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DHB WildCat
BURN EDEN
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Posted - 2007.12.21 19:37:00 -
[1]
Edited by: DHB WildCat on 21/12/2007 19:42:31 Hosted by JamesW Devs - Hammerhead and Zulupark
First I want to say that it was very interesting and very long so this is the summed up portion of the PVP aspect.
Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates. Triage Modules will be boosted. (No offense guys but remote repping is one of this games worst features).
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
Drone Bay Bandwidth Time to break some hearts.... Eos will remain unchanged sorry guys. However several ships will be getting a boost of some sort to their drone bays. Specifics were not given but look foward to your favorite drone boat coming back strong.
MoM's and Titans Nothing specific was said but they are being looked into to be boosted.
POS Warfare Everyone rejoice, the Devs say its boring too. They want smaller gang warefare. In order to do this gentlemen you'll need to open options by letting speed, EW, and other out of the box ideas come back.
Amarr Boost is not going to happen get over it. It is the most intensive skill based faction, but once you get there.... oh man they rock.
Speed Look for a stacking penalty on speed mods folks. They want ships to slow down... boost / nerf your call. When it came to dictors, the Devs replied that their role is to drop a bubble, but under no circumstance are they to be fast enough to get away. They are a 30 mil isk 2 minute scramble ship. Then boom
Assault Frigs No specifics given but a boost is coming their way.
Shield Tanking (active) Under no circumstance is active shield tanking to be viable PVP except for gang warfare, so no low mod tackling equipment 8).
SCRIPTS There will be more of them. The addition of many scripts to the game is on the horizon. Personally I hate scripts but they say they are opening more options with having more of them, so we'll see.
This is the quick general summerization of the Live Dev blog. They assure us that the listen to suggestions about changes in the game. So if you have any place them down here. Lets let them know how the PVP community feels. If you are a mission runner, miner, troller start your own threads please, this is for PVP'ers.
Just a general reminder to the folks at CCP. Please remember that less can be more. Sometimes you need to eliminate things to gain in the whole picture. As for scripts.... "some of the worst mistakes in history were made with the best intentions in mind." We forgive you but get rid of them please 8)
WildCat
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Lebowske
Nosferatu Security Foundation
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Posted - 2007.12.21 19:41:00 -
[2]
Lack of bree :( Hail Amarr! --------------------
- It's better to keep your mouth shut and let people believe you're an idiot, rather than opening it and removing all doubt.
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clone 1
Laughing Leprechauns Corporation
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Posted - 2007.12.21 19:47:00 -
[3]
The orange bits aren't links? Wut?
Boost patch is magic, it answers all questions helps all people and leads you along a magical rainbow with a pot of gold at the end.
less than three Boost patch.
PS. *cough* Mindstar *cough* 
Always Moaning About Race Retardations |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.21 19:49:00 -
[4]
Thanks for posting this.  ---
Join BH-DL Skills |

Cailais
Amarr VITOC
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Posted - 2007.12.21 19:50:00 -
[5]
I listend to the blog, don't recall anybody saying there wasn't going to be an Amarr boost - iirc the Devs said they didnt have 1 single 'fix all' solution.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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jongalt
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Posted - 2007.12.21 19:56:00 -
[6]
lol @ the "boost patch".
more like the "oops patch".
-jg.
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DHB WildCat
BURN EDEN
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Posted - 2007.12.21 19:57:00 -
[7]
Originally by: jongalt lol @ the "boost patch".
more like the "oops patch".
-jg.
Agreed but lets be nice and allow them to rectify themselves 8)
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Sean Dillon
Caldari Caldari Provisions
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Posted - 2007.12.21 20:04:00 -
[8]
I am so happy now I quit playing eve, all these changes espcially to the carriers is what made me quit eve.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.12.21 20:30:00 -
[9]
Edited by: Gamer4liff on 21/12/2007 20:32:16
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
lame.
To extend: the "Average" player has no business flying carriers or T2 battleships.
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Valrandir
Gallente Slacker Industries Cult of War
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Posted - 2007.12.21 20:42:00 -
[10]
Amarr Victor
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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New ones
Caldari Koln united
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Posted - 2007.12.21 20:44:00 -
[11]
Quote:
SCRIPTS There will be more of them. The addition of many scripts to the game is on the horizon. Personally I hate scripts but they say they are opening more options with having more of them, so we'll see.
i stil dont understand scripts, they have changed NOTHING, only thing they make a small isk sink. :S
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Neth'Rae
Gallente Neth's Workshop
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Posted - 2007.12.21 20:46:00 -
[12]
Originally by: New ones
Quote:
SCRIPTS There will be more of them. The addition of many scripts to the game is on the horizon. Personally I hate scripts but they say they are opening more options with having more of them, so we'll see.
i stil dont understand scripts, they have changed NOTHING, only thing they make a small isk sink. :S
They let you choose? Or rather, they force you to choose one bonus instead of both..
Request signatures at EVE-GFX |

Refazed
R A G E
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Posted - 2007.12.21 20:56:00 -
[13]
In the live dev blog the boost patch came across to me as ccp saying don't quit becuase we ****** up your gameplay, we got a boost patch!
lots of people asked very specific and detailed questions regarding the nerfs and the general response was 'you'll love our undefined boost patch that'll make everything better!'
I for one am not holding my breath that anything nerfed in trinity will be buffed back to its original usefulness. I also don't see scripts doing anything other then taking the rest of the multi-function or more useful modules and making them more specialized and less useful.
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HostageTaker
Black Nova Corp Band of Brothers
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Posted - 2007.12.21 21:02:00 -
[14]
Fix Gallente and Amarr recons!

>>> EvE-Online Wallpapers <<< |

CHAOS100
Momentum. The Reckoning.
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Posted - 2007.12.21 21:04:00 -
[15]
Originally by: DHB WildCat
POS Warfare Everyone rejoice, the Devs say its boring too. They want smaller gang warefare. In order to do this gentlemen you'll need to open options by letting speed, EW, and other out of the box ideas come back.
Originally by: DHB WildCat
Speed Look for a stacking penalty on speed mods folks. They want ships to slow down... boost / nerf your call. When it came to dictors, the Devs replied that their role is to drop a bubble, but under no circumstance are they to be fast enough to get away. They are a 30 mil isk 2 minute scramble ship. Then boom
Do i not see a contradiction between these two statements??? --------------
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LUH 3471
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Posted - 2007.12.21 21:07:00 -
[16]
Edited by: LUH 3471 on 21/12/2007 21:14:54 what about the arazu and lachesis ? the recent patch rendered them obsolete compared ot caldari recons i hope this "ooops patch" will bring them back inline not to forget the amarr recons
to me it looks like once again ccp has lost themselfs heavily in their own creation nothing negative or positive just noticing
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Isotobe
Caldari Laughing Leprechauns Corporation Knights Of the Southerncross
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Posted - 2007.12.21 21:13:00 -
[17]
Quote: Just a general reminder to the folks at CCP. Please remember that less can be more. Sometimes you need to eliminate things to gain in the whole picture. As for scripts.... "some of the worst mistakes in history were made with the best intentions in mind." We forgive you but get rid of them please 8)
WildCat
I just hope someone at CCP reads this, thinks, then acts on it.
Thanks Wildcat 
Regards,
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.12.21 21:13:00 -
[18]
Originally by: LUH 3471 what about the arazu and lachesis ? the recent patch rendered them obsolete i hope this "ooops patch" will bring them back inline
Since they are now "obsolete", I will buy an Arazu and Lachesis from you for 50mil for both of them.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Bob Stuart
Federation Fleet Chaos Incarnate.
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Posted - 2007.12.21 21:14:00 -
[19]
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
I'm reading the transcript here, and I can't seem to find anything like that.
It says that the invention costs of the Jump freigher might come down considerably, but I don't see anything about the T2 battleships becoming cheaper. Or capital ships.
Originally by: Gamer4liff
To extend: the "Average" player has no business flying carriers or T2 battleships.
Harsh but true. CCP's own statistics suggest the "Average Player" subscribes for about 7 months. If that's nowhere like enough time to fly a T2 battleship, then whether the "Average Player" can afford one is irrelevant.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.21 21:22:00 -
[20]
I really liked the parts where Zulupark said (in reference to the Arazu, Lachesis, Pilgrim, and Curse):
"I haven't looked at them. I mean, I look at everything. I'll look at them. That's my promise to you!"
But, here's THE REST OF THE STORY:
They switched over to another channel and said: "Um, Dude, when did any race other than Caldari get a recon ship???"
That said, I'm really looking forward to T2/faction scripts... and them unnerfing the recons.
I'm not looking forward to the guaranteed speed nerf. =(
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2007.12.21 21:32:00 -
[21]
Originally by: Gamer4liff Edited by: Gamer4liff on 21/12/2007 20:32:16
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
lame.
To extend: the "Average" player has no business flying carriers or T2 battleships.
I agree with this.
Well, T2 BS, maybe. They're rather... fluffy. _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |

