocannons!
I think I'm going to do something similar to this, but even more useful.
Minmatar ships will have a built-in speed bonus, but in a different way that you would expect. Minmatar ships will still have the same speed relative to other ships regarding how long it will take them to move from point A to point B on the screen, but every other object (excluding your projectiles) will have an additional "gravity" applied to them, making them sink toward the bottom of the screen. This makes your ship travel faster relative to the enemy ships and weapons fire, meaning that in order to pursue you those ships have to compensate for this gravity-esque force. I think it'll be pretty cool.
Quote: also webbing
Meh...I don't think that I'm going to include webbing, honestly. It introduces and extra level of micromanagement since you would have to specifically target and activate it (in addition to managing other forms of e-war).
Quote: and target poainting
Already done - I'm actually quite happy with how Target Painting works currently.
Quote: also in stead of a battleship call in attack for the vigil it would be awesome if you called in fighters instead, and then you could use your target painters to direct them and to boost there damage.
Kind of a neat idea, but if I had to choose I'd do this with the Gallente since they're kind of the drone race, and according to lore Gallente Fighter pilots are the best among the four empires.
Quote: Also the vigil should have a drone or two I believe, how about webbing drones?
That's actually an interesting idea. I'll look into it. Keep in mind that in my game noy every ship with a drone bay is able to field drones - for now I'm keeping drone usage exclusive to Gallente. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.06 20:25:00 -
[561]
Originally by: Lan Peak Edited by: Lan Peak on 06/03/2008 20:17:03 Hi guys,
seems nice, and I wanted to try the latest version, but the file I downloaded was only 147420 bytes and not a valid archive. I've tried from two different locations and got twice an incomplete file :( Anyone made a mirror ? Or maybe Tarminic, could you re-upload it ?
EDIT: V0.78.3 downloads fine btw
Best Regards, Lan
Hi Lan, I have a backup mirror for just such an occasion, try this link: http://www.megaupload.com/?d=XMROJWTC. I just downloaded it from EVE files and the archive seems complete, let me know if you are still having problems with it after you try the megaupload mirror. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
mothermoon2
|
Posted - 2008.03.06 21:14:00 -
[562]
Originally by: Tarminic
Originally by: mothermoon2 hey tarminic I got it, I know what minmatar will have.
afterburners, hold down B to boost REALLY fast. thus you could time your burns to get by missles or go through them and fire your autocannons!
I think I'm going to do something similar to this, but even more useful.
Minmatar ships will have a built-in speed bonus, but in a different way that you would expect. Minmatar ships will still have the same speed relative to other ships regarding how long it will take them to move from point A to point B on the screen, but every other object (excluding your projectiles) will have an additional "gravity" applied to them, making them sink toward the bottom of the screen. This makes your ship travel faster relative to the enemy ships and weapons fire, meaning that in order to pursue you those ships have to compensate for this gravity-esque force. I think it'll be pretty cool.
Quote: also webbing
Meh...I don't think that I'm going to include webbing, honestly. It introduces and extra level of micromanagement since you would have to specifically target and activate it (in addition to managing other forms of e-war).
Quote: and target poainting
Already done - I'm actually quite happy with how Target Painting works currently.
Quote: also in stead of a battleship call in attack for the vigil it would be awesome if you called in fighters instead, and then you could use your target painters to direct them and to boost there damage.
Kind of a neat idea, but if I had to choose I'd do this with the Gallente since they're kind of the drone race, and according to lore Gallente Fighter pilots are the best among the four empires.
Quote: Also the vigil should have a drone or two I believe, how about webbing drones?
That's actually an interesting idea. I'll look into it. Keep in mind that in my game noy every ship with a drone bay is able to field drones - for now I'm keeping drone usage exclusive to Gallente.
well that's the thing minmtar are very jack of all trades.
they have one thing and one thing only speed.
and then if another race has it so does minmatar.
while you might be able to ignore the apoc using drones or a raven, what about a typhoon, it has a drone bay of 450! the bellicose also
my point is the minmatar seem to be jacks of all trades and if they played like that it would be pretty cool.
hmm I see what you mean about the fighter idea, well I'll think of something else then, I believe each race should have a different support attack.
maybe the vigil could call in suicide shuttles :P
anyways I still have that idea bout how to move the map around but I think I didn't explain it well so I'm going to draw it for you at a later date.
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.06 22:59:00 -
[563]
Originally by: mothermoon2 well that's the thing minmtar are very jack of all trades.
they have one thing and one thing only speed.
and then if another race has it so does minmatar.
while you might be able to ignore the apoc using drones or a raven, what about a typhoon, it has a drone bay of 150! the bellicose also
my point is the minmatar seem to be jacks of all trades and if they played like that it would be pretty cool.
Well I can't make any promises, but I'll take it into consideration.
Quote: hmm I see what you mean about the fighter idea, well I'll think of something else then, I believe each race should have a different support attack.
I agree. I think that the Artillery support is different in the sense that it spreads out much more than the Railgun salvo, but I'll try and think of different things too...maybe a squadron of Vagabonds to fly by and open up on anything? Hehehe...
Quote: anyways I still have that idea bout how to move the map around but I think I didn't explain it well so I'm going to draw it for you at a later date.
Sure thing. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Lance Fighter
Amarr
|
Posted - 2008.03.07 01:35:00 -
[564]
Edited by: Lance Fighter on 07/03/2008 01:37:39 Whats wrong with this image?
edit image edited so you can actually see it.
Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Nova Fox
Gallente
|
Posted - 2008.03.07 09:59:00 -
[565]
Possible new store idea Ship availibity
Ore Mode
It bascially should play like asteriods but with hints of this game added in.
Ore ships avilaibility will be very limited and based on level basically. For example the tier 1 ore would be avialable in missions 1-5
store upgrades include adding in a armor repper or shield booster (default ships wont have it) and expanding the cap and ore laser range and refire.
Grades of riods will have different hp values and be slightly different hued to incidate thier toughness.
You will have to remove gravity from this field play
Riods might spawn off screen and move inscreen but continue to bounce inscreen indefinetly.
Levels can be broken down into waves and the trigger for the next wave can be based on riods in the inner area checks.
Veldspar Only reduces in size when shot
Scordite Breaks like classic asteriods into smaller peices.
Pyroxeres breaks like classic asteriods, breaks down in the same sizes, dropped peices are flung out rather violently but eventually slow down.
Plagioclase breaks down in random sized peices
Omber average riod breaks down similar to veldspare but has riodlings orbiting the center mass
Kernite creates a smoke trail that blocks shots (may need some adjusting to not cause much lag)
Hemorphite Breaks like classic riods but this will constnatly try to orbit another riod
Gneiss Regenerates hp of itself
Spodumain Regenerates hp of nearby asteriods
Dark Orch cloaked, shooting near it or hitting it reveals its outline as a white color, dies entirely when shot dead. (or you can be evil and have it break down) also its black outline is visible over other riods and the background (might have to give shots a second collide box that deals damage to the orchids 'cloak'.
Crokite Breaks off riodlings when ever it gets shot.
Jaspet Grows in size before dying, the smallest riodlings in large numbers are released.
Hedbergite sucks up shots before shoting hositle shots at random directions
Bistot riodlings grow back to big size if not dealt within the time alloted (basically not sure how code this make it a die by time code and making die by time to drop the larger rock)
Arkonor Hostile Smart Bombs when shot
Mercoxit Leaves a smoke cloud that can damage your ship
How to make feel low sec feel like low sec |
Nova Fox
Gallente
|
Posted - 2008.03.07 10:02:00 -
[566]
rocks should be hued by type like blue red orange yellow brown green purple since alot of them do look the same.
larger rocks should have more hp than smaller rocks
some type of rocks may have more hp or lesser hp than others.
How to make feel low sec feel like low sec |
Lan Peak
Honour Bound G Thanks Alliance
|
Posted - 2008.03.07 14:24:00 -
[567]
Originally by: Tarminic
Hi Lan, I have a backup mirror for just such an occasion, try this link: http://www.megaupload.com/?d=XMROJWTC. I just downloaded it from EVE files and the archive seems complete, let me know if you are still having problems with it after you try the megaupload mirror.
Thanks, Works like charm now.
Lan
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.07 17:33:00 -
[568]
Originally by: Nova Fox Awesome Ore Mode Idea
That sounds a hell of a lot better than my idea actually...
I really like these ideas, I think that I will be making it very similar to this. I don't suppose that you have some asteroid images I could use, do you?
Originally by: Lance Fighter Edited by: Lance Fighter on 07/03/2008 01:37:39 Whats wrong with this image?
Nice one...so how did you manage to get so far off of the screen? Thorax with 5 T2 Overdrives, perhaps?
Originally by: Lan Peak
Originally by: Tarminic
Hi Lan, I have a backup mirror for just such an occasion, try this link: http://www.megaupload.com/?d=XMROJWTC. I just downloaded it from EVE files and the archive seems complete, let me know if you are still having problems with it after you try the megaupload mirror.
Thanks, Works like charm now.
Lan
Glad I could help. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Nova Fox
Gallente
|
Posted - 2008.03.07 21:46:00 -
[569]
Edited by: Nova Fox on 07/03/2008 21:54:54 Edited by: Nova Fox on 07/03/2008 21:47:11 Ore type
Are there any that seem hard to possibly program? I might suggest ways to make them behave the way mentioned or i could try to come up with something else.
Riod images? Dont count on me to get them going away for a quick spell for a about a month. Youll also need ore vessels.
Im still coinflipping over should the ships be like classic asteriods where one rock strike kills you. But I think it be better to give the miners hp and have the rocks strike and bounce off you. Now should damage be shared not sure there either (if the rock hits you does it get hurt itself) but making rock die when it hits you could cause major problems with some of the riods such as the expanding and blow up to alot of rocks riod.
As for ships availability, you may have to buy them and thier skills in order to unlock them, just to be fair all the tech 1s move thier own speed and tech 2s could move slightly faster and of course have more hp.
The tiers (all 6 ships included) would basically have ROFs between each other, however picking the magic number of rof increase to be noticable would be difficult.
Ore 'theives' would be industrial ships and racial miners, they may have effects of the riods when struck by your lasers for the industrials and the miners would have thier own effects when destroyed. Thier presence will continue to damage your score every time they fire but hey at least you can mine them to death :P
Also Ore mode would probably be the easiest to add missions for, however getting new riods tossed in and balancing the ore theives and miner and riods will probably take the longest. I dunno hit 6 in experimental mode and spawn a random riod.
Oh that reminds me experimental mode could use a grid in the background and its own store or another key to spawn powerups so we can try to break the game in other ways or see how ships performed when geared for one type of performance.
For real hostiles (liek ufos) you could have the rouge drones attacking the players ships. TO make things fair they are suspectable for riod damage so if they collied with a riod they lose hp. No need to fancy up the AI either, just toss alot of them in and some are bound to get in.
Mining drones? possibly but youll have to buy the skill books the skill levels and of course the drones themselves and they dont restock every level.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.07 21:59:00 -
[570]
Originally by: Nova Fox Edited by: Nova Fox on 07/03/2008 21:47:11 Ore type
Are there any that seem hard to possibly program? I might suggest ways to make them behave the way mentioned or i could try to come up with something else.
Most of those behaviors I should be able to program without too much difficulty. It will be work, however, so I may develop these features over several different iterations. One thing that I do want to include is local gravity relative to each asteroid + different masses for different asteroid types.
Quote: Im still coinflipping over should the ships be like classic asteriods where one rock strike kills you. But I think it be better to give the miners hp and have the rocks strike and bounce off you. Now should damage be shared not sure there either (if the rock hits you does it get hurt itself) but making rock die when it hits you could cause major problems with some of the riods such as the expanding and blow up to alot of rocks riod.
I agree, I think that having a set amount of HP would make for more interesting gameplay.
Quote: As for ships availability, you may have to buy them and thier skills in order to unlock them, just to be fair all the tech 1s move thier own speed and tech 2s could move slightly faster and of course have more hp.
The tiers (all 6 ships included) would basically have ROFs between each other, however picking the magic number of rof increase to be noticable would be difficult.
Not a bad idea, but I think that we can make things more interesting than Level 1 -> Level 6. Perhaps you can choose any mining barge, but the speed of the large barges is a significant factor vs. the amount of ore they can pull in.
Quote: Ore 'theives' would be industrial ships and racial miners, they may have effects of the riods when struck by your lasers for the industrials and the miners would have thier own effects when destroyed. Thier presence will continue to damage your score every time they fire but hey at least you can mine them to death :P
Or even more interesting - use the different asteroid effects to destroy them with a large bonus as a result.
Quote: Also Ore mode would probably be the easiest to add missions for, however getting new riods tossed in and balancing the ore theives and miner and riods will probably take the longest. I dunno hit 6 in experimental mode and spawn a random riod.
Indeed - once I implement the behaviors for each asteroid type, everything else is pretty much trivial.
Quote: Oh that reminds me experimental mode could use a grid in the background and its own store or another key to spawn powerups so we can try to break the game in other ways or see how ships performed when geared for one type of performance
Hrm, good idea. I'll add that. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
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Nova Fox
Gallente
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Posted - 2008.03.07 22:05:00 -
[571]
hey tarminic recheck my previous post i did some ninja edits after you quoted me.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.07 23:45:00 -
[572]
Originally by: Nova Fox Edited by: Nova Fox on 07/03/2008 22:07:53 Edited by: Nova Fox on 07/03/2008 22:06:00 hey tarminic recheck my previous post i did some ninja edits after you quoted me.
Gotcha, will do.
Quote: The thing is however with the roid effects destroying ore theives is ai programming to dodge the riods normally this can be rather difficult :(
Indeed. I may try and scrounge some code off of the internet regarding that.
Anyways, final bump until Monday, as my apartment has no internet.
Enjoy and feedback, people! ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Lance Fighter
Amarr
|
Posted - 2008.03.08 00:38:00 -
[573]
Edited by: Lance Fighter on 08/03/2008 00:42:53
Originally by: Tarminic
Originally by: Lance Fighter Edited by: Lance Fighter on 07/03/2008 01:37:39 Whats wrong with this image?
Nice one...so how did you manage to get so far off of the screen? Thorax with 5 T2 Overdrives, perhaps?
Mmm.
First, it was a tristan iirc... If i hit the corner in the right way, it will just fall straight off the map. Just keep holding left+down, and you keep going. If you let go of either of them you are on the fast track back to the middle. Second, is the thorax supposed to have something different than a 5/2/3 layout? 5 guns... but the mid/lows never change for me. it is ALWAYS 2 mid 3 lows, no matter what ship i chose.
Third, that minefield mission is evil. It eats my CPU for breakfast. Could you possibly... say, remove the ones on the side? That should cut the cpu ownage in half...
ninja edit Of yea, I remember... When you are using a malus, and you damp people... if they get on top of you, they realease their weapons. Meaning... any missiles they shoot do FULL damage. Not good. (ive been insta-poped by a single merlin, full armor,.... Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Nova Fox
Gallente
|
Posted - 2008.03.08 01:26:00 -
[574]
never had the problem with teh malus i always kiting htem and lvoed how the railguns just rip though them all at once.
How to make feel low sec feel like low sec |
Lance Fighter
Amarr
|
Posted - 2008.03.10 01:03:00 -
[575]
Poke
I cant believe this thread got so far down
Anyhow
Int he experimental mode, there shows a tristan with light missiles. This is false - i am given an error when i try to do this. If i ignore, then I spawn with no ship, just a blank screen, health bars red.
If i spawn hostile ships, they just go straight down. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.10 14:48:00 -
[576]
Originally by: Lance Fighter First, it was a tristan iirc... If i hit the corner in the right way, it will just fall straight off the map. Just keep holding left+down, and you keep going. If you let go of either of them you are on the fast track back to the middle.
Hrm, I'll have to work on that then. Was it especially difficult to do - as in how likely would you be to do this during normal gameplay? If its too easy I'll need to do some significant adjustments, but if it's rare I can kind of put a bandaid on it.
Quote: Second, is the thorax supposed to have something different than a 5/2/3 layout? 5 guns... but the mid/lows never change for me. it is ALWAYS 2 mid 3 lows, no matter what ship i chose.
Hrm, it should definitely not do that, you should have 4 mids and 5 lows. I'll make a note of that and try and fix it in the next version
Quote: Third, that minefield mission is evil. It eats my CPU for breakfast. Could you possibly... say, remove the ones on the side? That should cut the cpu ownage in half...
Agreed, the minefield is extremely CPU-intensive - on my test computer my framerate usually drops to the single digits. I'm testing out ways to optimize them a bit.
Quote: When you are using a malus, and you damp people... if they get on top of you, they realease their weapons. Meaning... any missiles they shoot do FULL damage. Not good. (ive been insta-poped by a single merlin, full armor,....
I'll try and mediate the effect of that, but I can't make any promises - full missile fragment damage is a bit of a tough problem to solve without nerfing missiles in general, which I don't think is needed. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.10 18:30:00 -
[577]
UPDATE!
Version 0.79.1 is now online, as the first of several patches that I will be devoting mostly to improving Goonswarm Mode. This version officially introduces Minmatar and Gallente ships to the fray, improves Smartbomb effectiveness, and completely revamps the Doomsday Device mechanics for improved pwnage. In addition, there are the usual bug fixes/optimizations, etc.
