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Thread Statistics | Show CCP posts - 1 post(s) |

Firespirit
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Posted - 2007.12.16 17:07:00 -
[1]
Simple question. I've been ratting and looting for months and I constantly pickup a variety of medium beam/pulse lasers which have been at 10m3. I'm used to holding several before I fill up, unload and continue ratting. But now if i loot 3 or 4, then all ratting comes to a halt in order to unload. Is this a new standard size I need to adapt too or a glich that will be fixed soon?
Thanks 
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maCH'EttE
Veto.
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Posted - 2007.12.16 17:15:00 -
[2]
That's the standard size now.
Originally by: Devil Hanzo (ISD) I got pwned! 
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yosef kaldhu
Minmatar Genesis Trade And Industry Foundation
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Posted - 2007.12.16 17:17:00 -
[3]
y are medium turrets take up far more space then the large ??? YY??? ------------------- The life of one can change the lives of many
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Ed Anger
Weekly World News Derek Knows Us
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Posted - 2007.12.16 17:27:00 -
[4]
Edited by: Ed Anger on 16/12/2007 17:28:26
supposedly the medium are made with more but cheaper minerals. and the large uses more expensive, rarer, but smaller in volume ones. so the change is to reflect actual mineral volume. that's what i've heard anyway.
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Xanath Fireheart
Under Heavy Fire
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Posted - 2007.12.16 17:42:00 -
[5]
Hmm... might be a valid RP excuse if we didn't know exactly what minerals go into making them.
Isn't the volume the amount of space it takes, not necessarily how heavy it is? In which case.. medium guns should be twice the size of large guns... hmm.. wanna see those on a cruiser. 
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Firespirit
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Posted - 2007.12.16 17:42:00 -
[6]
Focused Afocal Medium Maser 10m3 Focused Anode Medium Part Stream 10m3 Focused Medium Beam Laser 10m3 Focused Modal Medium Laser 10m3 Focused Modulated Medium engy beam 10m3 Heavy Afocal Maser 10m3 Heavy Anode Particle Stream 10m3 Heavy Modal Laser 10m3 Heavy Modulated energy Beam 10m3 Quad Afocal Light Maser 10m3 Quad Anode Light Particle Stream 10m3 Quad Light Beam Laser 10m3 Quad Modal Light Laser 10m3 Quad Modulated Light Energy Beam 10m3
Heavy Beam Laser 100m3...!!!
Its just annoying and pointless. Apsolutely pointless.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.16 17:55:00 -
[7]
CCP nerfed T1 module size to get rid of mineral compression (basically manufacture, transport the now much-smaller load, reprocess). I am of the belief that CCP went about this in the wrong way, but that's me.
------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |

Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.16 18:18:00 -
[8]
Dont you know? its another Amarr Nerf
Refresh to see next Real Life CCP sig(16 total) |

Irongut
M'8'S Frontal Impact
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Posted - 2007.12.16 18:28:00 -
[9]
Originally by: Firespirit Focused Afocal Medium Maser 10m3 Focused Anode Medium Part Stream 10m3 Focused Medium Beam Laser 10m3 Focused Modal Medium Laser 10m3 Focused Modulated Medium engy beam 10m3 Heavy Afocal Maser 10m3 Heavy Anode Particle Stream 10m3 Heavy Modal Laser 10m3 Heavy Modulated energy Beam 10m3 Quad Afocal Light Maser 10m3 Quad Anode Light Particle Stream 10m3 Quad Light Beam Laser 10m3 Quad Modal Light Laser 10m3 Quad Modulated Light Energy Beam 10m3
Heavy Beam Laser 100m3...!!!
Its just annoying and pointless. Apsolutely pointless.
It's not pointless. You can't build any of the named ones from a bpo. You can build Heavy Beam Laser from a bpo and at 10m3 the module takes up less space than the minerals required. People used to build them in Empire, ship them to 0.0 and reprocess them to get the minerals back. (May have been the other way round, not sure if you need high ends for that mod.) This made it easier to transport minerals between Empire and 0.0. CCP decided they didn't want us doing that any more and suddenly some mods got bigger.
Not the ideal way to deal with the problem but that's the way it is. Annoying yes but it isn't pointless.
--
Join M8S Racing Team sponsored by Frontier Technologies!
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Athena Minoko
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Posted - 2007.12.16 23:06:00 -
[10]
I don't really mind the mineral compression nerf... but FOR CRYING OUT LOUD take the T1 non-named out of the loot tables... I don't want to have to waste time looting my missions with a bloody industrial!
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Ophenbach
Gallente
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Posted - 2007.12.17 03:34:00 -
[11]
I have to agree, this change is a pain in the arse.
I run missions with one ship.
Salvage with a second.
Now I have to pick up the salvage with a 3rd.
----- Ophenbach
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 03:43:00 -
[12]
they need to take t-1 off the lott tablesand replace them with the ****y named loot.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Stefx
Gallente Moons of Pluto
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Posted - 2007.12.17 03:46:00 -
[13]
Originally by: Ophenbach I have to agree, this change is a pain in the arse.
I run missions with one ship.
Salvage with a second.
Now I have to pick up the salvage with a 3rd.
Salvage still takes very little room. You don't need a 3rd ship to pick up the salvage.
----------- MOP recruiting Industrialists/miners/traders/missioners/etc |