annoing
Amarr Chuck Norris Kick Ass Corp
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Posted - 2007.12.21 21:41:00 -
[22]
If anything I think this goes to prove CCP have finally lost the plot and any sense of direction.
Amarr ships/weapons/modules etc are pants - training it to get to lvl5 in everything is not a reward for all the sh1te you have to put up with on the way there. Even when you get to lvl5, its still not worth it. Tank or (semi)gank but not both is not worth the hassle Nerfs - They over nerfed without due consideration of its overall effect. As for making some ships totally worthless with the last patch it shows they are unconcerned about the time/money/effort you pout into the game to fly those ships in the first place. Speed nerfs - Why? Oh thats right, they need something else to nerf while they plan more nerfs for post trinity. I mean, with lvl5 skills an Amarr pilot might be able to fit for speed but no weapons or tackling as cap runs out within 30 secs. But WTF, nerf em some more anyway right? Scripts - Again, why? Probably the most useless single thing they have introduced in a long time. Increase options my a$$ - nerfed ordinary modules more like. Boosted Titans and MoMs - thats right, they are so easy to kill with the fleet of 200+ of your choice, skilled pilots must be scared to undock, bless 'em. Drone ships are back with a better boost? - You mean they were to lousy before? Tank like theres no tomorrow, no cap worries while drones are virtually invincable when used with the correct ew drones. Assualt frigs - these are so cr*ppy that any boost will still mean they suck. Especially Amarr ones.
My overall impression.... the Devs are still p1ssed from the fest, either that or they are they have finally reached brain-dead status.
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Surreptitious
Privateers Privateer Alliance
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Posted - 2007.12.21 21:52:00 -
[23]
I second the "Oops Patch" comment.
Assault Frigs, who cares. People dont fly them because they suck, they dont fly them because they just dont have a role in the game anymore.
For T2 BS how about keeping the price the same but boosting them to somethign worthy of a T2 BS. By lowering the price your saying "yeah we know they suck, especially at that price".
Drone Bay bandwidth, well it didnt take a genious to see they screwed the pooch on that one, just someone who plays the game.
POS Warfare, finally we get to shoot something that moves!!!
Amarr, id still argue that even with uber skills they are average, sometimes good.
But it is nice to see CCP admit they f'd things up and make an effort to get it back to the way the good devs made it.
Syrup
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.12.21 21:59:00 -
[24]
Originally by: DHB WildCat
Amarr Boost is not going to happen get over it. It is the most intensive skill based faction, but once you get there.... oh man they rock.
I didn't heard that : was it me or they said "we'd like to, we just don't know what kind of boost we can give ?" 2isk
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.21 22:12:00 -
[25]
Originally by: Surreptitious I second the "Oops Patch" comment.
Assault Frigs, who cares. People dont fly them because they suck, they dont fly them because they just dont have a role in the game anymore.
um... what? you just went in a circle... -who cares -people don't fly them because they suck -it's not because they lack a roll -they suck because they lack a role -thus they should not be boosted?
wtf? Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Karma
Gallente Vortex Incorporated
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Posted - 2007.12.21 22:23:00 -
[26]
assault frigates have a fairly good place in PvE, thought... just after Cruiser in the progression. (before you have the support- and weapon-skills to fly a Battlecruiser well)
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Dzajic
Gallente
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Posted - 2007.12.21 22:26:00 -
[27]
First, someones obviously flaming without any though. "OMG Drone ships can use high damage drones and disable target with evil IMBA ECM drones". Either you got some special ship that can use more than 5 drones, or your skills are so good you can launch 2-3 combat and rest ECM drones to good effect???
And dont worry. In exact transcript there is not a single mention of badwith nerf on any ship. All thay said is that some ships that use drones and were overlooked in Trinity migh see a donebay size change.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.21 22:28:00 -
[28]
Originally by: Karma assault frigates have a fairly good place in PvE, thought... just after Cruiser in the progression. (before you have the support- and weapon-skills to fly a Battlecruiser well)
I don't know, why fly one when you could put all of that training time into cruisers?
p.s.( I have every skill for this ship at 5 and I'm great in it, but then again... I find it's better in a rifter for the money... for PvPs sake.)
I didn't mind it, but they are missing a bonus and they just should have more something. because they aren't special, they don't do anything special.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.12.21 22:45:00 -
[29]
Originally by: DHB WildCat
Amarr Boost is not going to happen get over it. It is the most intensive skill based faction, but once you get there.... oh man they rock.
Can't really find that in the transcript but the spontaneous reaction of a four year old character in the alliance was 'Yeah, we rock.....but we get pushed by two month old players in a Myrmidon.' :P
Now recruiting! |

Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2007.12.21 23:06:00 -
[30]
Originally by: Tharrn
Originally by: DHB WildCat
Amarr Boost is not going to happen get over it. It is the most intensive skill based faction, but once you get there.... oh man they rock.
Can't really find that in the transcript but the spontaneous reaction of a four year old character in the alliance was 'Yeah, we rock.....but we get pushed by two month old players in a Myrmidon.' :P
Ain't it great flying Amarr? -=^=-
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Nova Fox
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Posted - 2007.12.21 23:21:00 -
[31]
I say keep scripts and expand with it.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.21 23:30:00 -
[32]
Edited by: Jonny JoJo on 21/12/2007 23:31:03 Mindstar: Alright, On to the patch, that you hinted earlier, that is so called boost patch, and some of the issues that are perhaps going to be looked at when this patch occurs. One of the huge topics, and I have noticed quite a few large threads in forums, is the Amarr. They look like they could use quite a bit of love. Is there anything planning for that? Hammerhead: Yep, there is! We're looking into Amarr. There are no specific things that we have pinpointed. There is a lot of discussion in the forums and it's not maybe going to be some huge boost. They're not going to get double damage or crystals are not suddenly going to do all four damage types. But we're definitely looking at it and kinda what we're seeing is that there some ships in the Amarr fleet that are not ideal, but then there are other Amarr ships that are fine. We want to look those few ships that aren't as good as they could be and as I said boost patch means we're going to look at stuff, that people think aren't good enough, and see if there is anyway we could boost them up and bring balance to the force.
In other words, they are looking at Amarr. So hopefully by 2011 Amarr may be balanced.
Refresh to see next Real Life CCP sig(16 total) |

