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          UGLYUGLY 
           
          
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        Posted - 2007.12.27 03:23:00 -
          [91] 
          
           
            Originally by: Imaos
   Originally by: UGLYUGLY Dps is secondary to all these ships, so how about we stop talking about it.
  Ideas for the EOS's new bonus.
  1. 5% increase of cap recharge per level, like the damantion. It would help it run it's tank and links for longer.
 
 
 
  Wish the damnation had that bonus. Last time i opened the ship window it had resists, missile speed and armor hp.
 
   Originally by: UGLYUGLY
  2. 30-50% increase to lock range per lvl. (one thing that really bugged me about Fleet command ships, is that they don't have a long enough lock range to broadcast primary's at range)
 
 
 
  Too much per level, but all fleet commands could use some targetting range love.
 
   Originally by: UGLYUGLY
  3. (as stated earlier) Reduction in logistic drones bandwith requirements. Would be great bonus and useful in gangs
  4. 5% Bonus to armor HP per lvl, help with it's tank
 
 
 
  The logistic drones would give it some nice flavor, but the armor hp bonus would be just a copy of the damnation. (10% per level there)
  Imaos
 
 
 
  Woops my bad, was thinking of the SAC. And yea copy the damnation hp Buff. With the lock range bonus i was wanting at lvl 5 to be able to lock at the max range possible. Not being able to broadcast targets at range seems to be a failing in the role of all Fleet commandships.
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          Flurren 
           
          
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        Posted - 2007.12.27 04:50:00 -
          [92] 
          
           
          When you talk about dps why are you speaking in terms of filling all the high slots of each ship with weaponry? Thats not the purpose of these ships. Sure info links may suck but thats a separate issue. As it is you're using the slot layout of the claymore and "all skills at V" to skew the dps numbers in favour of your argument.
  What CCP will do is just make a drone damage and durability bonus like the myrm has if the drone bay increase is seen as useless. Theyre not going to give one ship the unique option of fitting carrier modules just to make it interesting.
  The only thing i see thats unfair now is the amazing tanking ability of the damnation and the extra high slot the claymore has.
  P.S. Btw when i said nerf the dominix it was a joke but it true that the ship has a ridiculous amount of turrets for a t1 BC, way more than the other ships get. There may be other factors that balance this but you shouldnt use it at a reason that the EoS is broken.
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          Spenz 
          Gallente Dark Knights of Deneb Against ALL Authorities
  
          
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        Posted - 2007.12.27 06:17:00 -
          [93] 
          
           
            Originally by: Flurren When you talk about dps why are you speaking in terms of filling all the high slots of each ship with weaponry? Thats not the purpose of these ships. Sure info links may suck but thats a separate issue. As it is you're using the slot layout of the claymore and "all skills at V" to skew the dps numbers in favour of your argument.
  What CCP will do is just make a drone damage and durability bonus like the myrm has if the drone bay increase is seen as useless. Theyre not going to give one ship the unique option of fitting carrier modules just to make it interesting.
  The only thing i see thats unfair now is the amazing tanking ability of the damnation and the extra high slot the claymore has.
  P.S. Btw when i said nerf the dominix it was a joke but it true that the ship has a ridiculous amount of turrets for a t1 BC, way more than the other ships get. There may be other factors that balance this but you shouldnt use it at a reason that the EoS is broken.
 
 
  And that is why your opinion fails. You don't see the underlying issues that the Eos has. ALL the anti-whiners don't see the underlying issues with the eos for several reasons, such as gallente hate or drone hate. Maybe they were killed several times by an eos pre-nerf. NONE of the arguments the supports bring to the table are worth jack, because they all revolve around 1 thing: DPS.
  Speak to any proper eos pilot and the last thing they want is a DPS buff. DPS didn't make the eos a better fleet command ship. It made it a better FIELD command ship, but it masked the underlying issues that the Eos suffered. The only reason nobody made a big stink about it was because of the Eos' unparallel DPS.
  Now that is gone yet the underlying issues remain, and have become glaringly obvious now that the fantasy EFT DPS has disappeared. However CCP did NOTHING to solve these issues. In fact they compounded them by NERFING the info-links. They nerfed the eos in the attack role, nerfed it in the logistics role, and nerfed it in the fleet command role. Only ONE of those was actually broken.
 
