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Thread Statistics | Show CCP posts - 2 post(s) |
RubyPorto
Profoundly Disturbed RED.Legion
1400
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Posted - 2012.02.10 04:18:00 -
[91] - Quote
Cedo Nulli wrote:the oldschool superbillion SP club wont ever let this pass ... they want to keep their advantage as it is.
In a way its annoying that your activity level in the game doesent help your skill points gathering in anyway.
In a way it's awesome that poopsockers don't get some massive advantage over everyone else.
EDIT: Sorry, I meant "In Every Way" Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Steven Fonulique
The Phantom Regiment The House Of Cards.
7
|
Posted - 2012.02.10 10:32:00 -
[92] - Quote
I've been wanting to post something here since yesterday when I first read found this topic just haven't had the time to put a post together that didn't make me sound like narrow minded nay sayer regarding this particular suggestion, anyway here goes.
One of the basic mechanics used in any rpg is the concept of making your character grow more powerful (evolve) over time. In eve this evolution mechanic is designed in such a way that is requires very very little interaction between the player and the actual game, it's a simple case of deciding what skill you want to train and dropping it at the top of your skill queue and the rest happens automatically. As with all rpgs there are factors that affect the speed at which this evolution occurs but at the end of the day there is a limit to how many of these skill points can be obtain over a given period of time. The Limit for eve is 2700 skill points per hour which translates to 64800 per day.
Now it seems to me one of the intentions behind the OP's suggestion is to introduce a way to increase this limit above the current maximum based on the amount of time a player spends interacting with the game in a specific way. The only real effect this will have is the number of skill points obtainable on a given day will be 64800 from passive training + whatever is achievable by running missions. If ccp were to agree that the current maximum daily limit is too low they could quite easily just increase the passive hourly gain from 2700 to whatever they feel is more appropriate. Now lets assume ccp know what they are doing and indeed want 64800 to be the maximum achievable in a given day then in order to allow for sp rewards from missions or any other ingame activity they would have to reduce the passive sp gains accordingly. Then it needs to be decided if they want the maximum to be achieved by spending all 23.5 hours the server is online by performing the chosen activity or if they want to allow players to gain the skill points in only a few hours and cap it off at the chosen limit.
At the end of the day each active eve account has the same potential for gaining skill points as every other (old and new alike) and no matter what system is used there will always be a limit to how many skill points one can obtain in any given period of time. The idea of changing the current system to negatively affect people who spend less time per day/week playing eve and create the illusion of benefitting those who play more doesn't really seem to me like it will improve the game in any way. |
Versuvius Marii
Browncoats of Persephone Ironworks Coalition
35
|
Posted - 2012.02.10 11:19:00 -
[93] - Quote
Malamber wrote:Versuvius Marii wrote:Good troll, OP. 8/10 for tears harvested thus far. +1 douche for non-content In that case, have a +1 yourself.
|
Atsushi Aishai
No Point of Dispute Point of Dispute
0
|
Posted - 2012.02.10 11:31:00 -
[94] - Quote
First of all. My drones can take out a frigate. And my avatar is a bit older then 1 month.
So I will see it as a terrible thing if you get SP from missions. What you earn from playing is that the other pilots will recognise you. Even if you are not able to fly a navy something with T2 fit, you are still able to do something with others, like pvp og null-sec mining.
Also EVE is not about grinding. But taking your time. Yes. It takes sometime to be able to fly the ship you want to fly. But even a decent fit is great if used the right way. |
Ynot Eyob
Nisroc Angels The Obsidian Front
66
|
Posted - 2012.02.10 11:33:00 -
[95] - Quote
I actually like the idear but only to a limit.
I think having this for a limit of 5m skill point and mabe only by doing the tutorial missions. It would help new players get going a bit faster, and it would also make new players actually do the tutorials. The Turotial mission covers most aspects in the game now, so maby boost this skill in the categori they do missions instead of a skillbook.
Beside that i agree with most in this topic, this is not like other MMOs. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
|
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.10 13:44:00 -
[96] - Quote
HARE-BRAINED and USELESS idea.
This will be SOOOOO abused.