DHB WildCat
BURN EDEN
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Posted - 2007.12.21 23:33:00 -
[33]
LOL that is your typical political answer there. There is no amarr boost coming, do not hold your breath 8)
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Karma
Gallente Vortex Incorporated
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Posted - 2007.12.21 23:49:00 -
[34]
Originally by: Jonny JoJo But we're definitely looking at it and kinda what we're seeing is that there some ships in the Amarr fleet that are not ideal, but then there are other Amarr ships that are fine. We want to look those few ships that aren't as good as they could be and as I said boost patch means we're going to look at stuff,
... *sighs* 'some ships' ... 'those few ships' ... damnit... should have been: there are 'some ships' in the amarr fleet that actually work fairly well. we will leave 'those few ships' alone, while we focus on balancing the others. and while we're at it, we'll make lasers useful too.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.12.22 00:00:00 -
[35]
I wouldn't exactly call your analysis of the live dev blog objective, Wildcat.
The devs did say that the Amarr "Oomph" is still a possibility on the table. They didn't say anything about them being "skill intensive" or "awesome" (and they are neither.) Those are your words. They said that specific ships are quite good but that there are others that are problematic (Maller specifically mentioned, I believe) and will likely be changed.
They didn't say shield tanking is "under no circumstance PVP viable." That's purely your biased. In my opinion active shield tanking is awesome in PVP, including solo, as long as you're willing to sacrifice a slot for scrambling and possibly a MWD. As for the devs, they simply said no low slot tackling modules, which makes sense.
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Vaal Erit
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Posted - 2007.12.22 00:32:00 -
[36]
Originally by: DHB WildCat Speed Look for a stacking penalty on speed mods folks. They want ships to slow down... boost / nerf your call. When it came to dictors, the Devs replied that their role is to drop a bubble, but under no circumstance are they to be fast enough to get away. They are a 30 mil isk 2 minute scramble ship. Then boom
Huh? Speed mods already suffer from stacking penalty. Smoking dope again, CCP? Nano ships are actually quite pathetic in PvP, ganking a ratter is not very difficult or blowing up dumb people, you can do that in a non-nano HAC quite easily. Nerfing the only ships that can get around a giant blob isn't the way to reduce blobbing...
Dictors aren't supposed to get away? How about you just delete them and give stealth bombers a launchable dictor bubble as a new bomb type.
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Insidi Us
Amarr Suicidal Mercenaries Pure.
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Posted - 2007.12.22 00:45:00 -
[37]
I could have done without the bias, but I guess that's just me.
-------------
RIP Constructive Criticism |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.12.22 01:11:00 -
[38]
Reduce the cost of t2 Battleships and capships? Er...why?
(not that I'd mind since I realy cba to carebear and raise isk...) |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.12.22 01:24:00 -
[39]
Originally by: ElCoCo Reduce the cost of t2 Battleships and capships? Er...why?
(not that I'd mind since I realy cba to carebear and raise isk...)
Just listened to the thing and didn't hear any about that. They said they would improve invention on jump freighters so you could get more runs on a invented bpc. + they was monitoring the situation with tech2 components.
Home: http://www.hidden-agenda.co.uk
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.12.22 08:16:00 -
[40]
Originally by: DHB WildCat T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
Yea right! All it will achieve is to fatten the wallets of those building them. Prices will fall just as all other T2 stuff has fallen... Very slowly. In the meantime, wallets of those with the BPO's will be made big and bulky.
--
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Gorthauran
Amarr Throne of Tragedy
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Posted - 2007.12.22 09:01:00 -
[41]
Originally by: Gamer4liff Edited by: Gamer4liff on 21/12/2007 20:32:16
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
lame.
To extend: the "Average" player has no business flying carriers or T2 battleships.
If this is true that's extremely lame Is this because every weekend inventor made these and then sold them at a loss and now cry there is no money in them and they are too expensive to manufacture...Anyone with the skills to fly these has the ISK to buy them so i fail to see the problem.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.22 09:02:00 -
[42]
Originally by: Gorthauran
Originally by: Gamer4liff Edited by: Gamer4liff on 21/12/2007 20:32:16
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
lame.
To extend: the "Average" player has no business flying carriers or T2 battleships.
If this is true that's extremely lame Is this because every weekend inventor made these and then sold them at a loss and now cry there is no money in them and they are too expensive to manufacture...Anyone with the skills to fly these has the ISK to buy them so i fail to see the problem.
it's not
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Anglo
Minmatar Astral Mexicans
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Posted - 2007.12.22 09:21:00 -
[43]
amarr pilots are nothing but bait these days... anyone saying anyhting else are lying.. amarr ships sucks.. i know i have all amarr skills at 5... and when i say 5 i meen 5... all armor tanking skills all laser skills. all cap/energy skills etc... all 5.. still i suck.. i might not be a wise pvp player, but it is sooooo easy to kill amarr ships.. just go in close like 1K range and shoot drain cap.. NO amarr can survieve that... the amarr might be ableto tank for along time sure... and hope backup comes.. but backup comes from 2 fronts.. so basicly amarr is ******, as a solo race.. as a gang race its ausome... especially when u can hide at some pos and give bonus, cause thats all its worth.. ccp ****** up amarr pilots.. and alot of people are not happy about it.. sure sure we train another race,but that shouldent really be needed now should it ?
great game eve is.. but all this nerfing sucks..
i bought a momsy bpo.. with future nerfs i doubt ill ever get the isk back...
i bought a t2 bpo most likely future will nerf that too and im ******..
who want my account ?
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Amarria Black
Clan Anthraxx
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Posted - 2007.12.22 09:31:00 -
[44]
Just curious: isn't "boost patch" pretty much industry-speak for, "We no longer have a coherent design direction. We've previously implemented some poorly thought-out design ideas, so we're going to attempt to counteract them by implementing an entirely different set of poorly thought-out design ideas."?
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Ztrain
Evolution Band of Brothers
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Posted - 2007.12.22 10:20:00 -
[45]
Edited by: Ztrain on 22/12/2007 10:20:31 Might I suggest that CCP corporate orders it's DEVs a Holiday gift of:
http://search.barnesandnoble.com/booksearch/isbninquiry.asp?r=1&ean=9780764516788
It "MIGHT" help?
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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Mun Kulhoon
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Posted - 2007.12.22 10:26:00 -
[46]
I think that it made sense to reduce dictor speed, but I hope ccp keeps an eye on them and makes sure to balance them one way or another, perhaps more tank.
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.22 10:28:00 -
[47]
Originally by: Ztrain Edited by: Ztrain on 22/12/2007 10:20:31 Might I suggest that CCP corporate orders it's DEVs a Holiday gift of:
http://search.barnesandnoble.com/booksearch/isbninquiry.asp?r=1&ean=9780764516788
It "MIGHT" help?
Z
fixed
goddamnit, what have you people against the url button?
that aside, LOL ---
planetary interaction idea! |

