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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:01:00 -
[1]
It seems to me that the EVEolution of EVE has matched closely real life history.
Before many years ago, we had very skilled warriors (the samurai or knights hospitallers, for instance!) who were worthed the salt of many other warriors in combat. This meant that there was a distinct advantage in QUALITY over quantity. However with the invention of the gun and xbow you could certainly say that this advantage has been reversed! A single peasant, I am told, could have killed a knight or a samurai with ease!
It is the same thing for EVE. Before it was very important to be high-skilled but now, it is more important to be charismatic. This is because numbers are more important than SP. The equivalent would be world war one where each side threw soldiers and warriors at each other until one side ran out. This is the kind of war we have been waging in eve recently and it shows perfectly how eve has evolved.
My big Q is weather or not the nature of eve will continue to change? Do you think that with the added ships and content of the future we will return to the days of nanoships which are able to swoop down upon enemies and pick them off like a mounted knight on horseback would in a MEDEVIL battlefield?
I think it would be interesting! It might put some fun in the game to be really struggling for our lives again! (our character's lives)
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Dreadllama
GoonSwarm
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Posted - 2007.12.18 20:08:00 -
[2]
That's a very interesting theory and I for one applaud you for your out-of-the-box thinking and will follow this topic very closely as it is important to me to see what sorts of things other people have to say on this subject as I once took a course in ancient history so I have a keen interest in the views of other people with regards to this type of subject matter and your opinions are all very important as I too see the parallels and I have always wondered if other people did as well and sometimes I lay awake at night thinking to myself how awesome it would be if eve had horses that you could ride around and maybe CCP could introduce mounts to go with station walking so people could have something to ride around on in stations because stations look pretty big and it might get dull if you had to walk everywhere on foot so horses would be pretty nice and it would be cool if you could nano them out.
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Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.12.18 20:08:00 -
[3]
I think your analogies are somewhat silly.
- Carebear Pirate - |
SunglassesInSpace
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:11:00 -
[4]
Originally by: true enjoyment It seems to me that the EVEolution of EVE has matched closely real life history.
Before many years ago, we had very skilled warriors (the samurai or knights hospitallers, for instance!) who were worthed the salt of many other warriors in combat. This meant that there was a distinct advantage in QUALITY over quantity. However with the invention of the gun and xbow you could certainly say that this advantage has been reversed! A single peasant, I am told, could have killed a knight or a samurai with ease!
It is the same thing for EVE. Before it was very important to be high-skilled but now, it is more important to be charismatic. This is because numbers are more important than SP. The equivalent would be world war one where each side threw soldiers and warriors at each other until one side ran out. This is the kind of war we have been waging in eve recently and it shows perfectly how eve has evolved.
My big Q is weather or not the nature of eve will continue to change? Do you think that with the added ships and content of the future we will return to the days of nanoships which are able to swoop down upon enemies and pick them off like a mounted knight on horseback would in a MEDEVIL battlefield?
I think it would be interesting! It might put some fun in the game to be really struggling for our lives again! (our character's lives)
true enjoyment, your posts are truely a joy to read!
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Mr Broker
Amarr Station Gremlings
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Posted - 2007.12.18 20:11:00 -
[5]
why you post with mitten sig? why he no post?
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Tevlent
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:12:00 -
[6]
I really like how you analogized that, it's very interesting.
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Shishi Do
Valiant Logistics Inc.
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Posted - 2007.12.18 20:12:00 -
[7]
medieval
Furthermore,
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Montasque
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:14:00 -
[8]
The very social structure of alliances has changed in EvE, much like your historical analogy. D2, BoB, and the other older alliances used a feudalistic system where as an elite warrior class controlled and fought while the production class worked to support the upper classes. Many new alliances use the citizen solider model where their players are required to do more than just one aspect of game play. Your average goon for instance fights, produces, mines, plays the market, and rats, mostly on just one account. What we see in EvE is a growing middleclass as the t2 market crashed and the introduction of invention, and other new ways to make ISK. This middleclass, represented in alliances such as BRUCE and GOONSWARM are not the big money players of old but can be competitive because they have numbers and drive.
