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Missy X
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Posted - 2007.12.14 13:02:00 -
[31]
Hopefully they allow us to (optionally) get rid of nebulae one day and then that'll fix the banding problem too.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.12.14 13:35:00 -
[32]
Noooooooo....
Hopefully you come up with something better in the future and do something REALLY new as you did with the original Eve. Where is the astounding new technology with Trinity? Nothing new there sorry to say. You can see the same stuff (and probably a bit better even) in every other modern 3d game these days.
Look at people like Farbrausch what they can do or those 64k demo coders. THAT is really some advancement. Or look at what they are doing at Infinity with the nebulas in space.
The Eve background could be so easily created on the fly with procedural textures combined with fractal algorithm. Sure it would look different, but not worse - it would look much better!
Don't use textures, they don't scale well and give lots of problems. Use functions instead!
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The Snowman
Gallente Four Rings Phalanx Alliance
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Posted - 2007.12.14 14:04:00 -
[33]
play around with your monitors contrast and brightness, very often those bands completly disapear by adjusting these settings.
Also, check that you dont have any Gamma settings in effect in your windows monitor / graphics settings! Gamma set a touch high will really bring out the dark shades and tones!
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2007.12.14 14:10:00 -
[34]
WOW, THAT'S AWESOME LOOKING!
I dont even have fancy graphics.. quit complaining about whatever your complaining about!
Originally by: CCP Wrangler Well boohoo
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EliteSlave
Minmatar Tau Ceti Global Production SMASH Alliance
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Posted - 2007.12.14 14:16:00 -
[35]
Originally by: Crumplecorn Edited by: Crumplecorn on 14/12/2007 03:31:43
Originally by: Imperator Jora'h
Originally by: Tzar'rim
Originally by: Sys Root Banding affects low-end LCD monitors, especially ones with TN panels (typically in 22' WS but seen in many models and sizes), they have faster refresh rates and are thus considered good gaming LCD's but it comes at the expense of color representaion. (they do not have 16.7M colors as a PVA or S-PVA panel would have) If this is your problem then it is independant of graphics hardware and their settings. Try another monitor to confirm
QFT, essentially (if you're a real nag) TFT's are still crap compared to a good tube.
Agreed and I have a CRT. It is not a super good CRT but not a cheap hunk either. Certainly should be sufficient for this.
My CRT is a professional grade aperture grill monstrosity. It still shows 'banding'. This is in the software, somewhere. Also, /signed on CRT superiority.
Also, if this was a hardware issue, only people with the issue would see banding in the screenshot...
1990's called... they want their CRT's back...
nullI love my monitor with all my heart...
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ZinderX500
Caldari Mythos Corp RAZOR Alliance
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Posted - 2007.12.14 14:26:00 -
[36]
Originally by: Gnulpie Noooooooo....
Hopefully you come up with something better in the future and do something REALLY new as you did with the original Eve. Where is the astounding new technology with Trinity? Nothing new there sorry to say. You can see the same stuff (and probably a bit better even) in every other modern 3d game these days.
Look at people like Farbrausch what they can do or those 64k demo coders. THAT is really some advancement. Or look at what they are doing at Infinity with the nebulas in space.
The Eve background could be so easily created on the fly with procedural textures combined with fractal algorithm. Sure it would look different, but not worse - it would look much better!
Don't use textures, they don't scale well and give lots of problems. Use functions instead!
WoW Dude thats Mind Blowing !
I remember a fps that used Procedural Graphics as well and it was less than 200k , but that one is more more more advanced !
Infinity's nebulas look awesome as well !
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EliteSlave
Minmatar Tau Ceti Global Production SMASH Alliance
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Posted - 2007.12.14 14:31:00 -
[37]
Originally by: Gnulpie Noooooooo....
Hopefully you come up with something better in the future and do something REALLY new as you did with the original Eve. Where is the astounding new technology with Trinity? Nothing new there sorry to say. You can see the same stuff (and probably a bit better even) in every other modern 3d game these days.
Look at people like Farbrausch what they can do or those 64k demo coders. THAT is really some advancement. Or look at what they are doing at Infinity with the nebulas in space.
The Eve background could be so easily created on the fly with procedural textures combined with fractal algorithm. Sure it would look different, but not worse - it would look much better!
Don't use textures, they don't scale well and give lots of problems. Use functions instead!
Infinity's neubulae backgrounds dont look realistic whatsoever.. they are too artsy, look at all the hubble nebula pictures then compare, Eve's neb's are far better then the 2 u mentioned.
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Rane Javoke
Mythos Corp RAZOR Alliance
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Posted - 2007.12.14 23:32:00 -
[38]
Originally by: EliteSlave
1990's called... they want their CRT's back...
nullI love my monitor with all my heart...
i have hte smaller brother of your monitor, SM226BW and always see banding in the background no matter what i do. GFX card is an 7600GT.
On my older rig and my ancient philips CRT whose name i dont remember i had no banding though.. so i guess its just the TN panel that's to blame
Signature Your signature exceeds the 24000 byte limit allowed on the forums. -Darth PatchesOnly by 17 bytes! |

Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.12.15 10:59:00 -
[39]
Originally by: CCP Redundancy As far as I'm aware, this is just due to the compression of the textures, and there's no setting that can rescue it. I certainly have HDR backgrounds on my most wanted list for renovated content.