J Valkor
Blackguard Brigade
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Posted - 2007.12.22 10:52:00 -
[48]
Oh Wild Cat. I can't tell if you are a troll or truly are incapable of intelligent inference. Just quite the game if all CCP does is lie to you. But, please, don't lie to other players. Most of them are too slow witted to bother reading the source.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.22 10:54:00 -
[49]
Originally by: Anglo amarr pilots are nothing but bait these days... anyone saying anyhting else are lying.. amarr ships sucks.. i know i have all amarr skills at 5... and when i say 5 i meen 5... all armor tanking skills all laser skills. all cap/energy skills etc... all 5.. still i suck.. i might not be a wise pvp player, but it is sooooo easy to kill amarr ships.. just go in close like 1K range and shoot drain cap.. NO amarr can survieve that... the amarr might be ableto tank for along time sure... and hope backup comes.. but backup comes from 2 fronts.. so basicly amarr is ******, as a solo race.. as a gang race its ausome... especially when u can hide at some pos and give bonus, cause thats all its worth.. ccp ****** up amarr pilots.. and alot of people are not happy about it.. sure sure we train another race,but that shouldent really be needed now should it ?
great game eve is.. but all this nerfing sucks..
i bought a momsy bpo.. with future nerfs i doubt ill ever get the isk back...
i bought a t2 bpo most likely future will nerf that too and im ******..
who want my account ?
haha can I have your stuff :P
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Lita F
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Posted - 2007.12.22 10:59:00 -
[50]
Long story short:
Interdictors with good skillz and 1 overdrive and t2 mwd should be able to get over 4000 m/s speed (not much over 4200 would be perfectly fine) without gang bonuses etc.
Nerf polycarbons/snakes instead to limit "maximum gimped to hell i have lots of iskies setups" uber fast dictors.
Why?: dictor will need ~over ~4000 m/s speed to avoid battleship fire in fleet fights and aproach them with decent angle.
atm they are just "warp to wreck and die bubblemachines" unless you invest in polycarbons etc.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.22 11:16:00 -
[51]
Originally by: Anglo amarr pilots are nothing but bait these days... anyone saying anyhting else are lying.. amarr ships sucks.. i know i have all amarr skills at 5... and when i say 5 i meen 5... all armor tanking skills all laser skills. all cap/energy skills etc... all 5.. still i suck.. i might not be a wise pvp player, but it is sooooo easy to kill amarr ships.. just go in close like 1K range and shoot drain cap.. NO amarr can survieve that... the amarr might be ableto tank for along time sure... and hope backup comes.. but backup comes from 2 fronts.. so basicly amarr is ******, as a solo race.. as a gang race its ausome... especially when u can hide at some pos and give bonus, cause thats all its worth.. ccp ****** up amarr pilots.. and alot of people are not happy about it.. sure sure we train another race,but that shouldent really be needed now should it ?
great game eve is.. but all this nerfing sucks..
i bought a momsy bpo.. with future nerfs i doubt ill ever get the isk back...
i bought a t2 bpo most likely future will nerf that too and im ******..
who want my account ?
I dont want your account, but i would be happy to pay the transfer fee to take your character[if he has said skills and items.]
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Securion Wolfheart
Dark-Rising
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Posted - 2007.12.22 11:19:00 -
[52]
Quote: Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates.
and
Quote: T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
=
The end of the Battleship era. Flying anything else will be just stupid.
I predict we will see Carrier only fleets in the future, with Battleships as "support". Maybe a Heavy Interdictor or two as well.
13k Carriers on the server and counting.
Some people want to know: ôHow can you convince these people that they are wrong and you are right?ö My first thought is, ôWho cares?ö |

Amarria Black
Clan Anthraxx
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Posted - 2007.12.22 11:23:00 -
[53]
Originally by: Securion Wolfheart
Quote: Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates.
and
Quote: T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
=
The end of the Battleship era. Flying anything else will be just stupid.
I predict we will see Carrier only fleets in the future, with Battleships as "support". Maybe a Heavy Interdictor or two as well.
13k Carriers on the server and counting.
500,000 subs, with 250,000 being macrofarmers, 200,000 cyno / carebear alts, and 50,000 Carrier pilots? 
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Jennai
The Greater Goon GoonSwarm
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Posted - 2007.12.22 11:34:00 -
[54]
Originally by: Securion Wolfheart
Quote: Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates.
and
Quote: T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
=
The end of the Battleship era. Flying anything else will be just stupid.
I predict we will see Carrier only fleets in the future, with Battleships as "support". Maybe a Heavy Interdictor or two as well.
13k Carriers on the server and counting.
hopefully they'll fix the fighter-lag before they do that, otherwise every major fleetbattle will be even more unplayable than they already are.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.12.22 11:39:00 -
[55]
Moms going down in price, good.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females.
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Atreides Horza
No Fear Buccaneers
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Posted - 2007.12.22 11:54:00 -
[56]
Edited by: Atreides Horza on 22/12/2007 12:00:33 I had a nice discussion about the speed nerf with a buddy of mine and in relation to that topic, I'll say exactly what he said, because it hits the nail on the head:
Speed needs to be nerfed because it makes PvP exclusive to a small group of experienced players, who then proceeds to cry about why there's no fights to be found. People who can afford lightning-fast setups and implants will set the order of the day - and yeah, sure you can participate in your conventional T1/T2 setups, but you'll have to watch the fun at a distance at best.
People can't be @rsed to fight anymore - not because blobbing is easier - but because there's no point in watching your ship get shredded at distance by some guy doing 5000 m/s in this or that HAC. Then they'll fit their own speed ships to catch up or they'll stick with the 20-man blob o' death.
The T2 ships and their increased availability has made PvP even more so exclusive - and instead of bringing back more levels of PvP, CCP is taking their good time whacking this and that race with the nerfbat at the request of disgruntled minorities.
If anything needs boosting, it would be the t1 line of ships tbh.
Why not bring some of the t1 ships accesible to the vast majority of players inline? Why not make ships like the bellicose work? Why not make t1 frigates actually work at more than blob level? Why not get amarr t1 cruisers in business? Why not make it profitable like hell for less experienced players to work together in cheaper ships against the experienced players in their T2 uberships?
As it is right now, the only option available to deal with organized bands of pies in low sec isn't getting small cruiser gangs together. It's blobbing up with 20-30 players, most of which are younger than some of the drones in my drone bay, in battleships and then go looking for fights that most likely won't happen... and even then, they're cannon fodder for the next organized gang of command ships that come along.
Bring more diversity to the playing field by making pvp less exclusive, and give the inexperienced more tools to become a part of the fun - instead of forcing them into the expensive stuff they can't fly properly anyway.
... and that goes for carriers too. Flying carriers should be an achievement and a substantial investment, if CCP wants to promote small-scale warfare. As if carriers and motherships aren't being cyno'ed in at every excuse already. What good is more carriers gonna do?
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.22 12:52:00 -
[57]
Edited by: Grimpak on 22/12/2007 12:52:02
Originally by: Sokratesz Moms going down in price, good.
however, moms being accessible to anyone that *****d missions = bad.
with that, EVE will truly become Capships online, and battleships will go the way of frigates. ---
planetary interaction idea! |

Jennai
The Greater Goon GoonSwarm
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Posted - 2007.12.22 12:58:00 -
[58]
Originally by: Sokratesz Moms going down in price, good.
read transcript, they never said that anywhere, or even anything that could possibly be interpreted by an intelligent person as a cap/supercap cost reduction.
the only thing they said about mothership is that they want to change it so it's not just a super-size carrier.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.12.22 13:51:00 -
[59]
The boost patch for Amarr will come right after Factional Warfare 
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.22 13:57:00 -
[60]
most dissapointing about the carrier nerf.
Really getting annoyed when pvp'ers cant hack being killed by a battleship so they just dump a carrier on you.
A simple lock delay so smaller ships can run away when a cyno pops up would be nice enough.
Amarr are fine, and yes u need to spec.
APOC THOUGH COME ON !! THAT NEEDS A BOOST !!
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Cippalippus Primus
GoonFleet GoonSwarm
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Posted - 2007.12.22 14:05:00 -
[61]
I can't believe the bluntly admitted that dictors need to die 
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Woods Reynolds
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Posted - 2007.12.22 14:09:00 -
[62]
Yea agreed Apoc guys - this need a look at for crying out loud.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.12.22 14:15:00 -
[63]
Originally by: kessah most dissapointing about the carrier nerf.
Really getting annoyed when pvp'ers cant hack being killed by a battleship so they just dump a carrier on you.
A simple lock delay so smaller ships can run away when a cyno pops up would be nice enough.
So a frigate should always be able of running away from a cruiser as well? I mean the cruiser is like 10x more expensive there are a lot of players that can't afford cruisers!
Quote: Amarr are fine, and yes u need to spec.
APOC THOUGH COME ON !! THAT NEEDS A BOOST !!
Amarr are fine? Yes that we only have like a quarter the cap available when only fitting guns for a tank compared to gallente/caldari gunboats (don't get me started on missile/projectile boats) is absolutly understandable. I mean lasers do such an AMAZING amount of damage compared to hybrids/missiles and projectiles... --- -The only real drug problem is scoring real good drugs |