Skillpoints have gotten enough LOVE. Folks don't even have to deal with Learning Skills anymore.
One huge gignormous NO to this. Kill it at once.
And boredom relief as an excuse for this ? Oh Lord this is so wrong..................... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.10 13:46:00 -
[97] - Quote
Cedo Nulli wrote:the oldschool superbillion SP club wont ever let this pass ... they want to keep their advantage as it is.
In a way its annoying that your activity level in the game doesent help your skill points gathering in anyway.
And the fact skills train while logged off unlike OTHER games is not enough ??? Puh-leaze........ OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.10 13:51:00 -
[98] - Quote
Steven Fonulique wrote:I've been wanting to post something here since yesterday when I first read found this topic just haven't had the time to put a post together that didn't make me sound like narrow minded nay sayer regarding this particular suggestion, anyway here goes.
One of the basic mechanics used in any rpg is the concept of making your character grow more powerful (evolve) over time. In eve this evolution mechanic is designed in such a way that is requires very very little interaction between the player and the actual game, it's a simple case of deciding what skill you want to train and dropping it at the top of your skill queue and the rest happens automatically. As with all rpgs there are factors that affect the speed at which this evolution occurs but at the end of the day there is a limit to how many of these skill points can be obtain over a given period of time. The Limit for eve is 2700 skill points per hour which translates to 64800 per day.
Now it seems to me one of the intentions behind the OP's suggestion is to introduce a way to increase this limit above the current maximum based on the amount of time a player spends interacting with the game in a specific way. The only real effect this will have is the number of skill points obtainable on a given day will be 64800 from passive training + whatever is achievable by running missions. If ccp were to agree that the current maximum daily limit is too low they could quite easily just increase the passive hourly gain from 2700 to whatever they feel is more appropriate. Now lets assume ccp know what they are doing and indeed want 64800 to be the maximum achievable in a given day then in order to allow for sp rewards from missions or any other ingame activity they would have to reduce the passive sp gains accordingly. Then it needs to be decided if they want the maximum to be achieved by spending all 23.5 hours the server is online by performing the chosen activity or if they want to allow players to gain the skill points in only a few hours and cap it off at the chosen limit.
At the end of the day each active eve account has the same potential for gaining skill points as every other (old and new alike) and no matter what system is used there will always be a limit to how many skill points one can obtain in any given period of time. The idea of changing the current system to negatively affect people who spend less time per day/week playing eve and create the illusion of benefitting those who play more doesn't really seem to me like it will improve the game in any way.
You put WAY too much thought into this nonsense. Just had to say : tl;dr.
OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Shadowsword
The Scope Gallente Federation
115
|
Posted - 2012.02.10 15:25:00 -
[99] - Quote
Darkness Descend wrote:lol. just... lol. Farmers would become ++ber skilled, and PVP'ers would stay as it was normally + If you want to get EXP, go to another game please.
Not that it would matter, because in pvp, common sense + pvp reflexes >> skill points.
Not that I agree with the OP, I ran missions a lot when I actively played and was rewarded enough for it.
-1 too. |
Malamber
Lightning Squad
2
|
Posted - 2012.02.10 16:12:00 -
[100] - Quote
Steven Fonulique wrote:I've been wanting to post something here since yesterday when I first read found this topic just haven't had the time to put a post together that didn't make me sound like narrow minded nay sayer regarding this particular suggestion, anyway here goes.
One of the basic mechanics used in any rpg is the concept of making your character grow more powerful (evolve) over time. In eve this evolution mechanic is designed in such a way that is requires very very little interaction between the player and the actual game, it's a simple case of deciding what skill you want to train and dropping it at the top of your skill queue and the rest happens automatically. As with all rpgs there are factors that affect the speed at which this evolution occurs but at the end of the day there is a limit to how many of these skill points can be obtain over a given period of time. The Limit for eve is 2700 skill points per hour which translates to 64800 per day.