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L4NC3R
Igneus Auctorita GoonSwarm
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Posted - 2007.12.18 20:14:00 -
[9]
I think with the publicity Eve has been getting lately, the future can be predicted right now. There will be more new players that join, and yes, will have low SP. And at the same time, the low SP players now will become monsters and be flying Cap ships. But you cannot have a spectacular fleet without having those new players there with their tackle gear and such. There will be the same amount of numbers, just more deadly.
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Traumatica
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:16:00 -
[10]
While we all look fondly upon the days when we were space-samurai and rode our frigates proudly, I believe those times have past. Combat has changed. Gone are the days of honing your craft. We are now more analogous to those intrepid pioneers of the old West. Riding boldly forth into the belts with nothing but our trusty Raven and cruise launchers, ready to slaughter the indigenous peoples with nary a feeling. Nay, sir! We have evolved, and while we must always remember from where we came, we must never forget our pledge to bring civilization to these mongrels.
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:16:00 -
[11]
Edited by: true enjoyment on 18/12/2007 20:17:14 just to post a FOLLOW-UP to my OP
perhaps CCP could create some sort of hireable NPCs whose loyalty are based on your charisma stat? I also think that training up some sort of speech and other charisma related skills should influence these mercenaries. they would be like drones except you have to pay them (based on your skills and charisma!) and they are just normal ships.
this would bring in a whole new aspect to solo PVP! Im to poor to afford multiple accts so I often have to solo. also, caldari ships can't solo and I am caldari! There are a lot of pilots out there who are in the same position and I think this would greatly benefit them.
Also on the topic of xbows: there should be a chance to do critical damage with your weapons, like doubledamage or more and this skill requires high SP. also, I'd like to see a weapon which has instant-kill which is very high SP to use.
SORRY if this is off topic but I think it's time for a change that's all
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2007.12.18 20:18:00 -
[12]
Originally by: true enjoyment It seems to me that the EVEolution of EVE has matched closely real life history.
Before many years ago, we had very skilled warriors (the samurai or knights hospitallers, for instance!) who were worthed the salt of many other warriors in combat. This meant that there was a distinct advantage in QUALITY over quantity. However with the invention of the gun and xbow you could certainly say that this advantage has been reversed! A single peasant, I am told, could have killed a knight or a samurai with ease!
It is the same thing for EVE. Before it was very important to be high-skilled but now, it is more important to be charismatic. This is because numbers are more important than SP. The equivalent would be world war one where each side threw soldiers and warriors at each other until one side ran out. This is the kind of war we have been waging in eve recently and it shows perfectly how eve has evolved.
My big Q is weather or not the nature of eve will continue to change? Do you think that with the added ships and content of the future we will return to the days of nanoships which are able to swoop down upon enemies and pick them off like a mounted knight on horseback would in a MEDEVIL battlefield?
I think it would be interesting! It might put some fun in the game to be really struggling for our lives again! (our character's lives)
The only real thing in eve that changed is the titan nerf this plus the fact that bob beat/displaced a lot of the largest alliances in eve (as you cannot actualy remove ppl from eve) and thereby created a huge block off players that along with the titan nerf has managed to gather enough forces to actualy beat them.
BOB's success was eventualy their downfall and it will be the same for every other uber successful alliance that emerges and defeats enough alliances in eve.
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Andnowthenews
Caldari State War Academy
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Posted - 2007.12.18 20:20:00 -
[13]
Originally by: Dreadllama how awesome it would be if eve had horses that you could ride around and maybe CCP could introduce mounts to go with station walking so people could have something to ride around on in stations because stations look pretty big and it might get dull if you had to walk everywhere on foot so horses would be pretty nice and it would be cool if you could nano them out.
NOOOOOOOOOOOOO chocobo's ftw.
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Martin VanBuren
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:20:00 -
[14]
While interesting, I do not feel your post includes a proper recognition and analysis of the influence and confluence of the October Revolution and what it meant for all peace loving warriors of freedom
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:22:00 -
[15]
You know its true that we are a lot like pioneers and citizen solders. I have spoken to a lot of capsuleers in my time (A LOT!!! I used to do a lot of cold-calling in empire to find good bargains to save isk!) and what I have noticed in EVE-ONLINE is that many capsuleers are JACKS OF ALL TRADES. this means that they are not specialised and try to branch out and cover all aspects of the game!