Cpt Branko
The Bloody Red
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Posted - 2007.12.22 14:19:00 -
[64]
Originally by: DHB WildCat
Speed Look for a stacking penalty on speed mods folks.
We already have stacking penalties on speed mods.
Originally by: DHB WildCat
Assault Frigs No specifics given but a boost is coming their way.
Yes, bloody yes, finally. I'd be personally happy with just a mass fix and fourth bonus, but they do need more then that to be really competitive.
Originally by: DHB WildCat
SCRIPTS There will be more of them. The addition of many scripts to the game is on the horizon. Personally I hate scripts but they say they are opening more options with having more of them, so we'll see.
I don't really like scripts (the way they're done atm) too much, but alright. They're not a bad concept as long as they don't break any mods.
Rifters!
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TheAdj
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.12.22 14:29:00 -
[65]
Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely). ----------------
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Atreides Horza
No Fear Buccaneers
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Posted - 2007.12.22 15:27:00 -
[66]
Edited by: Atreides Horza on 22/12/2007 15:28:08
Originally by: TheAdj Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).
That's not entirely fair.
Yes, there's a lot of ppl crying their eyes out about losing ships in silly ways - but there's just as many dedicated PvP'ers complaining they're not getting any fights... and the nanofad is a big part of the reason for that.
As things are right now, you can't swing a shovel without hitting some hotrod in a nano'ed up this or that - or rather, you could try hitting him, if it wasn't for the fact that he was too fast.
Sadly enuff, he's too fast for his own good too - unable to fixate his target in a fight and unlikely to commit himself to the fight if the door starts swinging the wrong way.
So he runs, because he can... or the others won't commit, because they'll lose.
... and there we are, boring the f*ck out of each other at 5000 m/s and 200 m/s respectively.
End this. Please.
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HippoKing
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.22 15:28:00 -
[67]
Originally by: Securion Wolfheart
Quote: Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates.
and
Quote: T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
=
The end of the Battleship era. Flying anything else will be just stupid.
I predict we will see Carrier only fleets in the future, with Battleships as "support". Maybe a Heavy Interdictor or two as well.
13k Carriers on the server and counting.
I don't know about you, but I'm going to fly a smartbombing geddon if they do that. Of course, I won't actually be able to turn on the smartbombs due to the insanely gamebreaking lag that fighters cause, but it's the thought that counts. Besides, if I actually do turn anything on, I'll do hundreds of millions in damage.
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Zanarkand
Gallente Enterprise Estonia
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Posted - 2007.12.22 15:40:00 -
[68]
Not a single word about the logoff -> disappear in 1 min issue?
???
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.12.22 17:07:00 -
[69]
Originally by: Zanarkand Not a single word about the logoff -> disappear in 1 min issue?
???
Yes, We are going to get a 2 hour delay bewteen logoff and disappear so you can scan out and pop all those unfortunate enough to get a CTD while travelling through areas close to you. 
However, this will include an added button on the settings that asks if you are a pirate. If you check "yes" your ship will disappear with no delay.
--
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Atreides Horza
No Fear Buccaneers
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Posted - 2007.12.22 17:40:00 -
[70]
Originally by: Drizit
Originally by: Zanarkand Not a single word about the logoff -> disappear in 1 min issue?
???
Yes, We are going to get a 2 hour delay bewteen logoff and disappear so you can scan out and pop all those unfortunate enough to get a CTD while travelling through areas close to you. 
However, this will include an added button on the settings that asks if you are a pirate. If you check "yes" your ship will disappear with no delay.
Surely, a feature that would prevent freighter pilots from logging off and on 15 times an hour every time someone farts five jumps in front of them wouldn't be too much to ask?
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Adonis 4174
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Posted - 2007.12.22 18:20:00 -
[71]
Originally by: Atreides Horza
Originally by: Drizit
Originally by: Zanarkand Not a single word about the logoff -> disappear in 1 min issue?
???
Yes, We are going to get a 2 hour delay bewteen logoff and disappear so you can scan out and pop all those unfortunate enough to get a CTD while travelling through areas close to you. 
However, this will include an added button on the settings that asks if you are a pirate. If you check "yes" your ship will disappear with no delay.
Surely, a feature that would prevent freighter pilots from logging off and on 15 times an hour every time someone farts five jumps in front of them wouldn't be too much to ask?
Some kind of indigestion powder?
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.22 18:23:00 -
[72]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 21/12/2007 23:31:03 Mindstar: Alright, On to the patch, that you hinted earlier, that is so called boost patch, and some of the issues that are perhaps going to be looked at when this patch occurs. One of the huge topics, and I have noticed quite a few large threads in forums, is the Amarr. They look like they could use quite a bit of love. Is there anything planning for that? Hammerhead: Yep, there is! We're looking into Amarr. There are no specific things that we have pinpointed. There is a lot of discussion in the forums and it's not maybe going to be some huge boost. They're not going to get double damage or crystals are not suddenly going to do all four damage types. But we're definitely looking at it and kinda what we're seeing is that there some ships in the Amarr fleet that are not ideal, but then there are other Amarr ships that are fine. We want to look those few ships that aren't as good as they could be and as I said boost patch means we're going to look at stuff, that people think aren't good enough, and see if there is anyway we could boost them up and bring balance to the force.
In other words, they are looking at Amarr. So hopefully by 2011 Amarr may be balanced.
This really just shows how little they have looked at amarr ships for real. The whole laser+ship system is broken. They have only inherently overpowered (or ships that were op before all the nerfs) some amarr gun ships so they can perform balanced with their failed weapon systems. CCP is trying to throw water at leafs while they should be giving water to the root of the tree to hinder dying leafs. Basically what he said was: "I dont care or know about the amarr problem and we will use duct tape to fix some of the ships that really really need fixing, so we are not fixing thecore problem of amarr. Live with it." ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Digital Anarchist
Minmatar
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Posted - 2007.12.22 18:32:00 -
[73]
Edited by: Digital Anarchist on 22/12/2007 18:34:03
Originally by: DHB WildCat POS Warfare Everyone rejoice, the Devs say its boring too. They want smaller gang warefare. In order to do this gentlemen you'll need to open options by letting speed, EW, and other out of the box ideas come back. [...] Speed Look for a stacking penalty on speed mods folks. They want ships to slow down... boost / nerf your call.
/me whistles and slips away
Eve needs less balance, TBH...
------------------------ This space for rent |

