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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.14 12:14:00 -
[61]
Originally by: Blutreiter
Originally by: Goumindong
Originally by: shinsushi
Now everyone needs energy Managment lvl 5 (for overheating) and a max skilled command ship in gang along with 2 tackling buddies. Are we ever going to get to where the amarr ships fit in?
Please, if everyone has EM 5, and a moderatly skilled battlecruiser pilot they dont need 2 tackling buddies, because they have 17km webs and 35km scrams themselves.
But here we have the old problem that while it's nice for other races to have EM 5, it's not particularly necessary.
Amarr 'needs' EM 5 to properly run their ships on an average level in the first place. And not everybody overheats all the time. I'm talking about a general rule of thumb.
No, they dont. Amarr frigates[excepting inties], cruisers and battlecruisers are still sub-par even with a overloading and gang bonuses. Amarr battleships are still high quality even without overloading and gang bonuses. Even though overloading webs and scrams advantages Amarr more than it advantages the others.
There are still issues of course, but they do what they need to do.
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Ishanda
Darkness Inc.
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Posted - 2007.12.14 12:27:00 -
[62]
Edited by: Ishanda on 14/12/2007 12:29:54 To all those who complained about my cap/sec figures for gun usage, I'm sorry, I totally forgot about long range guns (because I never use them). Sniping is not my thing, nor is missions.
Goumindong I think has nailed it. The Amarr battleships (possible exception of the Apoc) all do what they're intended to do, and do it quite well. I may not fly them myself but I sure as hell wouldn't engage either an Armageddon or Abaddon unless I was sure of dropping right on top of them. Particularly as those that fly them in combat tend to be characters who were Amarr before the whole "isn't it great being Amarr" thing sprung up, and often are pretty good at killing things. ---
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2007.12.14 12:44:00 -
[63]
Edited by: Bruce Deorum on 14/12/2007 12:44:45
Originally by: Pac SubCom Bravo. That is where Amarr ships activate their tracking disruptors, taking a sizable amount of damage away, while the neuting goes on unabated. And then the blasterboat has to move to the next target and notices it is webbed, capped out, disrupted. While the Amarr have their range (sans Damps of course). MWD cap use can be alleviated with remote cap support (it's there to be used). And omnitanks are going to be addressed.
The Amarr BSs are even more TD and Neut affected than a blaster Mega or Hyperion IMHO. Should you add a curse in each equation then and one curse in each side, or one Astarte.
Guess what? Without cap and while TDd with either script, the Abby loses to a blaster boat. Cause there goes it's tracking for long range, or the long range optimal it self along with it's cap. So a Curse hurts the Abby more than a blaster boat - which fit's Cap boosters ANYWAYS. For the Abby surely the DPS loss and optimal decrease hurts more.
Paired with an Astarte, the Hyperion also rulez out the range bonus of the Abby...either by a locking time script that will make up for the time the Hype needs to close in, or even locking range with almost the same effect.
The Abby paired with an Astarte cannot hurt the Hyperion that much, cause locking range cannot be reduced further than it's blasters' range, and the locking time increase is just about right so that the Hyp will start firing as soon as it should.
Any recon combination 2 vs. 2 is unfair for the Abby - unless it gets a Huginn. Get the guardian there at the first place 
I am he, the bornless one
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ChalSto
Divine Retribution Divine Retribution Alliance
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Posted - 2007.12.14 13:14:00 -
[64]
I realy dont know what people complaining about Tachy-dons. In the fleetfights these days, cap isnt a problem......to lock a target and wait 5min for gun-activating is.
Evil will allways triumph, becouse Good is dumb
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2007.12.14 13:26:00 -
[65]
Originally by: ChalSto I realy dont know what people complaining about Tachy-dons. In the fleetfights these days, cap isnt a problem......to lock a target and wait 5min for gun-activating is.
Now the Abby is prettier and for a few months you can watch at it to make up for the lag...or am I wrong... I am he, the bornless one
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.12.14 14:26:00 -
[66]
Erm... whomever said Amarr don't use ammo: You're wrong. We do use ammo: they are called cap charges.