This has big implementations, and I am one of these capsuleers. For instance, I am trained in a bit of industry and also I can salvage and research blueprints as well! I am a jack of all trades even though I am focus MAINLY on combat and fighting and pvp/pve (caldari missile spec now xtraining to minmatar (autocannons))
I think that perhaps there should be an incentive to specialise your skills. I think this would lead to a greater intergradedness and maybe instead of flying through local without a word said, I might need to hire someone to salvage my loot for me (for a cut!). This would make EVE a more fun game because really, I wouldn't play EVE if it were EVE-OFFLINE. I play it for the people!
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.12.18 20:23:00 -
[16]
Originally by: Dreadllama That's a very interesting theory and I for one applaud you for your out-of-the-box thinking and will follow this topic very closely as it is important to me to see what sorts of things other people have to say on this subject as I once took a course in ancient history so I have a keen interest in the views of other people with regards to this type of subject matter and your opinions are all very important as I too see the parallels and I have always wondered if other people did as well and sometimes I lay awake at night thinking to myself how awesome it would be if eve had horses that you could ride around and maybe CCP could introduce mounts to go with station walking so people could have something to ride around on in stations because stations look pretty big and it might get dull if you had to walk everywhere on foot so horses would be pretty nice and it would be cool if you could nano them out.
Wonder, if DoS attacks on the readers' brains are against the forum rules.
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Traumatica
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:28:00 -
[17]
Originally by: Dreadllama That's a very interesting theory and I for one applaud you for your out-of-the-box thinking and will follow this topic very closely as it is important to me to see what sorts of things other people have to say on this subject as I once took a course in ancient history so I have a keen interest in the views of other people with regards to this type of subject matter and your opinions are all very important as I too see the parallels and I have always wondered if other people did as well and sometimes I lay awake at night thinking to myself how awesome it would be if eve had horses that you could ride around and maybe CCP could introduce mounts to go with station walking so people could have something to ride around on in stations because stations look pretty big and it might get dull if you had to walk everywhere on foot so horses would be pretty nice and it would be cool if you could nano them out.
Since we're something like 40000 years in the future I would think that technology would allow us to create something a bit more useful maybe like a horse or possible a giant lizard that we can ride around stations in but it is robotic and it could also change or morph or transform into something else entirely like say we rode our electronic horse to Moe's and when we arrived the bar was already full of brave capsuleers wanting to drink Quafe so there were no extra seats but since we've discovered spaceflight and lasers and stuff our horse could transform into a table and chairs so my gang members and i and some of the random militants i have in Jita 4-4 would have a seat.
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:31:00 -
[18]
is it wrong to post youtube links on these forums?
i'm not going to post the youtube link but there is a video of a mechanical spider some people made on it! you could use that in stations as it is futuristic
if CCP implements in-station walking then will htere be in-station combat too? maybe higher SP players could naturally have more hitpoints or something that would give them an advantage?
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rycar
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.18 20:44:00 -
[19]
That is an excellent idea! You can tie hitpoints directly into skillpoints. Also when you get shot you lose hitpoints/skillpoints.
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:46:00 -
[20]
Originally by: rycar That is an excellent idea! You can tie hitpoints directly into skillpoints. Also when you get shot you lose hitpoints/skillpoints.
I don't think many people would fight then Rycar! hehehe!
Can anyone else dream up ways CCP might change the game (or we might change the game, we the players) that might turn the tide?
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Traumatica
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:48:00 -
[21]
There should be a 'feign death' like tactic where your ship appears like a wreck on everyone's overview so when they approach it to loot/salvage WHAMMO SURPRISE neutrons to the face.
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 20:49:00 -
[22]
Originally by: Traumatica There should be a 'feign death' like tactic where your ship appears like a wreck on everyone's overview so when they approach it to loot/salvage WHAMMO SURPRISE neutrons to the face.
i wonder if this would be a skill or a module, but i love this idea
maybe if it's a skill then the higher you have it trained up the faster you can bring your systems online (to give people a bit of a chance?)?
