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Miss Anthropy
The Greater Goon GoonSwarm
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Posted - 2007.12.19 13:18:00 -
[61]
CCP have stated that they have about 200,000 subscribers. I'm curious as to how many of these subscriptions are owned by farmers.
Usually when I see a macro I'll just steal their can or do the can swap trick. They never say anything or retaliate. They just keep on mining.
It's time to kick ass and chew bubblegum... and I'm all outta ass. |

Chrysalis D'lilth
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Posted - 2007.12.19 13:39:00 -
[62]
Welcome to the real world,
Macro accounts pay CCP's wages as well as regular players
Paying anything more than occassional lip service to keep the forum whiners calm would make stupid business sense.
Sure macro users might be the reason an occassional person quits the game, but that number no where near makes up for the revenue macro users generate CCP.
CCP like all MMO companies won't do anything about macro users, not because they can't - but because they don't want too. A company stopping its macro account users (and hence cutting its own revenue), would have very poor business acumen.
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Khald
Gallente Archaic Rage Order of Khaos
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Posted - 2007.12.19 13:42:00 -
[63]
The problem is not the macro miners they are the symptom.
The problem is production in general. Take building a battleship.
It takes a long, long time to mine the minerals literaly days. 2 seconds to refine them. 4 hours to build it and 2 seconds to assemble it into a ship.
You can rat in 0.0 85 million to buy a ship in 4-5 hours. (this is what I am told)
There is an infinate supply of ore in the same location. With the choicest ore respawning 2 times a week.
Here are my suggestions. Make mining yields much higher. Make respawns of ore much less the faster its mined the slower it respawns.
To componsate for this make salvage have scrap metal that can be converted back into minerals Random 0-25% of the amount originally used to create the ship. but it is big and bulky so salvaging alot will take time. Wrecks from PCs should also last at least 24 hours to have time for poeple to scan them down and salavge them.
Now production needs to change refining and reprocessing should take much longer. And converting raw materials into the millions of parts needed to create a battle ship should not take hours. Now that materials are easier to get refining and production should be the gating factor to not push prices down.
Also ships should not be minerals -> ship. Thier should be several parts IE gallente small/medium/large reactors. Computer, hull(by type) Etc handful of parts that can assembled into a ship. Also certain items should only be buildable at certain places such as the reactor may only be 5 NPC locations that you can build Gallente large cores.
Tooling for a line can be needed to make certain items in additon to blueprints.
In general the problem is it strays to far from reality of production.
The materials today are worth almost as much as the finished product. It takes far longer to get the materials than the money causing it to not be worth the effort for active players to do it.
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Forando
Interstellar Cowards
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Posted - 2007.12.19 14:04:00 -
[64]
Originally by: Dristra ...make mining sort of interactive, so that your personal skill in some mining-mini-game will affect your yeild, this way it is harder, but in a good way!
This could be fun and a nice change. I remember playing Saga of Ryzom for a while. The way you gathered resources was more involving, as you could stress the process perhaps get lucky or get blown up, or you could be gentle. Basically, try to extract materials with better quality. It was a bit more advanced than that, but generally was a little game in itself to gather materials, where you had to react to how the node was reacting. Was fun!
Might deserve a topic on it's own though, as I guess it not directly about macroing.
Enjoy, and fly safe..
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Michael McNeil
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Posted - 2007.12.19 15:36:00 -
[65]
Originally by: Forando
Originally by: Dristra ...make mining sort of interactive, so that your personal skill in some mining-mini-game will affect your yeild, this way it is harder, but in a good way!
This could be fun and a nice change. I remember playing Saga of Ryzom for a while. The way you gathered resources was more involving, as you could stress the process perhaps get lucky or get blown up, or you could be gentle. Basically, try to extract materials with better quality. It was a bit more advanced than that, but generally was a little game in itself to gather materials, where you had to react to how the node was reacting. Was fun!
Might deserve a topic on it's own though, as I guess it not directly about macroing.
i like it... atlest lets try it for a test run. but dont allow a person to afk this other wise macros will be able to do it.
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Khald
Gallente Archaic Rage Order of Khaos
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Posted - 2007.12.19 15:43:00 -
[66]
Originally by: Michael McNeil
Originally by: Forando
Originally by: Dristra ...make mining sort of interactive, so that your personal skill in some mining-mini-game will affect your yeild, this way it is harder, but in a good way!
This could be fun and a nice change. I remember playing Saga of Ryzom for a while. The way you gathered resources was more involving, as you could stress the process perhaps get lucky or get blown up, or you could be gentle. Basically, try to extract materials with better quality. It was a bit more advanced than that, but generally was a little game in itself to gather materials, where you had to react to how the node was reacting. Was fun!
Might deserve a topic on it's own though, as I guess it not directly about macroing.
i like it... atlest lets try it for a test run. but dont allow a person to afk this other wise macros will be able to do it.
Macroers use AI software all this will do is get them better yields.
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Anaalys Fluuterby
Caldari
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Posted - 2007.12.19 15:49:00 -
[67]
Originally by: Khald
Quote:
i like it... atlest lets try it for a test run. but dont allow a person to afk this other wise macros will be able to do it.
Macroers use AI software all this will do is get them better yields.
And irritate most of the legitimate players who like to mine while watching TV or such. All it will do is create a situation where fewer PLAYERS are mining and more farmers/macros are....
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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DJ P
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Posted - 2007.12.19 16:04:00 -
[68]
There are solutions. Let's blow them.
I used my alt last night blew some Hulks and salvage them on top of it 
I'm gathering some good components now to create T2 rigs 
Wake up. If you want cheap rig components here we go.
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