D-F-C recruitment closed |

Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.12.14 14:39:00 -
[67]
Edited by: Ranvaldy on 14/12/2007 14:43:02 Speaking for PVE in my experience: Allright i didnt read all posts yet but Amarrs DO need a SLIGHT cap buff on their Ships speaking for my newly made char which is just 2 months old. I remember how much easier was to fit a Raven for soloing lvl 4 missions and that character was only 1.5 month old.Yes true story i soloed around ~10 TYPES of lvl 4 missions in my Raven with easy(ofc not the hardest ones like Enemies Abound and a very few more u know<--actually i have never tried any of those alone i just didnt dare maybe i could have done them ). With my Abaddon i have to fit **** loads of cap regen stuffs (management 4 operation 4) to even able to fire guns bla bla the point is i cant solo lvl 4 yet(tech 2 pulses another 57 days and others have **** range.A lot mission BS's keep u at pretty long range sometimes and ure just slow) Imo i will only be able to tank and also deal some nice dmg with those tech2 pulses with scorch L because if i go for tanking then i need like 9999 minutes to shoot down a "crappy" 500k bounty BS and if i equip heatsinks then i eat more cap and i lose even cap regen (power relays) or hardeners. Yes Abaddon is a great ship with ONLY Tech2 Pulses imo which is kinda bad imo( Now im flying a DPS boat with 3 sansha heat sinks 3 power grid rigs and 8 tachyon modulated energy beams for max DPS while others(usually my passive drake buddy) does the tanking. Kinda missing Raven for being able to solo lvl 4 missions it was awesome and lol sometimes even boring  So SLIGHT cap buff plz to Amarr ships imo .
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ciapek
Amarr Dark Centuri Inc. Firmus Ixion
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Posted - 2007.12.14 15:25:00 -
[68]
ok my old idea
developed in t2 bs ( almost)
stfu read then THINK then reply
since blasters vs lasers
damage greater in blasters range greater in lasers
we call that even.
but lasers cap use is higher and to put it in same way the blasters we got bonus, now even with bs lvl5 lasers use little more cap we have ok cap useage but -1 bonus, so i say to make all amarrs stop whinning and looks like its most fair change and keeping race difrencess, ive 2 solutions ( its mae solution with 2 options):
1: cut lasers cap useage by 50% then bonus from ships 10% by lvl will make it real bonus cause it will leave REAL cap bonus to ship
2: cut lasers cap useage by 50% then instad of bonus of cap useage give other bonus, so lasers will use same as now cap ( with ship skill lvl5) and will have reall bonus
that will put all amar problems away, cause ships will have real bonus ( not bonus that put it more inline with others - waisted bonus), lasers will be nice weapon ( no1 will fit AC on amarr ships anymore - cause no1 put lasers on other ships), also cap problems will be solved.
that will solve 3 amarr problems at the time !!!!!
and dont tell me lasers r uber, cause they have many disadventages to other weapons, and only cap use would be ficed, still will do em, thermal, still ****ty falloff ( focused medium pulse t2 - 3200m !!!!)
dont tell me crystals give us adventage, they dont !!!! 2 damages type, t2 and fraction are damaging, many reloads due range limitations and small falloffs ( most) ****ty tracking and PG hungery, so really think about that:
cut lasers cap useage by 50%
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Madla Mafia
The Dead Man's Hand
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Posted - 2007.12.14 15:40:00 -
[69]
Originally by: Ishanda
What's not to like? Ok yes Amarr in general are gimped, and due some oomph, but I don't think its due to possibly one of their best battleships having not enough cap.
And by oomph he means the sound of getting kicked in the stomach. That's all that Amarr get from CCP these days. ------------------------------------------ Amarr - getting screwed since 2005. |

Kadoes Khan
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Posted - 2007.12.14 19:22:00 -
[70]
I think the biggest issue right now is the fact that MWD are required, something needs to be done to address that first of all. I can't really think of a solution that doesn't completely alter gameplay though.
As for other things the only thing I can really come up with that hasn't been brought up before is a change to NOS instead of a direct drain change it to applying a cap degen(+5% recharge time) and a cap regen to yourself(-5% recharge time) and having all amarr ships having a racial bonus of +100% effectiveness of that NOS system. Also I think looking into the addition of cap related gang assist modules and leadership skills would be a good idea.
Increasing PG on amarr ships to allow easier fitting to allow use of cap power relays and such instead of RCU's...
Also improving things like remote reps and energy transfer arrays, taking a look at optimal especially as 10km for large ones is pretty weak especially if you want to spread out and make use of that range pulse lasers give. Large should be pushed to at least 25km. If you combine a well coordinated gang using such modules together with plated tanks you can alleviate a lot of the cap issues and actually make use of the additional range of lasers.