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Darknesss
D00M. Triumvirate.
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Posted - 2007.12.18 20:59:00 -
[23]
I still think quality beats quantity, but only to a certain extent. I dont believe quantity wins because the numbers overwhelm an opponent, i only believe quantity wins because of the physical limits of the current eve server, such as lag and desync.
In a perfect eve world it would be possible to do sniping runs on a larger foe with no lag... drop out of warp immediately line up shoot a target and warp again instantly when enemy support gets on top of you. Also in a perfect eve world with less lag the true meaning of focus fire would come into play, alot of the time in a fleet fight you see people shooting secondary or tertiary targets because they couldnt get a lock on the primary, or simply locking the primary and switching targets would be pointlessly time consuming.
With the development of the supercomputer and a possibility of seriously improved playability, i think quality will once again be able to reign over quantity. I cant be certain, i dont know what will change when it happens, but i can see that making a huge difference in the future of Eve.
Seeing as you're a goon i dont know if this is a serious post or not, but my points still valid.
Dark
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Andnowthenews
Caldari State War Academy
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Posted - 2007.12.18 21:05:00 -
[24]
Originally by: marakor
The only real thing in eve that changed is the titan nerf this plus the fact that bob beat/displaced a lot of the largest alliances in eve (as you cannot actualy remove ppl from the game) and thereby created a huge block off players that along with the titan nerf has managed to gather enough forces to actualy beat them.
BOB's success was eventualy their downfall and it will be the same for every other uber successful alliance that emerges and defeats enough alliances in eve. The titan nerf helped a lot but the rest of the game nerfs have done nothing of note to reduce the large fleet balance between noobish and highish sp especialy when you are talking about 300+ per side.
Good points all tbh
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Bashiri
Point-Zero SMASH Alliance
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Posted - 2007.12.18 21:05:00 -
[25]
The real question to this topic is will goon stop posting?
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Elizabeth Fallbrook
GoonFleet GoonSwarm
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Posted - 2007.12.18 21:08:00 -
[26]
Edited by: Elizabeth Fallbrook on 18/12/2007 21:08:21
Originally by: Bashiri The real question to this topic is will goon stop posting?
The characteristic theme of the works of Mercenary Coalition is the rubicon of postpatriarchial truth. If subdeconstructivist nationalism holds, the works of Band of Brothers are empowering. Therefore, the subject is contextualised into a that includes narrativity as a paradox.
The subject is interpolated into a cultural paradigm of context that includes language as a totality. But in the Great EVE War, the RSF reiterates neocultural narrative; in the Mittani's CAOD posts, however, he affirms the cultural paradigm of context.
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 21:12:00 -
[27]
please keep your posts on topic!
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Elve Sorrow
Amarr Game-Over Synchr0nicity
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Posted - 2007.12.18 21:16:00 -
[28]
Originally by: true enjoyment please keep your posts on topic!
Do not accuse other people of trolling in the threads, this is the preserve of smug self-righteous ****ers and it annoys me. Me annoyed means me giving out warnings. If you have a problem with another poster, mail a god damn mod about it, OK. -Added 11/9
****, wrong forum.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |
marakor
Gallente Anti Lag Forum Smackers
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Posted - 2007.12.18 21:16:00 -
[29]
Originally by: true enjoyment please keep your posts on topic!
you joined the wrong alliance to ask that dude.
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Traumatica
GoonFleet GoonSwarm
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Posted - 2007.12.18 21:20:00 -
[30]
So maybe a high-slot module similar to a cloak but called "Holographic Evasion System" that when activated would temporarily offline your modules but when deactivated would re-online your modules in 25 seconds but a skill such as "Holographic Evasion" would grant a 20% reduction to the time delay in your modules re-onlining. You would think it would be an electronics skill but I think a pilot would need a good bit of charisma to successfully hide himself. You know like Mal did with Serenity when they were running from the Reavers kinda. So maybe something like charisma/intelligence and rank 6?