New in version 0.79.1
-The rate of fire for the drones of the (Enemy) Ishkur and Vexor have been reduced by 75% Experimental Mode -Minmatar frigate enemies have been added -The Caldari Navy Hookbill has been added as a playable ship -Hitting "D" will spawn an instance of a Doomsday Device powerup for testing purposes
Goonswarm Mode -Gallente and Minmatar frigates have been added -The range of all smartbombs has been increased by 50% -The game mechanics for the Doomsday Device powerup have been revised to increase its power -The graphical effect for the Doomsday Device has been revamped
Download Link: Version 0.79.1 EVE Files Download (22 Megs)
---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.10 22:26:00 -
[578]
Giving this a quick bump before I head out. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
Lance Fighter
Amarr
|
Posted - 2008.03.10 23:25:00 -
[579]
Edited by: Lance Fighter on 10/03/2008 23:34:37 Edited by: Lance Fighter on 10/03/2008 23:33:54 The problem with the sensor damps is not so bad... it happens maybe once a life... :D
The problem with the corner of the screen is pretty hard if you dont know what you are doing, i hit it by accident the first time. Not usually something that will come up in normal gameplay - if you do it wrong, youll hit the wall and all the missiles behind you will catch up.
about expirimental mode, hitting "D"... is that with shift? because hitting "D" is pretty often the way I play. (kinda use it to move my ship around)
edit I like the new DDD effects It also eats my CPU. And... it removes your health bars. And... THEY DONT COME BACK. :(
Edit 2 IT also removes all text from the menues. Silly much?
Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.11 14:46:00 -
[580]
Quote: The problem with the corner of the screen is pretty hard if you dont know what you are doing, i hit it by accident the first time. Not usually something that will come up in normal gameplay - if you do it wrong, youll hit the wall and all the missiles behind you will catch up.
Heh...good to hear. I think I'll just create some code that will bounce you back inside the screen if you leave it.
Quote: about expirimental mode, hitting "D"... is that with shift? because hitting "D" is pretty often the way I play. (kinda use it to move my ship around)
Gotcha...forgot about the WSAD controls since I use the arrow keys, I'll change it to something else.
Quote: I like the new DDD effects It also eats my CPU.
Indeed...unfortunately there isn't much I can do about that, but the other DDD effects will be less CPU-intensive.
Quote: And... it removes your health bars. And... THEY DONT COME BACK. :(
Edit 2 IT also removes all text from the menues. Silly much?
/facepalm
Looks like I forgot to reset the transparency levels. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.12 00:06:00 -
[581]
Daily bump before I head out. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
Lance Fighter
Amarr
|
Posted - 2008.03.12 01:40:00 -
[582]
Fair enough... even in my lowly high school programming 1 class ive made silly mistakes like those. granted, not as much as the other kids, but meh. (I personally dont know how everyone else manages) Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
|
Posted - 2008.03.13 15:11:00 -
[583]
UPDATE! Do you have the patch day blues? Feeling the crunch of bugs? Has your love of playing the undock game left you out in the cold today? Well that's a great reason to try EVE: Downtime Madness! This version is the second patch as part of my Goonswarm Improvement patch, and contains shiny new graphical goodness!
New Features in 0.79.2 -The Aurora Ominae Doomsday Device has been added -The Gjallarhorn Doomsday Device has been added -Game items such as ships and boosters will no longer appear on top of the UI -The Judgement Doomsday Device will no longer remove the UI after activating (whoops! -Upon completing a wave in goonswarm mode, your ship's damage resistance will be increased by 10%
Download Version 0.79.2 EVE Files Download (22 Megs)
Enjoy the shiny new DDD effects. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
Tarminic
|
Posted - 2008.03.13 16:17:00 -
[584]
Off the front page so quickly? For shame! ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
Tarminic
|
Posted - 2008.03.13 18:50:00 -
[585]
*bump* Please be kind to this poor thread. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.14 16:18:00 -
[586]
Bumping during patch week is hard. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.15 00:48:00 -
[587]
Last bump today, I promise. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.15 12:41:00 -
[588]
One bump today, the internet is failing me. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Segmentor
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.03.15 18:13:00 -
[589]
Nice Job I Love It ---
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.17 17:30:00 -
[590]
Originally by: Segmentor Nice Job I Love It
Thanks! Anything you'd like to see/don't like, etc? Also bump. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
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Helen Hunts
Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.03.17 17:52:00 -
[591]
Nice little game. Seems to ba a few problems when going from Experimental mode to Goon/Campaign modes. The errors returned vary depending on the ship selected for Goon/Campaign mode. Non-drone ships get errors about the Drone variable, for example. When going from Experimental to Campaign, the first mission or three gets skipped entirely, and the module buy window has a few interesting issues.
Also, is it just me, or are there no armor reps available? All I see are armor plates in the fitting screen. (No armor repair means a short lifespan in Goon mode)
Getting jammed recalls drones back to dronebay. Intended?
Still, I look forward to future versions. The pew-pew must continue. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.17 17:59:00 -
[592]
Originally by: Helen Hunts Nice little game. Seems to ba a few problems when going from Experimental mode to Goon/Campaign modes. The errors returned vary depending on the ship selected for Goon/Campaign mode. Non-drone ships get errors about the Drone variable, for example. When going from Experimental to Campaign, the first mission or three gets skipped entirely, and the module buy window has a few interesting issues.
Gah, I know exactly why that happens - I had a debugging key set up to skip to mission 4 for testing purposes, and it's one of the same keys used to spawn ships in Experimental mode. I didn't think about the ramifications of trying experimental mode and then the campaign mode.
Quote: Also, is it just me, or are there no armor reps available? All I see are armor plates in the fitting screen. (No armor repair means a short lifespan in Goon mode)
I'm disallowing you from purchasing additional armor repairers in Campaign Mode, but every ship includes (at least) one repairer - if you're a bit confused on how everything works, check out the tutorial.
Quote: Getting jammed recalls drones back to dronebay. Intended?
Yep.
Quote: Still, I look forward to future versions. The pew-pew must continue.
Thanks for the feedback! I'm pretty open on what features you would/wouldn't like to see in future versions, so if you have any ideas or criticisms feel free to tell me. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Helen Hunts
Red Dragon Mining inc Red Dragon Industries
|
Posted - 2008.03.17 19:53:00 -
[593]
Edited by: Helen Hunts on 17/03/2008 19:54:13
Originally by: Tarminic
Originally by: Helen Hunts Also, is it just me, or are there no armor reps available? All I see are armor plates in the fitting screen. (No armor repair means a short lifespan in Goon mode)
I'm disallowing you from purchasing additional armor repairers in Campaign Mode, but every ship includes (at least) one repairer - if you're a bit confused on how everything works, check out the tutorial.
Like the tutorial says "Q", right? No joy there. The little number by the armor repair icon at top of screen has always been a 0 for me. EDIT: I even start pushing all the keys just in case there's a goodie in the new version to play with _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.17 20:21:00 -
[594]
Originally by: Helen Hunts Like the tutorial says "Q", right? No joy there. The little number by the armor repair icon at top of screen has always been a 0 for me.
Hrm. It's possible that the Q key command is broken, I'll investigate this as soon as possible.
In the mean time, try hitting the CTRL key instead, that should also activate the repair module. If not then I'd re-download you copy, as something is most likely corrupt.
Quote: EDIT: I even start pushing all the keys just in case there's a goodie in the new version to play with
In previous versions the x key gives you 10000 shield HP, can't remember if I removed this or not. Also, the Z key fired an awesome bomb that could hit everything the screen. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Helen Hunts
Red Dragon Mining inc Red Dragon Industries
|
Posted - 2008.03.17 20:34:00 -
[595]
Edited by: Helen Hunts on 17/03/2008 20:34:35 Yes, the X and Z were fun to mess around with. Score went to zero, but that bomb was fun. EDIT: Yes, they have been removed
Hmm...Can we have a smartbomb for those "You are jammed" moments? Missile spam + no-guns/drones really makes life interesting (and short)
Oh, a possible refinement: Earlier versions had boosters stacking like mad for insanely fast ships with blasters reaching far beyond the reach of the screen. Overpowered, yes. (Fun too) Current version only allows a single booster to be used at a time with no refreshing the timer until the booster runs out completely. Could we have 1 of each booster running concurrently with the ability to top off the timer if there's more of the same booster to snag? (No stacking effects with multiple, just extend the duration or reset to the max of 30 seconds) _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.17 22:13:00 -
[596]
Originally by: Helen Hunts Hmm...Can we have a smartbomb for those "You are jammed" moments? Missile spam + no-guns/drones really makes life interesting (and short)
Hrm...that sounds like a pretty good idea actually. I'll work on it.
Quote: Could we have 1 of each booster running concurrently with the ability to top off the timer if there's more of the same booster to snag (No stacking effects with multiple, just extend the duration or reset to the max of 30 seconds)?
I'm not sure if I can do one for each type of booster, but I think I should be able to reset the timer when you run over an additional booster of the same type.
My primary focus right now is to add Amarr player and NPC ships to the game (which includes adding Amarr NPCs to Goonswarm mode). After that I'll work on what you've suggested.
Any other ideas? The next couple of patched I have officially deemed the "Goonswarm" patches to make Goonswarm mode cooler. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.17 23:11:00 -
[597]
Coolness... amarr ships. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 13:14:00 -
[598]
Originally by: Lance Fighter Coolness... amarr ships.
Yep - I actually just finished adding all the Amarr frigates last night, and I'm fairly pleased at how well the laser effects worked out. Some things still need a bit of tweaking, but for the most part things are working as intended. Expect a new version by the end of this week with the Amarr Frigates included in Goonswarm mode.
Also, I'm working on adding Caldari/Minmatar/Amarr player ships to Goonswarm mode too, in addition to changing the smartbomb mechanic to allow you to store up Smartbombs and unleash them whenever you're about to get OMGWTFBBQ'd.
Helen, I've confirmed that the Q key for repairing is in fact broken in some way, I'll hopefully have it fixed by the next release.
Laser Mechanics - Targeting Lasers, unlike other weapons, instantly hit if they're aimed properly. When firing a laser you're firing at a specific target coordinate that is updated every 0.2 seconds to 1 second (depending on the size of the gun). Where the laser actually is targeted is affected by the inaccuracy of the laser - each point of inaccuracy means that the laser is off by up to 3 pixels in either direction. Larger lasers have a higher inaccuracy and as such a wider area.
Laser Mechanics - Range and Damage Lasers are very high damage weapons, but provide the additional advantage of being able to engage at long and short range at once. Each different range of laser will have a different color associated with it (hopefully this matches up with EVE's laser color scheme, feel free to correct me if I'm wrong): White - 2x Damage, 0-20% Max Range Yellow - 1.5X Damage, 20-40% Max Range Orange - 1X Damage, 40-60% Max Range Red - 0.5% Damage, 60-80% Max Range Purple - 0.25% Damage, 80-100% Max Range
Any additional ideas or gripes about how lasers should work? ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 16:08:00 -
[599]
Bump!
Also, does anyone have any suggestions for the next missions in the Gallente campaign? I've got a few things in mind, but I'm open to suggestions too. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Nova Fox
The Scope
|
Posted - 2008.03.18 16:37:00 -
[600]
Edited by: Nova Fox on 18/03/2008 16:45:26 Edited by: Nova Fox on 18/03/2008 16:43:40 Blowing up a caldari carrier peices at a time (like the lower left section mid, left section) mount destroyable AA guns on it to make it fun, and the fighters and other support ships would harass you during the mission?
In order to get that to work the ship would have to fly perfectly in a square around you to preceive that your orbiting it in some manner destroying all the sections. Last section should be the center areaish bridge :)
Oh wait that should be the final mission in the gallente campaign, I would suggest tearing up a pos instead for the next mission or something more interesting and not along the same lines as the last mission.
How about a score racking fest? Attempt to reach a certain amount of destroyed ships/isk while facing ever increasing difficult odds. You could possibly make it other objects instead of ships that give out score as they could be 'navy' ships.
I wish I can play but thats a nogo in the boonies where Im at expect me to tear apart the game looking for bugs when i get back in about 2 weeks.
Also can you explain targeting with lasers?
I mean in barney style if you could
step 1 click in space near a ship step 2 fire and miss entirely
or is it
step 1 click on a ship step 2 slight delay warming up the gun step 3 shot is fire and may hit ship
or is it a mix of those?
also does this laser damage things that are in the way of it? Aka you tried to hit ship way far away way and you hit an annoying drone instead, who gets hurt?
Amarr support calling should be like a big megabeam sweeping across the screen like a windshield whiper.
Nos should recharge/boost cap faster but in adverse effect slow down the laser rof while nossing.
Also Blaster shots themselves need to be wider (a small curved cloudly shape) to make them perfect intercepting shots against other drones close in objects and missiles as the rails seem to do that role just as well if they are lucky enough to strike a missile.
How to make feel low sec feel like low sec |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 16:58:00 -
[601]
Edited by: Tarminic on 18/03/2008 16:58:29
Originally by: Nova Fox Blowing up a caldari carrier peices at a time (like the lower left section mid, left section) mount destroyable AA guns on it to make it fun, and the fighters and other support ships would harass you during the mission?
That...sounds...AWESOME.
It will also be a lot of work, especially on the graphical side. But I will do this, oh yes. It will rock.
Quote: Oh wait that should be the final mission in the gallente campaign, I would suggest tearing up a pos instead for the next mission or something more interesting and not along the same lines as the last mission.
Right - I now that we're getting later in the Gallente Campaign I want to keep things mixed up a bit, I don't want it to get too monotonous. One thing that I can do now is add different races to the missions from now on, I've been working hard to create the NPCs from the other three races.
The next mission will most likely involve the Guristas or Blood Raiders as the primary enemies, along with some "stolen" Caldari Military assets. Future missions will also be a bit more dynamic, with a few branching paths that allow you to complete them in different ways and more dynamic spawns (more on that later, it's still in my head).
Quote: How about a score racking fest? Attempt to reach a certain amount of destroyed ships/isk while facing ever increasing difficult odds. You could possibly make it other objects instead of ships that give out score as they could be 'navy' ships.
What you've described is a very similar format to the way some missions in the Caldari campaign will work. I figure that since the Caldari are very economical, they might use that as a judge of success in missions. Also, the Caldari campaign will allow you to hire escorts on missions - however, you have to pay for them if you get them killed.
Quote: In order to get that to work the ship would have to fly perfectly in a square around you to preceive that your orbiting it in some manner.
I could probably do that.
Quote: I wish I can play but thats a nogo in the boonies where Im at expect me to tear apart the game looking for bugs when i get back in about 2 weeks.
No problem, can't wait.
Originally by: Nova Fox
Also can you explain targeting with lasers?
I mean in barney style if you could
step 1 click in space near a ship step 2 fire and miss entirely
or is it
step 1 click on a ship step 2 slight delay warming up the gun step 3 shot is fire and may hit ship
or is it a mix of those?
Simplified Version: Step 1: Click on your target, whether its a point in space or a ship Step 2: Laser fires to those coordinates for the next 0.2 seconds regardless of where the mouse or your target is Step 3: Laser hits within 3 pixels of that position for those 0.2 seconds Step 4: Laser updates its firing position to reflect the new position of your mouse
The 0.2 seconds is changed to 0.6 seconds for cruisers and 1 second for battleships (this applies to NPCs as well). The 3 pixels is changed to 6 pixels for cruisers and 12 pixels for battleships.
Quote: also does this laser damage things that are in the way of it? Aka you tried to hit ship way far away way and you hit an annoying drone instead, who gets hurt?
Yes, if the beam is interrupted it will hit the closest object. Don't ask me how hard that was to code.
Quote: Amarr support calling should be like a big megabeam sweeping across the screen like a windshield whiper.
I was thinking a single salvo from a Revelation. It would have a hard time hitting anything fast, but if it hit, it would HURT. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 17:16:00 -
[602]
Quote: Nos should recharge/boost cap faster but in adverse effect slow down the laser rof while nossing.
That's an interesting idea actually - before I was thinking that I'd only include NOS on ships with extra high slots to accommodate them, but I'll reconsider.
Quote: Also Blaster shots themselves need to be wider (a small curved cloudly shape) to make them perfect intercepting shots against other drones close in objects and missiles as the rails seem to do that role just as well if they are lucky enough to strike a missile.
I'll check it out.
Quote: Caldari Battleship support should be a cruise missile or torpedo barrage. Unlike the arty fire from the minmatars the missiles are only shot one at a time so the amount of pain dealt is over time not all at once.
Not a bad idea actually. You should see the new Gjallarhorn effect in Goonswarm Mode, it's like that except much more painful. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 19:28:00 -
[603]
Mid-day bump! ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.18 20:30:00 -
[604]
Edited by: Lance Fighter on 18/03/2008 20:33:54 Edited by: Lance Fighter on 18/03/2008 20:31:52 hmm Somehow I managed to not have the most updatedc version. Anyhow, the biggist problem I have is that spawn DDD with D... part of the wasd keys >.<
Please change that to something else. ANYTHING else. just NOT D.