  I still feel replacing info-warfare links with Capacitor-warfare links would be a good idea. Give the Eos the armor bonus and give the damnation the capacitor bonus. It makes sense both from a practical standpoint and an RP standpoint.
  Remove the Eos' defunct drone bay bonus and give it a fixed bay. Replace its dronebay bonus with a 25 mb bandwidth bonus per level, and replace the hybrid damage bonus with a sentry drone optimal per level. Since rails are total crap on the Eos, the only thing the hybrid damage bonus encouraged was blaster setups (which brought the whole DPS debate in). Drones were never the issue, it just seemed like it because everyone was obsessed over myrmidons and ogre II's. With a sentry optimal bonus, you give a brand new drone role (sentry boat) to a ship that desperately needs range and that desperately needs a ROLE.
 
  The Eos needs to be re-invented. We have a better chance at winning a Titan for free than CCP actually listening to ideas and sense, but it is still worth a try. It worked in the past.
 
 
 
 
  If I had an Alt I would probably post with it... | 
      
      
      
          
          Imaos 
           
          
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        Posted - 2007.12.27 08:07:00 -
          [94] 
          
           
            Originally by: Flurren
  P.S. Btw when i said nerf the dominix it was a joke but it true that the ship has a ridiculous amount of turrets for a t1 BC, way more than the other ships get. There may be other factors that balance this but you shouldnt use it at a reason that the EoS is broken.
 
 
  Both have ridiculous low powergrid for an all out fit. Especially with rails.
  Imaos ------------------------------------------
   Originally by: NoNah
  My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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          Imaos 
           
          
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        Posted - 2007.12.27 08:32:00 -
          [95] 
          
           
            Originally by: Spenz
   Originally by: Flurren When you talk about dps why are you speaking in terms of filling all the high slots of each ship with weaponry? Thats not the purpose of these ships. Sure info links may suck but thats a separate issue. As it is you're using the slot layout of the claymore and "all skills at V" to skew the dps numbers in favour of your argument.
  What CCP will do is just make a drone damage and durability bonus like the myrm has if the drone bay increase is seen as useless. Theyre not going to give one ship the unique option of fitting carrier modules just to make it interesting.
  The only thing i see thats unfair now is the amazing tanking ability of the damnation and the extra high slot the claymore has.
  P.S. Btw when i said nerf the dominix it was a joke but it true that the ship has a ridiculous amount of turrets for a t1 BC, way more than the other ships get. There may be other factors that balance this but you shouldnt use it at a reason that the EoS is broken.
 
 
  And that is why your opinion fails. You don't see the underlying issues that the Eos has. ALL the anti-whiners don't see the underlying issues with the eos for several reasons, such as gallente hate or drone hate. Maybe they were killed several times by an eos pre-nerf. NONE of the arguments the supports bring to the table are worth jack, because they all revolve around 1 thing: DPS.
  Speak to any proper eos pilot and the last thing they want is a DPS buff. DPS didn't make the eos a better fleet command ship. It made it a better FIELD command ship, but it masked the underlying issues that the Eos suffered. The only reason nobody made a big stink about it was because of the Eos' unparallel DPS.
  Now that is gone yet the underlying issues remain, and have become glaringly obvious now that the fantasy EFT DPS has disappeared. However CCP did NOTHING to solve these issues. In fact they compounded them by NERFING the info-links. They nerfed the eos in the attack role, nerfed it in the logistics role, and nerfed it in the fleet command role. Only ONE of those was actually broken.
 