Please tone the general brightness of the backgrounds down too, as they were before Exodus. It'll fit EVE's style more, i think.
EVE History Wiki
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.12.15 11:48:00 -
[40]
Originally by: EliteSlave
Originally by: Gnulpie Noooooooo....
Hopefully you come up with something better in the future and do something REALLY new as you did with the original Eve. Where is the astounding new technology with Trinity? Nothing new there sorry to say. You can see the same stuff (and probably a bit better even) in every other modern 3d game these days.
Look at people like Farbrausch what they can do or those 64k demo coders. THAT is really some advancement. Or look at what they are doing at Infinity with the nebulas in space.
The Eve background could be so easily created on the fly with procedural textures combined with fractal algorithm. Sure it would look different, but not worse - it would look much better!
Don't use textures, they don't scale well and give lots of problems. Use functions instead!
Infinity's neubulae backgrounds dont look realistic whatsoever.. they are too artsy, look at all the hubble nebula pictures then compare, Eve's neb's are far better then the 2 u mentioned.
I mentioned Infinity and Farbrausch not because they do stuff which is fitting perfectly 1-to-1 into Eve. I mentioned those because they do interesting new stuff offside the mainstream.
And it is my believe that CCP with their large development team can use all input and maybe they have a close look at these things so they can make a better Eve.
Large textures (and texture compression) is not the future in my opinion, I think it is quite outdated actually. And you CAN make nice formulas for nebulas and things like this, takes a while.
The real advantage of formulas (of fractals) over textures is that they have no 'size', they scale infinitely. Especially for abstract objects like background nebulas you can use formulas perfectly! (Nice IFS generator: Apophysis.org)
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Gekkoh
Caldari
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Posted - 2007.12.15 12:31:00 -
[41]
I have an idea... let's have more black space!
It gets old seeing the same kind of 'unique' nebula in system after system.
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new character345
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Posted - 2007.12.15 12:55:00 -
[42]
Originally by: Mamothicus The banding issue (or rendering) did not exist before EXODUS patch. The game background was MUCH more 3D like and you really could feel the depth of space. I felt it really sucked when they simplified the environment, since the banding really pops out in the red space environment in Minmatar space. My guess was they did it to increase FPS. I was hoping that they would bring us back the good old rendering of the world in Trinity but unfortunally not.
/mamo
Agreed 100%. There was no banding before EXODUS and like Mamothicus said, space was much more 3D like. Now it looks like a grainy, low res image, especially in Caldari space, with blue backgrounds.
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Morberi
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Posted - 2007.12.15 13:03:00 -
[43]
Originally by: Sys Root Banding affects low-end LCD monitors, especially ones with TN panels (typically in 22' WS but seen in many models and sizes), they have faster refresh rates and are thus considered good gaming LCD's but it comes at the expense of color representaion. (they do not have 16.7M colors as a PVA or S-PVA panel would have) If this is your problem then it is independant of graphics hardware and their settings. Try another monitor to confirm
I'm sorry thats just not true, I have a Samsung 226bw S model (checked in store and when I it back via the hidden menu) and that banding is plain as day. I'd be more inclined to say its the low end stuff that doesn't show it because it doesn't have the same color quality.
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Beor0d
Congregatio Solidus Alliance
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Posted - 2007.12.15 13:11:00 -
[44]
I don't know how to explain it, but i have the same problems with my new monitor. I bought a Samsung 226BW and when i am in space and move the mouse very quick in another direction these color banding effect appears on the edges of the nebula like on joras screenshot only a bit more extreme. If i make a screenshot the pictures looks normal cause its not moving. So what can i doo about the monitor to set it up that i don't have this color effects? _______________________ hmmm.... |

XLR Eight
Viziam
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Posted - 2007.12.15 13:11:00 -
[45]
Originally by: Gnulpie The real advantage of formulas (of fractals) over textures is that they have no 'size', they scale infinitely. Especially for abstract objects like background nebulas you can use formulas perfectly!
/signed and here is the example how should look in EvE: Infinity_nebula.avi
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Viper Darkshine
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Posted - 2007.12.15 14:39:00 -
[46]
Originally by: Gekkoh I have an idea... let's have more black space!
It gets old seeing the same kind of 'unique' nebula in system after system.
Agreed. Clear black space with just the stars in background would be nicer than seeing the same background nebula 10 jumps in a row. |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.15 16:08:00 -
[47]
Originally by: Crumplecorn Looks like that to me too, always has, always assumed its just the way it is.
Same. I assumed thats just how it is, by design or mistake. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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Joe Sales
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Posted - 2007.12.15 19:37:00 -
[48]
Originally by: Imperator Jora'h Not sure the title explains it so a picture is worth a thousand words. Note how the colors (in the nebula...ignore the ship) step from one to another rather than smoothly blend.
That happens to me when I play in Windowed mode but not in Fullscreen mode
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