<3
edit the raven managed to survive two missile barrage DDDs. :(
edit2 That d is getting annoying. Still the double speed when pressing a + <, and w + ^ Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 20:34:00 -
[605]
Originally by: Lance Fighter Edited by: Lance Fighter on 18/03/2008 20:31:52 hmm Somehow I managed to not have the most updatedc version. Anyhow, the biggist problem I have is that spawn DDD with D... part of the wasd keys >.<
I'll be removing it in the next version actually, as testing is now complete for them.
Quote: the raven managed to survive two missile barrage DDDs. :(
Was it off-screen? The missiles mainly hit on-screen, I may have to change that. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.18 20:38:00 -
[606]
Originally by: Tarminic
Originally by: Lance Fighter Edited by: Lance Fighter on 18/03/2008 20:31:52 hmm Somehow I managed to not have the most updatedc version. Anyhow, the biggist problem I have is that spawn DDD with D... part of the wasd keys >.<
I'll be removing it in the next version actually, as testing is now complete for them.
Quote: the raven managed to survive two missile barrage DDDs. :(
Was it off-screen? The missiles mainly hit on-screen, I may have to change that.
No it was definitely on screen. The missiles seem to explode way too early to hit it
Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.18 22:19:00 -
[607]
Originally by: Lance Fighter No it was definitely on screen. The missiles seem to explode way too early to hit it
Gotcha - I'll try to reproduce it and make some adjustments if that's the case. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.18 23:45:00 -
[608]
Cool.
mmm (bump) Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.19 01:19:00 -
[609]
Last bump of the day before I head out. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Nova Fox
The Scope
|
Posted - 2008.03.19 01:20:00 -
[610]
How about an minmatar convey rescue mission for the next gallente one? as you go along the mission you gain allies as it becomes a slug fest between your side and the enemy side then you reach the convoy.
Any chances for rigs and overheat? Thinking about at least giving every ship 2 rig slots and minmatar 3 slots (thier ships are very simple its easily modifyable) but the amarr lose out on a rig slot for better over heating and lesser damage taken while heating.
How to make feel low sec feel like low sec |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.19 13:00:00 -
[611]
And now the morning bump. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Cassandra Wolf
Men in Blue Mining Corporation
|
Posted - 2008.03.19 18:21:00 -
[612]
Do it more like an RPG \o/ Let us choose the Missions, give us less ISK per Mission, let us save.. so we can do whatever we want.. oh and let us buy better ships :X
Would be nice to have some sort of unlimited Campaign that we can continue every downtime xD
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Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.19 20:29:00 -
[613]
While an RPG like you propose is rather interesting, I would suggest that the 5 mission campaign for one race be finished first before tarminic delves into that... Maybe eventually get close to the complexity of Eve itself... hah... eve, with only single player... actually flying around to stations, then docking and asking for a mission... Interesting indeed. btw: bump. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.19 22:35:00 -
[614]
Choosing missions? I admit that probably won't happen until the sequel. However I plan on making missions more interesting (I mentioned branching paths earlier). I'll keep it in mind though. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Cassandra Wolf
Men in Blue Mining Corporation
|
Posted - 2008.03.19 23:30:00 -
[615]
Oh.. and give the Doomsday Devices another key for people that use WASD...
and L for drones? Wtf? use r, e and f or something like that ^^
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Nova Fox
The Scope
|
Posted - 2008.03.20 01:37:00 -
[616]
Edited by: Nova Fox on 20/03/2008 01:38:09 I got it!
You can give us a preview of the ORE mode for the next gallente mission, escorting a mining barge getting some of the basic riods for the final assault against the carrier, and you have to protect the ship from ore theives and caldari patriots.
any chances for new music?
OverClocked Remix "Gradius - Horizontal Armada"
Though not from eve its very spacy and sounds like something to jam to in goonswarm mode.
Also for all you folks out there rip tarminic some music please from eve
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.20 13:04:00 -
[617]
Originally by: Nova Fox
You can give us a preview of the ORE mode for the next gallente mission, escorting a mining barge getting some of the basic riods for the final assault against the carrier, and you have to protect the ship from ore theives and caldari patriots.
Hrm, an interesting idea - that would probably be two or three missions later instead of the next one (I'm planning on each campaign having 8-10 missions). However, I really like the idea of the climactic battle against a carrier at the end, hehehe.
Quote: any chances for new music?
OverClocked Remix "Gradius - Horizontal Armada"
Though not from eve its very spacy and sounds like something to jam to in goonswarm mode.
Also for all you folks out there rip tarminic some music please from eve
The music/sound effect system needs to be improved, which is why I've largely ignored music and sound until now. I plan on implementing an options screen that will let you adjust the sound effect/music volume. That'll probably happen once I finish the Gallente Campaign. Plus, music = bigger file. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Nova Fox
The Scope
|
Posted - 2008.03.20 16:09:00 -
[618]
possible seperate music pack?
dunno how the game maker works and if its possibelf or it to use multiple files such as for saving and scorboards and the music pack
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.20 16:46:00 -
[619]
Originally by: Nova Fox possible seperate music pack?
dunno how the game maker works and if its possibelf or it to use multiple files such as for saving and scorboards and the music pack
That may be possible.
I've known for some time that you can store information in different files in gamemaker. I will probably do this when I implement my official EVE: DT Madness Killboard (TM) , once I figure out a decent way to encrypt the data so it doesn't get tampered with.
I'm not entirely sure about music, however. I'll poke around and find out because that would be pretty cool if I could separate the two. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Nova Fox
The Scope
|
Posted - 2008.03.20 18:11:00 -
[620]
Edited by: Nova Fox on 20/03/2008 18:12:35 Its simple as far as implimentation the default game would make a new folder with a default playlist and text file that has all the music 'events' possible in the game and instructions on how to import more mp3s into it unless mp3 files need conversion ><.
The music pack would overwrite this 'playlist' of course.
Oh any chances for a credits page? Im sure there are folks your going to add soon such as the guy painting new backgrounds for you.
How to make feel low sec feel like low sec |
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Lance Fighter
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Posted - 2008.03.20 21:35:00 -
[621]
On the subject of sound, I say this. eve does not have sound, so why does tar's game need sound?
:D
bump. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.20 22:53:00 -
[622]
Heh, interesting point. Either way, obviously I'd like to add it but for now it ranks below more important game features. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.21 00:19:00 -
[623]
Last bump for today. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Nova Fox
The Scope
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Posted - 2008.03.21 00:58:00 -
[624]
Nap time + middle of nowhere = fox comming up with too many ideas. <0~o>
Little bit more dynamics Dumbfire vs Smartfire missiles
Dumbfire missiles may need a different colored exhaust fume (yellow to white suggested) and faster speed, increased explosion speed and possibly larger radius, trade off is fewer pellets in the explosion but does comparable damage, Dumbfies should no longer prematurely detonate they should detonate at the end of thier fuel supply (flight time) yellow explosion pellets would make it noticably different too. Dodging these involve getting out of the missile's flight path before detonation. These missiles to make it less like guns like the (artt specfically) will not collide at all thus the only way to cause damage with the dumbfires is to accurately know the range of the missile and its explosion area.
Dumbfire missiles would launch all at once when mounted on a ship similar to guns.
Smartfire missiles Should behave like most current missiles do but with concentrated explosion pellets, smaller radius explosion, slower explosion expansion (thus smaller ships can dodge a heavy missile explosions and cruisers should be able to dodge a cruise missile explosions) dodging these is less likely from the class intended missile and may require to be shot down.
Smartfire missiles should have a chained fire.
Amarr will be heavy on dumbire missiles (and may have a dumbfire missile only ship)
Caldari will be heavy on smart fire missiles.
Caldari by default should get a bonus to rails of some sort.
Radical idea for accuracy accuracy upgrades would only increase the shot size (graphically and programiitcally) (thus allowing better hits)
Oh of course nos effect against the player would take a chunk of cap off per sucessful fire.
Store needs more icons to seperate the different effects, recoloring should be used.
uhm..... /me scratches a bit
Next mission suggestion I used to remember this cool looking mission it had two long walls with guns all down the 'hallway' would it be possible to toss in a mission with this including various ewar batteries like a webifer maybe include multiple layered walls to block movement forward (not sure if you can hit the breaks in space in this scroller game) maybe a mini boss or theme at every 'gate' and a tech'2 up ship for the last guy (serpentis fortress raid)
longer lasting smoke trails in campign mode possibly?
and I dunno until I get my computer back and redownload your game I wont be able to think of to much more.
Oh I been hit by a brick silly I remember why I started to post.
AB and MWD differences
AB boosts speed and 'agility' allowing for greater movement and zipping around enemy fire
amarr and caldari would be tougher cookies overall and wont need them
gallente (imo ab) and minmatar (mwd) would need them as they are more breakable.
MWDs are slingshotish and your not likely to steer as you go barreling down a single direction
Oh fix the double/triple acceleration bug with the wasd, <v>^, and 2 4 6 8 keys.
fix the q key
possible launch drones with the f key its right below the r key.
does anyone really use the spacebar to shoot with? if not then this should be the new ab/mwd button.
what else... yeah foxie is done for now, cant wait to tear apart the next version.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.21 13:26:00 -
[625]
Edited by: Tarminic on 21/03/2008 13:39:42
Originally by: Nova Fox Dumbfire missiles may need a different colored exhaust fume (yellow to white suggested) and faster speed, increased explosion speed and possibly larger radius, trade off is fewer pellets in the explosion but does comparable damage, Dumbfies should no longer prematurely detonate they should detonate at the end of thier fuel supply (flight time) yellow explosion pellets would make it noticably different too. Dodging these involve getting out of the missile's flight path before detonation. These missiles to make it less like guns like the (artt specfically) will not collide at all thus the only way to cause damage with the dumbfires is to accurately know the range of the missile and its explosion area.
Dumbfire missiles would launch all at once when mounted on a ship similar to guns.
Not a bad idea...this is kind of how rockets work currently but I'd like to use larger version of them - maybe on some Caldari/Amarr T2 opponents, hehe. Or maybe a kind of "boss fight" against another pod pilot?
Quote: Smartfire missiles Should behave like most current missiles do but with concentrated explosion pellets, smaller radius explosion, slower explosion expansion (thus smaller ships can dodge a heavy missile explosions and cruisers should be able to dodge a cruise missile explosions) dodging these is less likely from the class intended missile and may require to be shot down.
This is pretty much how normal missiles work now. You'll get to see examples of large missiles in Mission 5.
Quote: Smartfire missiles should have a chained fire.
This is slightly harder to do reliably. Currently what happens is that every enemy weapon has a fire "countdown" - once the countdown reaches zero and the player/ally/drone is in range the missiles launch. I can do a kind of chained fire hack by adding about some randomness to each countdown as its reset, but it doesn't always work as intended. Also, this doesn't help when you leave the targeting range and re-enter it a second or two later.
Quote: Amarr will be heavy on dumbire missiles (and may have a dumbfire missile only ship)
See above - you read my mind, hehe.
Quote: Caldari will be heavy on smart fire missiles. Caldari by default should get a bonus to rails of some sort.
Makes sense.
Quote: Radical idea for accuracy accuracy upgrades would only increase the shot size (graphically and programiitcally) (thus allowing better hits)
Oh of course nos effect against the player would take a chunk of cap off per sucessful fire.
Currently the weapon upgrades increasing accuracy lower cap regen rate. I thought about making them modules that you need to activate, but honestly it seems like too much micromanagement.
Quote: Store needs more icons to seperate the different effects, recoloring should be used.
Yep, this will be in the next patch.
---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.21 13:39:00 -
[626]
Quote: Next mission suggestion I used to remember this cool looking mission it had two long walls with guns all down the 'hallway' would it be possible to toss in a mission with this including various ewar batteries like a webifer
This will definitely be included. This was actually my first idea for mission 4 but I decided to go with the minefield instead. The idea behind is is to use electronic warfare to sneak past the enemy instead of fighting them directly. This will possibly include a sensor tower(s) that would alert enemies if you got within it's scanning range for more than a second or two...or it could even have a rotating scanning dish that you would have to time your movement with.
Quote: maybe include multiple layered walls to block movement forward (not sure if you can hit the breaks in space in this scroller game) maybe a mini boss or theme at every 'gate' and a tech'2 up ship for the last guy (serpentis fortress raid)
I could very easy actually - the movement of space is actually an illusion created by the background image moving and the background stars.
Quote: longer lasting smoke trails in campign mode possibly?
I could do that.
Quote: AB and MWD differences
AB boosts speed and 'agility' allowing for greater movement and zipping around enemy fire
amarr and caldari would be tougher cookies overall and wont need them
gallente (imo ab) and minmatar (mwd) would need them as they are more breakable.
MWDs are slingshotish and your not likely to steer as you go barreling down a single direction
The problem with adding any serious MWDs or ABs is that the increase in speed is hard to manage in the limited screen space. It would be cool to double your ship's speed for a second, but if you did you'd generally just bounce off the walls and into whatever unfortunate projectiles happen to be in your way. HOWEVER! The Minmatar need something to make them distinct, especially in the speed department. What I plan on adding is a built-in afterburner to all Minmatar ships. This won't visibly increase your speed, but it will make all the enemies kind of slide toward the bottom of the screen, meaning they have to fight against this extra force in order to approach you. This will make them easier to target.
Quote: Oh fix the double/triple acceleration bug with the wasd, <v>^, and 2 4 6 8 keys.
Indeed. I swear to god I fixed this.
Quote: fix the q key
Already done. The fix will be in the next version.
Quote: possible launch drones with the f key its right below the r key.
I'll think about it, though it seems a bit weird for the drone launch to have 2 different keys. The reason I chose "L" is because it seems easy to remember for me. L for Launch, R for Recall.
Quote: does anyone really use the spacebar to shoot with? if not then this should be the new ab/mwd button.
No idea honestly.
Quote: what else... yeah foxie is done for now, cant wait to tear apart the next version.
Me neither. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
|
Posted - 2008.03.21 18:55:00 -
[627]
Time for the mid-afternoon bump? Signs point to yes! ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
|
Posted - 2008.03.22 00:49:00 -
[628]
I can haz bump nao? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.22 14:41:00 -
[629]
you can haz bump. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.22 18:58:00 -
[630]
Edited by: Lance Fighter on 22/03/2008 18:58:39 You can haz bump nao too. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.22 19:03:00 -
[631]
Working on the new version, it may be up as early at tomorrow. It will have Lasers and a new missions. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.22 21:53:00 -
[632]
Coolness. Cant wait.
Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Klavis lychnuchus
The Black Book
|
Posted - 2008.03.23 03:17:00 -
[633]
Originally by: Tarminic Working on the new version, it may be up as early at tomorrow. It will have Lasers and a new missions.
Woohoo!
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Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.23 04:28:00 -
[634]
bump before I fall asleep :D Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.23 19:14:00 -
[635]
bump again lolz Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Sophine Fortre
MEMPHIS DEFENCE FORCE
|
Posted - 2008.03.23 23:16:00 -
[636]
like omg, nobody is bumping this :(
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Nova Fox
The Scope
|
Posted - 2008.03.24 05:26:00 -
[637]
bumpalicous
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.24 12:40:00 -
[638]
UPDATE! Version 0.79.3 is now out, and contains delicious additional content! A new mission against the Blood Raiders, Amarr Player Ships and NPCs in Experimental Mode, Amarr Goons, and the usual smattering of bug fixes and optimizations.
New in Version 0.79.3
Goonswarm Mode -Spawn rates for enemies have been adjusted slightly to be more random -Amarr NPCs have been added
Campaign Mode -Mission 6 has been added. Feel like blowing up a Bhaalghorn?
Experimental Mode -Amarr Player ships have been added -Amarr NPC Frigates, Cruisers, Battlecruisers, and an Amarr Battleship have been added
Download: Version 0.79.2 EVE Files Download (22 Megs) Version 0.79.3 - EVE Files Download (24 Megs) ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.24 14:18:00 -
[639]
Morning bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Helen Hunts
Red Dragon Mining inc Red Dragon Industries
|
Posted - 2008.03.24 17:04:00 -
[640]
Got the new version, and I am glad to see the Q key back in operation. The first mission starts one with 200k instead of 100k. (Not that I'm complaining, mind you) Sadly, these cheap POS computers at work don't have **** for cooling (tiny CPU fan that wouldn't hardly cool a Pent2 on a Pent 4 system) and did an overheat shut-down before I could start the second mission. (Summer is gonna be a real ***** here, let me tell you) _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
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Ralara
D00M. Triumvirate.
|
Posted - 2008.03.24 19:19:00 -
[641]
7.9.3 wont let me open the exe file - illegal operation etc with kernal32.dll :( -- Ralara / Ralarina |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.24 19:20:00 -
[642]
Originally by: Ralara 7.9.3 wont let me open the exe file - illegal operation etc with kernal32.dll :(
That's weird - have you tried re-downloading it? And have you used previous versions without problems? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Alex Raptos
The Firestorm Cartel
|
Posted - 2008.03.24 19:29:00 -
[643]
Good to see a new version, sadly wont have time to relay all my thoughts (if you havent noticed in the last few versions, sorry ) but good work keeping it up to date
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Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.24 20:46:00 -
[644]
Coolness. Will check out the amarr ships. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.24 22:15:00 -
[645]
Originally by: Lance Fighter It seems that one mission where you first get two "catalyst" class destroyers... you mean tristan class frigates... does not want to finish.