  I still feel replacing info-warfare links with Capacitor-warfare links would be a good idea. Give the Eos the armor bonus and give the damnation the capacitor bonus. It makes sense both from a practical standpoint and an RP standpoint.
  Remove the Eos' defunct drone bay bonus and give it a fixed bay. Replace its dronebay bonus with a 25 mb bandwidth bonus per level, and replace the hybrid damage bonus with a sentry drone optimal per level. Since rails are total crap on the Eos, the only thing the hybrid damage bonus encouraged was blaster setups (which brought the whole DPS debate in). Drones were never the issue, it just seemed like it because everyone was obsessed over myrmidons and ogre II's. With a sentry optimal bonus, you give a brand new drone role (sentry boat) to a ship that desperately needs range and that desperately needs a ROLE.
 
  The Eos needs to be re-invented. We have a better chance at winning a Titan for free than CCP actually listening to ideas and sense, but it is still worth a try. It worked in the past.
 
 
 
  The bandwidth bonus is too much unless you start with zero bandwidth. I propose: 300m¦ fixed drone bay 50m¦ bandwidth 65km targetting range 1200pg (down from 1425pg) 6/6/5 slot layout 4 turrets + 1 launcher or 5 turrets
  BC skill bonus: +10% sentry optimal range and +5m drone control range per level +7,5% Armor Repairer effectivity
  CS skill bonus: 12% bandwidth reduction for sentries and logistic drones per level 6% bonus to effectiveness to information warfare links
  Role bonus: 99% CPU reduction for links, 3 links
  Imaos ------------------------------------------
   Originally by: NoNah
  My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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          Alex Harumichi 
          Gallente Gradient Electus Matari
  
          
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        Posted - 2007.12.27 08:46:00 -
          [96] 
          
           
            Originally by: Spenz
  Speak to any proper eos pilot and the last thing they want is a DPS buff.
 
 
 
  QFT.
 
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          Imaos 
           
          
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        Posted - 2007.12.27 09:50:00 -
          [97] 
          
           
          I could see my 4+1 setup in a myrmidon hull first and last gun port on each side replaced with the drone control turrets the gallente t2 drone boats have. 4 guns in between and the launcher at the lower fin. But I doubt that will happen.
  Imaos ------------------------------------------
   Originally by: NoNah
  My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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          Shereza 
           
          
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        Posted - 2007.12.27 18:11:00 -
          [98] 
          
           
            Quote: When you talk about dps why are you speaking in terms of filling all the high slots of each ship with weaponry? Thats not the purpose of these ships. Sure info links may suck but thats a separate issue. As it is you're using the slot layout of the claymore and "all skills at V" to skew the dps numbers in favour of your argument.
 
 
  Actually, as hard as this might be to believe, I'm not trying to skew the numbers in any ship's favor. If you'll look back over the numbers you'll see that a "gank fit" eos has the second highest DPS and would have the highest with 2 more mediums. That would make people less inclined to accept my idea if they're worried about gank-fitted DPS powerhouses.
  Consider this as well. I'm not a mind reader so when people whine about over-powering DPS and talking about how the eos used to be that makes the equation, in my opinion, a gank vs. gank scenario, not gank vs. gang therefore all ships are kitted for maximum DPS. At least in the short-range setups. Those long-range setups were a bear to try and adequately do without making it seem like I was trying to favor any one ship. The vulture's DPS at 50km would've jumped to 296 with CalNav plutonium ammo but it wouldn't have been hitting stuff at its best range like that.
  Besides all that, they were meant to be worst case scenarios. I don't know what the average pilot of these ships has for skills, nobody gave me a skill sheet to use when calculating these numbers, and my characters are only fit to fly the eos so my skills wouldn't work for real comparisons.
 
   Originally by: Imaos
   Originally by: Flurren
  P.S. Btw when i said nerf the dominix it was a joke but it true that the ship has a ridiculous amount of turrets for a t1 BC, way more than the other ships get. There may be other factors that balance this but you shouldnt use it at a reason that the EoS is broken.
 