Ztrain
Evolution Band of Brothers
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Posted - 2007.12.22 20:36:00 -
[74]
Edited by: Ztrain on 22/12/2007 20:43:15 I'd recommend actually listening to the blog tbh. It's not that bad. Although I can almost feel for the interviewer. He's sounds like he just wants to go Rrrrriiiiggghht..... to so many of the questions I'm still chuckling at it. But it's not what the OP represents on many parts.
But if they were to make caps cheaper to get them in to more peoples hands wouldn't that be just another example of CCP lack of direction and hypocrisy. Or did we all forget about we don't want this game to be capital ships online argument they made during the carrier threads?
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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Oku Kee'lus
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Posted - 2007.12.22 21:49:00 -
[75]
Quote: Shield Tanking (active) Under no circumstance is active shield tanking to be viable PVP except for gang warfare, so no low mod tackling equipment 8).
WTF?
From the Live Blog:
Quote: Mindstar: Alright, an another question that I just noticed. This is intresting one. Will active shield tanking ever be viable in PVP when medium slots are needed for critical modules such as speed, cap, electronic warfare, counter electronic warfare?
Zulupark: I think active shield boosting is very viable in PVP. The question is "Is it viable in 1on1 PVP?" Where you have to have scrambler or webber or something. You can still fit active shield tank if you have just one buddy who is scrambling or tackling. Even on ships like the Raven or even the Maelstrom you can spare one slot for a scrambler.
Everyone, go read the Live Blog yourself. This has to be the most biased write-up in... well, forever.
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Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2007.12.22 22:01:00 -
[76]
Originally by: DHB WildCat Edited by: DHB WildCat on 21/12/2007 19:42:31
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
Last thing we need is more cap ships.
And whats wrong with really expensive ships anyway? Why not have something that takes months to train for and cost and arm and a leg? It something to aim for, feels good to fly and really good to kill.
G.
BH Kharnubis > Need more people against the MC meanies
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Cpt Branko
The Bloody Red
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Posted - 2007.12.22 22:18:00 -
[77]
Originally by: Atreides Horza Edited by: Atreides Horza on 22/12/2007 15:28:08
Originally by: TheAdj Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).
That's not entirely fair.
Yes, there's a lot of ppl crying their eyes out about losing ships in silly ways - but there's just as many dedicated PvP'ers complaining they're not getting any fights... and the nanofad is a big part of the reason for that.
No, the blob is a big reason why people can't fights which make sense.
People fly nanos solely to avoid being blobbed to hell. I know I fly larger ships (BCs) in a semi-nano configuration and rely on keeping out of webrange using Barrage M these days simply because two times out of three, there's 3-4 extra ships warping in as soon as you actually engage and sticking out of webrange plus being somewhat faster then the other guy (1.6-1.8km/s is enough for most purposes really) is what enables me to get away in most cirrumstances.
Which is, I think, quite fine - after all, I do sacrifice both tank and damage to give myself increased getaway ability, and it is preety much the idea of Minmatar ships (you will die to a blasterboat at his optimal assuming equal skills). It's up to the other guys to bring in tacklers to dispose of me.
The big nano-nerf killed nano battleships and severely hampered nano-BCs; making it only really viable for HACs and smaller things, which is preety fine. You could whine about certain ships needing rebalancing or polycarbons needing rebalancing, or the snakes needing rebalancing (which, to be honest, most ships bar the vagabond and interceptors and one-two others need and use to get to the really mad speeds), but the speed modules themselves are perfectly fine, do their intended job, and mostly create sensible setups.
Nerfing speed modules as they are wouldn't really nerf the extreme nano setups. It'd nerf the sensible setups which don't achieve mad speeds.
Rifters!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.22 22:37:00 -
[78]
Edited by: Jonny JoJo on 22/12/2007 22:41:23
Originally by: Cpt Branko
Originally by: Atreides Horza Edited by: Atreides Horza on 22/12/2007 15:28:08
Originally by: TheAdj Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).
That's not entirely fair.
Yes, there's a lot of ppl crying their eyes out about losing ships in silly ways - but there's just as many dedicated PvP'ers complaining they're not getting any fights... and the nanofad is a big part of the reason for that.
No, the blob is a big reason why people can't fights which make sense.
People fly nanos solely to avoid being blobbed to hell. I know I fly larger ships (BCs) in a semi-nano configuration and rely on keeping out of webrange using Barrage M these days simply because two times out of three, there's 3-4 extra ships warping in as soon as you actually engage and sticking out of webrange plus being somewhat faster then the other guy (1.6-1.8km/s is enough for most purposes really) is what enables me to get away in most cirrumstances.
Which is, I think, quite fine - after all, I do sacrifice both tank and damage to give myself increased getaway ability, and it is preety much the idea of Minmatar ships (you will die to a blasterboat at his optimal assuming equal skills). It's up to the other guys to bring in tacklers to dispose of me.
The big nano-nerf killed nano battleships and severely hampered nano-BCs; making it only really viable for HACs and smaller things, which is preety fine. You could whine about certain ships needing rebalancing or polycarbons needing rebalancing, or the snakes needing rebalancing (which, to be honest, most ships bar the vagabond and interceptors and one-two others need and use to get to the really mad speeds), but the speed modules themselves are perfectly fine, do their intended job, and mostly create sensible setups.
Nerfing speed modules as they are wouldn't really nerf the extreme nano setups. It'd nerf the sensible setups which don't achieve mad speeds.
nano age of ship setups only existed when they nerfed WCS. People want to FIGHT with LITTLE risk. People used to use WCS so they could warp away to safety, and it took years for CCP to fix it.
Turrets with poor tracking (such as Amarr, who have almost half the tracking of Gallente even after Boost), stand no chance against nano ships. They dont even have the mids to use Webs, and MWD is great drain for Laser ships while firing.
Anyhow.....
The Nano age will end overnight if Webs could hit scrambler range. This would make Nano fighting no longer risk free, and make little or no difference to nanoed up haulers who use nanos to get back to gate. Remember - Only reason people pvp in nano ships is because they want risk free pvp.
Think about it. Nanoship vs Apoc - heck, its worth having a go as the nanoship can always warp away if it cannot win. This is why nanos have to go as its the new WCS of eve.
I REPEAT - NANO's have nothing to do with Blobs, as lag will kill a nano ship and blobs create lag. Nanoships avoid blobs because blobs can contain rapiers and Huggins etc, which is a risk. When was the last time you say nano ships fight Rapiers or Huggins?
Refresh to see next Real Life CCP sig(16 total) |