Amarria Black
Clan Anthraxx
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Posted - 2007.12.17 03:46:00 -
[14]
Originally by: MotherMoon They need to take t-1 off the loot tables and replace them with the crappy named loot.
Agreed. Use worst-named in place of vanilla T1 so as not to bone people who loot and salvage. Unless they're planning on giving us a dedicated salvage ship with about half the cargohold of an indy and 8 highs, and doing so with a quickness.
Screwing people who loot to prevent min compression is cutting off your nose to spite your face.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.12.17 04:56:00 -
[15]
Originally by: Stefx
Originally by: Ophenbach I have to agree, this change is a pain in the arse.
I run missions with one ship.
Salvage with a second.
Now I have to pick up the salvage with a 3rd.
Salvage still takes very little room. You don't need a 3rd ship to pick up the salvage.
The salvage, no, the loot, yes. And I'm pretty sure he meant a 3rd ship to pick up the combined loot/salvage, since there is a good bit of value in that loot sometimes. Always fun to find an Arbalest launcher or Scout 1400mm in a wreck. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 05:05:00 -
[16]
Originally by: Amarria Black
Originally by: MotherMoon They need to take t-1 off the loot tables and replace them with the crappy named loot.
Agreed. Use worst-named in place of vanilla T1 so as not to bone people who loot and salvage. Unless they're planning on giving us a dedicated salvage ship with about half the cargohold of an indy and 8 highs, and doing so with a quickness.
Screwing people who loot to prevent min compression is cutting off your nose to spite your face.
NO! you shouldn't have to buy another ship to get cheap ****!
I want a salvage boat yes.
but not to balance TECH 1 stuff!
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Frug
Zenithal Harvest
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Posted - 2007.12.17 05:41:00 -
[17]
Originally by: Athena Minoko I don't really mind the mineral compression nerf... but FOR CRYING OUT LOUD take the T1 non-named out of the loot tables... I don't want to have to waste time looting my missions with a bloody industrial!
Who's forcing you to loot those particular lasers?
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Artemis Dragmire
Garoun Investment Bank
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Posted - 2007.12.17 05:52:00 -
[18]
to those whining about looting/salvage ships.
Yes, your catalyst no longer does it's job quite as well. Which is why I sold mine.
Buy an Exequor. At Gallente Cruiser 5 it has over 1800 cargo space. POST-patch I have only had to return to maybe one or two missions a second time to fit it all in my hold.
Yes, you only get 4 highs, but with the greater cargo hold and with 2 salvage rigs salvaging goes just as quickly if not faster than in a catalyst.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.12.17 06:01:00 -
[19]
Edited by: Ris Dnalor on 17/12/2007 06:01:30 Mineral Compression my ass. If they wanted to foil mineral compression then what about Bombs ( the stealth bomber variety )? they require 18,336.41 m3 of minerals (including over 1m tritanium and over a half million pyrite ) to build one and they only take up 75 m3 space once built. There's other examples as well. If they really wanted to do away with mineral compression I can't believe they'd just hit medium turrets and not everything else. doesn't make sense.
EDIT: Shocked I am able to say ass  -- Talking in Circles is more dizzying than walking in them...
Tralala |

