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Thread Statistics | Show CCP posts - 1 post(s) |

Revan Crow
Minmatar Freeworlds United Inc Southern Connection
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Posted - 2008.02.23 17:42:00 -
[241]
hmm...no CCP response yet ? they gotta see this...its awesome
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Balor Haliquin
Amarr
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Posted - 2008.02.24 00:50:00 -
[242]
Thanks for the vote of confidence, I truely hope that CCP at least glances at the designs. Other than that i don't know what I can do to make them simply look at them other than hope for the best.
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Gekigami
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Posted - 2008.02.24 01:01:00 -
[243]
Good idea. I would like to see something that, say, significantly improves fleet accuracy by linking computer tracking systems. Realistically, multiple starships should be able to coordinate fire control since having 2 or 3 ships means that you have multiple reference bases for targeting. Essentially, I am stating that triangulation from within a fleet should be initiated to boost firing accuracy. It would be nice also if Flagships were done up in very shiny colors... prestige and all (plus since you'll be the target of any decent fleet with a brain you might as well look good when you explode)
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Balor Haliquin
Amarr
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Posted - 2008.02.24 02:34:00 -
[244]
HMM, that sounds like a cool bonus to have, ill have to see if i can find some way of working that in.
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BlackDeej
Aquila Astralis
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Posted - 2008.02.24 19:09:00 -
[245]
Awesome Idea - would love to see these ships (or something very similar) in the game !!
Hope CCP are listening to (reading) this thread 
Quote: Light is faster than sound, this is why some people appear bright until they speak.
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Korran Minare
Gallente Spaced Cowboys
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Posted - 2008.02.25 18:39:00 -
[246]
start of the week bump
Originally by: Korran Minare what would you put on space pizza anyway????
Support Flagships |

Balor Haliquin
Amarr
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Posted - 2008.02.25 19:01:00 -
[247]
I have taken some of the suggestions and there are going to be some changes to the latest versions of the ships.
1. The Cladari Flagships are going to be trades places and roles, the Bastion will become the new Frontline Command Ship and the Tsunami will be the new Theater Command Ship
2. The Valkyrie will be renamed the Minerva, because there is already a Ship/Drone by the same name.
3. The Bastion had a bad bonus that did not fit with the ship as it was setup, Instead of a missile bonus it will now get "3% bonus to Large Hybred Turret damage per level"
4. All of the Theater Command Ships role bonus will be changed from "Warfare Links effect the entire system" to "Warfare Links work while in warp" this is because warfare links already effect the entire system, my mistake on thinking they just effect the grid.
5. The Minmatar Flagships are going to get bonuses that are geared toward either Autocannons or Artillery. They will no longer have the same bonuses for each ship. This is to help the varience between the two.
6. The missile boats (Oblivion, Bastion) will be getting a more restricted fitting for powergrid and CPU.
I hope to have the newer versions up soon.
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Balor Haliquin
Amarr
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Posted - 2008.02.26 20:45:00 -
[248]
AMARR Name: Requiem Hull: Abaddon Role: Frontline Command Ship
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Amarr Battleship Bonus: 3% bonus to Large Energy Turret damage per level, 5% bonus armor Resistances per level Flagship Bonus: 5% bonus to fleet member's Capacitor Recharge Rate per level, 5% bonus to Large Energy Turret capacitor cost per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 10% bonus to Warfare Link module effectiveness, activate 2 warfare links simultaneously