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true enjoyment
GoonFleet GoonSwarm
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Posted - 2007.12.18 21:28:00 -
[31]
Originally by: Traumatica So maybe a high-slot module similar to a cloak but called "Holographic Evasion System" that when activated would temporarily offline your modules but when deactivated would re-online your modules in 25 seconds but a skill such as "Holographic Evasion" would grant a 20% reduction to the time delay in your modules re-onlining. You would think it would be an electronics skill but I think a pilot would need a good bit of charisma to successfully hide himself. You know like Mal did with Serenity when they were running from the Reavers kinda. So maybe something like charisma/intelligence and rank 6?
25 seconds is too much. people could easily get away. but this idea would bring in a whole new concept to the concept of baiting!
I would love to see a gang jump into a fleet of wrecks, get up close to start looting, then realise that the lights inside the ships are turning on.......
anyways to keep this back on topic, do you think a reorganisation of BoB would be helpful? I hear BoB is communist.
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Montasque
GoonFleet GoonSwarm
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Posted - 2007.12.18 21:36:00 -
[32]
Edited by: Montasque on 18/12/2007 21:36:45
Originally by: true enjoyment
anyways to keep this back on topic, do you think a reorganisation of BoB would be helpful? I hear BoB is communist.
I think a æshuffling of the deckÆ in regards to their leadership positions maybe needed. New people with fresh and new innovative ideas might help in the short term and long term, and give the organization the resurgence of spirit it needs in these trying times. Some suggestions I have would be to change the BoB model from socialist dictatorship to something more along the lines of a military council or something along the lines of Lord CromwellÆs Commonwealth Republic. Economically some of the corps should maybe switch from the communist model to a more capitalistic one as it would be a benefit to the everyday foot solider who now has three fonts to deal with instead of the single front which previously existed. Other than those changes I would suggest BoB fleets to engage in more battles, even ones that they would lose. Not only would the regular BoB pilot have more fun but I believe that the more one loses the more one wins in the future. An example is that all champions do not look at ælosesÆ as a negative thing, but as learning experiences which will help them grow and continue down the path which will lead to many victories in the future.
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Orar Ironfist
Maelstrom Crew Mournival Alliance
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Posted - 2007.12.18 22:05:00 -
[33]
Some of these posts make it seem apparent that people want this game to become World Of EVEcraft...
But on topic:
Qaulity is better then qauntity in that you can always find more qaulity people out there, whereas Qauntity can never get better just bigger. Eventually there will be too many qaulity people for the qauntity to overcome and will fall -=YYYAAAAARRRRRRR!!!!!=-
Damn you Cortes and your ISD Army of Frustration and NerfBats!!!!1111(PS: ISD Sux :o) |
Zucarito
Gallente Ultrapolite Socialites GoonSwarm
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Posted - 2007.12.18 23:10:00 -
[34]
Originally by: Orar Ironfist Some of these posts make it seem apparent that people want this game to become World Of EVEcraft...
But on topic:
Qaulity is better then qauntity in that you can always find more qaulity people out there, whereas Qauntity can never get better just bigger. Eventually there will be too many qaulity people for the qauntity to overcome and will fall
As an ex world of warcraft master i can assure you that the integrity of our alliance far surpasses that of people who enjoy looking at trolls for ten hours each day (buff trolls) Furthermore when you compare and contrast the two games you gain a sense of a rift of sorts that divides the two. In eve online the players of the game either fall into two categories. The category of the players who are young and without responsibility and who can dedicate their time to the tacks at hand such as raids and other things of this nature (farming consumables, herbing, skinning, leatherworking, engineering, tailoring, questing, farming elementals, doing instances (not raid) enchanting, jewlcrafting, and other things of this nature) This player has the time and the dedication to sink into this world and improve oneself if he chooses to do such. This player also seems likely to be able to participate in group events such as raids that will allow him to become a part of an endless cycle of spent time to further himself as he becomes more and more attached to his character and the people playing the other characters that sorround him. The issue with this is that the player while successful in the virtual world has no grasp of what success is in the real world and thus deters his attention to what he can become proficient at. Then there is the player who is old or retired or whom is rich and can affort to **** his time away because he has decided that while he has succeded in the real world he has yet to conquer the virtual world. He seeks to spend his days creating that which can accomplish and mirror the successes of his life and avoid the failures that have come upon him. The truly interesting factor of this is that the older and successful person tends in my opinion to also throw away time in a manner that prevents him from gaining knowledge of the other wonderful things in life that he has not yet experienced (the same thing regarding the youth and things not yet discovered but lost time that can not be gained back from lacking the desire to discover instead of build upon that which is already constructed).