Just throwing ideas out there... -=^=- "Someday the world will recognize the genius in my insanity." |

omiNATION
Gallente Vanguard of the Ouroboros Nation
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Posted - 2007.12.14 19:49:00 -
[71]
Originally by: Goumindong
Shinsushi, shut up.
heh
Quote:
Yea, but both ships do still need an MWD, and the cap use of the Abaddon is much more severe than the Hyperion.
Very similarly to hit points, where repair amount is less important, capacitor total is more important in combat than recharge rate. This is why typicially the Amarran ships have a 5% capacitor size advantage over their competitors with no advantage in cap recharge time. The real issue is that the capacitor use of lasers makes this advantage quite small and inconsequential, but on the specific issue of the Abaddon, the most cap hungry ship in the game, it is at a 13% disadvantage in total capacitor size against the hyperion.
As for the hyperion needing to MWD 20km, that is about two cycles of an MWD, which is just under 1200 capacitor to run. Overloaded you will go much farther, and you can overload precicely twice before incurring damage on your modules[that you can repair anyway. The capacitor use to MWD to a target is being exaggerated. Especially because 1200 capacitor is about 20 seconds of firing the guns on an Abaddon.
So let me get this straight, two cycles of a MWD (which is 10s) = 20 seconds = 20 seconds of Abaddon fire, which means that capwise, they both use the same cap in the same time except the Abaddon gets in 3 if not more volleys in (assuming no skills that affect ROF even!)? That's a massive amount of damage, which will all hit for 100% since it's a MWDing BS coming STRAIGHT at the Abaddon minus whatever damage 4 unbonused Ogres are doing (assuming they're not getting blown up my hammerheads) plus whatever cap is needed to rep whatever damage was done to the hyperion.
nerf Ammar?
[sig] EVE, basically an MMORPG with prison rules. [/sig] |

Kroma BaSyl
Amarr Snickers Inc
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Posted - 2007.12.14 20:16:00 -
[72]
Edited by: Kroma BaSyl on 14/12/2007 20:16:41
Originally by: Mrski Okupator
The Abaddon was designed to have cap issues (I don't remember where, possibly Fanfest '06? that a dev said this), but have both sick dps and tank. Pretty much succeeded there, I think.
Except that the Amarr need cap to tank and put out the DPS. So cap issues effectively means tank and DPS issues.
Kroma BaSyl CEO - Snickers Inc
Don't hate me because I am beautiful! |

Ereman Sarat
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Posted - 2007.12.14 21:28:00 -
[73]
Originally by: Deschenus Maximus Erm... whomever said Amarr don't use ammo: You're wrong. We do use ammo: they are called cap charges.
I said it, and those are optional, just like they are on every other pvp ship in the game. Or are you saying amarr need/use them for pve as well? I used to fly Amarr, though not recently... and I don't remember 'needing' cap charges for pve.
Cap charges = optional. Hybrid/Projectile ammo = not optional. Crystals are needed for lasers, but they're not expendable, save for T2 crystals, which are somewhat expendable (don't have figures for average shots per crystal, someone could chime in with that)
Point being, I listed that, and zero cap usage for projectile/missiles, as minor advantages. And those advantages stand. Hybrids are the only gun in the game that take both cap, and ammo, to fire.
Frivolous argument.
ES
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Rialtor
Amarr Yarrrateers
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Posted - 2007.12.14 21:42:00 -
[74]
Originally by: Hans Angry
abbadon has 8 low slots... and 8 high, quit yo b****in
WTH I feel so ripped off, I bought a lemon cause my abaddon only has 7 low slots.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.14 22:09:00 -
[75]
Originally by: Kadoes Khan
As for other things the only thing I can really come up with that hasn't been brought up before is a change to NOS instead of a direct drain change it to applying a cap degen(+5% recharge time) and a cap regen to yourself(-5% recharge time) and having all amarr ships having a racial bonus of +100% effectiveness of that NOS system. Also I think looking into the addition of cap related gang assist modules and leadership skills would be a good idea.
I strongly agree with cap related gang assist and leadership modules... but I disagree with your nos system. It's far too easy to abuse such a system.
Quote:
Increasing PG on amarr ships to allow easier fitting to allow use of cap power relays and such instead of RCU's...
If you'd said PDU instead of CPR, I might have agreed. ;-)
Quote: Large should be pushed to at least 25km.
Yes Please.
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Marn Prestoc
Minmatar The Black Mamba's
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Posted - 2007.12.14 22:09:00 -
[76]
Originally by: Kroma BaSyl Edited by: Kroma BaSyl on 14/12/2007 20:16:41
Originally by: Mrski Okupator
The Abaddon was designed to have cap issues (I don't remember where, possibly Fanfest '06? that a dev said this), but have both sick dps and tank. Pretty much succeeded there, I think.