Fitting slots: 8 high / 4 mid / 8 low / 2 rig Power Grid: 20500 CPU: 530 Hard points: 7 Turret/0 Launcher Shield HP: 6850 Shield Resistances: 0/60/40/20 Shield Recharge: 2500.00sec Armor HP: 8750 Armor Resistances: 60/35/37.5/35 Hull HP: 8000 Velocity: 110m/s Drone Bay: 75m^3s Drone Bandwidth: 75 MgBits/sec Cargo Bay: 675m^3 Capacitor Capacity: 6375 Capacitor Recharge: 1,250.00sec Maximum Targeting Range: 80km Maximum Lock: 6 Sensor Strength: Radar 22 Signature Radius: 480m Scanner Resolution: 85 Inertial Modifier: 0.155 Propulsion Strength: Fusion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Amarr Battleship V -> Spaceship Command IV -> Amarr Cruiser V --> Spaceship Command III ---> Amarr Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Targeting V -> Gunnery III --> Weapon Upgrade V
Name: Oblivion Hull: Abaddon Role: Theater Command Ship
Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Battleship Bonus: 5% bonus to Torpedo velocity per level, 5% bonus to armor Resistances per level Flagship Bonus: 5% bonus to fleet member's Capacitor Recharge Rate per level, 3% bonus to effectiveness of Armored Warfare Links module per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 3 warfare link modules simultaneously, Warfare Links do not deactivate in warp
Fitting slots: 8 high / 5 mid / 7 low / 2 rig Power Grid: 19500 CPU: 530 Hard points: 0 Turret/6 Launcher Shield HP: 7350 Shield Resistances: 0/60/40/20 Shield Recharge: 2500.00sec Armor HP: 8150 Armor Resistances: 60/20/25/35s Hull HP: 8000 Velocity: 110m/s Drone Bay: 100m^3s Drone Bandwidth: 100 MgBits/sec Cargo Bay: 625m^3 Capacitor Capacity: 6375 Capacitor Recharge: 1,250.00sec Maximum Targeting Range: 80km Maximum Lock: 6 Sensor Strength: Radar 22 Signature Radius: 480m Scanner Resolution: 85 Inertial Modifier: 0.155 Propulsion Strength: Fusion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Amarr Battleship V -> Spaceship Command IV -> Amarr Cruiser V --> Spaceship Command III ---> Amarr Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics V -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Armored Warfare Link V
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Balor Haliquin
Amarr
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Posted - 2008.02.26 20:47:00 -
[249]
Edited by: Balor Haliquin on 26/02/2008 20:47:25 CALDARI Name: Bastion Hull: Rohk Role: Frontline Command Ship
Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Caldari Battleship Bonus: 7.5% bonus to Large Hybrid Turret optimal range per level, 5% bonus to shield Resistances per skill level Flagship Bonus: 5% bonus to fleet member's maximum Shield Hit Points per level, 3% bonus to Large Hybrid Turret damage per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 10% bonus to Warfare Link module effectiveness, activate 2 warfare links simultaneously
Fitting slots: 8 high / 6 mid / 6 low / 2 rig Power Grid: 14700 CPU: 750 Hard points: 7 Turret/0 Launcher Shield HP: 9000 Shield Resistances: 0/60/55/32.5 Shield Recharge: 2500.00 Armor HP: 6750 Armor Resistances: 60/10/25/45 Hull HP: 7250 Velocity: 110m/s Drone Bay: 50m^3 Drone Bandwidth: 50 MgBits/sec Cargo Bay: 625m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 90km Maximum Lock: 6 Sensor Strength: Gravometric 24 Signature Radius: 510m Scanner Resolution: 75 Inertial Modifier: 0.155 Propulsion Strength: Magpulse 7
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Caldari Battleship V -> Spaceship Command IV -> Caldari Cruiser V --> Spaceship Command III ---> Caldari Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Targeting V -> Gunnery III --> Weapon Upgrade V
Name: Tsunami Hull: Rokh Role: Theater Command Ship
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Cladari Battleship Bonus: 5% bonus to Missile Launcher explosion velocity per lever, 5% bonus to shield Resistances per skill level Flagship Bonus: 5% bonus to fleet member's maximum Shield Hit Points per level, 3% bonus to Siege Warfare Link module effectiveness per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 3 warfare link modules simultaneously, Warfare Links do not deactivate in warp
Fitting slots: 8 high / 7 mid / 5 low / 2 rig Power Grid: 13500 CPU: 750 Hard points: 0 Turret/6 Launcher Shield HP: 9000 Shield Resistances: 0/60/55/32.5 Shield Recharge: 2500.00 Armor HP: 6500 Armor Resistances: 60/10/25/45 Hull HP: 7500 Velocity: 110m/s Drone Bay: 50m^3 Drone Bandwidth: 50 MgBits/sec Cargo Bay: 625m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 90km Maximum Lock: 6 Sensor Strength: Gravometric 24 Signature Radius: 510m Scanner Resolution: 75 Inertial Modifier: 0.155 Propulsion Strength: Magpulse 7
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Caldari Battleship V -> Spaceship Command IV -> Caldari Cruiser V --> Spaceship Command III ---> Caldari Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics V -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Siege Warfare Link V