Now it seems to me one of the intentions behind the OP's suggestion is to introduce a way to increase this limit above the current maximum based on the amount of time a player spends interacting with the game in a specific way. The only real effect this will have is the number of skill points obtainable on a given day will be 64800 from passive training + whatever is achievable by running missions. If ccp were to agree that the current maximum daily limit is too low they could quite easily just increase the passive hourly gain from 2700 to whatever they feel is more appropriate. Now lets assume ccp know what they are doing and indeed want 64800 to be the maximum achievable in a given day then in order to allow for sp rewards from missions or any other ingame activity they would have to reduce the passive sp gains accordingly. Then it needs to be decided if they want the maximum to be achieved by spending all 23.5 hours the server is online by performing the chosen activity or if they want to allow players to gain the skill points in only a few hours and cap it off at the chosen limit.
At the end of the day each active eve account has the same potential for gaining skill points as every other (old and new alike) and no matter what system is used there will always be a limit to how many skill points one can obtain in any given period of time. The idea of changing the current system to negatively affect people who spend less time per day/week playing eve and create the illusion of benefitting those who play more doesn't really seem to me like it will improve the game in any way. +1 because I agree with basis - but - as with Ynot Eyob and someone else (sorry, can't remember your name!), I think this would be awesome IF LIMITED TO NEW PLAYERS. Isn't the point of new players to prolong the games life? They'll learn soon enough not to expect "free" skill points... but the boost to the fun factor would help retain some I think.
Versuvius Marii wrote:In that case, have a +1 yourself. The difference is that I actually try and contribute. Your moronic "contributions" really don't count. |
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Drew Solaert
University of Caille Gallente Federation
48
|
Posted - 2012.02.11 15:21:00 -
[101] - Quote
Simply terrible.
Don't post again.
Seriously everyone would just bot the hell out of courier missions as they slept. |
SpaceSquirrels
261
|
Posted - 2012.02.12 01:20:00 -
[102] - Quote
Do it for taking some objectives or space in pvp (0.0 and FW) to be distributed amongst contributing parties before even think of SP from missions lol.
You can afk missions for Christ sake. |
Fedimart
Imperial Academy Amarr Empire
31
|
Posted - 2012.02.12 04:07:00 -
[103] - Quote
Let me think... Umm No and No... Did I say No? |
Yahrr
The Tuskers
10
|
Posted - 2012.02.12 15:26:00 -
[104] - Quote
Go back to w... wait, don't we still need a fix for low sec? Have them earn tiny amounts of skillpoints by killing rats in low sec belts, awarded by Concord and we soon have more targets than we have scramming points! |
Fedimart
Imperial Academy Amarr Empire
31
|
Posted - 2012.02.12 16:27:00 -
[105] - Quote
I sure hope CCP doesn't do anything stupid to break the basic concepts of the game. Things like training skills over time and a market that doesn't require spending real money need to stay! I agree about lowsec needing something to bring it more life. I don't think even skill points would lure hard core Carebears to PVP. I've seen incursion runners refuse to make one jump thought lowsec in cheap T2 fitted battleships even with friendly scouts on the gates and no other incursions going on. |
Nechradile
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.02.12 22:55:00 -
[106] - Quote
Please tell me your trolling. |
Batelle
HOMELE55
16
|
Posted - 2012.02.13 16:11:00 -
[107] - Quote
terrible |
Vixorz
Cabronazos
6
|
Posted - 2012.02.13 19:10:00 -
[108] - Quote
Yahrr wrote:Go back to w... wait, don't we still need a fix for low sec? Have them earn tiny amounts of skillpoints by killing rats in low sec belts, awarded by Concord and we soon have more targets than we have scramming points!
I like that idea :) |
McRoll
Blue Republic RvB - BLUE Republic
32
|
Posted - 2012.02.13 21:13:00 -
[109] - Quote
Guys, you know how best to react to **** proposals like these?
Simply don't post, let the thread die. Has been discussed millions of times already. Won't happen and it is good that way.
(I know, I know, I posted as well but somebody has to tell) |
Malcanis
Vanishing Point. The Initiative.
2920
|
Posted - 2012.02.13 22:07:00 -
[110] - Quote
Yahrr wrote:Go back to w... wait, don't we still need a fix for low sec? Have them earn tiny amounts of skillpoints by killing rats in low sec belts, awarded by Concord and we soon have more targets than we have scramming points!