Except that the Amarr need cap to tank and put out the DPS. So cap issues effectively means tank and DPS issues.
Who says you have to tank using armour repairers?
Gallente racial tanking bonus of repair amount forces them to active tank or ignore the bonus.
Amarrs racial tanking bonus of resistances allows them to get huge effective HP while as an added bonus adding to the effectiveness of repairing.
Its not CCP's problem if people think the only way to tank is dual repping. -
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Ereman Sarat
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Posted - 2007.12.14 22:25:00 -
[77]
Who says you have to tank using armour repairers?
Gallente racial tanking bonus of repair amount forces them to active tank or ignore the bonus.
Amarrs racial tanking bonus of resistances allows them to get huge effective HP while as an added bonus adding to the effectiveness of repairing.
Its not CCP's problem if people think the only way to tank is dual repping.
Well said, well said. Thinking outside the box = win.
I'd suspect the designers of considering passive armor tanking for amarr as one of the balance aspects, which would free up cap for the lasers. It's not just about how much you can rep, or how many hp your armor meter says it has.. it's about total effective hp over the duration of a fight. Short fights tend to favor larger tanks/higher resists, leaving more cap for the guns, longer fights seem (to me) to favor repairing, where the cap has more time to generate new energy, and armor/shield reppers have more time to put out said repairs.
ES
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Ereman Sarat
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Posted - 2007.12.14 22:34:00 -
[78]
I'd like to add, that the real secret to being 'strong', is to play to your own strengths, and compensate for your weaknesses. If people are saying the Amarr ships don't have any strengths... why continue to fly them in the face of another, better ship, being available? It's not like crosstraining isn't possible, otherwise noone would ever fly things like the Machariel or the Rattlesnake.
Note that I'm not saying that everything is perfectly balanced, nor am I saying that balance isn't necessary simply because crosstraining is available. Balance is always necessary.. it's just that people (in general) don't usually consider ALL of the factors before screaming 'nerf'. Heck, I'm sure even I haven't considered every single factor involved in this discussion, simply because I might not be aware of some of the aspects involved.
If your ship isn't doing what you want it to, change the way you use it, change ships, or change fittings, until you're happy. No single ship can do everything well.
Goin to work now, I'll check back on this thread again after I get home.
ES
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Gliding
Murder-Death-Kill
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Posted - 2007.12.15 19:00:00 -
[79]
These kinda topics make my cry...
All i can say, i would fly a mega over a hypo any day, duel cap injector plus guns on a abaddon owns. I laugh at noobs who say other wise
Personal signatures for 20m isk
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me bored
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Posted - 2007.12.15 19:10:00 -
[80]
Originally by: Gliding These kinda topics make my cry...
Seconded. I can't believe this noob with eft got 3 pages.  |

Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.15 19:43:00 -
[81]
Originally by: me bored
Originally by: Gliding These kinda topics make my cry...
Seconded. I can't believe this noob with eft got 3 pages. 
I cant belive you and many others dont have the balls to troll with your mains, how about that? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2007.12.15 19:48:00 -
[82]
Originally by: Lyria Skydancer
Originally by: me bored
Originally by: Gliding These kinda topics make my cry...
Seconded. I can't believe this noob with eft got 3 pages. 
I cant belive you and many others dont have the balls to troll with your mains, how about that?
Well I happen to agree with both of them, and this IS my main. ;p ------------------------------------------------------------------
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Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.15 19:54:00 -
[83]
Originally by: Arkios Odymei
Originally by: Lyria Skydancer
Originally by: me bored
Originally by: Gliding These kinda topics make my cry...
Seconded. I can't believe this noob with eft got 3 pages. 
I cant belive you and many others dont have the balls to troll with your mains, how about that?
Well I happen to agree with both of them, and this IS my main. ;p
Good, if you stand for something, atleast sign your real name on the document. It counts for alot more. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.15 20:32:00 -
[84]
The hyperion is unbalanced and should be nerfed to be competitive with Amarr. otherwise it would not be fair. i do not want the hype to be overnerfed, just nefed enough to be balanced as Amarr is currently.
Cheers
Refresh to see next Real Life CCP sig(16 total) |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2007.12.15 20:49:00 -
[85]
Edited by: Arkios Odymei on 15/12/2007 20:49:50 /me sighs...