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Balor Haliquin
Amarr
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Posted - 2008.02.26 20:49:00 -
[250]
GALLENTE Name: Minerva Hull: Hyperion Role: Frontline Command Ship
Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Gallente Battleship Bonus: 3% bonus to Large Hybrid Turrets damage per level, 7.5% bonus to armor repair amount per level Flagship Bonus: 5% bonus to fleet member's maximum Armor Hit Points per level, 5% bonus to Large Hybrid Turret falloff per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 10% bonus to Warfare Link module effectiveness, activate 2 warfare links simultaneously
Fitting slots: 8 high / 5 mid / 7 low / 2 rig Power Grid: 15450 CPU: 570 Hard points: 7 Turret/0 Launcher Shield HP: 7000 Shield Resistances: 0/60/40/20 Shield Recharge: 2500.00sec Armor HP: 8350 Armor Resistances: 60/10/50/47.5 Hull HP: 8650 Velocity: 130m/s Drone Bay: 100m^3 Drone Bandwidth: 100 MgBits/sec Cargo Bay: 675m^3 Capacitor Capacity: 7200 Capacitor Recharge: 1500.00sec Maximum Targeting Range: 65km Maximum Lock: 6 Sensor Strength: Magnometric 23 Signature Radius: 495m Scanner Resolution: 110 Inertial Modifier: 0.155 Propulsion Strength: Ion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Gallente Battleship V -> Spaceship Command IV -> Gallente Cruiser V --> Spaceship Command III ---> Gallente Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Targeting V -> Gunnery III --> Weapon Upgrade V
Name: Artimus Hull: Hyperion Role: Theater Command Ship
Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Artimus can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Gallente Battleship Bonus: 10% bonus to drone Hit Points and Damage per level, 7.5% bonus to armor repair amount per level Flagship Bonus: 5% bonus to fleet member's maximum Armor Hit Points per level, 3% bonus to Information Warfare Link module effectiveness per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 3 warfare link modules simultaneously, Warfare Links do not deactivate in warp
Fitting slots: 8 high / 6 mid / 6 low / 2 rig Power Grid: 14150 CPU: 570 Hard points: 5 Turret/2 Launcher Shield HP: 7000 Shield Resistances: 0/60/40/20 Shield Recharge: 2500.00sec Armor HP: 8500 Armor Resistances: 60/10/50/47.5 Hull HP: 8500 Velocity: 130m/s Drone Bay: 125m^3 Drone Bandwidth: 125 MgBits/sec Cargo Bay: 675m^3 Capacitor Capacity: 7200 Capacitor Recharge: 1500.00sec Maximum Targeting Range: 65km Maximum Lock: 6 Sensor Strength: Magnometric 23 Signature Radius: 495m Scanner Resolution: 110 Inertial Modifier: 0.155 Propulsion Strength: Ion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Gallente Battleship V -> Spaceship Command IV -> Gallente Cruiser V --> Spaceship Command III ---> Gallente Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics V -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Information Warfare Link V
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Balor Haliquin
Amarr
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Posted - 2008.02.26 20:50:00 -
[251]
MINMATAR Name: Conflagration Hull: Maelstrom Role: Frontline Command Ship
Developer: Boundless Creations Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Minmatar Battleship Bonus: 3% bonus to Large Autocannon damage per level, 7.5% bonus to shield boost amount per level Flagship Bonus: 5% bonus to fleet member's Signature Radius reduction per level, 5% bonus to Large Projectile Turret falloff per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 10% bonus to Warfare Link module effectiveness, activate 2 warfare links simultaneously
Fitting slots: 8 high / 6 mid / 6 low / 2 rig Power Grid: 18500 CPU: 610 Hard points: 7 Turret/0 Launcher Shield HP: 7500 Shield Resistances: 15/60/40/32.5 Shield Recharge: 2500.00sec Armor HP: 8000 Armor Resistances: 70/10/25/35 Hull HP: 7500 Velocity: 115m/s Drone Bay: 100m^3 Drone Bandwidth: 100 MgBits/sec Cargo Bay: 550 m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 75km Maximum Lock: 6 Sensor Strength: Ladar 21 Signature Radius: 470m Scanner Resolution: 90 Inertial Modifier: 0.155 Propulsion Strength: Plasma 9
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Minmatar Battleship V -> Spaceship Command IV -> Minmatar Cruiser V --> Spaceship Command III ---> Minmatar Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Electronics V -> Gunnery III --> Weapon Upgrade V
Name: Halberd Hull: Maelstrom Role: Theater Command Ship
Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Minmatar Battleship Bonus: 3% bonus to Large Artillery rate of fire per level, 7.5% bonus to shield boost amount per level Flagship Bonus: 5% bonus to fleet member's Signature Radius reduction per level, 3% bonus to Skirmish Warfare Link module effectiveness per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 3 warfare link modules simultaneously, Warfare Links do not deactivate in warp
Fitting slots: 8 High / 7 Mid / 5 Low / 2 rig Power Grid: 18100 CPU: 610 Hard points: 5 Turret/2 Launcher Shield HP: 8150 Shield Resistances: 15/60/40/32.5 Shield Recharge: 2500.00sec Armor HP: 7350 Armor Resistances: 70/10/25/35 Hull HP: 7500 Velocity: 115m/s Drone Bay: 100m^3 Drone Bandwidth: 100 MgBits/sec Cargo Bay: 550 m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 75km Maximum Lock: 6 Sensor Strength: Ladar 21 Signature Radius: 470m Scanner Resolution: 90 Inertial Modifier: 0.155 Propulsion Strength: Plasma 9
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command III --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Minmatar Battleship V -> Spaceship Command IV -> Minmatar Cruiser V --> Spaceship Command III ---> Minmatar Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics V -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Skirmish Warfare Link V
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Nova Fox
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Posted - 2008.02.26 20:59:00 -
[252]
to many guns ><
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Balor Haliquin
Amarr
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Posted - 2008.02.27 04:57:00 -
[253]
I realy don't know what to say, the ships are pritty poor at DPS now and their volley damage is also much lower than the standard versions of the ships. Honestly most of the ships are going to be very hard to turn into solo gank machines. Im going to try and reduce the power grid and CPU of the ships to try and make them less so.
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Lelulie
Minmatar Republic Military School
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Posted - 2008.02.27 13:06:00 -
[254]
Ridiculously skill intensive. ------------------------------------ |

Balor Haliquin
Amarr
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Posted - 2008.02.27 16:28:00 -
[255]
The skills required are to reflect both the difficulty and nessescity of a pilot who basicaly wants to fly a ship that is going to be used for command and control purposes. There are a lot of skills, but realize that most of the skills are the same ones that are needed to fly a Command ship. So in reality the Flagship is not that much more skill intensive to fly. It certainly dose look like a lot of skills.
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Velox Idolon
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Posted - 2008.02.27 18:33:00 -
[256]
I think you have the warfare link amount bonuses the wrong way round, look at the trend on damnation/absolution, also maybe give the tanky ones some mad hp bonuses :) so they can have big buffer tanks, but maybe grid gimp them so they cannot have uber active tanks
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AizenSousuke
Gallente Gear Ratio Black-Out
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Posted - 2008.02.28 17:55:00 -
[257]
Originally by: Lelulie Ridiculously skill intensive.
Not at all. Remember these are advanced battleships. I don't think the OP designed them to be flown in blobs by every single person on Eve.
To the OP: Really good idea, would make fleet ops a bit more interesting. We could use more specialized ships like this. I'm going to follow this post and see how this develops. -------------------------------------------------- "With hard work and focus ye shall achieve." |

Balor Haliquin
Amarr
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Posted - 2008.02.28 21:59:00 -
[258]
Not sure that warfare links would make the Flagship massively more tankable. The ships unfotunately are going to be rather hard to kill because they are more often than not going to be called as thew primary in most fleet operations. So they need to be survivable.
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Marmios
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Posted - 2008.02.29 14:53:00 -
[259]
Have you guys checked the EVEmon lately? There is a skill called "Flagships - Skill at operating Wing Command Carriers. Can not be trained on Trial Accounts." I cant remember since when this skill appeared. Comments anyone?