Weird, I'll check it out. That's mission...3? Hrm. Some missions just take a long damn time to acknowledge that you've completed the objective, I'll work to reduce this in the next version. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.25 02:05:00 -
[646]
Originally by: Tarminic
Originally by: Lance Fighter It seems that one mission where you first get two "catalyst" class destroyers... you mean tristan class frigates... does not want to finish.
Weird, I'll check it out. That's mission...3? Hrm. Some missions just take a long damn time to acknowledge that you've completed the objective, I'll work to reduce this in the next version.
I believe the problem lies in that black thing, whatever it is, that flies down the screen before i can blink. (I managed to call in supporting fire on it, but it did not die...) It is the only thing left... either destroy that, or let us destroy it... meh
Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
SteveDaPirate
BirthIRight Notoriety Alliance
|
Posted - 2008.03.25 07:16:00 -
[647]
I love the new Amarr ships Tarminic! The lasers are awesome! Does the damage change with the range? I found a few errors for ya to look into. I can't fly the Inquisitor, the Crucifier has no EW, the Vigil flies to the right off the screen. Keep up the great work!
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Nova Fox
The Scope
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Posted - 2008.03.25 11:11:00 -
[648]
Oh no there goes tokoyo its bumplizia!
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.25 12:32:00 -
[649]
Edited by: Tarminic on 25/03/2008 12:34:25
Originally by: SteveDaPirate I love the new Amarr ships Tarminic! The lasers are awesome! Does the damage change with the range? I found a few errors for ya to look into. I can't fly the Inquisitor, the Crucifier has no EW, the Vigil flies to the right off the screen. Keep up the great work!
Thanks.
Yes, the damage increases as range decreases. The shortest-range (multifrequency) does 4 times as much damage as the longest range (ultraviolet). I thought about increasing cap use for short-range lasers but that seems a little mean, hehe.
You're right though, the Amarr player ships aren't quite finished yet. The primary thing that I need to do is add tracking disruptors. Sorry about the Inquisitor, I must have forgot to add it in my haste to finish this by the end of the weekend, heh.
Ookay, things I'm working as part of the next Goonswarm Mode patch: -Better smartbombs that detonate a second or so after you hit them instead of instantly. This means that you should be able to use them much more effectively -Ability to fly all frigates of all 4 races
After that, I'm going to shift focus and overhaul the upgrade store in the campaign mode. It's been long overdue. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.25 15:01:00 -
[650]
Any other particular requests for Goonswarm mode? After the smartbomb upgrade and the additional ships, I think it'll pretty much be complete. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.25 22:35:00 -
[651]
Late afternoon bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
SteveDaPirate
BirthIRight Notoriety Alliance
|
Posted - 2008.03.26 04:36:00 -
[652]
Great! I can't wait.
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Ralara
D00M. Triumvirate.
|
Posted - 2008.03.26 06:15:00 -
[653]
Originally by: Tarminic
Originally by: Ralara 7.9.3 wont let me open the exe file - illegal operation etc with kernal32.dll :(
That's weird - have you tried re-downloading it? And have you used previous versions without problems?
No, never even seen this before, only just discovered it :D
Yeah I've downloaded it again and also the previous version that was linked (.2?) and I get the same result. Most likely it's a problem with my PC if no one else is getting this problem.
I can e-mail you the full error if you like, but it's mostly that hex stuff so I don't know how useful it would be.
It also identifies my Intel chip as an AMD in the error message so -- Ralara / Ralarina |
Nova Fox
The Scope
|
Posted - 2008.03.26 09:01:00 -
[654]
Downloading the new goodness and will be sinking my teeth into it for any bugs.
Oh one quick thing The store has one item that increases range for reduced cap recharge its teir 2 and tier 3 prices are the same having different colors wouhave help me spot it earlier.
Also can we have the booster message dissapear after picking it up?
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.26 13:03:00 -
[655]
Quote: Oh one quick thing The store has one item that increases range for reduced cap recharge its teir 2 and tier 3 prices are the same having different colors wouhave help me spot it earlier.
Hrm, that's actually a bug. I'll crush it for the next version.
Quote: Also can we have the booster message dissapear after picking it up?
Yeah, it's not really needed now that you have the booster indicator on the left side of the screen. I'll have it expire after ten seconds or so.
I'm working on the Upgrade Store right now. By the next patch (expect it Friday or Saturday), I should have these changes complete: -All text will be colored white to make it a bit easier on the eyes -Positive effects will be colored green -Negative effects will be colored red -Upgrades will be sorted into 5 categories: Shield, Armor, Speed, Offensive, and Capacitor. You can only display one category at a time and switch categories with the left and right arrow keys (I'm working on this at the moment, other changes are already done).
Also, smartbombs in Goonwarm mode will have a slight delay timer to make them much more effective at blowing up stuff. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.26 16:43:00 -
[656]
While I'm at it, is anyone interested in hosting my High Score/Killmail page? It's relatively high up on my list of features to develop, and will require a server that supports PHP 4/5 and one table in a MySQL database. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.26 23:50:00 -
[657]
Bump time! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Benco97
Exchangable Properties
|
Posted - 2008.03.27 00:21:00 -
[658]
Damn you Tarminic! You've made this excellent game but you forgot to include the Burst!
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.27 00:49:00 -
[659]
Originally by: Benco97 Damn you Tarminic! You've made this excellent game but you forgot to include the Burst!
Yeah, Ore Monger mode isn't included in this game...yet. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Nova Fox
The Scope
|
Posted - 2008.03.27 10:08:00 -
[660]
lolfox has bumps
How to make feel low sec feel like low sec |
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Nova Fox
The Scope
|
Posted - 2008.03.27 11:27:00 -
[661]
Edited by: Nova Fox on 27/03/2008 11:36:15 The mission with the 2 support frigates (mission breifing is wrong) the hostile space station just zips though the screen like a bat out of hell. :( Even during before this error the screen could be so heptic it would be very hard to nail the ship properly, if possible have this station no longer a mission objective.
Q key works btw but not sure about a slight problem with movement using it.
Another bug the maxium recharge booster put the cap amount to max.
Various ships would get stuck to the side of the screen at least the push off code works but there needs to be a navigation break button of some sort that shoves the ship twoards the center of the screen in such situations but the speed should be slower to not be exploitable or something.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.27 13:46:00 -
[662]
Originally by: Nova Fox The mission with the 2 support frigates (mission breifing is wrong)
Noted, I'll take care of it for the next release.
Quote: the hostile space station just zips though the screen like a bat out of hell. :( Even during before this error the screen could be so heptic it would be very hard to nail the ship properly, if possible have this station no longer a mission objective.
I don't think that I should remove it as an objective, but at the very least I can slow it down a bit. Keep in mind, however, that missions are harder in some ships depending on the situation. However, the hard part should be getting through the minefield, not killing the station. What ships were you having trouble taking it out with? I could actually have the station's maximum HP changed depending on what ship is chosen for the mission.
Quote: Experimental mode, some amarr frigates do not have repair modules.
Heh, whoops.
Quote: Amarr need limited cap injectors too :(
This problem, while evident in Experimental Mode, isn't nearly as big of a deal where the ships will actually be used in the campaign. Why, you ask? Amarr weapons are highly damaging but also very cap intensive - I wanted to make playing Amarr more about managing cap than the other three races. Basically, the Amarr have an active damage mod built in because their weapons are about 25% more powerful and much more accurate (due to no flight time) than other races. The drawback is that they need to pay much more attention to their capacitor.
Something else to keep in mind - I haven't indicated this visually yet - is that amarr ships actually have dual armor repairers, so they repair twice as much armor for twice the capacitor cost.
To summarize, playing Amarr, especially frigates, will require a bit more intelligence and multitasking to do well. Once you can do that, however, your reward will be weapons that offer significant advantages and the ability to tank twice as much damage. That's what I'm planning anyway.
Quote: Various ships would get stuck to the side of the screen at least the push off code works but there needs to be a navigation break button of some sort that shoves the ship twoards the center of the screen in such situations but the speed should be slower to not be exploitable or something.
I just realized why this happens!
My collision code works like this - if the player hits the wall, their direction is instantly reversed and their speed is unchanged. This works pretty well, with one exception - if their direction is reversed and they are still hitting the wall, it's reversed again, sending them back into said wall. Fast enough ships can do this which leads to them either getting thrown out of the room or stuck on the wall. This shall be fixed. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
SteveDaPirate
BirthIRight Notoriety Alliance
|
Posted - 2008.03.27 18:20:00 -
[663]
I never noticed the dual armor reps. Good idea placing lots of emphasis on cap management. That should make the amarr ships quite good in mission mode when you can add cap upgrades.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.27 20:30:00 -
[664]
Originally by: SteveDaPirate I never noticed the dual armor reps. Good idea placing lots of emphasis on cap management. That should make the amarr ships quite good in mission mode when you can add cap upgrades.
Exactly. I was going to add the different graphics for the armor repairer but I didn't have time for this patch. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.27 23:04:00 -
[665]
Last bump before I head out. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Nova Fox
The Scope
|
Posted - 2008.03.28 07:03:00 -
[666]
No the mission 3 stations mission 4 station may have the same problem but Im not able to reach that stage currently.
Not going to comment on the store since your going to mae another round at it and I already made some suggestions
Accuracy Suggestion: Not only increase accuracy but speed of the projectile as well without increasing range. This may become more noticable with long and nearly fully upgraded railguns range.
Oh price should be yellow and name of item be white or some other high visibility coloring.
Goonswarm Mode is far more difficult than it used to be :( waves need to have fewer npcs and need little bit more time between them.
NPC Amarr and possibly PC Amarr should have a slight speed nerf to help with thier overamount of tankage and super accurate weapon systems.
Blasters are heavily outclassed now, may want to consider the blaster shot size increases in slight balance a speed nerf to them as well.
I belive caldari should have some accuracy bonus to the railguns (once they are useable)
NPC ishkurs are still quite powerful with thier 5 drones in goon swarm, in campaign they may be managable but in GS they get very powerful very quickly with thier numbers, nerf them to 2 drones a pop in GS.
Option 8 in experimental is unusable. And this may be overpowered without a limited cap or other factor to toss in the cap balance issue onto that ship.
To possibly simulate more launchers on a ship (since player stagger fire seems impossible) is to increase the ROF but limit shots to 1 missile a shot.
Enemy Nos is very powerful and will drain caps very quickly however only seen one NPC ship using it.
Players need NOS added onto amarr ship probably the one with 2 laser cannons to make up for the compition agains the 3 laser gun ship.
Player used Ishkures need more reserve drones in goonswarm mode thier numbers are perfect for campaign though.
Player controlled thorax is missing something. It behave mores like a demios than the more balanced thorax we all know and love. Would suggest a speed boost but may go against the gallente way of the gun, small drones might work but may make the ship to powerful. It is however very vunerable against battleships. The thorax vs npc cruiser ratio is albit to high as it is currently anyways (unless its against a vexor). The wide blaster shots might be needed first before I pick at this again.
Player controlled celestis with blasters feels weak but once again the sensor damps + wide blaster shots might make it very useful.
Lets see Minmatar need a definite third gimmik to them. But you have mentioned ideas and will wait for thier implimentation first before I get a migrane trying to come up with one.
Amarr seem to have thier gimmiks entirely laid out in the row, I havent thoughly tested the tracking disruptors but I'm sure they work as intended to help players dodge tank.
Missions 4,5,6 where unplayable and couldnt really beat lvl 3 because of the station.
The fox couldnt find more any bugs to chew on this time around didnt have a checklist of usual hiding spots.
How to make feel low sec feel like low sec |
Nova Fox
The Scope
|
Posted - 2008.03.28 07:05:00 -
[667]
Question
Does complicated AI behavior lead to lag vs simpler AI behavior?
Aka mines ai vs a red dot beacon? might help out with mission 4s lag by placing these outside the players playing field.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.28 13:08:00 -
[668]
Originally by: Nova Fox Does complicated AI behavior lead to lag vs simpler AI behavior?
The lag in the mines is due to the fact that each frame (i.e. 30 times a second) the mines check to see if the player drones are within their targeting range. If the player or drone is, it goes into "active" mode and selects the nearest player or drone. This collision detection functionality becomes a problem once you have 300-400 mines doing this (sound familiar? hehe). to put it in pseudocode:
Currently:
Quote:
for every mine: -get the distance from here to player -if that distance is less than target range --set active to 1 -else --set active to 0 -if active is set to 1 --choose the nearest drone or player --move toward it
However, I have a solution in the works that will hopefully help this.
Instead of each mine being individually responsible for checking it's location relative to the player, I'm going to have an overall "mine controller" object that activates mines instead. That way we only need to run the collision-checking six times or less (1 for each drone, 1 for the player) instead of 400.
To put my proposed solution in pseudocode: What I'm changing this to:
Quote: -get the player's position --for all mines within targeting range: ---set active to 1 -get all drone positions --for all mines within targeting range: ---set active to 1
Quote: Battleships cannot nos ships dry, some battleships have an issue with thier guns and do no fire at all.
The most NOS can do is bring you down to 50% capacitor. I was debating how I would implement NOS because enemy ships don't really have a capacitor per se, and I thought about energy neutralizers instead but they would be a bit too powerful. I may still put them in - at the expense of enemy ship's fire rate, perhaps.
Quote: another error is seemingly that tracking disruptors make the atry fire more effective and close knit. I expect massive deviations from aimed shot areas.
Tracking disruptors shouldn't affect the off-site artillery - keep in mind that you're being tracking-disrupted, not the Megathron 100KM back.
Quote:
Quote: ___________________________________________ ERROR in action number 45 of Create Event for object LevelUI:
Error in expression:AbstractPlayer.MaxDronesInBay position 16: Unknown variable MaxDronesInBay
Generated when hitting page 9 in experimental mode choose a ship. goes to having no ship at all in the stage
By any chance, does this happen after you play Goonswarm mode or the Campaign mode? It's possible there may be some issues with that. Or maybe I just forgot to spawn a ship for #9, I'm not sure. I'll check it tonight.
Quote: Some boosters still budge off the screen shortly after spawning may be the same error tied in with ships.
Yep, it is. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.28 19:40:00 -
[669]
Afternoon bump!
Working on the new version with the equipment store upgrades, will hopefully be done at some point this weekend. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
AlienHand
State War Academy
|
Posted - 2008.03.28 20:00:00 -
[670]
You have been bumped!
Don't forget what you asked me here...
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.28 22:06:00 -
[671]
Originally by: AlienHand You have been bumped!
Don't forget what you asked me here...
Yep, I'll be e-mailing you shortly. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
SteveDaPirate
BirthIRight Notoriety Alliance
|
Posted - 2008.03.28 22:28:00 -
[672]
Are you planning to put the minmatar ships back into experimental mode with the update this weekend?
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.28 22:48:00 -
[673]
Originally by: SteveDaPirate Are you planning to put the minmatar ships back into experimental mode with the update this weekend?
I haven't decided yet, actually. What I am doing for the next version if you want to blow stuff up with artillery is allowing you to play Minmatar ships in Goonswarm mode. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
SteveDaPirate
BirthIRight Notoriety Alliance
|
Posted - 2008.03.29 01:31:00 -
[674]
Hurray!
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Nova Fox
The Scope
|
Posted - 2008.03.29 01:53:00 -
[675]
Edited by: Nova Fox on 29/03/2008 01:55:34 No i was talking about the mimatar ships artillery fire, the deviations severly cut down and became quite accurate while being tracking disrupted.
Anyways any plans to make goonswarm mode easier? I usually die in the second wave now. :(
How to make feel low sec feel like low sec |
SteveDaPirate
BirthIRight Notoriety Alliance
|
Posted - 2008.03.31 06:35:00 -
[676]
Bump
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Zathi Shaitan
|
Posted - 2008.03.31 10:15:00 -
[677]
"reconiassance"?????
Never code without a dictionary, tbh. Or just don't try to pretend something you don't.
Apart from that, great stuff.:)
---- " Several unconventional alliances where made at that point " - Hey CCP, "where" != "were".. you too, Brutus? http://loseloose.com/ |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.31 13:00:00 -
[678]
Edited by: Tarminic on 31/03/2008 13:00:33 UPDATE! Version 0.79.4 is now online, with various fixes and improvements. Early missions have had their pace increased, The menu UI has been improved to be a bit more readable, the Upgrade Screen has been revised, and Goonswarm Mode has received another booth as well. Enjoy!
