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Synex
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Posted - 2004.03.17 10:36:00 -
[31]
Keep the flames out of this thread...
This is a discussion about HOW Shiva should released, not IF or WHEN it should be released, not a complaint about the current system in use. If you want to complain about it, at least offer some constructive criticism rather than just flaming away.
Synex eveDB Code Monkey
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Deadflip2
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Posted - 2004.03.17 10:57:00 -
[32]
anything better then this lottery, it SUCKS ASSS. i mean, look at it, you need a 40 mil skill to get anywhere, noobs dont have 40 MIL. not that thats my problem, i could buy it.... but idd have to nto onyl get laod of RD points, idd also have to do a DAILY mission... this MUST be FIXED so that i will make a chance not doing missions. it STINKS. --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Kipkruide
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Posted - 2004.03.17 12:37:00 -
[33]
won't be tech 3 in shiva imo .just deployables and lots more stuff
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Khull
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Posted - 2004.03.17 12:58:00 -
[34]
From the point of view of someone fairly new to the game (a couple of months) I wouldnt want the introduction of more tech levels at high speed because it wouldnt allow for someone such as myself to get anywhere in manufacturing and selling.
I understand the dilemma that long time players need something new to keep the game interesting and stop stagnation but the newer players - who are just starting out with tech I items need catering for aswell.
Not all of the tech II stuff is out there yet, not all of the tech I is either. For me thats good, it still leaves possibilities for a retro market to occur - something that wasnt available before suddenly is and theres a rush to buy it. Excellent opportunity for a newer player to succeed with even a tech I item, whilst the big boys make play for the bigger tech stuff.
I think it works well at the moment. gives new players a chance and still allows big corps to buy up the new tech2 bps for vast wads of isk - making someone a fortune who is lucky enough to discover it.
The lottery system is fair aswell i think - it doesnt matter how much money a big lab puts into research theres still a chance - no matter how small - that some loner in their garage will make a breakthrough based on pure luck. though the big labs should have more chance of the success. Random is good, it makes it interesting.
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DREAMWORKS
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Posted - 2004.03.17 13:00:00 -
[35]
Er? The only new ships we have seen since Castor are elite frigates.. you mean thats all? __________________________
http://www.nin.com/visuals/thtf_hi.html |

Torvus
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Posted - 2004.03.17 14:52:00 -
[36]
Quote: When it does come to the introduction of those level 3 blueprints I sincerely hope they revamp the single player doing endless missions to improve their chances of getting a BP gameplay. Playing alone is just not enough fun.
I would much rather see a system where a research agent could be employed by a Corp R&D director and then the æmissionsÆ could be completed by the corp. These missions could then be larger scale and require a group effort to complete. So you could have a project running with several, diverse, overlapping requirements, all of which need to be completed by their individual due dates. These could be similar to those already in place such bring me this much mineral or trade good or buy it. Shoot these NPCs and get (or get back) their stuff. They could also include other missions for the players who like to do other things. And the R&D director could hand them out to corp members as appropriate. E.g æI need a 20 ME and 20 PE BPO to study. Take this one and get it Researched to that levelÆ or æTest out the productivity of this component manufacture BP. Make 5 of them as prototypes and bring them back to me.Æ That way the corp. could actually feel like it was undertaking research instead of a single player just fetching and carrying coffee for an NPC.
Absolute Genius! This gets my vote. _____________________________________________________________ War is much too serious a matter to be entrusted to the military. Georges Clemenceau (1841 - 1929)
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Randuin MaraL
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Posted - 2004.03.17 15:27:00 -
[37]
Edited by: Randuin MaraL on 17/03/2004 15:29:45 - I prefer slow introduction of shiva, patch by patch, but with "reason and some logic" - bring in a new ecm module for example, next patch offer counter measure via eccm or skill as each new weapon/tactics calls for its countermeasure after a certain time. Slow step by sstep introduction will help a lot against these little bugs - I really hope container bug does not show its ugly face again, for example.