This is where Eve online becomes the game that jumps the rift. By utilising an interface where many can work as one or one can work against many or possibly only one versus one or one versus many (NPC's) the game offeres that which WoW does not. In what universe of WoW can you put together a massive fleet of 300 characters in their greatest shining light of glorious space ship glory and have them work together to bring about their goals to glorify themselves. Upon realising the vast rift that seperates the two games one must decide if that person wants to associate themselves as the type of player who limits their abilities by using all such time given to them when playing and waiting for a skill to finish or set that long skill and live life while experiencing the game in the meantime. This is the bridge of the two worlds that allows one to enjoy both environments young or old. A game that allows you to have a sense of freedom without sacrificing that which allows you to increase the value of ones characters or the associative things that associate with those characters. So my friend while you draw the comparison of our posting with that of the world of warcraft forums i am hear to bring you to salvation and promise you that we the people who play this game eve do not set ourselves up to fall into the trap that has engulfed millions and ruined countless relationships, broken apart families, caused people into bankruptcy, slaughtered innocent
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Zucarito
Gallente Ultrapolite Socialites GoonSwarm
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Posted - 2007.12.18 23:11:00 -
[35]
Continued...
and started wars without precident. You can take comfort that the game we have all come to love and enjoy leaves us with options. The option to go outside, to not cry on the forums all day about buggy content or how something is not balanced or fair in the light of all that has to be taken into consideration to balance such fairness in any environment where the player has been given equal opportunity to become that which he desires to be. You can set that skill and go back to work, you can leave your character alone for a month and progress while doing good and being a contributing member of society. You can make sweet love to whatever object your heart desires. You can write a letter to your local politician and complain about something that really matters. You can do what you want in this virtual world while not being trapped by another virtual world. However while living in this virtual world you can also choose to make friends that wont moan and gripe if you have dinner with your parents or girlfriend and miss a raid or go to your friends funeral because he got hit by a bus and was splattered all over the road. You can explain your friend the meaning of success and how you managed to overcome obstacles in real life. You can talk about the news and current events. You can go and party with real friends in real life. You can type z0r alot and think its supercool. You can become what you want to in eve and still become what you want to in the real world. You can The game does not play you in such a manner as you play it.
So the next time you decide that you are going to compare that which is World of Warcraft and Eve online ask yourself this. Did i really just read all those words?
Thats my 2 isk/gold.
TL;DR - Too bad.
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Yussef
Amarr Igneus Auctorita GoonSwarm
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Posted - 2007.12.18 23:14:00 -
[36]
Originally by: Zucarito Continued...
and started wars without precident. You can take comfort that the game we have all come to love and enjoy leaves us with options. The option to go outside, to not cry on the forums all day about buggy content or how something is not balanced or fair in the light of all that has to be taken into consideration to balance such fairness in any environment where the player has been given equal opportunity to become that which he desires to be. You can set that skill and go back to work, you can leave your character alone for a month and progress while doing good and being a contributing member of society. You can make sweet love to whatever object your heart desires. You can write a letter to your local politician and complain about something that really matters. You can do what you want in this virtual world while not being trapped by another virtual world. However while living in this virtual world you can also choose to make friends that wont moan and gripe if you have dinner with your parents or girlfriend and miss a raid or go to your friends funeral because he got hit by a bus and was splattered all over the road. You can explain your friend the meaning of success and how you managed to overcome obstacles in real life. You can talk about the news and current events. You can go and party with real friends in real life. You can type z0r alot and think its supercool. You can become what you want to in eve and still become what you want to in the real world. You can The game does not play you in such a manner as you play it.
So the next time you decide that you are going to compare that which is World of Warcraft and Eve online ask yourself this. Did i really just read all those words?
Thats my 2 isk/gold.
TL;DR - Too bad.