Download: EVE Files: Download (24 Megs)
New in version 0.79.4
General: -Background panels have been added to all buttons - right or left clicking on them will produce the same effect as right or left clicking on the icons themselves -Fonts have been altered and background panels have been added to mission briefing screens to improve ease of reading
Missions: -Missions 1-3 have been altered so there is less "dead time" - the next event should trigger soon after all enemies are destroyed -The Upgrade screen has been improved to increase readability and ease of use --Positive aspects of upgrades will appear in green --Negative aspectsof upgrades will appear in red --The mid-slot, low-slot, and ISK listings have had their size and screen position adjusted --Upgrades are now sorted into 5 distinct categories: Shield, Armor, Speed, Weapon, and Capacitor. Only one category will be visible at any one time and can be changed with the left and right arrow keys -Mission 4 has been changed so to be less CPU-intensive
Goonswarm Mode: -Smartbombs will now detonate 1 second after colliding with the player instead of instantly exploding -At the beginning of each wave, the player may select one of three upgrades - an improvement to Defenses, Speed, or Weapon Damage -The Amarr Punisher has been added as a selectable ship -The Minmatar Rifter has been added as a selectable ship
Bug Fixes: -Fixed a bug that caused structures to move much faster than they should -Fixed a bug that allowed certain ships to occasionally escape or become stuck on the side of borders of the screen
Alright, I'd like to know how well I was able to optimize the mines on level 4. I went from about 7 FPS to 22 FPS, which is pretty nice. Feedback, I demand it! Also, I haven't fully tested the new feature in Goonswarm mode that lets you improve your ship, so let me know if I screwed something up. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.03.31 14:52:00 -
[679]
Edited by: Tarminic on 31/03/2008 14:54:38 Okay, here are some thought of where to go from here.
Quick things: -Smartbombs need to have some kind of visual indication that they're going to explode instead of just sitting there...I was pondering something similar to the Sensor Dampener/ECM/Tracking Disruptor effect -I need to add the Merlin to Goonswarm mode
More Complicated Things: Next mission - This one will also be against the Blood Raiders but I think I'm going to do something different, like impose a special penalty on your ship to make things difficult instead of just throwing a crapton of ships at you. The main one I'm considering is cutting your ship's speed in half for the duration of the mission.
More Game Modes - Now that Goonswarm mode is approaching completion, I've been pondering what to do next. Of course, Ore Monger mode is going to be one of them, but I've been pondering some others too such as how to properly implement Historical Battles. I've even been pondering a Hello Kitty Online mode or a Suicide Gank Mode.
Killmails - I'm currently working on a means by which you can upload scores from the game to a high score server. It will involve copying and pasting a few things from a text file (name, score, mode, ship, and a hash to keep you from hacking it). I'm looking for a place to host it in order to begin testing. All I require is a single PHP file and a MySQL database table.
Sounds and Music - I need to create a proper soundtrack for this game, along with selectable music tracks and volume controls.
Any suggestions? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Tarminic
|
Posted - 2008.03.31 18:25:00 -
[680]
Time for the afternoon bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
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Tarminic
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Posted - 2008.03.31 22:18:00 -
[681]
Last bump of the day. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
Demoneque Intentions
|
Posted - 2008.04.01 00:38:00 -
[682]
I just skimmed through the posts in this thread, so I apologize if this has already been asked. Anyhow, is this game playable in Linux at all? I'd love to run it on my laptop when I'm away from home. Please visit your user settings to re-enable images. |
Nova Fox
|
Posted - 2008.04.01 12:10:00 -
[683]
Okay downloaded the new version Please visit your user settings to re-enable images. How to make feel low sec feel like low sec |
Nova Fox
The Scope
|
Posted - 2008.04.01 13:24:00 -
[684]
Okay downloaded the newest version
Campaign mode
Store -No sellback Penalty
-Store does not track ship selection nor does it count for destroyed modules
-Items need to be grouped by metalevel in a thicker boarder box
-Store needs to be more race tailor at least first, gallente would lose the shield options and get a racial store instead with drones upgrade (to even allow non drone ships to field them but the ishkur will still have the most benifits from it as it already has 3 slots worth of modules preinstalled)
Missions Mission 1 Error free Mission 2 Error free Mission 3 No Support listed, even though tristans do assist Mission 4 Unbeatable Malaus no longer offlines mines nor does it aggro enough mines to allow it to 'kite' a pocket to recharge at. Ishkur the other alternative no longer works as an error code pops up something about mine manager goofing up, will post error once i replicate it (fairly easy just launch drones and blamo) Mission 5 not tested Mission 6 Not Tested
Game Over screen Tallies your score at 0...
Goonswarm mode Very hard still the amount of frigates on screen at first is something to be expenting in the third wave of units not the first wave really.
The idea is to start off easy and just keep cranking the difficulty as time goes on.
The options per wave (never got to wave 2 sadly) work great and seems to function properly to bad we lose a range bonus i lauded so much in the first goon swarm modes.
The green booster threw an error couldnt replicate to get the report.
Remember goonswarm is to hard at the beginning the idea is to make it fun first then increase it to fustration.
Rifter needs its autocannons in GS arty rifter dont cut it really.
Punisher in GS mode is well done lasts as long as the tristan does in my usual runs.
Experimental Mode The minmatar painting frigate as a severe error and it does weird things you may want to check it out.
Extra live icons do nothing.
Overall UI is a little bright now hurts my eyes mind toning down the blue a bit to a dark blue since the colors are glow in the dark already?
Mission breifing font is lame.
When are we going to get nos to test in experimental?
and seriously the rifter painters need to i dunno be more effective against multiple targets or something most other ewars are either effect all or boost self and painters only work on 1 target at a time :(
I love the new blaster shot formation its far more effective in shooting stuff close in and intercepting annoyances such as missiles, makes me miss the 4 blaster tristan though :( possible for the ship selection to allow different loadouts?
Turrent Disruptors barely do anything to weapons cept make them seemingly more accurate... I dont think this is intentional.
and Minimatar are still missing thier third quirk still and we are missing caldari ships from expermental mode.
Any thoughts about using increased ROF to represent higher number of launchers on ships for those that do lob missiles? The dumbfires dont seem to need it.
and i still cant wait for ore monger mode maybe you should start tossing collidable riods in the next mission or so to be an obstacle (players cant killt it still becuase they cant mine it)
How to make feel low sec feel like low sec |
Darius Shakor
Mirkur Draug'Tyr
|
Posted - 2008.04.01 17:35:00 -
[685]
Just installed your latest version today after downloading a couple of days back. Good game and I am loving it.
Anyway, bug report. In the Gallente Campaign I get to the third mission but cannot finish it. In the second to last wave something huge like a battleship just races down the screen at high speed and doesn't come back. It just sits there on the radar as a large red dot. When I am done killing everything else it does not progress past the mission.
Other than that this is pretty good. Can't wait to see it develop over time. ------ Mirkur Draug'Tyr :: Recruitment |
Albert Ocean
Republic Military School
|
Posted - 2008.04.01 18:41:00 -
[686]
It just wont load.
Says "loading", stops at like 5% and "the program has no response" or whatever the english way of expressing that is.
Has anyone had this problem? If so, how did you solve it? My comp is not that prehistoric btw, I'm running EVE on premium graphics, so, what's wrong?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.01 20:04:00 -
[687]
Originally by: Nova Fox Store -No sellback Penalty -Items need to be grouped by metalevel in a thicker boarder box -Store needs to be more race tailor at least first, gallente would lose the shield options and get a racial store instead with drones upgrade (to even allow non drone ships to field them but the ishkur will still have the most benifits from it as it already has 3 slots worth of modules preinstalled)
Sellback/ship change/ship destruction penalties will be added soon. Grouping items by meta level is a bit tough but I'll work on it. As for the racial tailoring, I don't want to be too restrictive. After all, EVE will let you armor tank anything, it's just not guaranteed to work especially well.
Quote: Mission 3 No Support listed, even though tristans do assist
Oops, I'll get on it.
Quote: Mission 4 Unbeatable Malaus no longer offlines mines nor does it aggro enough mines to allow it to 'kite' a pocket to recharge at. Ishkur the other alternative no longer works as an error code pops up something about mine manager goofing up, will post error once i replicate it (fairly easy just launch drones and blamo)
Damn. Okay, I'll take a look at it. I knew that it was a bad sign when it worked the first time I tried it.
Quote: Goonswarm mode Very hard still the amount of frigates on screen at first is something to be expenting in the third wave of units not the first wave really.
I toned things down a bit for Goonswarm mode, but I'll keep cranking it down until the average player can at least survive until wave 2.
The green booster threw an error couldnt replicate to get the report.
Yeah, I appear to have broken something with boosters - does this only appear in Goonswarm Mode?
Quote: Rifter needs its autocannons in GS arty rifter dont cut it really.
Okay, I'll switch it up.
Quote: Punisher in GS mode is well done lasts as long as the tristan does in my usual runs.
I was a little worried about the Punisher, mostly because it isn't terribly fast relative to the Rifter and Tristan. I'm glad it's holding its own.
Quote: Experimental Mode The minmatar painting frigate as a severe error and it does weird things you may want to check it out.
Hrm, annoying. I'll check it out.
Overall UI is a little bright now hurts my eyes mind toning down the blue a bit to a dark blue since the colors are glow in the dark already?
Once I get the new backgrounds integrated I'll examine the background panel colors, but they probably are a bit on the bright side.
Quote: Mission breifing font is lame.
I'll take a look at a less craptacular font, I have to admit that I just chose the default.
Quote: When are we going to get nos to test in experimental?
A bit of a lower priority at the moment, if I had to guestimate I'd say once the Gallente campaign is complete.
Quote: and seriously the rifter painters need to i dunno be more effective against multiple targets or something most other ewars are either effect all or boost self and painters only work on 1 target at a time :(
I admit that I probably won't get to this until the Minmatar Campaign, but I agree that they do need to be improved.
Quote: I love the new blaster shot formation its far more effective in shooting stuff close in and intercepting annoyances such as missiles, makes me miss the 4 blaster tristan though :( possible for the ship selection to allow different loadouts?
I've toyed around with the idea, but I don't think so - unfortunately it would require a lot of labor on my part due to my lack of insight when first creating the code from player ships.
Turrent Disruptors barely do anything to weapons cept make them seemingly more accurate... I dont think this is intentional.
Yeah, I'm taking a look at tracking disruptors. At this point they're practically ineffective against close-range ships (and possibly bugged). ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.01 20:07:00 -
[688]
Originally by: Darius Shakor Anyway, bug report. In the Gallente Campaign I get to the third mission but cannot finish it. In the second to last wave something huge like a battleship just races down the screen at high speed and doesn't come back. It just sits there on the radar as a large red dot. When I am done killing everything else it does not progress past the mission.
This should have been fixed in the latest version, but I'll double-check and make sure that it's functioning properly.
Originally by: Albert Ocean It just wont load.
Says "loading", stops at like 5% and "the program has no response" or whatever the english way of expressing that is.
Has anyone had this problem? If so, how did you solve it? My comp is not that prehistoric btw, I'm running EVE on premium graphics, so, what's wrong?
Even prehistoric computers should be able to run this game fairly well.
I'd like to heul but unfortunately I'm using 3rd-party software to design this game, which means that I'm not able to debug lower-level issues like the one you're experiencing. The best thing I can suggest is to run it on Windows XP if you aren't already and make sure that your various drivers are updated. Sorry I can't help you more. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
Lance Fighter
|
Posted - 2008.04.02 01:54:00 -
[689]
Bump... I need to take some time and actually try the newest version... got it downloaded, just waiting for a chance to test it. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Kevrlet
The Knighthawks Interstellar Alcohol Conglomerate
|
Posted - 2008.04.02 02:30:00 -
[690]
Awesome job Tarminic, except mission 4. Absolutely unplayable. Not impossible by any means (beaten it with a Tristan very easily), but runs so disgustingly slow that it makes me want to vomit. Note I'm running this on a 3 year old laptop that managed to run EVE. All other missions are fine, just mission 4 is...ugh. We need this. Badly. |
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Tarminic
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Posted - 2008.04.02 15:30:00 -
[691]
Originally by: Kevrlet Awesome job Tarminic, except mission 4. Absolutely unplayable. Not impossible by any means (beaten it with a Tristan very easily), but runs so disgustingly slow that it makes me want to vomit. Note I'm running this on a 3 year old laptop that managed to run EVE. All other missions are fine, just mission 4 is...ugh.
Yeah - currently Mission 4 causes a bit of a problem - so far I've mostly been putting bandaids on it, but I eventually I'm going to redo the entire mission. Until then I've included a way to get directly to missions 6 or 7 so at least it won't keep you from testing the other new missions. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
Tarminic
|
Posted - 2008.04.02 15:35:00 -
[692]
Edited by: Tarminic on 02/04/2008 15:36:48 UPDATE! Version 0.79.5 is now online. This version adds some excellent art from Krats, and fixes a few things with Mission 4, and also includes a means to skip to mission 6 or 7. Mission 7 has also been added, though it has not yet been finalized.
New in version 0.79.5 -Several bugs have been fixed involving Mission 4 -The number of mines in mission 4 have been reduced -The background for the Gallente Briefing/Ship Selection/Upgrade screen has been changed -Mission 7 has been added
Download Link Version 0.79.4 - EVE Files Download (24 Megs) Version 0.79.5 - EVE Files Download (24 Megs) ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
Tarminic
|
Posted - 2008.04.02 18:46:00 -
[693]
Le bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |
Tarminic
|
Posted - 2008.04.02 22:14:00 -
[694]
Last bump before I head out! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.02 22:55:00 -
[695]
mom is back and I'll be coving your bumpage not top of adding feed back!
wooo
like lasers, yes, badass.
not sure if they are effected by tracking though the NPC battaleships seems to track just fine at close range with the white lasers. a frigate should be able to be untouched when that close and see the lasers slowly moving towards them while they rotate around.
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Lance Fighter
|
Posted - 2008.04.02 23:35:00 -
[696]
Ill bump again, but eve-files is down :( Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Nova Fox
The Scope
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Posted - 2008.04.03 11:11:00 -
[697]
Mission 4 is now beatable, Mission 5 didnt list escorts again and its nearly impossible at the end with 3 battleships at once and the scorp jamming me to hell while the ravens shoot missiles at me that i cannot shoot down because of the jam leads to instant death. Cruisers need to be slightly faster in order to dodge battleship fire but should be able to catch a frigate or destroyer.
How to make feel low sec feel like low sec |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.03 12:52:00 -
[698]
hmmm formation controls for allies... being able to fire all ships at once and aim them... and the ability to change which ship your in control of...
more on this later :P
BRAINSTORM
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Tarminic
|
Posted - 2008.04.03 13:07:00 -
[699]
Originally by: Nova Fox Mission 4 is now beatable, Mission 5 didnt list escorts again and its nearly impossible at the end with 3 battleships at once and the scorp jamming me to hell while the ravens shoot missiles at me that i cannot shoot down because of the jam leads to instant death. Cruisers need to be slightly faster in order to dodge battleship fire but should be able to catch a frigate or destroyer.
You may want to try beating it with the Celestis - I only mention this in the tutorial (which admittedly isn't enough) - but the e-war ships have twice the sensor strength of the other ships. I've found that Sensor Dampeners + Support is a fairly good way of taking them out.
I'm going to rework mission 4 with a painfully obvious solution that, for whatever reason, didn't occur to me at the outset - just cut the number of mines in half and double their firepower! I've already tested this and on a computer with 512 MB of ram and a 1.7GHz processor this eliminates virtually all the lag associated with the mission. You'll see this in the next version.
One thing I'm working on for the immediate future is the bug fixes you mentioned previously - could you copy and paste the target painter error you had (if you can reproduce it) and adding a color scheme manager to give the background panels a more race-specific feel. I need to be careful that this doesn't blend in too much with the backgrounds, so It'll probably be another week or two before I start using it as I don't want to have to change things more than I have to. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Miyeko Kelindra
School of Applied Knowledge
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Posted - 2008.04.03 14:30:00 -
[700]
One thing your game does not have that I think it requires - a sticky so I dont have to chase it down the page
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.03 15:21:00 -
[701]
Edited by: MotherMoon on 03/04/2008 15:22:42 I agree, which is why I keep suggesting a eve fan art/ I made this forum where devs sticky the cool stuff.
I mean we have a forum for videos, why not art and games?
and and tarminic here's a cool idea for peopelt hat don't want to read through everything, every time you update also include a link in your frist post that sends you to the post where you released it that way they only have to read there on!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 16:51:00 -
[702]
Originally by: MotherMoon peopel that don't want to read through everything, every time you update also include a link in your first post that sends you to the post where you released it that way they only have to read there on!
I usually update the first three posts (main post, new features, known issues) whenever I release a new version. Is that what you mean? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
MotherMoon
|
Posted - 2008.04.03 17:57:00 -
[703]
Originally by: Tarminic
Originally by: MotherMoon peopel that don't want to read through everything, every time you update also include a link in your first post that sends you to the post where you released it that way they only have to read there on!
I usually update the first three posts (main post, new features, known issues) whenever I release a new version. Is that what you mean?
well I guess I was more talking about like feedback, so someone can come in and leave feedback on the game. I've seen a few posts that start "I don't know if it's been said before. But then again maybe linking to where the feedback is starting would help that anyways.
Maybe if you get really crazy you can start your own forum site like the homeworld team, but I don't know think your project is quite THAT big yet :)
But aim for the sky tarminic I have all this ideas that I know you'd want to save for the squeal :P Please visit your user settings to re-enable images.