- Tech II BPOs lottery is okay by me, but needs some "refining", it can not be that someone runs R&D missions and puts another isk in every day since castor but in vain. I told my R&D agent to haul her garbage by herself, to buy her components herself as I think I have spend enough isk and time into this project which is around 15k RPs now. An occasional (!) drop of something here and there would help, too, even one mission in a lifetime could hand out something similar to a TL II BP (copy even). I can see a R&D agent inviting me for a drink and rise my standing at least - would be a nice gesture for the work done.
- Ah yes ... (editing) - I started as scientist, hoping for that "reversed engineering" skill that never came. This would be a nice alternative result/reward for endless R&D work. And ... what about that trade skill ... our traders wait for it, too. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Brent Steel
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Posted - 2004.05.08 17:25:00 -
[38]
Originally by: Brolly It would be nice if us reaserchers actually had some eefect in the game besides optimizing BP's. I mean you spend laodsa time on efficiency and have no effect on technological advancement, which is what I thought scientists were meant to do.
Okay, we have duplication and reverse engineering comming out soon, novel touches, but again, it kinda mocks all the work you put into your proffession.
I know scientists have there place, but it all seems as though there's a long way to go before we actually serve a greater purpose.
I totally agree. I started out wanting to be a scientist because I thought as my skills progressed I could research better items for my corp and generally be of benefit, but I am boored to death with just doing ME and PT boosts on the BP's. Research agents suck, the missions are repetative and unimaganitive. The amount of time and money poored into an R&D agent, I might as well just save the money train in wepons and buy the damn thing on the trade channel when it becomes availible, it would be more fun. I thought as a scientist I would be able to take a basic item and make it better for the good of everyone, not just save everyone a little bit of time and money in mineral savings and production time. My Other big Gripe with the agents is the crap cenversation flow, it is stilted generally inapropriate and has absalutly no consistency in attitude towards you. I have no interest in what they are going to say as it is unimaginative and of no real relavence, so I now just hammer the "OK, whatever" button and just read the objectives in the journal entry. I think the agent conversations are on par with a 1985 BBC Micro game, not a state of the art MMOG from the 21st century.
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Kulath
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Posted - 2004.05.08 17:47:00 -
[39]
And not sure if anyone knows this or not, didn't read the whole thread to see if it was even mentioned, but Shiva is not gonna be the release of tech3 anyways. At least that is what CCP has been claiming all along. There's still too much tech2 that has to come out.
But I do agree that the tech2 release has been botched so far. Luck of the draw isn't the way to do. There are characters in this game that were made to be researchers, let them research.
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Deaune
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Posted - 2004.05.08 17:51:00 -
[40]
dragging up two month old posts...
Put "shiva" into the marketplace forum search tool or something?
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Synex
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Posted - 2004.05.08 23:00:00 -
[41]
Ok, so it seems 'Shiva' won't be a release of Tech 3 - but's its still worth discussion...
And how should the BPs for the deployables be released? Through events maybe?
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Katchin
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Posted - 2004.05.09 01:32:00 -
[42]
well so far all T2 stuff has catered for empire-space cowboys.
If your corp lives full time in 0.0, how are you supposed to do it?
So: Deployables: capture BPCs from Particularly hard 0.0 spawns, capture buildings from pirates and reverse engineer them etc.
It will annoy all the high-end players if this is another thing 0.0 corps just cant do because its limited to lame-space
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Deadzone
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Posted - 2004.05.09 05:10:00 -
[43]
As it has been stated neumerous times by the Devs in CSM chat sessions, Shiva WILL NOT have Tech 3 in it. Shiva will be an extension of the Tech 2 tree. NO TECH THREE. PERIOD.
Thank you-
DZ Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Fuse
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Posted - 2004.05.09 09:53:00 -
[44]
Originally by: Trevedian CCP please be reasonable, this is a game!!! I have been running agent missions for my R&D agent everyday for over 3 months now, I have trained a ton of science-related skills to level 5... How about something in return? CCP has collected $14.95 from its subscribers for 3 months now, since Castor's release and still has yet to release hardly any worthwhile Tech II BP's. How many years are you going to drag this out?
Ya no kidding move on to planetary bases and such things like that please stop dragging your feet. |
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