HarryManback
Minmatar Conniving Opportunist
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Posted - 2007.12.23 00:17:00 -
[79]
Is the Vargur not getting any more power 
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habbekrats
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Posted - 2007.12.23 12:17:00 -
[80]
u guys already nerfed/killed my sabres speed....now u want to nerf it even more....what r u guys thinking 
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Ander
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.12.23 12:43:00 -
[81]
lol.... wtf, nerf a dictor even more?
Seriously. Big fleet fight and 20km to get out of the bubble. The dictor will die before it even reaches the edge due to lag. And if it's lucky to get out my overheated scimitar will catch it easily.
Poof! Dictor Poof!
On serious note... dont nerf them anymore. It'd be too fcking easy to kill a dictor.
EVE PIRATE
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.23 12:44:00 -
[82]
Originally by: Jonny JoJo.
Turrets with poor tracking (such as Amarr, who have almost half the tracking of Gallente even after Boost), stand no chance against nano ships. They dont even have the mids to use Webs, and MWD is great drain for Laser ships while firing.
First off: Pulse lasers do not have nearly that low tracking.
Heavy Pulse Laser: .08125 Focused Medium Pulse Laser: .09
Heavy Neutron Blaster: .1 Heavy Ion Blaster: .11 Heavy Electrion Blaster: .12
After the boost the largest gap, comparing heavy pulse to electron, results in roughly 2/3rds tracking on the pulses. A more reasonable assesment would put HPL up against either Ions or Neutrons for between 80 to 70% of the tracking.
Beam Lasers track better than all long range weapons.
Second off, its also just plain not true that lasers have problems tracking nano-ships. Large lasers have problems tracking nano-ships. Mediu lasers do not. Medium Artillery dont have much problem tracking nano-ships for goodness sake[one of the best defenses against nano-gangs is long range turret battlecruisers]
There is nothing inherently wrong with the concept of nano-ships. Fixing them so that attacking someone with a speed tank requires you to commit is a huge undertaking requiring massive changes to the game. Because nano-ships cannot exist in situations where they cannot leave. With the exception of alone against very low dps ships, these ships get hosed in tank by a standard fit.
Speed tanks are, at the moment, range tanks. But many ships can fight to the extent of that range effectivly because smartly, the ships with the longest range are also the slowest. If you take away their ability to leave against those ships with long range, then you make the nearly the entire idea of outmanuvering a combatant obsolte without huge changes to the game.
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Sarkkon
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Posted - 2007.12.23 13:15:00 -
[83]
Should i be worried about the AF 'boost'? my fear is they will be made mini maruaders.. more damage good.. less weapon slots... especially for those ships fighting in falloff... BAD...[less damge more often is preferable to megga damage alot less often.. Doomsday is an exception to this rule]
Please tell me I am wrong to think this is the path they will take....
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.23 13:23:00 -
[84]
I like the Idee of cheaper T2 BS, real production costs of 750-850 M atm are far to mutch. On Capitals well did the standard Player need to use a Capital in every Combat?
For the Amarr Fix well, there are some realy good Threads out there with more than yust whine. Some Ideas where preaty good without leading into overpowering the good Ships of Amarr.
Nerf Tank, boost Gank! XD
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BiggestT
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Posted - 2007.12.23 14:07:00 -
[85]
OK
The reason they dont wanna boost ammar is coz as is most mmar variants of each ship type can wtf pwn a caldari ship of the same type. If they boost ammar, this will make their advantage over caldari even worse and cal wil lget holes whooped,
however if they just say..hmm lets make amarr lasers do all types of dmg, but in even amounts or whatever, then lower their cap for ewach laser, then amarr shldnt be too overpowered. Think thatll work? i have no fu#@in idea bout ammar really, im just guessing, so feel free to troll me xD
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R0ot
Eternity INC. Mercenary Coalition
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Posted - 2007.12.24 04:01:00 -
[86]
So wait... dictors speed are nerfed, and also the stacking penalty on speed will reduce it even more so.... great Zulupark how about actually flying an interdictor in a fight with more than 10 people.... ------------------------------------------------------------------
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2007.12.24 04:25:00 -
[87]
You people are all shyte.... flat out shyte, and don't know how to play this game. I am so sick of all this crap.. most people fly nano's and get good fights, dont have snakes or uber expensive ships. People cry T1 needs buff but thats just bogus. Carriers don't need damage nerf they are fine. MOM's titans dont need to reduce in isk since it should be an alliance level goal and that would keep the amount of ships down. Since spyder tank causes massive lag. Speed is fine, BS's are fine, RR's work great, snipes work great, only way to win combat is to have balanced fleet, nano's, damage, ewar. If you get steamrolled, dont come to the forums to whine, you fail.
If you get cyno bombed, you fail and are a KM stat If you get ganked by nano, you fail and are a KM stat If you cant get good fights, you fail and are non existent either way on the killboard
CCP should focus on lag, boost the T2 BS's a tad to make them more effective, all this other whining by 2mil sp chars who came from WoW needs to be ignored as its useless, as they can't fly, can't fight, can't call targets, and drip in failsauce
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FucNutFed OfAzkaban
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Posted - 2007.12.24 05:49:00 -
[88]
Originally by: Matrixcvd You people are all shyte.... flat out shyte, and don't know how to play this game. I am so sick of all this crap.. most people fly nano's and get good fights, dont have snakes or uber expensive ships. People cry T1 needs buff but thats just bogus. Carriers don't need damage nerf they are fine. MOM's titans dont need to reduce in isk since it should be an alliance level goal and that would keep the amount of ships down. Since spyder tank causes massive lag. Speed is fine, BS's are fine, RR's work great, snipes work great, only way to win combat is to have balanced fleet, nano's, damage, ewar. If you get steamrolled, dont come to the forums to whine, you fail.
If you get cyno bombed, you fail and are a KM stat If you get ganked by nano, you fail and are a KM stat If you cant get good fights, you fail and are non existent either way on the killboard
CCP should focus on lag, boost the T2 BS's a tad to make them more effective, all this other whining by 2mil sp chars who came from WoW needs to be ignored as its useless, as they can't fly, can't fight, can't call targets, and drip in failsauce
gg 
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.12.24 06:50:00 -
[89]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 21/12/2007 23:31:03 Mindstar: Alright, On to the patch, that you hinted earlier, that is so called boost patch, and some of the issues that are perhaps going to be looked at when this patch occurs. One of the huge topics, and I have noticed quite a few large threads in forums, is the Amarr. They look like they could use quite a bit of love. Is there anything planning for that? Hammerhead: Yep, there is! We're looking into Amarr. There are no specific things that we have pinpointed. There is a lot of discussion in the forums and it's not maybe going to be some huge boost. They're not going to get double damage or crystals are not suddenly going to do all four damage types. But we're definitely looking at it and kinda what we're seeing is that there some ships in the Amarr fleet that are not ideal, but then there are other Amarr ships that are fine. We want to look those few ships that aren't as good as they could be and as I said boost patch means we're going to look at stuff, that people think aren't good enough, and see if there is anyway we could boost them up and bring balance to the force.
In other words, they are looking at Amarr. So hopefully by 2011 Amarr may be balanced.
The problem is not with the ships, it is with lasors themselves, and crystals. when they changed the tech I crystals long ago, they did not change the cap use of the longer range crystals. Furthermore, ships like the omen should not need a damage bonus to use lasers effectively. Lasers should already have it. Projectiles need 2 bonuses, Hybrids needs either a range or a damage bonus, lasers should just need cap relief.
Caldari gunships need a tanking bonus, and they get it. Minitar ships have speed and agility built in.
losing my train of thought, so I am ending it before I start rambling and end up with a wall of text that makes no sense.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.24 06:56:00 -
[90]
Killing nanos = enhancing blobs, again.
The AF boost better be web resistance. For gods sake.
Really.. they could have just given them more mid slots and different bonus's and we wouldnt need electronic attack frigs.
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Jeremiah Kane
Demon Womb Pandemic Legion
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Posted - 2007.12.24 07:03:00 -
[91]
Edited by: Jeremiah Kane on 24/12/2007 07:11:10 Edited by: Jeremiah Kane on 24/12/2007 07:07:51
Originally by: Sean Dillon I am so happy now I quit playing eve, all these changes espcially to the carriers is what made me quit eve.
Need to quit posting too.
I welcome most of these changes, some of them are simply reverting back to the way things used to be, which is welcome in most cases. Go listen to the actual blog yourselves, the OP here just whined about everything, as is usually the case with any thread these days.
I am confused about the stacking of speed mods, I was sure there was already a penalty for stacking these mods...
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Khamal Jolstien
Caldari Lucky Hydra Corp SMASH Alliance
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Posted - 2007.12.24 14:52:00 -
[92]
Just why, exactly, do they feel the need to add more scripts than what are currently around?
I personally do not see anything fun coming out of them, and certainly nothing good.
Is there any reason to believe that they are not just a favorite of someone on the dev team who feels the need to use it liberally? Please, end any thoughts on adding scripts, we honestly don't like them.
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SiJira
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Posted - 2007.12.24 19:17:00 -
[93]
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
stupidest idea ever - cant be serious Trashed sig, Shark was here |