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Tarminic
|
Posted - 2008.04.03 18:55:00 -
[704]
Originally by: MotherMoon But aim for the sky tarminic I have all this ideas that I know you'd want to save for the squeal :P
One thing I could do is to have a FAQ in addition to the known issues post - common questions like "What OS is supported" "and Hey, why don't you have X!" ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.03 20:33:00 -
[705]
Time for the afternoon bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Nova Fox
|
Posted - 2008.04.04 08:14:00 -
[706]
Bumpage There are issues with the newest version but i have to replay it entirely again to get a good list going
Mission 5 is unbeatable with 3 battleships and Cruisers dont get extra slots Please visit your user settings to re-enable images. How to make feel low sec feel like low sec |
Tarminic
|
Posted - 2008.04.04 14:58:00 -
[707]
Originally by: Nova Fox Mission 5 is unbeatable with 3 battleships comming with little to no delay between each of them. Scorpion still jammed the heck out of the celestis.
Okay, I'll look at adding more time to beat the Scorpion, or maybe even keep the other two battleships from spawning until the scorpion is dead.
Quote: Cruisers dont get extra slots on mission 5
Yep, I've already fixed this in the next version.
I also discovered what my error was with the Vigil in experimental mode. I was creating an enemy vigil instead of a player vigil. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.04 18:02:00 -
[708]
Bump!
A quick update - I've added a color scheme manager and given each of the 4 empires their own unique color scheme: Gallente - Teal Caldari - Blue Minmatar - Maroon Amarr - Gold
Right now this is only set depending on the campaign you're currently running so the main menu buttons will be the default scheme (Caldari), but I'm going to be adding an options page that will let you override that with the color scheme of your choice, and possibly a customizable scheme in the future.
I've also completed the Mission 4 minefield revisions and on the computer I've been developing on (512 MBs of RAM, 1.7GHz Celeron processor), and can report that it is at least 87% Lag Free(TM). ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.04 21:24:00 -
[709]
Afternoon bump time! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Nova Fox
The Scope
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Posted - 2008.04.05 05:47:00 -
[710]
well cant wait for it.
How to make feel low sec feel like low sec |
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Alex Raptos
The Firestorm Cartel
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Posted - 2008.04.05 07:08:00 -
[711]
Little(big) bug i found.
When you pick up a booster, just fly near the icon that shows the timer for it, and you can "Re-collect" it, over and over till its off the screen, whats worse is any bonus you got doing THIS, doesnt wear off.
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Commander TwoGirl
University of Caille
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Posted - 2008.04.05 17:01:00 -
[712]
Originally by: Alex Raptos Little(big) bug i found.
When you pick up a booster, just fly near the icon that shows the timer for it, and you can "Re-collect" it, over and over till its off the screen, whats worse is any bonus you got doing THIS, doesnt wear off.
Are you SERIOUS?! /facepalm Okay, I'll take care of it then.
Quick update - I'm working on the latest version, which may or may not include new music and sound plus an options screen where you can do things like set the sound/music volume and pick a color scheme. Aside from that I'm taking a look at the various issues brought up by feedback - I seem to have gotten a bit lazy in my testing, so it's time for me to develop a legitimate test plan.
Also, the next release should contain the final version of Mission 7. Soon I'll start working on the dramatic climax for the Gallente Campaign.
Keeping the space-lanes free since 2007. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.05 17:09:00 -
[713]
Why that random character directly above my post is most certainly not an alt of mine! You have no affiliation with this project, why are you attempting to impersonate me!
... ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.06 21:18:00 -
[714]
Bump!
New version should be out tomorrow (18 hours or so) - I'm mostly working on some minor UI improvements in this one and adding an options page where one can set the color scheme and audio options. Next version should include some new sound and music as well. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |
Alex Raptos
|
Posted - 2008.04.07 02:24:00 -
[715]
Do i get points for knowing that alt was you in the other thread tarmy? Please visit your user settings to re-enable images.
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.07 12:38:00 -
[716]
Originally by: Alex Raptos Do i get points for knowing that alt was you in the other thread tarmy?
Yes, I will give you one million free internet points.
Update! Version 0.8 is now online - the primary focus of this version is to expand on some of the UI improvements I made in the last version by adding different selectable color schemes. I've also laid the ground for better audio controls, including the ability to set sound and music volume that I will properly implement soon. Lastly, I've made some additional graphical improvements and fixed a few more bugs. Enjoy!
Download Link Version 0.8 - EVE Files Download (30 Megs)
General -To combat lag caused in Mission 4, the number of mines have been reduced by 50% while mine range and firepower has been doubled -The method used to apply damage upgrades has been changed to reduce the power of multiple upgrades -Booster notifications will now expire after ten seconds. A new notification will be created 5 seconds before a booster effect expires
User Interface -The following color themes have been added: --Caldari --Gallente --Minmatar --Amarr --Blood Raider --Guristas --Serpentis --Sansha's Nation -An options screen has been added where a custom color scheme could be chosen and audio settings can be changed -A button to return to the main menu has been added for the following screens --Select Campaign --Experimental --Goonswarm --Tutorial --Mission Briefing --Game Over
Graphics -Explosions will be generated as flames appear on ships larger than cruisers -Additional sprites have been added for several structures -Upgrades that cannot be purchased will have a different background than those that can be purchased -Player drones will now properly explode on destruction -The Graphical Effect for ECM Jammers have been improved -The Amarr Armor Repair Icon has been updated to reflect the fact that they are fitted with dual armor repairers
Missions -The railgun strike at the end of mission 7 has been improved to be more accurate and random -The support description for missions 3 and 5 should now be correct -Mission 5 has been modified to give players more time to destroy the first battleship -An option has been added to skip to mission number 6 or 7
Bug Fixes -A bug that resulted in boosters being re-activated after being obtained has been fixed -Boosters now last 30 seconds as was originally intended -An error with selecting the Vigil in Experimental mode has been resolved -Fixed a bug that resulted in weapons being more accurate while under the influence of Tracking Disruptors -Medium blaster bullets now have the appropriate sprite
---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Tarminic
|
Posted - 2008.04.07 13:24:00 -
[717]
Extended DT whines make Tarminic's thread sad.
Bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Tarminic
|
Posted - 2008.04.07 15:19:00 -
[718]
Needs moar bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Lance Fighter
|
Posted - 2008.04.07 15:21:00 -
[719]
yes it does... hey i was just gonna bump it! Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Lance Fighter
|
Posted - 2008.04.07 15:31:00 -
[720]
Edited by: Lance Fighter on 07/04/2008 15:34:59 Edited by: Lance Fighter on 07/04/2008 15:32:28
ERROR in action number 19 of Step Event for object AbstractEnemyJammer:
Error in code at line 1: MaxRadius = 8*Size
at position 15: Unknown variable Size
ERROR in action number 4 of Draw Event for object AbstractEnemyJammer:
Error in expression:instance_exists(ParentID) && Active==1 position 30: Unknown variable Active
Second mission, first cruiser approaching. (i assume a BB)
Ignoring makes these two errors to repeat themselves... Posting from the frontlines, more info soon. The errors dont go away. They simply KEEP COMING and COMING... I hold down enter to keep the ignore butotn pressed, the ships just end up blowing me up :( Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
|
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.04.07 15:59:00 -
[721]
Edited by: Lance Fighter on 07/04/2008 16:04:41 Edited by: Lance Fighter on 07/04/2008 16:01:35 Edited by: Lance Fighter on 07/04/2008 16:00:19 When i pick the punisher in Goon mode, I get this error as well:
ERROR in action number 1 of Create Event for object Goonswarm Level Manager:
Creating instance for non-existing object: 239
Ignoring allows me to continue... This actually seems to happen no matter what ship i chose.
NPC amarr ships seem to ONLY shoot if the target is within MF range... They ONLY shoot white, and have some wired targeting glitch.
Edit it seems there are different types of amarr npcs- ranged/short.. ignore what i said above.
for some reason your game also makes a .sav file.... explain? Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.07 16:09:00 -
[722]
Jamming Ship Bug - I changed the graphical effect for ECM jammers recently, that's probably what's causing the problem.
Goonswarm Mode Problem - Minor bug that resulted from me reducing the number of ojects created as part of the level.
Targeting Glitch - Yep, this is a minor issue that usually only appears for 1 frame. It's a lower-priority bug that I haven't gotten around to fixing yet.
I'll try and put out a fixed version around tomorrow to solve the ECM Jammer bug if nothing else. I did put in a command that will let you skip to mission 6 or 7 so that will let you get around the annoying ECM Jammer bug if you want to play those missions. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.04.07 18:38:00 -
[723]
bump. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Marmios
Elite Aeronautic Developer Syndicate
|
Posted - 2008.04.07 19:28:00 -
[724]
Played Gallente Campaign with Ishkur and after 3 -4 mins i got this:
___________________________________________ ERROR in action number 19 of Step Event for object AbstractEnemyJammer:
Error in code at line 1: MaxRadius = 8*Size
at position 15: Unknown variable Size
|
Marmios
Elite Aeronautic Developer Syndicate
|
Posted - 2008.04.07 19:33:00 -
[725]
Another one Gallente Campaign with Ishkur and Drones out.
ERROR in action number 19 of Step Event for object AbstractEnemyJammer:
Error in code at line 1: MaxRadius = 8*Size
at position 15: Unknown variable Size
|
MotherMoon
|
Posted - 2008.04.07 19:47:00 -
[726]
there should be a mission called the "Alex Raptos" in which you can earn 1,000,000 internet points :) Please visit your user settings to re-enable images.
|
Sqalevon
Masuat'aa Matari Ushra'Khan
|
Posted - 2008.04.07 21:03:00 -
[727]
ASWD and the arrows stack for the up and left movement, wich makes the ship go pretty fast.
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Zaerlorth Maelkor
The Mavericks
|
Posted - 2008.04.07 22:15:00 -
[728]
Got the same error in the first mission as some guy above me:
ERROR in action number 19 of Step Event for object AbstractEnemyJammer:
Error in code at line 1: MaxRadius = 8*Size
at position 15: Unknown variable Size
ERROR in action number 4 of Draw Event for object AbstractEnemyJammer:
Error in expression:instance_exists(ParentID) && Active==1 position 30: Unknown variable Active
==================================================
I should really get a sig. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.07 22:17:00 -
[729]
Yep - I know about the jammer error, it shall be corrected in the next 16 hours.
Also, has anyone tried the different color schemes? Tell me what you think is good and/or bad. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.04.08 04:35:00 -
[730]
Good: +1 +You can get your favorite color.
Bad: -4 -Some colors are bright. Very bright. (then again, if i could view every single forum in shades of gray like the egosoft/eve forums, I would) -The page loads with the default blue, then moves to the other color. Annoying. -Boxes for color seem rather obtrusive to me. -The background stays the same... While I understand the background is part of the game(if you understand what im trying to say), just having a single color change in rather squared off boxes seems obtrusive/ why bother?
Perhaps instead of differing colors, put a different picture or two in the background, then throw the UI on top of that?
Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.08 13:11:00 -
[731]
UPDATE! Version 0.81 is now online and fixes a few bugs I introduced in the last version. Doh!
Download Version 0.81 EVE Files Download (30 Megs)
Bug Fixes -A game-breaking bug relating to the appearance of ECM Jammers has been fixed -A bug at the start of Goonswarm Mode has been fixed -Fixed a bug that occurs when an Amarr ship picks up a certain booster -A bug that occasionally causes a second Ferox to spawn during mission 2 has been fixed
Graphics -Electronic Warfare notifications will now have the correct color ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.08 15:14:00 -
[732]
I giev bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.04.08 16:06:00 -
[733]
Coolness. Downloading now.
bump btw. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.08 16:49:00 -
[734]
Excellent!
I'll try and make sure my next major release doesn't contain a game-breaking bug on one of the early campaign missions. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.04.08 17:07:00 -
[735]
hehe bugs are to be expected, after all, that IS what bug-testers are for... Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
AlienHand
State War Academy
|
Posted - 2008.04.08 18:24:00 -
[736]
Bumpedybump
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Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.08 20:53:00 -
[737]
Afternoon bump time! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.8 (Updated 4/7) |
Darius Shakor
Mirkur Draug'Tyr
|
Posted - 2008.04.09 00:41:00 -
[738]
Love the latest version UI improvements compared to older versions. Much clearer to read the text, and the fitting screen is cool too now you can scroll between the different item categories. As a suggestion for that, maybe to the left of each item you could add small coloured dots indicating how many of these you have fitted to your ship instead of the number showing you. It would make them stand out more when you want to unfit something. Also maybe display a list of the item types in order, and which one you are currently viewing. Or have the list names clickable for faster browsing.
Also, might be just me but isn't the 4th mission a little... impossible? You can't fly through at all without setting any mines off and they practically insta-pop your frig. I did see the support option for railgun fire but that does not work right as the gun fire seemed to be off to the right of the screen where you can't fly. So that might be why.
You could also add the temp option to select your mission like you did for 6 and 7, but for all missions, to help make testing more selective instead of going through them all again in order.
Keep up the excellent work. ------ Mirkur Draug'Tyr :: Recruitment |
Nova Fox
|
Posted - 2008.04.09 08:34:00 -
[739]
Nova Fox's Stragety Tip for Mission 4
Bear with the lag ther are alot of mines here and flying though unscratched wuth guns blazing is impossible. (however you can be my geust in trying)
-Ishkur Stratagey Fittings Required - None Fittings Suggested - DCUs and Cap Rechargers
Stratagey Launch your drones they should aggro the mines and hopefully set them off, then recall the drones before they are destroyed, rinse repeat as a path clear to the end is made. Dont fret about losing one or two of them youll need at least 4 in the end to take out the station.
-Malus Stratagey Fittings Required - Cap Rechargers and expanders, and a speed mod as well
Stratagey Fly into the field close to the mines to activate their aggro and cause them chase you, bring them out of the way and activate your ecm, do this smartly and you can kite the mines into areas where you need recharge.
downloading the new version now will tear apart later for bugs. Please visit your user settings to re-enable images. How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.09 13:04:00 -
[740]
Also, the mines should be vulnerable to sensor dampeners. You'll need to fit some cap rechargers or batteries if you plan on running your dampeners the entire minefield and repairing, but keep the dampeners on and don't stray too close to the mines and you should be alright.
Then just use your support on the station and it'll die fairly quickly. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
|
Lance Fighter
Amarr
|
Posted - 2008.04.09 15:44:00 -
[741]
There is a problem that if you try to hold down the dampener button, the timer goes to negative numbers... from what i believe it stops drawing cap and stops damping, but it doesnot cycle like the rep does. Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.04.09 15:55:00 -
[742]
Originally by: MotherMoon there should be a mission called the "Alex Raptos" in which you can earn 1,000,000 internet points :)
I second this, (Posting with my main from now on as my forum avatar be fixed and i r no longer ashamed by his old pre-portrait swap pic!)
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.09 17:55:00 -
[743]
I shall take it into consideration.
Update: I'm doing some more UI tweaks, and thinking about a way that you can save your progress between missions, which has been needed for awhile honestly.
I'm also working on Gallente Mission 8, which will have a nice surprise at the end. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.09 19:33:00 -
[744]
Bump time! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.09 21:52:00 -
[745]
Late day bump! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.09 22:31:00 -
[746]
any chance of mining missions?
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Nova Fox
Gallente
|
Posted - 2008.04.10 09:18:00 -
[747]
Tarminic said 'Ore Monger Mode' was comming Soon (tm).
I think tarminic took most of my suggestions for consideration on the rocks breaking.
We suggestions for it while where at it. I think the mining frigates should be fast but low mining power
Cruiser be similair to current cruisers with mining ability.
Tech 1 barges be a bit faster than the cruisers and of course better at mining (rock damage) tiers increase its rate of fire.
Tech 2 exhumers should be slower but has longer reach, more range and damage increase for higher teirs.
Havent done a full tear apart of the new version but it is now possible to get frigates to have cruiser slot layouts by skipping missions game overing and starting over the campaign. Also you can get yourself more isk by pressing the 6 or 7 button at any time during mission select. also 6 and 7 still usable during mission breifing and store.
How to make feel low sec feel like low sec |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.10 10:27:00 -
[748]
hey tarminic maybe... jsut maybe... in the second version of this game... you might have awhole world map and stuff r such..
anyways if you did or not I think it might be interesting to build ships.
Other than that just the next random idea and bump.
make hulks playable ships, and they mine in order to build up ore and then they use that ore has a weapon like an asteroid slinging death machine.
Also drone missions for the win :P
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.10 13:33:00 -
[749]
Edited by: Tarminic on 10/04/2008 13:33:35
Originally by: Nova Fox Tarminic said 'Ore Monger Mode' was comming Soon (tm).
I think tarminic took most of my suggestions for consideration on the rocks breaking.
We suggestions for it while where at it. I think the mining frigates should be fast but low mining power
Cruiser be similair to current cruisers with mining ability.
Tech 1 barges be a bit faster than the cruisers and of course better at mining (rock damage) tiers increase its rate of fire.
Tech 2 exhumers should be slower but has longer reach, more range and damage increase for higher teirs.
I haven't decided on the details yet, but it will almost certainly be something like this.
Mining frigates: Fast, low damage/mining rate, good for higher levels when survival matters as much as score
Mining Cruisers: Moderately fast, with more HP and mining abilities but also larger
Barges: Slow, but with good HP and excellent mining ability
Exhumers: Slower, but with much more HP and about the same mining ability as Barges.