Ok the Hype has more capacitor that the other Tier 3 BS's but it also has a slower cap recharge rate than the other BS's. This was intentionaly designed this way and was stated so by the Devs in a dev blog back when they Tier 3 BS's first came out.
The Hyperion was designed as a blaster boat. The reason that the Hype has extra cap and slower recharge, is that being a blaster boat its capacitor is entirely sustained off of cap booster charges and it ends up burning alot of capacitor/charges just apporaching the target with a MWD (It required a MWD, if you try to argue otherwise, youdont know what you atre talking about). Its optimal range is in the area of 2-5km, so it deals effectifly no damage any further out. The extra capacitor amount is designed to help it not use so many cap charges on the approach.
The Abadon doesnt need to fit a MWD (or even an AB if you are fighting with a gang) due to the good optimal range of Pulse lasers.
So in short. a Hyperion reeds a cap booster due to the fact that it uses a MWD and its cap recharge is bad, and an Abadon needs a cap booster because of the Power Drain of its guns.
Just a quick tidbit of info, In a 1 on 1 fight Abadon vs Hype, The abadon will win.
If you want a realy rediculos abadon set up, Passive HP tank is and Roll with a gang of ships with 1 remote rep each.
Now stop whining about amarr's good ships... ------------------------------------------------------------------
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.15 20:56:00 -
[86]
Originally by: VoYvod abaddon is a great ship , i have no real complaints for the ship itself apart from the capacitor size.
I was looking at the hyperion and how it has 7200 base capacitor. A hyperion pilot with energy managment level 5 gets 9000 capacitor.
An apocalypse that receives a 5% to capacitor size with energy management level 5 gets 9000 capacitor.
An abaddon with energy management level 5 gets 7968.75 capacitor.
So in a sense the hyperion has 3 bonuses.
Being the apoc is a tier 2 and hyperion is tier 3 its sorta not comparible , but the abaddon not getting atleast the same amount of capacitor as the hyperion if not more is ridiculous.
using the same tools that you probably used (EFT), and considering lvl5 in the 2 cap skills (like I have, and many more also have, specially considering the nature of both ships), abbadon has a passive cap peak regeneration of 21.3cap and the hype has a passive peak regeneration of 20cap.
add the fact that the hype is a blasterboat, thus needs the mwd for that role and you end up with a cap regeneration peak on the hype of 15 sure if you fit a mwd in the abbadon, your cap regeneration peak drops aswell, but it's still (altho marginally) better than the hyperion by .9cap
...also considering that the abbadon can go passive tank, while the hype MUST use active tank to fully use it's bonuses, I think both ships are relatively balanced.
sure lasers eat oodles of cap, but that's a gun problem, not a ship problem.
and this, gentleman, is how you use EFT in a sensible way to wtfpwn the EFT warriors. ---
planetary interaction idea! |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2007.12.15 20:58:00 -
[87]
/me cheers for Grimpak.
Make 'em stop, Grimpak... Why wont they stop!?!? ------------------------------------------------------------------
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.15 21:05:00 -
[88]
Originally by: Grimpak
Originally by: VoYvod abaddon is a great ship , i have no real complaints for the ship itself apart from the capacitor size.
I was looking at the hyperion and how it has 7200 base capacitor. A hyperion pilot with energy managment level 5 gets 9000 capacitor.
An apocalypse that receives a 5% to capacitor size with energy management level 5 gets 9000 capacitor.
An abaddon with energy management level 5 gets 7968.75 capacitor.
So in a sense the hyperion has 3 bonuses.
Being the apoc is a tier 2 and hyperion is tier 3 its sorta not comparible , but the abaddon not getting atleast the same amount of capacitor as the hyperion if not more is ridiculous.
using the same tools that you probably used (EFT), and considering lvl5 in the 2 cap skills (like I have, and many more also have, specially considering the nature of both ships), abbadon has a passive cap peak regeneration of 21.3cap and the hype has a passive peak regeneration of 20cap.
add the fact that the hype is a blasterboat, thus needs the mwd for that role and you end up with a cap regeneration peak on the hype of 15 sure if you fit a mwd in the abbadon, your cap regeneration peak drops aswell, but it's still (altho marginally) better than the hyperion by .9cap
...also considering that the abbadon can go passive tank, while the hype MUST use active tank to fully use it's bonuses, I think both ships are relatively balanced.
sure lasers eat oodles of cap, but that's a gun problem, not a ship problem.
and this, gentleman, is how you use EFT in a sensible way to wtfpwn the EFT warriors.
one can argue that you made the assumption that Hype + MWD due to its role, and you made the assumption that Abaddon guns are not a Abaddon problem due to its role. I trust that this is fair for the Apoc, since the Apoc pilot can use Projectiles and 2 damage mods insted of 2 RCU + Tach, but in the case of the Abaddon that is not really fair.