 
 
  Both have ridiculous low powergrid for an all out fit. Especially with rails.
 
 
  Example, with AWU 3 I can barely fit 3 425mm rails and 1 350mm rail on my dominix without a PDS, RCU, or an ACR rig. Even at AWU5 I'd be able to fit only that spread.
  Of course I only want 4 guns to add to my alt's direct-fire damage on battleships while our 2 sets of Hammerhead IIs wipe out everything else so it's not that big a deal in the end, and I need the 2 extra high slots for drone link augments.
 
   Originally by: Imaos The bandwidth bonus is too much unless you start with zero bandwidth. I propose: 300m¦ fixed drone bay 50m¦ bandwidth 65km targetting range 1200pg (down from 1425pg) 6/6/5 slot layout 4 turrets + 1 launcher or 5 turrets
  BC skill bonus: +10% sentry optimal range and +5m drone control range per level +7,5% Armor Repairer effectivity
  CS skill bonus: 12% bandwidth reduction for sentries and logistic drones per level 6% bonus to effectiveness to information warfare links
  Role bonus: 99% CPU reduction for links, 3 links
 
 
  Interesting, but why not go for an 8%/level bandwidth reduction and keep the 75m3 so that the more traditional people can still spout out 2 heavy/medium pairs and a light?
  ____________________
  "Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). | 
      
      
      
          
          Zenst 
          Gallente Omniscient Order
  
          
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        Posted - 2007.12.27 19:46:00 -
          [99] 
          
           
          TBH replaceing that ****-ant bonus which is less useful than choclate-teapot with anything else would be a ++. It is the *****ty keyboard of options in that ANY other option would be a improvment.
  That and you reduced the cap usage on ganglinks making them nub-friendly so again totaly reducing this ship, not to mention gimping the links further.
  Seriously just remove the ship from game and be done with it instead of ****ing about with this****-ass approach.
 
 
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          Imaos 
           
          
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        Posted - 2007.12.27 22:20:00 -
          [100] 
          
           
            Originally by: Shereza
   Originally by: Imaos The bandwidth bonus is too much unless you start with zero bandwidth. I propose: 300m¦ fixed drone bay 50m¦ bandwidth 65km targetting range 1200pg (down from 1425pg) 6/6/5 slot layout 4 turrets + 1 launcher or 5 turrets
  BC skill bonus: +10% sentry optimal range and +5m drone control range per level +7,5% Armor Repairer effectivity
  CS skill bonus: 12% bandwidth reduction for sentries and logistic drones per level 6% bonus to effectiveness to information warfare links
  Role bonus: 99% CPU reduction for links, 3 links
 
 
  Interesting, but why not go for an 8%/level bandwidth reduction and keep the 75m3 so that the more traditional people can still spout out 2 heavy/medium pairs and a light?
 
 
  I don't like mixed flight of drones. I also want to force it more into the support role.
  Imaos ------------------------------------------
   Originally by: NoNah
  My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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          Spenz 
          Gallente Dark Knights of Deneb Against ALL Authorities
  
          
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        Posted - 2007.12.28 01:40:00 -
          [101] 
          
           
          Edited by: Spenz on 28/12/2007 01:45:02 I don't see an issue with the 125 mb drone bandwidth. They are unbonused drones, and removing the hybrid damage bonus would even things out. Besides a logistics and sentry bandwidth bonus does not encompass EWAR drones. Remember support can be offensive as well as defensive, but the offensive aspect doesn't have to mean more DPS. 
  Flexibility is the key. 
  I also still firmly believe that infolinks are a complete mistake, and offer nothing of value to command ships. I'm all for replacing them with something that does offer value to command ships and the gangs that are receiving boosts from them. At the moment ECM doesn't need help from ganglinks to be effective, and damps/TD's are a hopeless case (Using links with them is like trying to put out a wildfire with a garden hose...a noble gesture but it doesn't offer much contribution). They are also far too specialized to be of use to 90% of all gangs, and offer no defensive contributions of any kind (unless you ewar tank which is not likely in most situations).
  Remove infolinks, replace them with something better, and you have already put the eos on the road to recovery (maybe 1 step).
 