Closely followed by endless complaints that players are "punished" for wanting to get the SP/hr they "need" in lo-sec. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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stup idity
1
|
Posted - 2012.02.14 11:27:00 -
[111] - Quote
Kira Deschain wrote:.. beating a dead horse ...
is still better than beating a living one, because that would be cruel. Rather beat your slaves, they probably deserve it.
Also I demand SP for forum posting, so all us forum alts can get our skills up. You know... grammar, orthography, trolling...
I reign supreme. |
Amee Lee
Vita Aequitas Veritas The Paganism Alliance
0
|
Posted - 2012.05.04 21:20:00 -
[112] - Quote
To the Original Poster:
I couldn't agree with you more. I tried eve once. Quit because I felt like I was at too much of a disadvantage.
I am trying eve again, and the disadvantage still hurts and the whole making & losing ISK seems quite pointless.
Right now, I intend to give eve one last chance. I'm training for Logistics. I won't be playing for the next 40 days while I'm training for it. If being a logistics pilot doesn't get me into some profitable fleets doing L5s, Incursions, or WHs, then I'm done with eve forever. I'll either try to sell my account for real world money, or just suicide the character.
The thing is, I don't think I'd feel that way if PVE rewarded SP as the OP suggests. Right now, "playing" feels quite pointless, but it wouldn't if there were a SP reward.
Oh well. It'll probably be healthier for me in the long run not to waste my time on this game. |
Orlacc
Pator Tech School Minmatar Republic
135
|
Posted - 2012.05.04 22:15:00 -
[113] - Quote
Amee Lee wrote:To the Original Poster:
I couldn't agree with you more. I tried eve once. Quit because I felt like I was at too much of a disadvantage.
I am trying eve again, and the disadvantage still hurts and the whole making & losing ISK seems quite pointless.
Right now, I intend to give eve one last chance. I'm training for Logistics. I won't be playing for the next 40 days while I'm training for it. If being a logistics pilot doesn't get me into some profitable fleets doing L5s, Incursions, or WHs, then I'm done with eve forever. I'll either try to sell my account for real world money, or just suicide the character.
The thing is, I don't think I'd feel that way if PVE rewarded SP as the OP suggests. Right now, "playing" feels quite pointless, but it wouldn't if there were a SP reward.
Oh well. It'll probably be healthier for me in the long run not to waste my time on this game.
So you are going to train up while not playing and expect to get fleets even though you have no idea what you are doing? Good luck with that snowflake.
The journey is the reward. If you can't see that perhaps it's time to return to the elves.
|
XXSketchxx
Dreddit Test Alliance Please Ignore
231
|
Posted - 2012.05.04 22:23:00 -
[114] - Quote
Amee Lee wrote:To the Original Poster:
I couldn't agree with you more. I tried eve once. Quit because I felt like I was at too much of a disadvantage.
I am trying eve again, and the disadvantage still hurts and the whole making & losing ISK seems quite pointless.
Right now, I intend to give eve one last chance. I'm training for Logistics. I won't be playing for the next 40 days while I'm training for it. If being a logistics pilot doesn't get me into some profitable fleets doing L5s, Incursions, or WHs, then I'm done with eve forever. I'll either try to sell my account for real world money, or just suicide the character.
The thing is, I don't think I'd feel that way if PVE rewarded SP as the OP suggests. Right now, "playing" feels quite pointless, but it wouldn't if there were a SP reward.
Oh well. It'll probably be healthier for me in the long run not to waste my time on this game.
sweet necro full of tears |
Daniel Plain
Science and Trade Institute Caldari State
86
|
Posted - 2012.05.04 22:51:00 -
[115] - Quote
Amee Lee wrote:To the Original Poster:
I couldn't agree with you more. I tried eve once. Quit because I felt like I was at too much of a disadvantage.
I am trying eve again, and the disadvantage still hurts and the whole making & losing ISK seems quite pointless.
Right now, I intend to give eve one last chance. I'm training for Logistics. I won't be playing for the next 40 days while I'm training for it. If being a logistics pilot doesn't get me into some profitable fleets doing L5s, Incursions, or WHs, then I'm done with eve forever. I'll either try to sell my account for real world money, or just suicide the character.
