
Reachok
Amarr Tres Hombres
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Posted - 2008.01.30 23:01:00 -
[1]
I've read some very good, and equally complex ideas so far.
My proposal is as follows:
1) Leave all moons currently being mined alone. 2) Introduce an algorithm that would say every 30 days calculate the chances of a "dead" moon suddenly having minerals. This would be subject to region wide distribution algorithms as well, to keep one region from becoming high mineral rich while and adjacent region "dies out". 3) All moons that currently have minerals, but are not actively being mined or have a POS anchored near them could have a similar algorithm as number 2 above, but might also create a "dead" moon or increase it's worth. Or even change nothing. The minerals would follow current distribution restrictions currently in place i.e. - Dysprosium in low/null sec, none in high sec. 4) Allow moon mining in high sec, with the addition of allowing reactions to be done in high sec space. The current POS restrictions with regards to placement and standings would remain unchanged.
Okay, I'll try to be brief here. #1 insures current production stays the same, and would not be affected by #2. #2 means that dead moon you scanned last month may be worthwhile this month. Scanning dead moons of territory you've recently lost but didn't care about might reveal a very desirable moon now very much worth fighting over. It would slowly increase dysprosium moon availability up to a preset cap based on market and production trends. #3 would introduce a gambling aspect to the moon mining crowd. Moon X has very lowball minerals, not really needed, but I COULD mine it, or wait 30 days and see if it improves. It may stay the same, change to better or decrease to worse value. It also means someone else could be sneaking in when you're not online and checking it, discovering it's now a high value moon and taking it before you log on the next time. #4 should balance T2 prices out by allowing low end moon minerals and reactions to be made on the cheap, while not bothering at all the high end reactions. Remember, any Joe can anchor a POS in 0.3 space or lower. High sec POS require grinding for standings to get one set up. So you shouldn't see overnight price drop or an instant increase in availability of low end T2 components. It would kill current low end T2 manufacturers of course, at least at first until the rush of new players to the POS market discovers the huge pain running a POS solo can be. However, any of the more complex ideas previously stated will likewise affect a certain group of POS owners and T2 manufacturers.
Lastly, for a background story, or reason why suddenly a seemingly "dead" moon now has minerals: The probe results are determined by the landing site on the moon. Just like our moon has titanium deposits concentrated near the surface in a couple of places, Eve moons would likewise have dead spot that would be seemingly worthless to mine if the probe landed in one of these areas.
The algorithms that will be used to determine whether dead or existing moons with minerals with no POS anchored nearby would need to be tweakable by the devs. Perhaps an interface they would punch in numbers based upon market trends. Something that would not for instance require a major patch to fix if moon mineral distribution is not just right for an area. Also, the 30 day period could be made longer or shorter or even be a random number generated between 30 to 90 days.
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