That is showing Bias 
Refresh to see next Real Life CCP sig(16 total) |

Grimpak
Gallente Trinity Nova
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Posted - 2007.12.15 21:14:00 -
[89]
Originally by: Jonny JoJo
Originally by: Grimpak
Originally by: VoYvod abaddon is a great ship , i have no real complaints for the ship itself apart from the capacitor size.
I was looking at the hyperion and how it has 7200 base capacitor. A hyperion pilot with energy managment level 5 gets 9000 capacitor.
An apocalypse that receives a 5% to capacitor size with energy management level 5 gets 9000 capacitor.
An abaddon with energy management level 5 gets 7968.75 capacitor.
So in a sense the hyperion has 3 bonuses.
Being the apoc is a tier 2 and hyperion is tier 3 its sorta not comparible , but the abaddon not getting atleast the same amount of capacitor as the hyperion if not more is ridiculous.
using the same tools that you probably used (EFT), and considering lvl5 in the 2 cap skills (like I have, and many more also have, specially considering the nature of both ships), abbadon has a passive cap peak regeneration of 21.3cap and the hype has a passive peak regeneration of 20cap.
add the fact that the hype is a blasterboat, thus needs the mwd for that role and you end up with a cap regeneration peak on the hype of 15 sure if you fit a mwd in the abbadon, your cap regeneration peak drops aswell, but it's still (altho marginally) better than the hyperion by .9cap
...also considering that the abbadon can go passive tank, while the hype MUST use active tank to fully use it's bonuses, I think both ships are relatively balanced.
sure lasers eat oodles of cap, but that's a gun problem, not a ship problem.
and this, gentleman, is how you use EFT in a sensible way to wtfpwn the EFT warriors.
one can argue that you made the assumption that Hype + MWD due to its role, and you made the assumption that Abaddon guns are not a Abaddon problem due to its role. I trust that this is fair for the Apoc, since the Apoc pilot can use Projectiles and 2 damage mods insted of 2 RCU + Tach, but in the case of the Abaddon that is not really fair.
That is showing Bias 
fair for the apoc? no. I agree that the ship needs a more sensible role.
/arrogant ***** mode but, from IN-GAME experience (4 years of EVE btw) I can say that the problem for amarr is more centred around THEIR guns and THEIR main modules, and not THEIR line of ships in general. Ok yes, they only have 1 worthwhile cruiser. Ok yes, the pilgrim and curse are not that great atm. Ok yes, the apoc sucks and they are lacking 1 frig, in comparision to the other 3 races, BUT, the fact that you slap AC's in an amarr ship doesn't say that the problem is the ship itself, but the guns, the fact that the curse and pilgrim are not that great atm is not the ships themselves (ok, maybe the pilgrim MIGHT need a range bonus instead nosf/neut efficiency bonus), but the fact that their main guns (nosfs and TD's) were either nerfed or are subpar already.
so in sum: nearly all the problems with amarr can be solved in changing how lasers work. /arrogant ***** mode
just a FYI, I hate to be an arrogant ***** and pull from my 4 years of experience, but that's how you smash EFT warriors even further. ---
planetary interaction idea! |

Wu Jiun
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Posted - 2007.12.15 21:20:00 -
[90]
Edited by: Wu Jiun on 15/12/2007 21:20:40
Originally by: Arkios Odymei
Just a quick tidbit of info, In a 1 on 1 fight Abadon vs Hype, The abadon will win.
No. The abaddon is fine but this bit of info is wrong. The hyperion will kill the abaddon even if the fight starts at 30km. It can easily tank the abaddon while putting out more dmg.
If the abaddon is active tanked it could also tank the hyperion and then its a question of whos cap charges hold longer (obviously the hype).
If the abaddon is plated then its a question if the hypes cap charges last long enough to kill the whole hp buffer. And again assuming pilots of equal skill and level of equip (i.e.t2) the hype will kill the abaddon.
Now you can turn it if you use slave implants, but thats not a reasonable comparison with the hype not getting the same out of the slaves because its active tanked.
If you consistently kill hype pilots with your abaddon 1vs1, then the answer is not that abaddon is better in 1v1s but your hype pilots suck.
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