Commodore Andrews
Golden Goose Inc
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Posted - 2007.12.24 19:38:00 -
[94]
Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates. Triage Modules will be boosted. (No offense guys but remote repping is one of this games worst features).
What does this mean in english?
"Discussing moderation is a violation of the forum rules." <--- Ummmm I thought forums were BUILT for discussing?
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devilator
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Posted - 2007.12.24 19:42:00 -
[95]
what about a fix for the minerals...since the induction of the drone region prices have slid.. there has been no adjusting except in a downward paetten.
And the new influx of ships didnt help the mineral market one bit. So how can this be fixed cut down on the amount of yield from the compounds. Miners
cant keep up with people ratting in the drone regions. this is an old bug, yet with no fix. I know it is a player driven market but the demmand cannot
keep pace with the supply. by no means should it go back to the old ways. but when u fill a cargohangar full of highend ore and only averages 210
million that pretty bad for a skill that took so long to train.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.12.24 19:46:00 -
[96]
Edited by: Wrayeth on 24/12/2007 19:47:42
Originally by: Oku Kee'lus
From the Live Blog:
Quote: Mindstar: Alright, an another question that I just noticed. This is intresting one. Will active shield tanking ever be viable in PVP when medium slots are needed for critical modules such as speed, cap, electronic warfare, counter electronic warfare?
Zulupark: I think active shield boosting is very viable in PVP. The question is "Is it viable in 1on1 PVP?" Where you have to have scrambler or webber or something. You can still fit active shield tank if you have just one buddy who is scrambling or tackling. Even on ships like the Raven or even the Maelstrom you can spare one slot for a scrambler.
Unfortunately, when you fit a MWD on a torp raven and a number of other Caldari ships (HAM nighthawk, for instance), you lose the ability to fit a scrambler and still tank decently.
Raven mids:
XL C5-L (because it doesn't have the CPU to fit the tech II with a torp setup) 100MN MWD II or quad LiF 2 invuln field II 1 shield boost amp (copacetic...or tech II if you can sc*****together the CPU for it) EDIT: WTF...it filtered s-c-r-a-p-e? 1 heavy cap injector II
Unfortunately, none of those mods can be dispensed with. Lose any one of them and you'll either die horribly or be ineffective. Also please note the lack of a target painter.
Quote: Everyone, go read the Live Blog yourself. This has to be the most biased write-up in... well, forever.
I wouldn't say it's the most biased, but it's damned close. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Crux Australis
MotorSaikol LadrUNZ
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Posted - 2007.12.24 20:01:00 -
[97]
Originally by: DHB WildCat Amarr Boost is not going to happen get over it. It is the most intensive skill based faction, but once you get there.... oh man they rock.
eh ?
Originally by: Mynas Atoch
The contract with BOB over Period Basis served us no further, so we tore it up and binned it.
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memphistopheles
interimo The Crimson Federation
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Posted - 2007.12.24 20:07:00 -
[98]
Idiots, stop screwing with gameplay and just fix all the damn bugs in this awful game.
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Mourn Navarre
Caldari Provisions
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Posted - 2007.12.24 20:19:00 -
[99]
Edited by: Mourn Navarre on 24/12/2007 20:23:24
Originally by: DHB WildCat T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
Only thing I don't like the sound of. I'd rather they stay as they are and everything else go up in price too. Make it mean something again when you lose even a cruiser. Too many gank gatecamps and such. And to train for as long as it takes to fly capital ships and have them be really cheap just feels idiotic to me. My former main character had that trained. For the amount of time you spend in them, it just isn't worth the time.
Change the way POSs and sovereignity works and then it won't matter.
Edit: It also seems a tad backwards to admit to wanting to promote small gang warfare but also want to make big, expensive ships cheaper.
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Cpt Branko
The Bloody Red
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Posted - 2007.12.24 20:48:00 -
[100]
Originally by: Jonny JoJo
I REPEAT - NANO's have nothing to do with Blobs
They're the only way to save yourself when someone brings along 10 BS to play. You need to be able to get away - and, basically, going 1.6-2km/s does it just fine; speeds at which all turrets can track very well. In fact, even Amarr medium turrets will track all but the extremely fast ships - Gallente are definitely way way worse off then Amarr due to no range at all.
The fact is you don't want to use either webs or MWDs. You probably like using them for cap mods or something - well, this is *your* choice.
Now, having scram range webs means that the five or ten man BS gang is the ideal 5 to ten men gang in EvE, and that's the last thing we need.
I understand that it's more risky to fly a BS; but face it, a BS does over a couple of times more damage, has times and times more buffer, can actually tank in some cases, have better range and can use heavy neuts/etc, and on top of things are cheaper then nanoships.
Do you think with all that perks over a nano-ship it'd be justified if their 'risk' was anywhere close to flying a nanoship?
Furthermore, the only thing making 'crazy' speeds possible on ships not really intended to have them are snake implants. Which are faction gear and preety much ownage; however, Domination webs are also faction gear and preety much ownage as well. So there.
Rifters!
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Cpt Branko
The Bloody Red
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Posted - 2007.12.24 20:50:00 -
[101]
Originally by: Wrayeth
Unfortunately, when you fit a MWD on a torp raven and a number of other Caldari ships (HAM nighthawk, for instance), you lose the ability to fit a scrambler and still tank decently.
How about shield-tanked Minmatar ships; ever tried to fit a tank on them plus MWD + scram (not to even talk about webs). They're typically got even less midslots to play with and I don't hear massive whinage about them being ineffective; in fact, I personally use a Cyclone which is preety damn effective and has five (5) mids.
Rifters!
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SiJira
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Posted - 2007.12.24 22:08:00 -
[102]
Edited by: SiJira on 24/12/2007 22:08:05
Originally by: Mourn Navarre It also seems a tad backwards to admit to wanting to promote small gang warfare but also want to make big, expensive ships cheaper.
fully agreed its not like if prices go up everyone goes broke since every price that goes up also boosts most incomes even pvp if you loot your victims Trashed sig, Shark was here |

Max Godsnottlingson
Amarr Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.12.24 23:12:00 -
[103]
Edited by: Max Godsnottlingson on 24/12/2007 23:13:50
Originally by: Gamer4liff Edited by: Gamer4liff on 21/12/2007 20:32:16
Originally by: DHB WildCat
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.
lame.
To extend: the "Average" player has no business flying carriers or T2 battleships.
You know, I agree with this. The reply that is. It is Lame. I'm working hard towards a Paladin, got about six weeks learning left and some hard ratting to be able to afford one, and it's fittings.
I remember when Battleships first came into Eve, and CCP saw them as being rare items, needing a major effort to build. But they overlooked the player base, and now just about anybody can knock one out.
We need rarer ships that need some working towards. Yes I am having to work to get my Paladin. Yes, I will be gutted if I loose it. However, with my current character, of some 18 months, it's a worth while target to aim for.
We need more of this, not quick fixes for players who don't want to put the effort in to flying one.
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Kazuma Saruwatari
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Posted - 2007.12.24 23:42:00 -
[104]
Originally by: Max Godsnottlingson We need more of this, not quick fixes for players who don't want to put the effort in to flying one.
QFT -
Odd Pod Out, a blog of EVE Online |

Korask
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Posted - 2007.12.25 01:46:00 -
[105]
Edited by: Korask on 25/12/2007 01:47:50
Originally by: Cpt Branko
How about shield-tanked Minmatar ships; ever tried to fit a tank on them plus MWD + scram (not to even talk about webs). They're typically got even less midslots to play with and I don't hear massive whinage about them being ineffective; in fact, I personally use a Cyclone which is preety damn effective and has five (5) mids.
The difference is that the Minmatar shield tankers all have shield boost bonuses, thus allowing them to dispense with the boost amp. The raven has the same number of slots, but must fit a boost amp, too, thus preventing is from ever running a scrambler. As for the nighthawk, it does have a built-in invulnerability field, but only runs a large shield booster (in contrast to the sleipnir, which has both a shield boost bonus and can run an XL booster). With four of its midslots taken up by the following setup, the fifth really needs to have either a boost amp or a second invulnerability field:
Large shield booster (tech II or faction) 10MN MWD (named or tech II) medium cap injector (named or tech II) 1 invulnerability field II 1 remaining slot
These are just two examples of the Caldari shield tankers' inability to fit a shield tank, MWD, and tackle at the same time.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.12.25 01:47:00 -
[106]
Originally by: Korask Stuff
This was me. I mis-clicked while trying to select the character.  -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |
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