 
 
  If I had an Alt I would probably post with it... | 
      
      
      
          
          Lyria Skydancer 
          Amarr Dark-Rising
  
          
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        Posted - 2007.12.28 04:39:00 -
          [102] 
          
           
            Originally by: Spenz The Eos needs to be re-invented. We have a better chance at winning a Titan for free than CCP actually listening to ideas and sense, but it is still worth a try. It worked in the past.
 
 
 
  Yeah I mean ccp saw a long time ago how broken apoc, omen, maller and prophecy were and they fixed it. They also broke our recon and are considering fixing it so Im sure theyll have a look at the eos issue aswell now....hmm no wait, what did I just say? ccp ftl tbh. ---------------------------------------------
  [Video]The Inquisition I - Swift Justice | 
      
      
      
          
          Shereza 
           
          
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        Posted - 2007.12.28 05:28:00 -
          [103] 
          
           
          [quoteLyria Skydancer[/url]]ccp ftl tbh.
 
  And you aren't quitting to play a better game and/or one with better management why?
  ____________________
  "Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). | 
      
      
      
          
          Imaos 
           
          
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        Posted - 2007.12.28 10:09:00 -
          [104] 
          
           
            Originally by: Shereza
   Originally by: Lyria Skydancer ccp ftl tbh.
 
 
  And you aren't quitting to play a better game and/or one with better management why?
 
 
  A question that came to my mind: Can you post here with a cancelled subscription?
  Imaos ------------------------------------------
   Originally by: NoNah
  My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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          Frances Ducoir 
          Bounty Hunter - Dark Legion Brutally Clever Empire
  
          
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        Posted - 2007.12.28 10:39:00 -
          [105] 
          
           
          Edited by: Frances Ducoir on 28/12/2007 10:43:19 lyria skydancer, you are a bitter troll. please stay out of serious discussions because you are adding nothing.
 
  my thoughts:
  Eos change was half-heartedly. They reduced the dps, without fixing its role. In fact, they nerfed the role with nerfing the info warfare ganglinks and they changed a creodron ship to be unable to use drones in any useful way, 75 m¦ bandwidth is ridiculous.
  It needs a new role and since it is a creodrone drone support ship it should loose its turret bonus for a drone speed bonus or a general logistic/ew drones bonus. with taking away the 25% damage bonus, the drone bandwidth could be set to the old 125 m¦ value again without giving the eos too much dps.
 
  New Eos:
  Slot&Turrets stay.
  Battlecruiser Skill Bonus: 5% bonus to Drone Velocity and 7.5% bonus to Armor Repairer effectiveness per level
  Command Ships Skill Bonus: 10% effectivity + HP of EW & Logistic Drones and 3% bonus to effectiveness of Information Warfare Links per level
 
  Dronebay: 250 m¦ Bandwidth: 125
 
  *snip* Signiture remoted because it contained profanity - hutch  | 
      
      
      
          
          Lyria Skydancer 
          Amarr Dark-Rising
  
          
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        Posted - 2007.12.28 17:23:00 -
          [106] 
          
           
            Originally by: Shereza [quoteLyria Skydancer[/url]]ccp ftl tbh.
 
 
  And you aren't quitting to play a better game and/or one with better management why?
 
  I still play the game so I can see this happen to other races and taunt them in the forums. Because no one listened before this happend to their race. Amarr has been hurting for a loooong time. Im pretty happy, so no Im not quitting and you cant have my stuff.  ---------------------------------------------
  [Video]The Inquisition I - Swift Justice | 
      
      
      
          
          Lyria Skydancer 
          Amarr Dark-Rising
  
          
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        Posted - 2007.12.28 17:25:00 -
          [107] 
          
           
            Originally by: Frances Ducoir Edited by: Frances Ducoir on 28/12/2007 10:45:53 lyria skydancer, you are a bitter troll. please stay out of serious discussions because you are adding nothing.
 