As for asteroid types I'll be implementing them slowly if I decide to create a different game mechanic for each type. If things get really complex or if I encounter something I can't creatively solve I may leave it at 3-4 asteroid types.
Quote: Havent done a full tear apart of the new version but it is now possible to get frigates to have cruiser slot layouts by skipping missions game overing and starting over the campaign. Also you can get yourself more isk by pressing the 6 or 7 button at any time during mission select. also 6 and 7 still usable during mission breifing and store.
The 6 and 7 key issues aren't a big deal - I only have them in their for testing purposes.
The whole Game Over -> I has cruizer! issue will need to be fixed, however.
Also, the next campaign is totally going to have Rogue Drone missions in it. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
AlienHand
|
Posted - 2008.04.10 16:46:00 -
[750]
Hey there - any new music in the game?
|
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Lance Fighter
Amarr
|
Posted - 2008.04.11 01:52:00 -
[751]
Originally by: AlienHand Hey there - any new music in the game?
I think you are missing something: Eve has no sound, so why should tarminic's game? >.>
Tbh ive gotten so used to not playing games with sound, i end up just cranking up my music whenever i start any game on my pc... >.< |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.11 12:31:00 -
[752]
Originally by: Lance Fighter
Originally by: AlienHand Hey there - any new music in the game?
I think you are missing something: Eve has no sound, so why should tarminic's game? >.>
Tbh ive gotten so used to not playing games with sound, i end up just cranking up my music whenever i start any game on my pc... >.<
I can't make any promises that the next version will include sounds and music, but it's definitely one of the main things I'm working on. I wanted to make sure that when I do include the new music I have a proper volume control system for it instead of the half-assed way I implemented music at first.
I'm going to be hammering out the script for Mission 8 today or tonight and implementing it over the weekend. Mission 8 will have some new stuff I've been implementing too, but I'm not giving it away until someone accidentally discovers it in Experimental Mode. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
|
Posted - 2008.04.11 12:49:00 -
[753]
Originally by: AlienHand Hey there - any new music in the game?
I've taken to turning off the sound in Eve (I don't use EVE Voice and I am really, really tired of the music).
I connect to live365, pick a station I want to hear, and I'm much happier with the music. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
Nova Fox
Gallente
|
Posted - 2008.04.11 13:02:00 -
[754]
Campaign Mode
Mission 1 Proper and Working
Mission 2 Proper and Working
Mission 3 Last Section which spawns 3 Badgers and a Drake keeps repeating with no end in sight Mission will not terminate tried to do it over 1 hour..
Mission 4 Couldnt Test
Mission 5 Couldnt Test
Mission 6 The last section gets annoyingly heptic and the megathron strike isnt enough firepower to deal with the enemy fleet.
Mission 7 Very Dificult may need a slight tone down.
Shop Its possible to get more slots used than the advertised on ship by repeating campaign some of the extra modules take effect. Store does not have a sellback penalty Store does not account for new ship selection nor destroyed ships Can/cannot buy coloring works as intended when the options is available other than the previous bug mentioned
NPCs Amarr NPCs are freakishly faster than they need to be a slight (not to much just enough) speed nerf is in order, leave the executor (baby ceptor if i recall right) speed alone and possibly the omen as well.
Goonswarm Mode Still way way way too hard at the beginning the three ships similarly survive equally long so they arent broken.
Experimental Mode Amarr need a cap recharge boost, just enough to get bigger bonuses though the modules if put on but not enough not to diswarrent thier use yet make the amarr useful and be able to cap out several times..
Cruisers feel little to slow.
Thorax has range issues wh trying to chase down close range amarr ships which out range it.
Options Most work as intended didnt fully test this out.
How to make feel low sec feel like low sec |
Nova Fox
Gallente
|
Posted - 2008.04.11 13:20:00 -
[755]
Edited by: Nova Fox on 11/04/2008 13:26:02 Edited by: Nova Fox on 11/04/2008 13:24:19 Edited by: Nova Fox on 11/04/2008 13:21:24
Quote: ERROR in action number 3 of Step Event for object **CENSORED**:
Error in expression:((CurrentShields < MaxShields*0.75) && (LastShields >= MaxShields*0.75) && (CloseRangeMode==1))||((CurrentShields < MaxShields*0.50) && (LastShields >= MaxShields*0.5) && (CloseRangeMode==1))||((CurrentShields < MaxShields*0.25) && (LastShields >= MaxShields*0.25) && (CloseRangeMode==1))||((CurrentArmor < MaxArmor*0.8) && (LastArmor >= MaxArmor*0.8) && (CloseRangeMode==1))||((CurrentArmor < MaxArmor*0.6) && (LastArmor >= MaxArmor*0.6) && (CloseRangeMode==1))||((CurrentArmor < MaxArmor*0.4) && (LastArmor >= MaxArmor*0.4) && (CloseRangeMode==1))||((CurrentArmor < MaxArmor*0.2) && (LastArmor >= MaxArmor*0.2) && (CloseRangeMode==1)) position 41: Unknown variable LastShields
I took 'it' out with 1 arty strike?
Anyways store for the experimental modes?
Also turret disruptors dont work for player ships
Also Vexors still have rail guns.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.11 13:26:00 -
[756]
Originally by: Nova Fox I took 'it' out with 1 arty strike?
Hrm...weird. What's the context? I.E. did you...er...[/i]summon[/i] it and then just try and fight it as you would any other enemy? What ship were you using?
Also, I have to remind myself to properly write that code so it doesn't look so ugly before release. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Nova Fox
Gallente
|
Posted - 2008.04.11 13:29:00 -
[757]
Edited by: Nova Fox on 11/04/2008 13:30:39 Caldari Navy Hook Bill would be also suggested, those frigates thanks to a prenerf condition where almost impossible to destroy.
Give me a store and Ill consider it because my rax needs a slight speed boost and a slight range boost and i would probably kill it with some difficulty.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.11 15:54:00 -
[758]
Originally by: Nova Fox
Last Section which spawns 3 Badgers and a Drake keeps repeating with no end in sight Mission will not terminate tried to do it over 1 hour..
Gah. Stupid timeline errors. Will fix this weekend.
Quote: Mission 6 The last section gets annoyingly hectic and the megathron strike isnt enough firepower to deal with the enemy fleet.
Would improving the power/number of strikes help?
Quote: Mission 7 Very Dificult may need a slight tone down.
How so - just a lot of enemies that were difficult to tank?
Quote: Its possible to get more slots used than the advertised on ship by repeating campaign some of the extra modules take effect.
Yep...this is sloppy coding on my part, I never took the ability to travel from briefing screen to the main screen and back again into account.
Quote: Store does not account for new ship selection nor destroyed ships
This will change soon.
Quote: NPCs Amarr NPCs are freakishly faster than they need to be a slight (not to much just enough) speed nerf is in order, leave the executor (baby ceptor if i recall right) speed alone and possibly the omen as well.
I may do that - I tried to compensate for their speed a but by giving them a slow turning radius, which means they have to awkwardly maneuver around instead of flying in clean circles but this may not be enough.
Quote: Goonswarm Mode Still way way way too hard at the beginning the three ships similarly survive equally long so they arent broken.
This will be adjusted.
Quote: Experimental Mode Amarr need a cap recharge boost, just enough to get bigger bonuses though the modules if put on but not enough not to diswarrent thier use yet make the amarr useful and be able to cap out several times..
I may add a set of commands in experimental mode that give you free upgrades.
Quote: Thorax has range issues wh trying to chase down close range amarr ships which out range it.
Indeed - this will be fixed above. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Lance Fighter
Amarr
|
Posted - 2008.04.11 17:06:00 -
[759]
i has found it bump Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.11 18:47:00 -
[760]
Originally by: Lance Fighter i has found it bump
I counter-bump your bump!
Hrm, that sounds a bit ***... ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
|
Lance Fighter
Amarr
|
Posted - 2008.04.11 18:51:00 -
[761]
Why yes sir, it does.
Btw... You still whining for a living?
Oh yea, and the *mystery ship* seems to give up using its guns after a while.
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.11 19:00:00 -
[762]
Originally by: Lance Fighter Why yes sir, it does.
Btw... You still whining for a living?
Oh yea, and the *mystery ship* seems to give up using its guns after a while.
Indeed, I've just slowed down as to not flood the market.
Remember that zombie thread? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Lance Fighter
Amarr
|
Posted - 2008.04.11 19:04:00 -
[763]
Originally by: Tarminic
Originally by: Lance Fighter Why yes sir, it does.
Btw... You still whining for a living?
Oh yea, and the *mystery ship* seems to give up using its guns after a while.
Indeed, I've just slowed down as to not flood the market.
Remember that zombie thread?
Ahh true...
|
Lance Fighter
Amarr
|
Posted - 2008.04.11 20:13:00 -
[764]
I am posting here to say
hey tarminic, check your mail bump
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.12 00:45:00 -
[765]
Friday evening deserves more than a simple bump! *dropkick*
And I'm off to watch BSG, suckas! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Lance Fighter
Amarr
|
Posted - 2008.04.12 01:43:00 -
[766]
lolz! Those arent internet spaceships... They are tv spaceships! not as serious.
|
Nova Fox
Gallente
|
Posted - 2008.04.12 01:54:00 -
[767]
Well slow down the ammar npc ships first before we look at nerfing 6 and 7 down.
Currently thier turn rate is fine at thier current speeds perfect orbits of thier range.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.12 18:29:00 -
[768]
Originally by: Lance Fighter lolz! Those arent internet spaceships... They are tv spaceships! not as serious.
Blasphemer!
I long for the day when I can hot drop a capital ship directly into the atmosphere, deploy fighters, and then jump back out seconds before impact!
And bump. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Lance Fighter
Amarr
|
Posted - 2008.04.13 00:36:00 -
[769]
Originally by: Tarminic
Originally by: Lance Fighter lolz! Those arent internet spaceships... They are tv spaceships! not as serious.
Blasphemer!
I long for the day when I can hot drop a capital ship directly into the atmosphere, deploy fighters, and then jump back out seconds before impact!
And bump.
Why yes, that was quite the act >.> however, eve planets dont have atmospheres :( |
Lance Fighter
Amarr
|
Posted - 2008.04.13 03:30:00 -
[770]
Hey tarminic, you need a bigger bump army
|
|
Nova Fox
Gallente
|
Posted - 2008.04.13 12:10:00 -
[771]
Bumpathon
How to make feel low sec feel like low sec |
Lance Fighter
Amarr
|
Posted - 2008.04.13 16:43:00 -
[772]
bump again \o/
|
Nova Fox
Gallente
|
Posted - 2008.04.14 08:17:00 -
[773]
bumparoo
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.14 13:20:00 -
[774]
Bump!
Probably not going to do a release this week as the next mission has a bunch of custom AI required + I'd like to have sound and music controls fully functional in the next release, but feel free to suggest things. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Nova Fox
Gallente
|
Posted - 2008.04.14 13:49:00 -
[775]
Destroy the Gate Mission
Gate continues to spawn reinforcements its your job to destroy the hardened gate before your overwhelemd by hostile forces.
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.14 21:13:00 -
[776]
Originally by: Nova Fox Destroy the Gate Mission
Gate continues to spawn reinforcements its your job to destroy the hardened gate before your overwhelemd by hostile forces.
Hrm, a possibility. Though that gives me nightmares of a certain level 4 mission. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
AlienHand
|
Posted - 2008.04.15 00:11:00 -
[777]
Yo Tarminic. Keep it up ... and your pants too!
|
AlienHand
|
Posted - 2008.04.15 18:41:00 -
[778]
With the extended downtime today this thread should have been sticky ;)
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.15 18:42:00 -
[779]
I know...unfortunately I didn't get to work until late today so I didn't have time to let people know. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
AlienHand
|
Posted - 2008.04.15 19:05:00 -
[780]
Well maybe next time - I'm sure there will be more of that
|
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.16 13:37:00 -
[781]
Yes, the downtimes will be plentiful, I imagine. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Nova Fox
Gallente
|
Posted - 2008.04.17 09:19:00 -
[782]
New Idea!!! Enemy Command Ships they would be the ships that seem roless that other npc ships have established well but they emit a golden colored ewar that boosts all hostile ships performance in the area they themselves however dont have weapons, they can only fire the 'command' signal while on the main screen soon as they fall off the screen it turns off. |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.04.17 09:25:00 -
[783]
Edited by: Blane Xero on 17/04/2008 09:27:22 Goon mode, when playing the tristan, smartbombs never drop, and i mean it when i say never.
PS, i love the NanoPhoon, even though i'm guessing that wasnt supposed to be released quite yet?
For those of you wondering WTF i'm on, take a ship into experimental and instead of hitting 5 for a BS hit 6, hit ignore, and enjoy bieng chased... |
Nova Fox
Gallente
|
Posted - 2008.04.17 11:52:00 -
[784]
That was supposed to be a surprise....
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.17 12:19:00 -
[785]
Originally by: Blane Xero Edited by: Blane Xero on 17/04/2008 09:27:22 Goon mode, when playing the tristan, smartbombs never drop, and i mean it when i say never.
There's a certain score threshold required for Smartbombs to start dropping, I think it's 100,000 or close to that, I don't remember offhand.
Quote: PS, i love the NanoPhoon, even though i'm guessing that wasnt supposed to be released quite yet?
For those of you wondering WTF i'm on, take a ship into experimental and instead of hitting 5 for a BS hit 6, hit ignore, and enjoy bieng chased...
The Nanophoon will be making an appearance in Mission 8.
Originally by: Nova Fox New Idea!!! Enemy Command Ships they would be the ships that seem roless that other npc ships have established well but they emit a golden colored ewar that boosts all hostile ships performance in the area they themselves however dont have weapons, they can only fire the 'command' signal while on the main screen soon as they fall off the screen it turns off.
Son of a *****, Why haven't I thought of this yet?!
This will definitely be included in future missions, possibly in the next mission. However, the next mission will mark the first time you see Amarr/Blood Raider logistics on the field, so shoehorning it in might be a bit excessive. I'll get started on this immediately. |
Nova Fox
Gallente
|
Posted - 2008.04.17 13:02:00 -
[786]
Arent you glad to have me around? |
Elizabeth Hurley
|
Posted - 2008.04.17 13:22:00 -
[787]
The goonswarm s**t is really hard, no wonder theyr so effective |
Nova Fox
Gallente
|
Posted - 2008.04.17 13:24:00 -
[788]
Hopefully tarminic is going to fix that. |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.17 17:08:00 -
[789]
Yep, Goonswarm mode is still too hard, will be adjusted. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.18 17:33:00 -
[790]
Quick Update - all of the programming for mission 8 is now in place. Next on the to-do list? Sound Effects! ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
|
Nova Fox
Gallente
|
Posted - 2008.04.19 09:38:00 -
[791]
Permission to port this to XNA for practice? |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.20 03:19:00 -
[792]
Originally by: Nova Fox Permission to port this to XNA for practice?
XNA? The X-Box 360 Game Development platform? Absolutely!
I'm currently vacationing in sunny NJ* for the weekend, so I can't promise another release on Monday, but I'm aiming for mid-week. Sorry for any delays.
*Yes, I'm actually using "sunny" and New Jersey in an unironic sense here ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.20 08:04:00 -
[793]
BUMP
and hell yeah get this through CCP some day and sell on xbox live :)
|
Nova Fox
Gallente
|
Posted - 2008.04.20 09:38:00 -
[794]
No bumping allowed anymore so try to say something every post to avoid threadlock. :( I just said i wanted to port for practice to see atanatomy of a game, how it works, how to break and fix it and then start tying to work on my own project which is going to be very large.
If I do somehow manage to catch up wtih tarminic on xna then i might publish the results here.
How to make feel low sec feel like low sec |
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.20 16:42:00 -
[795]
Nova Fox, do you program at all? If not it doesn't help to learn some of the fundamentals of object-oriented programming if you're going to be making games in any form. A nice little guide is here: Linkage
And if you have more specific questions you can ask them here or through eve-mail. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Tarminic
Black Flame Industries
|
Posted - 2008.04.23 13:09:00 -
[796]
Back from my vacation, resuming work on ze game. Next version - it's confirmed - WILL HAVE SOUND. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
AlienHand
|
Posted - 2008.04.23 17:46:00 -
[797]
Originally by: Tarminic Back from my vacation, resuming work on ze game. Next version - it's confirmed - WILL HAVE SOUND.
Cool and hot at the same time :)
|
Tarminic
Black Flame Industries
|
Posted - 2008.04.24 13:58:00 -
[798]
Originally by: AlienHand
Originally by: Tarminic Back from my vacation, resuming work on ze game. Next version - it's confirmed - WILL HAVE SOUND.