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Balor Haliquin
Amarr
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Posted - 2008.02.29 16:36:00 -
[260]
I do not have EVEmon yet, my system throws a fit every time i try and install it. I would laugh if the Devs were testing something like these ships on their personal server or in Jovian space. I'm not quite so sure about a Flagship being based on a carrier hull. Seems to me it is a very quick and easy way to make standard carriers obsolete.
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Marmios
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Posted - 2008.02.29 17:01:00 -
[261]
Edited by: Marmios on 29/02/2008 17:03:40 Maybe it has something to do with these new carrier roles they spoke about in a devblog last year. Could be a kind of gang boost carrier as the skill prequisite show that you need wing command lvl 5 to train this skill. That wouldnt make the standard carriers useless in my opinion, they just need to decrease the amount of fighters u can carry with these "Flagships" and add some wing command bonuses. Voila theres your "Wing Command Carrier".
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Korran Minare
Gallente Spaced Cowboys
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Posted - 2008.02.29 17:04:00 -
[262]
hmmmmm the skill is there, you need spaceship command at v, leadership v, and wing command v to get it, but it currently shows no ships enabled by the skill, it must be around since evemon hasnt been updated in a while, last update i remember was sometime after rev 2, cant remember if it was updated for trinity or not
Originally by: Korran Minare what would you put on space pizza anyway????
Support Flagships |

Marmios
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Posted - 2008.02.29 17:06:00 -
[263]
Originally by: Korran Minare hmmmmm the skill is there, you need spaceship command at v, leadership v, and wing command v to get it, but it currently shows no ships enabled by the skill, it must be around since evemon hasnt been updated in a while, last update i remember was sometime after rev 2, cant remember if it was updated for trinity or not
It was updated. All new Trinity ships can be selected in EVEMon.
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Valeo Galaem
New Eden Advanced Reconnaissance Unit
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Posted - 2008.02.29 17:41:00 -
[264]
Originally by: Marmios Have you guys checked the EVEmon lately? There is a skill called "Flagships - Skill at operating Wing Command Carriers. Can not be trained on Trial Accounts." I cant remember since when this skill appeared. Comments anyone?
Flagships have been in the DB for almost 2 years, maybe before carriers were developed. IIRC they were one of the earlier T2 BS concepts.
I'm really amazed at the amount of effort that has been put into these. Personally I've been waiting for Flagships for a while. I hope your thread helps to move them along.
What I'm more interested in is the relevance of this news item - "Mordu's Legion Launches Flagship Vessel" from last summer. I had thought this would have been about the T2 BS coming in Trinity but we all know they turned out being different classes of ship. Although the news items refers to them as "capital class" so who knows.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Marmios
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Posted - 2008.02.29 17:48:00 -
[265]
So theres still something in the pipe :D
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Korran Minare
Gallente Spaced Cowboys
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Posted - 2008.02.29 17:53:00 -
[266]
excelent
Originally by: Korran Minare what would you put on space pizza anyway????
Support Flagships |

Balor Haliquin
Amarr
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Posted - 2008.03.01 06:19:00 -
[267]
In my opinion, as scewed as it is, I would personaly like to see flagships be made out of Battleship hulls instead of carrier hulls. But, considering I came up with the designs for the thread its no wonder. I am not against T2 carriers or whatever my come of that, but I think a command version of a battleship is what the doctor ordered.
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Merfio
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Posted - 2008.03.01 10:26:00 -
[268]
Im with you Balor. There are enough Capitals ingame and EVE shouldnt be Capitals Online....
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SoulOfAnnihilation
Amarr Four Rings Phalanx Alliance
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Posted - 2008.03.01 15:34:00 -
[269]
I'm digging, it, and it isnt a capital, its like a command ship version of the Muraders.
PS i got all the skills for the amarr and caldari ones ^^ SoulOfAnnihilation Four Rings PvP Wing
PA FC |

Balor Haliquin
Amarr
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Posted - 2008.03.01 18:59:00 -
[270]
Back to the topic at hand, anybody have some sugestions for reducing the PG and CPU of the Flagships so they are a little harder to fit? I'm looking to make them more difficult to turn into gank platforms of doom.
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