 
 
 
  Just because you think Im a troll doesnt mean these changes dont overpower the eos and are fantasy. ---------------------------------------------
  [Video]The Inquisition I - Swift Justice | 
      
      
      
          
          madaluap 
          Gallente Mercenary Forces Exquisite Malevolence
  
          
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        Posted - 2007.12.28 18:04:00 -
          [108] 
          
           
            Originally by: Lyria Skydancer
   Originally by: Shereza [quoteLyria Skydancer[/url]]ccp ftl tbh.
 
 
  And you aren't quitting to play a better game and/or one with better management why?
 
 
  I still play the game so I can see this happen to other races and taunt them in the forums. Because no one listened before this happend to their race. Amarr has been hurting for a loooong time. Im pretty happy, so no Im not quitting and you cant have my stuff. 
 
  What a rediculous attitude. All races have sucked before and will probably suck again, including gallente. But who cares, adapt in any way you like. That means stay flying your race and whine or fly someone else his race and whine. 
  If you like to see everything in the game suck, just to see your own race shine, well than the other people are right. You are a bitter troll than. 
  Why didnt you quit the game 6-9 months ago, spare everyone on the forum the bitterness and come back when BOOST PATCH hits. Than you wouldnt have to spend your money on something you dont enjoy and you wouldnt be this hatefull towards CPP.... ^^ _________________________________________________ Breetime
  A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA | 
      
      
      
          
          Shereza 
           
          
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        Posted - 2007.12.28 18:23:00 -
          [109] 
          
           
            Originally by: Frances Ducoir I would like to see the info gang links changed to something usefull too. maybe drone, missile and turret damage ganglinks, since no one is using the ew ganglinks? or maybe general drone ganglinks: drone hp, drone velocity, drone effectivity/damage. this is still very specialized, but imo more useful than the ew ganglinks.
 
 
  Well, in a sense, a very small sense in some cases, the (racial non-mining) gang links are all about tanking. The amarr get armor tanking, the caldari get shield tanking, the minmatar get speed tanking, and the gallente get electronic warfare support? Wait, that's not tanking, that's attack, right?
  2% bonus to ECM and painting but only a 1.2% bonus to sensor dampener effectiveness... An EW range bonus... Oh, yes, and a sensor strength bonus. That'll be good for marauders against caldari ECM ships, won't it? Well, maybe not. A 25% bonus to low is still low. It'd take a golem from "osprey" to "just over moa."
  At the very least the Electronics Superior module needs to swap the bonuses for ECM and painting with damping and disrupting. That right there would help corroborate the whole idea of "gallente are range tanking" for gang mods which is somewhat indicated by the fact that info warfare boosts targeting range and the other racial modules cover just about every other form of tanking.
  I won't say a whole lot on the Recon Operation module because I quite honestly don't know how big a factor that range bonus would be. Seems to me that it'd make more sense for it to dish out a bonus to sensor booster and remote sensor booster modules, but that's just me and I have odd notions from time to time.
 
   Originally by: Lyria Skydancer I still play the game so I can see this happen to other races and taunt them in the forums. Because no one listened before this happend to their race. Amarr has been hurting for a loooong time.
   
  That sound suspiciously like, "I still p(l)ay to wait for people to become miserable because I spent a long time being miserable over choices I made."
  Do you have a masochistic streak perchance?
 
   Originally by: Lyria Skydancer Im pretty happy, so no Im not quitting and you cant have my stuff.
 
 
  To read your posts you deal with amarr stuff and amarr stuff sucks, or at least your amarr stuff sucks, so why exactly would I want sucky stuff?  
 
   Quote: Just because you think Im a troll doesnt mean these changes dont overpower the eos and are fantasy.
 