I want to personally thank you for your in depth analysis and just say i will be reading it over the next few days. I hope it enlivens and enriches the eve caod community and what the heck...the eve community in general. Thank you for your contribution to this epic story we call eve.
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Zucarito
Gallente Ultrapolite Socialites GoonSwarm
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Posted - 2007.12.18 23:23:00 -
[37]
Thank you and i will continue to do the things i want to do cuz i have the power to do so and enjoy doing such as i can.
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WrathOfOprah
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.18 23:27:00 -
[38]
Originally by: Orar Ironfist Some of these posts make it seem apparent that people want this game to become World Of EVEcraft...
But on topic:
Qaulity is better then qauntity in that you can always find more qaulity people out there, whereas Qauntity can never get better just bigger. Eventually there will be too many qaulity people for the qauntity to overcome and will fall
World of Warcraft is a great game
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Ur235
Deadly Addiction
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Posted - 2007.12.18 23:29:00 -
[39]
Edited by: Ur235 on 18/12/2007 23:31:29 You goons are wierd heh, one day your flaming and spamming, the next day your discussing something that requires intelligence. Then the next day your making pointless posts about pointless stuff
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ISD Santiago Cortes
Caldari ISD Interstellar Correspondents
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Posted - 2007.12.19 02:48:00 -
[40]
*Locked*
Sadly skidded off-topic but nice try.
forum rules | mailto:[email protected] |
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.19 03:23:00 -
[41]
Originally by: Nocturnal Avenger I think your analogies are somewhat silly.
So is your face.
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Elizabeth Fallbrook
GoonFleet GoonSwarm
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Posted - 2007.12.19 03:31:00 -
[42]
hey guys, i'm going to 7-11, anyone want anything?
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UneFraiseDansUneChaise
GoonFleet GoonSwarm
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Posted - 2007.12.19 03:32:00 -
[43]
Originally by: Elizabeth Fallbrook hey guys, i'm going to 7-11, anyone want anything?
The end of the tyranny of the weak.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.19 03:35:00 -
[44]
Originally by: Elizabeth Fallbrook hey guys, i'm going to 7-11, anyone want anything?
Some Dr. Pepper would be nice.
And IATL
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Elizabeth Fallbrook
GoonFleet GoonSwarm
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Posted - 2007.12.19 03:36:00 -
[45]
mkay, some sour cream & onion potato chips for Fraise, anything else?
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CobraBytez
GoonFleet GoonSwarm
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Posted - 2007.12.19 03:40:00 -
[46]
Please stop spamming.
*click*
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Spaace
GoonFleet GoonSwarm
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Posted - 2007.12.19 03:47:00 -
[47]
I really think that with the advent of more server power, new doors will open for the world of EVE. Along with the expanded world and ruleset will come new angles and methods to wage war on each other, causing a new shift in powers as the old regime stagnates, which is unavoidable in any game involving politics and power. There must be a challenge to meet, or some despot to overthrow, to inspire your legions. Otherwise, you grow frail and weak, as evidenced by the cataclysmic failure we see before us in yesterday's mighty alliances. *click*
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Aperion Madante
GoonFleet GoonSwarm
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Posted - 2007.12.19 03:53:00 -
[48]
Originally by: UneFraiseDansUneChaise
Originally by: Elizabeth Fallbrook hey guys, i'm going to 7-11, anyone want anything?
The end of the tyranny of the weak.
Out of stock in that. But they do have cherry-flavored.
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.12.19 04:00:00 -
[49]
Edited by: Devian 666 on 19/12/2007 04:00:55 I was about to start another thread but found this one actually covers what I was thinking about.
The current war situation is very pos-centric. Unfortunately this requires numbers, fleets, heavy hitting/tanking ships. Often multiple objectives are present but moving a slow moving fleet is time consuming and tiresome.
I should hope that the lessons are learned from this war are that it is not fun or productive to fight this style of war and it should only be done when really necessary.
The end of this war with mark the next generation of alliance warfare. There will be a significantly reduced requirement for pos warfare by "no pos warfare" agreements. This is where BoB did not evolve and they mark the old ways of playing eve. The majority of players in eve have made their opinion known as to how eve should look in the future by the political stance that they have taken in the war.
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