Estephania
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Posted - 2007.12.17 07:53:00 -
[20]
I'm surprised no one yet said here that it encourages more teamplay, like getting another alt to loot the mission.
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AntonioBanderas
Empirius Enigmus Navy Insurgency
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Posted - 2007.12.17 07:53:00 -
[21]
OMG ass ass ass ass \o/
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.17 08:03:00 -
[22]
Originally by: Estephania I'm surprised no one yet said here that it encourages more teamplay, like getting another alt to loot the mission.
but it's only tech one stuff.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Okkie2
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Posted - 2007.12.17 08:15:00 -
[23]
Originally by: Xanath Fireheart Hmm... might be a valid RP excuse if we didn't know exactly what minerals go into making them. Isn't the volume the amount of space it takes, not necessarily how heavy it is? In which case.. medium guns should be twice the size of large guns... hmm.. wanna see those on a cruiser. 
Well, even if they would somehow use the weight of materials it doesn't make sense if i compare e.g. a Heavy beam laser (med) and a dual heavy beam laser.
Heavy beam laser : Dual heavy beam laser
Trit 8220 40996 Pyer 2683 10935 Mex 3239 5454 Iso 2 1436 Nocx 16 113 zyd 0 7
So a large laser takes more of any material then a medium laser. A medium laser is 100m3, a large is 50m3. So this change just doesn't make any sense. Either make the large even bigger then the meds (e.g. 600m3), or make the meds smaller again. To counter the problem they are trying to fix they might make it impossible to refine items perfectly. That way you can move minerals in a smaller place by building items, but you will loose a certain percentage.
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Zinras
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Posted - 2007.12.17 09:02:00 -
[24]
Originally by: Artemis Dragmire to those whining about looting/salvage ships.
Yes, your catalyst no longer does it's job quite as well. Which is why I sold mine.
Buy an Exequor. At Gallente Cruiser 5 it has over 1800 cargo space. POST-patch I have only had to return to maybe one or two missions a second time to fit it all in my hold.
Yes, you only get 4 highs, but with the greater cargo hold and with 2 salvage rigs salvaging goes just as quickly if not faster than in a catalyst.
This is what I do when missioning. Even though I only have Gallente cruiser 2 (I'm Caldari myself) and I haven't rigged it, I still get 957 m3 from 2 cargo expanders (not even the best ones I think). Yes, it's a little slower until I've rigged it and such but it can carry much more.
Did I find the change annoying? Yes. Did I find it impossible to overcome? No. I just try to be selective with loot, so I still get some 80-90% of the cash I'd have gotten from looting it all, not to mention I can still salvage it all.
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Estephania
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Posted - 2007.12.17 09:12:00 -
[25]
The problem is that it's not impossible to adapt to the change, the problem is that this "solution" to mineral compression is implemented in the most lame way possible. It looks like nobody thought about it for more than 5 minutes. The problem is the apparent lack of effort from the dev team to come with any logical and creative solution.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.12.17 09:32:00 -
[26]
It doesn't make any sense, it is horrible and was complained about.
But meh if CCP doesn't want loot to be looted then I guess they accomplished it. --- -The only real drug problem is scoring real good drugs |

Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2007.12.17 09:49:00 -
[27]
I look forward to the day they decide to readjust modules sizes to get back that uniformity... and even _named_ modules will be humongous.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2007.12.17 11:13:00 -
[28]
what i dont understand is why not nerf the freaking refine % of minerals back... instead of increasing the freaking module size.
dont make much sense... beside the people running the mineral compression schemes werent in ratting or salvaging ships... so give their cargo a boost or something!
------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun. |

Mr Siman
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.12.17 11:18:00 -
[29]
Originally by: Frug
Originally by: Athena Minoko I don't really mind the mineral compression nerf... but FOR CRYING OUT LOUD take the T1 non-named out of the loot tables... I don't want to have to waste time looting my missions with a bloody industrial!
Who's forcing you to loot those particular lasers?
I love how this just gets ignored.
MY EPEEN DOES NOT GET LARGER UNLESS I PICK THOSE WRECKS CLEAN.
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Sleepkevert
Rionnag Alba
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Posted - 2007.12.17 11:29:00 -
[30]
Originally by: Ignition SemperFi what i dont understand is why not nerf the freaking refine % of minerals back... instead of increasing the freaking module size.
You'd nerf the income from people looting that way... This way you can still get the income, if you fly back and forth a lot.. _______
Sign my sig! |
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