 
  Overpower it how? Seriously. I've run gank fit numbers, I've run range numbers, I've posted some EW numbers (feel free to post more if you think the ship will be over-powering in this area), and so far in every way its performance is, when in a highly specialized role, comparable to other ships in its class and/or worse than more specialized ships for when its competing outside of its area of expertise.
  All of which ignores the mandatory command ship level 5 aspect of it, which was pointed out earlier and which I hadn't thought of originally,to actually mount even 1 DCU module.
  ____________________
  "Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). | 
      
      
      
          
          Frances Ducoir 
          Bounty Hunter - Dark Legion Brutally Clever Empire
  
          
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        Posted - 2007.12.29 13:14:00 -
          [110] 
          
           
            Originally by: Lyria Skydancer
   Originally by: Frances Ducoir Edited by: Frances Ducoir on 28/12/2007 10:45:53 lyria skydancer, you are a bitter troll. please stay out of serious discussions because you are adding nothing.
 
 
 
 
  Just because you think Im a troll doesnt mean these changes dont overpower the eos and are fantasy.
 
 
  why don't you eludicate this any further. what would be overpowered? the current eos is not overpowered in terms of dps, which is good. but its current role is still too specialized and weak compared to the other command ships. i can understand your grudge because of the time it takes to fix the amarr ships... there are still some which could need some love. but does this mean the eos should not be fixed just because of this? 
  please tell me what would be overpowered with the bonus i posted above. the eos would loose another 25% of damage for some drone cababilities.
 
  *snip* Signiture remoted because it contained profanity - hutch  | 
      
      
      
          
          Jasai Kameron 
          Deep Core Mining Inc.
  
          
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        Posted - 2007.12.29 14:02:00 -
          [111] 
          
           
            Originally by: Lyria Skydancer See? This is what I mean. Forget the extra drones. There is a reason why ccp hardcaps amount of drones to 5 for sub-caps. You obviously know why but youre just playing dumb to overpower eos.
 
  Uhm, yes, there was a reason. Server performance. Right? That was the reason given at the time, I believe.
  Or is there some conspiracy I'm not aware of? Please tell. What is the secret power of two extra drones, which goes beyond the mundane realities of dps? Ooh, it's something to do with the number seven, isn't it? They form together into a Megazoid Super Drone with the zap gun of doom.
  Or is it the situation with five medium drones and five lights? Is that what would make it overpowered (a scenario in which it is left with just two guns at most)? But if that's the case, why doesn't whatever this uber scary scenario is occur when a 50m3 drone bay battlecruiser teams up with a 25m3 drone bay cruiser?
  If the danger isn't dps, then tell us what it is.
  For the record, while I find this idea cool, because it adds flexibility, without changing dps by anything more than a small percentage - I don't think it would work. Yet I completely fail to see how it would overpower the Eos. Maybe you can explain it to me.
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          Shereza 
           
          
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        Posted - 2008.01.07 05:34:00 -
          [112] 
          
           
          I'm sure that after a week it's probably a lost cause but I'm still waiting for those hard numbers with real math behind them on how giving the eos the option of fitting DCUs makes it over-powered.
  Still, I'm sure that with a week to work on it it should have been easy for anyone who was serious about the idea overpowering the eos to have come up with some sort of mathematically verifiable proof. .. Unless of course all those folks were just crying wolf without proof, or, worse, trolling.
  ____________________
  "Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). | 
      
      
      
          
          Lyria Skydancer 
          Amarr Dark-Rising The Dawn of Darkness
  
          
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        Posted - 2008.01.07 09:38:00 -
          [113] 
          
           
          Edited by: Lyria Skydancer on 07/01/2008 09:38:36
   Originally by: madaluap
  Why didnt you quit the game 6-9 months ago, spare everyone on the forum the bitterness and come back when BOOST PATCH hits. Than you wouldnt have to spend your money on something you dont enjoy and you wouldnt be this hatefull towards CPP.... ^^
 