Cool and hot at the same time :)
Indeed...though GameMaker's sound support is craptacular, I shall prevail! ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Lance Fighter
Amarr
|
Posted - 2008.04.24 14:00:00 -
[799]
Cool, sound. I think >.>
all that aside, sound does add some atmosphere to a game...
|
Tarminic
Black Flame Industries
|
Posted - 2008.04.25 14:21:00 -
[800]
You will also be able to do convenient things like adjust the volume, so you can always turn it off if you feel like it. |
|
Tarminic
Black Flame Industries
|
Posted - 2008.05.01 13:42:00 -
[801]
I just wanted to let people know that I haven't forgotten about this or anything. Reasons for the delay:
1. The sound effects in CCP's stuff files aren't always labeled properly. For example, the Large Railgun sound effect is labeled as a Medium Railgun sound effect. Since I play EVE with the sound off most of the time, it's taken me longer than expected to figure out what sounds go where
2. My original format for said sounds was MP3s. Game Maker doesn't natively support them, meaning that while they took up little hard drive space they had to be encoded into a different format while the game was loading, sending the overall game loading times through the roof. This has now been corrected (at the expense of a larger archive).
3. Real life interference and wife aggro
I'll do my best to have a release this weekend. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Tarminic
Black Flame Industries
|
Posted - 2008.05.01 20:43:00 -
[802]
Just a quick update - my sub is about to expire for a few days so no offense intended if I don't reply to a question. If I have to I may bribe a corpmate into doing it for me.
The rest of you will be glad to have a few days free of me, I imagine. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
AlienHand
|
Posted - 2008.05.01 20:56:00 -
[803]
Originally by: Tarminic Just a quick update - my sub is about to expire for a few days so no offense intended if I don't reply to a question. If I have to I may bribe a corpmate into doing it for me.
The rest of you will be glad to have a few days free of me, I imagine.
Hey Tarminic - long time no see
|
SteveDaPirate
Amarr BirthIRight Notoriety Alliance
|
Posted - 2008.05.10 02:36:00 -
[804]
Hurry Tarminic!!! I need my EDTM fix!
|
Lance Fighter
Amarr
|
Posted - 2008.05.10 02:44:00 -
[805]
wha? tarminic is dissappearing for a few days?
|
AlienHand
|
Posted - 2008.05.13 12:32:00 -
[806]
Any updates coming up?
|
Tarminic
Black Flame Industries
|
Posted - 2008.06.02 01:13:00 -
[807]
I haven't abandoned this project, just an FYI. I'm having some computer trouble that's kept me from working on it much but I should have the new version up in about a week. This one will come in two versions, with music and without. The music version will be about 55 megs and have some longer loading time than the music-less version (25-30 megs). I'd like to thank Alienhand once again for providing me with material. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.06.02 01:15:00 -
[808]
hey tarminic I'm back too!
I've been having computer issues too but I'll try to help you with your project more often again :)
|
Tarminic
Black Flame Industries
|
Posted - 2008.06.02 18:42:00 -
[809]
More help is always appreciated. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.06.08 15:54:00 -
[810]
BUMP
|
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Tarminic
Black Flame Industries
|
Posted - 2008.06.09 17:11:00 -
[811]
You know, as the 24 hour extended downtime approaches, now might be a good time to try out EVE: Downtime Madness. Just sayin'. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
BFish
|
Posted - 2008.06.19 20:05:00 -
[812]
Refuses to load. I open the exe, the loading screen comes up, and it instantly not-responds.
|
Tarminic
Black Flame Industries
|
Posted - 2008.06.19 20:10:00 -
[813]
Originally by: BFish Refuses to load. I open the exe, the loading screen comes up, and it instantly not-responds.
What OS are you using? Some people have been having problems with it using both XP and Vista, though it seems to be most stable running under XP. Unfortunately I can't really diagnose low-level problems since I'm using a development tool, sorry about that. The sequel will not suffer from such a limitation.
BTW, new release this weekend, waiting on a part for my laptop. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
BFish
|
Posted - 2008.06.19 20:28:00 -
[814]
Originally by: Tarminic
Originally by: BFish Refuses to load. I open the exe, the loading screen comes up, and it instantly not-responds.
Lots of funky long words
Windows Vista Home Premium Service Pack 1 Advent Laptop Intel Pentium Dual CPU T2330 1.60 GHZ x2 2GB Ram
Running a dual monitor setup. One is a CRT @ 1280x1024, the main laptop screen at 1280x800.
|
Tarminic
Black Flame Industries
|
Posted - 2008.07.03 14:49:00 -
[815]
I know it may have looked like I've stopped working on this, but rest assured that you are entirely incorrect! I haven't had a chance to do much work on in in the past month due to computer difficulties, but I still plan on completing this game. In fact, As soon as I finish I plan on starting on the sequel.
Anyway, I've had the current version done for almost a month but I was hesitant to release it simply because currently if there's a critical error I have no easy way to fix it, which makes me a sad panda. If you find and such bugs please let me know but understand that I won't be able to fix anything for at least a week. Anyway:
New in Version 0.83
Graphics -Explosions have been added to the Gjallarhorn Doomsday Device Missile detonations -Player-generated laser effects have been improved slightly
Sound and Music -Sound effects have been added for all weapons except lasers -Explosion sound effects have been added -Music has been added to an optional version of the game. The music constists of clips from two songs composed by Alienhand: --Hunting Stardust (Plays during missions) --Yellow Substance (Plays during menus)
Ships and Missions -Mission 8 has been added to the game -Minmatar Ships now have a built-in speed bonus: all enemies will be drawn towards the bottom of the screen at a rate of two pixels per frame (approximately the speed at which a battlecruiser travels)
User Interface -The sound and music volume buttons now function as intended
Download Link Version 0.83 - With Music http://eve-files.com/dl/165498 Version 0.83 - Without Music http://eve-files.com/dl/165497 ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.07.03 15:38:00 -
[816]
WHOOP DOOP DE SHOOP!
|
Plumpy McPudding
|
Posted - 2008.07.03 15:39:00 -
[817]
Originally by: Blane Xero WHOOP DOOP DE SHOOP!
IMAH CHARGINNNN MAH LAZZZORR!!!! __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |
Tarminic
Black Flame Industries
|
Posted - 2008.07.03 16:03:00 -
[818]
Also, a little spoiler for things to come. The last mission of the Gallente Campaign will be ****ING EPIC
I have so far spend at least a week programming code specifically for this mission. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.07.03 16:40:00 -
[819]
Edited by: Blane Xero on 03/07/2008 16:51:29 Edited by: Blane Xero on 03/07/2008 16:44:45 I just downloaded the "With Music" one and it says at the bottom "No Music" in the version thing.there IS music but it just doesnt show up till you manually set the level, (it starts as showing up at 25, but 25 is actually zero, while 100 is only 50, its complicated, just mess with it, you'll see)
And in missions (i started at mission 8 or 9 mind you) it dissapeared after i killed the first harbinger.
If i kill something while an augoror is repairing it, it starts to repair me instead.
Playing the vexor, i destroyed the abaddon in mission 8 (Guessing thats not supposed to happen since it didnt happen with the thorax) and got this
___________________________________________ ERROR in action number 1 at time step 5499 of time line GM8:
Error in expression:Abaddon_BloodRaiderLeutenant.Disabled==0 position 30: Unknown variable Disabled
|
Tarminic
Black Flame Industries
|
Posted - 2008.07.03 16:51:00 -
[820]
Originally by: Blane Xero Edited by: Blane Xero on 03/07/2008 16:44:45 I just downloaded the "With Music" one and it says at the bottom "No Music" in the version thing.there IS music but it just doesnt show up till you manually set the level, (it starts as showing up at 25, but 25 is actually zero, while 100 is only 50, its complicated, just mess with it, you'll see)
Wait, so does the music version not have music or vice versa? Or did I just mix up the links? Gah.
Quote: And in missions (i started at mission 8 or 9 mind you) it dissappeared after i killed the first harbinger.
Crap, I fear I may have left some debugging code in or something. What do you mean disappeared?
Quote: If i kill something while an augoror is repairing it, it starts to repair me instead.
Yeah, tis a pretty entertaining bug that will get squished soon. The default AI behavior, in which it defines targets (you, allies or drones) is overridden by the repair code that uses the same target variable. When whatever it's repairing explodes, the old code take back over for a second and immediately retargets to you, at which point the repairer code takes back over and immediately repairs the current target. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
|
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.07.03 16:54:00 -
[821]
Originally by: Tarminic
Originally by: Blane Xero Edited by: Blane Xero on 03/07/2008 16:44:45 I just downloaded the "With Music" one and it says at the bottom "No Music" in the version thing.there IS music but it just doesnt show up till you manually set the level, (it starts as showing up at 25, but 25 is actually zero, while 100 is only 50, its complicated, just mess with it, you'll see)
Wait, so does the music version not have music or vice versa? Or did I just mix up the links? Gah.
Quote: And in missions (i started at mission 8 or 9 mind you) it dissappeared after i killed the first harbinger.
Crap, I fear I may have left some debugging code in or something. What do you mean disappeared?
Quote: If i kill something while an augoror is repairing it, it starts to repair me instead.
Yeah, tis a pretty entertaining bug that will get squished soon. The default AI behavior, in which it defines targets (you, allies or drones) is overridden by the repair code that uses the same target variable. When whatever it's repairing explodes, the old code take back over for a second and immediately retargets to you, at which point the repairer code takes back over and immediately repairs the current target.
1. Music version DOES have music, it just dissapears alot. (And has a tag at the menu saying "Version X, NO music"
2. Not me, the music, the music for the mission starts, i blow something up, music dissapears.
3. Glad you know.
4, Check post for new bug.
|
Dukeslet
Icarus' Wings
|
Posted - 2008.07.03 17:27:00 -
[822]
Quote: Complete List of Playable Ships Maulus, Tristan, Incursus, Vexor, Thorax, Celestis, Rifter, Vigil, Thrasher , Breacher, Slasher, Thorax, Vexor, Celestis, Punisher, Executioner, Crucifier, Inquisitor
You also said in the patch notes that it now has 8 levels when there's only 7 listed in the main post.
Originally by: Xaen Fool me once, shame on you. Fool me twice, shame on me. Fool me three times, seriously, wtf?
|
Tarminic
Black Flame Industries
|
Posted - 2008.07.03 17:27:00 -
[823]
Edited by: Tarminic on 03/07/2008 17:28:22 Regarding #4: Not entirely sure how you pulled that off...I think that you must have simultaneously removed the last 25% of his health.
Was this while he was still fighting you or after he was disabled?
EDIT: Thanks Dukeslet, fixed. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.07.03 20:26:00 -
[824]
Originally by: Tarminic Edited by: Tarminic on 03/07/2008 17:28:22 Regarding #4: Not entirely sure how you pulled that off...I think that you must have simultaneously removed the last 25% of his health.
Was this while he was still fighting you or after he was disabled?
EDIT: Thanks Dukeslet, fixed.
vexor with 4 damage increase mods, 1 range increase, all 5 drones, and pop :p
either that or i haxored the game somehow,
|
Thelonius Rat
Caldari MDK Syndicate The Volition Cult
|
Posted - 2008.07.03 20:39:00 -
[825]
Originally by: BFish Refuses to load. I open the exe, the loading screen comes up, and it instantly not-responds.
I found that it took ages to load, but it worked anyway.
The taking ages to load is because it's 30 something MB and made with Gamemaker. In fact if I were you I would learn another language and remake this, because Gamemaker is horrible.
As for the game, well, I could write a list... - |
Tarminic
Black Flame Industries
|
Posted - 2008.07.03 21:42:00 -
[826]
Edited by: Tarminic on 03/07/2008 21:42:54 Edited by: Tarminic on 03/07/2008 21:42:16
Originally by: Thelonius Rat
Originally by: BFish Refuses to load. I open the exe, the loading screen comes up, and it instantly not-responds.
I found that it took ages to load, but it worked anyway.
The taking ages to load is because it's 30 something MB and made with Gamemaker. In fact if I were you I would learn another language and remake this, because Gamemaker is horrible.
I'm convinced that Gamemaker somehow deoptimizes code to be as slow as possible. Unfortunately a large contributor the the load is the sprites - because I'm using an unregistered version of gamemaker I can't dynamically rotate images, forcing me to 32 different images per sprite (this will be changing in the near future). Multiply this by the number of ships in the game and you quickly start to eat up a lot of RAM in order to play.
Unfortunately I've invested too much effort into it's current platform to do a rewrite, but the sequel will most certainly not be written using GML. As I found out, Gamemaker code doesn't scale well at all. I'll probably be writing the sequel in C# (or maybe C++).
Quote: As for the game, well, I could write a list...
Go ahead, I'm open to criticism. A lot of it may be stuff that's already too entrenched in the code for me to change, but if nothing else it'll reiterate things not to do next time. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Tarminic
Black Flame Industries
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Posted - 2008.07.04 18:57:00 -
[827]
Happy 4th everyone! Since this post has a message in it it is certainly doesn't count as a bump in any way, shape, or form. Right guys? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.07.04 19:37:00 -
[828]
Edited by: Blane Xero on 04/07/2008 20:22:35 Edited by: Blane Xero on 04/07/2008 19:37:47
Originally by: Tarminic Happy 4th everyone! Since this post has a message in it it is certainly doesn't count as a bump in any way, shape, or form. Right guys?
Figured out how i WTFBBQ'd that Abaddon yet? :S
Mission 8 also loops forever, and ever, spawns dont continue but it doesnt end.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.07.05 18:27:00 -
[829]
Thread needs more tarminic. BTW tarm, you noted a possable Sequel, may i suggest "Downtime Invaders"
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JohnnyGoofy
Danish Trade and Mining Inc.
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Posted - 2008.07.05 19:22:00 -
[830]
Edited by: JohnnyGoofy on 05/07/2008 19:34:55 Hi, just wanted to try this but then I double click the exe file it just shows "loading... please wait"
After that it uses 100% cpu and keeps expanding the memory usage to about 250mb.
I'm running windows XP x64 bit, is that a problem?
*edit* Nm, i was too impatient :)...didnt expect it to use more than a minute to load a 30 mb game
/Johnny
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Shift Happens
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Posted - 2008.08.06 17:53:00 -
[831]
I look forward to an offline EVE that has PvP
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Tarminic
24th Imperial Crusade
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Posted - 2008.08.06 18:10:00 -
[832]
Originally by: Blane Xero Thread needs more tarminic. BTW tarm, you noted a possable Sequel, may i suggest "Downtime Invaders"
I'm actually planning on making a sequel, possibly as part of a Computer Science Senior Design project.
I'm trying to work on this one as much as I can, but recently my laptop has been having major issues and that's been interfering with my ability to work on it.
Haven't decided on a name yet, considering giving it an actual serious business name. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Plumpy McPudding
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Posted - 2008.08.06 18:12:00 -
[833]
Thread necromancy!!1111111oneoneoneonone __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |
Sonya Rayner
REUNI0N Red Alliance
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Posted - 2008.08.12 04:00:00 -
[834]
Edited by: Sonya Rayner on 12/08/2008 04:02:08
Originally by: Tarminic Edited by: Tarminic on 03/07/2008 21:42:54 Edited by: Tarminic on 03/07/2008 21:42:16
Originally by: Thelonius Rat
Originally by: BFish Refuses to load. I open the exe, the loading screen comes up, and it instantly not-responds.
I found that it took ages to load, but it worked anyway.
The taking ages to load is because it's 30 something MB and made with Gamemaker. In fact if I were you I would learn another language and remake this, because Gamemaker is horrible.
I'm convinced that Gamemaker somehow deoptimizes code to be as slow as possible. Unfortunately a large contributor the the load is the sprites - because I'm using an unregistered version of gamemaker I can't dynamically rotate images, forcing me to 32 different images per sprite (this will be changing in the near future). Multiply this by the number of ships in the game and you quickly start to eat up a lot of RAM in order to play.
Unfortunately I've invested too much effort into it's current platform to do a rewrite, but the sequel will most certainly not be written using GML. As I found out, Gamemaker code doesn't scale well at all. I'll probably be writing the sequel in C# (or maybe C++).
Quote: As for the game, well, I could write a list...
Go ahead, I'm open to criticism. A lot of it may be stuff that's already too entrenched in the code for me to change, but if nothing else it'll reiterate things not to do next time.
I can help out with writing of this project, would be fun. I'd suggest C++ and direct-draw (or possible even direct3d for top-down graphicsm though would take a lot of work)
____________________
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Kuria Pang
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Posted - 2008.08.15 08:25:00 -
[835]
bump
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.10.03 08:45:00 -
[836]
Edited by: Lusulpher on 03/10/2008 08:46:33
Originally by: Kuria Pang bump
*ram*
For the sequel see what you can do to get EVE ships onto planet battlefields, the atmosphere, landing, whatnot...Thanks.
o7 Live and Let Die...All of it...null |
MotherMoon
Huang Yinglong
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Posted - 2008.10.03 08:51:00 -
[837]
hey they are releasing a new version of game maker soon.
However if we got some flash programers it might be a better medium.
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Alex Raptos
Caldari The Firestorm Millennium
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Posted - 2008.10.03 11:59:00 -
[838]
Support the introduction of a new Downtime Madness build!
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Ronan Jacques
Gallente The Tuskers
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Posted - 2008.11.14 21:55:00 -
[839]
Necro! Zombies Alive! New Downtime Madness build!
Have you guys ever played Continuum? http://www.getcontinuum.com/
This game as a continuum thing would be stupid fun. Very cool as is anyway! Want Moar! |
Verx Interis
Amarr Modicus Dementis
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Posted - 2008.11.23 07:16:00 -
[840]
I am now going to take the dive and see if the game has decided to work on my computer again. -- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. |
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