The thing is, I don't think I'd feel that way if PVE rewarded SP as the OP suggests. Right now, "playing" feels quite pointless, but it wouldn't if there were a SP reward.
Oh well. It'll probably be healthier for me in the long run not to waste my time on this game. why would you necro such a stupid thread!? i'm almost crying right now.... |
RubyPorto
Blue Republic RvB - BLUE Republic
1477
|
Posted - 2012.05.04 23:59:00 -
[116] - Quote
Daniel Plain wrote:Amee Lee wrote:To the Original Poster:
I couldn't agree with you more. I tried eve once. Quit because I felt like I was at too much of a disadvantage.
I am trying eve again, and the disadvantage still hurts and the whole making & losing ISK seems quite pointless.
Right now, I intend to give eve one last chance. I'm training for Logistics. I won't be playing for the next 40 days while I'm training for it. If being a logistics pilot doesn't get me into some profitable fleets doing L5s, Incursions, or WHs, then I'm done with eve forever. I'll either try to sell my account for real world money, or just suicide the character.
The thing is, I don't think I'd feel that way if PVE rewarded SP as the OP suggests. Right now, "playing" feels quite pointless, but it wouldn't if there were a SP reward.
Oh well. It'll probably be healthier for me in the long run not to waste my time on this game. why would you necro such a stupid thread!? i'm almost crying right now....
To let us drink the sour nectar of necrotic grapes.
@Amee Lee: I don't think you understand what this game is about. (HINT: Newbie players don't need a large income, cause the ships they tend to fly are cheap [if they're moderately intelligent]) Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |
Coolsmoke
State War Academy Caldari State
5
|
Posted - 2012.05.05 01:13:00 -
[117] - Quote
Orlacc wrote:Amee Lee wrote:To the Original Poster:
I couldn't agree with you more. I tried eve once. Quit because I felt like I was at too much of a disadvantage.
I am trying eve again, and the disadvantage still hurts and the whole making & losing ISK seems quite pointless.
Right now, I intend to give eve one last chance. I'm training for Logistics. I won't be playing for the next 40 days while I'm training for it. If being a logistics pilot doesn't get me into some profitable fleets doing L5s, Incursions, or WHs, then I'm done with eve forever. I'll either try to sell my account for real world money, or just suicide the character.
The thing is, I don't think I'd feel that way if PVE rewarded SP as the OP suggests. Right now, "playing" feels quite pointless, but it wouldn't if there were a SP reward.
Oh well. It'll probably be healthier for me in the long run not to waste my time on this game. So you are going to train up while not playing and expect to get fleets even though you have no idea what you are doing? .. The journey is the reward. If you can't see that perhaps it's time to return to the elves.
QFT.
Eve is not, and never has been, for the faint-hearted.
There is no shortcut. There is no "easy way". You learn this game, almost as you do real life (ooh!)
Eve is, quite simply, the most challenging, frustrating, complex and downright NASTY MMORPG there is.
Love it or hate it, that is Eve.
|
Katy Ling
Crimnson Concept Flame Flaming Nebula
15
|
Posted - 2012.05.05 02:21:00 -
[118] - Quote
Riddick37 wrote:One can only try. CCP doesnt have to do it like that but with in reason of something like that.. CCP needs to give something other then just ISK and LP To work for... its starting become abit boring now...
i feel it's a long shot and certainly will not pass / approved / will be trolled / what ever ... but i congratulate you for trying and hopping!
totally support any idea of extra skillpoints, because ccp keeps adding new skills with the years pass, and new players have more and more things to train.
some of them end up being useless with with time, and people waste some time training for things that will be nerfed and obsolete ...
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Sid Hudgens
60
|
Posted - 2012.05.05 02:26:00 -
[119] - Quote
The market has taken care of this already:
missions -> isk -> character bazaar "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |
Sid Hudgens
60
|
Posted - 2012.05.05 02:28:00 -
[120] - Quote
Daniel Plain wrote: why would you necro such a stupid thread!? i'm almost crying right now....
Dammit I didn't notice the the dates on the OP before replying... oh well... "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |
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