 
  Actually I did quit 6-9 months ago and I can tell you this, if ccp "forgets" to fix our race in "boost patch" Im pretty sure I'll move on to another game permanently this time. Until then I look forward to more forum pew pew with you all   ---------------------------------------------
  [Video]The Inquisition I - Swift Justice | 
      
      
      
          
          goodby4u 
          Logistic Technologies Incorporated
  
          
                 | 
        Posted - 2008.01.07 09:57:00 -
          [114] 
          
           
            Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 07/01/2008 09:38:36
   Originally by: madaluap
  Why didnt you quit the game 6-9 months ago, spare everyone on the forum the bitterness and come back when BOOST PATCH hits. Than you wouldnt have to spend your money on something you dont enjoy and you wouldnt be this hatefull towards CPP.... ^^
 
 
  Actually I did quit 6-9 months ago and I can tell you this, if ccp "forgets" to fix our race in "boost patch" Im pretty sure I'll move on to another game permanently this time. Until then I look forward to more forum pew pew with you all  
  So...No inquisition 2? 
  As to the op,i dont think it would make it overpowered,however the role of these ships is not to do more dps but give bonuses...Ccp made that clear by nerfing it the first time. Signature removed. Contains no Eve content. Navigator ([email protected]) | 
      
      
      
          
          NateX 
          THE LEGION OF STEEL WARRIORS.... R0ADKILL
  
          
                 | 
        Posted - 2008.01.07 10:39:00 -
          [115] 
          
           
          make a new BC mini-carrier class :p
  R0ADKILL-killboard | | 
      
      
      
          
          Lyria Skydancer 
          Amarr Dark-Rising The Dawn of Darkness
  
          
                 | 
        Posted - 2008.01.07 14:35:00 -
          [116] 
          
           
            Originally by: goodby4u
   Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 07/01/2008 09:38:36
   Originally by: madaluap
  Why didnt you quit the game 6-9 months ago, spare everyone on the forum the bitterness and come back when BOOST PATCH hits. Than you wouldnt have to spend your money on something you dont enjoy and you wouldnt be this hatefull towards CPP.... ^^
 
 
  Actually I did quit 6-9 months ago and I can tell you this, if ccp "forgets" to fix our race in "boost patch" Im pretty sure I'll move on to another game permanently this time. Until then I look forward to more forum pew pew with you all  
  So...No inquisition 2? 
  As to the op,i dont think it would make it overpowered,however the role of these ships is not to do more dps but give bonuses...Ccp made that clear by nerfing it the first time.
 
 
  Working on part 2. Still waiting for good hac and cs footage  . Boost patch will take a few months anyways, loads of time for the part 2. ---------------------------------------------
  [Video]The Inquisition I - Swift Justice | 
      
      
      
          
          Shereza 
           
          
                 | 
        Posted - 2008.01.07 20:44:00 -
          [117] 
          
           
            Originally by: goodby4u
   Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 07/01/2008 09:38:36
   Originally by: madaluap
  Why didnt you quit the game 6-9 months ago, spare everyone on the forum the bitterness and come back when BOOST PATCH hits. Than you wouldnt have to spend your money on something you dont enjoy and you wouldnt be this hatefull towards CPP.... ^^
 
 
  Actually I did quit 6-9 months ago and I can tell you this, if ccp "forgets" to fix our race in "boost patch" Im pretty sure I'll move on to another game permanently this time. Until then I look forward to more forum pew pew with you all  
  So...No inquisition 2? 
  As to the op,i dont think it would make it overpowered,however the role of these ships is not to do more dps but give bonuses...Ccp made that clear by nerfing it the first time.
 
 
  Honestly, I don't really care about the DPS issue.
  I originally posted the idea as a way of giving the ship more drones to do non-DPS stuff with.
  If DPS is the issue then CCP can always take away another turret.  
  ____________________
  "Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). | 
      
      
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